<<nobr>>
You were defeated in the battle against the minotaur. Despite your attempts to escape, he managed to grab you by the leg, preventing you from leaving the chamber.
<br>
<<print $Centaur.Name>> was unconscious and unable to assist.
<br><br>
You were uncertain of the minotaur's intentions, but it was evident they were malevolent. Dragging you to the back of the chamber, you were reminded of the bones you had seen upon entering. At that moment, you feared he would devour you alive, making it your final resting place. However, you were mistaken, though the reality may have been just as grim.
<br><br>
Forcing you to the ground, the minotaur tore off your armor and clothing, leaving you nearly naked. It became clear that his intentions were sexual in nature. Standing at a towering five meters of pure muscle, you knew this encounter would not end well. Witnessing his phallus growing larger and larger until fully erect, you realized the gravity of the situation - his member was monstrously large.
<br>
<<if $Centaur.Penis is "Small">>
It was longer than <<print $Centaur.Name>> equine penis, more or less 50cm. And it was way larger too, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<<elseif $Centaur.Penis is "Average">>
It was as long as <<print $Centaur.Name>> equine penis, more or less 50cm. And it was larger too, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<<else>>
It was shorter than <<print $Centaur.Name>> equine penis, more or less 50cm. But it was larger, at least 15cm of diameter at its widest, which was a little more than the human average penis length, in diameter...
<</if>>
If he were to harm you, it would be a miracle for you to escape unscathed.
<br><br>
His phallus had a frightening appearance as well. It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
You were so terrified in that moment that you lost control and urinated, just before the Minotaur placed his phallus on your abdomen and spread your legs. The weight of it pressed against your stomach and breast, feeling as heavy as ten books, nearly 10kg.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "fight/cave_minotaur" "600px">>
<<case "Big">>
<<showLayeredImage _layers "fight/cave_minotaur" "900px">>
<<default>>
<<showLayeredImage _layers "fight/cave_minotaur" "300px">>
<</switch>>
<br>
The monster proceeded to thrust his member between your legs and rubbed it forcefully, displaying his animalistic nature. The intensity of his actions was overwhelming, and could have caused burns if your skin wasn't slightly damp from urinating.
<br><br>
You derived no pleasure from this encounter, but it seemed to satisfy the Minotaur. You hoped that his climax would bring an end to the ordeal, but unfortunately, that was not the case. As you wept and pleaded for him to stop, [[he proceeded to position the tip against your genitals->BadEndCaveMinotaur2]].
<</nobr>><<nobr>>
Without hesitation, he exerted all his weight and strength to forcefully penetrate your vagina with his large penis. The overwhelming sensation made you tremble with fear, causing you to urinate once again. Despite your efforts to tighten your muscles, it made no difference.
<br><br>
You felt your vagina yielding to his penis as it thrust into you steadily. In just 3 seconds, the 10cm diameter tip penetrated against your will, pushing deep inside. You could feel a bulge moving, and each movement of the minotaur's penis made you nauseous, as if you were nothing more than a toy to be used. The pain was excruciating, yet the conflicting pleasure your body experienced intensified your discomfort. The increasing wetness facilitated the penetration, allowing the minotaur to derive more pleasure from the act.
<br><br>
<<set _layers = [
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "base2.png", show: $OptionXray != "On"},
{file: "layer_hair_blonde2.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven2.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen2.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red2.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown2.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf2.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "fight/cave_minotaur" "600px">>
<<case "Big">>
<<showLayeredImage _layers "fight/cave_minotaur" "900px">>
<<default>>
<<showLayeredImage _layers "fight/cave_minotaur" "300px">>
<</switch>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BadEndCaveMinotaur2>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BadEndCaveMinotaur2>>
<</link>>)//
<</switch>>
<br><br>
Without warning, he suddenly dismounted, causing you to nearly lose consciousness and experience intense pleasure. As you gathered your senses, he lifted you up and positioned you on his erect penis, resembling a standing full nelson hold. He then gripped your hips and guided you downward.
<br><br>
You were penetrated even deeper than before, with the entrance of your vagina pressing against the base of his penis while his tip teased the back of your vagina. The forceful penetration caused your eyes to roll back, and your legs trembled as the minotaur released your waist and held your legs up. Your weight pressed against his member as you sat upon it.
<br><br>
You found this position preferable to him exerting excessive force on you, as he began to move his pelvis in a rhythmic manner, thrusting back and forth with remarkable strength. The slower pace made the experience more tolerable, though the pleasure intensified, momentarily distracting you from the realization that you were being violated by this monstrous being.
<br><br>
The bulge on your belly became even more pronounced as the encounter continued.
<br><br>
As time passed, you experienced increasing pleasure as the minotaur thrust faster. It wanted more, placing a hand on your shoulder to press you down.
<br><br>
You felt the pressure of his base against your entrance and the tip pressing against your womb. Your insides rose as your pussy stretched wider than ever before. Your legs spread slightly as you were penetrated deeply by the massive knot. The pain began to increase at your entrance and from the pressure on your organs.
<br><br>
The minotaur slowed down when a third of the knot was inside you, leaving you filled with 33cm of dick and stretched by the knot. However, the minotaur was not satisfied with stopping there. It forcefully thrust back and forth, inching its way deeper inside you, determined to penetrate every millimeter.
<br><br>
You were now stretched by 12cm as it reached a depth of 36cm. The pain intensified. Despite pleading for it to stop, your pleas fell on deaf ears as it continued, oblivious to your distress. Moments later, it widened to 13cm for a depth of 37.5cm, then 14cm for 39cm. The sensation of your skin tearing and the fear of bones breaking consumed you as it surpassed 15cm in width. Once it passed that threshold, it swiftly entered, causing a mix of tears and moans as an orgasm overtook you.
<br><br>
<<set _layers = [
{file: "base3.png"},
{file: "layer_hair_blonde3.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven3.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen3.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red3.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown3.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf3.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "fight/cave_minotaur" "600px">>
<<case "Big">>
<<showLayeredImage _layers "fight/cave_minotaur" "900px">>
<<default>>
<<showLayeredImage _layers "fight/cave_minotaur" "300px">>
<</switch>>
<br>
However, the discomfort shifted from the entrance to the length of the member inside you. It was too long for your anatomy, exceeding 45cm and pressing against your stomach and lungs. The bulge was palpable on your stomach, threatening to pierce through. Fortunately, it did not.
<br><br>
Before he had any more time to think, he ejaculated, releasing his load inside your vagina. The intense sensation caused you to climax once more before [[losing consciousness->BadEndCaveMinotaur3]].
<</nobr>><<nobr>>
ou woke up disoriented, unsure of how long you had been unconscious. As you regained consciousness, you found yourself lying on the cave floor, feeling the soreness and looseness between your legs. The air felt uncomfortably cold against your exposed skin, and the remnants of the encounter were evident all around you.
<br><br>
Just when you thought you had miraculously survived, a sudden pressure against your backside shattered any hope of escape. The realization dawned on you that the nightmare was far from over. Without warning, a forceful intrusion violated your ass, causing unimaginable pain and terror before you succumbed to unconsciousness once more.
<br><br>
<!--
<<if $Story.Centaur or $Story.Werewolf or $Story.Dragon or $Story.Octopog>>
In the aftermath, your companions met their demise, leaving you at the mercy of the minotaur for several harrowing days.
<<else>>
<</if>>
-->
The creature subjected you to unspeakable acts of violation and brutality, using you in ways that defied all decency. Your body endured unspeakable torment as the minotaur's cruel experiments pushed you to the brink of sanity and beyond, culminating in a gruesome fate from which there was no escape.
You got fucked in the pussy, in the ass. You got fingered and fucked at the same time. You got fisted and even double fisted in every possible way.
<br><br>
<<set _pay to Math.round(0.8 * $Player.Money)>>
The minotaur then lost interest. While you had lost consciousness, some people found you and got you to the hospital. While in coma, you got treated magically, which came at the cost of <<print _pay>>$, before waking up three days after.
<br><br>
<<link "Continue">>
<<Pay _pay>>
<<set $day += 3>>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Centaur.CurrentLP to $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP to $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP to $Werewolf.MaxLP>>
<<set $Octopog.CurrentLP to $Octopog.MaxLP>>
<<set $Slime.CurrentLP to $Slime.MaxLP>>
<<set $CurrentZone to "Monbourg">>
<<goto Monbourg>>
<</link>>
<</nobr>>The excruciating pain jolted you out of the trance induced by the plant, and you pleaded with him to stop as a sharp pain shot through your vagina. His overly large flare had torn your vagina, causing bleeding.
<<print $Centaur.Name>> pulled back slightly, but still under the influence of Aphrodite, he didn't hear you and thrust back in forcefully. While his flare hit all the right spots, the pain at the entrance of your vagina prevented any orgasm from building. Tears mixed with moans as the pleasure mingled with pain.
Each thrust drove deeper, hitting your womb harder, causing your belly to bulge as his equine penis was visible through the skin. He pounded you relentlessly, using you like a doll, intensifying the pain before you felt his climax approaching. His dick throbbed and expanded as he ejaculated inside you, the sensation of his seed flowing into your womb overwhelming.
The experience was more intense than before, a deep, intimate connection forming. Your belly expanded further, not just from his cock but from his copious amounts of sperm. After several ejaculations, his penis retracted, a slight pop audible as his flare disengaged, letting a mixture of sperm and blood spill from your vagina.
The pop felt like a stab, prompting <<print $Centaur.Name>> to snap out of his trance. He was horrified to see you in tears and covered in blood, before you lost consciousness due to blood loss. Without hesitation, he carried you on his back, galloping at full speed towards the city for urgent medical help.
Unfortunately, the blood attracted monsters along the way, delaying your arrival at the hospital. By the time you reached medical attention, you had lost a substantial amount of blood and were diagnosed with organ perforation. Despite the doctors' efforts, it was too late, and you passed away a few hours later...
You got the first fuck with <<print $Centaur.Name>> bad end! Your pussy was not trained enough for it to accept his equine penis.
Feel free to reload your gamefrom a previous save or begin a new game if you want to continue playing!You have no more money to pay.
You got to the money bad end.
Feel free to reload your gamefrom a previous save or begin a new game if you want to continue playing!<<nobr>>
<<set _now = new Date().getTime()>>
<<if def $ISeeYouExpire and _now gt $ISeeYouExpire>>
<<set $CPA to false>>
<<unset $ISeeYouExpire>>
<</if>>
<h1 class="stats-header">Cheat panel - Hub</h1>
<div class="cheat-card">
<h1 class="cheat-card__title">Cheats</h1>
<!-- NAVIGATION -->
<nav class="cheat-nav">
[[Protagonist characteristics->CheatProtagonist]]
[[Centaur characteristics->CheatCentaur]]
<<if (def $UnpartyWerewolf and $UnpartyWerewolf) or (def $Story.Werewolf and $Story.Werewolf)>>
[[Werewolf characteristics->CheatWerewolf]]
<<else>>
<a class="disabled">Werewolf characteristics</a>
<</if>>
<<if (def $UnpartyDragon and $UnpartyDragon) or (def $Story.Dragon and $Story.Dragon)>>
[[Dragon characteristics->CheatDragon]]
<<else>>
<a class="disabled">Dragon characteristics</a>
<</if>>
<<if (def $UnpartyOctopog and $UnpartyOctopog) or (def $Story.Octopog and $Story.Octopog)>>
[[Octopog characteristics->CheatOctopog]]
<<else>>
<a class="disabled">Octopog characteristics</a>
<</if>>
<<if (def $UnpartySlime and $UnpartySlime) or (def $Story.Slime and $Story.Slime)>>
[[Slime girl characteristics->CheatSlime]]
<<else>>
<a class="disabled">Slime girl characteristics</a>
<</if>>
</nav>
<!-- PANNEAUX COURTS INCLUS ICI -->
<div class="cheat-mini-grid">
<div class="mini-card">
<h3><center>Pregnancy</center></h3>
<div class="mini-card__body">
<<include "CheatPregnancy">>
</div>
</div>
<div class="mini-card">
<h3><center>Fast Forward</center></h3>
<div class="mini-card__body">
<<include "CheatFastForward">>
</div>
</div>
<div class="mini-card">
<h3><center>Time</center></h3>
<div class="mini-card__body">
<<include "CheatTime">>
</div>
</div>
<div class="mini-card">
<h3><center>Teleportation</center></h3>
<div class="mini-card__body">
<<include "CheatTeleportation">>
</div>
</div>
</div>
</div>
<div class="cheat-buttons">
[[↩ Leave cheat menu|$return]]
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Cheat panel - Centaur companion</h1>
<div class="cheat-card">
<h1 class="cheat-card__title">Centaur – Characteristics</h1>
<<if $UnpartyCentaur is true or $Story.Centaur is true>>
<!-- Temp vars (aucun impact global tant que tu ne confirmes pas) -->
<<set _cName = def $Centaur.Name ? $Centaur.Name : "Arod">>
<<set _cAge = def $Centaur.Age ? Number($Centaur.Age) : 23>>
<<set _cSize = def $Centaur.Size ? Number($Centaur.Size) : 220>>
<<set _cWeight = def $Centaur.Weight ? Number($Centaur.Weight) : 800>>
<<set _cPenis = def $Centaur.Penis ? String($Centaur.Penis) : "Average">>
<<set _ages = [18,19,20,21,22,23,24,25,26,27,28,29,30]>>
<<set _sizes = [190,195,200,205,210,215,220,225,230,235,240,245,250]>>
<<set _weights = [400,500,600,700,800,900,1000,1100,1200,1300,1400]>>
<<set _penisSz = ["Small","Average","Big"]>>
<table class="cheat-table">
<!-- NAME -->
<tr>
<th>Name <span class="value">(<<print def $Centaur.Name ? $Centaur.Name : "—">>)</span></th>
<td>
<<textbox "_cName" _cName>>
</td>
</tr>
<!-- AGE (numeric) -->
<tr>
<th>Age <span class="value">(<<print def $Centaur.Age ? $Centaur.Age : "—">>)</span></th>
<td>
<<listbox "_cAge" autoselect>>
<<optionsfrom _ages>>
<</listbox>>
</td>
</tr>
<!-- SIZE (numeric + cm) -->
<tr>
<th>Size <span class="value">(<<print def $Centaur.Size ? $Centaur.Size : "—">> cm)</span></th>
<td>
<span class="inline-field">
<<listbox "_cSize" autoselect>>
<<optionsfrom _sizes>>
<</listbox>>
<span>cm</span>
</span>
</td>
</tr>
<!-- WEIGHT (numeric + kg) -->
<tr>
<th>Weight <span class="value">(<<print def $Centaur.Weight ? $Centaur.Weight : "—">> kg)</span></th>
<td>
<span class="inline-field">
<<listbox "_cWeight" autoselect>>
<<optionsfrom _weights>>
<</listbox>>
<span>kg</span>
</span>
</td>
</tr>
<!-- DICK SIZE (string) -->
<tr>
<th>Dick size <span class="value">(<<print def $Centaur.Penis ? $Centaur.Penis : "—">>)</span></th>
<td>
<<listbox "_cPenis" autoselect>>
<<optionsfrom _penisSz>>
<</listbox>>
</td>
</tr>
</table>
<div class="cheat-actions">
<<link "✅ Confirm">>
<<set $Centaur.Name = _cName>>
<<set $Centaur.Age = _cAge>>
<<set $Centaur.Size = _cSize>>
<<set $Centaur.Weight = _cWeight>>
<<set $Centaur.Penis = _cPenis>>
<<goto "CheatCentaur">>
<</link>>
</div>
<<else>>
<table class="cheat-table">
<tr>
<th>Locked</th>
<td>The Centaur companion is not available yet.</td>
</tr>
</table>
<</if>>
</div>
<div class="cheat-buttons">
[[Cheat hub|CPannel]]
[[↩ Leave cheat menu|$return]]
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Cheat panel - Dragon companion</h1>
<div class="cheat-card">
<h1 class="cheat-card__title">Dragon – Characteristics</h1>
/* ====== TEMP VARS (chargées depuis l’état courant, avec valeurs par défaut) ====== */
<<set _dName = (def $Dragon.Name && $Dragon.Name !== "") ? $Dragon.Name : "Bracus">>
<<set _dAge = (def $Dragon.Age && Number($Dragon.Age) >= 0) ? Number($Dragon.Age) : 21>>
/* Certaines sauvegardes plus anciennes n’avaient pas les champs Human/Dragon form.
On crée des valeurs temporaires robustes avec fallback. */
<<set _dHSize = (def $Dragon.HumanSize && Number($Dragon.HumanSize) >= 0) ? Number($Dragon.HumanSize) : (def $Dragon.Size && $Dragon.Size >= 0 ? Number($Dragon.Size) : 195)>>
<<set _dHWeight = (def $Dragon.HumanWeight && Number($Dragon.HumanWeight) >= 0) ? Number($Dragon.HumanWeight) : (def $Dragon.Weight && $Dragon.Weight >= 0 ? Number($Dragon.Weight) : 100)>>
<<set _dDSize = (def $Dragon.DragonSize && Number($Dragon.DragonSize) >= 0) ? Number($Dragon.DragonSize) : 1000>>
<<set _dDWeight = (def $Dragon.DragonWeight && Number($Dragon.DragonWeight) >= 0) ? Number($Dragon.DragonWeight) : 9000>>
<<set _dPenis = def $Dragon.Penis ? String($Dragon.Penis) : "Average">>
<<set _dShow = def $Dragon.PenisShow ? Boolean($Dragon.PenisShow) : false>>
/* ====== OPTIONS ====== */
<<set _ages = [18,19,20,21,22,23,24,25,26,27,28,29,30]>>
<<set _hSizes = [170,175,180,185,190,195,200,205,210]>>
<<set _hWeights = [70,80,90,100,110,120,130]>>
<<set _dSizes = [800,900,1000,1100,1200,1300]>>
<<set _dWeights = [5000,6000,7000,8000,9000,10000,11000,12000,13000]>>
<<set _penisSz = ["Small","Average","Big"]>>
<table class="cheat-table">
<!-- NAME -->
<tr>
<th>Name <span class="value">(<<print def $Dragon.Name && $Dragon.Name !== "" ? $Dragon.Name : "—">>)</span></th>
<td><<textbox "_dName" _dName>></td>
</tr>
<!-- AGE -->
<tr>
<th>Age <span class="value">(<<print def $Dragon.Age && $Dragon.Age >= 0 ? $Dragon.Age : "—">>)</span></th>
<td>
<<listbox "_dAge" autoselect>><<optionsfrom _ages>><</listbox>>
</td>
</tr>
<!-- HUMAN FORM -->
<tr>
<th>Human form size <span class="value">(<<print def $Dragon.HumanSize && $Dragon.HumanSize >= 0 ? $Dragon.HumanSize : _dHSize>> cm)</span></th>
<td>
<span class="inline-field">
<<listbox "_dHSize" autoselect>><<optionsfrom _hSizes>><</listbox>>
<span>cm</span>
</span>
</td>
</tr>
<tr>
<th>Human form weight <span class="value">(<<print def $Dragon.HumanWeight && $Dragon.HumanWeight >= 0 ? $Dragon.HumanWeight : _dHWeight>> kg)</span></th>
<td>
<span class="inline-field">
<<listbox "_dHWeight" autoselect>><<optionsfrom _hWeights>><</listbox>>
<span>kg</span>
</span>
</td>
</tr>
<!-- DRAGON FORM -->
<tr>
<th>Dragon form size <span class="value">(<<print def $Dragon.DragonSize && $Dragon.DragonSize >= 0 ? $Dragon.DragonSize : _dDSize>> cm)</span></th>
<td>
<span class="inline-field">
<<listbox "_dDSize" autoselect>><<optionsfrom _dSizes>><</listbox>>
<span>cm</span>
</span>
</td>
</tr>
<tr>
<th>Dragon form weight <span class="value">(<<print def $Dragon.DragonWeight && $Dragon.DragonWeight >= 0 ? $Dragon.DragonWeight : _dDWeight>> kg)</span></th>
<td>
<span class="inline-field">
<<listbox "_dDWeight" autoselect>><<optionsfrom _dWeights>><</listbox>>
<span>kg</span>
</span>
</td>
</tr>
<!-- GENITALS -->
<tr>
<th>Penis size <span class="value">(<<print def $Dragon.Penis ? $Dragon.Penis : _dPenis>>)</span></th>
<td>
<<listbox "_dPenis" autoselect>><<optionsfrom _penisSz>><</listbox>>
</td>
</tr>
</table>
<div class="cheat-actions">
<<link "✅ Confirm">>
<<set $Dragon.Name = _dName>>
<<set $Dragon.Age = _dAge>>
<<set $Dragon.HumanSize = _dHSize>>
<<set $Dragon.HumanWeight = _dHWeight>>
<<set $Dragon.DragonSize = _dDSize>>
<<set $Dragon.DragonWeight= _dDWeight>>
/* Compat héritage : on aligne aussi Size/Weight génériques sur la forme Dragon */
<<set $Dragon.Size = _dDSize>>
<<set $Dragon.Weight = _dDWeight>>
<<set $Dragon.Penis = _dPenis>>
<<goto "CheatDragon">>
<</link>>
</div>
</div>
<div class="cheat-buttons">
[[Cheat hub|CPannel]]
[[↩ Leave cheat menu|$return]]
</div>
<</nobr>><<nobr>>
<div class="cheat-card">
<h1 class="cheat-card__title">Fast Forward</h1>
<table class="cheat-table">
<!-- 1) Monbourg / Stable arc -->
<<if $Mission.Stable[1] is false>>
<tr>
<th>
Monbourg arc
</th>
<td>
<div class="btn-row grid-5 ff">
<<link "Validate Monbourg's quests">>
<<set $Mission.Slimes = [true,true]>>
<<set $Mission.FirstShopping = [true,true]>>
<<set $Inventory.CampingSet.Quantity = 1>>
<<set $Mission.SlimesAgain = [true,true]>>
<<set $Mission.Rabbit = [true,true]>>
<<set $Mission.Bandits = [true,true]>>
<<set $Mission.Horse = [true,true]>>
<<set $Mission.SlimesThree = [true,true]>>
<<set $Mission.Farm = [true,true]>>
<<set $Mission.Wolf = [true,true]>>
<<set $Mission.Armor = [true,true]>>
<<set $Inventory.SexyArmor.Quantity = 1>>
<<set $Mission.Stable = [true,true]>>
<<set $Story.Progression = 12>>
<<set $MaxHorseCapture to 2>>
<<set $MaxBanditKilled to 2>>
<<set $MaxRabbitKilled to 5>>
<<set $MaxSlimeCapture to 10>>
<<goto "CPannel">>
<</link>>
</div>
</td>
</tr>
<</if>>
<!-- 2) Morya / Herbs arc -->
<<if $Mission.Herbs[1] is false>>
<tr>
<th>Morya arc</th>
<td>
<div class="btn-row grid-5 ff">
<<link "Validate Morya's quests">>
<!-- Ensure Monbourg first if not done -->
<<if $Mission.Stable[1] is false>>
<<set $Mission.Slimes = [true,true]>>
<<set $Mission.FirstShopping = [true,true]>>
<<set $Inventory.CampingSet.Quantity = 1>>
<<set $Mission.SlimesAgain = [true,true]>>
<<set $Mission.Rabbit = [true,true]>>
<<set $Mission.Bandits = [true,true]>>
<<set $Mission.Horse = [true,true]>>
<<set $Mission.SlimesThree = [true,true]>>
<<set $Mission.Farm = [true,true]>>
<<set $Mission.Wolf = [true,true]>>
<<set $Mission.Armor = [true,true]>>
<<set $Inventory.SexyArmor.Quantity = 1>>
<<set $Mission.Stable = [true,true]>>
<<set $MaxHorseCapture to 2>>
<<set $MaxBanditKilled to 2>>
<<set $MaxRabbitKilled to 5>>
<<set $MaxSlimeCapture to 10>>
<</if>>
<<set $Mission.Werewolf = [true,true]>>
<<set $Mission.Cure = [true,true]>>
<<set $Mission.Spell = [true,true]>>
<!-- Werewolf defaults -->
<<set $Werewolf = Object.assign({}, $Werewolf, {
Name:"Gabriel", Age:20, HumanSize:175, HumanWeight:65,
WerewolfSize:260, WerewolfWeight:200, Penis:"Average"
})>>
<<set $Story.Werewolf = true>>
<<if ndef $PartyNumber>>
<<set $PartyNumber to 3>>
<<else>>
<<set $PartyNumber += 1>>
<</if>>
<<set $Mission.ElfVillage = [true,true]>>
<<set $Mission.DefendFarm = [true,true]>>
<<set $Mission.Herbs = [true,true]>>
<<set $Player.AdventurerRank = "F">>
<<set $AdventurerSuccess to 1>>
<<set $Story.Progression = 20>>
<<goto "CPannel">>
<</link>>
</div>
</td>
</tr>
<</if>>
<!-- Octopog companion -->
<<if $Story.Progression gte 20 and $Story.Octopog neq true>>
<tr>
<th>Octopog</th>
<td>
<div class="btn-row grid-5 ff">
<<link "Unlock the octopog companion">>
<<set $Octopog = Object.assign({}, $Octopog, {
Name:"Poulpette", Age:19, Size:90, Weight:25, TentacleSize:"Average"
})>>
<<set $PartyNumber += 1>>
<<set $Story.Octopog to true>>
<<set $UnpartyOctopog to false>>
<<set $MonbourgSeaQuest to 3>>
<<goto "CPannel">>
<</link>>
</div>
</td>
</tr>
<</if>>
<!-- Slime companion -->
<<if $Story.Progression gte 20 and $Story.Slime neq true>>
<tr>
<th>Slime girl</th>
<td>
<div class="btn-row grid-5 ff">
<<link "Unlock the slime girl companion">>
<<set $Slime.Name = "Maelys">>
<<set $Slime.Age = 21>>
<<set $Slime.Size = 155>>
<<set $Slime.Weight = 50>>
<<set $PartyNumber += 1>>
<<set $Story.Slime to true>>
<<set $UnpartySlime to false>>
<<set $SlimeRaid to 11>>
<<goto "CPannel">>
<</link>>
</div>
</td>
</tr>
<</if>>
<!-- 3) Up to Boloyam -->
<<if ndef $OpenBoloyamQuest or $OpenBoloyamQuest < 10>>
<tr>
<th>Up to Boloyam</th>
<td>
<div class="btn-row grid-5 ff">
<<link "Unlock up to Boloyam">>
<!-- Ensure previous arcs -->
<<if $Mission.Herbs[1] is false>>
<<if $Mission.Stable[1] is false>>
<<set $Mission.Slimes = [true,true]>>
<<set $Mission.FirstShopping = [true,true]>>
<<set $Inventory.CampingSet.Quantity = 1>>
<<set $Mission.SlimesAgain = [true,true]>>
<<set $Mission.Rabbit = [true,true]>>
<<set $Mission.Bandits = [true,true]>>
<<set $Mission.Horse = [true,true]>>
<<set $Mission.SlimesThree = [true,true]>>
<<set $Mission.Farm = [true,true]>>
<<set $Mission.Wolf = [true,true]>>
<<set $Mission.Armor = [true,true]>>
<<set $Inventory.SexyArmor.Quantity = 1>>
<<set $Mission.Stable = [true,true]>>
<<set $MaxHorseCapture to 2>>
<<set $MaxBanditKilled to 2>>
<<set $MaxRabbitKilled to 5>>
<<set $MaxSlimeCapture to 10>>
<</if>>
<<set $Mission.Werewolf = [true,true]>>
<<set $Mission.Cure = [true,true]>>
<<set $Mission.Spell = [true,true]>>
<<set $Werewolf = Object.assign({}, $Werewolf, {
Name:"Gabriel", Age:20, HumanSize:175, HumanWeight:65,
WerewolfSize:260, WerewolfWeight:200, Penis:"Average"
})>>
<<set $Story.Werewolf = true>>
<<if ndef $PartyNumber>><<set $PartyNumber to 3>><<else>><<set $PartyNumber += 1>><</if>>
<<set $Mission.ElfVillage = [true,true]>>
<<set $Mission.DefendFarm = [true,true]>>
<<set $Mission.Herbs = [true,true]>>
<<set $Player.AdventurerRank = "F">>
<<set $Story.Progression = 20>>
<</if>>
<<set $OpenBoloyamQuest to 10>>
<<if ndef $AdventurerSuccess or $AdventurerSuccess < 10>>
<<set $AdventurerSuccess to 10>>
<</if>>
<<set $Player.AdventurerRank = "E">>
<<goto "CPannel">>
<</link>>
</div>
</td>
</tr>
<</if>>
<!-- 5) Orphanage companion -->
<<if def $OpenBoloyamQuest and $OpenBoloyamQuest eq 10 and $Mission.Orphanage[1] neq true>>
<tr>
<th>Oprhanage</th>
<td>
<div class="btn-row grid-5 ff">
<<link "Open the orphanage">>
<<set $Mission.Orphanage[0] to true>>
<<set $Mission.Orphanage[1] to true>>
<<goto "CPannel">>
<</link>>
</div>
</td>
</tr>
<</if>>
<!-- 4) Up to New Continent -->
<<if ndef $NewContinent or $NewContinent == 0>>
<tr>
<th>New Continent</th>
<td>
<div class="btn-row grid-5 ff">
<<link "Unlock up to the New Continent">>
<!-- Ensure up to Boloyam -->
<<if ndef $OpenBoloyamQuest or $OpenBoloyamQuest < 10>>
<<if $Mission.Herbs[1] is false>>
<<if $Mission.Stable[1] is false>>
<<set $Mission.Slimes = [true,true]>>
<<set $Mission.FirstShopping = [true,true]>>
<<set $Inventory.CampingSet.Quantity = 1>>
<<set $Mission.SlimesAgain = [true,true]>>
<<set $Mission.Rabbit = [true,true]>>
<<set $Mission.Bandits = [true,true]>>
<<set $Mission.Horse = [true,true]>>
<<set $Mission.SlimesThree = [true,true]>>
<<set $Mission.Farm = [true,true]>>
<<set $Mission.Wolf = [true,true]>>
<<set $Mission.Armor = [true,true]>>
<<set $Inventory.SexyArmor.Quantity = 1>>
<<set $Mission.Stable = [true,true]>>
<</if>>
<<set $Mission.Werewolf = [true,true]>>
<<set $Mission.Cure = [true,true]>>
<<set $Mission.Spell = [true,true]>>
<<set $Werewolf = Object.assign({}, $Werewolf, {
Name:"Gabriel", Age:20, HumanSize:175, HumanWeight:65,
WerewolfSize:260, WerewolfWeight:200, Penis:"Average"
})>>
<<set $Story.Werewolf = true>>
<<if ndef $PartyNumber>><<set $PartyNumber to 3>><<else>><<set $PartyNumber += 1>><</if>>
<<set $Mission.ElfVillage = [true,true]>>
<<set $Mission.DefendFarm = [true,true]>>
<<set $Mission.Herbs = [true,true]>>
<<set $Player.AdventurerRank = "F">>
<<set $Story.Progression = 20>>
<</if>>
<<set $OpenBoloyamQuest to 10>>
<<if ndef $AdventurerSuccess or $AdventurerSuccess < 10>>
<<set $AdventurerSuccess to 10>>
<</if>>
<<set $Player.AdventurerRank = "E">>
<</if>>
<<set $NewContinent = 1>>
<<if ndef $AdventurerSuccess or $AdventurerSuccess < 50>>
<<set $AdventurerSuccess = 50>>
<</if>>
<<set $Player.AdventurerRank = "D">>
<<if def $Day and $Day < 100>>
<<set $Day = 100>>
<<elseif ndef $Day>>
<<set $Day = 100>>
<</if>>
<<goto "CPannel">>
<</link>>
</div>
</td>
</tr>
<</if>>
<!-- 5) Dragon companion -->
<<if def $NewContinent and $NewContinent > 0 and (ndef $AstebCaveChallengeEnded or $AstebCaveChallengeEnded is false)>>
<tr>
<th>Dragon</th>
<td>
<div class="btn-row grid-5 ff">
<<link "Unlock the dragon companion">>
<<set $AstebSecretCaveRoom = 11>>
<<set $AstebCaveChallengeEnded = true>>
<<set $Dragon = Object.assign({}, $Dragon, {
Name:"Bracus", Age:21, HumanSize:195, HumanWeight:100,
DragonSize:1000, DragonWeight:9000, Penis:"Average"
})>>
<<set $PartyNumber += 1>>
<<set $Story.Dragon = true>>
<<set $UnpartyDragon = false>>
<<goto "CPannel">>
<</link>>
</div>
</td>
</tr>
<</if>>
</table>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Cheat panel - Octopog companion</h1>
<div class="cheat-card">
<h1 class="cheat-card__title">Octopog – Characteristics</h1>
/* ====== TEMP VARS (chargées depuis l’état courant, avec valeurs par défaut) ====== */
<<set _oName = (def $Octopog.Name && $Octopog.Name !== "") ? $Octopog.Name : "Poulpette">>
<<set _oAge = (def $Octopog.Age && Number($Octopog.Age) >= 0) ? Number($Octopog.Age) : 19>>
<<set _oSize = (def $Octopog.Size && Number($Octopog.Size) >= 0) ? Number($Octopog.Size) : 90>>
<<set _oWeight = (def $Octopog.Weight && Number($Octopog.Weight)>= 0) ? Number($Octopog.Weight): 25>>
<<set _oTent = def $Octopog.TentacleSize ? String($Octopog.TentacleSize) : "Average">>
/* ====== OPTIONS ====== */
<<set _ages = [18,19,20,21,22,23,24]>>
<<set _sizes = [50,60,70,80,90,100,110,120,130,140,150,160]>>
<<set _weights = [15,20,25,30,35,40,45,50,55,60]>>
<<set _tentSz = ["Small","Average","Big"]>>
<table class="cheat-table">
<!-- NAME -->
<tr>
<th>Name <span class="value">(<<print def $Octopog.Name && $Octopog.Name !== "" ? $Octopog.Name : "—">>)</span></th>
<td><<textbox "_oName" _oName>></td>
</tr>
<!-- AGE -->
<tr>
<th>Age <span class="value">(<<print def $Octopog.Age && $Octopog.Age >= 0 ? $Octopog.Age : "—">>)</span></th>
<td>
<<listbox "_oAge" autoselect>><<optionsfrom _ages>><</listbox>>
</td>
</tr>
<!-- SIZE -->
<tr>
<th>Size <span class="value">(<<print def $Octopog.Size && $Octopog.Size >= 0 ? $Octopog.Size : _oSize>> cm)</span></th>
<td>
<span class="inline-field">
<<listbox "_oSize" autoselect>><<optionsfrom _sizes>><</listbox>>
<span>cm</span>
</span>
</td>
</tr>
<!-- WEIGHT -->
<tr>
<th>Weight <span class="value">(<<print def $Octopog.Weight && $Octopog.Weight >= 0 ? $Octopog.Weight : _oWeight>> kg)</span></th>
<td>
<span class="inline-field">
<<listbox "_oWeight" autoselect>><<optionsfrom _weights>><</listbox>>
<span>kg</span>
</span>
</td>
</tr>
<!-- TENTACLE SIZE -->
<tr>
<th>Tentacle size <span class="value">(<<print def $Octopog.TentacleSize ? $Octopog.TentacleSize : _oTent>>)</span></th>
<td>
<<listbox "_oTent" autoselect>><<optionsfrom _tentSz>><</listbox>>
</td>
</tr>
</table>
<div class="cheat-actions">
<<link "✅ Confirm">>
<<set $Octopog.Name = _oName>>
<<set $Octopog.Age = _oAge>>
<<set $Octopog.Size = _oSize>>
<<set $Octopog.Weight = _oWeight>>
<<set $Octopog.TentacleSize = _oTent>>
<<goto "CheatOctopog">>
<</link>>
</div>
</div>
<div class="cheat-buttons">
[[Cheat hub|CPannel]]
[[↩ Leave cheat menu|$return]]
</div>
<</nobr>><<nobr>>
<div class="cheat-card">
<h1 class="cheat-card__title">Pregnancy</h1>
<<if $Mission.Orphanage[1] eq true>>
<<switch $Player.Pregnant>>
<<case 1>> <!-- Déjà enceinte -->
<table class="cheat-table">
<tr>
<th>Status</th>
<td>Pregnant</td>
</tr>
<tr>
<th>Progress</th>
<td>
<<set _TimePregnantPercent = Math.round(100 * $Pregnancy.Term / $Pregnancy.Duration)>>
<<print _TimePregnantPercent>>%
</td>
</tr>
<tr>
<th>Days left</th>
<td>
<<print Math.max(0, $Pregnancy.Duration - $Pregnancy.Term)>>
</td>
</tr>
<tr>
<th>Baby sex</th>
<td><<print $Pregnancy.Sex || "?" >></td>
</tr>
<tr>
<th>Baby race</th>
<td><<print $Pregnancy.Race || "?" >></td>
</tr>
<tr>
<th>Father</th>
<td><<print $Pregnancy.Dad || "?" >></td>
</tr>
<tr>
<th>Actions</th>
<td>
<div class="preg-actions">
<!-- LIGNE 1 -->
<div class="btn-row row-2 tiny">
<<link "−5d">>
<<set $Pregnancy.Term = Math.max(0, Number($Pregnancy.Term||0) - 5)>>
<<goto "CPannel">>
<</link>>
<<link "+1d">>
<<set $Pregnancy.Term = Math.min(
Number($Pregnancy.Duration||0),
Number($Pregnancy.Term||0) + 1
)>>
<<if $Armor.Equiped == true and def $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((2 * $Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<<elseif $Armor.Equiped == true and $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((1.5 * $Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<<elseif $Armor.Equiped == true and $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and (($Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<</if>>
<<goto "CPannel">>
<</link>>
</div>
<!-- LIGNE 2 -->
<div class="btn-row row-2 tiny">
<<link "+5d">>
<<set $Pregnancy.Term = Math.min(
Number($Pregnancy.Duration||0),
Number($Pregnancy.Term||0) + 5
)>>
<<if $Armor.Equiped == true and def $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((2 * $Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<<elseif $Armor.Equiped == true and $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((1.5 * $Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<<elseif $Armor.Equiped == true and $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and (($Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<</if>>
<<goto "CPannel">>
<</link>>
<<link "+10d">>
<<set $Pregnancy.Term = Math.min(
Number($Pregnancy.Duration||0),
Number($Pregnancy.Term||0) + 10
)>>
<<if $Armor.Equiped == true and def $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((2 * $Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<<elseif $Armor.Equiped == true and $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((1.5 * $Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<<elseif $Armor.Equiped == true and $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and (($Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<</if>>
<<goto "CPannel">>
<</link>>
</div>
<!-- LIGNE 3 : Abort large, centré -->
<div class="btn-row row-1">
<<link "Abort">>
<<set $Pregnancy = { Race:"", Term:0, Sex:"", Duration:25, Dad:"" }>>
<<set $Player.Pregnant = 0>>
<<goto "CPannel">>
<</link>>
</div>
</div>
</td>
</tr>
</table>
<<default>> <!-- Pas enceinte -->
<<set _BabyRace = def _BabyRace ? _BabyRace : "Human">>
<<set _BabySex = def _BabySex ? _BabySex : "Male">>
<<set _BabyDad = def _BabyDad ? _BabyDad : "Human">>
<<set _races = ["Centaur","Elf","Human","Goblin","Hogoblin","Horse","Horseman","Octopog","Ogre","Orc","Werewolf","Wolf"]>>
<<set _sexes = ["Male","Female"]>>
<table class="cheat-table">
<tr>
<th>Baby race</th>
<td>
<<listbox "_BabyRace" autoselect>><<optionsfrom _races>><</listbox>>
</td>
</tr>
<tr>
<th>Baby sex</th>
<td>
<<listbox "_BabySex" autoselect>><<optionsfrom _sexes>><</listbox>>
</td>
</tr>
<tr>
<th>Father's race</th>
<td>
<<listbox "_BabyDad" autoselect>><<optionsfrom _races>><</listbox>>
</td>
</tr>
</table>
<div class="cheat-actions">
<<link "✅ Confirm">>
<<switch $PregnancyLength>>
<<case "Slow">><<set _BabyDuration = 40>>
<<case "Fast">><<set _BabyDuration = 15>>
<<default>><<set _BabyDuration = 25>>
<</switch>>
<<set $Pregnancy = {
Race: _BabyRace,
Term: 0,
Sex: _BabySex,
Duration: _BabyDuration,
Dad: _BabyDad
}>>
<<set $Player.Pregnant = 1>>
<<goto "CPannel">>
<</link>>
</div>
<</switch>>
<<else>>
<table class="cheat-table">
<tr>
<th>Locked</th>
<td>You need to complete Boloyam orphanage quest to access this menu.</td>
</tr>
</table>
<</if>>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Cheat panel - Main character</h1>
<div class="cheat-card">
<h1 class="cheat-card__title">Protagonist Statistics</h1>
<table class="cheat-table">
<!-- LEVEL -->
<tr>
<th>Level <span class="value">(<<print $Player.Level>>)</span></th>
<td>
<div class="btn-row grid-5">
<<link "−1">>
<<if $Player.Level gt 1>>
<<set $Player.Level -= 1>>
<<set $Centaur.Attack = 9 + $Player.Level>>
<<set $Werewolf.Attack = 10 + $Player.Level>>
<<set $Dragon.Attack = 13 + $Player.Level>>
<<set $Octopog.Magic = 8 + $Player.Level>>
<<set $Centaur.Defense = 4 + $Player.Level>>
<<set $Werewolf.Defense= 2 + $Player.Level>>
<<set $Dragon.Defense = 6 + $Player.Level>>
<<set $Octopog.Defense = 3 + $Player.Level>>
<<set $Centaur.Agility = 2 + Math.trunc($Player.Level / 5)>>
<<set $Werewolf.Agility= 3 + Math.trunc($Player.Level / 5)>>
<<set $Dragon.Agility = 1 + Math.trunc($Player.Level / 5)>>
<<set $Octopog.Agility = 4 + Math.trunc($Player.Level / 5)>>
<</if>>
<<goto CheatProtagonist>>
<</link>>
<<link "+1">>
<<set $Player.Level += 1>>
<<set $Centaur.Attack += 1>>
<<set $Werewolf.Attack += 1>>
<<set $Dragon.Attack += 1>>
<<set $Octopog.Magic += 1>>
<<set $Centaur.Defense += 1>>
<<set $Werewolf.Defense+= 1>>
<<set $Dragon.Defense += 1>>
<<set $Octopog.Defense += 1>>
<<if $Player.Level % 5 eq 0>>
<<set $Centaur.Agility += 1>>
<<set $Werewolf.Agility += 1>>
<<set $Dragon.Agility += 1>>
<<set $Octopog.Agility += 1>>
<</if>>
<<goto CheatProtagonist>>
<</link>>
<<link "+5">>
<<set $Player.Level += 5>>
<<set $Centaur.Attack += 5>>
<<set $Werewolf.Attack += 5>>
<<set $Dragon.Attack += 5>>
<<set $Octopog.Magic += 5>>
<<set $Centaur.Defense += 5>>
<<set $Werewolf.Defense+= 5>>
<<set $Dragon.Defense += 5>>
<<set $Octopog.Defense += 5>>
<<set $Centaur.Agility += 1>>
<<set $Werewolf.Agility += 1>>
<<set $Dragon.Agility += 1>>
<<set $Octopog.Agility += 1>>
<<goto CheatProtagonist>>
<</link>>
<<link "+10">>
<<set $Player.Level += 10>>
<<set $Centaur.Attack += 10>>
<<set $Werewolf.Attack += 10>>
<<set $Dragon.Attack += 10>>
<<set $Octopog.Magic += 10>>
<<set $Centaur.Defense += 10>>
<<set $Werewolf.Defense+= 10>>
<<set $Dragon.Defense += 10>>
<<set $Octopog.Defense += 10>>
<<set $Centaur.Agility += 2>>
<<set $Werewolf.Agility += 2>>
<<set $Dragon.Agility += 2>>
<<set $Octopog.Agility += 2>>
<<goto CheatProtagonist>>
<</link>>
<<link "Reset">>
<<set $Player.Level = 1>>
<<set $Centaur.Attack = 9>>
<<set $Werewolf.Attack = 10>>
<<set $Dragon.Attack = 13>>
<<set $Octopog.Magic = 8>>
<<set $Centaur.Defense = 4>>
<<set $Werewolf.Defense= 2>>
<<set $Dragon.Defense = 6>>
<<set $Octopog.Defense = 3>>
<<set $Centaur.Agility = 2>>
<<set $Werewolf.Agility = 3>>
<<set $Dragon.Agility = 1>>
<<set $Octopog.Agility = 4>>
<<goto CheatProtagonist>>
<</link>>
</div>
</td>
</tr>
<!-- ATTACK -->
<tr>
<th>Attack <span class="value">(<<print $Player.Attack>>)</span></th>
<td>
<div class="btn-row grid-5">
<<link "−10">><<set $Player.Attack = ($Player.Attack gt 10) ? $Player.Attack-10 : 1>><<goto CheatProtagonist>><</link>>
<<link "+1">><<set $Player.Attack += 1>><<goto CheatProtagonist>><</link>>
<<link "+5">><<set $Player.Attack += 5>><<goto CheatProtagonist>><</link>>
<<link "+10">><<set $Player.Attack += 10>><<goto CheatProtagonist>><</link>>
<<link "Reset">><<set $Player.Attack = 1>><<goto CheatProtagonist>><</link>>
</div>
</td>
</tr>
<!-- DEFENSE -->
<tr>
<th>Defense <span class="value">(<<print $Player.Defense>>)</span></th>
<td>
<div class="btn-row grid-5">
<<link "−10">><<set $Player.Defense = ($Player.Defense gt 10) ? $Player.Defense-10 : 1>><<goto CheatProtagonist>><</link>>
<<link "+1">><<set $Player.Defense += 1>><<goto CheatProtagonist>><</link>>
<<link "+5">><<set $Player.Defense += 5>><<goto CheatProtagonist>><</link>>
<<link "+10">><<set $Player.Defense += 10>><<goto CheatProtagonist>><</link>>
<<link "Reset">><<set $Player.Defense = 1>><<goto CheatProtagonist>><</link>>
</div>
</td>
</tr>
<!-- AGILITY -->
<tr>
<th>Agility <span class="value">(<<print $Player.Agility>>)</span></th>
<td>
<div class="btn-row grid-5">
<<link "−10">><<set $Player.Agility = ($Player.Agility gt 10) ? $Player.Agility-10 : 1>><<goto CheatProtagonist>><</link>>
<<link "+1">><<set $Player.Agility += 1>><<goto CheatProtagonist>><</link>>
<<link "+5">><<set $Player.Agility += 5>><<goto CheatProtagonist>><</link>>
<<link "+10">><<set $Player.Agility += 10>><<goto CheatProtagonist>><</link>>
<<link "Reset">><<set $Player.Agility = 1>><<goto CheatProtagonist>><</link>>
</div>
</td>
</tr>
<!-- MAGIC -->
<tr>
<th>Magic <span class="value">(<<print $Player.Magic>>)</span></th>
<td>
<div class="btn-row grid-5">
<<link "−10">><<set $Player.Magic = ($Player.Magic gt 10) ? $Player.Magic-10 : 1>><<goto CheatProtagonist>><</link>>
<<link "+1">><<set $Player.Magic += 1>><<goto CheatProtagonist>><</link>>
<<link "+5">><<set $Player.Magic += 5>><<goto CheatProtagonist>><</link>>
<<link "+10">><<set $Player.Magic += 10>><<goto CheatProtagonist>><</link>>
<<link "Reset">><<set $Player.Magic = 0>><<goto CheatProtagonist>><</link>>
</div>
</td>
</tr>
<!-- CORRUPTION -->
<tr>
<th>Corruption <span class="value">(<<print $Player.Corruption>>)</span></th>
<td>
<div class="btn-row grid-5">
<<link "−100">><<set $Player.Corruption = ($Player.Corruption gt 100) ? $Player.Corruption-100 : 1>><<goto CheatProtagonist>><</link>>
<<link "+20">><<set $Player.Corruption += 20>><<goto CheatProtagonist>><</link>>
<<link "+100">><<set $Player.Corruption += 100>><<goto CheatProtagonist>><</link>>
<<link "+500">><<set $Player.Corruption += 500>><<goto CheatProtagonist>><</link>>
<<link "Reset">><<set $Player.Corruption = 1>><<goto CheatProtagonist>><</link>>
</div>
</td>
</tr>
<!-- MONEY -->
<tr>
<th>Money <span class="value">(<<print $Player.Money>>)</span></th>
<td>
<div class="btn-row grid-5">
<<link "−250">><<set $Player.Money = ($Player.Money gt 250) ? $Player.Money-250 : 1>><<goto CheatProtagonist>><</link>>
<<link "+50">><<set $Player.Money += 50>><<goto CheatProtagonist>><</link>>
<<link "+250">><<set $Player.Money += 250>><<goto CheatProtagonist>><</link>>
<<link "+1000">><<set $Player.Money += 1000>><<goto CheatProtagonist>><</link>>
<<link "Reset">><<set $Player.Money = 1>><<goto CheatProtagonist>><</link>>
</div>
</td>
</tr>
<!-- ADVENTURER POINTS -->
<tr>
<th>Adventurer points <span class="value">(<<print $AdventurerSuccess>>)</span></th>
<td>
<div class="btn-row grid-5">
<<link "−25">><<set $AdventurerSuccess = ($AdventurerSuccess gt 25) ? $AdventurerSuccess-25 : 1>><<goto CheatProtagonist>><</link>>
<<link "+5">><<set $AdventurerSuccess += 5>><<goto CheatProtagonist>><</link>>
<<link "+20">><<set $AdventurerSuccess += 20>><<goto CheatProtagonist>><</link>>
<<link "+100">><<set $AdventurerSuccess += 100>><<goto CheatProtagonist>><</link>>
<<link "Reset">><<set $AdventurerSuccess = 1>><<goto CheatProtagonist>><</link>>
</div>
</td>
</tr>
</table>
</div>
<!-- ===== Protagonist – Main characteristics (temp vars + Confirm) ===== -->
<<set _name = def $Player.Name ? $Player.Name : "Hero">>
<<set _race = def $Player.Race ? $Player.Race : "human">>
<<set _ageSel = def $Player.Age ? Number($Player.Age) : 20>>
<<set _sizeSel = def $Player.Size ? Number($Player.Size) : 170>>
<<set _weightSel = def $Player.Weight ? Number($Player.Weight) : 60>>
<<set _hairSel = def $Player.HairColor ? String($Player.HairColor) : "black">>
<<set _ages = [18,19,20,21,22,23,24,25,26,27,28,29,30]>>
<<set _sizes = [140,145,150,155,160,165,170,175,180,185,190,195,200]>>
<<set _weights = [30,35,40,45,50,55,60,65,70,75,80]>>
<<set _hairColors = ["blond","black","red","brown","gray"]>>
<div class="cheat-card">
<h1 class="cheat-card__title">Protagonist – Main characteristics</h1>
<table class="cheat-table">
<!-- NAME -->
<tr>
<th>Name <span class="value">(<<print def $Player.Name ? $Player.Name : "—">>)</span></th>
<td>
<<textbox "_name" _name>>
</td>
</tr>
<!-- RACE -->
<tr>
<th>Race <span class="value">(<<print def $Player.Race ? $Player.Race : "—">>)</span></th>
<td>
<<listbox "_race" autoselect>>
<<option "human">>
<<option "elf">>
<</listbox>>
</td>
</tr>
<!-- AGE (numeric, autoselect + optionsfrom) -->
<tr>
<th>Age <span class="value">(<<print def $Player.Age ? $Player.Age : "—">>)</span></th>
<td>
<<listbox "_ageSel" autoselect>>
<<optionsfrom _ages>>
<</listbox>>
</td>
</tr>
<!-- HAIR COLOR (string, autoselect + optionsfrom) -->
<tr>
<th>Hair color <span class="value">(<<print def $Player.HairColor ? $Player.HairColor : "—">>)</span></th>
<td>
<<listbox "_hairSel" autoselect>>
<<optionsfrom _hairColors>>
<</listbox>>
</td>
</tr>
<!-- SIZE -->
<tr>
<th>Size <span class="value">(<<print def $Player.Size ? $Player.Size : "—">> cm)</span></th>
<td>
<span class="inline-field">
<<listbox "_sizeSel" autoselect>>
<<optionsfrom _sizes>>
<</listbox>>
<span>cm</span>
</span>
</td>
</tr>
<!-- WEIGHT -->
<tr>
<th>Weight <span class="value">(<<print def $Player.Weight ? $Player.Weight : "—">> kg)</span></th>
<td>
<span class="inline-field">
<<listbox "_weightSel" autoselect>>
<<optionsfrom _weights>>
<</listbox>>
<span>kg</span>
</span>
</td>
</tr>
</table>
<!-- Bouton centré -->
<div class="cheat-actions">
<<link "✅ Confirm these characteristics">>
<<set $Player.Name = _name>>
<<set $Player.Race = _race>>
<<set $Player.Age = _ageSel>>
<<set $Player.HairColor = _hairSel>>
<<set $Player.Size = _sizeSel>>
<<set $Player.Weight = _weightSel>>
<<goto "CheatProtagonist">>
<</link>>
</div>
</div>
<div class="cheat-card">
<h1 class="cheat-card__title">Protagonist – Hidden characteristics</h1>
<table class="cheat-table">
<!-- PUSSY -->
<tr>
<th>Pussy <span class="value">(<<print def $Player.Pussy ? $Player.Pussy : 0>>)</span></th>
<td>
<div class="btn-row grid-6">
<<link "−100">><<set $Player.Pussy = Math.max(0, Number($Player.Pussy || 0) - 100)>><<goto "CheatProtagonist">><</link>>
<<link "−50">><<set $Player.Pussy = Math.max(0, Number($Player.Pussy || 0) - 50)>><<goto "CheatProtagonist">><</link>>
<<link "+20">><<set $Player.Pussy = Number($Player.Pussy || 0) + 20>><<goto "CheatProtagonist">><</link>>
<<link "+50">><<set $Player.Pussy = Number($Player.Pussy || 0) + 50>><<goto "CheatProtagonist">><</link>>
<<link "+100">><<set $Player.Pussy = Number($Player.Pussy || 0) + 100>><<goto "CheatProtagonist">><</link>>
<<link "+250">><<set $Player.Pussy = Number($Player.Pussy || 0) + 250>><<goto "CheatProtagonist">><</link>>
</div>
</td>
</tr>
<!-- ASS -->
<tr>
<th>Ass <span class="value">(<<print def $Player.Ass ? $Player.Ass : 0>>)</span></th>
<td>
<div class="btn-row grid-6">
<<link "−100">><<set $Player.Ass = Math.max(0, Number($Player.Ass || 0) - 100)>><<goto "CheatProtagonist">><</link>>
<<link "−50">><<set $Player.Ass = Math.max(0, Number($Player.Ass || 0) - 50)>><<goto "CheatProtagonist">><</link>>
<<link "+20">><<set $Player.Ass = Number($Player.Ass || 0) + 20>><<goto "CheatProtagonist">><</link>>
<<link "+50">><<set $Player.Ass = Number($Player.Ass || 0) + 50>><<goto "CheatProtagonist">><</link>>
<<link "+100">><<set $Player.Ass = Number($Player.Ass || 0) + 100>><<goto "CheatProtagonist">><</link>>
<<link "+250">><<set $Player.Ass = Number($Player.Ass || 0) + 250>><<goto "CheatProtagonist">><</link>>
</div>
</td>
</tr>
</table>
</div>
<div class="cheat-note">
<b>Note:</b> Lower = tighter · Higher = trained/loose.
</div>
<div class="cheat-buttons">
[[Cheat hub|CPannel]]
[[↩ Leave cheat menu|$return]]
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Cheat panel - Slime companion</h1>
<div class="cheat-card">
<h1 class="cheat-card__title">Slime – Characteristics</h1>
<!-- Temp vars (chargées depuis l’état courant, avec valeurs par défaut) -->
<<set _sName = (def $Slime.Name && $Slime.Name !== "") ? $Slime.Name : "Maelys">>
<<set _sAge = (def $Slime.Age && Number($Slime.Age) >= 0) ? Number($Slime.Age) : 21>>
<<set _sSize = (def $Slime.Size && Number($Slime.Size) >= 0) ? Number($Slime.Size) : 155>>
<<set _sWeight = (def $Slime.Weight&& Number($Slime.Weight)>= 0) ? Number($Slime.Weight): 50>>
<!-- Options -->
<<set _ages = [18,19,20,21,22,23,24]>>
<<set _sizes = [140,145,150,155,160,165,170,175,180]>>
<<set _weights = [45,50,55,60,65,70]>>
<table class="cheat-table">
<!-- NAME -->
<tr>
<th>Name <span class="value">(<<print def $Slime.Name && $Slime.Name !== "" ? $Slime.Name : "—">>)</span></th>
<td><<textbox "_sName" _sName>></td>
</tr>
<!-- AGE -->
<tr>
<th>Age <span class="value">(<<print def $Slime.Age && $Slime.Age >= 0 ? $Slime.Age : "—">>)</span></th>
<td>
<<listbox "_sAge" autoselect>><<optionsfrom _ages>><</listbox>>
</td>
</tr>
<!-- SIZE -->
<tr>
<th>Size <span class="value">(<<print def $Slime.Size && $Slime.Size >= 0 ? $Slime.Size : _sSize>> cm)</span></th>
<td>
<span class="inline-field">
<<listbox "_sSize" autoselect>><<optionsfrom _sizes>><</listbox>>
<span>cm</span>
</span>
</td>
</tr>
<!-- WEIGHT -->
<tr>
<th>Weight <span class="value">(<<print def $Slime.Weight && $Slime.Weight >= 0 ? $Slime.Weight : _sWeight>> kg)</span></th>
<td>
<span class="inline-field">
<<listbox "_sWeight" autoselect>><<optionsfrom _weights>><</listbox>>
<span>kg</span>
</span>
</td>
</tr>
</table>
<div class="cheat-actions">
<<link "✅ Confirm">>
<<set $Slime.Name = _sName>>
<<set $Slime.Age = _sAge>>
<<set $Slime.Size = _sSize>>
<<set $Slime.Weight = _sWeight>>
<<goto "CheatSlime">>
<</link>>
</div>
</div>
<div class="cheat-buttons">
[[Cheat hub|CPannel]]
[[↩ Leave cheat menu|$return]]
</div>
<</nobr>><<nobr>>
<div class="cheat-card">
<h1 class="cheat-card__title">Teleportation</h1>
<table class="cheat-table">
<tr>
<th>Go to…</th>
<td>
<div class="tp-grid">
<!-- Toujours dispo -->
[[Monbourg->Monbourg]]
<!-- Dispo si progression >= 12, sinon disabled -->
<<if $Story.Progression gte 12>>
[[Morya->Morya]]
<<else>>
<span class="tp-btn disabled">Morya</span>
<</if>>
<!-- Boloyam -->
<<if $OpenBoloyamQuest == 10>>
[[Boloyam->Boloyam]]
<<else>>
<span class="tp-btn disabled">Boloyam</span>
<</if>>
<!-- Cave dungeon -->
<<if $Story.Progression gte 12>>
[[Cave dungeon->Cave38]]
<<else>>
<span class="tp-btn disabled">Cave dungeon</span>
<</if>>
<!-- Tower of Gods -->
<<if $Story.Progression gte 12>>
[[Tower of Gods->TowerOfGodsStart]]
<<else>>
<span class="tp-btn disabled">Tower of Gods</span>
<</if>>
</div>
</td>
</tr>
</table>
</div>
<</nobr>><<nobr>>
<div class="cheat-card">
<h1 class="cheat-card__title">Time</h1>
<table class="cheat-table">
<tr>
<th>Day <span class="value">(<<print $day>>)</span></th>
<td>
<div class="time-actions">
<div class="btn-row row-2 tiny">
<<link "−10">><<set $day = Math.max(1, Number($day||1) - 10)>><<goto "CPannel">><</link>>
<<link "+1">><<set $day += 1>><<goto "CPannel">><</link>>
</div>
<div class="btn-row row-2 tiny">
<<link "+2">><<set $day += 2>><<goto "CPannel">><</link>>
<<link "+3">><<set $day += 3>><<goto "CPannel">><</link>>
</div>
<div class="btn-row row-2 tiny">
<<link "+5">><<set $day += 5>><<goto "CPannel">><</link>>
<<link "+10">><<set $day += 10>><<goto "CPannel">><</link>>
</div>
<div class="btn-row row-2 tiny">
<<link "+20">><<set $day += 20>><<goto "CPannel">><</link>>
<<link "+50">><<set $day += 50>><<goto "CPannel">><</link>>
</div>
</div>
</td>
</tr>
</table>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Cheat panel - Werewolf companion</h1>
<div class="cheat-card">
<h1 class="cheat-card__title">Werewolf – Characteristics</h1>
<!-- Temp vars (aucun impact global tant que non confirmé) -->
<<set _wName = def $Werewolf.Name ? $Werewolf.Name : "Gabriel">>
<<set _wAge = def $Werewolf.Age ? Number($Werewolf.Age) : 20>>
<<set _wHSize = def $Werewolf.HumanSize ? Number($Werewolf.HumanSize) : 175>>
<<set _wHWeight = def $Werewolf.HumanWeight ? Number($Werewolf.HumanWeight) : 65>>
<<set _wWSize = def $Werewolf.WerewolfSize ? Number($Werewolf.WerewolfSize) : 260>>
<<set _wWWeight = def $Werewolf.WerewolfWeight ? Number($Werewolf.WerewolfWeight) : 200>>
<<set _wPenis = def $Werewolf.Penis ? String($Werewolf.Penis) : "Average">>
<!-- Options -->
<<set _ages = [18,19,20,21,22,23,24,25,26,27,28,29,30]>>
<<set _hSizes = [160,165,170,175,180,185,190,195,200]>>
<<set _hWeights = [45,50,55,60,65,70,85,90,95,100]>>
<<set _wSizes = [180,190,200,220,230,240,250,260,270,280,290,300]>>
<<set _wWeights = [100,120,140,160,180,200,220,240,260,280,300]>>
<<set _penisSz = ["Small","Average","Big"]>>
<table class="cheat-table">
<!-- NAME -->
<tr>
<th>Name <span class="value">(<<print def $Werewolf.Name ? $Werewolf.Name : "—">>)</span></th>
<td>
<<textbox "_wName" _wName>>
</td>
</tr>
<!-- AGE -->
<tr>
<th>Age <span class="value">(<<print def $Werewolf.Age ? $Werewolf.Age : "—">>)</span></th>
<td>
<<listbox "_wAge" autoselect>>
<<optionsfrom _ages>>
<</listbox>>
</td>
</tr>
<!-- HUMAN SIZE -->
<tr>
<th>Human form size <span class="value">(<<print def $Werewolf.HumanSize ? $Werewolf.HumanSize : "—">> cm)</span></th>
<td>
<span class="inline-field">
<<listbox "_wHSize" autoselect>>
<<optionsfrom _hSizes>>
<</listbox>>
<span>cm</span>
</span>
</td>
</tr>
<!-- HUMAN WEIGHT -->
<tr>
<th>Human form weight <span class="value">(<<print def $Werewolf.HumanWeight ? $Werewolf.HumanWeight : "—">> kg)</span></th>
<td>
<span class="inline-field">
<<listbox "_wHWeight" autoselect>>
<<optionsfrom _hWeights>>
<</listbox>>
<span>kg</span>
</span>
</td>
</tr>
<!-- WEREWOLF SIZE -->
<tr>
<th>Werewolf form size <span class="value">(<<print def $Werewolf.WerewolfSize ? $Werewolf.WerewolfSize : "—">> cm)</span></th>
<td>
<span class="inline-field">
<<listbox "_wWSize" autoselect>>
<<optionsfrom _wSizes>>
<</listbox>>
<span>cm</span>
</span>
</td>
</tr>
<!-- WEREWOLF WEIGHT -->
<tr>
<th>Werewolf form weight <span class="value">(<<print def $Werewolf.WerewolfWeight ? $Werewolf.WerewolfWeight : "—">> kg)</span></th>
<td>
<span class="inline-field">
<<listbox "_wWWeight" autoselect>>
<<optionsfrom _wWeights>>
<</listbox>>
<span>kg</span>
</span>
</td>
</tr>
<!-- PENIS SIZE -->
<tr>
<th>Penis size <span class="value">(<<print def $Werewolf.Penis ? $Werewolf.Penis : "—">>)</span></th>
<td>
<<listbox "_wPenis" autoselect>>
<<optionsfrom _penisSz>>
<</listbox>>
</td>
</tr>
</table>
<div class="cheat-actions">
<<link "✅ Confirm">>
<<set $Werewolf.Name = _wName>>
<<set $Werewolf.Age = _wAge>>
<<set $Werewolf.HumanSize = _wHSize>>
<<set $Werewolf.HumanWeight = _wHWeight>>
<<set $Werewolf.WerewolfSize = _wWSize>>
<<set $Werewolf.WerewolfWeight = _wWWeight>>
<<set $Werewolf.Penis = _wPenis>>
<<goto "CheatWerewolf">>
<</link>>
</div>
</div>
<div class="cheat-buttons">
[[Cheat hub|CPannel]]
[[↩ Leave cheat menu|$return]]
</div>
<</nobr>><<nobr>>
<!-- Vérifie l’expiration si besoin -->
<<if def $ISeeYouExpire and Date.now() > Number($ISeeYouExpire)>>
<<set $CPA = false>>
<<unset $ISeeYouExpire>>
<</if>>
<div class="cheat-access">
<h1>🕹️ Cheat Panel Access</h1>
<p>
Access to the <b>Cheat Panel</b> is reserved for supporters on
<a href="https://www.patreon.com/Beastcompanions" target="_blank">Patreon</a>
or
<a href="https://subscribestar.adult/beast-companion" target="_blank">SubscribeStar</a>.
</p>
<p>
Your support helps me <b>commission artists</b> for new illustrations and
<b>dedicate more time</b> to developing new content, stories, and features.
As a thank you, supporters receive among other things depending of tiers, the monthly cheat codes that unlock this special panel.
</p>
<<if def $CPA and $CPA is true and def $ISeeYouExpire>>
<<set _exp = new Date(Number($ISeeYouExpire))>>
<!-- Encadré vert identique au "Code accepted!" -->
<div class="cheat-success" id="cheat-success">
✅ <b>Access already active!</b><br>
You have access to the cheat panel until <<print _exp.toDateString()>>
</div>
<!-- Saisie d’un nouveau code (optionnelle) -->
<div class="cheat-input">
<label for="cheat-code">Enter another monthly cheat code (optional):</label><br>
<<textbox "$Gentleman" "">>
</div>
<div class="cheat-buttons">
[[✅ Continue with a new code->Check]]
[[✅ Go to the cheat panel->CPannel]]
[[↩ Go back|$return]]
</div>
<<else>>
<div class="cheat-input">
<label for="cheat-code">Enter your monthly cheat code:</label><br>
<<textbox "$Gentleman" "">>
</div>
<div class="cheat-buttons">
[[✅ Continue->Check]]
[[↩ Go back|$return]]
</div>
<</if>>
<p class="warning">
⚠️ Please note: cheating may affect your game experience and could cause bugs.
</p>
</div>
<</nobr>><<nobr>>
<div class="cheat-check">
<<set _now to new Date()>>
<<set _month to 1 + _now.getMonth()>>
<<set _year to 42 + _now.getYear()>>
<<set $iSeeYou to _year + (_month * _month * _month * _month * _year * _year * _year) % 100000000>>
<<set $IGAUYou to _year + (42 * _month * _month * _year * _year * _year) % 100000000>>
<<if $Gentleman eq $iSeeYou>>
<<set $CPA to true>>
<<set _expireDate = new Date(Date.now() + 7 * 24 * 60 * 60 * 1000)>>
<<set $ISeeYouExpire = _expireDate.getTime()>>
<div class="cheat-success">
✅ <b>Code accepted!</b><br>
You may now access the cheat panel until <<print _expireDate.toDateString()>>
</div>
<div class="cheat-buttons">
[[Continue->CPannel]]
[[↩ Go back|$return]]
</div>
<<elseif $Gentleman eq $IGAUYou>>
<<set $GAU = true>>
<<set _expireDate = new Date(Date.now() + 7 * 24 * 60 * 60 * 1000)>>
<<set $GAUExpire = _expireDate.getTime()>>
<div class="cheat-success">
✅ <b>Special code accepted!</b><br>
You now have access to all gallery until <<print _expireDate.toDateString()>>
</div>
<div class="cheat-buttons">
[[Continue->Cheats]]
[[↩ Go back|$return]]
</div>
<<else>>
<<print $IGAUYou>>
<div class="cheat-fail">
❌ <b>Invalid code!</b><br>
Please double-check your Patreon / SubscribeStar cheat code.
</div>
<div class="support-links">
<p>🔑 Get your weekly cheat code by supporting the project:</p>
<a href="https://www.patreon.com/Beastcompanions" target="_blank">💖 Patreon</a> |
<a href="https://subscribestar.adult/beast-companion" target="_blank">⭐ SubscribeStar</a>
</div>
<div class="cheat-buttons">
[[Try again|Cheats]]
[[↩ Go back|$return]]
</div>
<</if>>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Game gallery</h1>
<<set $InGallery to true>>
<<set _now = new Date().getTime()>>
<<if def $GAUExpire and _now gt $GAUExpire>>
<<set $GAU = false>>
<<unset $GAUExpire>>
<</if>>
<div class="scene-gallery">
<div class="category" data-cat="masturbation">
<h2><span class="arrow">▶</span>Masturbation Scenes (257)</h2>
<div class="subcategories hidden">
<!-- Solo Subcategory -->
<div class="subcategory" data-sub="Fingering">
<h3><span class="arrow">▶</span>Fingering (66)</h3>
<div class="sub-subcategories hidden">
<!-- One Finger in the Pussy group -->
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Vagina (33)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>One finger (7)</h5>
<ul class="hidden">
<<if $GAU or $OneFingerPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_MastPussy1Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $OneFingerPussy2>>
<li class="scene unlocked" data-scene="scene3">[[Variation 2->Gallery_MastPussy1Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $OneFingerPussy3>>
<li class="scene unlocked" data-scene="scene4">[[Variation 3->Gallery_MastPussy1Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $OneFingerPussy4>>
<li class="scene unlocked" data-scene="scene4">[[Variation 4->Gallery_MastPussy1Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $OneFingerPussy5>>
<li class="scene unlocked" data-scene="scene7">[[Variation 5->Gallery_MastPussy1Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $OneFingerPussy6>>
<li class="scene unlocked" data-scene="scene7">[[Variation 6->Gallery_MastPussy1Finger6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $OneFingerPussy7>>
<li class="scene unlocked" data-scene="scene7">[[Variation 7->Gallery_MastPussy1Finger7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Two fingers (7)</h5>
<ul class="hidden">
<<if $GAU or $TwoFingerPussy1>>
<li class="scene unlocked" data-scene="scene6">[[Variation 1->Gallery_MastPussy2Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $TwoFingerPussy2>>
<li class="scene unlocked" data-scene="scene6">[[Variation 2->Gallery_MastPussy2Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $TwoFingerPussy3>>
<li class="scene unlocked" data-scene="scene6">[[Variation 3->Gallery_MastPussy2Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $TwoFingerPussy4>>
<li class="scene unlocked" data-scene="scene6">[[Variation 4->Gallery_MastPussy2Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $TwoFingerPussy5>>
<li class="scene unlocked" data-scene="scene6">[[Variation 5->Gallery_MastPussy2Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $TwoFingerPussy6>>
<li class="scene unlocked" data-scene="scene6">[[Variation 6->Gallery_MastPussy2Finger6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $TwoFingerPussy7>>
<li class="scene unlocked" data-scene="scene7">[[Variation 7->Gallery_MastPussy2Finger7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Three fingers (7)</h5>
<ul class="hidden">
<<if $GAU or $ThreeFingerPussy1>>
<li class="scene unlocked" data-scene="scene6">[[Variation 1->Gallery_MastPussy3Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerPussy2>>
<li class="scene unlocked" data-scene="scene6">[[Variation 2->Gallery_MastPussy3Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerPussy3>>
<li class="scene unlocked" data-scene="scene6">[[Variation 3->Gallery_MastPussy3Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerPussy4>>
<li class="scene unlocked" data-scene="scene6">[[Variation 4->Gallery_MastPussy3Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerPussy5>>
<li class="scene unlocked" data-scene="scene6">[[Variation 5->Gallery_MastPussy3Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerPussy6>>
<li class="scene unlocked" data-scene="scene6">[[Variation 6->Gallery_MastPussy3Finger6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerPussy7>>
<li class="scene unlocked" data-scene="scene7">[[Variation 7->Gallery_MastPussy3Finger7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Four fingers (7)</h5>
<ul class="hidden">
<<if $GAU or $FourFingerPussy1>>
<li class="scene unlocked" data-scene="scene6">[[Variation 1->Gallery_MastPussy4Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $FourFingerPussy2>>
<li class="scene unlocked" data-scene="scene6">[[Variation 2->Gallery_MastPussy4Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $FourFingerPussy3>>
<li class="scene unlocked" data-scene="scene6">[[Variation 3->Gallery_MastPussy4Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $FourFingerPussy4>>
<li class="scene unlocked" data-scene="scene6">[[Variation 4->Gallery_MastPussy4Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $FourFingerPussy5>>
<li class="scene unlocked" data-scene="scene6">[[Variation 5->Gallery_MastPussy4Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $FourFingerPussy6>>
<li class="scene unlocked" data-scene="scene6">[[Variation 6->Gallery_MastPussy4Finger6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $FourFingerPussy7>>
<li class="scene unlocked" data-scene="scene7">[[Variation 7->Gallery_MastPussy4Finger7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Fisting (5)</h5>
<ul class="hidden">
<<if $GAU or $FiveFingerPussy1>>
<li class="scene unlocked" data-scene="scene6">[[Variation 1->Gallery_MastPussy5Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $FiveFingerPussy2>>
<li class="scene unlocked" data-scene="scene6">[[Variation 2->Gallery_MastPussy5Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $FiveFingerPussy3>>
<li class="scene unlocked" data-scene="scene6">[[Variation 3->Gallery_MastPussy5Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $FiveFingerPussy4>>
<li class="scene unlocked" data-scene="scene6">[[Variation 4->Gallery_MastPussy5Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $FiveFingerPussy5>>
<li class="scene unlocked" data-scene="scene6">[[Variation 5->Gallery_MastPussy5Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Anus (33)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>One finger (7)</h5>
<ul class="hidden">
<<if $GAU or $OneFingerAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_MastAss1Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $OneFingerAss2>>
<li class="scene unlocked" data-scene="scene3">[[Variation 2->Gallery_MastAss1Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $OneFingerAss3>>
<li class="scene unlocked" data-scene="scene4">[[Variation 3->Gallery_MastAss1Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $OneFingerAss4>>
<li class="scene unlocked" data-scene="scene4">[[Variation 4->Gallery_MastAss1Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $OneFingerAss5>>
<li class="scene unlocked" data-scene="scene7">[[Variation 5->Gallery_MastAss1Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $OneFingerAss6>>
<li class="scene unlocked" data-scene="scene7">[[Variation 6->Gallery_MastAss1Finger6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $OneFingerAss7>>
<li class="scene unlocked" data-scene="scene7">[[Variation 7->Gallery_MastAss1Finger7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Two fingers (7)</h5>
<ul class="hidden">
<<if $GAU or $TwoFingerAss1>>
<li class="scene unlocked" data-scene="scene6">[[Variation 1->Gallery_MastAss2Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $TwoFingerAss2>>
<li class="scene unlocked" data-scene="scene6">[[Variation 2->Gallery_MastAss2Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $TwoFingerAss3>>
<li class="scene unlocked" data-scene="scene6">[[Variation 3->Gallery_MastAss2Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $TwoFingerAss4>>
<li class="scene unlocked" data-scene="scene6">[[Variation 4->Gallery_MastAss2Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $TwoFingerAss5>>
<li class="scene unlocked" data-scene="scene6">[[Variation 5->Gallery_MastAss2Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $TwoFingerAss6>>
<li class="scene unlocked" data-scene="scene6">[[Variation 6->Gallery_MastAss2Finger6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $TwoFingerAss7>>
<li class="scene unlocked" data-scene="scene7">[[Variation 7->Gallery_MastAss2Finger7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Three fingers (7)</h5>
<ul class="hidden">
<<if $GAU or $ThreeFingerAss1>>
<li class="scene unlocked" data-scene="scene6">[[Variation 1->Gallery_MastAss3Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerAss2>>
<li class="scene unlocked" data-scene="scene6">[[Variation 2->Gallery_MastAss3Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerAss3>>
<li class="scene unlocked" data-scene="scene6">[[Variation 3->Gallery_MastAss3Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerAss4>>
<li class="scene unlocked" data-scene="scene6">[[Variation 4->Gallery_MastAss3Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerAss5>>
<li class="scene unlocked" data-scene="scene6">[[Variation 5->Gallery_MastAss3Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerAss6>>
<li class="scene unlocked" data-scene="scene6">[[Variation 6->Gallery_MastAss3Finger6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $ThreeFingerAss7>>
<li class="scene unlocked" data-scene="scene7">[[Variation 7->Gallery_MastAss3Finger7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Four fingers (7)</h5>
<ul class="hidden">
<<if $GAU or $FourFingerAss1>>
<li class="scene unlocked" data-scene="scene6">[[Variation 1->Gallery_MastAss4Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $FourFingerAss2>>
<li class="scene unlocked" data-scene="scene6">[[Variation 2->Gallery_MastAss4Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $FourFingerAss3>>
<li class="scene unlocked" data-scene="scene6">[[Variation 3->Gallery_MastAss4Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $FourFingerAss4>>
<li class="scene unlocked" data-scene="scene6">[[Variation 4->Gallery_MastAss4Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $FourFingerAss5>>
<li class="scene unlocked" data-scene="scene6">[[Variation 5->Gallery_MastAss4Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $FourFingerAss6>>
<li class="scene unlocked" data-scene="scene6">[[Variation 6->Gallery_MastAss4Finger6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $FourFingerAss7>>
<li class="scene unlocked" data-scene="scene7">[[Variation 7->Gallery_MastAss4Finger7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Fisting (5)</h5>
<ul class="hidden">
<<if $GAU or $FiveFingerAss1>>
<li class="scene unlocked" data-scene="scene6">[[Variation 1->Gallery_MastAss5Finger1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $FiveFingerAss2>>
<li class="scene unlocked" data-scene="scene6">[[Variation 2->Gallery_MastAss5Finger2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $FiveFingerAss3>>
<li class="scene unlocked" data-scene="scene6">[[Variation 3->Gallery_MastAss5Finger3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $FiveFingerAss4>>
<li class="scene unlocked" data-scene="scene6">[[Variation 4->Gallery_MastAss5Finger4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $FiveFingerAss5>>
<li class="scene unlocked" data-scene="scene6">[[Variation 5->Gallery_MastAss5Finger5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<!-- Toys Subcategory -->
<div class="subcategory">
<h3><span class="arrow">▶</span>Toys (124)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Classic dildo - Vagina (28)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Small (7)</h5>
<ul class="hidden">
<<if $GAU or $SmallDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyClassicPussySmall1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SmallDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyClassicPussySmall2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SmallDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyClassicPussySmall3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $SmallDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyClassicPussySmall4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $SmallDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyClassicPussySmall5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $SmallDildoPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyClassicPussySmall6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $SmallDildoPussy7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyClassicPussySmall7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Average (7)</h5>
<ul class="hidden">
<<if $GAU or $AverageDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyClassicPussyNormal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $AverageDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyClassicPussyNormal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $AverageDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyClassicPussyNormal3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $AverageDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyClassicPussyNormal4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $AverageDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyClassicPussyNormal5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $AverageDildoPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyClassicPussyNormal6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $AverageDildoPussy7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyClassicPussyNormal7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Big (7)</h5>
<ul class="hidden">
<<if $GAU or $BigDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyClassicPussyBig1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BigDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyClassicPussyBig2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BigDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyClassicPussyBig3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BigDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyClassicPussyBig4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BigDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyClassicPussyBig5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BigDildoPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyClassicPussyBig6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $BigDildoPussy7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyClassicPussyBig7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Extra large (7)</h5>
<ul class="hidden">
<<if $GAU or $ExtraLargeDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyClassicPussyExtra1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyClassicPussyExtra2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyClassicPussyExtra3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyClassicPussyExtra4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyClassicPussyExtra5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyClassicPussyExtra6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoPussy7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyClassicPussyExtra7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Classic dildo - Anus (28)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Small (7)</h5>
<ul class="hidden">
<<if $GAU or $SmallDildoAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyClassicAssSmall1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SmallDildoAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyClassicAssSmall2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SmallDildoAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyClassicAssSmall3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $SmallDildoAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyClassicAssSmall4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $SmallDildoAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyClassicAssSmall5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $SmallDildoAss6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyClassicAssSmall6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $SmallDildoAss7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyClassicAssSmall7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Average (7)</h5>
<ul class="hidden">
<<if $GAU or $AverageDildoAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyClassicAssNormal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $AverageDildoAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyClassicAssNormal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $AverageDildoAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyClassicAssNormal3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $AverageDildoAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyClassicAssNormal4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $AverageDildoAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyClassicAssNormal5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $AverageDildoAss6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyClassicAssNormal6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $AverageDildoAss7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyClassicAssNormal7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Big (7)</h5>
<ul class="hidden">
<<if $GAU or $BigDildoAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyClassicAssBig1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BigDildoAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyClassicAssBig2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BigDildoAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyClassicAssBig3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BigDildoAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyClassicAssBig4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BigDildoAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyClassicAssBig5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BigDildoAss6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyClassicAssBig6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $BigDildoAss7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyClassicAssBig7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Extra large (7)</h5>
<ul class="hidden">
<<if $GAU or $ExtraLargeDildoAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyClassicAssExtra1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyClassicAssExtra2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyClassicAssExtra3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyClassicAssExtra4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyClassicAssExtra5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoAss6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyClassicAssExtra6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeDildoAss7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyClassicAssExtra7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Knotted dildo - Vagina (20)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Small (5)</h5>
<ul class="hidden">
<<if $GAU or $SmallKnottedDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyKnotPussySmall1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SmallKnottedDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyKnotPussySmall2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SmallKnottedDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyKnotPussySmall3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $SmallKnottedDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyKnotPussySmall4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $SmallKnottedDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyKnotPussySmall5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Average (5)</h5>
<ul class="hidden">
<<if $GAU or $AverageKnottedDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyKnotPussyNormal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $AverageKnottedDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyKnotPussyNormal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $AverageKnottedDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyKnotPussyNormal3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $AverageKnottedDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyKnotPussyNormal4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $AverageKnottedDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyKnotPussyNormal5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Big (5)</h5>
<ul class="hidden">
<<if $GAU or $BigKnottedDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyKnotPussyBig1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BigKnottedDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyKnotPussyBig2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BigKnottedDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyKnotPussyBig3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BigKnottedDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyKnotPussyBig4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BigKnottedDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyKnotPussyBig5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Extra large (5)</h5>
<ul class="hidden">
<<if $GAU or $ExtraLargeKnottedDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyKnotPussyExtra1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeKnottedDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyKnotPussyExtra2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeKnottedDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyKnotPussyExtra3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeKnottedDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyKnotPussyExtra4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeKnottedDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyKnotPussyExtra5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Knotted dildo - Anus (20)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Small (5)</h5>
<ul class="hidden">
<<if $GAU or $SmallKnottedDildoAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyKnotAssSmall1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SmallKnottedDildoAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyKnotAssSmall2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SmallKnottedDildoAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyKnotAssSmall3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $SmallKnottedDildoAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyKnotAssSmall4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $SmallKnottedDildoAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyKnotAssSmall5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Average (5)</h5>
<ul class="hidden">
<<if $GAU or $AverageKnottedDildoAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyKnotAssNormal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $AverageKnottedDildoAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyKnotAssNormal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $AverageKnottedDildoAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyKnotAssNormal3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $AverageKnottedDildoAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyKnotAssNormal4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $AverageKnottedDildoAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyKnotAssNormal5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Big (5)</h5>
<ul class="hidden">
<<if $GAU or $BigKnottedDildoAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyKnotAssBig1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BigKnottedDildoAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyKnotAssBig2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BigKnottedDildoAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyKnotAssBig3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BigKnottedDildoAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyKnotAssBig4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BigKnottedDildoAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyKnotAssBig5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Extra large (5)</h5>
<ul class="hidden">
<<if $GAU or $ExtraLargeKnottedDildoAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyKnotAssExtra1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeKnottedDildoAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyKnotAssExtra2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeKnottedDildoAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyKnotAssExtra3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeKnottedDildoAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyKnotAssExtra4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeKnottedDildoAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyKnotAssExtra5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Horse dildo - Vagina (28)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Small (7)</h5>
<ul class="hidden">
<<if $GAU or $SmallHorseDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyHorsePussySmall1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SmallHorseDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyHorsePussySmall2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SmallHorseDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyHorsePussySmall3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $SmallHorseDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyHorsePussySmall4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $SmallHorseDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyHorsePussySmall5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $SmallHorseDildoPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyHorsePussySmall6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $SmallHorseDildoPussy7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyHorsePussySmall7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Average (7)</h5>
<ul class="hidden">
<<if $GAU or $AverageHorseDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyHorsePussyAverage1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $AverageHorseDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyHorsePussyAverage2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $AverageHorseDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyHorsePussyAverage3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $AverageHorseDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyHorsePussyAverage4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $AverageHorseDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyHorsePussyAverage5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $AverageHorseDildoPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyHorsePussyAverage6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $AverageHorseDildoPussy7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyHorsePussyAverage7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Big (7)</h5>
<ul class="hidden">
<<if $GAU or $BigHorseDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyHorsePussyBig1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BigHorseDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyHorsePussyBig2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BigHorseDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyHorsePussyBig3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BigHorseDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyHorsePussyBig4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BigHorseDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyHorsePussyBig5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BigHorseDildoPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyHorsePussyBig6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $BigHorseDildoPussy7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyHorsePussyBig7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Extra large (7)</h5>
<ul class="hidden">
<<if $GAU or $ExtraLargeHorseDildoPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ToyHorsePussyExtra1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeHorseDildoPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ToyHorsePussyExtra2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeHorseDildoPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ToyHorsePussyExtra3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeHorseDildoPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ToyHorsePussyExtra4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeHorseDildoPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ToyHorsePussyExtra5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeHorseDildoPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ToyHorsePussyExtra6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $ExtraLargeHorseDildoPussy7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_ToyHorsePussyExtra7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<!-- Vegetables Subcategory -->
<div class="subcategory" data-sub="Vegetables">
<h3><span class="arrow">▶</span>Vegetables (39)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Carrots (15)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vagina (5)</h5>
<ul class="hidden">
<<if $GAU or $CarrotPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CarrotPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CarrotPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CarrotPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CarrotPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CarrotPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CarrotPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CarrotPussy4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CarrotPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CarrotPussy5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Anus (5)</h5>
<ul class="hidden">
<<if $GAU or $CarrotAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CarrotAss1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CarrotAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CarrotAss2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CarrotAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CarrotAss3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CarrotAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CarrotAss4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CarrotAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CarrotAss5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Double penetration (5)</h5>
<ul class="hidden">
<<if $GAU or $CarrotDp1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CarrotDouble1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CarrotDp2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CarrotDouble2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CarrotDp3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CarrotDouble3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CarrotDp4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CarrotDouble4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CarrotDp5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CarrotDouble5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Cucumbers (17)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vagina (5)</h5>
<ul class="hidden">
<<if $GAU or $CucumberPussy1>>
<li class="scene unlocked" data-scene="scene2">Variation 1</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CucumberPussy2>>
<li class="scene unlocked" data-scene="scene2">Variation 2</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CucumberPussy3>>
<li class="scene unlocked" data-scene="scene2">Variation 3</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CucumberPussy4>>
<li class="scene unlocked" data-scene="scene2">Variation 4</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CucumberPussy5>>
<li class="scene unlocked" data-scene="scene2">Variation 5</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Anus (5)</h5>
<ul class="hidden">
<<if $GAU or $CucumberAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CucumberAss1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CucumberAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CucumberAss2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CucumberAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CucumberAss3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CucumberAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CucumberAss4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CucumberAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CucumberAss5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Double penetration (7)</h5>
<ul class="hidden">
<<if $GAU or $CucumberDp1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CucumberDouble1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CucumberDp2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CucumberDouble2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CucumberDp3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CucumberDouble3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CucumberDp4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CucumberDouble4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CucumberDp5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CucumberDouble5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $CucumberDp6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_CucumberDouble6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $CucumberDp7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_CucumberDouble7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Carrots & Cucumbers (7)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Double penetration (7)</h5>
<ul class="hidden">
<<if $GAU or $CarrotCucumber1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CarrotCucumber1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CarrotCucumber2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CarrotCucumber2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CarrotCucumber3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CarrotCucumber3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CarrotCucumber4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CarrotCucumber4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CarrotCucumber5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CarrotCucumber5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $CarrotCucumber6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_CarrotCucumber6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $CarrotCucumber7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_CarrotCucumber7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<!-- Other Subcategory -->
<div class="subcategory" data-sub="Others">
<h3><span class="arrow">▶</span>Others (30)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Bedpost (12)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vagina (6)</h5>
<ul class="hidden">
<<if $GAU or $BedpostPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_BedpostPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BedpostPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_BedpostPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BedpostPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_BedpostPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BedpostPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_BedpostPussy4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BedpostPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_BedpostPussy5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BedpostPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_BedpostPussy6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Anus (6)</h5>
<ul class="hidden">
<<if $GAU or $BedpostAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Scene_BedpostAss1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BedpostAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Scene_BedpostAss2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BedpostAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Scene_BedpostAss3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BedpostAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Scene_BedpostAss4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BedpostAss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Scene_BedpostAss5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BedpostAss6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Scene_BedpostAss6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Chicken eggs - Vagina (13)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>One egg (3)</h5>
<ul class="hidden">
<<if $GAU or $Chicken1EggPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_1ChickenEggPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $Chicken1EggPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_1ChickenEggPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $Chicken1EggPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_1ChickenEggPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Two eggs (4)</h5>
<ul class="hidden">
<<if $GAU or $Chicken2EggPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_2ChickenEggPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $Chicken2EggPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_2ChickenEggPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $Chicken2EggPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_2ChickenEggPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $Chicken2EggPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_2ChickenEggPussy4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Three eggs (3)</h5>
<ul class="hidden">
<<if $GAU or $Chicken3EggPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_3ChickenEggPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $Chicken3EggPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_3ChickenEggPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $Chicken3EggPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_3ChickenEggPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Four eggs (3)</h5>
<ul class="hidden">
<<if $GAU or $Chicken4EggPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_4ChickenEggPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $Chicken4EggPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_4ChickenEggPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $Chicken4EggPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_4ChickenEggPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Ostrich egg - Vagina (5)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>One egg (5)</h5>
<ul class="hidden">
<<if $GAU or $OstrichEggPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_1OstrichEgg1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $OstrichEggPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_1OstrichEgg2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $OstrichEggPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_1OstrichEgg3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $OstrichEggPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_1OstrichEgg4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $OstrichEggPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_1OstrichEgg5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="category" data-cat="Companion scenes">
<h2><span class="arrow">▶</span>Companion Scenes (116)</h2>
<div class="subcategories hidden">
<div class="subcategory" data-sub="Centaur">
<h3><span class="arrow">▶</span>Centaur (69)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Quests (29)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>First time camping (1)</h5>
<ul class="hidden">
<<if $GAU or $FirstTimeCamping1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurQuestFirstCamp1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Taking notice of his penis (3)</h5>
<ul class="hidden">
<<if $GAU or $FirstCentaurNotice1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurQuestFirstNotice1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $FirstCentaurNotice2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurQuestFirstNotice2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $FirstCentaurNotice3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurQuestFirstNotice3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Second time camping (3)</h5>
<ul class="hidden">
<<if $GAU or $SecondTimeCamping1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurQuestSecondCamp1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SecondTimeCamping2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurQuestSecondCamp2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SecondTimeCamping3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurQuestSecondCamp3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Restless night (1)</h5>
<ul class="hidden">
<<if $GAU or $FirstRestlessNight1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurQuestFirstRestlessNight1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Restless night 2 (9)</h5>
<ul class="hidden">
<<if $GAU or $SecondRestlessNight1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurQuestSecondRestlessNight1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SecondRestlessNight2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurQuestSecondRestlessNight2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SecondRestlessNight3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurQuestSecondRestlessNight3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $SecondRestlessNight4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurQuestSecondRestlessNight4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $SecondRestlessNight5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CentaurQuestSecondRestlessNight5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $SecondRestlessNight6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_CentaurQuestSecondRestlessNight6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $SecondRestlessNight7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_CentaurQuestSecondRestlessNight7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
<<if $GAU or $SecondRestlessNight8>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8->Gallery_CentaurQuestSecondRestlessNight8]]</li>
<<else>>
<li class="scene locked">Variation 8 🔒</li>
<</if>>
<<if $GAU or $SecondRestlessNight9>>
<li class="scene unlocked" data-scene="scene2">[[Variation 9->Gallery_CentaurQuestSecondRestlessNight9]]</li>
<<else>>
<li class="scene locked">Variation 9 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>First kiss (6)</h5>
<ul class="hidden">
<<if $GAU or $FirstKiss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurQuestFirstKiss1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $FirstKiss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurQuestFirstKiss2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $FirstKiss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurQuestFirstKiss3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $FirstKiss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurQuestFirstKiss4]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $FirstKiss5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CentaurQuestFirstKiss5]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $FirstKiss6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_CentaurQuestFirstKiss6]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Cleaning the stables (2)</h5>
<ul class="hidden">
<<if $GAU or $StableClean1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurQuestStable1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $StableClean2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurQuestStable2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>First time (4)</h5>
<ul class="hidden">
<<if $GAU or $FirstTime1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurQuestHerb1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $FirstTime2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurQuestHerb2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $FirstTime3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurQuestHerb3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $FirstTime4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurQuestHerb4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Camping (19)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Jerking him (1)</h5>
<ul class="hidden">
<<if $GAU or $CentaurMasturbation1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurCampJerk1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Getting fingered - Vagina (4)</h5>
<ul class="hidden">
<<if $GAU or $CentaurMasturbationPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurCampFingerPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CentaurMasturbationPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurCampFingerPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CentaurMasturbationPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurCampFingerPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CentaurMasturbationPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurCampFingerPussy4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Getting fingered - Ass (4)</h5>
<ul class="hidden">
<<if $GAU or $CentaurMasturbationAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurCampFingerAss1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CentaurMasturbationAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurCampFingerAss2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CentaurMasturbationAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurCampFingerAss3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CentaurMasturbationAss4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurCampFingerAss4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Rubbing (1)</h5>
<ul class="hidden">
<<if $GAU or $CentaurRubbing1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurCampRub1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Licking (1)</h5>
<ul class="hidden">
<<if $GAU or $CentaurLicking1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurCampLick1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Getting licked (1)</h5>
<ul class="hidden">
<<if $GAU or $CentaurGetLicking1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurCampGetLick1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Blowjob (1)</h5>
<ul class="hidden">
<<if $GAU or $CentaurBlowjob1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurCampBlowjob1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Getting fucked - Vagina (6)</h5>
<ul class="hidden">
<<if $GAU or $CentaurFuckPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurCampFuckPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CentaurFuckPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurCampFuckPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CentaurFuckPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurCampFuckPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CentaurFuckPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurCampFuckPussy4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CentaurFuckPussy5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CentaurCampFuckPussy5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $CentaurFuckPussy6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_CentaurCampFuckPussy6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Stables (20)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Make a move (2)</h5>
<ul class="hidden">
<<if $GAU or $CentaurStableMakeMove1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurStableMoveCentaur1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CentaurStableMakeMove2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurStableMoveCentaur2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>He makes a move on you (18)</h5>
<ul class="hidden">
<<if $GAU or $CentaurStableGetMove1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurStableCentaurMove1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurStableCentaurMove2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurStableCentaurMove3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurStableCentaurMove4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CentaurStableCentaurMove5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove6a>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6a->Gallery_CentaurStableCentaurMove6a]]</li>
<<else>>
<li class="scene locked">Variation 6a 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove6b>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6b->Gallery_CentaurStableCentaurMove6b]]</li>
<<else>>
<li class="scene locked">Variation 6b 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove6c>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6c->Gallery_CentaurStableCentaurMove6c]]</li>
<<else>>
<li class="scene locked">Variation 6c 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove6d>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6d->Gallery_CentaurStableCentaurMove6d]]</li>
<<else>>
<li class="scene locked">Variation 6d 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove6e>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6e->Gallery_CentaurStableCentaurMove6e]]</li>
<<else>>
<li class="scene locked">Variation 6e 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove6f>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6f->Gallery_CentaurStableCentaurMove6f]]</li>
<<else>>
<li class="scene locked">Variation 6f 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_CentaurStableCentaurMove7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove8a>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8a->Gallery_CentaurStableCentaurMove8a]]</li>
<<else>>
<li class="scene locked">Variation 8a 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove8b>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8b->Gallery_CentaurStableCentaurMove8a]]</li>
<<else>>
<li class="scene locked">Variation 8b 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove8c>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8c->Gallery_CentaurStableCentaurMove8c]]</li>
<<else>>
<li class="scene locked">Variation 8c 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove8d>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8d->Gallery_CentaurStableCentaurMove8d]]</li>
<<else>>
<li class="scene locked">Variation 8d 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove8e>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8e->Gallery_CentaurStableCentaurMove8e]]</li>
<<else>>
<li class="scene locked">Variation 8e 🔒</li>
<</if>>
<<if $GAU or $CentaurStableGetMove8f>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8f->Gallery_CentaurStableCentaurMove8f]]</li>
<<else>>
<li class="scene locked">Variation 8f 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Drinking (1)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>He pleases you (1)</h5>
<ul class="hidden">
<<if $GAU or $CentaurDrinkingPlease1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurDrinkPlease1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="Werewolf">
<h3><span class="arrow">▶</span>Werewolf (17)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Quests (3)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Full moon (3)</h5>
<ul class="hidden">
<<if $GAU or $FullMoon1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_WerewolfQuestFullMoon1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $FullMoon2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_WerewolfQuestFullMoon2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $FullMoon3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_WerewolfQuestFullMoon3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Camping (5)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Blowjob (1)</h5>
<ul class="hidden">
<<if $GAU or $WerewolfBlowjob1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_WerewolfCampBlowjob1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Deepthroat (1)</h5>
<ul class="hidden">
<<if $GAU or $WerewolfDeepthroat1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_WerewolfCampDeepthroad1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Getting fucked - Vagina (3)</h5>
<ul class="hidden">
<<if $GAU or $WerewolfFuckPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_WerewolfCampPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $WerewolfFuckPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_WerewolfCampPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $WerewolfFuckPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_WerewolfCampPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Drinking (9)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Anal (9)</h5>
<ul class="hidden">
<<if $GAU or $WerewolfDrinkingAnal1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_WerewolfDrinkAnal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $WerewolfDrinkingAnal2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_WerewolfDrinkAnal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $WerewolfDrinkingAnal3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_WerewolfDrinkAnal3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $WerewolfDrinkingAnal4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_WerewolfDrinkAnal4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $WerewolfDrinkingAnal5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_WerewolfDrinkAnal5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $WerewolfDrinkingAnal6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_WerewolfDrinkAnal6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $WerewolfDrinkingAnal7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_WerewolfDrinkAnal7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
<<if $GAU or $WerewolfDrinkingAnal8>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8->Gallery_WerewolfDrinkAnal8]]</li>
<<else>>
<li class="scene locked">Variation 8 🔒</li>
<</if>>
<<if $GAU or $WerewolfDrinkingAnal9>>
<li class="scene unlocked" data-scene="scene2">[[Variation 9->Gallery_WerewolfDrinkAnal9]]</li>
<<else>>
<li class="scene locked">Variation 9 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="Octopog">
<h3><span class="arrow">▶</span>Octopog (12)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Quests (0)</h4>
<ul class="hidden">
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Camping (12)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Getting dominated (3)</h5>
<ul class="hidden">
<<if $GAU or $OctopogDomination1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CampDom1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $OctopogDomination2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CampDom2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $OctopogDomination3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CampDom3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Multiple penetrations (7)</h5>
<ul class="hidden">
<<if $GAU or $OctopogMultiple1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_OctopogMultiple1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $OctopogMultiple2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_OctopogMultiple2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $OctopogMultiple3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_OctopogMultiple3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $OctopogMultiple4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_OctopogMultiple4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $OctopogMultiple5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_OctopogMultiple5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $OctopogMultiple6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_OctopogMultiple6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $OctopogMultiple7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_OctopogMultiple7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Pussy vore (2)</h5>
<ul class="hidden">
<<if $GAU or $OctopogPussyVore1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CampPussyVore1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $OctopogPussyVore2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CampPussyVore2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="Dragon">
<h3><span class="arrow">▶</span>Dragon (10)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Quests (4)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Strolling arround 1 (1)</h5>
<ul class="hidden">
<<if $GAU or $FirstStrollingArround1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_DragonQuestStroll1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Strolling arround 2 (1)</h5>
<ul class="hidden">
<<if $GAU or $SecondStrollingArround2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_DragonQuestStroll2]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>First time (2)</h5>
<ul class="hidden">
<<if $GAU or $DragonFirstTime1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_DragonFirstVaginal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $DragonFirstTime2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_DragonFirstVaginal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Camping (6)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Rubbing (2)</h5>
<ul class="hidden">
<<if $GAU or $DragonRubbing1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_DragonCampRub1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $DragonRubbing2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_DragonCampRub2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Blowjob (2)</h5>
<ul class="hidden">
<<if $GAU or $DragonBlowjob1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_DragonCampBlow1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $DragonBlowjob2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_DragonCampBlow2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Humanoid form - Vaginal sex (1)</h5>
<ul class="hidden">
<<if $GAU or $DragonHumanoidPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_DragonHumanoidFormCampPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Dragon form - Vaginal sex (1)</h5>
<ul class="hidden">
<<if $GAU or $DragonFormPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_DragonFormCampPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="Slime">
<h3><span class="arrow">▶</span>Slime (1)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Quests (0)</h4>
<ul class="hidden">
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Camping (1)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Unbirth (1)</h5>
<ul class="hidden">
<<if $GAU or $SlimeUnbirthPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_SlimeUnbirth1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="Group sex">
<h3><span class="arrow">▶</span>Group sex (7)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Centaur x Werewolf x <<print $Player.Name>> (7)</h4>
<ul class="hidden">
<<if $GAU or $CentaurWerewolf1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurWerewolfMC1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $CentaurWerewolf2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurWerewolfMC2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $CentaurWerewolf3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurWerewolfMC3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $CentaurWerewolf4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurWerewolfMC4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $CentaurWerewolf5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CentaurWerewolfMC5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $CentaurWerewolf6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_CentaurWerewolfMC6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $CentaurWerewolf7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_CentaurWerewolfMC7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="category" data-cat="Monster scenes">
<h2><span class="arrow">▶</span>Monster Scenes (33)</h2>
<div class="subcategories hidden">
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Slime (7)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (7)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Breasts (1)</h5>
<ul class="hidden">
<<if $GAU or $SlimeConsensualBreast1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_SlimeConsBreast1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vaginal (3)</h5>
<ul class="hidden">
<<if $GAU or $SlimeConsensualPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_SlimeConsPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SlimeConsensualPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_SlimeConsPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SlimeConsensualPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_SlimeConsPussy3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Anal (3)</h5>
<ul class="hidden">
<<if $GAU or $SlimeConsensualAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_SlimeConsAss1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $SlimeConsensualAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_SlimeConsAss2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $SlimeConsensualAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_SlimeConsAss3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Bandit (4)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (4)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vaginal (4)</h5>
<ul class="hidden">
<<if $GAU or $BanditConsensualPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_BanditFightConsVaginal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BanditConsensualPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_BanditFightConsVaginal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BanditConsensualPussy3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_BanditFightConsVaginal3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BanditConsensualPussy4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_BanditFightConsVaginal4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Hogoblin (2)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (2)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vaginal (2)</h5>
<ul class="hidden">
<<if $GAU or $HogoblinConsensualPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_HogoblinTowerPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $HogoblinConsensualPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_HogoblinTowerPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Goblin camp (4)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (2)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vaginal (2)</h5>
<ul class="hidden">
<<if $GAU or $GoblinCampConsensualPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_GoblinCampPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $GoblinCampConsensualPussy2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_GoblinCampPussy2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Anal (2)</h5>
<ul class="hidden">
<<if $GAU or $GoblinCampConsensualAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_GoblinCampAss1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $GoblinCampConsensualAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_GoblinCampAss2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Horseman (1)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (1)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vaginal (1)</h5>
<ul class="hidden">
<<if $GAU or $HorsemanConsensualPussy1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_HorsemanFarmlandFuck1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Dryad (1)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (1)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Sixty-nine (1)</h5>
<ul class="hidden">
<<if $GAU or $DryadConsensualSixNine1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_DryadSixtyNine1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Living toy (1)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (1)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Double penetration (1)</h5>
<ul class="hidden">
<<if $GAU or $LivingToyDoublePen1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_LivingToyDoublePen1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Werewolf (1)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (1)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vaginal (1)</h5>
<ul class="hidden">
<<if $GAU or $WerewolfConsensualVaginal1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_WerewolfConsFuck1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Orc (3)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (3)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Anal (3)</h5>
<ul class="hidden">
<<if $GAU or $OrcConsensualAss1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_OrcConsAnal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $OrcConsensualAss2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_OrcConsAnal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $OrcConsensualAss3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_OrcConsAnal3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Ogre (1)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (1)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vaginal (1)</h5>
<ul class="hidden">
<<if $GAU or $OgreConsensualVaginal1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_OgreConsVaginal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Minotaur (8)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Consensual (8)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Vaginal (8)</h5>
<ul class="hidden">
<<if $GAU or $MinotaurConsensualVaginal1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_MinotaurConsVaginal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $MinotaurConsensualVaginal2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_MinotaurConsVaginal2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $MinotaurConsensualVaginal3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_MinotaurConsVaginal3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $MinotaurConsensualVaginal4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_MinotaurConsVaginal4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $MinotaurConsensualVaginal5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_MinotaurConsVaginal5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $MinotaurConsensualVaginal6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_MinotaurConsVaginal6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
<<if $GAU or $MinotaurConsensualVaginal7>>
<li class="scene unlocked" data-scene="scene2">[[Variation 7->Gallery_MinotaurConsVaginal7]]</li>
<<else>>
<li class="scene locked">Variation 7 🔒</li>
<</if>>
<<if $GAU or $MinotaurConsensualVaginal8>>
<li class="scene unlocked" data-scene="scene2">[[Variation 8->Gallery_MinotaurConsVaginal8]]</li>
<<else>>
<li class="scene locked">Variation 8 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="category" data-cat="Birth scenes">
<h2><span class="arrow">▶</span>Birth Scenes (90)</h2>
<div class="subcategories hidden">
<!-- Other Subcategory -->
<div class="subcategory">
<h3><span class="arrow">▶</span>Human (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthHuman1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_HumanBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthHuman2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_HumanBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthHuman3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_HumanBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthHuman4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_HumanBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthHuman5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_HumanBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthHuman6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_HumanBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Elf (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthElf1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ElfBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthElf2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_ElfBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthElf3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_ElfBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthElf4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_ElfBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthElf5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_ElfBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthElf6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_ElfBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Slime (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthSlime1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_SlimeBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthSlime2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_SlimeBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthSlime3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_SlimeBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthSlime4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_SlimeBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthSlime5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_SlimeBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthSlime6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_SlimeBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Slime humanoid (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthSlimeHumanoid1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_SlimeHumanoidBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthSlimeHumanoid2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_SlimeHumanoidBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthSlimeHumanoid3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_SlimeHumanoidBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthSlimeHumanoid4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_SlimeHumanoidBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthSlimeHumanoid5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_SlimeHumanoidBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthSlimeHumanoid6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_SlimeHumanoidBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Wolf (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthWolf1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_WolfBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthWolf2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_WolfBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthWolf3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_WolfBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthWolf4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_WolfBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthWolf5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_WolfBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthWolf6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_WolfBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Werewolf (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthWerewolf1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_WerewolfBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthWerewolf2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_WerewolfBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthWerewolf3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_WerewolfBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthWerewolf4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_WerewolfBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthWerewolf5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_WerewolfBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthWerewolf6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_WerewolfBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Octopog (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthOctopog1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_OctopogBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthOctopog2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_OctopogBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthOctopog3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_OctopogBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthOctopog4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_OctopogBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthOctopog5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_OctopogBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthOctopog6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_OctopogBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Goblin (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthGoblin1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_GoblinBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthGoblin2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_GoblinBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthGoblin3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_GoblinBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthGoblin4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_GoblinBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthGoblin5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_GoblinBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthGoblin6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_GoblinBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Hogoblin (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthHogoblin1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_HogoblinBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthHogoblin2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_HogoblinBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthHogoblin3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_HogoblinBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthHogoblin4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_HogoblinBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthHogoblin5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_HogoblinBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthHogoblin6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_HogoblinBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Horseman (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthHorseman1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_HorsemanBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthHorseman2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_HorsemanBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthHorseman3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_HorsemanBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthHorseman4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_HorsemanBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthHorseman5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_HorsemanBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthHorseman6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_HorsemanBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Centaur (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthCentaur1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_CentaurBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthCentaur2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_CentaurBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthCentaur3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_CentaurBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthCentaur4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_CentaurBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthCentaur5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_CentaurBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthCentaur6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_CentaurBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Orc (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthOrc1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_OrcBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthOrc2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_OrcBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthOrc3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_OrcBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthOrc4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_OrcBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthOrc5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_OrcBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthOrc6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_OrcBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Ogre (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthOgre1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_OgreBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthOgre2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_OgreBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthOgre3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_OgreBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthOgre4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_OgreBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthOgre5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_OgreBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthOgre6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_OgreBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Troll (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthTroll1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_TrollBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthTroll2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_TrollBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthTroll3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_TrollBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthTroll4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_TrollBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthTroll5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_TrollBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthTroll6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_TrollBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
<div class="subcategory">
<h3><span class="arrow">▶</span>Minotaur (6)</h3>
<div class="sub-subcategories hidden">
<<if $GAU or $BirthMinotaur1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_MinotaurBirthScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $BirthMinotaur2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_MinotaurBirthScene2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
<<if $GAU or $BirthMinotaur3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_MinotaurBirthScene3]]</li>
<<else>>
<li class="scene locked">Variation 3 🔒</li>
<</if>>
<<if $GAU or $BirthMinotaur4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_MinotaurBirthScene4]]</li>
<<else>>
<li class="scene locked">Variation 4 🔒</li>
<</if>>
<<if $GAU or $BirthMinotaur5>>
<li class="scene unlocked" data-scene="scene2">[[Variation 5->Gallery_MinotaurBirthScene5]]</li>
<<else>>
<li class="scene locked">Variation 5 🔒</li>
<</if>>
<<if $GAU or $BirthMinotaur6>>
<li class="scene unlocked" data-scene="scene2">[[Variation 6->Gallery_MinotaurBirthScene6]]</li>
<<else>>
<li class="scene locked">Variation 6 🔒</li>
<</if>>
</div>
</div>
</div>
</div>
<div class="category" data-cat="Other scenes">
<h2><span class="arrow">▶</span>Other Scenes (14)</h2>
<div class="subcategories hidden">
<!-- Elf quest -->
<!-- Other Subcategory -->
<div class="subcategory" data-sub="TBD">
<h3><span class="arrow">▶</span>Quests (14)</h3>
<div class="sub-subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>The elf queen and the world tree (1)</h4>
<ul class="hidden">
<<if $GAU or $ElfQuestScene1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_ElfQuestScene1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Asteb cave trial failures (13)</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>First trial (1)</h5>
<ul class="hidden">
<<if $GAU or $Asteb1CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb1CaveTrial1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Second trial (1)</h5>
<ul class="hidden">
<<if $GAU or $Asteb2CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb2CaveTrial1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Third trial (2)</h5>
<ul class="hidden">
<<if $GAU or $Asteb3CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb3CaveTrial1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $Asteb3CaveTrial2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_Asteb3CaveTrial2]]</li>
<<else>>
<li class="scene locked">Variation 2 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Fourth trial (1)</h5>
<ul class="hidden">
<<if $GAU or $Asteb4CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb4CaveTrial1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Fifth trial (1)</h5>
<ul class="hidden">
<<if $GAU or $Asteb5CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb5CaveTrial1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Sixth trial (1)</h5>
<ul class="hidden">
<<if $GAU or $Asteb6CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb6CaveTrial1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Seventh trial (1)</h5>
<ul class="hidden">
<<if $GAU or $Asteb7CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb7CaveTrial1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Eighth trial (1)</h5>
<ul class="hidden">
<<if $GAU or $Asteb8CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb8CaveTrial1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Ninth trial (4)</h5>
<ul class="hidden">
<<if $GAU or $Asteb9CaveTrial1>>
<li class="scene unlocked" data-scene="scene2">[[Variation 1->Gallery_Asteb9CaveTrialArousal1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $Asteb9CaveTrial2>>
<li class="scene unlocked" data-scene="scene2">[[Variation 2->Gallery_Asteb9CaveTrialArousal2]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $Asteb9CaveTrial3>>
<li class="scene unlocked" data-scene="scene2">[[Variation 3->Gallery_Asteb9CaveTrialArousal3]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
<<if $GAU or $Asteb9CaveTrial4>>
<li class="scene unlocked" data-scene="scene2">[[Variation 4->Gallery_Asteb9CaveTrialPussy1]]</li>
<<else>>
<li class="scene locked">Variation 1 🔒</li>
<</if>>
</ul>
</div>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
<br>
<!-- Gallery Hint -->
<<if $GAU eq false>>
<div class="cheat-note">
You can only view the scenes you’ve actually unlocked during your playthrough.
<br><br>
👉 To unlock <b>all scenes</b> in the gallery, you’ll need to enter the <i>monthly gallery code</i> in the <b>[[cheat menu->Cheats]]</b>.
This code is available on
<a href="https://www.patreon.com/c/Beastcompanions" target="_blank">Patreon</a> and
<a href="https://subscribestar.adult/beast-companion" target="_blank">SubscribeStar</a> for people having the appropriate tier.
<br><br>
💖 Your support makes a big difference: it helps me commission new illustrations and create more content for the game. Thank you for being part of this journey!
</div>
<</if>>
<div class="cheat-buttons">
[[↩ Go back|$return]]
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthCentaur1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthCentaur2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthCentaur3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthCentaur4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthCentaur5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthCentaur6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthElf1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthElf2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthElf3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthElf4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthElf5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthElf6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthGoblin1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthGoblin2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthGoblin3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthGoblin4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthGoblin5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthGoblin6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthHogoblin1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthHogoblin2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHogoblin3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHogoblin4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHogoblin5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHogoblin6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthHorseman1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthHorseman2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHorseman3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHorseman4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHorseman5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHorseman6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthHuman1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthHuman2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHuman3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHuman4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHuman5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthHuman6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthMinotaur1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthMinotaur2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthMinotaur3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthMinotaur4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthMinotaur5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthMinotaur6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthOctopog1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthOctopog2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOctopog3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOctopog4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOctopog5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOctopog6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthOgre1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthOgre2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOgre3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOgre4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOgre5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOgre6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthOrc1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthOrc2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOrc3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOrc4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOrc5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthOrc6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthSlime1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthSlime2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthSlime3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthSlime4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthSlime5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthSlime6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthSlimeHumanoid1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthSlimeHumanoid2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthSlimeHumanoid3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthSlimeHumanoid4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthSlimeHumanoid5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthSlimeHumanoid6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthTroll1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthTroll2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthTroll3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthTroll4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthTroll5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthTroll6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthWerewolf1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthWerewolf2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthWerewolf3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthWerewolf4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthWerewolf5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthWerewolf6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthWolf1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BirthWolf2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthWolf3>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthWolf4>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthWolf5>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<set $BirthHelp to "Susane">>
<<include Scene_BirthWolf6>>
<<set $BirthHelp to "None">>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BlowCentaur>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurFingerAss1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurFingerAss2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurFingerAss3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurFingerAss4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFingerPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFingerPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFingerPussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFingerPussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFuckPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFuckPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFuckPussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFuckPussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFuckPussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurCampFuckPussy6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurLick>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_JerkCentaur>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_LickCentaur>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_RubCentaur>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurDrinkPlease1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstNightCentaur1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstNightCentaur2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstNightCentaur3>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstNightCentaur4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstKiss1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstKiss2a>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstKiss1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstKiss2b>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstKiss1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstKiss2c>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstKiss1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstKiss2d>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstKiss1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstKiss2e>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstKiss1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_FirstKiss2f>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstCentaurNotice1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstCentaurNotice2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FirstCentaurNotice3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_RestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_RestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_RestlessNight3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_HerbQuest1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest3a>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest4a>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest4a1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_HerbQuest1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest3a>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest4a>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest4a2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_HerbQuest1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest3b>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest4b>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest4b1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_HerbQuest1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest3b>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest4b>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_HerbQuest4b2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SecondNightCentaur1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur3a>>
<br><br>
<<linkreplace "Continue">>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SecondNightCentaur1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur3b>>
<br><br>
<<linkreplace "Continue">>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SecondNightCentaur1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur3c>>
<br><br>
<<linkreplace "Continue">>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_SecondNightCentaur5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3a>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3b>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3c>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3d>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3e>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3f>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3g>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3h>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight3i>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_AnotherRestlessNight5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Stable1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable3>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable5>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable6a>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable7>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable8a>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Stable1>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable2>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable3>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable4>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable5>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable6b>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable7>>
<br><br>
<<linkreplace "Continue">>
<<include Scene_Stable8b>>
<br><br>
[[Go back to the gallery->Gallery]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove6a>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove6b>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove6c>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove6d>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove6e>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove6f>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove8a>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove8b>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove8c>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove8d>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove8e>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMove8f>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMcMove1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CentaurStableMcMove2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BlowDragon1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BlowDragon2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_RubDragon1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_RubDragon2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include DragonFirstVaginal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include DragonFirstVaginal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FuckDragonForm>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FuckDragonHumanoid>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_DragonStroll1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_DragonStroll2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Camping_CentaurWerewolf_1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Camping_CentaurWerewolf_2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Camping_CentaurWerewolf_3a>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Camping_CentaurWerewolf_3b>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Camping_CentaurWerewolf_4a>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Camping_CentaurWerewolf_4b>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_Camping_CentaurWerewolf_4c>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogDom1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogDom2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogDom3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogPussyVore1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogPussyVore2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogMultiple1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogMultiple2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogMultiple3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogMultiple4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogMultiple5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogMultiple6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OctopogMultiple6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_UnbirthSlimeSleep>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BlowWerewolf>>
<br><br>
<<include Scene_BlowWerewolfEnd>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BlowWerewolf>>
<br><br>
<<include Scene_DeepthroatWerewolf>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfFuckPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfFuckPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfFuckPussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfDrinkAnal9>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FullMoonQuest1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FullMoonQuest2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_FullMoonQuest3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Ass1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Ass2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Ass3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Ass4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Ass5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Ass6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Ass7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Ass1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Ass2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Ass3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Ass4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Ass5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Ass6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Ass7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Ass1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Ass2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Ass3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Ass4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Ass5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Ass6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Ass7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Ass1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Ass2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Ass3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Ass4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Ass5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Ass6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Ass7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Ass1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Ass2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Ass3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Ass4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Ass5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Pussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Pussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Pussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Pussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Pussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Pussy6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1Pussy7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Pussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Pussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Pussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Pussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Pussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Pussy6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_2Pussy7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Pussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Pussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Pussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Pussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Pussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Pussy6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_3Pussy7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Pussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Pussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Pussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Pussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Pussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Pussy6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_4Pussy7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Pussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Pussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Pussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Pussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_5Pussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostAss1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostAss2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostAss3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostAss4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostAss5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostAss6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostPussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostPussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostPussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BedpostPussy6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1OstrichEgg1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1OstrichEgg1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1OstrichEgg1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1OstrichEgg1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1OstrichEgg5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg2>>
<br><br>
<<include Scene_3ChickenEgg1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg3>>
<br><br>
<<include Scene_3ChickenEgg2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg4>>
<br><br>
<<include Scene_3ChickenEgg3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg3>>
<br><br>
<<include Scene_3ChickenEgg2>>
<br><br>
<<include Scene_4ChickenEgg1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg4>>
<br><br>
<<include Scene_3ChickenEgg3>>
<br><br>
<<include Scene_4ChickenEgg2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_1ChickenEgg2>>
<br><br>
<<include Scene_2ChickenEgg4>>
<br><br>
<<include Scene_3ChickenEgg3>>
<br><br>
<<include Scene_4ChickenEgg3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssBig1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssBig2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssBig3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssBig4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssBig5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssBig6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssBig7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyBig1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyBig2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyBig3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyBig4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyBig5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyBig6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyBig7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssExtra1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssExtra2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssExtra3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssExtra4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssExtra5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssExtra5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssExtra7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyExtra1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyExtra2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyExtra3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyExtra4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyExtra5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyExtra6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyExtra7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssNormal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssNormal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssNormal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssNormal4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssNormal5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssNormal6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssNormal7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyNormal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyNormal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyNormal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyNormal4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyNormal5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyNormal6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussyNormal7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssSmall1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssSmall2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssSmall3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssSmall4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssSmall5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssSmall6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicAssSmall7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussySmall1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussySmall2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussySmall3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussySmall4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussySmall5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussySmall6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyClassicPussySmall7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyBig1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyBig2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyBig3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyBig4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyBig5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyBig6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyBig7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyExtra1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyExtra2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyExtra3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyExtra4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyExtra5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyExtra6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyExtra7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyNormal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyNormal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyNormal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyNormal4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyNormal5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyNormal6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussyNormal7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussySmall1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussySmall2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussySmall3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussySmall4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussySmall5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussySmall6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyHorsePussySmall7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssBig1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssBig2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssBig3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssBig4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssBig5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyBig1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyBig2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyBig3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyBig4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyBig5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssExtra1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssExtra2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssExtra3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssExtra4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssExtra5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyExtra1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyExtra2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyExtra3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyExtra4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyExtra5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssNormal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssNormal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssNormal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssNormal4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssNormal5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyNormal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyNormal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyNormal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyNormal4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussyNormal5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssSmall1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssSmall2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssSmall3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssSmall4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotAssSmall5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussySmall1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussySmall2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussySmall3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussySmall4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ToyKnotPussySmall5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotAss1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotAss2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotAss3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotAss4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotAss5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotDouble1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotDouble2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotDouble3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotDouble4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotDouble5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotPussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotPussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotPussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotCucumber1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotCucumber2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotCucumber3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotCucumber4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotCucumber5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotCucumber6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CarrotCucumber7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberAss1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberAss2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberAss3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberAss4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberAss5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberDouble1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberDouble2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberDouble3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberDouble4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberDouble5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberDouble6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberDouble7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberPussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberPussy4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_CucumberPussy5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BanditFightConsVaginal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BanditFightConsVaginal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BanditFightConsVaginal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_BanditFightConsVaginal4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_DryadSixtyNine1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_GoblinCampAss1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_GoblinCampAss2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_GoblinCampPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_GoblinCampPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_HogoblinTowerPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_HogoblinTowerPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_HorsemanFarmlandFuck1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_HorsemanTowerFuck1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_LivingToyDoublePen1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_MinotaurFuck1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_MinotaurFuck2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_MinotaurFuck3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_MinotaurFuck4>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_MinotaurFuck5>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_MinotaurFuck6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_MinotaurFuck7>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_MinotaurFuck8>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OgreFuck1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OrcAnal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OrcAnal2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_OrcAnal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SlimeConsAss1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SlimeConsAss2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SlimeConsAss3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SlimeConsBreast1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SlimeConsPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SlimeConsPussy2>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_SlimeConsPussy3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_WerewolfConsFuck1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave1Trial1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave2Trial1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave3Trial_Part1b>>
<br><br>
<<include Scene_AstebCave3Trial_Part2>>
<<include Scene_AstebCave3Trial_Part3a>>
<<include Scene_AstebCave3Trial_Part4a>>
<<include Scene_AstebCave3Trial_Part5>>
<br><br>
<<include Scene_AstebCave3Trial_Part6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave3Trial_Part1b>>
<br><br>
<<include Scene_AstebCave3Trial_Part2>>
<<include Scene_AstebCave3Trial_Part3b>>
<<include Scene_AstebCave3Trial_Part4a>>
<<include Scene_AstebCave3Trial_Part5>>
<br><br>
<<include Scene_AstebCave3Trial_Part6>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave4Trial1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave5Trial1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave6Trial1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave7Trial1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave8Trial1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave9TrialArousal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave9TrialArousal1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave9TrialArousal3>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_AstebCave9TrialPussy1>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<nobr>>
<h1 class="stats-header">Gallery scene</h1>
<<include Scene_ElfCampQuest>>
<br><br>
[[Go back to the gallery->Gallery]]
<</nobr>><<for _i to 0; _i lt $Achievments.length; ++_i>>
<<capture _i>>
<<print $Achievments[_i]>>
<</capture>>
<</for>>
<<link "Go back" $return>><</link>><<nobr>>
<<if $Story.Centaur and $PartyNumber eq 2>>
You are alone with <<print $Centaur.Name>>.
<br><br>
<<AdvancePeriod>>
<<if random(1,5) eq 1>>
<<goto MonbourgStablesAction2>>
<</if>>
<<if $Player.Arousal gte 90>>
[[You can try to make a move on him->MonbourgStablesAction1]]
<</if>>
<br><br>
<</if>>
[[Begin cleaning the stables->MonbourgStablesCleaning]]
<</nobr>><<goto MoveOnCentaur>><<goto CentaurMoveOnYou>>You took your time to get everything in the stables nicely cleaned.
[[Go back to Ed->MonbourgStablesCleaning2]]<<nobr>>
<<say 'Ed' 'characters/portraits/ed.png' 'left' '#235af1ff' '#235af1ff'>>
Oh thank you!
<<if random(1,2) eq 1>>
Please take those 10$ for the work you've done.
<<WinMoney 10>>
<<else>>
I don't have money on me, please take those 3 carrots and 2 cucumbers for the work you've done.
<<set $Inventory.Carrot.Quantity += 3>>
<<set $Inventory.Cucumber.Quantity += 2>>
<</if>>
<</say>>
<br><br>
[[Go back to the farm->MonbourgFarm]]
<</nobr>><<nobr>>
<h1 class="stats-header">Adventurer Promotion</h1>
<<set _pts = $AdventurerSuccess>>
<<set _rank = $Player.AdventurerRank>>
<<set _msg = "">>
<<switch _rank>>
<<case "F">>
<<set _need = 10>>
<<if _pts gte _need>>
<<set $Player.AdventurerRank = "E">>
<<set _msg = "Promotion! You are now rank E. You can undertake E-ranked quests.">>
<<else>>
<<set _msg = "You need 10 points to be promoted to E.">>
<</if>>
<<case "E">>
<<set _need = 50>>
<<if _pts gte _need>>
<<set $Player.AdventurerRank = "D">>
<<set _msg = "Promotion! You are now rank D. You can undertake D-ranked quests.">>
<<else>>
<<set _msg = "You need 50 points to be promoted to D.">>
<</if>>
<<case "D">>
<<set _need = 200>>
<<if _pts gte _need>>
<<set $Player.AdventurerRank = "C">>
<<set _msg = "Promotion! You are now rank C. You can undertake C-ranked quests.">>
<<else>>
<<set _msg = "You need 200 points to be promoted to C.">>
<</if>>
<<case "C">>
<<set _need = 1000>>
<<if _pts gte _need>>
<<set $Player.AdventurerRank = "B">>
<<set _msg = "Promotion! You are now rank B. You can undertake B-ranked quests.">>
<<else>>
<<set _msg = "You need 1000 points to be promoted to B.">>
<</if>>
<<case "B">>
<<set _need = 5000>>
<<if _pts gte _need>>
<<set $Player.AdventurerRank = "A">>
<<set _msg = "Promotion! You are now rank A. You can undertake A-ranked quests.">>
<<else>>
<<set _msg = "You need 5000 points to be promoted to A.">>
<</if>>
<<case "A">>
<<set _need = 20000>>
<<if _pts gte _need>>
<<set $Player.AdventurerRank = "S">>
<<set _msg = "Promotion! You are now rank S. You can undertake all available quests.">>
<<else>>
<<set _msg = "You need 20000 points to be promoted to S.">>
<</if>>
<<case "S">>
<<set _msg = "You can't get promoted anymore.">>
<</switch>>
<div class="event-row">
<div class="event-chip">
Current points: <<= _pts >> — Current rank: <<= _rank >>
<div style="margin-top:6px"><<= _msg >></div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Back to the guild" "ExitPromotion">>
</div>
<</nobr>><<nobr>>
<<say 'Fred' 'images/portraits/fred.png' 'left' '#235af1ff' '#235af1ff'>>Hello, what can I serve you both?<</say>>
<<set $DrinkTime = 0>>
<div class="section-sep"></div>
<<set _enough = ($Player.Money gte 7)>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt <<if not _enough>>is-disabled<</if>>">
<img class="nav-item__icon" src="images/common/icons/beer.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<if _enough>>
<<link "Order beer ($7)">><<Pay 7>><<goto DrinkBeer>><</link>>
<<else>>
Order beer ($7) — Not enough money
<</if>>
</div>
</div>
<div class="nav-item nav-item--alt <<if not _enough>>is-disabled<</if>>">
<img class="nav-item__icon" src="images/common/icons/wine.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<if _enough>>
<<link "Order wine ($7)">><<Pay 7>><<goto DrinkWine>><</link>>
<<else>>
Order wine ($7) — Not enough money
<</if>>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/undo.png" "Back" "ExitBedroomScenes">>
<<set $CompanionBedroomStatus = 1>>
<</GoSet>>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Chat — <<= $Centaur.Name >></h1>
<<set $CompanionBedroomStatus to 1>>
<<if $ChatCounter.Centaur eq 0>>
<<SayMC "I wanted to talk a bit about things I had in mind since we became adventurers...">>
<br>
<<say $Centaur.Name 'characters/portraits/centaur.png' 'left' '#235af1ff' '#235af1ff'>>
You look like something is bothering you quite a bit, what is it?
<</say>>
<br>
<<SayMC "I didn't want to think too much about it at first, but I can't remember a thing about where we came from, nor can I remember even my parents... Something is really wrong with me...">>
<br>
You began to sob, and <<print $Centaur.Name>> took you in his arms, hoping to reassure you.
<br><br>
<<say $Centaur.Name 'characters/portraits/centaur.png' 'left' '#235af1ff' '#235af1ff'>>
Truth to be told, I don't remember of anything before our arrival at Monbourg <<print $day>> days ago either. The only thing I know is that our bond dates back to our childhood.
<</say>>
<br>
<<SayMC "You too don't remember?!">>
<br>
You were shocked by that revelation. Something was definitly fishy, but you felt a little better knowing that you were not alone in this strange situation, <<print $Centaur.Name>> having the same issue you were having.
<br><br>
<<say $Centaur.Name 'characters/portraits/centaur.png' 'left' '#235af1ff' '#235af1ff'>>
Yup... It's like someone erased our memories before leaving us in Monbourg. But that is so weird... Memory alteration should be a forbidden and really high level spell. There should be less than five people in the whole world able to use it...
<</say>>
<br>
<<say $Centaur.Name 'characters/portraits/centaur.png' 'left' '#235af1ff' '#235af1ff'>>
Wait... How do I even know that?
<</say>>
<br>
You watched him talk and try desesperatly to understand. Surprisingly, you also did have some knowledge without knowing were it came from.
<br><br>
<<SayMC "I remember that an ancien potion could also have similar effect, but that should be lost alchemy...">>
<br>
You both wondered about were your knowledge about it came from and continued to talk about why you forgot everything before your arrival at Monbourg, before calling it a night, making sure to talk about it again next time.
<<set $ChatCounter.Centaur += 1>>
<<elseif $ChatCounter.Centaur gt 0 and $ChatCounter.Centaur lte 4>>
More to come soon...
<<elseif $ChatCounter.Centaur gt 4 and $ChatCounter.Centaur lte 10>>
<<elseif $ChatCounter.Centaur gt 10 and $ChatCounter.Centaur lte 20>>
<<elseif $ChatCounter.Centaur gt 20 and $ChatCounter.Centaur lte 30>>
<<elseif $ChatCounter.Centaur gt 30 and $ChatCounter.Centaur lte 40>>
<<elseif $ChatCounter.Centaur gt 40 and $ChatCounter.Centaur lte 50>>
<<elseif $ChatCounter.Centaur gt 50 and $ChatCounter.Centaur lte 75>>
<<elseif $ChatCounter.Centaur gt 75 and $ChatCounter.Centaur lte 100>>
<<else>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/bedroom1.png" "Back" "ExitBedroomScenes">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">With <<= $Centaur.Name >></h1>
<<set $CentaurBedroomScene = 0>>
<<say $Centaur.Name 'characters/portraits/centaur.png' 'left' '#235af1ff' '#235af1ff'>>
<<switch $CurrentZone>>
<<case "Morya">>
<<if random(1,2) eq 1 and $Player.Money gte 10>>
You wanted to talk? I was about to go drink some beers downstairs. Want to join?
<<set $CentaurBedroomScene = 1>>
<<else>>
I was preparing for sleep, do you need anything?
<<set $CentaurBedroomScene = 2>>
<</if>>
<<default>>
I was preparing for sleep, do you need anything?
<<set $CentaurBedroomScene = 3>>
<</switch>>
<</say>>
<div class="section-sep"></div>
<<if $CentaurBedroomScene eq 1>>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/beer.png" "Go drink with him" "BedroomDrink">>
<<set $DrinkPartner = $Centaur.Name>>
<</GoSet>>
</div>
<</if>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/dialog.png" "Chat a bit with him" "CentaurBedroomChat">>
<<if $Player.Arousal gt 90 and $Story.Progression gt 19 and $Player.Corruption gt 600>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/18.png" width="18" height="18">
<div class="nav-item__label">Make a move on him (coming soon)</div>
</div>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/18.png" width="18" height="18">
<div class="nav-item__label">Undress yourself (coming soon)</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/undo.png" "Back" "ExitBedroomScenes">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Companions — Bedrooms</h1>
<<if ndef $ChatCounter>>
<<set $ChatCounter = {Centaur:0, Werewolf:0, Dragon:0, Octopog:0, Fairy:0, HumanBoy:0, SlimeGirl:0}>>
<</if>>
<div class="nav-grid" style="margin-top:6px">
<<if $Story.Centaur eq true and $period eq 5>>
<<Go "images/common/icons/talk.png" "See $Centaur.Name" "CentaurBedroomScenes">>
<</if>>
<<if $Story.Werewolf eq true and $period eq 5>>
<<Go "images/common/icons/talk.png" "See $Werewolf.Name" "WerewolfBedroomScenes">>
<</if>>
<<if $Story.Dragon eq true and $period eq 5>>
<<Go "images/common/icons/talk.png" "See $Dragon.Name" "DragonBedroomScenes">>
<</if>>
<<if $Story.Octopog eq true and $period eq 5>>
<<Go "images/common/icons/talk.png" "See $Octopog.Name" "OctopogBedroomScenes">>
<</if>>
<<if $Story.Slime eq true and $period eq 5>>
<<Go "images/common/icons/talk.png" "See $Slime.Name" "SlimeBedroomScenes">>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/bedroom1.png" "Back to bedroom" "GlobalBedroom">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Chat — <<= $Dragon.Name >></h1>
<<set $CompanionBedroomStatus to 1>>
<<if ndef $ChatCounter.Dragon>>
<<set $ChatCounter.Dragon to 0>>
<</if>>
<<switch $ChatCounter.Dragon>>
<<case 0>>
<!--
1) Bedroom talk => Wants to stroll around the jungle tomorrow, talk about his wishes (check if he had parents before)
-->
<<if ndef $StrollingJungle1>>
<<set $StrollingJungle1 to 0>>
<</if>>
<<if $StrollingJungle1 eq 0>>
You entered his room to talk with him. You both seated and discussed about different things before you understood he really liked Asteb Jungle. After an hour of discussion about it, you suggested walking there with him tomorrow.
<<set $StrollingJungle1 to 1>>
<<else>>
You chatted about the stroll in the jungle you had to do with him that you pushed away and presented your excuses.
<br><br>
//
<<linkreplace "Hint">>
To progress in the discussion, you need to go in the jungle with him and him alone.
<</linkreplace>>
//
<</if>>
<<case 2>>
<!--
2) Bedroom talk => Launch quest to look for his parents
-->
<<if ndef $StrollingJungle2>>
<<set $StrollingJungle2 to 0>>
<</if>>
<<if $StrollingJungle2 eq 0>>
You entered his room to resume your last discussions. In the end, you both discussed about [[searching for his parents->StrollingJungle2][$StrollingJungle2 = 1]]
<<else>>
You chatted for an hour about your quest to find traces of his parents.
<br><br>
//
<<linkreplace "Hint">>
To progress in the discussion, you first will need to end the quest to find traces of <<print $Dragon.Name>>'s parents.
<</linkreplace>>
//
<</if>>
<<case 3>>
<!--
3) Bedroom talk => He is naked and embarassed, going out
-->
<<set $ChatCounter.Dragon += 1>>
<<AugmentArousal 20>>
Without knocking, you entered his room to discuss your plans, but quickly realized your error when you saw him standing there, naked and his penis erected. He swiftly attempted to cover himself, clearly embarrassed by the situation, while you blushed and turned away. Despite finding the situation somewhat enticing, you apologized and hurriedly left the room.
<<case 4>>
<!--
4) Bedroom talk => Excuses about what happened
-->
<<set $ChatCounter.Dragon += 1>>
Once back in his room, the atmosphere was undeniably awkward. The events of last time were still fresh in <<print $Dragon.Name>>'s mind, and it was clear from his demeanor that he was easily embarrassed by those things. It even seemed like he might not have any experiences at all.
<br><br>
To break the tension, you made a few lighthearted jokes about what had happened, apologizing and promising to knock next time. You chatted about a few other topics before deciding to head back to your room. But just before leaving, you couldn't resist teasing him with a cheeky remark, "Nice dick, though." You quickly shut the door behind you, imagining how he must have blushed as you made your way back to your room.
<<case 5>>
<!--
5) Bedroom talk => Ask if you could fly on him / end up falling asleep on him, wake up in his arms in the jungle, in front of a pit fire
-->
<<if ndef $StrollingJungle5>>
<<set $StrollingJungle5 to 0>>
<</if>>
<<switch $CurrentZone>>
<<case "Asteb jungle">>
<<if $StrollingJungle5 eq 0>>
<<set $StrollingJungle5 to 1>>
While talking about dragon powers, you asked him how high and fast he could fly in his dragon form. He answered he could fly above the clouds, fast enough to get there in 2 minutes. Curious and amazed, you asked him if one day would show you, to which [[he offered to go right now->StrollingJungle5]].
<<else>>
Reminiscing about your wish to fly to the clouds with him, [[he offered to go right now->StrollingJungle5]].
<</if>>
<<default>>
<<if $StrollingJungle5 eq 0>>
<<set $StrollingJungle5 to 1>>
While talking about dragon powers, you asked him how high and fast he could fly in his dragon form. He answered he could fly above the clouds, fast enough to get there in 2 minutes. Curious and amazed, you asked him if one day would show you, to which he promised you he would.
<<else>>
You chatted for an hour about
<<switch random(1,3)>>
<<case 1>>
high altitude winds.
<<case 2>>
volcanoes.
<<case 3>>
relgions.
<</switch>>
<br><br>
<</if>>
//
<<linkreplace "Hint">>
<<if def $AstebJungleHouse and $AstebJungleHouse eq true>>
Talking to him in the jungle he liked might open more choices. You might try in the house there.
<<else>>
Talking to him in the jungle he liked might open more choices. You might want to find something there where you could have a discussion with him.
<</if>>
<</linkreplace>>
//
<</switch>>
<<case 6>>
<!--
6) Bedroom talk => Stroll around the jungle at night, you get bitten by a snake on your panties just up to your private parts ; he has to suck ; you both get aroused and you notice his dick getting hard, he is reeally embarassed
-->
<<switch $CurrentZone>>
<<case "Asteb jungle">>
He suggested that the two of you [[go into the jungle to research nocturnal animals->StrollingJungle6]].
<<default>>
You chatted for an hour about
<<switch random(1,3)>>
<<case 1>>
night animals.
<<case 2>>
human nature.
<<case 3>>
your other companions.
<</switch>>
<br><br>
//
<<linkreplace "Hint">>
<<if def $AstebJungleHouse and $AstebJungleHouse eq true>>
Talking to him in the jungle he liked might open more choices. You might try in the house there.
<<else>>
Talking to him in the jungle he liked might open more choices. You might want to find something there where you could have a discussion with him.
<</if>>
<</linkreplace>>
//
<</switch>>
<<case 7>>
<!--
7) Bedroom talk ==> Stroll at night again, he now gets hard everytime and his embarassed again ; if aroused, you can grab his dick which will unlock followup actions ; if yes, you stroke and lick it ; unlock oral / hand actions
-->
<<switch $CurrentZone>>
<<case "Asteb jungle">>
He suggested [[walking in the jungle while talking->StrollingJungle7]].
<<default>>
You chatted for an hour about
<<switch random(1,3)>>
<<case 1>>
the stars.
<<case 2>>
endangered species.
<<case 3>>
local plants.
<</switch>>
<br><br>
//
<<linkreplace "Hint">>
<<if def $AstebJungleHouse and $AstebJungleHouse eq true>>
Talking to him in the jungle he liked might open more choices. You might try in the house there.
<<else>>
Talking to him in the jungle he liked might open more choices. You might want to find something there where you could have a discussion with him.
<</if>>
<</linkreplace>>
//
<</switch>>
<<case 8>>
<!--
8) Oral / hand actions : if aroused, try going further (vaginal or anal sex actions) but he say he can't finish in you because he would impregnate you with a dragon egg which is a little bigger than ostrtich eggs
-->
You chatted for an hour about
<<switch random(1,3)>>
<<case 1>>
life stuff.
<<case 2>>
magical beasts.
<<case 3>>
your dreams.
<</switch>>
<br><br>
//
<<linkreplace "Hint">>
To take things further, you might want to make a move on him, for example while camping
<</linkreplace>>
//
<<case 9>>
<!--
9) Test ostrich egg ; if ok, unlock last step
-->
You chatted for an hour about
<<switch random(1,3)>>
<<case 1>>
adventurers.
<<case 2>>
your other companions.
<<case 3>>
you and <<print $Centaur.Name>> not remembering your past and why that might be the case.
<</switch>>
<br><br>
//
<<linkreplace "Hint">>
To make sure you can take things further with him, you might want to try having fun with an ostrich egg.
<</linkreplace>>
//
<<case 10>>
<!--
Bedroom talk => Wants to stroll around the jungle tomorrow, talk about his wishes (check if he had parents before)
-->
<<switch $CurrentZone>>
<<case "Asteb jungle">>
Wanting the see the stars tonight, he suggested [[strolling in the jungle once more->StrollingJungle10]].
<<default>>
You chatted for an hour about
<<switch random(1,3)>>
<<case 1>>
adventurers.
<<case 2>>
your other companions.
<<case 3>>
you and <<print $Centaur.Name>> not remembering your past and why that might be the case.
<</switch>>
<br><br>
//
<<linkreplace "Hint">>
<<if def $AstebJungleHouse and $AstebJungleHouse eq true>>
Talking to him in the jungle he liked might open more choices. You might try in the house there.
<<else>>
Talking to him in the jungle he liked might open more choices. You might want to find something there where you could have a discussion with him.
<</if>>
<</linkreplace>>
//
<</switch>>
<<default>>
You chatted for an hour about
<<switch random(1,3)>>
<<case 1>>
adventurers.
<<case 2>>
your other companions.
<<case 3>>
you and <<print $Centaur.Name>> not remembering your past and why that might be the case.
<</switch>>
<br><br>
//
<<linkreplace "Hint">>
There is no more discussion content with <<print $Dragon.Name>> for now.
<</linkreplace>>
//
<</switch>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/bedroom1.png" "Back" "ExitBedroomScenes">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">With <<= $Dragon.Name >></h1>
<<set $DragonBedroomScene = 0>>
<<if ndef $ChatCounter.Dragon>><<set $ChatCounter.Dragon = 0>><</if>>
<<say $Dragon.Name 'images/characters/portraits/dragonhumanoid.png' 'left' '#235af1ff' '#235af1ff'>>
<<if $ChatCounter.Dragon gte 10 and $Player.Corruption gt 1500 and random(1,4) eq 1>>
(He seems unusually forward tonight…)
<<set $DragonBedroomScene = 2>>
<<else>>
I was preparing for sleep, do you need anything?
<<set $DragonBedroomScene = 1>>
<</if>>
<</say>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/chat.png" "Chat a bit with him" "DragonBedroomChat">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/undo.png" "Back" "ExitBedroomScenes">>
</div>
<</nobr>><<nobr>>
<<include Scene_DrinkFuck>>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/undo.png" "Back" "ExitBedroomScenes">>
<<set $CompanionBedroomStatus = 1>>
<</GoSet>>
</div>
<</nobr>><<if $CentaurBedroomScene eq 1>>
<<AdvancePeriod>>
<</if>>
<<goto GlobalBedroom>><<nobr>>
<h1 class="stats-header">With <<= $Werewolf.Name >> & <<= $Centaur.Name >></h1>
<div class="event-row">
<div class="event-chip">Group scenes will be added later.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/18.png" width="18" height="18">
<div class="nav-item__label">Coming soon</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/undo.png" "Back" "ExitBedroomScenes">>
</div>
<</nobr>><<nobr>>
<<set $CurrentBed = passage()>>
<<set $CurrentPlace = passage()>>
<<switch $CurrentZone>>
<<case "Monbourg">><h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">> <h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">><h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">><h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>><h1 class="stats-header">Bedroom</h1>
<</switch>>
<<set _layers = [
{file: "monbourg.png", show: $CurrentZone == "Monbourg"},
{file: "morya.png", show: $CurrentZone == "Morya"},
{file: "boloyam.png", show: $CurrentZone == "Boloyam"},
{file: "junglebedroom.png",show: $CurrentZone == "Asteb jungle"}
]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/bedroom" "600px">>
<<case "Big">><<showLayeredImage _layers "world/bedroom" "900px">>
<<default>><<showLayeredImage _layers "world/bedroom" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<!-- Grossesse : redirections immédiates -->
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and $Pregnancy.Term gt $Pregnancy.Duration>>
<<goto Birth>>
<</if>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and 3 * $Pregnancy.Term gt $Pregnancy.Duration and $Pregnancy.Term lte $Pregnancy.Duration and def $PregWarning0 and $PregWarning0 eq 0>>
<<goto PregnancyWarning0>>
<</if>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and 1.5 * $Pregnancy.Term gt $Pregnancy.Duration and $Pregnancy.Term lte $Pregnancy.Duration and def $PregWarning and $PregWarning eq 0>>
<<goto PregnancyWarning>>
<</if>>
<!-- Passer le temps (journée) -->
<<if $period gt 0 and $period lt 5>>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "GlobalBedroom">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "GlobalBedroom">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<</if>>
<!-- Dormir la nuit / aube -->
<<if $period eq 5 or $period eq 0>>
<<if $Story.Progression gt 4 and $Player.Arousal gte 80>>
<div class="event-row">
<div class="event-chip">You are too aroused to sleep.</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">Turn in and get a good night’s rest.</div>
<div class="event-action">
<<GoSet "images/common/icons/sleep.png" "Sleep" "GlobalBedroom">>
<<if $period eq 0>><<set $day -= 1>><</if>>
<<NextMorning>>
<</GoSet>>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<</if>>
<!-- Masturbation et compagnons (selon conditions) -->
<<if ndef $CompanionBedroomStatus>><<set $CompanionBedroomStatus = 0>><</if>>
<<if $Story.Progression gt 4 and $Player.Arousal gte 30>>
<<if $period eq 5 and $Player.Arousal lt 80>>
<<if $Story.Progression gt 19 and $PartyNumber gt 1 and $Player.Corruption gt 600 and $CompanionBedroomStatus eq 0>>
<div class="nav-grid">
<<Go "images/common/icons/masturbation.png" "Masturbate" "Masturbate">>
<<Go "images/common/icons/party.png" "Check on your companions" "CompanionBedroom">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late to masturbate.</div>
</div>
<</if>>
<<else>>
<div class="nav-grid">
<<Go "images/common/icons/masturbation.png" "Masturbate" "Masturbate">>
<<if $Story.Progression gt 19 and $PartyNumber gt 1 and $period eq 5 and $Player.Corruption gt 600 and $CompanionBedroomStatus eq 0>>
<<Go "images/common/icons/party.png" "Check on your companions" "CompanionBedroom">>
<</if>>
</div>
<</if>>
<div class="section-sep"></div>
<</if>>
<!-- Quête loup-garou (rappel) -->
<<if $CurrentZone is "Morya" and $Story.Progression eq 15 and $Mission.FullMoon[0] eq false and $period gte 4>>
<div class="event-row">
<div class="event-chip">You have informations for <<= $Werewolf.Name>>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/dialog.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Go talk to him->Mission 15, Full moon]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<</if>>
<!-- Utilitaires chambre -->
<div class="nav-grid">
<<Go "images/common/icons/wardrobe.png" "Wardrobe" "Wardrobe">>
<<Go "images/common/icons/mirror.png" "Mirror" "Mirror">>
</div>
<div class="section-sep"></div>
<!-- Sorties selon ville -->
<div class="nav-grid" style="margin-top:6px">
<<switch $CurrentZone>>
<<case "Monbourg">>
<<Go "images/common/icons/guild1.png" "Guild" "MonbourgGuild">>
<<case "Morya">>
<<Go "images/common/icons/tavern.png" "Tavern" "MoryaTavern">>
<<case "Boloyam">>
<<Go "images/common/icons/tavern.png" "Guild" "BoloyamGuild">>
<<case "Asteb jungle">>
<<Go "images/common/icons/junglehouse.png" "Jungle house" "AstebJungleHouse">>
<<default>>
<<Go "images/common/icons/guild1.png" "Return to Monbourg guild" "MonbourgGuild">>
<</switch>>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Mirror</h1>
<<set $RandomMirror to random(1,3)>>
<<if ndef $OptionPregnancy>>
<<set $OptionPregnancy to "On">>
<<set $Pregnancy = { Race:"", Term:0, Sex:"", Duration:25, Dad:"" }>>
<</if>>
<<set _layers = [
{file:"front.png", show: $RandomMirror == 1 or ($OptionPregnancy == "On" and $Player.Pregnant eq 1)},
{file:"back.png", show: $RandomMirror == 2 and ($OptionPregnancy == "Off" or $Player.Pregnant eq 0) and (3 * $Pregnancy.Term <= $Pregnancy.Duration)},
{file:"sitting.png", show: $RandomMirror == 3 and ($OptionPregnancy == "Off" or $Player.Pregnant eq 0) and (3 * $Pregnancy.Term <= $Pregnancy.Duration)},
{file:"pregnant_1.png", show: ($OptionPregnancy == "On" and $Player.Pregnant eq 1) and (3 * $Pregnancy.Term > $Pregnancy.Duration) and (2 * $Pregnancy.Term <= $Pregnancy.Duration)},
{file:"pregnant_2.png", show: ($OptionPregnancy == "On" and $Player.Pregnant eq 1) and (2 * $Pregnancy.Term > $Pregnancy.Duration) and (1.5 * $Pregnancy.Term <= $Pregnancy.Duration)},
{file:"pregnant_3.png", show: ($OptionPregnancy == "On" and $Player.Pregnant eq 1) and (1.5 * $Pregnancy.Term > $Pregnancy.Duration) and ($Pregnancy.Term <= $Pregnancy.Duration)}
]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "characters/mirror" "600px">>
<<case "Big">><<showLayeredImage _layers "characters/mirror" "900px">>
<<default>><<showLayeredImage _layers "characters/mirror" "300px">>
<</switch>>
</center>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/bedroom1.png" "Back to bedroom" "GlobalBedroom">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">With <<= $Octopog.Name >></h1>
<<set $OctopogBedroomScene = 0>>
<<say $Octopog.Name 'characters/portraits/octopog.png' 'left' '#D02090' '#D02090'>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<if random(1,3) eq 1>>
Hey <<= $Player.Name >>, I miss the sea, do you mind accompanying me to the beach near Monbourg?
<<set $OctopogBedroomScene = 1>>
<<else>>
<<if random(1,3) eq 1>>
Hey <<= $Player.Name >>... I don't want to sleep alone tonight, do you mind staying with me?
<<set $OctopogBedroomScene = 2>>
<<else>>
Hey <<= $Player.Name >>! I was preparing for sleep, do you need anything?
<<set $OctopogBedroomScene = 3>>
<</if>>
<</if>>
<<default>>
<<if random(1,3) eq 1>>
Hey <<= $Player.Name >>... I don't want to sleep alone tonight, do you mind staying with me?
<<set $OctopogBedroomScene = 2>>
<<else>>
Hey <<= $Player.Name >>! I was preparing for sleep, do you need anything?
<<set $OctopogBedroomScene = 3>>
<</if>>
<</switch>>
<</say>>
<div class="section-sep"></div>
<<switch $OctopogBedroomScene>>
<<case 1>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/seaborder1.png" "Go to the sea borders" "OctopogSeaWalk1">>
</div>
<<case 2>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/bedroom1.png" width="18" height="18">
<div class="nav-item__label">Accept to sleep with her (coming soon)</div>
</div>
</div>
<<case 3 4>>
<!-- nothing special -->
<</switch>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/dialog.png" width="18" height="18">
<div class="nav-item__label">Chat a bit with her (coming soon)</div>
</div>
<<if $Player.Arousal gt 90 and $Story.Progression gt 19 and $Player.Corruption gt 600>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/18.png" width="18" height="18">
<div class="nav-item__label">Make a move on her (coming soon)</div>
</div>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/18.png" width="18" height="18">
<div class="nav-item__label">Undress yourself (coming soon)</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/undo.png" "Back" "ExitBedroomScenes">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Monbourg — Sea borders (at night)</h1>
<<if ndef $OctopogDiscussion>>
<<set $OctopogDiscussion to 1>>
<</if>>
<div class="event-row">
<div class="event-chip">
You took the time to walk to the beach with her on your shoulders. It was so peaceful at night, far from the city noises.
</div>
</div>
<<switch $OctopogDiscussion>>
<<case 1>>
You could tell she was already feeling better, but still proceeded to talk to her.
<br><br>
<<SayMC "So, do you have something on your mind lately?">>
<br>
<<say $Octopog.Name 'characters/portraits/octopog.png' 'left' '#D02090' '#D02090'>>
Nothing much, it's just that lately, I don't really know what to do anymore...
<</say>>
<br>
<<SayMC "Did you have any goal before?">>
<br>
<<say $Octopog.Name 'characters/portraits/octopog.png' 'left' '#D02090' '#D02090'>>
I was living happily with my family and friends. I don't know if it was a goal, but it was a life so carefree and far from everything... When the demons came in search for something, we all had to flee in different directions, without having time to prepare. I don't even know if my friends are safe. I would like to find them but they could be anywhere now... I just hoped they didn't get to met humans like the few who killed my parents. Our group was really peaceful and non-violent.
<</say>>
<br>
<<SayMC "Would you want us to look for them if we had the chance?">>
<br>
<<say $Octopog.Name 'characters/portraits/octopog.png' 'left' '#D02090' '#D02090'>>
I fear it might be pointless. But if we were to find traces of them, by all means, yes... In the meanwhile, I can only hope for them to find a place where they could be safe.
<</say>>
<br>
<<SayMC "And what about us building that place one day?">>
<br>
<<say $Octopog.Name 'characters/portraits/octopog.png' 'left' '#D02090' '#D02090'>>
That would be a dream come true...
<</say>>
<br>
You continued to talk with her about that place and even made plan. If you were to find a suitable place one day, with enough people to help, you might really try...
<br><br>
//
<<linkreplace "Hint">>
You can now look for suitable places where you could build that place.
<</linkreplace>>
//
<<set $OctopogDiscussion += 1>>
<<AdvancePeriod>>
<<default>>
You sat down somewhere and talked with her for an hour and an half, before both of you decided to come back to sleep.
<</switch>>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/bedroom1.png" "Back" "ExitBedroomScenes">>
<<set $CompanionBedroomStatus = 1>>
<</GoSet>>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">With <<= $Slime.Name >></h1>
<div class="event-row">
<div class="event-chip">She jiggles happily but seems sleepy tonight.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/dialog.png" width="18" height="18">
<div class="nav-item__label">Chat (coming soon)</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/undo.png" "Back" "ExitBedroomScenes">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Wardrobe</h1>
<<if def $PregWarning0 and $PregWarning0 != 0>>
<h4>Your belly has gotten bigger and you can no longer wear armor.</h4>
<<elseif $Armor.Equiped == false>>
<h4>You are in your casual clothes.</h4>
<<else>>
<h4>You are wearing your <<print $Armor.Name>>.</h4>
<</if>>
<table class="rpg-table">
<tr>
<th>Clothes</th><th>Attack</th><th>Defense</th><th>Agility</th><th>Magic</th><th><center>Illustration</center></th>
</tr>
<tr>
<th>
<span class="rpg-link"><<link "Casual clothes">><<UnequipArmor>><<goto Wardrobe>><</link>></span>
</th>
<td><center>0</center></td><td><center>0</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_casual.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<<if def $Inventory.SexyArmor and $Inventory.SexyArmor.Quantity gt 0>>
<<if def $PregWarning0 and $PregWarning0 != 0>>
<tr>
<th>Sexy armor</th>
<td><center>0</center></td><td><center>1</center></td><td><center>1</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_armor_sexy.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<<else>>
<tr>
<th><span class="rpg-link"><<link "Sexy armor">><<EquipArmor $SexyArmor>><<goto Wardrobe>><</link>></span></th>
<td><center>0</center></td><td><center>1</center></td><td><center>1</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_armor_sexy.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
<</if>>
<<if def $Inventory.LeatherArmor and $Inventory.LeatherArmor.Quantity gt 0>>
<<if def $PregWarning0 and $PregWarning0 != 0>>
<tr>
<th>Leather armor</th>
<td><center>0</center></td><td><center>2</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_armor_leather.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<<else>>
<tr>
<th><span class="rpg-link"><<link "Leather armor">><<EquipArmor $LeatherArmor>><<goto Wardrobe>><</link>></span></th>
<td><center>0</center></td><td><center>2</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_armor_leather.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
<</if>>
<<if def $Inventory.AdventurerArmor and $Inventory.AdventurerArmor.Quantity gt 0>>
<<if def $PregWarning0 and $PregWarning0 != 0>>
<tr>
<th>Adventurer armor</th>
<td><center>0</center></td><td><center>3</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_armor_adventurer.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<<else>>
<tr>
<th><span class="rpg-link"><<link "Adventurer armor">><<EquipArmor $AdventurerArmor>><<goto Wardrobe>><</link>></span></th>
<td><center>0</center></td><td><center>3</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_armor_adventurer.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
<</if>>
<<if def $Inventory.RunicArmor and $Inventory.RunicArmor.Quantity gt 0>>
<<if def $PregWarning0 and $PregWarning0 != 0>>
<tr>
<th>Runic armor</th>
<td><center>0</center></td><td><center>5</center></td><td><center>2</center></td><td><center>4</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_armor_runic.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<<else>>
<tr>
<th><span class="rpg-link"><<link "Runic armor">><<EquipArmor $RunicArmor>><<goto Wardrobe>><</link>></span></th>
<td><center>0</center></td><td><center>5</center></td><td><center>2</center></td><td><center>4</center></td>
<td><center>
<<set _layers = [ {file:"Clothes/layer_armor_runic.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
<</if>>
</table>
<hr>
<<if $Weapon.Equiped == false>>
<h4>You are not using weapons.</h4>
<<else>>
<h4>You are using your <<print $Weapon.Name>>.</h4>
<</if>>
<table class="rpg-table">
<tr>
<th>Weapon</th><th>Attack</th><th>Defense</th><th>Agility</th><th>Magic</th><th><center>Illustration</center></th>
</tr>
<tr>
<th><span class="rpg-link"><<link "Hands">><<UnequipWeapon>><<goto Wardrobe>><</link>></span></th>
<td><center>0</center></td><td><center>0</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Weapons/layer_weapon_none.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<<if def $Inventory.WoodenSword and $Inventory.WoodenSword.Quantity gt 0>>
<tr>
<th><span class="rpg-link"><<link "Wooden Sword">><<EquipWeapon $WoodenSword>><<goto Wardrobe>><</link>></span></th>
<td><center>1</center></td><td><center>0</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Weapons/layer_weapon_woodensword.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
<<if def $Inventory.RustySword and $Inventory.RustySword.Quantity gt 0>>
<tr>
<th><span class="rpg-link"><<link "Rusty Sword">><<EquipWeapon $RustySword>><<goto Wardrobe>><</link>></span></th>
<td><center>2</center></td><td><center>0</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Weapons/layer_weapon_rustysword.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
<<if def $Inventory.IronSword and $Inventory.IronSword.Quantity gt 0>>
<tr>
<th><span class="rpg-link"><<link "Iron Sword">><<EquipWeapon $IronSword>><<goto Wardrobe>><</link>></span></th>
<td><center>3</center></td><td><center>1</center></td><td><center>0</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Weapons/layer_weapon_ironsword.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
<<if def $Inventory.LongSword and $Inventory.LongSword.Quantity gt 0>>
<tr>
<th><span class="rpg-link"><<link "Long Sword">><<EquipWeapon $LongSword>><<goto Wardrobe>><</link>></span></th>
<td><center>8</center></td><td><center>0</center></td><td><center>-2</center></td><td><center>0</center></td>
<td><center>
<<set _layers = [ {file:"Weapons/layer_weapon_longsword.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
<<if def $Inventory.WoodenStaff and $Inventory.WoodenStaff.Quantity gt 0>>
<tr>
<th><span class="rpg-link"><<link "Wooden Staff">><<EquipWeapon $WoodenStaff>><<goto Wardrobe>><</link>></span></th>
<td><center>1</center></td><td><center>0</center></td><td><center>0</center></td><td><center>4</center></td>
<td><center>
<<set _layers = [ {file:"Weapons/layer_weapon_woodenstaff.png"} ]>>
<<switch $IllustrationStyle>>
<<case "v1">><<showLayeredImage _layers "sidebar" "55px" "119px" "position: relative; padding: 5px;">>
<<default>><<showLayeredImage _layers "sidebar" "119px" "112px" "position: relative; padding: 5px;">>
<</switch>>
</center></td>
</tr>
<</if>>
</table>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/bedroom1.png" "Back to bedroom" "GlobalBedroom">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">With <<= $Werewolf.Name >></h1>
<<set $WerewolfBedroomScene = 0>>
<<say $Werewolf.Name 'characters/portraits/werewolf.png' 'left' '#235af1ff' '#235af1ff'>>
<<switch $CurrentZone>>
<<case "Morya">>
<<if random(1,2) eq 1>>
Hey! I wasn't expecting you tonight. Are you up for some beers downstairs?
<<set $WerewolfBedroomScene = 1>>
<<else>>
I was preparing to sleep, do you need anything?
<<set $WerewolfBedroomScene = 2>>
<</if>>
<<case "Monbourg">>
<<if random(1,4) eq 1>>
I wanted to take a stroll in the forest, want to come with me?
<<set $WerewolfBedroomScene = 3>>
<<else>>
I was preparing to sleep, do you need anything?
<<set $WerewolfBedroomScene = 4>>
<</if>>
<<default>>
I was preparing to sleep, do you need anything?
<<set $WerewolfBedroomScene = 5>>
<</switch>>
<</say>>
<div class="section-sep"></div>
<<switch $WerewolfBedroomScene>>
<<case 1>>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/beer.png" "Go drink with him" "BedroomDrink">>
<<set $DrinkPartner = $Werewolf.Name>>
<</GoSet>>
</div>
<<case 3>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/forest1.png" width="18" height="18">
<div class="nav-item__label">Go to the forest with him (coming soon)</div>
</div>
</div>
<<case 2 4 5>>
<!-- no special action -->
<</switch>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/dialog.png" width="18" height="18">
<div class="nav-item__label">Chat a bit with him (coming soon)</div>
</div>
<<if $Player.Arousal gt 90 and $Story.Progression gt 19 and $Player.Corruption gt 600>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/18.png" width="18" height="18">
<div class="nav-item__label">Make a move on him (coming soon)</div>
</div>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/18.png" width="18" height="18">
<div class="nav-item__label">Undress yourself (coming soon)</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/bedroom1.png" "Back" "ExitBedroomScenes">>
</div>
<</nobr>><<nobr>>
<<set $CurrentBed to passage()>>
<h1 class="stats-header">Camping</h1>
<<set _layers = [ {file: "camping.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/camping" "600px">>
<<case "Big">><<showLayeredImage _layers "world/camping" "900px">>
<<default>><<showLayeredImage _layers "world/camping" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<!-- Grossesse : redirections immédiates -->
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and $Pregnancy.Term gt $Pregnancy.Duration>>
<<goto Birth>>
<</if>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1 and 1.5 * $Pregnancy.Term gt $Pregnancy.Duration and $Pregnancy.Term lte $Pregnancy.Duration and def $PregWarning and $PregWarning eq 0>>
<<goto PregnancyWarning>>
<</if>>
<!-- Actions nocturnes contextuelles -->
<<if $Story.Progression gt 10 and $period eq 5 and $Player.Arousal gte 80>>
<div class="event-row">
<div class="event-chip">You feel too aroused to sleep.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/masturbation.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Masturbate->Masturbate]]</div>
</div>
</div>
</div>
<<elseif $period eq 5 or $period eq 0>>
<<if def $SlimeRaid and $SlimeRaid eq 1 and ($CurrentZone is "Plains of Monbourg" or $CurrentZone is "Sea of Monbourg" or $CurrentZone is "Forest of Monbourg")>>
<div class="event-row">
<div class="event-chip">Rest and recover until morning.</div>
<div class="event-action">
<<Go "images/common/icons/sleep.png" "Sleep" "SlimeRaidCamping">>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">Rest and recover until morning.</div>
<div class="event-action">
<<GoSet "images/common/icons/sleep.png" "Sleep" "Camping">>
/* Scènes spéciales au moment de dormir */
<<if $Story.Progression eq 20 and $Player.Corruption gt 1200 and def $Story.Slime and $Story.Slime and random(1,10) eq 1>>
<<goto CampingSlimeUnbirthSleep>>
<<else>>
<<NextMorning>>
<<goto Camping>>
<</if>>
<</GoSet>>
</div>
</div>
<</if>>
<<if $Story.Progression gt 10 and $Player.Arousal gt 30 and $period eq 5>>
<div class="event-row">
<div class="event-chip">You feel a little bit aroused.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/masturbation.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Give in your urges->Masturbate]]</div>
</div>
</div>
</div>
<</if>>
<</if>>
<<if $Story.Centaur eq true and $Story.Progression gt 11 and $period eq 5 and random(1,5) eq 1>>
<div class="event-row">
<div class="event-chip">
You spot <<= $Centaur.Name >> looking for you.
</div>
<div class="event-action">
<<Go "images/common/icons/dialog.png" "See what he wants" "CentaurCampingScenes">>
</div>
</div>
<</if>>
<<if $Story.Werewolf eq true and $Story.Progression gt 15 and $period eq 5 and random(1,5) eq 1>>
<div class="event-row">
<div class="event-chip">
<<= $Werewolf.Name >> prowls nearby in werewolf form… and he looks eager.
</div>
<div class="event-action">
<<Go "images/common/icons/dialog.png" "Go talk to him" "WerewolfCampingScenes">>
</div>
</div>
<</if>>
<<if $Story.Dragon eq true and $Story.Progression gt 18 and $period eq 5 and random(1,2) eq 1 and $Player.Arousal gt 70>>
<div class="event-row">
<div class="event-chip">You notice <<= $Dragon.Name >> watching you.</div>
<div class="event-action">
<<Go "images/common/icons/dialog.png" "Approach him" "DragonCampingScenes">>
</div>
</div>
<</if>>
<<if $Story.Octopog eq true and $period eq 5 and $Player.Arousal gt 70 and random(1,3) eq 1 and $Player.Corruption gt 900>>
<div class="event-row">
<div class="event-chip">
<<= $Octopog.Name >> lurks close. Maybe she’s up for some “girl time”…
</div>
<div class="event-action">
<<Go "images/common/icons/dialog.png" "Go check" "OctopogCampingScenes">>
</div>
</div>
<</if>>
<!-- Scène duo spéciale -->
<<if $Story.Progression eq 20 and $Player.Corruption gt 1200 and $Story.Werewolf and $Story.Centaur and random(1,10) eq 1>>
<<goto CampingCentaurWerewolfFuck>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/campingset.png" "Go back" "EndCamping">>
</div>
<</nobr>><<nobr>>
While changing behind the tent, you were approached by <<print $Centaur.Name>> and <<print $Werewolf.Name>>, who was in werewolf form. They surprised you by grabbing and kissing you, leaving you feeling both shocked and aroused. Their touch and fondling overwhelmed you, prompting you to take control by grabbing and stroking their penis.
<br><br>
<<if $day % 4 eq 0>>
<<include Scene_Camping_CentaurWerewolf_1>>
<<set $CentaurWerewolf1 to true>>
<<set $Player.Pussy += 30>>
<<set $Player.Ass += 20>>
<<set $Player.Arousal to 0>>
<<elseif $day % 4 eq 1>>
<<include Scene_Camping_CentaurWerewolf_2>>
<<set $CentaurWerewolf2 to true>>
<<set $Player.Pussy += 30>>
<<set $Player.Ass += 20>>
<<set $Player.Arousal to 0>>
<<elseif $day % 4 eq 2>>
<<if $Player.Pussy lt 400>>
<<include Scene_Camping_CentaurWerewolf_3b>>
<<set $CentaurWerewolf4>>
<<elseif $Player.Pussy lt 500>>
<<if $Centaur.Penis is "Small">>
<<include Scene_Camping_CentaurWerewolf_3a>>
<<set $CentaurWerewolf3>>
<<else>>
<<include Scene_Camping_CentaurWerewolf_3b>>
<<set $CentaurWerewolf4>>
<</if>>
<<elseif $Player.Pussy lt 800>>
<<if $Centaur.Penis != "Big">>
<<include Scene_Camping_CentaurWerewolf_3a>>
<<set $CentaurWerewolf3>>
<<else>>
<<include Scene_Camping_CentaurWerewolf_3b>>
<<set $CentaurWerewolf4>>
<</if>>
<<else>>
<<include Scene_Camping_CentaurWerewolf_3a>>
<<set $CentaurWerewolf3>>
<</if>>
<<set $Player.Pussy += 30>>
<<set $Player.Arousal to 0>>
<<elseif $day % 4 eq 3>>
<<switch $Werewolf.Penis>>
<<case "Small">>
<<include Scene_Camping_CentaurWerewolf_4a>>
<<set $CentaurWerewolf5 to true>>
<<case "Average">>
<<include Scene_Camping_CentaurWerewolf_4b>>
<<set $CentaurWerewolf6 to true>>
<<case "Big">>
<<include Scene_Camping_CentaurWerewolf_4c>>
<<set $CentaurWerewolf7 to true>>
<</switch>>
<<set $Player.Pussy += 30>>
<<set $Player.Arousal to 0>>
<</if>>
<br><br>
<<set $Player.Corruption += 50>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/campingset.png" "Continue" "CampingSleep">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sleep</h1>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/sleep.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<link "Sleep">>
<<NextMorning>>
<<goto $CurrentPlace>>
<</link>>
</div>
</div>
</div>
<</nobr>><<nobr>>
<<include Scene_BlowCentaur>>
<br><br>
<<set $Player.Corruption += 15>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_CentaurFingerAss>>
<br><br>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_FingerPussy>>
<br><br>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_CentaurFuckAss>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_CentaurFuckPussy>>
<br><br>
<<if $Mission.Orphanage[1] eq true>>
[[Continue->CampingImpregnation1][$ImpregnationCompanion = "Centaur"]]
<<else>>
[[Continue->CampingSleep]]
<</if>>
<</nobr>><<nobr>>
<<include Scene_CentaurLick>>
<br><br>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
<<set $CentaurGetLicking1 true>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_DeepthroatCentaur>>
<br><br>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_JerkCentaur>>
<br><br>
<<set $CentaurMasturbation1 to true>>
<<set $Player.Corruption += 10>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_LickCentaur>>
<br><br>
<<set $Player.Corruption += 10>>
<<set $CentaurLicking1 to true>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_RubCentaur>>
<br><br>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
<<set $CentaurRubbing1 to true>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<h1 class="stats-header">With <<= $Centaur.Name >></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/18.png" "Lick your pussy" "CentaurLick">>
<<Go "images/common/icons/18.png" "Finger your pussy" "CentaurFingerPussy">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/18.png" "Finger your ass" "CentaurFingerAss">>
<<if $Story.Progression gt 18>>
<<Go "images/common/icons/18.png" "Fuck your pussy" "CentaurFuckPussy">>
<</if>>
<<Go "images/common/icons/18.png" "Jerk him" "JerkCentaur">>
<<Go "images/common/icons/18.png" "Rub against him" "RubCentaur">>
<<Go "images/common/icons/18.png" "Lick his horse cock" "LickCentaur">>
<<if $Story.Progression gt 18>>
<<Go "images/common/icons/18.png" "Blow him" "BlowCentaur">>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/campingset.png" "You might prefer to sleep" "Camping">>
</div>
<</nobr>><<nobr>>
<<set $Player.Corruption += 6>>
<<if def $ChatCounter.Dragon and $ChatCounter.Dragon gte 10>>
<<ReduceArousal 30>>
<<include Scene_BlowDragon2>>
<<set $DragonBlowjob2 to true>>
<<else>>
<<AugmentArousal 25>>
<<include Scene_BlowDragon1>>
<<set $DragonBlowjob1 to true>>
<</if>>
<br><br>
<<if def $ChatCounter.Dragon and $ChatCounter.Dragon eq 8>>
Your body was now craving for more. Desire was still building up in your belly, leaving you with a choice to try to take things further.
<br><br>
@@#choice1;
<li>
<<link "Try to take things furtger">>
<<replace "#choice1">>
<<set $ChatCounter.Dragon += 1>>
Since you decided to take things furtger, you began to move on him. He quickly understood what were your thoughts. His body reacted immediatly as his penis became harder, but he surprised you by grabbing you and saying that the both of you should not take things further. Taken aback, you asked him why, to which he answered that unlike human males releasing seeds whenever they finish, dragons release one dragon egg. And its size, more or less comparable to an ostrich egg, would be too much for you.
<br><br>
As a result, things stopped there. Nonetheless, you thought that if you were to succeed in taking an egg of a similar size... maybe he would reconsider.
<br><br>
[[Continue->CampingSleep]]
<</replace>>
<</link>>
</li>
<li>
<<link "Stop here">>
<<replace "#choice1">>
Nonetheless, you decided it would not be a good idea to spice things up, and you stopped there.
<br><br>
[[Continue->CampingSleep]]
<</replace>>
<</link>>
</li>
@@
<<else>>
[[Continue->CampingSleep]]
<</if>>
<</nobr>><<nobr>>
<<set $Player.Corruption += 80>>
<<ReduceArousal 100>>
<<set $Player.Pussy += 50>>
<<include Scene_FuckDragonForm>>
<<set $DragonFormPussy1 to true>>
<br><br>
<<ReduceArousal 100>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<set $Player.Corruption += 10>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 5>>
<<include Scene_FuckDragonHumanoid>>
<<set $DragonHumanoidPussy1 to true>>
<br><br>
<<ReduceArousal 100>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<set $Player.Corruption += 4>>
<<include Scene_RubDragon>>
<br><br>
<<if def $ChatCounter.Dragon and $ChatCounter.Dragon gte 10>>
<<include Scene_RubDragon2>>
<<set $DragonRubbing2 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_RubDragon1>>
<<set $DragonRubbing1 to true>>
<<AugmentArousal 25>>
<</if>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<h1 class="stats-header">With <<= $Dragon.Name >></h1>
<<if def $ChatCounter.Dragon>>
<<if $ChatCounter.Dragon gte 8>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/18.png" "Rub his shaft" "RubDragon">>
<<Go "images/common/icons/18.png" "Blow him" "BlowDragon">>
</div>
<</if>>
<<if $ChatCounter.Dragon gte 10>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/18.png" "Fuck (humanoid form)" "FuckDragonHumanoid">>
<<Go "images/common/icons/18.png" "Let him destroy your pussy" "FuckDragonForm">>
</div>
<<else>>
<div class="event-row" style="margin-top:8px">
<div class="event-chip">
To unlock more scenes, have a deeper conversation with him in your bedroom.
</div>
</div>
<</if>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/campingset.png" "You might prefer to sleep" "Camping">>
</div>
<</nobr>><<nobr>>
<<if ndef $OctopogSexCrazyCounter>>
<<set $OctopogSexCrazyCounter to 0>>
<</if>>
<<include Scene_OctopogCrazy>>
<br><br>
[[Continue->CampingSleep][$OctopogSexCounter += 1, $OctopogSexCrazyCounter += 1, $Player.Corruption += 120, $Player.Pussy += 80, $Player.Arousal = 0]]
<</nobr>><<nobr>>
<<include Scene_OctopogDom>>
<br><br>
[[Continue->CampingSleep][$OctopogSexCounter += 1, $Player.Corruption += 50, $Player.Arousal = 0]]
<</nobr>><<nobr>>
<<if ndef $OctopogSexCounter>>
<<set $OctopogSexCounter to 0>>
<</if>>
<<include Scene_OctopogFullPenetration>>
<</nobr>><<nobr>>
<<include Scene_OctopogMoreTentacles>>
<br><br>
[[Continue->CampingSleep][$OctopogSexCounter += 1, $Player.Corruption += 75, $Player.Arousal = 0]]
<</nobr>><<nobr>>
<h1 class="stats-header">With <<= $Octopog.Name >></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/18.png" "Let her make a move on you" "OctopogFullPenetration">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/campingset.png" "You might prefer to sleep" "Camping">>
</div>
<</nobr>><<nobr>>
<<include Scene_UnbirthSlimeSleep>>
<<set $SlimeUnbirthPussy1 to true>>
<br><br>
[[Continue->CampingSleep]]
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 20>>
<</nobr>><<nobr>>
<<include Scene_BlowWerewolf>>
<br><br>
Sensing him twitching more and more, you pondered whether to [[push further by taking him into your throat->DeepthroatWerewolf]], or to [[let him release his essence in your waiting mouth->BlowWerewolfEnd]].
<</nobr>><<nobr>>
<<include Scene_BlowWerewolfEnd>>
<<set $WerewolfBlowjob1 to true>>
<br><br>
<<set $Player.Corruption += 5>>
[[Continue->CampingSleep]]
<</nobr>><<nobr>>
<<include Scene_CampingMoveOnWerewolf>>
<</nobr>><<nobr>>
<<include Scene_DeepthroatWerewolf>>
<<set $WerewolfDeepthroat1 to true>>
<br><br>
<<set $Player.Corruption += 5>>
[[Continue->CampingSleep]]
<</nobr>>To do
[[Continue->CampingSleep]]To do
[[Continue->CampingSleep]]To do
[[Continue->CampingSleep]]To do
[[Continue->CampingSleep]]To do
[[Continue->CampingSleep]]<<nobr>>
<<include Scene_WerewolfFuckPussy>>
<br><br>
<<set $Player.Corruption += 80>>
<<if $Mission.Orphanage[1] eq true>>
[[Continue->CampingImpregnation1][$ImpregnationCompanion = "Werewolf"]]
<<else>>
[[Continue->CampingSleep]]
<</if>>
<</nobr>>To do
[[Continue->CampingSleep]]<<nobr>>
<h1 class="stats-header">With <<= $Werewolf.Name >></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/18.png" "Make a move on him" "CampingMoveOnWerewolf">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/campingset.png" "You might prefer to sleep" "Camping">>
</div>
<</nobr>><<nobr>>
<<set $Player.Corruption += $DrinkTime>>
<<switch $DrinkTime>>
<<case 0>>
You and <<print $DrinkPartner>> each grabbed a beer. While it wasn't the most amazing drink you've ever had, you savored the moment and started feeling a bit tipsy.
<<case 1>>
You and <<print $DrinkPartner>> decided to order another round. The alcohol began to take effect, making your head spin a bit.
<br>
You got a little bit more corrupt.
<<case 2>>
For a third drink, you and <<print $DrinkPartner>> both requested more. You found yourself laughing loudly at his jokes, even the not-so-great ones that you found even more amusing.
<br>
You got a little bit more corrupt.
<<case 3>>
After the fourth drink, you and <<print $DrinkPartner>> started playing truth or dare. The questions slowly shifted towards intimate topics, sparking a bit of excitement.
<br>
You got a little bit more corrupt.
<<if $Player.Arousal lt 100>>
<<set $Player.Arousal += 1>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<<case 4>>
By the time you reached the fifth drink, your senses were dulled. <<print $DrinkPartner>> was also quite intoxicated. While drinking more seemed risky, you were truly enjoying your time together. The conversation turned to more provocative subjects, reigniting that sense of arousal.
<br>
You got a more corrupt.
<<if $Player.Arousal lt 99>>
<<set $Player.Arousal += 2>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<<case 5>>
You and <<print $DrinkPartner>> found yourselves getting touchy-feely, too lost in the moment to notice you were in a public setting. Unfortunately, in your current state, there wasn't much more you could do.
<br>
You got a more corrupt.
<<if $Player.Arousal lt 96>>
<<set $Player.Arousal += 5>>
<<else>>
<<set $Player.Arousal to 100>>
<<goto DrinkFuck>>
<</if>>
<</switch>>
<br><br>
<<if $DrinkTime lt 5>>
<<set $DrinkTime += 1>>
<</if>>
<<set _canMore = ($Player.Money gte 10 and $DrinkTime lt 5)>>
<<if _canMore>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt <<if not _canMore>>is-disabled<</if>>">
<img class="nav-item__icon" src="images/common/icons/beer.png" width="18" height="18">
<div class="nav-item__label">
<<link "Order beer ($7)">>
<<Pay 7>>
<<goto DrinkBeer>>
<</link>>
</div>
</div>
<div class="nav-item nav-item--alt <<if not _canMore>>is-disabled<</if>>">
<img class="nav-item__icon" src="images/common/icons/wine.png" width="18" height="18">
<div class="nav-item__label">
<<link "Order wine ($7)">>
<<Pay 7>>
<<goto DrinkWine>>
<</link>>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/bedroom1.png" "Call it a night" "ExitBedroomScenes">>
<<set $CompanionBedroomStatus = 1>>
<</GoSet>>
</div>
<</nobr>><<nobr>>
<<set $Player.Corruption += $DrinkTime>>
<<switch $DrinkTime>>
<<case 0>>
You ordered wine while <<print $DrinkPartner>> grabbed a beer. While it wasn't the most amazing drink you've ever had, you savored the moment and started feeling a bit tipsy.
<<case 1>>
You and <<print $DrinkPartner>> decided to order another round. The alcohol began to take effect, making your head spin a bit.<br>You got a little bit more corrupt.
<<case 2>>
For a third drink, you and <<print $DrinkPartner>> both requested more. You found yourself laughing loudly at his jokes, even the not-so-great ones that you found even more amusing.<br>You got a little bit more corrupt.
<<case 3>>
After the fourth drink, you and <<print $DrinkPartner>> started playing truth or dare. The questions slowly shifted towards intimate topics, sparking a bit of excitement.
<br>
You got a little bit more corrupt.
<<if $Player.Arousal lt 100>>
<<set $Player.Arousal += 1>>
<<else>>
<<set $Player.Arousal = 100>>
<<goto DrinkFuck>>
<</if>>
<<case 4>>
By the time you reached the fifth drink, your senses were dulled. <<print $DrinkPartner>> was also quite intoxicated. While drinking more seemed risky, you were truly enjoying your time together. The conversation turned to more provocative subjects, reigniting that sense of arousal.
<br>
You got more corrupt.
<<if $Player.Arousal lt 99>>
<<set $Player.Arousal += 2>>
<<else>>
<<set $Player.Arousal = 100>>
<<goto DrinkFuck>>
<</if>>
<<case 5>>
You and <<print $DrinkPartner>> found yourselves getting touchy-feely, too lost in the moment to notice you were in a public setting. Unfortunately, in your current state, there wasn't much more you could do.
<br>
You got more corrupt.
<<if $Player.Arousal lt 96>>
<<set $Player.Arousal += 5>>
<<else>>
<<set $Player.Arousal = 100>>
<<goto DrinkFuck>>
<</if>>
<</switch>>
<br><br>
<<if $DrinkTime lt 5>>
<<set $DrinkTime += 1>>
<</if>>
<<set _canMore = ($Player.Money gte 10 and $DrinkTime lt 5)>>
<<if _canMore>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt <<if not _canMore>>is-disabled<</if>>">
<img class="nav-item__icon" src="images/common/icons/beer.png" width="18" height="18">
<div class="nav-item__label">
<<link "Order beer ($7)">>
<<Pay 7>>
<<goto DrinkBeer>>
<</link>>
</div>
</div>
<div class="nav-item nav-item--alt <<if not _canMore>>is-disabled<</if>>">
<img class="nav-item__icon" src="images/common/icons/wine.png" width="18" height="18">
<div class="nav-item__label">
<<link "Order wine ($7)">>
<<Pay 7>>
<<goto DrinkWine>>
<</link>>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/bedroom1.png" "Call it a night" "ExitBedroomScenes">>
<<set $CompanionBedroomStatus = 1>>
<</GoSet>>
</div>
<</nobr>><<goto $CurrentPlace>><<goto $CurrentPlace>><<goto $CurrentPlace>><<goto $CurrentPlace>><<goto $CurrentPlace>><<goto $CurrentPlace>><<nobr>>
<<set _layers = [
{file: "horseman.png", show: $RandomMonster == "Horseman"},
{file: "cave_minotaur.png", show: $RandomMonster == "Cave minotaur"},
{file: "cave_minotaur.png", show: $RandomMonster == "Minotaur"},
{file: "bat.png", show: $RandomMonster == "Bat"},
{file: "spider.png", show: $RandomMonster == "Spider"},
{file: "earthelemental.png", show: $RandomMonster == "EarthElemental" or $RandomMonster == "Earth Elemental"},
{file: "waterelemental.png", show: $RandomMonster == "WaterElemental" or $RandomMonster == "Water Elemental"},
{file: "fireelemental.png", show: $RandomMonster == "FireElemental" or $RandomMonster == "Fire Elemental"},
{file: "thunderelemental.png", show: $RandomMonster == "ThunderElemental" or $RandomMonster == "Thunder Elemental"},
{file: "hogoblin.png", show: $RandomMonster == "Hogoblin"},
{file: "ogre.png", show: $RandomMonster == "Ogre"},
{file: "orc.png", show: $RandomMonster == "Orc"},
{file: "crab.png", show: $RandomMonster == "Crab"},
{file: "fish.png", show: $RandomMonster == "Demonic fish" or $RandomMonster == "Fish"},
{file: "mermaid.png", show: $RandomMonster == "Mermaid"},
{file: "octopog.png", show: $RandomMonster == "Octopog"},
{file: "slime.png", show: $RandomMonster == "Slime"},
{file: "layer_slime_penis.png", show: $RandomMonster == "Slime" and $Monster.Arousal >= 70},
{file: "bandit.png", show: $RandomMonster == "Bandit"},
{file: "bandit4.png", show: $RandomMonster == "4 farm bandits"},
{file: "bandit3.png", show: $RandomMonster == "3 farm bandits"},
{file: "bandit2.png", show: $RandomMonster == "2 farm bandits"},
{file: "goblin.png", show: $RandomMonster == "Goblin"},
{file: "horse.png", show: $RandomMonster == "Horse"},
{file: "layer_horse_penis.png", show: $RandomMonster == "Horse" and $Monster.Arousal >= 70},
{file: "wolf.png", show: $RandomMonster == "Wolf"},
{file: "rabbit.png", show: $RandomMonster == "Rabbit"},
{file: "layer_rabbit_penis.png", show: $RandomMonster == "Rabbit" and $Monster.Arousal >= 70},
{file: "anaconda.png", show: $RandomMonster == "Anaconda"},
{file: "wyvern.png", show: $RandomMonster == "Wyvern"},
{file: "giantoctopog.png", show: $RandomMonster == "Giant octopog"},
{file: "hypnoster.png", show: $RandomMonster == "Hypnoster"},
{file: "livingtoy.png", show: $RandomMonster == "Living toy"},
{file: "mimic.png", show: $RandomMonster == "Mimic"},
{file: "kozroth.png", show: $RandomMonster == "Kozroth" or $RandomMonster == "unknown demon"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "monsters" "600px">>
<<case "Big">>
<<showLayeredImage _layers "monsters" "900px">>
<<default>>
<<showLayeredImage _layers "monsters" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<set $Monsters = [ "3 farm bandits" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $Farm1QuestFight to 1>>
<<set $Monster =
{
Name: "$RandomMonster",
MaxLP: 100,
CurrentLP: random(60, 100),
Attack: 36,
Agility: 5,
Defense: 12,
Magic: 0,
Experience: 25,
Money: random(7,30)
}
>>
<</nobr>>
You have been attacked by <<print $Monster.Name>>.
@@#MonsterLP;<<MonsterLP>>@@
<<nobr>><<if $Player.Arousal gte 90>>
You are currently too aroused! Your attack damage is reduced.
<</if>>
<</nobr>>
<<nobr>>
@@#links;
<<link "Attack">>
<<Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</nobr>>
<<nobr>>
<<for _key, _value range $UseSpell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<link "Fireball">>
<<Spell Fireball>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<link "Thunder">>
<<Spell Thunder>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Ventus">>
<<if _value>>
<<link "Ventus">>
<<Spell Ventus>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
<<if $Story.Octopog eq true>>
\<<replace "#OctopogLP">><<OctopogLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Heal">>
<<if _value>>
<<link "Heal yourself">>
<<Heal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<link "Party heal">>
<<PartyHeal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<link "Curse of attack">>
<<Curse Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<link "Curse of defense">>
<<Curse Defense>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<</switch>>
<</for>>
<</nobr>>
<<nobr>>
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Small health potion">>
<<linkreplace "Take a small health potion">>
You took a small health potion and got 25% of your life points back.
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 75>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 25>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<<case "Medium health potion">>
<<linkreplace "Take a medium health potion">>
You took a medium health potion and got 50% of your life points back.
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 50>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 50>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<</switch>>
<</if>>
<</for>>
<</nobr>><<nobr>>
<<set $Monsters = [ "2 farm bandits" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $Farm2QuestFight to 1>>
<<set $Monster =
{
Name: "$RandomMonster",
MaxLP: 100,
CurrentLP: random(60, 100),
Attack: 30,
Agility: 5,
Defense: 9,
Magic: 0,
Experience: 16,
Money: random(5,22)
}
>>
<</nobr>>
You have been attacked by <<print $Monster.Name>>.
@@#MonsterLP;<<MonsterLP>>@@
<<nobr>><<if $Player.Arousal gte 90>>
You are currently too aroused! Your attack damage is reduced.
<</if>>
<</nobr>>
<<nobr>>
@@#links;
<<link "Attack">>
<<Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</nobr>>
<<nobr>>
<<for _key, _value range $UseSpell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<link "Fireball">>
<<Spell Fireball>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<link "Thunder">>
<<Spell Thunder>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Heal">>
<<if _value>>
<<link "Heal yourself">>
<<Heal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<link "Party heal">>
<<PartyHeal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<link "Curse of attack">>
<<Curse Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<link "Curse of defense">>
<<Curse Defense>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<</switch>>
<</for>>
<</nobr>>
<<nobr>>
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Small health potion">>
<<linkreplace "Take a small health potion">>
You took a small health potion and got 25% of your life points back.
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 75>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 25>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<<case "Medium health potion">>
<<linkreplace "Take a medium health potion">>
You took a medium health potion and got 50% of your life points back.
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 50>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 50>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<</switch>>
<</if>>
<</for>>
<</nobr>><<nobr>>
<<set $Monsters = [ "4 farm bandits" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $Farm3QuestFight to 1>>
<<set $Monster =
{
Name: "$RandomMonster",
MaxLP: 100,
CurrentLP: random(40, 80),
Attack: 44,
Agility: 6,
Defense: 15,
Magic: 0,
Experience: 30,
Money: random(20,50)
}
>>
<</nobr>>
You have been attacked by <<print $Monster.Name>>.
@@#MonsterLP;<<MonsterLP>>@@
<<nobr>><<if $Player.Arousal gte 90>>
You are currently too aroused! Your attack damage is reduced.
<</if>>
<</nobr>>
<<nobr>>
@@#links;
<<link "Attack">>
<<Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</nobr>>
<<nobr>>
<<for _key, _value range $UseSpell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<link "Fireball">>
<<Spell Fireball>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<link "Thunder">>
<<Spell Thunder>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "Heal">>
<<if _value>>
<<link "Heal yourself">>
<<Heal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<link "Party heal">>
<<PartyHeal>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<link "Curse of attack">>
<<Curse Attack>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<link "Curse of defense">>
<<Curse Defense>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<<if $Story.Centaur eq true>>
\<<replace "#CentaurLP">><<CentaurLP>><</replace>>
<</if>>
<<if $Story.Werewolf eq true>>
\<<replace "#WerewolfLP">><<WerewolfLP>><</replace>>
<</if>>
\<<replace "#MonsterLP">><<MonsterLP>><</replace>>
<</link>>
<</if>>
<</switch>>
<</for>>
<</nobr>>
<<nobr>>
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Small health potion">>
<<linkreplace "Take a small health potion">>
You took a small health potion and got 25% of your life points back.
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 75>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 25>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<<case "Medium health potion">>
<<linkreplace "Take a medium health potion">>
You took a medium health potion and got 50% of your life points back.
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 50>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 50>>
<</if>>
<<BeAttacked>>
<<replace "#PlayerLP">><<PlayerLP>><</replace>>
<</linkreplace>>
<</switch>>
<</if>>
<</for>>
<</nobr>><<nobr>>
<<include FightInit>>
<</nobr>><<nobr>>
<<linkreplace "Try to escape">>
<<if $Player.Agility gt $Monster.Agility>>
<<set _EscapeChance to random (0, $Player.Agility - $Monster.Agility)>>
<<if _EscapeChance gt 0>>
You succeed in escaping the monster. You can <<link "go back" $CurrentPlace>><</link>>
<<else>>
The monster is preventing you from escaping.
<<BeAttacked>>
<<include FightUpdateValues>>
<</if>>
<<else>>
<<set _EscapeChance to random (0, $Monster.Agility - $Player.Agility)>>
<<if _EscapeChance lte 0>>
You succeed in escaping the monster. You can <<link "go back" $CurrentPlace>><</link>>
<<else>>
The monster is preventing you from escaping.
<<BeAttacked>>
<<include FightUpdateValues>>
<</if>>
<</if>>
<</linkreplace>>
<</nobr>><<nobr>>
<<set _IncInt to 0>>
Potions:
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Small health potion">>
<<set _IncInt += 1>>
<<if _IncInt gt 1>>
-
<</if>>
<<linkreplace "Take a small health potion">>
You took a small health potion and got 25% of your life points back.
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 75>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 25>>
<</if>>
<<BeAttacked>>
<<include FightUpdateValues>>
<</linkreplace>>
<<case "Medium health potion">>
<<set _IncInt += 1>>
<<if _IncInt gt 1>>
-
<</if>>
<<linkreplace "Take a medium health potion">>
You took a medium health potion and got 50% of your life points back.
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<if $Player.CurrentLP gte 50>>
<<set $Player.CurrentLP to 100>>
<<else>>
<<set $Player.CurrentLP += 50>>
<</if>>
<<BeAttacked>>
<<include FightUpdateValues>>
<</linkreplace>>
<</switch>>
<</if>>
<</for>>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Cave dungeon">>
<<case "Tower of gods dungeon">>
Others:
<<include FightSeduce>>
<!-- No escape -->
<<default>>
<<if def $OpenBoloyamQuest and ($OpenBoloyamQuest eq 3 or $OpenBoloyamQuest eq 6)>>
<!-- No escape -->
<<elseif $CurrentPlace is "MoryaGoblinCampFight">>
<!-- No escape -->
<<elseif $Story.Progression eq 17 and $Mission.DefendFarm[0] eq true and ($CurFarm is "Farm1" or $CurFarm is "Farm2" or $CurFarm is "Farm3")>>
<!-- No escape -->
<<else>>
Others:
<<include FightEscape>>
<</if>>
<</switch>>
<</nobr>><<nobr>>
Physical attacks:
@@#links;
<<link "Normal attack">>
<<Attack>>
<<include FightUpdateValues>>
<</link>>
<</nobr>><<nobr>>
<<if $Player.Corruption gt 1500 and $PartyNumber eq 1>>
<<linkreplace "Try to seduce">>
<<switch $RandomMonster>>
<<case "Ogre">>
<<if random(0,100) lte $Monster.Arousal>>
<<goto TowerFuck>>
<<else>>
You failed to seduce the monster
<<BeAttacked>>
<<include FightUpdateValues>>
<<linkreplace "Try to seduce again">>
<<if random(0,100) lte $Monster.Arousal>>
<<goto TowerFuck>>
<<else>>
- You failed to seduce the monster
<<BeAttacked>>
<<include FightUpdateValues>>
<<linkreplace "Try to seduce one last time">>
<<if random(0,100) lte $Monster.Arousal>>
<<goto TowerFuck>>
<<else>>
- You failed to seduce the monster
<<BeAttacked>>
<<include FightUpdateValues>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<<case "Horseman" "Hogoblin" "Werewolf" "Orc" "Minotaur" "Giant octopog" "Hypnoster" "Dryad" "Living toy">>
The scene for this monster doesn't exist yet
<<default>>
You can't seduce that the monster
<<BeAttacked>>
<<include FightUpdateValues>>
<</switch>>
<</linkreplace>>
<<if $Player.Corruption gt 3000>>
-
<<linkreplace "Undress yourself">>
You took off your clothes and now are more vulnerable
<<switch $RandomMonster>>
<<case "Horseman" "Ogre" "Hogoblin" "Werewolf" "Orc" "Minotaur" "Giant octopog" "Hypnoster" "Dryad" "Living toy">>
<<if $Player.Corruption lt 6000>>
<<set _AddArousal = random(10,15) * ($Player.Corruption / 3000)>>
<<set $Monster.Arousal += random(_AddArousal - 1, _AddArousal)>>
<<else>>
<<set $Monster.Arousal += random(10,15) * 2>>
<</if>>
<<default>>
<</switch>>
<<UnequipArmor>>
<<UnequipWeapon>>
<<BeAttacked>>
<<include FightUpdateValues>>
<<set $TowerFightUndress to 1>>
<<replace "#story-caption">>
<<include "StoryCaption">>
<</replace>>
<</linkreplace>>
<</if>>
<<if $Player.Corruption gt 5000>>
-
<<linkreplace "Touch yourself">>
You began to touch yourself
<<switch $RandomMonster>>
<<case "Horseman" "Ogre" "Hogoblin" "Werewolf" "Orc" "Minotaur" "Giant octopog" "Hypnoster" "Dryad" "Living toy">>
<<if $Player.Corruption lt 10000>>
<<set _AddArousal = random(12,20) * ($Player.Corruption / 5000)>>
<<set $Monster.Arousal += random(_AddArousal - 1, _AddArousal)>>
<<else>>
<<set $Monster.Arousal += random(12,20) * 2>>
<</if>>
<<default>>
<</switch>>
<<BeAttacked>>
<<include FightUpdateValues>>
<</linkreplace>>
<</if>>
<<elseif $PartyNumber eq 1>>
You are not corrupted enough to try to seduce tower monsters
<<BeAttacked>>
<<include FightUpdateValues>>
<</if>>
<</nobr>><<nobr>>
<<set _IncInt to 0>>
Spells:
<<for _key, _value range $UseSpell>>
<<set _IncInt += 1>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Fireball">>
<<Spell Fireball>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Thunder">>
<<Spell Thunder>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "Ventus">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Ventus">>
<<Spell Ventus>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "Heal">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Heal yourself">>
<<Heal>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Party heal">>
<<PartyHeal>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Curse of attack">>
<<Curse Attack>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<if _IncInt gt 1>>
-
<</if>>
<<link "Curse of defense">>
<<Curse Defense>>
<<include FightUpdateValues>>
<</link>>
<</if>>
<</switch>>
<</for>>
<</nobr>><<nobr>>
<</nobr>><<AdvancePeriod>>
<<ResetFightVariables>>
<<if $Story.Progression eq 3 and $Inventory.Slime.Quantity eq 3 and $Mission.SlimesAgain[0] eq true and $RandomMonster is "Slime">>
<<goto FirstNightCentaur>>
<<elseif $Story.Progression eq 4 and $Inventory.Rabbit.Quantity eq 2 and $Mission.Rabbit[0] eq true and $RandomMonster is "Rabbit">>
<<goto FirstCentaurNotice>>
<<elseif $Story.Progression eq 5 and $Bandit.Killed eq 1 and $Mission.Bandits[0] eq true and $RandomMonster is "Bandit">>
<<goto SecondNightCentaur>>
<<elseif $Story.Progression eq 7 and $Inventory.Slime.Quantity eq 6 and $Mission.SlimesThree[0] eq true and $RandomMonster is "Slime">>
<<goto ReslessNight>>
<<elseif $Story.Progression eq 9 and $Inventory.WolfFang.Quantity eq 2 and $Mission.Wolf[0] eq true and $RandomMonster is "Wolf">>
<<goto AnotherReslessNight>>
<<elseif def $OpenBoloyamQuest and $OpenBoloyamQuest eq 3>>
<<set OpenBoloyamQuest eq 7>>
<<goto BoloyamDemonFightSuccess>>
<<elseif def $OpenBoloyamQuest and $OpenBoloyamQuest eq 6>>
<<set OpenBoloyamQuest eq 8>>
<<goto BoloyamDemonFightSuccess>>
<<else>>
<<goto $CurrentPlace>>
<</if>><<nobr>>
<<ResetFightVariables>>
<<AdvancePeriod>>
<<set $GoFight to 0>>
<<set $FightLost += 1>>
<<set $TowerFightUndress to 0>>
<<ResetFightVariables>>
<!-- Branches critiques qui redirigent immédiatement (préservent 100% la logique) -->
<<if def $FightRapeBool and $FightRapeBool eq 1>>
<<set $FightRapeBool to 0>>
<<else>>
<h1 class="stats-header">Defeat</h1>
<div class="log-box">
<div class="log-entry">You lost the fight against that <<= $RandomMonster >>.</div>
</div>
<div class="section-sep"></div>
<</if>>
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false>>
<div class="log-box">
<div class="log-entry">
While trying to escape, the horse knocked <<= $Centaur.Name >> out and got above you to prevent you from moving and getting to the hospital.
</div>
<div class="log-entry">
At first, you didn't understand, as it is not a behavior a horse usually had, even if you attacked it. But it soon was clear to you as to why he was like that.
He pressed you down and put his weight on you to prevent you from moving or ask for help. Then, you could feel something poking under your skirt: its penis. It was still having a boner and he wanted to fuck you.
</div>
<<set _layers = [ {file: "HorseDefeat.png"} ]>>
<div style="margin:8px 0">
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "quests/horse" "600px">>
<<case "Big">><<showLayeredImage _layers "quests/horse" "900px">>
<<default>><<showLayeredImage _layers "quests/horse" "300px">>
<</switch>>
</div>
<div class="log-entry">
You could feel him pushing your pussy, sometimes your ass. It was hurting, and you didn't know what to do. You felt like your world was crumbling and that you were gonna die, fucked by a horse with a way too big of a penis for you.
And in a deranged way, a dark part of you felt excited by the though of being raped by a horse cock. And as the time passed, your body reacted more and more and [[your pussy and ass were more and more wet->AlmostEquineRape]].
</div>
</div>
<<set $Player.Corruption += 5>>
<<set $Monster.Arousal to 0>>
<<elseif def $OpenBoloyamQuest and ($OpenBoloyamQuest eq 3 or $OpenBoloyamQuest eq 6)>>
<<goto BoloyamDemonFightFail>>
<<elseif def $GoblinFight and $GoblinFight gt 0 and def $PartyNumber and $PartyNumber eq 1>>
<<set $GoblinCampQuest to 3>>
<<goto GoblinRape>>
<<elseif def $GoblinFight and $GoblinFight gt 0>>
<<set $GoblinCampQuest to 3>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/heal.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Go to the hospital->MonbourgHospital]]</div>
</div>
</div>
<<elseif def $CaveFight and $CaveFight eq 1>>
<<goto BadEndCaveMinotaur>>
<<elseif $Story.Progression eq 17 and $Mission.DefendFarm[0] eq true>>
<<if $CurFarm is "Farm1">>
<<set $Farm1QuestFight to 0>>
<<goto DefendFarmQuestFail>>
<<elseif $CurFarm is "Farm2">>
<<set $Farm2QuestFight to 0>>
<<goto DefendFarmQuestFail>>
<<elseif $CurFarm is "Farm3">>
<<set $Farm3QuestFight to 0>>
<<goto DefendFarmQuestFail>>
<<else>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/heal.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Go to the hospital->MonbourgHospital]]</div>
</div>
</div>
<</if>>
<<else>>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/heal.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Go to the hospital->MonbourgHospital]]</div>
</div>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $Monster =
{
Name: "$RandomMonster",
MaxLP: -1,
CurrentLP: -1,
Attack: -1,
Agility: -1,
Defense: -1,
Magic: -1,
Experience: -1,
Money: -1,
Arousal: 0,
Scene: 0,
Range: 0
}
>>
<<switch $RandomMonster>>
<<case "Horseman">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 8>>
<<set $Monster.Attack to 26>>
<<set $Monster.Defense to 20>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 9>>
<<set $Monster.Money to random(7,10)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Cave minotaur">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 1000>>
<<set $Monster.Attack to 75>>
<<set $Monster.Defense to 35>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 80>>
<<set $Monster.Money to random(80,150)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Arousal to random(30,70)>>
<<set $Monster.Range to 0>>
<<case "Minotaur">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 60>>
<<set $Monster.Defense to 20>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 15>>
<<set $Monster.Money to random(1,25)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Bat">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 5>>
<<set $Monster.Attack to 8>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 1>>
<<set $Monster.Range to 0>>
<<case "Spider">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 9>>
<<set $Monster.Attack to 10>>
<<set $Monster.Defense to 2>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 2>>
<<set $Monster.Money to 1>>
<<set $Monster.Range to 2>>
<<case "WaterElemental" "Water Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 4>>
<<set $Monster.Attack to 16>>
<<set $Monster.Defense to 3>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to random(1,4)>>
<<set $Monster.Range to 4>>
<<case "FireElemental" "Fire Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 3>>
<<set $Monster.Attack to 20>>
<<set $Monster.Defense to 2>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to random(1,4)>>
<<set $Monster.Range to 4>>
<<case "EarthElemental" "Earth Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 14>>
<<set $Monster.Defense to 4>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to random(1,4)>>
<<set $Monster.Range to 4>>
<<case "ThunderElemental" "Thunder Elemental">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 6>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 3>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 5>>
<<set $Monster.Money to random(1,4)>>
<<set $Monster.Range to 4>>
<<case "Hogoblin">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 3>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 16>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to random(4,15)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Ogre">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 40>>
<<set $Monster.Defense to 15>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 10>>
<<set $Monster.Money to random(8,20)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Orc">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 25>>
<<set $Monster.Defense to 15>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to random(5,12)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Werewolf">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 8>>
<<set $Monster.Attack to 28>>
<<set $Monster.Defense to 15>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 8>>
<<set $Monster.Money to random(3,9)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Crab">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 1>>
<<set $Monster.Attack to 3>>
<<set $Monster.Defense to 8>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 1>>
<<set $Monster.Range to 0>>
<<case "Demonic fish">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 3>>
<<set $Monster.Attack to 2>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 1>>
<<set $Monster.Range to 0>>
<<case "Mermaid">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 8>>
<<set $Monster.Defense to 5>>
<<set $Monster.Magic to 10>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to random(2,5)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 1>>
<<case "Octopog">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 8>>
<<set $Monster.Attack to 25>>
<<set $Monster.Defense to 7>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to random(3,6)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 1>>
<<case "Slime">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 1>>
<<set $Monster.Attack to 6>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 1>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Bandit">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to random(60, 100)>>
<<set $Monster.Agility to 4>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 6>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 5>>
<<set $Monster.Money to random(5, 18)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Goblin">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 14>>
<<set $Monster.Defense to 5>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 2>>
<<set $Monster.Money to random(3,8)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Horse">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 6>>
<<set $Monster.Attack to 15>>
<<set $Monster.Defense to 6>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 5>>
<<set $Monster.Money to 1>>
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false and ndef $CheckHorseFirstTime>>
<<set $Monster.Arousal to 100>>
<</if>>
<<set $Monster.Range to 0>>
<<case "Wolf">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 9>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 3>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 4>>
<<set $Monster.Money to random(1,4)>>
<<set $Monster.Range to 0>>
<<case "Rabbit">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 6>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to 1>>
<<set $Monster.Range to 0>>
<<case "Anaconda">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 6>>
<<set $Monster.Attack to 22>>
<<set $Monster.Defense to 10>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 6>>
<<set $Monster.Money to random(3,8)>>
<<set $Monster.Range to 0>>
<<case "Wyvern">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 60>>
<<set $Monster.Defense to 30>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 18>>
<<set $Monster.Money to random(25,150)>>
<<set $Monster.Range to 4>>
<<case "Giant octopog">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 60>>
<<set $Monster.Defense to 30>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 18>>
<<set $Monster.Money to random(25,150)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 3>>
<<case "Hypnoster">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 8>>
<<set $Monster.Attack to 80>>
<<set $Monster.Defense to 30>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 20>>
<<set $Monster.Money to random(10,30)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 4>>
<<case "Dryad">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 15>>
<<set $Monster.Attack to 40>>
<<set $Monster.Defense to 60>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 20>>
<<set $Monster.Money to random(10,25)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 3>>
<<case "Living toy">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 60>>
<<set $Monster.Defense to 60>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 25>>
<<set $Monster.Money to random(10,25)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 0>>
<<case "Mimic">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 2>>
<<set $Monster.Attack to 5>>
<<set $Monster.Defense to 18>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 1>>
<<set $Monster.Money to random(0,400)>>
<<set $Monster.Scene to 1>>
<<set $Monster.Range to 2>>
<<case "Kozroth" "unknown demon">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 10>>
<<set $Monster.Attack to 100>>
<<set $Monster.Defense to 200>>
<<set $Monster.Magic to 100>>
<<set $Monster.Experience to 35>>
<<set $Monster.Money to 100>>
<<set $Monster.Range to 3>>
<<case "4 farm bandits">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to random(40, 80)>>
<<set $Monster.Agility to 6>>
<<set $Monster.Attack to 44>>
<<set $Monster.Defense to 15>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 30>>
<<set $Monster.Money to random(20, 50)>>
<<set $Monster.Range to 0>>
<<case "3 farm bandits">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to random(60, 100)>>
<<set $Monster.Agility to 5>>
<<set $Monster.Attack to 36>>
<<set $Monster.Defense to 12>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 25>>
<<set $Monster.Money to random(7, 30)>>
<<case "2 farm bandits">>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to random(60, 100)>>
<<set $Monster.Agility to 5>>
<<set $Monster.Attack to 30>>
<<set $Monster.Defense to 9>>
<<set $Monster.Magic to 0>>
<<set $Monster.Experience to 16>>
<<set $Monster.Money to random(5, 22)>>
<<set $Monster.Range to 0>>
<<default>>
<<set $Monster.MaxLP to 100>>
<<set $Monster.CurrentLP to 100>>
<<set $Monster.Agility to 1>>
<<set $Monster.Attack to 1>>
<<set $Monster.Defense to 1>>
<<set $Monster.Magic to 1>>
<<set $Monster.Experience to 0>>
<<set $Monster.Money to 0>>
<<set $Monster.Range to 0>>
<</switch>>
<</nobr>><<nobr>>
<<set $FightTurn += 1>>
<!-- -->
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false and ndef $CheckHorseFirstTime and $CheckHorseFirstTime neq true>>
<<set $Monster.Attack to 50>>
<<set $Monster.Defense to 40>>
<<set $Monster.Agility to 1000>>
<<set $Monster.Arousal to 100>>
<<AugmentArousal 30>>
<<set $Player.Corruption += 5>>
<</if>>
<<include DisplayMonster>>
<<if $FightTurn eq 1>>
<<include MonsterStatistics>>
<<else>>
<<if $Monster.Agility gte $Player.Agility>>
<<EnnemyActions>>
<<if $Player.CurrentLP lte 0>>
<<CheckEndFight>>
<<else>>
<<ProcessFightActions>>
<<CheckEndFight>>
<</if>>
<<else>>
<<ProcessFightActions>>
<<if $Monster.CurrentLP lte 0>>
<<CheckEndFight>>
<<else>>
<<EnnemyActions>>
<<CheckEndFight>>
<</if>>
<</if>>
<</if>>
<<MonsterValues>>
<<if $FightEscape eq 1>>
<span style="color:#008000">You suceeded in escaping the fight.</span>
<<set $FightEscape to 0>>
<br><br>
[[Go back]]
<<else>>
<<WriteFightData>>
<!-- For Monbourg mission n°6 -->
<<if $PartyNumber eq 1 and $Monster.Scene eq 1 and $Player.Arousal gt 90 and $SeduceTry lt 3 and $Player.Corruption gt 1000>>
<span style="color:#FF1493">
You are so aroused you might try
<<switch $SeduceTry>>
<<case 0>>
<<link "to make a move on it">>
<<if random($Monster.Arousal, 120) gt 105>>
<<goto FightFuck>>
<<else>>
<<set $SeduceTry += 1>>
<<goto NewFight>>
<</if>>
<</link>>
<<case 1>>
<<link "again to make a move on it">>
<<if random($Monster.Arousal, 120) gt 105>>
<<goto FightFuck>>
<<else>>
<<set $SeduceTry += 1>>
<<goto NewFight>>
<</if>>
<</link>>
<<case 2>>
<<link "one last time to make a move on it">>
<<if random($Monster.Arousal, 120) gt 105>>
<<goto FightFuck>>
<<else>>
<<set $SeduceTry += 1>>
<<goto NewFight>>
<</if>>
<</link>>
<</switch>>
</span>
<</if>>
<<HandActions>>
<br><br>
<<LegActions>>
<<if $PartyNumber gt 1 or $Story.Centaur>>
<br><br>
<<CompanionActions>>
<</if>>
<<if $Monster.Scene eq 1 and $Player.Corruption gt 1000>>
<br><br>
<<PussyActions>>
<br><br>
<<AssActions>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/fight.png" "Next" "NewFight">>
</div>
<</if>>
<</nobr>><<nobr>>
<<ResetFightVariables>>
<h1 class="stats-header">Victory</h1>
<!-- Zone de log (résumé de combat) -->
<div class="log-box">
<div class="log-entry">You defeated the <<= $Monster.Name >>!</div>
<<WinMoney $Monster.Money>>
<div class="log-entry">
You won <<= $Monster.Money >>$ and now have <<= $Player.Money >>$.
</div>
<div class="log-entry">
You won <<= $Monster.Experience >> xp.
</div>
<<set $Player.Experience += $Monster.Experience>>
<<if $Player.Experience gte $Player.Level * 10>>
<<LevelUp>>
<div class="log-entry">
You gained a level! You are now level <<= $Player.Level >>.
</div>
<div class="log-entry">
Exp till next level: <<= $Player.Level * 10 >>.
</div>
<</if>>
<!-- Butins / captures contextuels (log seulement, même logique qu'avant) -->
<<switch $RandomMonster>>
<<case "Slime">>
<<if $Inventory.Slime.Quantity lt $MaxSlimeCapture and $Mission.Slimes[0] eq true>>
<<set $Inventory.Slime.Quantity += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been captured (currently captured <<= $Inventory.Slime.Quantity >>).
</div>
<<elseif $Mission.Slimes[0] eq true>>
<div class="log-entry">
You already have <<= $MaxSlimeCapture >> slimes and can't capture any more.
</div>
<</if>>
<<if def $SlimeRaidNumber and def $SlimeRaid and $SlimeRaid lt 4>>
<<set $SlimeRaidNumber += 1>>
<</if>>
<<case "Horse">>
<<if $Mission.Horse[1] eq true and $MaxHorseCapture eq 1>><<set $MaxHorseCapture to 3>><</if>>
<<if $Horse.Captured lt $MaxHorseCapture and $Mission.Horse[0] eq true>>
<<set $Horse.Captured += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been captured (currently captured <<= $Horse.Captured >>).
</div>
<<elseif $Mission.Horse[0] eq true>>
<div class="log-entry">
You already have <<= $MaxHorseCapture >> <<if $MaxHorseCapture lt 2>>horse<<else>>horses<</if>> and can't capture any more.
</div>
<</if>>
<<case "Rabbit">>
<<if $Mission.Rabbit[0] eq true and $Inventory.Rabbit.Quantity lt $MaxRabbitKilled>>
<<set $Inventory.Rabbit.Quantity += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been killed. You have <<= $Inventory.Rabbit.Quantity >> rabbit meat.
</div>
<<elseif $Mission.Rabbit[0] eq true>>
<div class="log-entry">
You already have <<= $MaxRabbitKilled >> rabbit meat and can't have any more.
</div>
<</if>>
<<case "Bandit">>
<<if $Mission.Bandits[0] eq true and $Bandit.Killed lt $MaxBanditKilled>>
<<set $Bandit.Killed += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been captured. You have captured <<= $Bandit.Killed >> bandits.
</div>
<<else>>
<div class="log-entry">
You already have captured <<= $MaxBanditKilled >> bandits and can't have any more.
</div>
<</if>>
<<case "Wolf">>
<<if $Mission.Wolf[0] eq true and $Inventory.WolfFang.Quantity lte 20>>
<<set $Inventory.WolfFang.Quantity += 2>>
<div class="log-entry">
The <<= $RandomMonster >> has been killed. You have got 2 wolf fangs.
</div>
<<else>>
<div class="log-entry">
You can't have more wolf fangs in your inventory.
</div>
<</if>>
<<case "Cave minotaur">>
<<set $CaveFight to 2>>
<<case "Spider">>
<<set $RandomDrop to random(1,3)>>
<<set $Inventory.SpiderSilk.Quantity += $RandomDrop>>
<div class="log-entry">
The <<= $RandomMonster >> has been killed. You dropped <<= $RandomDrop >> <<= $Inventory.SpiderSilk.Name >>.
</div>
<<case "EarthElemental" "Earth Elemental">>
<<set $Inventory.EarthCore.Quantity += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been killed. You dropped 1 <<= $Inventory.EarthCore.Name >>.
</div>
<<case "WaterElemental" "Water Elemental">>
<<set $Inventory.WaterCore.Quantity += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been killed. You dropped 1 <<= $Inventory.WaterCore.Name >>.
</div>
<<case "FireElemental" "Fire Elemental">>
<<set $Inventory.FireCore.Quantity += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been killed. You dropped 1 <<= $Inventory.FireCore.Name >>.
</div>
<<case "WindElemental" "Wind Elemental">>
<<set $Inventory.WindCore.Quantity += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been killed. You dropped 1 <<= $Inventory.WindCore.Name >>.
</div>
<<case "ThunderElemental" "Thunder Elemental">>
<<set $Inventory.ThunderCore.Quantity += 1>>
<div class="log-entry">
The <<= $RandomMonster >> has been killed. You dropped 1 <<= $Inventory.ThunderCore.Name >>.
</div>
<</switch>>
</div>
<div class="section-sep"></div>
<!-- Actions -->
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Go back]]</div>
</div>
</div>
<<set $GoFight to 0>>
<</nobr>><<nobr>>
<h1 class="stats-header">Hairdresser</h1>
<center></center>
<h1 class="stats-header"></h1>
<<set _price = 100>>
<<set _money = $Player.Money>>
<<if _money lt _price>>
<div class="event-row">
<div class="event-chip">
You don’t have enough money to change your hair color (need $<<= _price >>).
<span class="event-muted">Current money: $<<= _money >></span>
</div>
</div>
<div class="section-sep"></div>
<</if>>
/* ---------- Bouton couleur (capture la couleur) ---------- */
<<widget "HairOpt">>
<<set _color = $args[0]>>
<<set _label = "Change to " + _color + " — $" + _price>>
<<set _isCurrent = ($Player.HairColor is _color)>>
<<set _canPay = (_money gte _price)>>
<div class="nav-item nav-item--alt <<if _isCurrent or not _canPay>>is-disabled<</if>>">
<img class="nav-item__icon" src="images/common/icons/hairdresser.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<if _isCurrent>>
<<= _color>> (current)
<<elseif _canPay>>
<<capture _color _price>>
<<link _label>><<set $Player.HairColor = _color>><<Pay _price>><<goto HairdresserDone>><</link>>
<</capture>>
<<else>>
<<= _label>> — Not enough money
<</if>>
</div>
</div>
<</widget>>
<!-- Grille de choix -->
<div class="nav-grid" style="margin-top:6px">
<<HairOpt "blond">>
<<HairOpt "black">>
<<HairOpt "gray">>
<<HairOpt "red">>
<<HairOpt "brown">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/morya.png" "Go back to Morya" "HairdresserBack">>
</div>
<</nobr>>You now have <<print $Player.HairColor>> hair.
[[Go back->Hairdresser]]<<nobr>>
<h1 class="stats-header">Inventory</h1>
<div class="inv-grid">
<!-- ===== POTIONS ===== -->
<div class="inv-card">
<h2 class="inv-card__title">Potions</h2>
<table class="inv-table">
<!-- Aphrodisiac -->
<<if $Inventory.AphrodisiacPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.AphrodisiacPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.Arousal lt 100>>
<<link "Aphrodisiac potion">>
<<set $Player.Arousal = Math.clamp($Player.Arousal + 50, 0, 100)>>
<<set $Inventory.AphrodisiacPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.AphrodisiacPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.AphrodisiacPotion.Description>><br>
<span class="inv-eff">Effect: +50 arousal (max 100).</span>
</td>
</tr>
<</if>>
<!-- Anti Lust -->
<<if $Inventory.AntiLustPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.AntiLustPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.CurrentLP gt 0>>
<<link "Anti lust potion">>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 50, 0, 100)>>
<<set $Inventory.AntiLustPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.AntiLustPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.AntiLustPotion.Description>><br>
<span class="inv-eff">Effect: −50 arousal (min 0).</span>
</td>
</tr>
<</if>>
<!-- Anti Fertility -->
<<if $Inventory.AntiFertilityPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.AntiFertilityPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.Fertility gt 0>>
<<link "Anti fertility potion">>
<<set $Player.Fertility -= 1>>
<<set $Inventory.AntiFertilityPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.AntiFertilityPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.AntiFertilityPotion.Description>><br>
<span class="inv-eff">Effect: −1 fertility (min 0).</span>
</td>
</tr>
<</if>>
<!-- Fertility -->
<<if $Inventory.FertilityPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.FertilityPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.Fertility lt 7>>
<<link "Fertility potion">>
<<set $Player.Fertility += 1>>
<<set $Inventory.FertilityPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.FertilityPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.FertilityPotion.Description>><br>
<span class="inv-eff">Effect: +1 fertility (max 7).</span>
</td>
</tr>
<</if>>
<!-- Small Health -->
<<if $Inventory.SmallHealthPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.SmallHealthPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.CurrentLP lt 100>>
<<link "Small health potion">>
<<set $Player.CurrentLP = Math.clamp($Player.CurrentLP + 25, 0, 100)>>
<<set $Inventory.SmallHealthPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.SmallHealthPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.SmallHealthPotion.Description>><br>
<span class="inv-eff">Effect: +25 LP (max 100).</span>
</td>
</tr>
<</if>>
<!-- Medium Health -->
<<if $Inventory.MediumHealthPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.MediumHealthPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.CurrentLP lt 100>>
<<link "Medium health potion">>
<<set $Player.CurrentLP = Math.clamp($Player.CurrentLP + 50, 0, 100)>>
<<set $Inventory.MediumHealthPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.MediumHealthPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.MediumHealthPotion.Description>><br>
<span class="inv-eff">Effect: +50 LP (max 100).</span>
</td>
</tr>
<</if>>
<!-- Tighteners -->
<<if $Inventory.PussyTighterPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.PussyTighterPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.Pussy gte 6>>
<<link "Tight pussy potion">>
<<set $Player.Pussy = Math.clamp($Player.Pussy - 50, 5, 10000000)>>
<<set $Inventory.PussyTighterPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.PussyTighterPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.PussyTighterPotion.Description>><br>
<span class="inv-eff">Effect: −50 (min 5).</span>
</td>
</tr>
<</if>>
<<if $Inventory.PotentPussyTighterPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.PotentPussyTighterPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.Pussy gte 6>>
<<link "Potent tight pussy potion">>
<<set $Player.Pussy = Math.clamp($Player.Pussy - 250, 5, 10000000)>>
<<set $Inventory.PotentPussyTighterPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.PotentPussyTighterPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.PotentPussyTighterPotion.Description>><br>
<span class="inv-eff">Effect: −250 (min 5).</span>
</td>
</tr>
<</if>>
<<if $Inventory.AssTighterPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.AssTighterPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.Ass gte 6>>
<<link "Tight ass potion">>
<<set $Player.Ass = Math.clamp($Player.Ass - 50, 5, 10000000)>>
<<set $Inventory.AssTighterPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.AssTighterPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.AssTighterPotion.Description>><br>
<span class="inv-eff">Effect: −50 (min 5).</span>
</td>
</tr>
<</if>>
<<if $Inventory.PotentAssTighterPotion.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.PotentAssTighterPotion.Quantity>></td>
<td class="name use-link">
<<if $Player.Ass gte 6>>
<<link "Potent tight ass potion">>
<<set $Player.Ass = Math.clamp($Player.Ass - 250, 5, 10000000)>>
<<set $Inventory.PotentAssTighterPotion.Quantity -= 1>>
<<goto "Inventory">>
<</link>>
<<else>>
<span><<print $Inventory.PotentAssTighterPotion.Name>></span>
<</if>>
</td>
<td>
<<print $Inventory.PotentAssTighterPotion.Description>><br>
<span class="inv-eff">Effect: −250 (min 5).</span>
</td>
</tr>
<</if>>
</table>
</div>
<!-- ===== ARMORS ===== -->
<div class="inv-card">
<h2 class="inv-card__title">Armors</h2>
<table class="inv-table">
<<if $Inventory.AdventurerArmor.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.AdventurerArmor.Name>></th>
<td><<print $Inventory.AdventurerArmor.Description>></td>
<td class="inv-eff">
<<if $AdventurerArmor.Attack != 0>><<print ($AdventurerArmor.Attack > 0 ? '+' : '') + $AdventurerArmor.Attack>> attack<br><</if>>
<<if $AdventurerArmor.Defense != 0>><<print ($AdventurerArmor.Defense > 0 ? '+' : '') + $AdventurerArmor.Defense>> defense<br><</if>>
<<if $AdventurerArmor.Agility != 0>><<print ($AdventurerArmor.Agility > 0 ? '+' : '') + $AdventurerArmor.Agility>> agility<br><</if>>
<<if $AdventurerArmor.Magic != 0>><<print ($AdventurerArmor.Magic > 0 ? '+' : '') + $AdventurerArmor.Magic>> magic<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.LeatherArmor.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.LeatherArmor.Name>></th>
<td><<print $Inventory.LeatherArmor.Description>></td>
<td class="inv-eff">
<<if $LeatherArmor.Attack != 0>><<print ($LeatherArmor.Attack > 0 ? '+' : '') + $LeatherArmor.Attack>> attack<br><</if>>
<<if $LeatherArmor.Defense != 0>><<print ($LeatherArmor.Defense > 0 ? '+' : '') + $LeatherArmor.Defense>> defense<br><</if>>
<<if $LeatherArmor.Agility != 0>><<print ($LeatherArmor.Agility > 0 ? '+' : '') + $LeatherArmor.Agility>> agility<br><</if>>
<<if $LeatherArmor.Magic != 0>><<print ($LeatherArmor.Magic > 0 ? '+' : '') + $LeatherArmor.Magic>> magic<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.RunicArmor.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.RunicArmor.Name>></th>
<td><<print $Inventory.RunicArmor.Description>></td>
<td class="inv-eff">
<<if $RunicArmor.Attack != 0>><<print ($RunicArmor.Attack > 0 ? '+' : '') + $RunicArmor.Attack>> attack<br><</if>>
<<if $RunicArmor.Defense != 0>><<print ($RunicArmor.Defense > 0 ? '+' : '') + $RunicArmor.Defense>> defense<br><</if>>
<<if $RunicArmor.Agility != 0>><<print ($RunicArmor.Agility > 0 ? '+' : '') + $RunicArmor.Agility>> agility<br><</if>>
<<if $RunicArmor.Magic != 0>><<print ($RunicArmor.Magic > 0 ? '+' : '') + $RunicArmor.Magic>> magic<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.SexyArmor.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.SexyArmor.Name>></th>
<td><<print $Inventory.SexyArmor.Description>></td>
<td class="inv-eff">
<<if $SexyArmor.Attack != 0>><<print ($SexyArmor.Attack > 0 ? '+' : '') + $SexyArmor.Attack>> attack<br><</if>>
<<if $SexyArmor.Defense != 0>><<print ($SexyArmor.Defense > 0 ? '+' : '') + $SexyArmor.Defense>> defense<br><</if>>
<<if $SexyArmor.Agility != 0>><<print ($SexyArmor.Agility > 0 ? '+' : '') + $SexyArmor.Agility>> agility<br><</if>>
<<if $SexyArmor.Magic != 0>><<print ($SexyArmor.Magic > 0 ? '+' : '') + $SexyArmor.Magic>> magic<</if>>
</td>
</tr>
<</if>>
</table>
</div>
<!-- ===== WEAPONS ===== -->
<div class="inv-card">
<h2 class="inv-card__title">Weapons</h2>
<table class="inv-table">
<<if $Inventory.IronSword.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.IronSword.Name>></th>
<td><<print $Inventory.IronSword.Description>></td>
<td class="inv-eff">
<<if $IronSword.Attack != 0>><<print ($IronSword.Attack > 0 ? '+' : '') + $IronSword.Attack>> attack<br><</if>>
<<if $IronSword.Defense != 0>><<print ($IronSword.Defense > 0 ? '+' : '') + $IronSword.Defense>> defense<br><</if>>
<<if $IronSword.Agility != 0>><<print ($IronSword.Agility > 0 ? '+' : '') + $IronSword.Agility>> agility<br><</if>>
<<if $IronSword.Magic != 0>><<print ($IronSword.Magic > 0 ? '+' : '') + $IronSword.Magic>> magic<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.LongSword.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.LongSword.Name>></th>
<td><<print $Inventory.LongSword.Description>></td>
<td class="inv-eff">
<<if $LongSword.Attack != 0>><<print ($LongSword.Attack > 0 ? '+' : '') + $LongSword.Attack>> attack<br><</if>>
<<if $LongSword.Defense != 0>><<print ($LongSword.Defense > 0 ? '+' : '') + $LongSword.Defense>> defense<br><</if>>
<<if $LongSword.Agility != 0>><<print ($LongSword.Agility > 0 ? '+' : '') + $LongSword.Agility>> agility<br><</if>>
<<if $LongSword.Magic != 0>><<print ($LongSword.Magic > 0 ? '+' : '') + $LongSword.Magic>> magic<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.RustySword.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.RustySword.Name>></th>
<td><<print $Inventory.RustySword.Description>></td>
<td class="inv-eff">
<<if $RustySword.Attack != 0>><<print ($RustySword.Attack > 0 ? '+' : '') + $RustySword.Attack>> attack<br><</if>>
<<if $RustySword.Defense != 0>><<print ($RustySword.Defense > 0 ? '+' : '') + $RustySword.Defense>> defense<br><</if>>
<<if $RustySword.Agility != 0>><<print ($RustySword.Agility > 0 ? '+' : '') + $RustySword.Agility>> agility<br><</if>>
<<if $RustySword.Magic != 0>><<print ($RustySword.Magic > 0 ? '+' : '') + $RustySword.Magic>> magic<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.WoodenSword.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.WoodenSword.Name>></th>
<td><<print $Inventory.WoodenSword.Description>></td>
<td class="inv-eff">
<<if $WoodenSword.Attack != 0>><<print ($WoodenSword.Attack > 0 ? '+' : '') + $WoodenSword.Attack>> attack<br><</if>>
<<if $WoodenSword.Defense != 0>><<print ($WoodenSword.Defense > 0 ? '+' : '') + $WoodenSword.Defense>> defense<br><</if>>
<<if $WoodenSword.Agility != 0>><<print ($WoodenSword.Agility > 0 ? '+' : '') + $WoodenSword.Agility>> agility<br><</if>>
<<if $WoodenSword.Magic != 0>><<print ($WoodenSword.Magic > 0 ? '+' : '') + $WoodenSword.Magic>> magic<</if>>
</td>
</tr>
<</if>>
<<if $Inventory.WoodenStaff.Quantity gt 0>>
<tr>
<th class="name"><<print $Inventory.WoodenStaff.Name>></th>
<td><<print $Inventory.WoodenStaff.Description>></td>
<td class="inv-eff">
<<if $WoodenStaff.Attack != 0>><<print ($WoodenStaff.Attack > 0 ? '+' : '') + $WoodenStaff.Attack>> attack<br><</if>>
<<if $WoodenStaff.Defense != 0>><<print ($WoodenStaff.Defense > 0 ? '+' : '') + $WoodenStaff.Defense>> defense<br><</if>>
<<if $WoodenStaff.Agility != 0>><<print ($WoodenStaff.Agility > 0 ? '+' : '') + $WoodenStaff.Agility>> agility<br><</if>>
<<if $WoodenStaff.Magic != 0>><<print ($WoodenStaff.Magic > 0 ? '+' : '') + $WoodenStaff.Magic>> magic<</if>>
</td>
</tr>
<</if>>
</table>
</div>
<!-- ===== SEX TOYS ===== -->
<div class="inv-card">
<h2 class="inv-card__title">Sex toys</h2>
<table class="inv-table">
<<if $Inventory.SmallDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.SmallDildo.Name>></th><td><<print $Inventory.SmallDildo.Description>></td></tr>
<</if>>
<<if $Inventory.Dildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.Dildo.Name>></th><td><<print $Inventory.Dildo.Description>></td></tr>
<</if>>
<<if $Inventory.BigDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.BigDildo.Name>></th><td><<print $Inventory.BigDildo.Description>></td></tr>
<</if>>
<<if $Inventory.ExtraLargeDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.ExtraLargeDildo.Name>></th><td><<print $Inventory.ExtraLargeDildo.Description>></td></tr>
<</if>>
<<if $Inventory.SmallKnotDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.SmallKnotDildo.Name>></th><td><<print $Inventory.SmallKnotDildo.Description>></td></tr>
<</if>>
<<if $Inventory.KnotDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.KnotDildo.Name>></th><td><<print $Inventory.KnotDildo.Description>></td></tr>
<</if>>
<<if $Inventory.BigKnotDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.BigKnotDildo.Name>></th><td><<print $Inventory.BigKnotDildo.Description>></td></tr>
<</if>>
<<if $Inventory.ExtraLargeKnotDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.ExtraLargeKnotDildo.Name>></th><td><<print $Inventory.ExtraLargeKnotDildo.Description>></td></tr>
<</if>>
<<if $Inventory.SmallHorseDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.SmallHorseDildo.Name>></th><td><<print $Inventory.SmallHorseDildo.Description>></td></tr>
<</if>>
<<if $Inventory.HorseDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.HorseDildo.Name>></th><td><<print $Inventory.HorseDildo.Description>></td></tr>
<</if>>
<<if $Inventory.BigHorseDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.BigHorseDildo.Name>></th><td><<print $Inventory.BigHorseDildo.Description>></td></tr>
<</if>>
<<if $Inventory.ExtraLargeHorseDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.ExtraLargeHorseDildo.Name>></th><td><<print $Inventory.ExtraLargeHorseDildo.Description>></td></tr>
<</if>>
<<if $Inventory.SmallDragonDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.SmallDragonDildo.Name>></th><td><<print $Inventory.SmallDragonDildo.Description>></td></tr>
<</if>>
<<if $Inventory.DragonDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.DragonDildo.Name>></th><td><<print $Inventory.DragonDildo.Description>></td></tr>
<</if>>
<<if $Inventory.BigDragonDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.BigDragonDildo.Name>></th><td><<print $Inventory.BigDragonDildo.Description>></td></tr>
<</if>>
<<if $Inventory.ExtraLargeDragonDildo.Quantity gt 0>>
<tr><th class="name"><<print $Inventory.ExtraLargeDragonDildo.Name>></th><td><<print $Inventory.ExtraLargeDragonDildo.Description>></td></tr>
<</if>>
</table>
</div>
<!-- ===== KEYS ===== -->
<div class="inv-card">
<h2 class="inv-card__title">Keys</h2>
<table class="inv-table">
<<if $Inventory.CaveDonjonKey.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.CaveDonjonKey.Quantity>></td>
<th class="name"><<print $Inventory.CaveDonjonKey.Name>></th>
<td><<print $Inventory.CaveDonjonKey.Description>></td>
</tr>
<</if>>
<<if $Inventory.GodsTowerKey.Quantity gt 0>>
<tr>
<td class="q"><<print $Inventory.GodsTowerKey.Quantity>></td>
<th class="name"><<print $Inventory.GodsTowerKey.Name>></th>
<td><<print $Inventory.GodsTowerKey.Description>></td>
</tr>
<</if>>
</table>
</div>
<!-- ===== OTHER ===== -->
<div class="inv-card">
<h2 class="inv-card__title">Other</h2>
<<set _hasOther = false>>
<table class="inv-table">
<<for _key, _value range $Inventory>>
<<if _value.Quantity gt 0>>
<<switch _value.Name>>
<<case "Potent tight ass potion" "Tight ass potion" "Potent tight pussy potion" "Tight pussy potion" "Medium health potion" "Small health potion" "Anti lust potion" "Aphrodisiac potion" "Anti fertility potion" "Fertility potion">>
<<case "Sexy armor" "Adventurer armor" "Runic armor" "Leather armor">>
<<case "Wooden sword" "Iron sword" "Rusty sword" "Long sword" "Wooden staff">>
<<case "Small dildo" "Dildo" "Big dildo" "Extra large dildo" "Small knotted dildo" "Knotted dildo" "Big knotted dildo" "Extra large knotted dildo" "Small horse dildo" "Horse dildo" "Big horse dildo" "Extra large horse dildo" "Small dragon dildo" "Dragon dildo" "Big dragon dildo" "Extra large dragon dildo">>
<<case "Cave dungeon key" "Tower of gods key">>
<<default>>
<<set _hasOther = true>>
<tr>
<td class="q"><<print _value.Quantity>></td>
<th class="name"><<print _value.Name>></th>
<td><<print _value.Description>></td>
</tr>
<</switch>>
<</if>>
<</for>>
<<if _hasOther is false>>
<tr><td colspan="3" style="text-align:center; opacity:.7">Nothing here.</td></tr>
<</if>>
</table>
</div>
</div>
<div class="cheat-buttons">
[[↩ Go back|$return]]
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Level up!</h1>
<div class="event-row">
<div class="event-chip">
You leveled up — new level: <<= $Player.Level >>.
</div>
</div>
<!-- Party auto-gains -->
<<set $Centaur.Attack += 1>><<set $Centaur.Defense += 1>><<set $Centaur.Level += 1>>
<<set $Werewolf.Attack += 1>><<set $Werewolf.Defense += 1>><<set $Werewolf.Level += 1>>
<<set $Dragon.Attack += 1>><<set $Dragon.Defense += 1>><<set $Dragon.Level += 1>>
<<set $Octopog.Defense += 1>><<set $Octopog.Magic += 1>><<set $Octopog.Level += 1>>
<<set $Slime.Defense += 1>><<set $Slime.Attack += 1>><<set $Slime.Level += 1>>
<<set $Fairy.Defense += 1>><<set $Fairy.Magic += 1>><<set $Fairy.Level += 1>>
<<set $Human.Defense += 1>><<set $Human.Attack += 1>><<set $Human.Level += 1>>
<<if $Player.Level % 5 eq 0>>
<<set $Centaur.Agility += 1>>
<<set $Werewolf.Agility += 1>>
<<set $Dragon.Agility += 1>>
<<set $Octopog.Agility += 1>>
<<set $Slime.Agility += 1>>
<<set $Fairy.Agility += 1>>
<<set $Human.Agility += 1>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/ironsword.png" "Add 2 stat points" "StatAmelioration">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Allocate stat points</h1>
<<if ndef $StatPoint>><<set $StatPoint = 2>><</if>>
<div class="event-row">
<div class="event-chip">
Points to spend: <<= $StatPoint >>
<div style="margin-top:6px">
Attack: <<= $Player.Attack >> — Defense: <<= $Player.Defense >> — Agility: <<= $Player.Agility >> — Magic: <<= $Player.Magic >>
</div>
</div>
</div>
<<if $StatPoint gt 0>>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/ironsword.png" "Increase Attack" "StatAmelioration">>
<<set $Player.Attack += 1>><<set $StatPoint -= 1>>
<</GoSet>>
<<GoSet "images/common/icons/adventurerarmor.png" "Increase Defense" "StatAmelioration">>
<<set $Player.Defense += 1>><<set $StatPoint -= 1>>
<</GoSet>>
</div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/agility.png" "Increase Agility" "StatAmelioration">>
<<set $Player.Agility += 1>><<set $StatPoint -= 1>>
<</GoSet>>
<<GoSet "images/common/icons/spell.png" "Increase Magic" "StatAmelioration">>
<<set $Player.Magic += 1>><<set $StatPoint -= 1>>
<</GoSet>>
</div>
<<else>>
<div class="event-row" style="margin-top:6px">
<div class="event-chip">All points spent.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/ironsword.png" "Back" "StatBack">>
</div>
<</if>>
<</nobr>><<goto $CurrentBed>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<if $Story.Progression gt 4>>
<<set $Masturbation.PussyOneFinger[0] to true>>
<<set $Masturbation.PussyTwoFinger[0] to true>>
<</if>>
<<if $Story.Progression gt 9>>
<<set $Masturbation.PussyCarrot[0] to true>>
<<set $Masturbation.PussyCucumber[0] to true>>
<<set $Masturbation.PussyThreeFinger[0] to true>>
<<set $Masturbation.PussyFourFinger[0] to true>>
<<set $Masturbation.AnalCarrot[0] to true>>
<<set $Masturbation.AnalOneFinger[0] to true>>
<<set $Masturbation.AnalTwoFinger[0] to true>>
<<set $Masturbation.AnalThreeFinger[0] to true>>
<<set $Masturbation.DoubleCarrot[0] to true>>
<<set $Masturbation.DoubleCarrotCucumber[0] to true>>
<</if>>
<<if $Story.Progression gt 10>>
<<set $Masturbation.PussyFist[0] to true>>
<<set $Masturbation.PussyBedpost[0] to true>>
<<set $Masturbation.AnalCucumber[0] to true>>
<<set $Masturbation.DoubleCucumber[0] to true>>
<<set $Masturbation.AnalFourFinger[0] to true>>
<<set $Masturbation.AnalFist[0] to true>>
<<set $Masturbation.AnalBedpost[0] to true>>
<</if>>
<<if $Story.Progression gt 12>>
<<set $Masturbation.ChickenEgg[0] to true>>
<<set $Masturbation.OstrichEgg[0] to true>>
<</if>>
<<if $Story.Dragon eq true and $Story.Progression gt 1016 and $Player.Corruption gt 8000>>
<<set $Masturbation.DragonEgg[0] to true>>
<</if>>
<<if $period eq 0 and $Player.Arousal lt 80>>
It is too late, you want to sleep.
<br>
<<elseif $period eq 5 and $Player.Arousal lt 80>>
It is too late, you want to sleep.
<br>
<<elseif $Player.Arousal lt 30>>
You masturbated enough for now.
<br>
<<else>>
<div class="scene-gallery">
<div class="category" data-cat="masturbation">
<<if $Masturbation.PussyOneFinger[0] eq true and $Masturbation.PussyOneFinger[1] lte $Player.Corruption>>
<h2><span class="arrow">▶</span>Fingering</h2>
<div class="subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Vagina</h4>
<ul class="hidden">
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/finger1.png" width="15px"> [[One finger in the pussy][$Player.Corruption += $Masturbation.PussyOneFinger[2]]]</li>
<<if $Masturbation.PussyTwoFinger[0] eq true and $Masturbation.PussyTwoFinger[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/finger2.png" width="15px"> [[Two finger in the pussy][$Player.Corruption += $Masturbation.PussyTwoFinger[2]]]</li>
<</if>>
<<if $Masturbation.PussyThreeFinger[0] eq true and $Masturbation.PussyThreeFinger[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/finger3.png" width="15px"> [[Three finger in the pussy][$Player.Corruption += $Masturbation.PussyThreeFinger[2]]]</li>
<</if>>
<<if $Masturbation.PussyFourFinger[0] eq true and $Masturbation.PussyFourFinger[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/finger4.png" width="15px"> [[Four finger in the pussy][$Player.Corruption += $Masturbation.PussyFourFinger[2]]]</li>
<</if>>
<<if $Masturbation.PussyFist[0] eq true and $Masturbation.PussyFist[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/fist.png" width="15px"> [[Fist your pussy][$Player.Corruption += $Masturbation.PussyFist[2]]]</li>
<</if>>
</ul>
</div>
<<if $Masturbation.AnalOneFinger[0] eq true and $Masturbation.AnalOneFinger[1] lt $Player.Corruption>>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Ass</h4>
<ul class="hidden">
<<if $Masturbation.AnalOneFinger[0] eq true and $Masturbation.AnalOneFinger[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/finger1.png" width="15px"> [[One finger in the ass][$Player.Corruption += $Masturbation.AnalOneFinger[2]]]</li>
<</if>>
<<if $Masturbation.AnalTwoFinger[0] eq true and $Masturbation.AnalTwoFinger[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/finger2.png" width="15px"> [[Two finger in the ass][$Player.Corruption += $Masturbation.AnalTwoFinger[2]]]</li>
<</if>>
<<if $Masturbation.AnalThreeFinger[0] eq true and $Masturbation.AnalThreeFinger[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/finger3.png" width="15px"> [[Three finger in the ass][$Player.Corruption += $Masturbation.AnalThreeFinger[2]]]</li>
<</if>>
<<if $Masturbation.AnalFourFinger[0] eq true and $Masturbation.AnalFourFinger[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/finger4.png" width="15px"> [[Four finger in the ass][$Player.Corruption += $Masturbation.AnalFourFinger[2]]]</li>
<</if>>
<<if $Masturbation.AnalFist[0] eq true and $Masturbation.AnalFist[1] lt $Player.Corruption>>
<li class="scene unlocked" data-scene="scene2"><img src="images/common/icons/fist.png" width="15px"> [[Fist your ass][$Player.Corruption += $Masturbation.AnalFist[2]]]</li>
<</if>>
</ul>
</div>
<</if>>
</div>
<</if>>
<<if $Masturbation.PussyCarrot[0] eq true and $Masturbation.PussyCarrot[1] lt $Player.Corruption>>
<h2><span class="arrow">▶</span>Vegetables</h2>
<div class="subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Vagina</h4>
<ul class="hidden">
<<if $Inventory.Carrot.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/carrot.png" width="15px"> [[One carrot in the pussy][$Player.Corruption += $Masturbation.PussyCarrot[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/carrot.png" width="15px"> One carrot in the pussy 🔒</li>
<</if>>
<<if $Masturbation.PussyCucumber[0] eq true and $Masturbation.PussyCucumber[1] lt $Player.Corruption>>
<<if $Inventory.Cucumber.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/cucumber.png" width="15px"> [[One cucumber in the pussy][$Player.Corruption += $Masturbation.PussyCucumber[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/cucumber.png" width="15px"> You don't have a cucumber 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<<if $Masturbation.AnalCarrot[0] eq true and $Masturbation.AnalCarrot[1]>>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Ass</h4>
<ul class="hidden">
<<if $Inventory.Carrot.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/carrot.png" width="15px"> [[One carrot in the ass][$Player.Corruption += $Masturbation.AnalCarrot[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/carrot.png" width="15px"> One carrot in the ass 🔒</li>
<</if>>
<<if $Masturbation.AnalCucumber[0] eq true and $Masturbation.AnalCucumber[1]>>
<<if $Inventory.Cucumber.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/cucumber.png" width="15px"> [[One cucumber in the ass][$Player.Corruption += $Masturbation.AnalCucumber[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/cucumber.png" width="15px"> You don't have a cucumber 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<</if>>
<<if $Masturbation.DoubleCarrotCucumber[0] eq true and $Masturbation.DoubleCarrotCucumber[1] lt $Player.Corruption>>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Double penetration</h4>
<ul class="hidden">
<<if $Inventory.Carrot.Quantity gte 1 and $Inventory.Cucumber.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/carrotcucumber.png" width="15px"> [[Put a cucumber in your pussy and a carrot in your ass][$Player.Corruption += $Masturbation.DoubleCarrotCucumber[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/carrotcucumber.png" width="15px"> You lack a cucumber and/or a carrot 🔒</li>
<</if>>
<<if $Masturbation.PussyCucumber[0] eq true and $Masturbation.PussyCucumber[1] lt $Player.Corruption>>
<<if $Inventory.Cucumber.Quantity gte 2>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/cucumber.png" width="15px"> [[Put a cucumber in your pussy and another one in your ass][$Player.Corruption += $Masturbation.DoubleCucumber[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/cucumber.png" width="15px"> You lack cucumbers 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<</if>>
</div>
<</if>>
<<if $Masturbation.SmallDildo[0] eq true and $Masturbation.SmallDildo[1] lt $Player.Corruption>>
<h2><span class="arrow">▶</span>Sextoys</h2>
<div class="subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Vagina</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Classic dildo</h5>
<ul class="hidden">
<<if $Inventory.SmallDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/sextoy.png" width="15px"> [[Small dildo|SmallDildoPussy][$Player.Corruption += $Masturbation.SmallDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/sextoy.png" width="15px"> You don't have a small dildo 🔒</li>
<</if>>
<<if $Masturbation.Dildo[0] eq true and $Masturbation.Dildo[1] lt $Player.Corruption>>
<<if $Inventory.Dildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/sextoy.png" width="15px"> [[Average dildo|DildoPussy][$Player.Corruption += $Masturbation.Dildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/sextoy.png" width="15px"> You don't have an avrage dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.BigDildo[0] eq true and $Masturbation.BigDildo[1] lt $Player.Corruption>>
<<if $Inventory.BigDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/sextoy.png" width="15px"> [[Big dildo|BigDildoPussy][$Player.Corruption += $Masturbation.BigDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/sextoy.png" width="15px"> You don't have a big dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.ExtraLargeDildo[0] eq true and $Masturbation.ExtraLargeDildo[1] lt $Player.Corruption>>
<<if $Inventory.ExtraLargeDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/sextoy.png" width="15px"> [[Extra large dildo|ExtraLargeDildoPussy][$Player.Corruption += $Masturbation.ExtraLargeDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/sextoy.png" width="15px"> You don't have an extra large dildo 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<<if $Masturbation.SmallKnotDildo[0] eq true and $Masturbation.SmallKnotDildo[1] lt $Player.Corruption>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Knotted dildo</h5>
<ul class="hidden">
<<if $Inventory.SmallKnotDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/knotdildo.webp" width="15px"> [[Small knotted dildo|SmallKnotDildoPussy][$Player.Corruption += $Masturbation.SmallKnotDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/knotdildo.webp" width="15px"> You don't have a small knotted dildo 🔒</li>
<</if>>
<<if $Masturbation.KnotDildo[0] eq true and $Masturbation.KnotDildo[1] lt $Player.Corruption>>
<<if $Inventory.KnotDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/knotdildo.webp" width="15px"> [[Average knotted dildo|KnotDildoPussy][$Player.Corruption += $Masturbation.KnotDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/knotdildo.webp" width="15px"> You don't have an avrage knotted dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.BigKnotDildo[0] eq true and $Masturbation.BigKnotDildo[1] lt $Player.Corruption>>
<<if $Inventory.BigKnotDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/knotdildo.webp" width="15px"> [[Big knotted dildo|BigKnotDildoPussy][$Player.Corruption += $Masturbation.BigKnotDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/knotdildo.webp" width="15px"> You don't have a big knotted dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.ExtraLargeKnotDildo[0] eq true and $Masturbation.ExtraLargeKnotDildo[1] lt $Player.Corruption>>
<<if $Inventory.ExtraLargeKnotDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/knotdildo.webp" width="15px"> [[Extra large knotted dildo|ExtraLargeKnotDildoPussy][$Player.Corruption += $Masturbation.ExtraLargeKnotDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/knotdildo.webp" width="15px"> You don't have an extra large knotted dildo 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<</if>>
<<if $Masturbation.SmallHorseDildo[0] eq true and $Masturbation.SmallHorseDildo[1]>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Horse dildo</h5>
<ul class="hidden">
<<if $Inventory.SmallHorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/horsedildo.webp" width="15px"> [[Small horse dildo|SmallHorseDildoPussy][$Player.Corruption += $Masturbation.SmallHorseDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/horsedildo.webp" width="15px"> You don't have a small horse dildo 🔒</li>
<</if>>
<<if $Masturbation.HorseDildo[0] eq true and $Masturbation.HorseDildo[1] lt $Player.Corruption>>
<<if $Inventory.HorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/horsedildo.webp" width="15px"> [[Average horse dildo|HorseDildoPussy][$Player.Corruption += $Masturbation.HorseDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/horsedildo.webp" width="15px"> You don't have an avrage horse dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.BigHorseDildo[0] eq true and $Masturbation.BigHorseDildo[1] lt $Player.Corruption>>
<<if $Inventory.BigHorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/horsedildo.webp" width="15px"> [[Big horse dildo|BigHorseDildoPussy][$Player.Corruption += $Masturbation.BigHorseDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/horsedildo.webp" width="15px"> You don't have a big horse dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.ExtraLargeHorseDildo[0] eq true and $Masturbation.ExtraLargeHorseDildo[1] lt $Player.Corruption>>
<<if $Inventory.ExtraLargeHorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/horsedildo.webp" width="15px"> [[Extra large horse dildo|ExtraLargeHorseDildoPussy][$Player.Corruption += $Masturbation.ExtraLargeHorseDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/horsedildo.webp" width="15px"> You don't have an extra large horse dildo 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<</if>>
<!--
<<if $Masturbation.SmallDragonDildo[0] eq true and $Masturbation.SmallDragonDildo[1] lt $Player.Corruption>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Dragon dildo</h5>
<ul class="hidden">
<<if $Inventory.SmallDragonDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/dragondildo.png" width="15px"> [[Small dragon dildo|SmallDragonDildoPussy][$Player.Corruption += $Masturbation.SmallDragonDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/dragondildo.png" width="15px"> You don't have a small dragon dildo 🔒</li>
<</if>>
<<if $Masturbation.DragonDildo[0] eq true and $Masturbation.DragonDildo[1] lt $Player.Corruption>>
<<if $Inventory.HorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/dragondildo.png" width="15px"> [[Average dragon dildo|DragonDildoPussy][$Player.Corruption += $Masturbation.DragonDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/dragondildo.png" width="15px"> You don't have an avrage dragon dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.BigDragonDildo[0] eq true and $Masturbation.BigDragonDildo[1] lt $Player.Corruption>>
<<if $Inventory.BigDragonDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/dragondildo.png" width="15px"> [[Big dragon dildo|BigDragonDildoPussy][$Player.Corruption += $Masturbation.BigDragonDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/dragondildo.png" width="15px"> You don't have a big dragon dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.ExtraLargeDragonDildo[0] eq true and $Masturbation.ExtraLargeDragonDildo[1] lt $Player.Corruption>>
<<if $Inventory.ExtraLargeDragonDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/dragondildo.png" width="15px"> [[Extra large dragon dildo|ExtraLargeDragonDildoPussy][$Player.Corruption += $Masturbation.ExtraLargeDragonDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/dragondildo.png" width="15px"> You don't have an extra large dragon dildo 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<</if>>
-->
</ul>
</div>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Ass</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Classic dildo</h5>
<ul class="hidden">
<<if $Inventory.SmallDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/sextoy.png" width="15px"> [[Small dildo|SmallDildoAss][$Player.Corruption += $Masturbation.SmallDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/sextoy.png" width="15px"> You don't have a small dildo 🔒</li>
<</if>>
<<if $Masturbation.Dildo[0] eq true and $Masturbation.Dildo[1] lt $Player.Corruption>>
<<if $Inventory.Dildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/sextoy.png" width="15px"> [[Average dildo|DildoAss][$Player.Corruption += $Masturbation.Dildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/sextoy.png" width="15px"> You don't have an avrage dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.BigDildo[0] eq true and $Masturbation.BigDildo[1] lt $Player.Corruption>>
<<if $Inventory.BigDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/sextoy.png" width="15px"> [[Big dildo|BigDildoAss][$Player.Corruption += $Masturbation.BigDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/sextoy.png" width="15px"> You don't have a big dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.ExtraLargeDildo[0] eq true and $Masturbation.ExtraLargeDildo[1] lt $Player.Corruption>>
<<if $Inventory.ExtraLargeDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/sextoy.png" width="15px"> [[Extra large dildo|ExtraLargeDildoAss][$Player.Corruption += $Masturbation.ExtraLargeDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/sextoy.png" width="15px"> You don't have an extra large dildo 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<<if $Masturbation.SmallKnotDildo[0] eq true and $Masturbation.SmallKnotDildo[1] lt $Player.Corruption>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Knotted dildo</h5>
<ul class="hidden">
<<if $Inventory.SmallKnotDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/knotdildo.webp" width="15px"> [[Small knotted dildo|SmallKnotDildoAss][$Player.Corruption += $Masturbation.SmallKnotDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/knotdildo.webp" width="15px"> You don't have a small knotted dildo 🔒</li>
<</if>>
<<if $Masturbation.KnotDildo[0] eq true and $Masturbation.KnotDildo[1] lt $Player.Corruption>>
<<if $Inventory.KnotDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/knotdildo.webp" width="15px"> [[Average knotted dildo|KnotDildoAss][$Player.Corruption += $Masturbation.KnotDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/knotdildo.webp" width="15px"> You don't have an avrage knotted dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.BigKnotDildo[0] eq true and $Masturbation.BigKnotDildo[1] lt $Player.Corruption>>
<<if $Inventory.BigKnotDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/knotdildo.webp" width="15px"> [[Big knotted dildo|BigKnotDildoAss][$Player.Corruption += $Masturbation.BigKnotDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/knotdildo.webp" width="15px"> You don't have a big knotted dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.ExtraLargeKnotDildo[0] eq true and $Masturbation.ExtraLargeKnotDildo[1] lt $Player.Corruption>>
<<if $Inventory.ExtraLargeKnotDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/knotdildo.webp" width="15px"> [[Extra large knotted dildo|ExtraLargeKnotDildoAss][$Player.Corruption += $Masturbation.ExtraLargeKnotDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/knotdildo.webp" width="15px"> You don't have an extra large knotted dildo 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<</if>>
<!--
<<if $Masturbation.SmallHorseDildo[0] eq true and $Masturbation.SmallHorseDildo[1]>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Horse dildo</h5>
<ul class="hidden">
<<if $Inventory.SmallHorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/horsedildo.webp" width="15px"> [[Small horse dildo|SmallHorseDildoAss][$Player.Corruption += $Masturbation.SmallHorseDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/horsedildo.webp" width="15px"> You don't have a small horse dildo 🔒</li>
<</if>>
<<if $Masturbation.HorseDildo[0] eq true and $Masturbation.HorseDildo[1] lt $Player.Corruption>>
<<if $Inventory.HorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/horsedildo.webp" width="15px"> [[Average horse dildo|HorseDildoAss][$Player.Corruption += $Masturbation.HorseDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/horsedildo.webp" width="15px"> You don't have an avrage horse dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.BigHorseDildo[0] eq true and $Masturbation.BigHorseDildo[1] lt $Player.Corruption>>
<<if $Inventory.BigHorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/horsedildo.webp" width="15px"> [[Big horse dildo|BigHorseDildoAss][$Player.Corruption += $Masturbation.BigHorseDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/horsedildo.webp" width="15px"> You don't have a big horse dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.ExtraLargeHorseDildo[0] eq true and $Masturbation.ExtraLargeHorseDildo[1] lt $Player.Corruption>>
<<if $Inventory.ExtraLargeHorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/horsedildo.webp" width="15px"> [[Extra large horse dildo|ExtraLargeHorseDildoAss][$Player.Corruption += $Masturbation.ExtraLargeHorseDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/horsedildo.webp" width="15px"> You don't have an extra large horse dildo 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<</if>>
-->
<!--
<<if $Masturbation.SmallDragonDildo[0] eq true and $Masturbation.SmallDragonDildo[1] lt $Player.Corruption>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Dragon dildo</h5>
<ul class="hidden">
<<if $Inventory.SmallDragonDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/dragondildo.png" width="15px"> [[Small dragon dildo|SmallDragonDildoAss][$Player.Corruption += $Masturbation.SmallDragonDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/dragondildo.png" width="15px"> You don't have a small dragon dildo 🔒</li>
<</if>>
<<if $Masturbation.DragonDildo[0] eq true and $Masturbation.DragonDildo[1] lt $Player.Corruption>>
<<if $Inventory.HorseDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/dragondildo.png" width="15px"> [[Average dragon dildo|DragonDildoAss][$Player.Corruption += $Masturbation.DragonDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/dragondildo.png" width="15px"> You don't have an avrage dragon dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.BigDragonDildo[0] eq true and $Masturbation.BigDragonDildo[1] lt $Player.Corruption>>
<<if $Inventory.BigDragonDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/dragondildo.png" width="15px"> [[Big dragon dildo|BigDragonDildoAss][$Player.Corruption += $Masturbation.BigDragonDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/dragondildo.png" width="15px"> You don't have a big dragon dildo 🔒</li>
<</if>>
<</if>>
<<if $Masturbation.ExtraLargeDragonDildo[0] eq true and $Masturbation.ExtraLargeDragonDildo[1] lt $Player.Corruption>>
<<if $Inventory.ExtraLargeDragonDildo.Quantity gte 1>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/dragondildo.png" width="15px"> [[Extra large dragon dildo|ExtraLargeDragonDildoAss][$Player.Corruption += $Masturbation.ExtraLargeDragonDildo[2]]]</li>
<<else>>
<li class="scene locked"><img src="images/common/icons/dragondildo.png" width="15px"> You don't have an extra large dragon dildo 🔒</li>
<</if>>
<</if>>
</ul>
</div>
<</if>>
-->
</ul>
</div>
</div>
<</if>>
<<if ($Masturbation.PussyBedpost[0] eq true and $Masturbation.PussyBedpost[1] lt $Player.Corruption) or ($Masturbation.ChickenEgg[0] eq true and $Masturbation.ChickenEgg[1] lt $Player.Corruption)>>
<h2><span class="arrow">▶</span>Others</h2>
<div class="subcategories hidden">
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Vagina</h4>
<ul class="hidden">
<<if $Masturbation.PussyBedpost[0] eq true and $Masturbation.PussyBedpost[1] lt $Player.Corruption>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Bedpost</h5>
<ul class="hidden">
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/bedpost.webp" width="15px"> [[Impale your pussy on the bedpost][$Player.Corruption += $Masturbation.PussyBedpost[2]]]</li>
</ul>
</div>
<</if>>
<<if $Masturbation.ChickenEgg[0] eq true and $Masturbation.ChickenEgg[1]>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Chicken egg</h5>
<ul class="hidden">
<<if $Inventory.ChickenEgg.Quantity gt 0>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/egg.png" width="15px"> [[Play with a chicken egg][$Player.Corruption += $Masturbation.ChickenEgg[2]]]</li>
<<else>>
<li class="scene locked" data-scene="scene6"><img src="images/common/icons/egg.png" width="15px"> You don't have a chicken egg 🔒</li>
<</if>>
</ul>
</div>
<</if>>
<<if $Masturbation.OstrichEgg[0] eq true and $Masturbation.OstrichEgg[1]>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Ostrich egg</h5>
<ul class="hidden">
<<if $Inventory.OstrichEgg.Quantity gt 0>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/bigegg.png" width="15px"> [[Play with an ostrich egg][$Player.Corruption += $Masturbation.OstrichEgg[2]]]</li>
<<else>>
<li class="scene locked" data-scene="scene6"><img src="images/common/icons/bigegg.png" width="15px"> You don't have an ostrich egg 🔒</li>
<</if>>
</ul>
</div>
<</if>>
<!--
<<if $Masturbation.DragonEgg[0] eq true and $Masturbation.DragonEgg[1]>>
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Dragon egg</h5>
<ul class="hidden">
<<if $Inventory.DragonEgg.Quantity gt 0>>
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/bigegg.png" width="15px"> [[Play with a dragon egg][$Player.Corruption += $Masturbation.DragonEgg[2]]]</li>
<<else>>
<li class="scene locked" data-scene="scene6"><img src="images/common/icons/bigegg.png" width="15px"> You don't have a dragon egg 🔒</li>
<</if>>
</ul>
</div>
<</if>>
-->
</ul>
</div>
<<if $Masturbation.AnalBedpost[0] eq true and $Masturbation.AnalBedpost[1] lt $Player.Corruption>>
<div class="sub-subcategory">
<h4><span class="arrow">▶</span>Ass</h4>
<ul class="hidden">
<div class="sub-sub-subcategory">
<h5><span class="arrow">▶</span>Bedpost</h5>
<ul class="hidden">
<li class="scene unlocked" data-scene="scene6"><img src="images/common/icons/bedpost.webp" width="15px"> [[Impale your ass on the bedpost][$Player.Corruption += $Masturbation.AnalBedpost[2]]]</li>
</ul>
</div>
</ul>
</div>
<</if>>
</div>
<</if>>
</div>
</div>
<</if>>
<br>
<div class="cheat-buttons">
[[↩ Go back|ExitMasturbate]]
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Party management</h1>
<!-- TMP (identique à ton code) -->
<<if ndef $Story.Slime>><<set $Story.Slime = false>><</if>>
<<if ndef $Story.Fairy>><<set $Story.Fairy = false>><</if>>
<<if ndef $Story.Human>><<set $Story.Human = false>><</if>>
<<if ndef $Fairy>><<set $Fairy = {Name:"",Level:1,Size:-1,Weight:-1,Age:-1,Experience:0,MaxLP:100,CurrentLP:100,Agility:8,Attack:0,Defense:1,Magic:6} >><</if>>
<<if ndef $Slime>><<set $Slime = {Name:"",Level:1,Size:-1,Weight:-1,Age:-1,Experience:0,MaxLP:100,CurrentLP:100,Agility:3,Attack:3,Defense:6,Magic:3} >><</if>>
<<if ndef $Human>><<set $Human = {Name:"",Level:1,Size:-1,Weight:-1,Age:-1,Experience:0,MaxLP:100,CurrentLP:100,Agility:3,Attack:8,Defense:4,Magic:0} >><</if>>
<!-- /TMP -->
Here, you can manage the companions you will party with.
<<set $PartyNumber = 1>>
You are currently partying with:
<!-- Liste des membres ACTUELS (même logique, rendu boutons) -->
<div class="nav-grid" style="margin-top:8px">
<<if $Story.Centaur>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/centaur.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Centaur.Name >> the centaur<br>
<<link "Make him rest and temporarily leave your party">>
<<set $UnpartyCentaur = true>>
<<set $Story.Centaur = false>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Werewolf>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/werewolf.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Werewolf.Name >> the werewolf<br>
<<link "Make him rest and temporarily leave your party">>
<<set $UnpartyWerewolf = true>>
<<set $Story.Werewolf = false>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Octopog>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/octopog.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Octopog.Name >> the octopog<br>
<<link "Make her rest and temporarily leave your party">>
<<set $UnpartyOctopog = true>>
<<set $Story.Octopog = false>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Dragon>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/dragon.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Dragon.Name >> the dragon<br>
<<link "Make him rest and temporarily leave your party">>
<<set $UnpartyDragon = true>>
<<set $Story.Dragon = false>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Fairy>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fairy.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Fairy.Name >> the fairy<br>
<<link "Make her rest and temporarily leave your party">>
<<set $UnpartyFairy = true>>
<<set $Story.Fairy = false>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Slime>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/slimehumanoid.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Slime.Name >> the slime girl<br>
<<link "Make her rest and temporarily leave your party">>
<<set $UnpartySlime = true>>
<<set $Story.Slime = false>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<<set $PartyNumber += 1>>
<</if>>
<<if $Story.Human>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/human.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Human.Name >> the human<br>
<<link "Make him rest and temporarily leave your party">>
<<set $UnpartyHuman = true>>
<<set $Story.Human = false>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<<set $PartyNumber += 1>>
<</if>>
</div>
<<if $PartyNumber eq 1>>
<div class="event-row" style="margin-top:6px"><div class="event-chip">nobody.</div></div>
<div class="section-sep"></div>
<<else>>
<div class="section-sep"></div>
<</if>>
<!-- Ajouts possibles (même logique, on N’AFFICHE QUE ce qui est dispo) -->
<<if $PartyNumber lt 4>>
You can add to your party the following companions:
<div class="nav-grid" style="margin-top:8px">
<<if $Story.Centaur eq false and def $UnpartyCentaur and $UnpartyCentaur>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/centaur.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Centaur.Name >> the centaur<br>
<<link "Make him join your party">>
<<set $UnpartyCentaur = false>>
<<set $Story.Centaur = true>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<</if>>
<<if $Story.Werewolf eq false and def $UnpartyWerewolf and $UnpartyWerewolf>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/werewolf.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Werewolf.Name >> the werewolf<br>
<<link "Make him join your party">>
<<set $UnpartyWerewolf = false>>
<<set $Story.Werewolf = true>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<</if>>
<<if $Story.Octopog eq false and def $UnpartyOctopog and $UnpartyOctopog>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/octopog.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Octopog.Name >> the octopog<br>
<<link "Make her join your party">>
<<set $UnpartyOctopog = false>>
<<set $Story.Octopog = true>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<</if>>
<<if $Story.Dragon eq false and def $UnpartyDragon and $UnpartyDragon>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/dragon.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Dragon.Name >> the dragon<br>
<<link "Make him join your party">>
<<set $UnpartyDragon = false>>
<<set $Story.Dragon = true>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<</if>>
<<if $Story.Fairy eq false and def $UnpartyFairy and $UnpartyFairy>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fairy.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Fairy.Name >> the fairy<br>
<<link "Make her join your party">>
<<set $UnpartyFairy = false>>
<<set $Story.Fairy = true>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<</if>>
<<if $Story.Slime eq false and def $UnpartySlime and $UnpartySlime>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/slimehumanoid.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Slime.Name >> the slime girl<br>
<<link "Make her join your party">>
<<set $UnpartySlime = false>>
<<set $Story.Slime = true>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<</if>>
<<if $Story.Human eq false and def $UnpartyHuman and $UnpartyHuman>>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/human.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<= $Human.Name >> the human<br>
<<link "Make him join your party">>
<<set $UnpartyHuman = false>>
<<set $Story.Human = true>>
<<goto PartyManagement>>
<</link>>
</div>
</div>
<</if>>
</div>
<<else>>
<div class="event-row" style="margin-top:6px">
<div class="event-chip">Your party is full. You have to remove a companion from your party in order to add another one.</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/party.png" width="18" height="18" alt="">
<div class="nav-item__label">
<<link "Go back">><<goto $CurrentPlace>><</link>>
</div>
</div>
</div>
<</nobr>><<nobr>>
<!-- to be deleted in future version as players should not have that issue -->
<<if ndef $DunjonCaveQuest>>
<<set $DunjonCaveQuest to 0>>
<</if>>
<<if ndef $HuntWolfQuest>>
<<set $HuntWolfQuest to 0>>
<</if>>
<<if ndef $GoblinCampQuest>>
<<set $GoblinCampQuest to 0>>
<</if>>
<<if ndef $MoryaFarmQuest>>
<<set $MoryaFarmQuest to 0>>
<</if>>
<<if ndef $SlimeRaid>>
<<set $SlimeRaid to 0>>
<</if>>
<<if ndef $GodTowerQuestE>>
<<set $GodTowerQuestE to 0>>
<<set $GodTowerQuestD to 0>>
<<set $GodTowerQuestC to 0>>
<<set $GodTowerQuestB to 0>>
<<set $GodTowerQuestA to 0>>
<<set $GodTowerQuestS to 0>>
<</if>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's guild missions</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's guild missions</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's guild missions</h1>
<</switch>>
<h4>Available quests</h4>
<table class="quests-table">
<tr>
<th>Rank</th>
<th>Summary</th>
<th>Money</th>
<th>XP</th>
<th>Adventurer points</th>
</tr>
<<switch $Story.Progression>>
<<case 1>>
<<if $Mission.Slimes[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Slime hunt->Mission 1, Slimes]]</td>
<td>$<<print $Mission.Slimes[2]>></td>
<td><<print $Mission.Slimes[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 2>>
<<if $Mission.FirstShopping[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Camping set->Mission 2, First shopping]]</td>
<td>$<<print $Mission.FirstShopping[2]>></td>
<td><<print $Mission.FirstShopping[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 3>>
<<if $Mission.SlimesAgain[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Slime hunt->Mission 3, Slimes again]]</td>
<td>$<<print $Mission.SlimesAgain[2]>></td>
<td><<print $Mission.SlimesAgain[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 4>>
<<if $Mission.Rabbit[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Rabbit hunt->Mission 4, Rabbits]]</td>
<td>$<<print $Mission.Rabbit[2]>></td>
<td><<print $Mission.Rabbit[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 5>>
<<if $Mission.Bandits[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Catching bandits->Mission 5, Bandits]]</td>
<td>$<<print $Mission.Bandits[2]>></td>
<td><<print $Mission.Bandits[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 6>>
<<if $Mission.Horse[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Horse capture->Mission 6, Horse]]</td>
<td>$<<print $Mission.Horse[2]>></td>
<td><<print $Mission.Horse[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 7>>
<<if $Mission.SlimesThree[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Slime hunt->Mission 7, Slimes 3]]</td>
<td>$<<print $Mission.SlimesThree[2]>></td>
<td><<print $Mission.SlimesThree[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 8>>
<<if $Mission.Farm[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Harvesting assistance->Mission 8, Farm]]</td>
<td>$<<print $Mission.Farm[2]>></td>
<td><<print $Mission.Farm[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 9>>
<<if $Mission.Wolf[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Wolf hunt->Mission 9, Wolfs]]</td>
<td>$<<print $Mission.Wolf[2]>></td>
<td><<print $Mission.Wolf[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 10>>
<<if $Mission.Armor[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[New armor->Mission 10, Armor]]</td>
<td>$<<print $Mission.Armor[2]>></td>
<td><<print $Mission.Armor[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 11>>
<<if $Mission.Stable[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Stable cleaning->Mission 11, Stables]]</td>
<td>$<<print $Mission.Stable[2]>></td>
<td><<print $Mission.Stable[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 12>>
<<if $CurrentZone isnot "Monbourg" and $Mission.Werewolf[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Disappearance investigation->Mission 12, Werewolf]]</td>
<td>$<<print $Mission.Werewolf[2]>></td>
<td><<print $Mission.Werewolf[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 13>>
<<if $Mission.Cure[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Alchemist protection->Mission 13, Cure]]</td>
<td>$<<print $Mission.Cure[2]>></td>
<td><<print $Mission.Cure[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 14>>
<<if $Mission.Spell[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Sorcerer's tournament preparations->Mission 14, Spell]]</td>
<td>$<<print $Mission.Spell[2]>></td>
<td><<print $Mission.Spell[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 16>>
<<if $Mission.ElfVillage[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Helping elves->Mission 16, Elf village]]</td>
<td>$<<print $Mission.ElfVillage[2]>></td>
<td><<print $Mission.ElfVillage[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 17>>
<<if $Mission.DefendFarm[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Farm protection->Mission 17, Defend the farm][$Farm1QuestFight = 0, $Farm2QuestFight = 0, $Farm3QuestFight = 0]]</td>
<td>$<<print $Mission.DefendFarm[2]>></td>
<td><<print $Mission.DefendFarm[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 18>>
<<if $Mission.Herbs[0] neq true>>
<tr>
<td>Unranked</td>
<td>[[Herbs required->Mission 18, Herbs]]</td>
<td>$<<print $Mission.Herbs[2]>></td>
<td><<print $Mission.Herbs[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 20>>
<<if $MonbourgSeaQuest eq 0 and $day % 10 eq 7>>
<tr>
<td>F</td>
<td>[[Strange howlings at the sea->MonbourgSeaQuest]]</td>
<td>$20</td>
<td>0</td>
<td>1</td>
</tr>
<</if>>
<<if $DunjonCaveQuest eq 0 and $day % 10 eq 0>>
<tr>
<td>F</td>
<td>[[Cave dungeon->DunjonCaveQuest]]</td>
<td>$50</td>
<td>0</td>
<td>2</td>
</tr>
<</if>>
<<if $HuntWolfQuest eq 0 and $day % 3 eq 0>>
<tr>
<td>F</td>
<td>[[Hunt wolfs->HuntWolfQuest]]</td>
<td>$30</td>
<td>0</td>
<td>1</td>
</tr>
<</if>>
<<if $GoblinCampQuest eq 0 and $day % 10 eq 3>>
<tr>
<td>F</td>
<td>[[Goblin camp->GoblinCampQuest]]</td>
<td>$80</td>
<td>0</td>
<td>3</td>
</tr>
<</if>>
<<if $HorsemanQuest eq 0 and $day % 10 eq 6>>
<tr>
<td>F</td>
<td>[[Horseman spotted in the farmlands->HorsemanQuest]]</td>
<td>$50</td>
<td>0</td>
<td>1</td>
</tr>
<</if>>
<<if $MoryaFarmQuest eq 0 and $day gt 50 and $day % 3 eq 0>>
<tr>
<td>F</td>
<td>[[Assistance to Morya's farmers->MoryaFarmQuest]]</td>
<td>$75</td>
<td>0</td>
<td>1</td>
</tr>
<</if>>
<<if $OpenBoloyamQuest eq 0>>
<tr>
<td>E</td>
<td>[[Escort mission to Boloyam->OpenBoloyamQuest]]</td>
<td>$150~500</td>
<td>0</td>
<td>12~24</td>
</tr>
<</if>>
<<if $SlimeRaid eq 0>>
<tr>
<td>E</td>
<td>[[Slime invasion->SlimeRaid]]</td>
<td>$250~750</td>
<td>0</td>
<td>3~10</td>
</tr>
<</if>>
<<if $GodTowerQuestE eq 0>>
<tr>
<td>E</td>
<td>[[Tower of gods->GodTowerQuestE]]</td>
<td>$250</td>
<td>0</td>
<td>10</td>
</tr>
<</if>>
<<if $GodTowerQuestE eq 2 and $GodTowerQuestD eq 0>>
<tr>
<td>D</td>
<td>[[Tower of gods->GodTowerQuestD]]</td>
<td>$800</td>
<td>0</td>
<td>40</td>
</tr>
<</if>>
<<if ndef $NewContinent>>
<<set $NewContinent to 0>>
<</if>>
<<if $day gte 100 and $NewContinent eq 0 and ($OpenBoloyamQuest eq 10 or $OpenBoloyamQuest eq 11)>>
<tr>
<td>D</td>
<td>[[A new continent->NewContinent]]</td>
<td>?</td>
<td>?</td>
<td>?</td>
</tr>
<</if>>
<<if $GodTowerQuestD eq 2 and $GodTowerQuestC eq 0>>
<tr>
<td>C</td>
<td>[[Tower of gods->GodTowerQuestC]]</td>
<td>$2500</td>
<td>0</td>
<td>100</td>
</tr>
<</if>>
<<if $GodTowerQuestC eq 2 and $GodTowerQuestB eq 0>>
<tr>
<td>B</td>
<td>[[Tower of gods->GodTowerQuestB]]</td>
<td>$5000</td>
<td>0</td>
<td>200</td>
</tr>
<</if>>
<<if $GodTowerQuestB eq 2 and $GodTowerQuestA eq 0>>
<tr>
<td>A</td>
<td>[[Tower of gods->GodTowerQuestA]]</td>
<td>$10000</td>
<td>0</td>
<td>500</td>
</tr>
<</if>>
<<if $GodTowerQuestA eq 2 and $GodTowerQuestS eq 0>>
<tr>
<td>S</td>
<td>[[Tower of gods->GodTowerQuestS]]</td>
<td>$50000</td>
<td>0</td>
<td>1000</td>
</tr>
<</if>>
<<default>>
<</switch>>
</table>
<hr>
<h4>Ongoing quests</h4>
<table class="quests-table">
<tr>
<th>Rank</th>
<th>Summary</th>
<th>Money</th>
<th>XP</th>
<th>Adventurer points</th>
</tr>
<<switch $Story.Progression>>
<<case 1>>
<<if $Mission.Slimes[0] eq true and $Mission.Slimes[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Slime hunt->Mission 1, Slimes]]</td>
<td>$<<print $Mission.Slimes[2]>></td>
<td><<print $Mission.Slimes[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 2>>
<<if $Mission.FirstShopping[0] eq true and $Mission.FirstShopping[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Camping set->Mission 2, First shopping]]</td>
<td>$<<print $Mission.FirstShopping[2]>></td>
<td><<print $Mission.FirstShopping[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 3>>
<<if $Mission.SlimesAgain[0] eq true and $Mission.SlimesAgain[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Slime hunt->Mission 3, Slimes again]]</td>
<td>$<<print $Mission.SlimesAgain[2]>></td>
<td><<print $Mission.SlimesAgain[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 4>>
<<if $Mission.Rabbit[0] eq true and $Mission.Rabbit[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Rabbit hunt->Mission 4, Rabbits]]</td>
<td>$<<print $Mission.Rabbit[2]>></td>
<td><<print $Mission.Rabbit[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 5>>
<<if $Mission.Bandits[0] eq true and $Mission.Bandits[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Catching bandits->Mission 5, Bandits]]</td>
<td>$<<print $Mission.Bandits[2]>></td>
<td><<print $Mission.Bandits[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 6>>
<<if $Mission.Horse[0] eq true and $Mission.Horse[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Horse capture->Mission 6, Horse]]</td>
<td>$<<print $Mission.Horse[2]>></td>
<td><<print $Mission.Horse[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 7>>
<<if $Mission.SlimesThree[0] eq true and $Mission.SlimesThree[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Slime hunt->Mission 7, Slimes 3]]</td>
<td>$<<print $Mission.SlimesThree[2]>></td>
<td><<print $Mission.SlimesThree[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 8>>
<<if $Mission.Farm[0] eq true and $Mission.Farm[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Harvesting assistance->Mission 8, Farm]]</td>
<td>$<<print $Mission.Farm[2]>></td>
<td><<print $Mission.Farm[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 9>>
<<if $Mission.Wolf[0] eq true and $Mission.Wolf[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Wolf hunt->Mission 9, Wolfs]]</td>
<td>$<<print $Mission.Wolf[2]>></td>
<td><<print $Mission.Wolf[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 10>>
<<if $Mission.Armor[0] eq true and $Mission.Armor[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[New armor->Mission 10, Armor]]</td>
<td>$<<print $Mission.Armor[2]>></td>
<td><<print $Mission.Armor[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 11>>
<<if $Mission.Stable[0] eq true and $Mission.Stable[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Stable cleaning->Mission 11, Stables]]</td>
<td>$<<print $Mission.Stable[2]>></td>
<td><<print $Mission.Stable[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 12>>
<<if $Mission.Werewolf[0] eq true and $Mission.Werewolf[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Disappearance investigation->Mission 12, Werewolf]]</td>
<td>$<<print $Mission.Werewolf[2]>></td>
<td><<print $Mission.Werewolf[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 13>>
<<if $Mission.Cure[0] eq true and $Mission.Cure[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Alchemist protection->Mission 13, Cure]]</td>
<td>$<<print $Mission.Cure[2]>></td>
<td><<print $Mission.Cure[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 14>>
<<if $Mission.Spell[0] eq true and $Mission.Spell[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Sorcerer's tournament preparations->Mission 14, Spell]]</td>
<td>$<<print $Mission.Spell[2]>></td>
<td><<print $Mission.Spell[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 16>>
<<if $Mission.ElfVillage[0] eq true and $Mission.ElfVillage[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Helping elves->Mission 16, Elf village]]</td>
<td>$<<print $Mission.ElfVillage[2]>></td>
<td><<print $Mission.ElfVillage[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 17>>
<<if $Mission.DefendFarm[0] eq true and $Mission.DefendFarm[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Farm protection->Mission 17, Defend the farm]]</td>
<td>$<<print $Mission.DefendFarm[2]>></td>
<td><<print $Mission.DefendFarm[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 18>>
<<if $Mission.Herbs[0] eq true and $Mission.Herbs[1] neq true>>
<tr>
<td>Unranked</td>
<td>[[Herbs required->Mission 18, Herbs]]</td>
<td>$<<print $Mission.Herbs[2]>></td>
<td><<print $Mission.Herbs[3]>></td>
<td>0</td>
</tr>
<</if>>
<<case 20>>
<<if $Mission.Orphanage[0] eq true and $Mission.Orphanage[1] eq false>>
<tr>
<td>F</td>
<td>Helping repairing Boloyam's orphanage</td>
<td>$<<print $Mission.Orphanage[2]>></td>
<td><<print $Mission.Orphanage[3]>></td>
<td>0</td>
</tr>
<</if>>
<<if $MonbourgSeaQuest gt 0 and $MonbourgSeaQuest lt 3>>
<tr>
<td>F</td>
<td>[[Strange howlings at the sea->MonbourgSeaQuest]]</td>
<td>$20</td>
<td>0</td>
<td>1</td>
</tr>
<</if>>
<<if $DunjonCaveQuest gt 0>>
<tr>
<td>F</td>
<td>[[Cave dungeon->DunjonCaveQuest]]</td>
<td>$50</td>
<td>0</td>
<td>2</td>
</tr>
<</if>>
<<if $HuntWolfQuest gt 0>>
<tr>
<td>F</td>
<td>[[Hunt wolfs->HuntWolfQuest]]</td>
<td>$30</td>
<td>0</td>
<td>1</td>
</tr>
<</if>>
<<if $GoblinCampQuest gt 0 and $GoblinCampQuest lt 10>>
<tr>
<td>F</td>
<td>[[Goblin camp->GoblinCampQuest]]</td>
<td>$80</td>
<td>0</td>
<td>3</td>
</tr>
<</if>>
<<if $HorsemanQuest gt 0 and $HorsemanQuest lt 10>>
<tr>
<td>F</td>
<td>[[Horseman spotted in the farmlands->HorsemanQuest]]</td>
<td>$50</td>
<td>0</td>
<td>1</td>
</tr>
<</if>>
<<if $MoryaFarmQuest gt 0>>
<tr>
<td>F</td>
<td>[[Assistance to Morya's farmers->MoryaFarmQuest]]</td>
<td>$75</td>
<td>0</td>
<td>1</td>
</tr>
<</if>>
<<if $OpenBoloyamQuest gt 0 and $OpenBoloyamQuest lt 10>>
<tr>
<td>E</td>
<td>[[Escort mission to Boloyam->OpenBoloyamQuest]]</td>
<td>$150~500</td>
<td>0</td>
<td>12~24</td>
</tr>
<</if>>
<<if $SlimeRaid gt 0 and $SlimeRaid lt 10>>
<tr>
<td>E</td>
<td>[[Slime invasion->SlimeRaid]]</td>
<td>$250~750</td>
<td>0</td>
<td>3~10</td>
</tr>
<</if>>
<<if $GodTowerQuestE eq 1>>
<tr>
<td>E</td>
<td>[[Tower of gods->GodTowerQuestE]]</td>
<td>$250</td>
<td>0</td>
<td>10</td>
</tr>
<</if>>
<<if $GodTowerQuestD eq 1>>
<tr>
<td>D</td>
<td>[[Tower of gods->GodTowerQuestD]]</td>
<td>$800</td>
<td>0</td>
<td>40</td>
</tr>
<</if>>
<<if $NewContinent gt 0>>
<tr>
<td>D</td>
<td>[[A new continent->NewContinent]]</td>
<td>?</td>
<td>?</td>
<td>?</td>
</tr>
<</if>>
<<if $GodTowerQuestC eq 1>>
<tr>
<td>C</td>
<td>[[Tower of gods->GodTowerQuestC]]</td>
<td>$2500</td>
<td>0</td>
<td>100</td>
</tr>
<</if>>
<<if $GodTowerQuestB eq 1>>
<tr>
<td>B</td>
<td>[[Tower of gods->GodTowerQuestB]]</td>
<td>$5000</td>
<td>0</td>
<td>200</td>
</tr>
<</if>>
<<if $GodTowerQuestA eq 1>>
<tr>
<td>A</td>
<td>[[Tower of gods->GodTowerQuestA]]</td>
<td>$10000</td>
<td>0</td>
<td>500</td>
</tr>
<</if>>
<<if $GodTowerQuestS eq 1>>
<tr>
<td>S</td>
<td>[[Tower of gods->GodTowerQuestS]]</td>
<td>$50000</td>
<td>0</td>
<td>1000</td>
</tr>
<</if>>
<<if def $StrollingJungle2 and $StrollingJungle2 gt 0 and $StrollingJungle2 lt 10>>
<tr>
<td>Hidden</td>
<td>Find traces of <<print $Dragon.Name>> parents</td>
<td>??</td>
<td>??</td>
<td>??</td>
</tr>
<</if>>
<<default>>
<</switch>>
</table>
<br><br>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/guild1.png" "Go back to the guild" "ExitGuildMission">>
</div>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's guild receptionist</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's guild receptionist</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's guild receptionist</h1>
<</switch>>
<<switch $Story.Progression>>
<<case 1>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Slimes[0] eq true>>
<<if $Inventory.Slime.Quantity lt 3>>
You currently have <<print $Inventory.Slime.Quantity>> slimes captured. You need 3 to complete the quest.
<<else>>
<<set $Mission.Slimes[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Slime.Quantity -= 3>>
<<WinMoney $Mission.Slimes[2]>>
<<set $Player.Experience += $Mission.Slimes[3]>>
Congratulation, you completed your first quest! Give me the 3 slimes and take those <<print $Mission.Slimes[2]>>$.
<</if>>
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 2>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.FirstShopping[0] eq true and $Inventory.CampingSet.Quantity gt 0>>
Perfect, you are now able to do camping.
<<set $Mission.FirstShopping[1] to true>>
<<set $Story.Progression += 1>>
<<elseif $Mission.FirstShopping[0] eq true>>
Please come back with a camping set. You can find one at the shop. We would be able to give you more difficult missions afterwards.
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png''left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 3>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.SlimesAgain[0] eq true>>
<<if $Inventory.Slime.Quantity lt 5>>
You currently have <<print $Inventory.Slime.Quantity>> slimes captured. You need 5 to complete the quest.
<<else>>
<<set $Mission.SlimesAgain[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Slime.Quantity -= 5>>
<<WinMoney $Mission.SlimesAgain[2]>>
<<set $Player.Experience += $Mission.SlimesAgain[3]>>
Congratulation, you completed your quest! Give me the 5 slimes and take those <<print $Mission.SlimesAgain[2]>>$.
<</if>>
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 4>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Rabbit[0] eq true>>
<<if $Inventory.Rabbit.Quantity lt 5>>
You currently have killed <<print $Inventory.Rabbit.Quantity>> rabbits. You need 5 to complete to quest.
<<else>>
<<set $Mission.Rabbit[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Rabbit.Quantity -= 5>>
<<WinMoney $Mission.Rabbit[2]>>
<<set $Player.Experience += $Mission.Rabbit[3]>>
Congratulation, you completed your quest! Give me the rabbit meats and take those <<print $Mission.Rabbit[2]>>$. You now can sell rabbits to the shop.
<</if>>
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 5>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Bandits[0] eq true>>
<<if $Bandit.Killed lt 2>>
You currently have captured <<print $Bandit.Killed>> bandit. You need 2 to complete to quest.
<<else>>
<<set $Mission.Bandits[1] to true>>
<<set $Story.Progression += 1>>
<<set $Bandit.Killed -= 2>>
<<WinMoney $Mission.Bandits[2]>>
<<set $Player.Experience += $Mission.Bandits[3]>>
Congratulation, you completed your quest! Hand over those bandits and take those <<print $Mission.Bandits[2]>>$.
<</if>>
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 6>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Horse[0] eq true>>
Ed told me he his still waiting for his new horse. You can find them in the plains and once captured, hand one over at the farm.
<<else>>
Hello <<print $Player.Name>>, we have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 7>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.SlimesThree[0] eq true>>
<<if $Inventory.Slime.Quantity lt 10>>
You currently have <<print $Inventory.Slime.Quantity>> slimes captured. You need 10 to complete the quest.
<<else>>
<<set $Mission.SlimesThree[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.Slime.Quantity -= 10>>
<<WinMoney $Mission.SlimesThree[2]>>
<<set $Player.Experience += $Mission.SlimesThree[3]>>
Congratulation, you completed your quest! Give me the 10 slimes and take those <<print $Mission.SlimesThree[2]>>$.
<</if>>
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 8>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Farm[0] eq true>>
Hello <<print $Player.Name>>, have you finished assisting Ed in his harvests at the farm?
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 9>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Wolf[0] eq true>>
<<if $Inventory.WolfFang.Quantity lt 4>>
You currently have <<print $Inventory.WolfFang.Quantity>> wolf fangs. You need 4 to complete to quest.
<<else>>
<<set $Mission.Wolf[1] to true>>
<<set $Story.Progression += 1>>
<<set $Inventory.WolfFang.Quantity -= 4>>
<<WinMoney $Mission.Wolf[2]>>
<<set $Player.Experience += $Mission.Wolf[3]>>
Congratulation, you completed your quest! Give me the four wolf fangs and take those <<print $Mission.Wolf[2]>>$.
<</if>>
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 10>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Armor[0] eq true>>
<<if def $Inventory.SexyArmor and $Inventory.SexyArmor.Quantity gte 1>>
<<goto FirstKiss>>
<<else>>
Come back to me when after buying an armor. You won't be able to take next missions without it.
<</if>>
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 11>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>!
<<if $Mission.Stable[0] eq true>>
Hello <<print $Player.Name>>, have you finished assisting Ed, the farmer, cleaning his stables for his new horse?
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]]!
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
You should not be here, go back to where you came from.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 12>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>! I've heard the way in the mountains to Morya is open again! Did you have time to check?
<</say>>
<<case "Morya">>
<<if $Story.Werewolf eq true>>
<<set $Mission.Werewolf[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.Werewolf[2]>>
<<set $Player.Experience += $Mission.Werewolf[3]>>
You explained that you found wolves and human bodies deep in the forest but that the problem should be solved as the wolves had been slained. You didn't talk about <<print $Werewolf.Name>>.
<br>
With that explaination, you completed the quest. You won <<print $Mission.Werewolf[2]>>$ (you now have <<print $Player.Money>>$).
<br>
<<elseif $Mission.Werewolf[0] eq true>>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
Did you find the reason there have been so many disappearances in the forest lately?
<</say>>
<<else>>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
We are looking for someone for an investigation, if you have time please check our [[mission board->GuildMission]]!
<</say>>
<</if>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 13>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Cure[0] eq true>>
Hello <<print $Player.Name>>! As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
Hello <<print $Player.Name>>! We have a mission in Morya you might be interrested in. It might be far away, but you should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Cure[0] eq true>>
Hello <<print $Player.Name>>! To complete your ongoing quest, please go talk to Paul, Morya's alchemist.
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 14>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Spell[0] eq true>>
Hello <<print $Player.Name>>! As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
Hello <<print $Player.Name>>! We have a mission in Morya you might be interrested in. It might be far away, but you should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Spell[0] eq true>>
Hello <<print $Player.Name>>! To complete your ongoing quest, please go talk to the receptionist of the sorcerer tower.
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 15>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>! I don't have anything for you right now. You should check the situation at Morya.
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>, I passed your message to <<print $Werewolf.Name>> that you wanted to talk to him at the tavern this evening.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 16>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.ElfVillage[0] eq true>>
Hello <<print $Player.Name>>! As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
Hello <<print $Player.Name>>! We have a mission in Morya you might be interrested in. It might be far away, but you should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.ElfVillage[0] eq true>>
Hello <<print $Player.Name>>! The elves are waiting for your help. They are somewhere in the forest.
<<else>>
Hello <<print $Player.Name>>! We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 17>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.DefendFarm[0] eq true>>
Hello <<print $Player.Name>>! As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
Hello <<print $Player.Name>>! Morya reported an urgent mission to help their farmers defend their wattles. It might be far away, but you should check the [[mission board->GuildMission]] quickly.
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.DefendFarm[0] eq true>>
<<if $Farm1QuestFight eq 1 and $Farm2QuestFight eq 1 and $Farm3QuestFight eq 1>>
<<set $Mission.DefendFarm[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.DefendFarm[2]>>
<<set $Player.Experience += $Mission.DefendFarm[3]>>
Thank you so much for your help! Please accept those <<print $Mission.DefendFarm[2]>>$ as your reward.
<<else>>
The farmers need urgent help to defend their cattles and their lands in the west from bandits. Please help them.
<</if>>
<<else>>
Hello <<print $Player.Name>>! We have an urgent mission. You should check the [[mission board->GuildMission]] quickly.
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 18>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Herbs[0] eq true>>
Hello <<print $Player.Name>>! As your ongoing quest is taking place at Morya, I lack information. You should check there.
<<else>>
Hello <<print $Player.Name>>! We have a mission in Morya you might be interrested in. It might be far away, but you should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
<<if $Mission.Herbs[0] eq true>>
Hello <<print $Player.Name>>! Paul told me he is still waiting for ressources in his workshop. You should be able to deliver it to him after finding it in the west of the city.
<<else>>
We have a mission you might be interrested in. You should check the [[mission board->GuildMission]].
<</if>>
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 19>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
Hello, <<print $Player.Name>>!
It looks like you're all set to earn your adventurer badge. Like all adventurers, you'll begin at rank F.
You'll have the chance to take on quests from the guild that match your current rank.
To move up in rank, you'll need to prove your skills, which you can do by completing quests, raiding dungeons, and more.
<</say>>
<br>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
When you feel prepared for a promotion, simply ask the guild receptionist for a rank reassessment. They'll review your achievements to decide if you're eligible.
The ranks range from F, the starting point, to S, the pinnacle. Most adventurers typically achieve ranks C or B.
Only a select few, less than one percent, reach rank A, and an even smaller group, fewer than one in a hundred thousand, attain the prestigious S rank.
<</say>>
<<set $AdventurerSuccess to 0>>
<<set $Player.AdventurerRank to "F">>
<<set $Story.Progression += 1>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
Hello, <<print $Player.Name>>!
It looks like you're all set to earn your adventurer badge. Like all adventurers, you'll begin at rank F.
You'll have the chance to take on quests from the guild that match your current rank.
To move up in rank, you'll need to prove your skills, which you can do by completing quests, raiding dungeons, and more.
<</say>>
<br>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
When you feel prepared for a promotion, simply ask the guild receptionist for a rank reassessment. They'll review your achievements to decide if you're eligible.
The ranks range from F, the starting point, to S, the pinnacle. Most adventurers typically achieve ranks C or B.
Only a select few, less than one percent, reach rank A, and an even smaller group, fewer than one in a hundred thousand, attain the prestigious S rank.
<</say>>
<<set $Player.AdventurerRank to "F">>
<<set $Story.Progression += 1>>
<<set $AdventurerSuccess to 0>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You should not be here, go back to where you came from.
<</say>>
<<default>>
<</switch>>
<<case 20>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>!
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 2>>
<br>
You succeeded in raiding the cave dungeon, perfect! Take the reward (50$). I will register your success in the guild books.
<<set $DunjonCaveQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 2>>
<<else>>
<<set $AdventurerSuccess += 2>>
<</if>>
<</if>>
<<if def $HuntWolfQuest and $HuntWolfQuest eq 1 and $Inventory.WolfFang.Quantity gte 10>>
<br>
You got the 10 wolf fangs! Perfect! Take the reward (30$). I will register your success in the guild books.
<<set $HuntWolfQuest to 0>>
<<WinMoney 30>>
<<set $Inventory.WolfFang.Quantity -= 10>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 2>>
<br>
You succeeded in raiding the goblin camp, perfect! Take the reward (80$). I will register your success in the guild books.
<<set $GoblinCampQuest to 0>>
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 3>>
<<else>>
<<set $AdventurerSuccess += 3>>
<</if>>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 2>>
<br>
You succeeded in taking care of the horseman, perfect! Take the reward (50$). I will register your success in the guild books.
<<set $HorsemanQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 10>>
<br>
You succeeded in taking care of the horseman, perfect! Take the reward (50$). I will register your success in the guild books.
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $MoryaFarmQuest and $MoryaFarmQuest eq 4>>
<br>
Since you successfully helped Morya's farmer, here is the promised reward (75$). I will register your success in the guild books.
<<set $MoryaFarmQuest to 0>>
<<WinMoney 75>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GodTowerQuestE and def $TowerRank and $TowerRank gte 20 and $GodTowerQuestE neq 2>>
<br>
You succeeded in going all the way to the twentieth floor! Perfect! Take the reward (250$). I will register your success in the guild books.
<<set $GodTowerQuestE to 2>>
<<WinMoney 250>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 10>>
<<else>>
<<set $AdventurerSuccess += 10>>
<</if>>
<</if>>
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>!
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 2>>
<br>
You succeeded in raiding the cave dungeon, perfect! Take the reward (50$). I will register your success in the guild books.
<<set $DunjonCaveQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 2>>
<<else>>
<<set $AdventurerSuccess += 2>>
<</if>>
<</if>>
<<if def $HuntWolfQuest and $HuntWolfQuest eq 1 and $Inventory.WolfFang.Quantity gte 10>>
<br>
You got the 10 wolf fangs! Perfect! Take the reward (30$). I will register your success in the guild books.
<<set $HuntWolfQuest to 0>>
<<WinMoney 30>>
<<set $Inventory.WolfFang.Quantity -= 10>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 2>>
<br>
You succeeded in raiding the goblin camp, perfect! Take the reward (80$). I will register your success in the guild books.
<<set $GoblinCampQuest to 0>>
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 3>>
<<else>>
<<set $AdventurerSuccess += 3>>
<</if>>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 2>>
<br>
You succeeded in taking care of the horseman, perfect! Take the reward (50$). I will register your success in the guild books.
<<set $HorsemanQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $MoryaFarmQuest and $MoryaFarmQuest eq 4>>
<br>
Since you successfully helped Morya's farmer, here is the promised reward (75$). I will register your success in the guild books.
<<set $MoryaFarmQuest to 0>>
<<WinMoney 75>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GodTowerQuestE and def $TowerRank and $TowerRank gte 20 and $GodTowerQuestE neq 2>>
<br>
You succeeded in going all the way to the twentieth floor! Perfect! Take the reward (250$). I will register your success in the guild books.
<<set $GodTowerQuestE to 2>>
<<WinMoney 250>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 10>>
<<else>>
<<set $AdventurerSuccess += 10>>
<</if>>
<</if>>
<</say>>
<<if def $OpenBoloyamQuest and $OpenBoloyamQuest gt 1 and $OpenBoloyamQuest lt 10>>
<<switch $OpenBoloyamQuest>>
<<case 3 4 5>>
You explained to Julie what happened to you and the caravan.
<br>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
Since you failed your mission and the goods were destroyed, I can't give you the reward. I'm sorry. We will have to send another cart soon.
<</say>>
<<set $OpenBoloyamQuest to 0>>
<</switch>>
<</if>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
Hello.
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 2>>
<br>
You succeeded in raiding the cave dungeon, good. Take the reward (50$). I will register your success in the guild books.
<<set $DunjonCaveQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 2>>
<<else>>
<<set $AdventurerSuccess += 2>>
<</if>>
<</if>>
<<if def $HuntWolfQuest and $HuntWolfQuest eq 1 and $Inventory.WolfFang.Quantity gte 10>>
<br>
You got the 10 wolf fangs, good. Take the reward (30$). I will register your success in the guild books.
<<set $HuntWolfQuest to 0>>
<<WinMoney 30>>
<<set $Inventory.WolfFang.Quantity -= 10>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 2>>
<br>
You succeeded in raiding the goblin camp, good. Take the reward (80$). I will register your success in the guild books.
<<set $GoblinCampQuest to 0>>
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 3>>
<<else>>
<<set $AdventurerSuccess += 3>>
<</if>>
<</if>>
<<if def $HorsemanQuest and $HorsemanQuest eq 2>>
<br>
You succeeded in taking care of the horseman, good. Take the reward (50$). I will register your success in the guild books.
<<set $HorsemanQuest to 0>>
<<WinMoney 50>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $MoryaFarmQuest and $MoryaFarmQuest eq 4>>
<br>
Since you successfully helped Morya's farmer, here is the promised reward (75$). I will register your success in the guild books.
<<set $MoryaFarmQuest to 0>>
<<WinMoney 75>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GodTowerQuestE and def $TowerRank and $TowerRank gte 20 and $GodTowerQuestE neq 2>>
<br>
You succeeded in going all the way to the twentieth floor, good. Take the reward (250$). I will register your success in the guild books.
<<set $GodTowerQuestE to 2>>
<<WinMoney 250>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 10>>
<<else>>
<<set $AdventurerSuccess += 10>>
<</if>>
<</if>>
<<if $Mission.Orphanage[0] eq false and $Mission.Orphanage[1] eq false>>
<br>
The orphanage is currently closed for repairs that need to be done as soon as possible in order to reopen. [[Would you be able to help us acquire some of the materials that are greatly needed?->OpenOrphanage]]
<<elseif $Mission.Orphanage[0] eq true and $Mission.Orphanage[1] eq false>>
<br>
Have you delivered all the materials to Susane at the orphanage?
<</if>>
<</say>>
<<default>>
<</switch>>
<<if def $MonbourgSeaQuest and $MonbourgSeaQuest eq 2>>
<<if $Story.Octopog>>
You explained everything but the fact you got <<print $Octopog.Name>> into your party.
<<else>>
You explained everything.
<</if>>
<br>
You also told about your discovery about demons and mermaids, which was a big piece of information.
<<set $MonbourgSeaQuest to 3>>
<<WinMoney 20>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 3>>
<br>
You informed the guild about the goblin camp, their forces, and the unforeseen circumstances you encountered. You still got half the reward (40$) for the information you gave.
<<set $GoblinCampQuest to 0>>
<<WinMoney 40>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 4>>
<br>
You informed the guild that, after thoroughly searching the black forest, no goblins were in sight and the rumors were false. Although it was a falsehood, you are confident that you did the right thing. You still got the full reward (80$). Your success has been registered in the guild books.
<<set $GoblinCampQuest to 0>>
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 10>>
<br>
You informed the guild about that you took care of all the goblins that were in that forest and they shall never be seen anymore. You got the full reward (80$) for your success, which has been registered in the guild books.
<<WinMoney 80>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 1>>
<<else>>
<<set $AdventurerSuccess += 1>>
<</if>>
<</if>>
<<if def $SlimeRaid>>
<<switch $SlimeRaid>>
<<case 3 4>>
You explained you eliminated the slime threat and that their population near Monbourg is back to normal. You nonetheless didn't share any information about the slime humanoids.
<br>
You got 250$ as a reward and your success has been registered in the guild books.
<<if $SlimeRaid eq 3>>
<<set $SlimeRaid to 10>>
<<else>>
<<set $SlimeRaid to 11>>
<</if>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 3>>
<<else>>
<<set $AdventurerSuccess += 3>>
<</if>>
<<case 5>>
You explained you eliminated the slime threat and that their population near Monbourg is back to normal. You shared the information about slime humanoids and showed the remains of one of them.
<br>
You got 750$ as a reward and your success has been registered in the guild books.
<<set $SlimeRaid to 12>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 10>>
<<else>>
<<set $AdventurerSuccess += 10>>
<</if>>
<</switch>>
<</if>>
<<if ndef $AdventurerSuccess>>
<<set $AdventurerSuccess to 0>>
<</if>>
<<if def $AdventurerSuccess and def $Player.AdventurerRank>>
<br>
<div class="event-row">
<div class="event-chip">You can check for an adventurer rank promotion</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/adventurerarmor.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Ask for promotion->AdventurerPromotion]]</div>
</div>
</div>
</div>
<</if>>
<<default>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<<say 'Lisa' 'characters/portraits/lisa.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>, I don't have anything for you right now, sorry.
<</say>>
<<case "Morya">>
<<say 'Julie' 'characters/portraits/julie.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>, we don't have any mission right now, try later.
<</say>>
<<case "Boloyam">>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
I'm busy. Come back later.
<</say>>
<<default>>
<</switch>>
<<if def $AdventurerSuccess and def $Player.AdventurerRank>>
<br>
<div class="event-row">
<div class="event-chip">You can check for an adventurer rank promotion</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/adventurerarmor.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Ask for promotion->AdventurerPromotion]]</div>
</div>
</div>
</div>
<</if>>
<</switch>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/guild1.png" "Go back to the guild" "ExitGuildMission">>
</div>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's guild missions</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's guild missions</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's guild missions</h1>
<</switch>>
Mission accepted.
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/guild1.png" "Go back to the guild" "ExitGuildMission">>
</div>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg alchemist shop</h1>
<<case "Morya">>
<h1 class="stats-header">Morya alchemist shop</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam alchemist shop</h1>
<<default>>
<h1 class="stats-header">Alchemist shop</h1>
<</switch>>
<center>
</center>
<h1 class="stats-header"></h1>
<div class="shop-grid">
/* Mycelium — 2$ */
<<set _unit = 2>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/mycelium.png" alt="mycelium" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Mycelium sample</div>
<div class="shop-card__price"><b><<print _unit>>$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="btn-row">
<<if $Inventory.Mycelium.Quantity gt 0>>
<div class="btn-shop">
<<link 'Sell 1'>>
<<WinMoney _unit>>
<<set $Inventory.Mycelium.Quantity -= 1>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if $Inventory.Mycelium.Quantity gte 5>>
<div class="btn-shop">
<<link 'Sell 5'>>
<<WinMoney (5 * _unit)>>
<<set $Inventory.Mycelium.Quantity -= 5>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if $Inventory.Mycelium.Quantity gt 1>>
<div class="btn-shop">
<<link 'Sell all'>>
<<set _gain to (_unit * $Inventory.Mycelium.Quantity)>>
<<WinMoney _gain>>
<<set $Inventory.Mycelium.Quantity = 0>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
<div class="shop-card__hint">You currently have: <<print $Inventory.Mycelium.Quantity>></div>
</div>
</div>
/* Aphrodyte leaf — 3$ */
<<set _unit = 3>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/leaf.png" alt="aphrodyte" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Aphrodyte leaf</div>
<div class="shop-card__price"><b><<print _unit>>$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="btn-row">
<<if $Inventory.Aphrodyte.Quantity gt 0>>
<div class="btn-shop">
<<link 'Sell 1'>>
<<WinMoney _unit>>
<<set $Inventory.Aphrodyte.Quantity -= 1>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if $Inventory.Aphrodyte.Quantity gte 5>>
<div class="btn-shop">
<<link 'Sell 5'>>
<<WinMoney (5 * _unit)>>
<<set $Inventory.Aphrodyte.Quantity -= 5>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if $Inventory.Aphrodyte.Quantity gt 1>>
<div class="btn-shop">
<<link 'Sell all'>>
<<set _gain to (_unit * $Inventory.Aphrodyte.Quantity)>>
<<WinMoney _gain>>
<<set $Inventory.Aphrodyte.Quantity = 0>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
<div class="shop-card__hint">You currently have: <<print $Inventory.Aphrodyte.Quantity>></div>
</div>
</div>
/* Tanfouguite sprout — 2$ */
<<set _unit = 2>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/sprout.png" alt="tanfouguite" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Sprout of tanfouguite</div>
<div class="shop-card__price"><b><<print _unit>>$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="btn-row">
<<if $Inventory.Tanfouguite.Quantity gt 0>>
<div class="btn-shop">
<<link 'Sell 1'>>
<<WinMoney _unit>>
<<set $Inventory.Tanfouguite.Quantity -= 1>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if $Inventory.Tanfouguite.Quantity gte 5>>
<div class="btn-shop">
<<link 'Sell 5'>>
<<WinMoney (5 * _unit)>>
<<set $Inventory.Tanfouguite.Quantity -= 5>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if $Inventory.Tanfouguite.Quantity gt 1>>
<div class="btn-shop">
<<link 'Sell all'>>
<<set _gain to (_unit * $Inventory.Tanfouguite.Quantity)>>
<<WinMoney _gain>>
<<set $Inventory.Tanfouguite.Quantity = 0>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
<div class="shop-card__hint">You currently have: <<print $Inventory.Tanfouguite.Quantity>></div>
</div>
</div>
/* Chlorobitus root — 2$ */
<<set _unit = 2>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/root.png" alt="chlorobitus" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Root of chlorobitus</div>
<div class="shop-card__price"><b><<print _unit>>$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="btn-row">
<<if $Inventory.Chlorobitus.Quantity gt 0>>
<div class="btn-shop">
<<link 'Sell 1'>>
<<WinMoney _unit>>
<<set $Inventory.Chlorobitus.Quantity -= 1>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if $Inventory.Chlorobitus.Quantity gte 5>>
<div class="btn-shop">
<<link 'Sell 5'>>
<<WinMoney (5 * _unit)>>
<<set $Inventory.Chlorobitus.Quantity -= 5>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if $Inventory.Chlorobitus.Quantity gt 1>>
<div class="btn-shop">
<<link 'Sell all'>>
<<set _gain to (_unit * $Inventory.Chlorobitus.Quantity)>>
<<WinMoney _gain>>
<<set $Inventory.Chlorobitus.Quantity = 0>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
<div class="shop-card__hint">You currently have: <<print $Inventory.Chlorobitus.Quantity>></div>
</div>
</div>
/* Yucca — 2$ */
<<set _unit = 2>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/yucca.png" alt="yucca" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Yucca</div>
<div class="shop-card__price"><b><<print _unit>>$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="btn-row">
<<if $Inventory.Yucca.Quantity gt 0>>
<div class="btn-shop">
<<link 'Sell 1'>>
<<WinMoney _unit>>
<<set $Inventory.Yucca.Quantity -= 1>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if $Inventory.Yucca.Quantity gte 5>>
<div class="btn-shop">
<<link 'Sell 5'>>
<<WinMoney (5 * _unit)>>
<<set $Inventory.Yucca.Quantity -= 5>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if $Inventory.Yucca.Quantity gt 1>>
<div class="btn-shop">
<<link 'Sell all'>>
<<set _gain to (_unit * $Inventory.Yucca.Quantity)>>
<<WinMoney _gain>>
<<set $Inventory.Yucca.Quantity = 0>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
<div class="shop-card__hint">You currently have: <<print $Inventory.Yucca.Quantity>></div>
</div>
</div>
/* Liatris — 1$ */
<<set _unit = 1>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/liatris.webp" alt="liatris" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Liatris</div>
<div class="shop-card__price"><b><<print _unit>>$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="btn-row">
<<if $Inventory.Liatris.Quantity gt 0>>
<div class="btn-shop">
<<link 'Sell 1'>>
<<WinMoney _unit>>
<<set $Inventory.Liatris.Quantity -= 1>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if $Inventory.Liatris.Quantity gte 5>>
<div class="btn-shop">
<<link 'Sell 5'>>
<<WinMoney (5 * _unit)>>
<<set $Inventory.Liatris.Quantity -= 5>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if $Inventory.Liatris.Quantity gt 1>>
<div class="btn-shop">
<<link 'Sell all'>>
<<set _gain to (_unit * $Inventory.Liatris.Quantity)>>
<<WinMoney _gain>>
<<set $Inventory.Liatris.Quantity = 0>>
<<goto "MoryaHerbSell">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
<div class="shop-card__hint">You currently have: <<print $Inventory.Liatris.Quantity>></div>
</div>
</div>
</div>
<div class="cheat-buttons">
[[↩ Go back|MoryaAlchimist]]
</div>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg alchemist shop</h1>
<<case "Morya">>
<h1 class="stats-header">Morya alchemist shop</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam alchemist shop</h1>
<<default>>
<h1 class="stats-header">Alchemist shop</h1>
<</switch>>
<center>
</center>
<h1 class="stats-header"></h1>
<div class="shop-grid">
/* Small health potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Small health potion</div>
<div class="shop-card__price"><b>20$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 20>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.SmallHealthPotion.Quantity += 1>>
<<Pay 20>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Medium health potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Medium health potion</div>
<div class="shop-card__price"><b>50$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 50>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.MediumHealthPotion.Quantity += 1>>
<<Pay 50>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Fertility potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Fertility potion</div>
<div class="shop-card__price"><b>250$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 250>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.FertilityPotion.Quantity += 1>>
<<Pay 250>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Anti fertility potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Anti fertility potion</div>
<div class="shop-card__price"><b>250$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 250>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.AntiFertilityPotion.Quantity += 1>>
<<Pay 250>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Aphrodisiac potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Aphrodisiac</div>
<div class="shop-card__price"><b>50$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 50>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.AphrodisiacPotion.Quantity += 1>>
<<Pay 50>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Anti lust potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Anti lust</div>
<div class="shop-card__price"><b>75$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 75>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.AntiLustPotion.Quantity += 1>>
<<Pay 75>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Pussy tightener potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Pussy tightener</div>
<div class="shop-card__price"><b>250$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 250>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.PussyTighterPotion.Quantity += 1>>
<<Pay 250>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Ass tightener potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Ass tightener</div>
<div class="shop-card__price"><b>250$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 250>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.AssTighterPotion.Quantity += 1>>
<<Pay 250>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Potent pussy tightener potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Potent pussy tightener</div>
<div class="shop-card__price"><b>1000$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 1000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.PotentPussyTighterPotion.Quantity += 1>>
<<Pay 1000>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
/* Potent ass tightener potion */
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/health.png" alt="potion" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Potent ass tightener</div>
<div class="shop-card__price"><b>1000$</b></div>
</div>
</div>
<div class="shop-card__body">
<<if $Player.Money gte 1000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.PotentAssTighterPotion.Quantity += 1>>
<<Pay 1000>>
<<goto "MoryaPotionBuy">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
</div>
<div class="cheat-buttons">
[[↩ Go back|MoryaAlchimist]]
</div>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Shop of Monbourg</h1>
<<case "Morya">>
<h1 class="stats-header">Shop of Morya</h1>
<<case "Boloyam">>
<h1 class="stats-header">Shop of Boloyam</h1>
<<default>>
<h1 class="stats-header">Shop</h1>
<</switch>>
<center>
</center>
<h1 class="stats-header"></h1>
<div class="shop-grid">
<!-- Camping set -->
<<if $Mission.FirstShopping[0] and $Inventory.CampingSet.Quantity eq 0>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/campingset.png" alt="Camping set" class="shop-card__icon">
<div>
<div class="shop-card__title">Camping set</div>
<div class="shop-card__price">40$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 40>>
<span class="btn-shop">
<<link "Buy">>
<<set $Inventory.CampingSet.Quantity += 1>>
<<Pay 40>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy</span>
<</if>>
</div>
</div>
<</if>>
<!-- Sexy armor -->
<<if $Mission.Armor[0] and not $Mission.Armor[1] and $Inventory.SexyArmor.Quantity eq 0>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/sexyarmor.png" alt="Sexy armor" class="shop-card__icon">
<div>
<div class="shop-card__title">Sexy armor</div>
<div class="shop-card__price">200$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 200>>
<span class="btn-shop">
<<link "Buy & equip">>
<<set $Inventory.SexyArmor.Quantity += 1>>
<<Pay 200>>
<<EquipArmor $SexyArmor>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy & equip</span>
<</if>>
</div>
</div>
<</if>>
<!-- Carrot -->
<<if $Mission.Farm[1]>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/carrot.png" alt="Carrot" class="shop-card__icon">
<div>
<div class="shop-card__title">Carrot</div>
<div class="shop-card__price">3$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 3>>
<span class="btn-shop">
<<link "Buy 1">>
<<set $Inventory.Carrot.Quantity += 1>>
<<Pay 3>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
<</if>>
<!-- Cucumber -->
<<if $Mission.Farm[1]>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/cucumber.png" alt="Cucumber" class="shop-card__icon">
<div>
<div class="shop-card__title">Cucumber</div>
<div class="shop-card__price">4$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 4>>
<span class="btn-shop">
<<link "Buy 1">>
<<set $Inventory.Cucumber.Quantity += 1>>
<<Pay 4>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
<</if>>
<!-- Chicken egg -->
<<if $Story.Progression gte 12>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/egg.png" alt="Chicken egg" class="shop-card__icon">
<div>
<div class="shop-card__title">Chicken egg</div>
<div class="shop-card__price">4$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 4>>
<span class="btn-shop">
<<link "Buy 1">>
<<set $Inventory.ChickenEgg.Quantity += 1>>
<<Pay 4>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
<</if>>
<!-- Ostrich egg -->
<<if $Story.Progression gte 12>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/bigegg.png" alt="Ostrich egg" class="shop-card__icon">
<div>
<div class="shop-card__title">Ostrich egg</div>
<div class="shop-card__price">60$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 60>>
<span class="btn-shop">
<<link "Buy 1">>
<<set $Inventory.OstrichEgg.Quantity += 1>>
<<Pay 60>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
<</if>>
<!-- Cave dungeon key -->
<<if $Story.Progression gte 12>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/cavekey.png" alt="Cave dungeon key" class="shop-card__icon">
<div>
<div class="shop-card__title">Cave dungeon key</div>
<div class="shop-card__price">40$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 40>>
<span class="btn-shop">
<<link "Buy 1">>
<<set $Inventory.CaveDonjonKey.Quantity += 1>>
<<Pay 40>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
<</if>>
<!-- Tower of gods key -->
<<if $Story.Progression gte 12>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/towerkey.png" alt="Tower of gods key" class="shop-card__icon">
<div>
<div class="shop-card__title">Tower of gods key</div>
<div class="shop-card__price">60$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 60>>
<span class="btn-shop">
<<link "Buy 1">>
<<set $Inventory.GodsTowerKey.Quantity += 1>>
<<Pay 60>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
</div>
</div>
<</if>>
<!-- Cave map (unique) -->
<<if $Inventory.CaveMap.Quantity eq 0 and $Story.Progression gte 12>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/cavemap.png" alt="Cave map" class="shop-card__icon">
<div>
<div class="shop-card__title">Cave map</div>
<div class="shop-card__price">5$</div>
</div>
</div>
<div class="shop-card__actions">
<<if $Player.Money gte 5>>
<span class="btn-shop">
<<link "Buy">>
<<set $Inventory.CaveMap.Quantity += 1>>
<<if def $CaveMap>>
<<for _key, _room range $CaveMap>>
<<set _room.discovered = true>>
<</for>>
<</if>>
<<Pay 5>>
<<goto "ShopBuy">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Buy</span>
<</if>>
</div>
</div>
<</if>>
</div>
<div class="cheat-buttons">
[[↩ Go back|ExitShop]]
</div>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Shop of Monbourg</h1>
<<case "Morya">>
<h1 class="stats-header">Shop of Morya</h1>
<<case "Boloyam">>
<h1 class="stats-header">Shop of Boloyam</h1>
<<default>>
<h1 class="stats-header">Shop</h1>
<</switch>>
<center>
</center>
<h1 class="stats-header"></h1>
<div class="shop-grid">
/* ===== Rabbit meat ===== */
<<set _q = $Inventory.Rabbit.Quantity>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/rabbitmeat.png" alt="Rabbit meat" class="shop-card__icon">
<div>
<div class="shop-card__title">Rabbit meat</div>
<div class="shop-card__price">Unit price: 3$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Sell 1">>
<<WinMoney 3>>
<<set $Inventory.Rabbit.Quantity -= 1>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if _q gte 5>>
<span class="btn-shop">
<<link "Sell 5">>
<<WinMoney 15>>
<<set $Inventory.Rabbit.Quantity -= 5>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Sell all">>
<<set _money to 3 * $Inventory.Rabbit.Quantity>>
<<WinMoney _money>>
<<set $Inventory.Rabbit.Quantity = 0>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
</div>
/* ===== Slime ===== */
<<set _q = $Inventory.Slime.Quantity>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/slime.png" alt="Slime" class="shop-card__icon">
<div>
<div class="shop-card__title">Slime</div>
<div class="shop-card__price">Unit price: 2$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Sell 1">>
<<WinMoney 2>>
<<set $Inventory.Slime.Quantity -= 1>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if _q gte 5>>
<span class="btn-shop">
<<link "Sell 5">>
<<WinMoney 10>>
<<set $Inventory.Slime.Quantity -= 5>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Sell all">>
<<set _money to 2 * $Inventory.Slime.Quantity>>
<<WinMoney _money>>
<<set $Inventory.Slime.Quantity = 0>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
</div>
/* ===== Wolf fang ===== */
<<set _q = $Inventory.WolfFang.Quantity>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/wolffang.png" alt="Wolf fang" class="shop-card__icon">
<div>
<div class="shop-card__title">Wolf fang</div>
<div class="shop-card__price">Unit price: 2$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Sell 1">>
<<WinMoney 2>>
<<set $Inventory.WolfFang.Quantity -= 1>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if _q gte 5>>
<span class="btn-shop">
<<link "Sell 5">>
<<WinMoney 10>>
<<set $Inventory.WolfFang.Quantity -= 5>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Sell all">>
<<set _money to 2 * $Inventory.WolfFang.Quantity>>
<<WinMoney _money>>
<<set $Inventory.WolfFang.Quantity = 0>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
</div>
/* ===== Carrot ===== */
<<set _q = $Inventory.Carrot.Quantity>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/carrot.png" alt="Carrot" class="shop-card__icon">
<div>
<div class="shop-card__title">Carrot</div>
<div class="shop-card__price">Unit price: 2$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Sell 1">>
<<set $Inventory.Carrot.Quantity -= 1>>
<<WinMoney 2>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if _q gte 5>>
<span class="btn-shop">
<<link "Sell 5">>
<<set $Inventory.Carrot.Quantity -= 5>>
<<WinMoney 10>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Sell all">>
<<set _money to 2 * $Inventory.Carrot.Quantity>>
<<WinMoney _money>>
<<set $Inventory.Carrot.Quantity = 0>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
</div>
/* ===== Cucumber ===== */
<<set _q = $Inventory.Cucumber.Quantity>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/cucumber.png" alt="Cucumber" class="shop-card__icon">
<div>
<div class="shop-card__title">Cucumber</div>
<div class="shop-card__price">Unit price: 3$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Sell 1">>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<WinMoney 3>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if _q gte 5>>
<span class="btn-shop">
<<link "Sell 5">>
<<set $Inventory.Cucumber.Quantity -= 5>>
<<WinMoney 15>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Sell all">>
<<set _money to 3 * $Inventory.Cucumber.Quantity>>
<<WinMoney _money>>
<<set $Inventory.Cucumber.Quantity = 0>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
</div>
/* ===== Apple ===== */
<<set _q = $Inventory.Apple.Quantity>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/apple.png" alt="Apple" class="shop-card__icon">
<div>
<div class="shop-card__title">Apple</div>
<div class="shop-card__price">Unit price: 1$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Sell 1">>
<<set $Inventory.Apple.Quantity -= 1>>
<<WinMoney 1>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if _q gte 5>>
<span class="btn-shop">
<<link "Sell 5">>
<<set $Inventory.Apple.Quantity -= 5>>
<<WinMoney 5>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Sell all">>
<<set _money to $Inventory.Apple.Quantity>>
<<WinMoney _money>>
<<set $Inventory.Apple.Quantity = 0>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
</div>
/* ===== Four-leaf clover ===== */
<<set _q = $Inventory.Clover.Quantity>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/clover4.png" alt="Four-leaf clover" class="shop-card__icon">
<div>
<div class="shop-card__title">Four-leaf clover</div>
<div class="shop-card__price">Unit price: 50$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Sell 1">>
<<set $Inventory.Clover.Quantity -= 1>>
<<WinMoney 50>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if _q gte 5>>
<span class="btn-shop">
<<link "Sell 5">>
<<set $Inventory.Clover.Quantity -= 5>>
<<WinMoney 250>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 5</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Sell all">>
<<set _money to 50 * $Inventory.Clover.Quantity>>
<<WinMoney _money>>
<<set $Inventory.Clover.Quantity = 0>>
<<goto "ShopSell">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell all</span>
<</if>>
</div>
</div>
</div>
<div class="cheat-buttons">
[[↩ Go back|ExitShop]]
</div>
<</nobr>><<nobr>>
<<say 'Albus' 'characters/portraits/albus.png' 'left' '#235af1ff' '#235af1ff'>>
Please place your hands on the crystal ball in front of you.
If it does not glow upon contact with your hands, you are not eligible for this lesson and will need to return when your magical power has sufficiently developed.
<</say>>
<br>
<<linkreplace "Put your hands on the crysal ball">>Put your hands on the crysal ball
<<if $period eq 1 and $day %5 eq 0>>
<<if $Player.Magic lt 10>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnThunder]].
<</if>>
<<elseif $period eq 1 and $day %5 eq 1>>
<<if $Player.Magic lt 15>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnHeal]].
<</if>>
<<elseif $period eq 1 and $day %5 eq 2>>
<<if $Player.Magic lt 20>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnCurseAttack]].
<</if>>
<</if>>
<</linkreplace>>
<</nobr>><<nobr>>
<<say 'Lynn' 'characters/portraits/lynn.png' 'left' '#D02090' '#D02090'>>
Please place your hands on the crystal ball in front of you.
If it does not glow upon contact with your hands, you are not eligible for this lesson and will need to return when your magical power has sufficiently developed.
<</say>>
<br>
<<linkreplace "Put your hands on the crysal ball">>Put your hands on the crysal ball
<<if $period eq 3 and $day %5 eq 0>>
<<if $Player.Magic lt 35>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnCurseDefense]].
<</if>>
<<elseif $period eq 3 and $day %5 eq 1>>
<<if $Player.Magic lt 75>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnPartyHeal]].
<</if>>
<<elseif $period eq 3 and $day %5 eq 2>>
<<if $Player.Magic lt 50>>
Your magical power is not strong enough to master this spell. [[You will need to return after increasing it through leveling up->MoryaSorcererTower]].
<<else>>
[[You are ready to learn this spell->LearnVentus]].
<</if>>
<</if>>
<</linkreplace>>
<</nobr>><<nobr>>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
Wrong.
Three types of spells exist: damaging spells, buffs, and curses. Sorry <<print $Player.Name>>, but you failed. Please come back after growing it.
<</say>>
<br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
Wrong.
It belongs to the buff category. Sorry <<print $Player.Name>>, but you failed. Please come back after studying more in the library.
<</say>>
<br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<say 'Emily' 'images/portraits/emily.png' 'left' '#D02090' '#D02090'>>
Indeed. Three types of spells exist: damaging spells, buffs, and curses. Next and last question: the healing spell belongs to which spell category?
<</say>>
<br><br>
<<linkreplace "Damage">>
<<goto SorcererFailPromotionInitiateQuestion2>>
<</linkreplace>>,
<<linkreplace "buff">>
<<goto SorcererGoodPromotionInitiateQuestion2>>
<</linkreplace>>, or
<<linkreplace "curse">>
<<goto SorcererFailPromotionInitiateQuestion2>>
<</linkreplace>>.
<</nobr>><<nobr>>
<<say 'Emily' 'images/portraits/emily.png' 'left' '#D02090' '#D02090'>>
Good! Perfect, you passed the test. Congratulation on becoming an initiate!
<</say>>
<br><br>
<<set $Player.SorcererLevel to "Initiate">>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<switch $Player.SorcererLevel>>
<<case "Apprentice">>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
Since you finished following the three apprentice lessons, you are ready to undertake the test to be promoted to Initiate.
The test is simple: we will ask you few questions and check your magic power that needs to be at least 30.
If you are ready, you need to pay the 500$ test fees first.
If you were to fail, you won't get it back. Are you ready?
<</say>>
<<linkreplace "Take the test">>
<<if $Player.Money gte 500>>
<<Pay 500>>
You paid 500$.
<<if $Player.Magic gte 30>>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
Perfect! First, let's check your magic power... <<print $Player.Magic>> magic power!
Great, you passed the first part. Next, question time. How many type of spell are existing?
<</say>>
<<linkreplace "Two">>
<<goto SorcererFailPromotionInitiateQuestion1>>
<</linkreplace>>,
<<linkreplace "three">>
<<goto SorcererGoodPromotionInitiateQuestion1>>
<</linkreplace>>, or
<<linkreplace "four">>
<<goto SorcererFailPromotionInitiateQuestion1>>
<</linkreplace>>.
<<else>>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
Perfect! First, let's check your magic power... <<print $Player.Magic>> magic power... Sorry <<print $Player.Name>>, but that is not enough, you failed. Please come back after growing it.
<</say>>
<</if>>
<<else>>
You don't have enough money to undergo the test.
<</if>>
<</linkreplace>>
<<case "Initiate">>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
The tests for your promotion are not ready.
<</say>>
<<case "Journeyman">>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
The tests for your promotion are not ready.
<</say>>
<<case "Scholar">>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
The tests for your promotion are not ready.
<</say>>
<<case "Mage">>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
The tests for your promotion are not ready.
<</say>>
<<case "Elder">>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
The tests for your promotion are not ready.
<</say>>
<<case "Master">>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
The tests for your promotion are not ready.
<</say>>
<<case "Grand Master">>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
The tests for your promotion are not ready.
<</say>>
<<default>>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
The tests for your promotion are not ready.
<</say>>
<</switch>>
<br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<Pay 250>>
<<set $Player.SorcererLevel to "Apprentice">>
<</nobr>>
After completing the required paperwork and submitting the necessary fees, you have been officially accepted as an apprentice.
You now have unrestricted access to the library and are eligible to participate in classes to learn spells suitable for apprentices. When your magical abilities and knowledge reach a certain level, you will have the opportunity to take a test for advancement to a higher rank.
Higher ranks come with increased privileges:
* Exclusive access to certain rooms in the tower
* Access to more advanced spells reserved for higher ranks
* Entry to private sections in the library limited to higher ranks
The ranks are as follows:
* Apprentice
* Initiate
* Journeyman
* Scholar
* Mage
* Elder
* Master
* Grand Master
* Archmage
[[Go back->MoryaSorcererTower]]<<nobr>>
<<set $Spell.CurseAttack to true>>
<<set $UseSpell.CurseAttack to false>>
<<set $period += 1>>
<<say 'Albus' 'characters/portraits/albus.png' 'left' '#235af1ff' '#235af1ff'>>
The curse of attack allows the caster to reduce the target's attack based on the caster's magical power. It has no known drawbacks.
<</say>>
<br>
...
<br><br>
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
<br><br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<set $Spell.CurseDefense to true>>
<<set $UseSpell.CurseDefense to false>>
<<set $period += 1>>
<<say 'Lynn' 'characters/portraits/lynn.png' 'left' '#D02090' '#D02090'>>
The curse of defense allows the caster to reduce the target's defense based on the caster's magical power. It has no known drawbacks.
<</say>>
<br>
...
<br><br>
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
<br><br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<set $Spell.Heal to true>>
<<set $UseSpell.Heal to false>>
<<set $period += 1>>
<<say 'Albus' 'characters/portraits/albus.png' 'left' '#235af1ff' '#235af1ff'>>
Healing is a spell in the buff category.
It allows the caster to heal themselves based on two variables: the amount of missing health and the magic power of the caster.
Apart from the limitation that it cannot be used to heal another person, this spell does not have any drawbacks.
<</say>>
<br>
...
<br><br>
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
<br><br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<set $Spell.PartyHeal to true>>
<<set $UseSpell.PartyHeal to false>>
<<set $period += 1>>
<<say 'Lynn' 'characters/portraits/lynn.png' 'left' '#D02090' '#D02090'>>
The party heal spell allows the caster to heal every member of its party but himself.
The healing power depends of the number of its magical power and the number of allies to heal.
The caster will loose a small amount of life points upon casting.
<</say>>
<br>
...
<br><br>
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
<br><br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<set $Spell.Thunder to true>>
<<set $UseSpell.Thunder to false>>
<<set $period += 1>>
<<say 'Albus' 'characters/portraits/albus.png' 'left' '#235af1ff' '#235af1ff'>>
Thunder is a powerful spell belonging to the electric element.
The amount of damage inflicted on an enemy depends on your magical power and arousal level. The higher your magic power and arousal, the greater the damage inflicted.
However, there is a drawback: each usage increases arousal levels slightly. If arousal becomes too high, the damage output will significantly decrease.
<</say>>
<br>
...
<br><br>
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
<br><br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<set $Spell.Ventus to true>>
<<set $UseSpell.Ventus to false>>
<<set $period += 1>>
<<say 'Lynn' 'characters/portraits/lynn.png' 'left' '#D02090' '#D02090'>>
Ventus is a spell belonging to the wind element.
The amount of damage inflicted on an enemy depends on your magical power and the life points of the target.
The less the life points of the target, the greater the damage inflicted.
<</say>>
<br>
...
<br><br>
The lesson lasted for two hours. By the end, you have mastered it and are now prepared to incorporate it into your arsenal of spells.
<br><br>
[[Go back->MoryaSorcererTower]]
<</nobr>><<nobr>>
<<set $SpellNumber to 0>>
You currently can use the following spells:
<<for _key, _value range $UseSpell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.Fireball to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "Thunder">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.Thunder to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "Heal">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.Heal to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.CurseAttack to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.CurseDefense to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.PartyHeal to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<<case "Ventus">>
<<if _value>>
<<set $SpellNumber += 1>>
<li>
<<print _key>>:
<<link "You don't want to use it for now">>
<<set $UseSpell.Ventus to false>>
<<goto ManageSpell>>
<</link>>
</li>
<</if>>
<</switch>>
<</for>>
<br>
You have learned the following spells:
<<for _key, _value range $Spell>>
<<switch _key>>
<<case "Fireball">>
<<if _value>>
<<if $UseSpell.Fireball eq false and $SpellNumber lt 4>>
<li>
<<print _key>>:
<<link "You want to use it">>
<<set $UseSpell.Fireball to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.Fireball eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "Thunder">>
<<if _value>>
<<if $UseSpell.Thunder eq false and $SpellNumber lt 4>>
<li>
<<print _key>>:
<<link "You want to use it">>
<<set $UseSpell.Thunder to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.Thunder eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "Heal">>
<<if _value>>
<<if $UseSpell.Heal eq false and $SpellNumber lt 4>>
<li>
<<print _key>>:
<<link "You want to use it">>
<<set $UseSpell.Heal to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.Heal eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "CurseAttack">>
<<if _value>>
<<if $UseSpell.CurseAttack eq false and $SpellNumber lt 4>>
<li>
<<print _key>> : <<link "You want to use it">>
<<set $UseSpell.CurseAttack to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.CurseAttack eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "Ventus">>
<<if _value>>
<<if $UseSpell.Ventus eq false and $SpellNumber lt 4>>
<li>
<<print _key>> : <<link "You want to use it">>
<<set $UseSpell.Ventus to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.Ventus eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "CurseDefense">>
<<if _value>>
<<if $UseSpell.CurseDefense eq false and $SpellNumber lt 4>>
<li>
<<print _key>> : <<link "You want to use it">>
<<set $UseSpell.CurseDefense to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.CurseDefense eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<<case "PartyHeal">>
<<if _value>>
<<if $UseSpell.PartyHeal eq false and $SpellNumber lt 4>>
<li>
<<print _key>> : <<link "You want to use it">>
<<set $UseSpell.PartyHeal to true>>
<<goto ManageSpell>>
<</link>>
</li>
<<elseif $UseSpell.PartyHeal eq false and $SpellNumber gte 4>>
<li>
<<print _key>>: You are already using four spells and can't add another one. Remove a spell first if you want to use this one.
</li>
<<else>>
<li>
<<print _key>>
</li>
<</if>>
<</if>>
<</switch>>
<</for>>
<br>
<<link "Go back" $CurrentPlace>><</link>>
<</nobr>><<set $LeatherArmor =
{
Name: "Leather armor",
Attack: 0,
Defense: 2,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.LeatherArmor =
{
Name: "Leather armor",
Quantity: 0,
Description: "A standard leather armor."
}
>>
<<set $SexyArmor =
{
Name: "Sexy armor",
Attack: 0,
Defense: 1,
Agility: 1,
Magic: 0
}
>>
<<set $Inventory.SexyArmor =
{
Name: "Sexy armor",
Quantity: 0,
Description: "An armor to stay sexy even while fighting."
}
>>
<<set $AdventurerArmor =
{
Name: "Adventurer armor",
Attack: 0,
Defense: 3,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.AdventurerArmor =
{
Name: "Adventurer armor",
Quantity: 0,
Description: "An standard armor for adventurers."
}
>>
<<set $RunicArmor =
{
Name: "Runic armor",
Attack: 0,
Defense: 5,
Agility: 2,
Magic: 4
}
>>
<<set $Inventory.RunicArmor =
{
Name: "Runic armor",
Quantity: 0,
Description: "An armor imbued with magic. It gives good stats."
}
>><<nobr>>
<h1 class="stats-header">Centaur companion creation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<textbox "$Centaur.Name" "Arod">></td>
<td rowspan="5">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"}
]>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<<showLayeredImage _layers "characters/companions/centaur" "300px">>
<<default>>
<<showLayeredImage _layers "characters/companions/centaur" "124px">>
<</switch>>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td>
<<switch $Centaur.Age>>
<<case 18>>
<<listbox "$Centaur.Age">>
<<option 18 selected>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 19>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19 selected>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 20>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20 selected>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 21>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21 selected>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 22>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22 selected>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 24>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24 selected>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 25>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25 selected>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 26>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26 selected>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 27>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27 selected>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 28>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28 selected>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 29>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29 selected>>
<<option 30>>
<</listbox>>
<<case 30>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30 selected>>
<</listbox>>
<<default>>
<<listbox "$Centaur.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23 selected>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Size</th>
<td>
<<switch $Centaur.Size>>
<<case 190>>
<<listbox "$Centaur.Size">>
<<option 190 selected>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 195>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195 selected>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 200>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200 selected>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 205>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205 selected>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 210>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210 selected>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 215>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215 selected>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 225>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225 selected>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 230>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230 selected>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 235>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235 selected>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 240>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240 selected>>
<<option 245>>
<<option 250>>
<</listbox>>
<<case 245>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245 selected>>
<<option 250>>
<</listbox>>
<<case 250>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250 selected>>
<</listbox>>
<<default>>
<<listbox "$Centaur.Size">>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220 selected>>
<<option 225>>
<<option 230>>
<<option 235>>
<<option 240>>
<<option 245>>
<<option 250>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Weight</th>
<td>
<<switch $Centaur.Weight>>
<<case 400>>
<<listbox "$Centaur.Weight">>
<<option 400 selected>>
<<option 500>>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<<case 500>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500 selected>>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<<case 600>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600 selected>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<<case 700>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600>>
<<option 700 selected>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<<case 900>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900 selected>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<<case 1000>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000 selected>>
<<option 1100>>
<<option 1200>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<<case 1100>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100 selected>>
<<option 1200>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<<case 1200>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200 selected>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<<case 1300>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<<option 1300 selected>>
<<option 1400>>
<</listbox>>
<<case 1400>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<<option 1300>>
<<option 1400 selected>>
<</listbox>>
<<default>>
<<listbox "$Centaur.Weight">>
<<option 400>>
<<option 500>>
<<option 600>>
<<option 700>>
<<option 800 selected>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<<option 1300>>
<<option 1400>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Penis</th>
<td>
<<switch $Centaur.Penis>>
<<case "Small">>
<<listbox "$Centaur.Penis">>
<<option "Small" selected>>
<<option "Average">>
<<option "Big">>
<</listbox>>
<<case "Big">>
<<listbox "$Centaur.Penis">>
<<option "Small">>
<<option "Average">>
<<option "Big" selected>>
<</listbox>>
<<default>>
<<listbox "$Centaur.Penis">>
<<option "Small">>
<<option "Average" selected>>
<<option "Big">>
<</listbox>>
<</switch>>
</td>
</tr>
</table>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/search.png" "Confirmation of the centaur caracteristics" "CentaurInitValidation">>
</div>
//
Notes: <<linkreplace "Spoiler">>Those characteristics might affect some scenes in different ways, sometimes depending of your prior actions.
<</linkreplace>>
//
<</nobr>><<nobr>>
<h1 class="stats-header">Centaur companion validation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<print $Centaur.Name>></td>
<td rowspan="10">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"},
{file: "layer_dick_small.png", show: $Centaur.PenisShow and $Centaur.Penis == "Small"},
{file: "layer_dick_average.png", show: $Centaur.PenisShow and $Centaur.Penis == "Average"},
{file: "layer_dick_big.png", show: $Centaur.PenisShow and $Centaur.Penis == "Big"}
]>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<<showLayeredImage _layers "characters/companions/centaur" "300px">>
<<default>>
<<showLayeredImage _layers "characters/companions/centaur" "124px">>
<</switch>>
</center>
</div>
</div>
<center>
<<if $IllustrationSize != "v1">>
<<if $Centaur.PenisShow>>
[[hide his genitals->CentaurInitValidation][$Centaur.PenisShow = false]]
<<else>>
[[show his genitals->CentaurInitValidation][$Centaur.PenisShow = true]]
<</if>>
<</if>>
</center>
</td>
</tr>
<tr>
<th>Age</th>
<td><<print $Centaur.Age>></td>
</tr>
<tr>
<th>Size</th>
<td><<print $Centaur.Size>></td>
</tr>
<tr>
<th>Weight</th>
<td><<print $Centaur.Weight>></td>
</tr>
<tr>
<th>Penis</th>
<td><<print $Centaur.Penis>></td>
</tr>
<tr>
<th>Level</th>
<td><<print $Centaur.Level>></td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Centaur.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Centaur.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Centaur.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Centaur.Magic>></td>
</tr>
</table>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/search.png" "Move forward" "FirstSteps">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/search.png" "Go back to the centaur customisation" "CentaurInit">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Dragon companion creation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<textbox "$Dragon.Name" "Bracus">></td>
<td rowspan="4">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base_h.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/dragon" "160px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td>
<<switch $Dragon.Age>>
<<case 18>>
<<listbox "$Dragon.Age">>
<<option 18 selected>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 19>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19 selected>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 20>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20 selected>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 22>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22 selected>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 23>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23 selected>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 24>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24 selected>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 25>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25 selected>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 26>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26 selected>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 27>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27 selected>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 28>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28 selected>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 29>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29 selected>>
<<option 30>>
<</listbox>>
<<case 30>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30 selected>>
<</listbox>>
<<default>>
<<listbox "$Dragon.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21 selected>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Human form size</th>
<td>
<<switch $Dragon.HumanSize>>
<<case 180>>
<<listbox "$Dragon.HumanSize">>
<<option 180 selected>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<</listbox>>
<<case 185>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185 selected>>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<</listbox>>
<<case 190>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185>>
<<option 190 selected>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<</listbox>>
<<case 200>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200 selected>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<</listbox>>
<<case 205>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205 selected>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<</listbox>>
<<case 210>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210 selected>>
<<option 215>>
<<option 220>>
<<option 225>>
<</listbox>>
<<case 215>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215 selected>>
<<option 220>>
<<option 225>>
<</listbox>>
<<case 220>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220 selected>>
<<option 225>>
<</listbox>>
<<case 225>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225 selected>>
<</listbox>>
<<default>>
<<listbox "$Dragon.HumanSize">>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195 selected>>
<<option 200>>
<<option 205>>
<<option 210>>
<<option 215>>
<<option 220>>
<<option 225>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Human form weight</th>
<td>
<<switch $Dragon.HumanWeight>>
<<case 85>>
<<listbox "$Dragon.HumanWeight">>
<<option 85 selected>>
<<option 90>>
<<option 95>>
<<option 100>>
<<option 105>>
<<option 110>>
<<option 115>>
<<option 120>>
<<option 125>>
<<option 130>>
<</listbox>>
<<case 90>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90 selected>>
<<option 95>>
<<option 100>>
<<option 105>>
<<option 110>>
<<option 115>>
<<option 120>>
<<option 125>>
<<option 130>>
<</listbox>>
<<case 95>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90>>
<<option 95 selected>>
<<option 100>>
<<option 105>>
<<option 110>>
<<option 115>>
<<option 120>>
<<option 125>>
<<option 130>>
<</listbox>>
<<case 105>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<<option 105 selected>>
<<option 110>>
<<option 115>>
<<option 120>>
<<option 125>>
<<option 130>>
<</listbox>>
<<case 110>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<<option 105>>
<<option 110 selected>>
<<option 115>>
<<option 120>>
<<option 125>>
<<option 130>>
<</listbox>>
<<case 115>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<<option 105>>
<<option 110>>
<<option 115 selected>>
<<option 120>>
<<option 125>>
<<option 130>>
<</listbox>>
<<case 120>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<<option 105>>
<<option 110>>
<<option 115>>
<<option 120 selected>>
<<option 125>>
<<option 130>>
<</listbox>>
<<case 125>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<<option 105>>
<<option 110>>
<<option 115>>
<<option 120>>
<<option 125 selected>>
<<option 130>>
<</listbox>>
<<case 130>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<<option 105>>
<<option 110>>
<<option 115>>
<<option 120>>
<<option 125>>
<<option 130 selected>>
<</listbox>>
<<default>>
<<listbox "$Dragon.HumanWeight">>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100 selected>>
<<option 105>>
<<option 110>>
<<option 115>>
<<option 120>>
<<option 125>>
<<option 130>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Dragon form size</th>
<td>
<<switch $Dragon.DragonSize>>
<<case 600>>
<<listbox "$Dragon.DragonSize">>
<<option 600 selected>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<</listbox>>
<<case 700>>
<<listbox "$Dragon.DragonSize">>
<<option 600>>
<<option 700 selected>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<</listbox>>
<<case 800>>
<<listbox "$Dragon.DragonSize">>
<<option 600>>
<<option 700>>
<<option 800 selected>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<</listbox>>
<<case 900>>
<<listbox "$Dragon.DragonSize">>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900 selected>>
<<option 1000>>
<<option 1100>>
<<option 1200>>
<</listbox>>
<<case 1100>>
<<listbox "$Dragon.DragonSize">>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100 selected>>
<<option 1200>>
<</listbox>>
<<case 1200>>
<<listbox "$Dragon.DragonSize">>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000>>
<<option 1100>>
<<option 1200 selected>>
<</listbox>>
<<default>>
<<listbox "$Dragon.DragonSize">>
<<option 600>>
<<option 700>>
<<option 800>>
<<option 900>>
<<option 1000 selected>>
<<option 1100>>
<<option 1200>>
<</listbox>>
<</switch>>
</td>
<td rowspan="3">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base_d.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/dragon" "160px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Dragon form Weight</th>
<td>
<<switch $Dragon.DragonWeight>>
<<case 5000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000 selected>>
<<option 6000>>
<<option 7000>>
<<option 8000>>
<<option 9000>>
<<option 10000>>
<<option 11000>>
<<option 12000>>
<<option 13000>>
<<option 14000>>
<</listbox>>
<<case 6000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000>>
<<option 6000 selected>>
<<option 7000>>
<<option 8000>>
<<option 9000>>
<<option 10000>>
<<option 11000>>
<<option 12000>>
<<option 13000>>
<<option 14000>>
<</listbox>>
<<case 7000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000>>
<<option 6000>>
<<option 7000 selected>>
<<option 8000>>
<<option 9000>>
<<option 10000>>
<<option 11000>>
<<option 12000>>
<<option 13000>>
<<option 14000>>
<</listbox>>
<<case 8000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000>>
<<option 6000>>
<<option 7000>>
<<option 8000 selected>>
<<option 9000>>
<<option 10000>>
<<option 11000>>
<<option 12000>>
<<option 13000>>
<<option 14000>>
<</listbox>>
<<case 10000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000>>
<<option 6000>>
<<option 7000>>
<<option 8000>>
<<option 9000>>
<<option 10000 selected>>
<<option 11000>>
<<option 12000>>
<<option 13000>>
<<option 14000>>
<</listbox>>
<<case 11000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000>>
<<option 6000>>
<<option 7000>>
<<option 8000>>
<<option 9000>>
<<option 10000>>
<<option 11000 selected>>
<<option 12000>>
<<option 13000>>
<<option 14000>>
<</listbox>>
<<case 12000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000 selected>>
<<option 6000>>
<<option 7000>>
<<option 8000>>
<<option 9000>>
<<option 10000>>
<<option 11000>>
<<option 12000 selected>>
<<option 13000>>
<<option 14000>>
<</listbox>>
<<case 13000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000 selected>>
<<option 6000>>
<<option 7000>>
<<option 8000>>
<<option 9000>>
<<option 10000>>
<<option 11000>>
<<option 12000>>
<<option 13000 selected>>
<<option 14000>>
<</listbox>>
<<case 14000>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000 selected>>
<<option 6000>>
<<option 7000>>
<<option 8000>>
<<option 9000>>
<<option 10000>>
<<option 11000>>
<<option 12000>>
<<option 13000>>
<<option 14000 selected>>
<</listbox>>
<<default>>
<<listbox "$Dragon.DragonWeight">>
<<option 5000>>
<<option 6000>>
<<option 7000>>
<<option 8000>>
<<option 9000 selected>>
<<option 10000>>
<<option 11000>>
<<option 12000>>
<<option 13000>>
<<option 14000>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Penis</th>
<td>
<<switch $Dragon.Penis>>
<<case "Small">>
<<listbox "$Dragon.Penis">>
<<option "Small" selected>>
<<option "Average">>
<<option "Big">>
<</listbox>>
<<case "Big">>
<<listbox "$Dragon.Penis">>
<<option "Small">>
<<option "Average">>
<<option "Big" selected>>
<</listbox>>
<<default>>
<<listbox "$Dragon.Penis">>
<<option "Small">>
<<option "Average" selected>>
<<option "Big">>
<</listbox>>
<</switch>>
</td>
</tr>
</table>
[[Confirmation of the dragon caracteristics->DragonInitValidation]]
<br><br>
//
Notes: <<linkreplace "Spoiler">>Those characteristics might affect some scenes in different ways, sometimes depending of your prior actions.
<</linkreplace>>
//
<</nobr>><<nobr>>
<h1 class="stats-header">Dragon companion validation</h1>
<<if ndef $Dragon.PenisShow>>
<<set $Dragon.PenisShow to false>>
<</if>>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<print $Dragon.Name>></td>
<td rowspan="6">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base_h.png"},
{file: "layer_dick_small_h.png", show: $Dragon.PenisShow and $Dragon.Penis == "Small"},
{file: "layer_dick_average_h.png", show: $Dragon.PenisShow and $Dragon.Penis == "Average"},
{file: "layer_dick_big_h.png", show: $Dragon.PenisShow and $Dragon.Penis == "Big"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/dragon" "160px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td><<print $Dragon.Age>></td>
</tr>
<tr>
<th>Human form size</th>
<td><<print $Dragon.HumanSize>></td>
</tr>
<tr>
<th>Human form weight</th>
<td><<print $Dragon.HumanWeight>></td>
</tr>
<tr>
<th>Dragon form size</th>
<td><<print $Dragon.DragonSize>></td>
</tr>
<tr>
<th>Dragon form weight</th>
<td><<print $Dragon.DragonWeight>></td>
</tr>
<tr>
<th>Penis</th>
<td><<print $Dragon.Penis>></td>
<td rowspan="6">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base_d.png"},
{file: "layer_dick_small_d.png", show: $Dragon.PenisShow and $Dragon.Penis == "Small"},
{file: "layer_dick_average_d.png", show: $Dragon.PenisShow and $Dragon.Penis == "Average"},
{file: "layer_dick_big_d.png", show: $Dragon.PenisShow and $Dragon.Penis == "Big"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/dragon" "160px">>
</center>
</div>
</div>
<center>
<<if $IllustrationSize != "v1">>
<<if $Dragon.PenisShow>>
[[hide his genitals->DragonInitValidation][$Dragon.PenisShow = false]]
<<else>>
[[show his genitals->DragonInitValidation][$Dragon.PenisShow = true]]
<</if>>
<</if>>
</center>
</td>
</tr>
<tr>
<th>Level</th>
<td><<print $Dragon.Level>></td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Dragon.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Dragon.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Dragon.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Dragon.Magic>></td>
</tr>
</table>
If everything is OK,
<<link "you can move forward">>
<<set $PartyNumber += 1>>
<<set $Story.Dragon to true>>
<<set $UnpartyDragon to false>>
<<goto AstebCave>>
<</link>>
<br>
Else, you can go back to [[the dragon customisation->DragonInit]].
<</nobr>><<nobr>>
<<widget "AssActions">>
<<if $Player.Ass eq 0>>
<<set $AssState to "virgin">>
<<elseif $Player.Ass lt 50>>
<<set $AssState to "very tight">>
<<elseif $Player.Ass lt 100>>
<<set $AssState to "tight">>
<<elseif $Player.Ass lt 300>>
<<set $AssState to "somewhat tight">>
<<elseif $Player.Ass lt 600>>
<<set $AssState to "somewhat gaping">>
<<elseif $Player.Ass lt 1000>>
<<set $AssState to "gaping">>
<<else>>
<<set $AssState to "very gaping">>
<</if>>
<<if $Clothes.UnderLower eq 0 and $Clothes.OverallIntegrity eq 0>>
<span style="color:#8B0000">Your <<print $AssState>> ass is unprotected</span>
<<elseif $Clothes.UnderLower eq 1 and $Clothes.OverallIntegrity eq 1>>
<span style="color:#008000">Your <<print $AssState>> ass is covered by your clothes</span>
<<else>>
<span style="color:#FFA500">Your <<print $AssState>> ass is slighlty protected</span>
<</if>>
<br>
<label><<radiobutton "$AssActions" "Do nothing" checked>> Do nothing</label>
<<if $Clothes.UnderLower eq 0 and $Clothes.OverallIntegrity eq 0 and $PartyNumber eq 1>>
<<if $FightDistance eq 0 and $Player.Corruption gt 1500>>
| <label><<radiobutton "$AssActions" "Rub your ass">> Rub your ass against the <<print $Monster.Name>></label>
<</if>>
<<if $Player.Corruption gt 1000>>
| <label><<radiobutton "$AssActions" "Show your ass">> Show your ass to the <<print $Monster.Name>></label>
<</if>>
<<if $Members.Hands eq 0 and $Player.Corruption gt 1250>>
| <label><<radiobutton "$AssActions" "Stretch your ass">> Stretch your ass in front of the <<print $Monster.Name>></label>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "CheckEndFight">>
<<if $Monster.CurrentLP lte 0>>
<<goto WinCombat>>
<<elseif $Player.CurrentLP lte 0>>
<<if $Monster.Scene eq 1 and random($Monster.Arousal, 100) gt 95>>
<<goto FightRape>>
<<else>>
<<goto LostCombat>>
<</if>>
<<else>>
<!-- Continue -->
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "CompanionActions">>
<<set $PartyState = 1>>
<<if $Story.Centaur and $Centaur.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if $Story.Werewolf and $Werewolf.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if $Story.Dragon and $Dragon.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if def $Slime.CurrentLP and $Story.Slime and $Slime.CurrentLP gt 0>>
<<set $PartyState += 1>>
<</if>>
<<if $PartyState gte $PartyNumber and $PartyNumber gt 2>>
<span style="color:#008000">Your companions are ready to fight</span>
<<elseif $PartyState eq $PartyNumber and $PartyNumber eq 2>>
<span style="color:#008000">Your companion is ready to fight</span>
<<elseif $PartyState eq 1 and $PartyNumber gt 2>>
<span style="color:#8B0000">Your companions are KO</span>
<<elseif $PartyState eq 1 and $PartyNumber eq 2>>
<span style="color:#8B0000">Your companion is KO</span>
<<else>>
<span style="color:#FFA500">Your party is not in a good shape</span>
<</if>>
<br>
<<switch $FightDistance>>
<<case 0 1>>
<<if $PartyState gt 1>>
<<radiobutton "$CompanionActions" "Do nothing" autocheck>> Wait and see
| <<radiobutton "$CompanionActions" "Attack" checked>> Attack the enemy
<<else>>
<<radiobutton "$CompanionActions" "Do nothing" checked>> Wait and see
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
| <<radiobutton "$CompanionActions" "Heal" autocheck>> Ask <<print $Octopog.Name>> to heal the party
<</if>>
<<case 2 3 4>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<radiobutton "$CompanionActions" "Do nothing" autocheck>> Wait and see
| <<radiobutton "$CompanionActions" "Heal" checked>> Ask <<print $Octopog.Name>> to heal the party
<<else>>
<<radiobutton "$CompanionActions" "Do nothing" checked>> Wait and see
<</if>>
<</switch>>
<!-- | <<radiobutton "$CompanionActions" "Protect themselves">> Protect themselves
| <<radiobutton "$CompanionActions" "Protect player">> Protect you -->
<</widget>>
<</nobr>><<nobr>>
<<widget "EnnemyActions">>
<<set $EnnemyLegAction = "">>
<<set $EnnemeyHandAction = "">>
<<if $Monster.Range gte $FightDistance>>
<<if $FightDistance gt 0 and random(1,4) eq 1>>
<<set $FightDistance to Math.clamp($FightDistance - 1, 0, 4)>>
<<set $EnnemyLegAction to "Closer">>
<</if>>
<<if $Monster.Scene eq 1 and $FightDistance eq 0 and random($Monster.Arousal, 100) gt 80 and random(1,2) gt 1>>
<<if $Members.Hands eq 0 and $Clothes.UnderLower eq 1>>
<<set $Members.Hands to 1>>
<<set $EnnemeyHandAction to "TieHand">>
<<elseif $Armor.Equiped eq true>>
<<UnequipArmor>>
<<set $EnnemeyHandAction to "RemoveAmor">>
<<elseif $Clothes.OverallIntegrity eq 1>>
<<set $Clothes.OverallIntegrity to 0>>
<<set $EnnemeyHandAction to "RemoveClothes">>
<<elseif $Clothes.UnderLower eq 1>>
<<set $Clothes.UnderLower to 0>>
<<set $EnnemeyHandAction to "RemovePanties">>
<<else>>
<<set $EnnemeyHandAction to "Rape">>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(20, 50),0 , 100)>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP - random(15, 30), 0, 100)>>
<</if>>
<<else>>
<<set $EnnemeyHandAction to "Attack">>
<<BeAttacked>>
<</if>>
<<else>>
<<if $FightDistance gt 0 and random(1,4) gt 1>>
<<set $FightDistance to Math.clamp($FightDistance - 1, 0, 4)>>
<<set $EnnemyLegAction to "Closer">>
<<else>>
<<set $EnnemyLegAction to "Wait">>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Tower of gods dungeon">>
<<goto TowerFuck>>
<</switch>>
<<switch $RandomMonster>>
<<case "Horseman">>
Consensual scenes to be done.
<<case "Minotaur">>
Consensual scenes to be done.
<<case "Hogoblin">>
<<include HogoblinConsensual>>
<<case "Ogre">>
Consensual scenes to be done.
<<case "Orc">>
Consensual scenes to be done.
<<case "Werewolf">>
Consensual scenes to be done.
<<case "Mermaid">>
Consensual scenes to be done.
<<case "Octopog">>
Consensual scenes to be done.
<<case "Slime">>
<<include SlimeConsensual>>
<<case "Bandit">>
<<include BanditConsensual>>
<<case "Goblin">>
Consensual scenes to be done.
<<case "Giant octopog">>
Consensual scenes to be done.
<<case "Hypnoster">>
Consensual scenes to be done.
<<case "Dryad">>
Consensual scenes to be done.
<<case "Living toy">>
Consensual scenes to be done.
<<case "Mimic">>
Consensual scenes to be done.
<<case "Kozroth" "unknown demon">>
Consensual scenes to be done.
<<case "4 farm bandits">>
Consensual scenes to be done.
<<case "3 farm bandits">>
Consensual scenes to be done.
<<case "2 farm bandits">>
Consensual scenes to be done.
<</switch>>
<<if def $OptionBestiality and $OptionBestiality is "On">>
<<switch $RandomMonster>>
<<case "Bat">>
<<case "Spider">>
<<case "EarthElemental" "Earth Elemental">>
<<case "WaterElemental" "Water Elemental">>
<<case "FireElemental" "Fire Elemental">>
<<case "EarthElemental" "Earth Elemental">>
<<case "ThunderElemental" "Thunder Elemental">>
<<case "Crab">>
<<case "Demonic fish">>
<<case "Horse">>
<<case "Wolf">>
<<case "Rabbit">>
<<case "Anaconda">>
<<case "Wyvern">>
<</switch>>
<</if>>
<br><br>
<<if $Mission.Orphanage[1] eq true>>
<<switch $RandomMonster>>
<<case "Bandit">>
<<if $Player.Pussy lt 40>>
[[Continue->WinCombat]]
<<else>>
[[Continue->FightImpregnation1]]
<</if>>
<<case "Slime">>
[[Continue->WinCombat]]
<<default>>
[[Continue->FightImpregnation1]]
<</switch>>
<<else>>
[[Continue->WinCombat]]
<</if>>
<</nobr>><<set $Clothes =
{
OverallIntegrity: 1,
UnderLower: 1
}>>
<<set $Members =
{
Hands: 0,
Legs: 0,
Mouth: 0,
PussyLub: 0,
AssLub: 0
}>>
<<include CheckEndFight>>
<<include EnnemyActions>>
<<include HandActions>>
<<include LegActions>>
<<include ProcessFightActions>>
<<include ResetFightVariables>>
<<include WriteFightData>>
<<include MonsterValues>>
<<include DisplayMonster>>
<<include PussyActions>>
<<include AssActions>>
<<include OralActions>>
<<include CompanionActions>>
<<include Fireball>>
<<include Ventus>>
<<include Thunder>>
<<include CompanionAttack>>
<<include OctopogHeal>>
<<include NewAttack>>
<<include NewHeal>>
<<include NewCurse>>
<<include NewPartyHeal>>
<<ResetFightVariables>>
<<goto NewFight>><<nobr>>
<<if def $CaveFight and $CaveFight eq 1>>
<<goto BadEndCaveMinotaur>>
<</if>>
<<if ndef $FightRape>>
<<set $FightRape to 1>>
<<else>>
<<set $FightRape += 1>>
<</if>>
<<set $FightRapeBool to 1>>
You lost the fight against the <<print $RandomMonster>>.
<<if def $PartyNumber and $PartyNumber eq 1>>
You were down, out of strength.
<<else>>
Your party was knocked out. You were down, out of strength.
<</if>>
You thought you would wait a little before going to the hospital, but you soon found the <<print $RandomMonster>> didn't plan to let you go that easily.
<br><br>
<<switch $RandomMonster>>
<<case "Horseman">>
Non consensual scenes to be done.
<<case "Minotaur">>
Non consensual scenes to be done.
<<case "Hogoblin">>
Non consensual scenes to be done.
<<case "Ogre">>
Non consensual scenes to be done.
<<case "Orc">>
Non consensual scenes to be done.
<<case "Werewolf">>
Non consensual scenes to be done.
<<case "Mermaid">>
Non consensual scenes to be done.
<<case "Octopog">>
Non consensual scenes to be done.
<<case "Slime">>
<<include SlimeRape>>
<<case "Bandit">>
Non consensual scenes to be done.
<<case "Goblin">>
Non consensual scenes to be done.
<<case "Giant octopog">>
Non consensual scenes to be done.
<<case "Hypnoster">>
Non consensual scenes to be done.
<<case "Dryad">>
Non consensual scenes to be done.
<<case "Living toy">>
Non consensual scenes to be done.
<<case "Mimic">>
Non consensual scenes to be done.
<<case "Kozroth" "unknown demon">>
Non consensual scenes to be done.
<<case "4 farm bandits">>
Non consensual scenes to be done.
<<case "3 farm bandits">>
Non consensual scenes to be done.
<<case "2 farm bandits">>
Non consensual scenes to be done.
<</switch>>
<<if def $OptionBestiality and $OptionBestiality is "On">>
<<switch $RandomMonster>>
<<case "Bat">>
<<case "Spider">>
<<case "EarthElemental" "Earth Elemental">>
<<case "WaterElemental" "Water Elemental">>
<<case "FireElemental" "Fire Elemental">>
<<case "EarthElemental" "Earth Elemental">>
<<case "ThunderElemental" "Thunder Elemental">>
<<case "Crab">>
<<case "Demonic fish">>
<<case "Horse">>
<<case "Wolf">>
<<case "Rabbit">>
<<case "Anaconda">>
<<case "Wyvern">>
<</switch>>
<</if>>
<br><br>
<<if $OptionPregnancy is "Off" or $Mission.Orphanage[1] neq true>>
[[Continue->LostCombat]]
<<else>>
<<switch $RandomMonster>>
<<case "Slime">>
You wondered if you should take safety mesures to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Prevent pregnancy" "None">>
<<option "Test your luck" "$RandomMonster">>
<</listbox>>.
<br><br>
[[Continue->LostCombatImpregnation]]
<<else>>
Not corrupted enough, you made sure to not become pregnant.
<br><br>
<<set $Inventory.Slime.Quantity -= 1>>
[[Continue->LostCombat]]
<</if>>
<<else>>
Sadly, you didn't have any, and could only continue moving forward.
<br><br>
<<set $ImpregnationRace to "$RandomMonster">>
[[Continue->LostCombatImpregnation]]
<</if>>
<<default>>
[[Continue->LostCombat]]
<</switch>>
<</if>>
<</nobr>><<nobr>>
<<widget "HandActions">>
<<set $HandActions to "">>
<<switch $Members.Hands>>
<<case 0>>
<span style="color:#008000">Your hands are free.</span>
<br>
<label><<radiobutton "$HandActions" "Do nothing" autocheck>> Do nothing</label>
<<if $FightDistance lte 1>>
<<set $ActionAttack = []>>
<!-- <<for _key, _value range $UseAttack>>
<<if _value>>
<<set $ActionSpell.push(_key)>>
<</if>>
<</for>>
-->
| <label><<radiobutton "$HandActions" "Attack" checked>> Attack</label>
<!--<<listbox "$HandActionsAttack">>
<<optionsfrom $ActionAttack>>
<</listbox>> |-->
<</if>>
<<if $FightDistance gte 0>>
<<set $ActionSpell = []>>
<<for _key, _value range $UseSpell>>
<<if _value>>
<<set $ActionSpell.push(_key)>>
<</if>>
<</for>>
|
<label>
<<if $FightDistance lte 1>>
<<radiobutton "$HandActions" "Spell">> Use a spell:
<<else>>
<<radiobutton "$HandActions" "Spell" checked>> Use a spell:
<</if>>
<<listbox "$HandActionsSpell">>
<<optionsfrom $ActionSpell>>
<</listbox>>
</label>
<</if>>
| <label><<radiobutton "$HandActions" "Defend" autocheck>> Defend yourself</label>
<<if $PartyNumber eq 1>>
<<if $Armor.Equiped eq true>>
<<if $Player.Corruption gt 250>>
| <label><<radiobutton "$HandActions" "Remove your armor" autocheck>> Remove your armor</label>
<</if>>
<<elseif $Clothes.OverallIntegrity eq 1>>
<<if $Player.Corruption gt 500>>
| <label><<radiobutton "$HandActions" "Remove your clothes" autocheck>> Remove your clothes</label>
<</if>>
<<elseif $Clothes.UnderLower eq 1>>
| <label><<radiobutton "$HandActions" "Replace your clothes" autocheck>> Replace your clothes</label>
<<if $Player.Corruption gt 750>>
| <label><<radiobutton "$HandActions" "Displace your panties" autocheck>> Displace your panties</label>
<</if>>
<<else>>
<<if $Player.Corruption gt 1000>>
| <label><<radiobutton "$HandActions" "Play with your pussy" autocheck>> Play with your pussy</label>
| <label><<radiobutton "$HandActions" "Play with your anus" autocheck>> Play with your anus</label>
<</if>>
| <label><<radiobutton "$HandActions" "Replace your panties" autocheck>> Replace your panties</label>
<</if>>
<</if>>
<<case 1>>
<span style="color:#8B0000">Your hands are being held.</span>
<br>
<label><<radiobutton "$HandActions" "Do nothing" autocheck>> Do nothing</label>
| <label><<radiobutton "$HandActions" "Struggle to free your hands" checked>> Struggle to free your hands</label>
<<default>>
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<<widget "LegActions">>
<<set $LegActions to "">>
<<switch $Members.Legs>>
<<case 0>>
<span style="color:#008000">Your legs are free.</span>
<br>
<label><<radiobutton "$LegActions" "Do nothing" checked>> Do nothing</label>
<<switch $FightDistance>>
<<case 0 >>
| <label><<radiobutton "$LegActions" "Move away from the monster" autocheck>> Move away from the $RandomMonster</label>
<<case 1 2 3>>
| <label><<radiobutton "$LegActions" "Move away from the monster" autocheck>> Move away from the $RandomMonster</label>
| <label><<radiobutton "$LegActions" "Approach the monster" autocheck>> Approach the $RandomMonster</label>
<<case 4>>
| <label><<radiobutton "$LegActions" "Approach the monster" autocheck>> Approach the $RandomMonster</label>
<</switch>>
<<switch $CurrentZone>>
<<case "Cave dungeon" "Tower of gods dungeon">>
<!-- No escape here -->
<<default>>
<<if def $OpenBoloyamQuest and ($OpenBoloyamQuest eq 3 or $OpenBoloyamQuest eq 6)>>
<!-- No escape -->
<<elseif $CurrentPlace is "MoryaGoblinCampFight">>
<!-- No escape -->
<<elseif $Story.Progression eq 17 and $Mission.DefendFarm[0] eq true and ($CurFarm is "Farm1" or $CurFarm is "Farm2" or $CurFarm is "Farm3")>>
<!-- No escape -->
<<else>>
<<if $Player.Agility gt $Monster.Agility>>
<<set _EscapeProba to Math.round(100 - (100 / (2 + $FightDistance)))>>
<<else>>
<<set _EscapeProba to Math.round(100 / (6 - $FightDistance + Math.round(($Monster.Agility - $Player.Agility)/3)))>>
<</if>>
| <label><<radiobutton "$LegActions" "Try to escape" autocheck>> Try to escape (<<print _EscapeProba>>% of success)</label>
<</if>>
<</switch>>
<<case 1>>
<<default>>
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<<widget "MonsterValues">>
<table>
<tr>
<th><<print $Monster.Name>> life points</th>
<td><meter @value="$Monster.CurrentLP" min="0" max="100"></meter></td>
<td>(<<print $Monster.CurrentLP>>%)</td>
</tr>
<tr>
<th><<print $Monster.Name>> arousal</th>
<td><meter @value="$Monster.Arousal" min="0" max="100"></meter></td>
<td>(<<print $Monster.Arousal>>%)</td>
</tr>
</table>
<</widget>>
<</nobr>><<nobr>>
<<widget "OralActions">>
<</widget>>
<</nobr>><<nobr>>
<<widget "ProcessFightActions">>
<<switch $HandActions>>
<<case "Remove your armor">>
<<UnequipArmor>>
<<case "Remove your clothes">>
<<set $Clothes.OverallIntegrity = 0>>
<<case "Displace your panties">>
<<set $Clothes.UnderLower = 0>>
<<case "Replace your clothes">>
<<set $Clothes.OverallIntegrity = 1>>
<<case "Replace your panties">>
<<set $Clothes.UnderLower = 1>>
<<case "Play with your pussy">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(10, 20), 0, 100)>>
<<if $Monster.Scene eq 1>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(8, 20),0 , 100)>>
<</if>>
<<case "Play with your anus">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(6, 15), 0, 100)>>
<<if $Monster.Scene eq 1>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(10, 24),0 , 100)>>
<</if>>
<<case "Struggle to free your hands">>
<<if random(1,3) eq 1>>
<<set $Members.Hands to 0>>
<<set $HandActions to "FreeHands">>
<<else>>
<<set $HandActions to "TieHands">>
<</if>>
<<case "Spell">>
<<switch $HandActionsSpell>>
<<case "Fireball">>
<<Fireball>>
<<if $FightDistance eq 0>>
<<set $OwnDamageDown to Math.round($DamageDone / $Player.Defense)>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP - $OwnDamageDown, 0, 100)>>
<</if>>
<<case "Thunder">>
<<Thunder>>
<<if $FightDistance eq 0>>
<<set $OwnDamageDown to Math.round($DamageDone / $Player.Defense)>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP - $OwnDamageDown, 0, 100)>>
<</if>>
<<case "Ventus">>
<<Ventus>>
<<if $FightDistance eq 0>>
<<set $OwnDamageDown to Math.round($DamageDone / $Player.Defense)>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP - $OwnDamageDown, 0, 100)>>
<</if>>
<<case "Heal">>
<<NewHeal>>
<<case "PartyHeal">>
<<NewPartyHeal>>
<<case "CurseAttack">>
<<NewCurse Attack>>
<<case "CurseDefense">>
<<NewCurse Defense>>
<</switch>>
<<case "Attack">>
<<NewAttack>>
<<case "Defend">>
<</switch>>
<<switch $LegActions>>
<<case "Move away from the monster">>
<<set $PlayerAction to "Away">>
<<set $FightDistance to Math.clamp($FightDistance + 1, 0, 4)>>
<<case "Approach the monster">>
<<set $PlayerAction to "Closer">>
<<set $FightDistance to Math.clamp($FightDistance - 1, 0, 4)>>
<<case "Try to escape">>
<<if $Player.Agility gt $Monster.Agility>>
<<if random(1, 2 + $FightDistance) gt 1>>
<<set $FightEscape to 1>>
<<else>>
<<set $FightEscape to -1>>
<</if>>
<<else>>
<<if random(1, 6 - $FightDistance + Math.round(($Monster.Agility - $Player.Agility)/3)) eq 1>>
<<set $FightEscape to 1>>
<<else>>
<<set $FightEscape to -1>>
<</if>>
<</if>>
<</switch>>
<<if $Monster.Scene eq 1>>
<<switch $PussyActions>>
<<case "Rub your pussy">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(25, 40), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(25, 40),0 , 100)>>
<<case "Show your pussy">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(8, 15), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(14, 28),0 , 100)>>
<<case "Stretch your pussy">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(12, 20), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(18, 36),0 , 100)>>
<</switch>>
<<switch $AssActions>>
<<case "Rub your ass">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(16, 30), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(30, 45),0 , 100)>>
<<case "Show your ass">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(8, 15), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(15, 30),0 , 100)>>
<<case "Stretch your ass">>
<<set $Player.Arousal to Math.clamp($Player.Arousal + random(12, 20), 0, 100)>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(20, 40),0 , 100)>>
<</switch>>
<</if>>
<<set $CompanionTotalDamageTo to 0>>
<<switch $CompanionActions>>
<<case "Attack">>
<<if $Story.Centaur and $Centaur.CurrentLP gt 0>>
<<CompanionAttack Centaur>>
<<set $CompanionTotalDamageTo += $CompanionDamageTo>>
<</if>>
<<if $Story.Werewolf and $Werewolf.CurrentLP gt 0>>
<<CompanionAttack Werewolf>>
<<set $CompanionTotalDamageTo += $CompanionDamageTo>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<OctopogHeal>>
<</if>>
<<if $Story.Dragon and $Dragon.CurrentLP gt 0>>
<<CompanionAttack Dragon>>
<<set $CompanionTotalDamageTo += $CompanionDamageTo>>
<</if>>
<<case "Heal">>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<OctopogHeal>>
<</if>>
<</switch>>
<<if $Monster.Scene eq 1>>
<<if $Clothes.OverallIntegrity eq 0>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(2, 4),0 , 100)>>
<<elseif $Clothes.UnderLower eq 0>>
<<set $Monster.Arousal to Math.clamp($Monster.Arousal + random(4, 10),0 , 100)>>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "PussyActions">>
<<if $Player.Pussy eq 0>>
<<set $PussyState to "virgin">>
<<elseif $Player.Pussy lt 50>>
<<set $PussyState to "very tight">>
<<elseif $Player.Pussy lt 100>>
<<set $PussyState to "tight">>
<<elseif $Player.Pussy lt 300>>
<<set $PussyState to "somewhat tight">>
<<elseif $Player.Pussy lt 600>>
<<set $PussyState to "somewhat loose">>
<<elseif $Player.Pussy lt 1000>>
<<set $PussyState to "loose">>
<<else>>
<<set $PussyState to "very loose">>
<</if>>
<<if $Player.Arousal lt 20>>
<<set $PussyDrip to "dry">>
<<elseif $Player.Arousal lt 40>>
<<set $PussyDrip to "aroused">>
<<elseif $Player.Arousal lt 70>>
<<set $PussyDrip to "wet">>
<<elseif $Player.Arousal lt 90>>
<<set $PussyDrip to "soaking">>
<<else>>
<<set $PussyDrip to "dripping wet">>
<</if>>
<<if $Clothes.UnderLower eq 0 and $Clothes.OverallIntegrity eq 0>>
<span style="color:#8B0000">Your <<print $PussyState>> and <<print $PussyDrip>> pussy is unprotected</span>
<<elseif $Clothes.UnderLower eq 1 and $Clothes.OverallIntegrity eq 1>>
<span style="color:#008000">Your <<print $PussyState>> and <<print $PussyDrip>> pussy is covered by your clothes</span>
<<else>>
<span style="color:#FFA500">Your <<print $PussyState>> and <<print $PussyDrip>> pussy is slighlty protected</span>
<</if>>
<br>
<label><<radiobutton "$PussyActions" "Do nothing" checked>> Do nothing</label>
<<if $Clothes.UnderLower eq 0 and $Clothes.OverallIntegrity eq 0 and $PartyNumber eq 1>>
<<if $FightDistance eq 0 and $Player.Corruption gt 1500>>
| <label><<radiobutton "$PussyActions" "Rub your pussy">> Rub your pussy against the <<print $Monster.Name>></label>
<</if>>
<<if $Player.Corruption gt 1000>>
| <label><<radiobutton "$PussyActions" "Show your pussy">> Show your pussy to the <<print $Monster.Name>></label>
<</if>>
<<if $Members.Hands eq 0 and $Player.Corruption gt 1250>>
| <label><<radiobutton "$PussyActions" "Stretch your pussy">> Stretch your pussy in front of the <<print $Monster.Name>></label>
<</if>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "ResetFightVariables">>
<<set $FightDistance to random(0, 4)>>
<<set $FightEscape to 0>>
<<set $FightTurn to 0>>
<<set $HandActions = "">>
<<set $LegActions = "">>
<<set $PlayerAction to "">>
<<set $EnnemyAction to "">>
<<set $CompanionActions to "">>
<<set $EnnemeyHandAction to "">>
<<set $PussyActions to "">>
<<set $AssActions to "">>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<set $TowerFightUndress to 0>>
<<set $SeduceTry to 0>>
<<set $EnnemyAction = "">>
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false and ndef $CheckHorseFirstTime>>
<<set $FightDistance to 0>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "WriteFightData">>
<div class="fight-log">
<div class="fight-log__title">Combat log</div>
<div class="fight-log__body">
<<include AlmostEquineRapeCheck>>
<<if $Player.Arousal gte 80>>
<span style="color:#FF1493">You are currently so aroused your attack damage is reduced.</span>
<</if>>
<<switch $EnnemyLegAction>>
<<case "Closer">>
<<switch $LegActions>>
<<case "Approach the monster">>
You and the monster got closer to each other.
<<switch $FightDistance>>
<<case 0>>
You are now in close combat.
<<case 1>>
You are now a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are now four meters away from the monster.
<<case 3>>
You are now seven meters away from the monster.
<<case 4>>
You are now ten meters away from the monster.
<</switch>>
<<case "Move away from the monster">>
You failed to put distance between you and the monster.
<<switch $FightDistance>>
<<case 0>>
You are in close combat.
<<case 1>>
You are a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are four meters away from the monster.
<<case 3>>
You are seven meters away from the monster.
<<case 4>>
You are ten meters away from the monster.
<</switch>>
<<default>>
The monster monster got closer.
<<switch $FightDistance>>
<<case 0>>
You are now in close combat.
<<case 1>>
You are now a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are now four meters away from the monster.
<<case 3>>
You are now seven meters away from the monster.
<<case 4>>
You are now ten meters away from the monster.
<</switch>>
<</switch>>
<<default>>
<<switch $LegActions>>
<<case "Approach the monster">>
You got closer to the monster.
<<switch $FightDistance>>
<<case 0>>
You are now in close combat.
<<case 1>>
You are now a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are now four meters away from the monster.
<<case 3>>
You are now seven meters away from the monster.
<<case 4>>
You are now ten meters away from the monster.
<</switch>>
<<case "Move away from the monster">>
You put some distance between you and the monster.
<<switch $FightDistance>>
<<case 0>>
You are now in close combat.
<<case 1>>
You are now a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are now four meters away from the monster.
<<case 3>>
You are now seven meters away from the monster.
<<case 4>>
You are now ten meters away from the monster.
<</switch>>
<<default>>
<<switch $FightDistance>>
<<case 0>>
You are in close combat.
<<case 1>>
You are a few steps away from the <<print $Monster.Name>>.
<<case 2>>
You are four meters away from the monster.
<<case 3>>
You are seven meters away from the monster.
<<case 4>>
You are ten meters away from the monster.
<</switch>>
<</switch>>
<</switch>>
<<switch $EnnemeyHandAction>>
<<case "TieHand">>
<span style="color:#8B0000">The <<print $Monster.Name>> blocked your hands.</span>
<<case "RemoveAmor">>
<span style="color:#8B0000">The <<print $Monster.Name>> forcefuly removed your armor.</span>
<<case "RemoveClothes">>
<span style="color:#8B0000">The <<print $Monster.Name>> forcefuly removed your clothes.</span>
<<case "RemovePanties">>
<span style="color:#8B0000">The <<print $Monster.Name>> forcefuly removed your panties.</span>
<<case "Rape">>
<span style="color:#8B0000">The <<print $Monster.Name>> is trying to rape you and hurt you.</span>
<<case "Attack">>
<span style="color:#8B0000">The <<print $Monster.Name>> dealt <<print $DamageTaken>>% of your party's life points.</span>
<</switch>>
<<switch $HandActions>>
<<case "FreeHands">>
<span style="color:#008000">You successfully freed your hands.</span>
<<case "TieHands">>
<span style="color:#8B0000">You failed to free your hands.</span>
<<case "Spell">>
<<switch $HandActionsSpell>>
<<case "Heal">>
<span style="color:#6495ED">Your spell healed <<print $PlayerHeal>>% of your life points.</span>
<<case "PartyHeal">>
<span style="color:#6495ED">Your spell healed <<print $PlayerHeal>>% of your party's life points.</span>
<<case "Fireball" "Thunder" "Ventus">>
<span style="color:#6495ED">Your <<print $HandActionsSpell>> spell took <<print $DamageDone>>% of the <<print $Monster.Name>>'s life points.</span>
<<if $FightDistance eq 0>>
<span style="color:#8B0000">Being too close, you got hurt by your own spell and lost <<print $OwnDamageDown>>% of your life points.</span>
<</if>>
<<case "CurseAttack">>
<span style="color:#6495ED">Your curse removed <<print $Malus>> attack from the <<print $Monster.Name>>.</span>
<<case "CurseDefense">>
<span style="color:#6495ED">Your curse removed <<print $Malus>> defense from the <<print $Monster.Name>>.</span>
<</switch>>
<<case "Attack">>
<span style="color:#6495ED">Your attack took <<print $DamageDone>>% of the <<print $Monster.Name>>'s life points.</span>
<<case "Defend">>
<span style="color:#6495ED">Your tried to defend yourself to halve the damage you could have taken.</span>
<<case "Play with your pussy">>
<<if $Monster.Scene eq 1>>
<span style="color:#FF1493">Playing with your pussy got you and the <<print $Monster.Name>> more aroused.</span>
<<else>>
<</if>>
<<case "Play with your anus">>
<<if $Monster.Scene eq 1>>
<span style="color:#FF1493">Playing with your anus got you and the <<print $Monster.Name>> more aroused.</span>
<<else>>
<span style="color:#FF1493">Playing with your anus got you more aroused.</span>
<</if>>
<<case "Remove your armor">>
<span style="color:#FF1493">You removed your armor.</span>
<<case "Remove your clothes">>
<<if $Monster.Scene eq 1>>
<span style="color:#FF1493">You removed your clothes, the <<print $Monster.Name>> might get more and more aroused.</span>
<<else>>
<span style="color:#FF1493">You removed your clothes.</span>
<</if>>
<<case "Displace your panties">>
<<if $Monster.Scene eq 1>>
<span style="color:#FF1493">You removed your panties, the <<print $Monster.Name>> will get more and more aroused.</span>
<<else>>
<span style="color:#FF1493">You removed your panties.</span>
<</if>>
<<case "Replace your panties">>
<span style="color:#008000">You replaced your panties.</span>
<<case "Replace your clothes">>
<span style="color:#008000">You replaced your clothes.</span>
<</switch>>
<<switch $CompanionActions>>
<<case "Attack">>
<<if $OctopogHeal gt 0 and $CompanionTotalDamageTo gt 0>>
<span style="color:#6495ED">Your companions dealt <<print $CompanionTotalDamageTo>>% of the <<print $Monster.Name>>'s life points and healed a member of your team of <<print $OctopogHeal>>% of its life points.</span>
<<elseif $CompanionTotalDamageTo gt 0>>
<<if $PartyNumber eq 2>>
<span style="color:#6495ED">Your companion dealt <<print $CompanionTotalDamageTo>>% of the <<print $Monster.Name>>'s life points.</span>
<<else>>
<span style="color:#6495ED">Your companions dealt <<print $CompanionTotalDamageTo>>% of the <<print $Monster.Name>>'s life points.</span>
<</if>>
<<elseif $OctopogHeal gt 0>>
<span style="color:#6495ED"><<print $Octopog.Name>> healed a member of your team of <<print $OctopogHeal>>% of its life points.</span>
<</if>>
<<case "Heal">>
<<if $OctopogHeal gt 0>>
<span style="color:#6495ED"><<print $Octopog.Name>> healed a member of your team of <<print $OctopogHeal>>% of its life points.</span>
<</if>>
<</switch>>
<<if $Monster.Scene eq 1>>
<<switch $PussyActions>>
<<case "Rub your pussy">>
<span style="color:#FF1493">You dared rub your naked pussy against the <<print $Monster.Name>>, stimulating both of you.</span>
<<case "Show your pussy">>
<span style="color:#FF1493">You exhibited your pussy, making the <<print $Monster.Name>> lust over you.</span>
<<case "Stretch your pussy">>
<span style="color:#FF1493">You stretched your pussy lips, showing your clitoris and vagina entrance to the <<print $Monster.Name>>, making him more heated.</span>
<</switch>>
<<switch $AssActions>>
<<case "Rub your ass">>
<span style="color:#FF1493">You dared rub your naked ass against the <<print $Monster.Name>>, stimulating both of you.</span>
<<case "Show your ass">>
<span style="color:#FF1493">You exhibited your ass, making the <<print $Monster.Name>> lust over you.</span>
<<case "Stretch your ass">>
<span style="color:#FF1493">You stretched your buttocks, showing your anus to the <<print $Monster.Name>>, making him more heated.</span>
<</switch>>
<</if>>
<<if $FightEscape eq -1>>
<span style="color:#8B0000">You failed your escape.</span>
<<set $FightEscape to 0>>
<</if>>
</div>
</div>
<</widget>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<<set $Init to true>>
<<set $Story.Progression to 1>>
You and <<print $Centaur.Name>> each rent a room in the local guild, which is currently the only building you are aware of.
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/bedroom1.png" alt="" width="18" height="18">
<div class="nav-item__label">
[[Your bedroom->GlobalBedroom]]
</div>
</div>
</div>
<</nobr>><<nobr>>
<<set $Init to false>>
<div style="text-align: center;">
<img src="images/common/init/18.png" width="200px">
</div>
<br>
<h1 class="stats-header">Welcome in beast Companions!</h1>
This game is an interactive NSFW story with <u><strong>18+ content</strong></u> and images. Therefore, please select the correct answer below before playing:
<div class="section-sep"></div>
<!-- Choix âge -->
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">
[[I am a legal adult in my country and want to continue->OptionInit]]
</div>
</div>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/18.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<link "I'm underage in my country.">>
<<script>>window.close()<</script>>
<</link>>
</div>
</div>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Character creation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<textbox "$Player.Name" "El">></td>
<td rowspan="5">
<div class="style-selector">
<div class="style-card">
<<switch $IllustrationStyle>>
<<case "v1">>
<<set _layers = [
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_hurt.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Clothes/layer_casual.png", show: $Clothes.OverallIntegrity != 0},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<<default>>
<<set _layers = [
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_horny.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Clothes/layer_casual.png", show: $Clothes.OverallIntegrity != 0},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<</switch>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<<showLayeredImage _layers "sidebar" "96px">>
<<default>>
<<showLayeredImage _layers "sidebar" "228px">>
<</switch>>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Race</th>
<td>
<<switch $Player.Race>>
<<case "elf">>
<<listbox "$Player.Race">>
<<option "human">>
<<option "elf" selected>>
<</listbox>>
<<default>>
<<listbox "$Player.Race">>
<<option "human" selected>>
<<option "elf">>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Age</th>
<td>
<<switch $Player.Age>>
<<case 18>>
<<listbox "$Player.Age">>
<<option 18 selected>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 19>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19 selected>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 20>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20 selected>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 22>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22 selected>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 23>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23 selected>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 24>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24 selected>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 25>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25 selected>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 26>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26 selected>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 27>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27 selected>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 28>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28 selected>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 29>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29 selected>>
<<option 30>>
<</listbox>>
<<case 30>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30 selected>>
<</listbox>>
<<default>>
<<listbox "$Player.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21 selected>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Hair color</th>
<td>
<<switch $Player.HairColor>>
<<case "black">>
<<listbox "$Player.HairColor">>
<<option "blond">>
<<option "black" selected>>
<<option "gray">>
<<option "red">>
<<option "brown">>
<</listbox>>
<<case "gray">>
<<listbox "$Player.HairColor">>
<<option "blond">>
<<option "black">>
<<option "gray" selected>>
<<option "red">>
<<option "brown">>
<</listbox>>
<<case "red">>
<<listbox "$Player.HairColor">>
<<option "blond">>
<<option "black">>
<<option "gray">>
<<option "red" selected>>
<<option "brown">>
<</listbox>>
<<case "brown">>
<<listbox "$Player.HairColor">>
<<option "blond">>
<<option "black">>
<<option "gray">>
<<option "red">>
<<option "brown" selected>>
<</listbox>>
<<default>>
<<listbox "$Player.HairColor">>
<<option "blond" selected>>
<<option "black">>
<<option "gray">>
<<option "red">>
<<option "brown">>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Size</th>
<td>
<<switch $Player.Size>>
<<case 140>>
<<listbox "$Player.Size">>
<<option 140 selected>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<</listbox>>
<<case 145>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145 selected>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<</listbox>>
<<case 150>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145>>
<<option 150 selected>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<</listbox>>
<<case 155>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155 selected>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<</listbox>>
<<case 160>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160 selected>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<</listbox>>
<<case 170>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170 selected>>
<<option 175>>
<<option 180>>
<<option 185>>
<</listbox>>
<<case 175>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175 selected>>
<<option 180>>
<<option 185>>
<</listbox>>
<<case 180>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180 selected>>
<<option 185>>
<</listbox>>
<<case 185>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185 selected>>
<</listbox>>
<<default>>
<<listbox "$Player.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165 selected>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Weight</th>
<td>
<<switch $Player.Weight>>
<<case 30>>
<<listbox "$Player.Weight">>
<<option 30 selected>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<</listbox>>
<<case 35>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35 selected>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<</listbox>>
<<case 40>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40 selected>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<</listbox>>
<<case 45>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45 selected>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<</listbox>>
<<case 50>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50 selected>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<</listbox>>
<<case 60>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60 selected>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<</listbox>>
<<case 65>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65 selected>>
<<option 70>>
<<option 75>>
<<option 80>>
<</listbox>>
<<case 70>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70 selected>>
<<option 75>>
<<option 80>>
<</listbox>>
<<case 75>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75 selected>>
<<option 80>>
<</listbox>>
<<case 80>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80 selected>>
<</listbox>>
<<default>>
<<listbox "$Player.Weight">>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55 selected>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<</listbox>>
<</switch>>
</td>
<td>
<center>
[[refresh image->PlayerInit]] /
<<if $Clothes.OverallIntegrity > 0>>
[[undress her->PlayerInit][$Clothes.OverallIntegrity = 0]]
<<else>>
[[dress her->PlayerInit][$Clothes.OverallIntegrity = 1]]
<</if>>
</center>
</td>
</tr>
</table>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/search.png" "Confirmation to your character" "PlayerInitValidation">>
<<set $Clothes.OverallIntegrity = 1>>
<</GoSet>>
</div>
//
Notes: <<linkreplace "Spoiler">>Elves are more adept at magic, whereas humans possess stronger constitutions. Other factors such as size can also impact constitutions, as well as influence various scenes or actions in different ways.
<</linkreplace>>
//
<</nobr>><<nobr>>
<h1 class="stats-header">Character validation</h1>
<<switch $Player.Race>>
<<case "human">>
<<set $Player.Agility to 3>>
<<set $Player.Attack to 6>>
<<set $Player.Defense to 4>>
<<set $Player.Magic to 2>>
<<case "elf">>
<<set $Player.Agility to 3>>
<<set $Player.Attack to 2>>
<<set $Player.Defense to 3>>
<<set $Player.Magic to 8>>
<</switch>>
<<if $Player.Size lt 160>>
<<set $Player.Agility += 1>>
<<set $Player.Attack -= 1>>
<</if>>
<<if $Player.Weight gt 60>>
<<set $Player.Agility -= 2>>
<<set $Player.Defense += 1>>
<<set $Player.Attack += 1>>
<</if>>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<print $Player.Name>></td>
<td rowspan="12">
<div class="style-selector">
<div class="style-card">
<<switch $IllustrationStyle>>
<<case "v1">>
<<set _layers = [
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_hurt.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Clothes/layer_casual.png", show: $Clothes.OverallIntegrity != 0},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<<default>>
<<set _layers = [
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_horny.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Clothes/layer_casual.png", show: $Clothes.OverallIntegrity != 0},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<</switch>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<<showLayeredImage _layers "sidebar" "96px">>
<<default>>
<<showLayeredImage _layers "sidebar" "228px">>
<</switch>>
</center>
</div>
</div>
<center>
[[refresh image->PlayerInitValidation]] /
<<if $Clothes.OverallIntegrity > 0>>
[[undress her->PlayerInitValidation][$Clothes.OverallIntegrity = 0]]
<<else>>
[[dress her->PlayerInitValidation][$Clothes.OverallIntegrity = 1]]
<</if>>
</center>
</td>
</tr>
<tr>
<th>Race</th>
<td><<print $Player.Race>></td>
</tr>
<tr>
<th>Age</th>
<td><<print $Player.Age>></td>
</tr>
<tr>
<th>Hair color</th>
<td><<print $Player.HairColor>></td>
</tr>
<tr>
<th>Size</th>
<td><<print $Player.Size>></td>
</tr>
<tr>
<th>Weight</th>
<td><<print $Player.Weight>></td>
</tr>
<tr>
<th>Level</th>
<td><<print $Player.Level>></td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Player.Level>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Player.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Player.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Player.Magic>></td>
</tr>
<tr>
<th>Corruption</th>
<td><<print $Player.Corruption>></td>
</tr>
</table>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/search.png" "Move forward" "MonbourgInit">>
<<set $Clothes.OverallIntegrity = 1>>
<</GoSet>>
</div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/search.png" "Go back to character customisation" "PlayerInit">>
<<set $Clothes.OverallIntegrity = 1>>
<</GoSet>>
</div>
<</nobr>><<nobr>>
<<set $Monbourg =
{
Progression: 1,
Guild: true,
Shop: false,
Farm: false,
Hospital: false,
Forests: false,
Mountains: false,
Plains: false,
SeaBorders: false
}
>>
<<set $World.Monbourg to true>>
<<set _layers = [ {file: "base.png"} ]>>
<<showLayeredImage _layers "world/monbourg" "400px" "400px" "position: relative; padding: 5px;">>
<h1 class="stats-header">Welcome to Monbourg!</h1>
It is your first time here and you might need some time to accomodate to the village.
<br>
Fortunately, one of your friend and companion followed you to your new adventures!
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/centaur.png" alt="" width="18" height="18">
<div class="nav-item__label">
[[Meet the centaur companion->CentaurInit]]
</div>
</div>
</div>
<</nobr>><<set $Inventory.CaveMap =
{
Name: "Cave map",
Quantity: 0,
Description: "A map than can be used to find your way inside the cave between Morya and Monbourg."
}>>
<<set $Inventory.Stone =
{
Name: "Stone",
Quantity: 0,
Description: "A basic mineral found in caves."
}>>
<<set $Inventory.Gold =
{
Name: "Gold nugget",
Quantity: 0,
Description: "A bit of gold mineral."
}>>
<<set $Inventory.CaveDonjonKey =
{
Name: "Cave dungeon key",
Quantity: 0,
Description: "A key to open the dungeon in the Morya to Monbourg cave."
}>>
<<set $Inventory.GodsTowerKey =
{
Name: "Tower of gods key",
Quantity: 0,
Description: "A key to open the dungeon tower between Morya and Boloyam."
}>>
<<set $Inventory.SmallHealthPotion =
{
Name: "Small health potion",
Quantity: 0,
Description: "Potion which give you 25% of your max health back upon consumption."
}>>
<<set $Inventory.MediumHealthPotion =
{
Name: "Medium health potion",
Quantity: 0,
Description: "Potion which give you 50% of your max health back upon consumption."
}>>
<<set $Inventory.PotentHealthPotion =
{
Name: "Potent health potion",
Quantity: 0,
Description: "Potion which give you 75% of your max health back upon consumption."
}>>
<<set $Inventory.AphrodisiacPotion =
{
Name: "Aphrodisiac potion",
Quantity: 0,
Description: "Potion which make you lustful upon consumption."
}>>
<<set $Inventory.AntiLustPotion =
{
Name: "Anti lust potion",
Quantity: 0,
Description: "Potion which reduce your libido upon consumption."
}>>
<<set $Inventory.PussyTighterPotion =
{
Name: "Tight pussy potion",
Quantity: 0,
Description: "Potion to make your vagina a little more tight."
}>>
<<set $Inventory.AssTighterPotion =
{
Name: "Tight ass potion",
Quantity: 0,
Description: "Potion to make your ass a little more tight."
}>>
<<set $Inventory.PotentPussyTighterPotion =
{
Name: "Potent tight pussy potion",
Quantity: 0,
Description: "Potion to make your vagina more tight."
}>>
<<set $Inventory.PotentAssTighterPotion =
{
Name: "Potent tight ass potion",
Quantity: 0,
Description: "Potion to make your ass more tight."
}>>
<<set $Inventory.AbortionPotion =
{
Name: "Abortion potion",
Quantity: 0,
Description: "Potion to make you abort upon consumption."
}>>
<<set $Inventory.AntiPregnancyPotion =
{
Name: "Abortion potion",
Quantity: 0,
Description: "A contraceptive potion, to prevent you from being pregnant."
}>>
<<set $Inventory.FertilityPotion =
{
Name: "Fertility potion",
Quantity: 0,
Description: "A potion that make you a little bit more fertile."
}>>
<<set $Inventory.AntiFertilityPotion =
{
Name: "Abortion potion",
Quantity: 0,
Description: "A potion that make you a little bit less fertile."
}>>
<<set $Inventory.Rabbit =
{
Name: "Rabbit meat",
Quantity: 0,
Description: "Rabbit you hunted for its meat"
}>>
<<set $Inventory.Slime =
{
Name: "Slime",
Quantity: 0,
Description: "Slime you captured."
}>>
<<set $Inventory.Horse =
{
Name: "Horse",
Quantity: 0,
Description: "Horse you captured."
}>>
<<set $Inventory.Bandit =
{
Name: "Bandit",
Quantity: 0,
Description: "Bandit you captured."
}>>
<<set $Inventory.WolfFang =
{
Name: "Wolf fang",
Quantity: 0,
Description: "Fang from a wolf you hunted."
}>>
<<set $Inventory.Tentacle =
{
Name: "Tentacle",
Quantity: 0,
Description: "Tentacle from an octobog."
}>>
<<set $Inventory.Crab =
{
Name: "Crab",
Quantity: 0,
Description: "Crab you captured."
}>>
<<set $Inventory.Fish =
{
Name: "Fish",
Quantity: 0,
Description: "A standard fish."
}>>
<<set $Inventory.Trident =
{
Name: "Trident",
Quantity: 0,
Description: "Trident from a mermaid."
}>>
<<set $Inventory.SpiderSilk =
{
Name: "Spider silk",
Quantity: 0,
Description: "Silk from a spider."
}>>
<<set $Inventory.EarthCore =
{
Name: "Earth core",
Quantity: 0,
Description: "An earth core you got from an elemental."
}>>
<<set $Inventory.WaterCore =
{
Name: "Water core",
Quantity: 0,
Description: "An water core you got from an elemental."
}>>
<<set $Inventory.WindCore =
{
Name: "Wind core",
Quantity: 0,
Description: "An wind core you got from an elemental."
}>>
<<set $Inventory.FireCore =
{
Name: "Fire core",
Quantity: 0,
Description: "An fire core you got from an elemental."
}>>
<<set $Inventory.ThunderCore =
{
Name: "Thunder core",
Quantity: 0,
Description: "An thunder core you got from an elemental."
}>>
<<set $Inventory.Minotaur =
{
Name: "Minotaur",
Quantity: 0,
Description: "A minotaur you captured for personnal purposes."
}>>
<<set $Inventory.DragonEgg =
{
Name: "Dragon egg",
Quantity: 0,
Description: "A dragon egg. It has a diameter of 17cm."
}>>
<<set $Inventory.WorldTreeBranch =
{
Name: "Branch of the world tree",
Quantity: 0,
Description: "A branch of the world tree."
}>>
<<set $Inventory.Bottle =
{
Name: "Bottle",
Quantity: 0,
Description: "A bottle made of metal, that can contains any liquids."
}>>
<<set $Inventory.Cucumber =
{
Name: "Cucumber",
Quantity: 0,
Description: "A big cucumber from the farm."
}>>
<<set $Inventory.Carrot =
{
Name: "Carrot",
Quantity: 0,
Description: "A carrot from the farm."
}>>
<<set $Inventory.ChickenEgg =
{
Name: "Chicken egg",
Quantity: 0,
Description: "A regular chicken egg. It has a diameter of 5,5cm"
}>>
<<set $Inventory.OstrichEgg =
{
Name: "Ostrich egg",
Quantity: 0,
Description: "A huge egg from an ostrich. It has a diameter of 15cm."
}>>
<<set $Inventory.CampingSet =
{
Name: "Camping set",
Quantity: 0,
Description: "A set containing all necessary tools to do camping in the nature, outside cities"
}>>
<<set $Inventory.Apple =
{
Name: "Apple",
Quantity: 0,
Description: "An apple."
}>>
<<set $Inventory.Clover =
{
Name: "Four leaf clover",
Quantity: 0,
Description: "A four leaf clover."
}>>
<<set $Inventory.Yucca =
{
Name: "Yucca",
Quantity: 0,
Description: "A plant from the mountains. It is rabbit resistant."
}>>
<<set $Inventory.Liatris =
{
Name: "Liatris",
Quantity: 0,
Description: "A plant from the mountains. It's a favorite of migrating monarch butterflies."
}>>
<<set $Inventory.Tanfouguite =
{
Name: "Sprout of tanfouguite",
Quantity: 0,
Description: "A small sprout with medicinal virtues."
}>>
<<set $Inventory.Mycelium =
{
Name: "Mycelium sample",
Quantity: 0,
Description: "Something that come from fungus."
}>>
<<set $Inventory.Chlorobitus =
{
Name: "Root of chlorobitus",
Quantity: 0,
Description: "A root from a chlorobitus. It has a small ressemblance with a penis."
}>>
<<set $Inventory.Aphrodyte =
{
Name: "Aphrodyte leaf",
Quantity: 0,
Description: "A leaf from the aphrodyte plant."
}>>
<<set $Inventory.SmallDildo =
{
Name: "Small dildo",
Quantity: 0,
Description: "A small dildo. It mesures 9cm in length and has a diameter of 2.5cm."
}>>
<<set $Inventory.Dildo =
{
Name: "Dildo",
Quantity: 0,
Description: "A standard dildo. It mesures 14cm in length and has a diameter of 4cm."
}>>
<<set $Inventory.BigDildo =
{
Name: "Big dildo",
Quantity: 0,
Description: "A big dildo. It mesures 20cm in length and has a diameter of 6cm."
}>>
<<set $Inventory.ExtraLargeDildo =
{
Name: "Extra large dildo",
Quantity: 0,
Description: "An extra large dildo. It mesures 25cm in length and has a diameter of 8cm."
}>>
<<set $Inventory.SmallKnotDildo =
{
Name: "Small knotted dildo",
Quantity: 0,
Description: "A small knotted dildo. It mesures 10cm in length, has a diameter of 2.5cm and a knot of 4cm."
}>>
<<set $Inventory.KnotDildo =
{
Name: "Knotted dildo",
Quantity: 0,
Description: "A knotted dildo. It mesures 14cm in length, has a diameter of 4cm and a knot of 6cm."
}>>
<<set $Inventory.BigKnotDildo =
{
Name: "Big knotted dildo",
Quantity: 0,
Description: "A big knotted dildo. It mesures 20cm in length, has a diameter of 6cm and a knot of 9cm."
}>>
<<set $Inventory.ExtraLargeKnotDildo =
{
Name: "Extra large knotted dildo",
Quantity: 0,
Description: "An extra large knotted dildo. It mesures 28cm in length, has a diameter of 8cm and a knot of 12cm."
}>>
<<set $Inventory.SmallHorseDildo =
{
Name: "Small horse dildo",
Quantity: 0,
Description: "A dildo looking like a small horse penis. It mesures 25cm in length, has a diameter of 5cm and a flare of 7cm."
}>>
<<set $Inventory.HorseDildo =
{
Name: "Horse dildo",
Quantity: 0,
Description: "A dildo looking like a horse penis. It mesures 35cm in length, has a diameter of 7cm and a flare of 10cm."
}>>
<<set $Inventory.BigHorseDildo =
{
Name: "Big horse dildo",
Quantity: 0,
Description: "A dildo looking like a big horse penis. It mesures 45cm in length, has a diameter of 9cm and a flare of 12cm."
}>>
<<set $Inventory.ExtraLargeHorseDildo =
{
Name: "Extra large horse dildo",
Quantity: 0,
Description: "A looking like an extra large horse penis. It mesures 55cm in length, has a diameter of 12cm and a flare of 16cm."
}>>
<<set $Inventory.SmallDragonDildo =
{
Name: "Small dragon dildo",
Quantity: 0,
Description: "A small dragon dildo. It mesures 20cm in length, has a diameter of 5cm, a knot of 7.5cm and a flare of 7cm."
}>>
<<set $Inventory.DragonDildo =
{
Name: "Dragon dildo",
Quantity: 0,
Description: "A dragon dildo. It mesures 25cm in length, has a diameter of 7cm, a knot of 11cm and a flare of 10cm."
}>>
<<set $Inventory.BigDragonDildo =
{
Name: "Big dragon dildo",
Quantity: 0,
Description: "A big dragon dildo. It mesures 30cm in length, has a diameter of 9cm, a knot of 13.5cm and a flare of 12cm."
}>>
<<set $Inventory.ExtraLargeDragonDildo =
{
Name: "Extra large dragon dildo",
Quantity: 0,
Description: "An extra large dragon dildo. It mesures 35cm in length, has a diameter of 12cm, a knot of 18cm and a flare of 16cm."
}>><<nobr>>
<h1 class="stats-header">Octopog companion creation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<textbox "$Octopog.Name" "Poulpette">></td>
<td rowspan="5">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/octopog" "140px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td>
<<switch $Octopog.Age>>
<<case 18>>
<<listbox "$Octopog.Age">>
<<option 18 selected>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 20>>
<<listbox "$Octopog.Age">>
<<option 18>>
<<option 19>>
<<option 20 selected>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 21>>
<<listbox "$Octopog.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21 selected>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 22>>
<<listbox "$Octopog.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22 selected>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 23>>
<<listbox "$Octopog.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23 selected>>
<<option 24>>
<</listbox>>
<<case 24>>
<<listbox "$Octopog.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24 selected>>
<</listbox>>
<<default>>
<<listbox "$Octopog.Age">>
<<option 18>>
<<option 19 selected>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Size</th>
<td>
<<switch $Octopog.Size>>
<<case 50>>
<<listbox "$Octopog.Size">>
<<option 50 selected>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 60>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60 selected>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 70>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70 selected>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 80>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80 selected>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 100>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100 selected>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 110>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110 selected>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 120>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120 selected>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 130>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130 selected>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 140>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140 selected>>
<<option 150>>
<<option 160>>
<</listbox>>
<<case 150>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150 selected>>
<<option 160>>
<</listbox>>
<<case 160>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160 selected>>
<</listbox>>
<<default>>
<<listbox "$Octopog.Size">>
<<option 50>>
<<option 60>>
<<option 70>>
<<option 80>>
<<option 90 selected>>
<<option 100>>
<<option 110>>
<<option 120>>
<<option 130>>
<<option 140>>
<<option 150>>
<<option 160>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Weight</th>
<td>
<<switch $Octopog.Weight>>
<<case 15>>
<<listbox "$Octopog.Weight">>
<<option 15 selected>>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<</listbox>>
<<case 20>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20 selected>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<</listbox>>
<<case 30>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20>>
<<option 25>>
<<option 30 selected>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<</listbox>>
<<case 35>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35 selected>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<</listbox>>
<<case 40>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40 selected>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<</listbox>>
<<case 45>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45 selected>>
<<option 50>>
<<option 55>>
<<option 60>>
<</listbox>>
<<case 50>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50 selected>>
<<option 55>>
<<option 60>>
<</listbox>>
<<case 55>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55 selected>>
<<option 60>>
<</listbox>>
<<case 60>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20>>
<<option 25>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60 selected>>
<</listbox>>
<<default>>
<<listbox "$Octopog.Weight">>
<<option 15>>
<<option 20>>
<<option 25 selected>>
<<option 30>>
<<option 35>>
<<option 40>>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Tentacle size</th>
<td>
<<switch $Octopog.TentacleSize>>
<<case "Small">>
<<listbox "$Octopog.TentacleSize">>
<<option "Small" selected>>
<<option "Average">>
<<option "Big">>
<</listbox>>
<<case "Big">>
<<listbox "$Octopog.TentacleSize">>
<<option "Small">>
<<option "Average">>
<<option "Big" selected>>
<</listbox>>
<<default>>
<<listbox "$Octopog.TentacleSize">>
<<option "Small">>
<<option "Average" selected>>
<<option "Big">>
<</listbox>>
<</switch>>
</td>
</tr>
</table>
[[Confirmation of the octopog caracteristics->OctopogValidation]]
<</nobr>><<nobr>>
<<set $Story.Octopog to true>>
<<set $MonbourgSeaQuest to 2>>
You got her on your back, gave her a few clothes, and [[went back to Monbourg->Monbourg]].
<</nobr>><<nobr>>
<h1 class="stats-header">Octopog companion validation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<print $Octopog.Name>></td>
<td rowspan="10">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/octopog" "140px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td><<print $Octopog.Age>></td>
</tr>
<tr>
<th>Size</th>
<td><<print $Octopog.Size>></td>
</tr>
<tr>
<th>Weight</th>
<td><<print $Octopog.Weight>></td>
</tr>
<tr>
<th>Tentacle size</th>
<td><<print $Octopog.TentacleSize>></td>
</tr>
<tr>
<th>Level</th>
<td><<print $Octopog.Level>></td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Octopog.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Octopog.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Octopog.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Octopog.Magic>></td>
</tr>
</table>
If everything is OK, [[you can move forward->OctopogValidatation2]].
<br>
Else, you can go back to [[the octopog customisation->OctopogInit]].
<</nobr>><<nobr>>
<h1 class="stats-header">Illustration style</h1>
Before beginning your story, please make a choice for the illustration options (note: you will be able to change later).
<br><br>
<<if ndef $IllustrationStyle>>
<<set $IllustrationStyle to "v2">>
<<set $IllustrationSize to "Small">>
<</if>>
<div class="style-selector">
<label>
<div class="style-card">
<center><h3>v1</h3></center>
<<set $IllustrationStyle to "v1">>
<<switch $IllustrationStyle>>
<<case "v1">>
<<set _layers = [
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_hurt.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and (!def($Clothes.OverallIntegrity) or $Clothes.OverallIntegrity != 0)},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<<default>>
<<set _layers = [
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_horny.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and (!def($Clothes.OverallIntegrity) or $Clothes.OverallIntegrity != 0)},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<</switch>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<<showLayeredImage _layers "sidebar" "80px">>
<<default>>
<<showLayeredImage _layers "sidebar" "190px">>
<</switch>>
</center>
<center><<radiobutton "$IllustrationStyle" "v1">></center>
</div>
</label>
/*
<label>
<div class="style-card">
<center><h3>AI (to be done)</h3></center>
<<set $IllustrationStyle to "AI">>
<<switch $IllustrationStyle>>
<<case "v1">>
<<set _layers = [
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_hurt.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and (!def($Clothes.OverallIntegrity) or $Clothes.OverallIntegrity != 0)},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<<default>>
<<set _layers = [
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_horny.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and (!def($Clothes.OverallIntegrity) or $Clothes.OverallIntegrity != 0)},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<</switch>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<<showLayeredImage _layers "sidebar" "80px">>
<<default>>
<<showLayeredImage _layers "sidebar" "190px">>
<</switch>>
</center>
<center><<radiobutton "$IllustrationStyle" "AI">></center>
</div>
</label>*/
<label>
<div class="style-card">
<center><h3>Custom*</h3></center>
<<set $IllustrationStyle to "Custom">>
<<switch $IllustrationStyle>>
<<case "v1">>
<<set _layers = [
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_hurt.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and (!def($Clothes.OverallIntegrity) or $Clothes.OverallIntegrity != 0)},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<<default>>
<<set _layers = [
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_horny.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and (!def($Clothes.OverallIntegrity) or $Clothes.OverallIntegrity != 0)},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<</switch>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<<showLayeredImage _layers "sidebar" "80px">>
<<default>>
<<showLayeredImage _layers "sidebar" "190px">>
<</switch>>
</center>
<center><<radiobutton "$IllustrationStyle" "Custom">></center>
</div>
</label>
<label>
<div class="style-card">
<center><h3>Default (v2)</h3></center>
<<set $IllustrationStyle to "v2">>
<<switch $IllustrationStyle>>
<<case "v1">>
<<set _layers = [
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_hurt.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and (!def($Clothes.OverallIntegrity) or $Clothes.OverallIntegrity != 0)},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<<default>>
<<set _layers = [
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_horny.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and (!def($Clothes.OverallIntegrity) or $Clothes.OverallIntegrity != 0)},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped}
]>>
<</switch>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<<showLayeredImage _layers "sidebar" "80px">>
<<default>>
<<showLayeredImage _layers "sidebar" "190px">>
<</switch>>
</center>
<center><<radiobutton "$IllustrationStyle" "v2" checked>></center>
</div>
</label>
</div>
<br>
//* Custom style needs you to import your own images in the 'custom' folder, with the same names as images in v1/v2 folders//
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/search.png" "Continue to your character creation" "PlayerInit">>
</div>
<</nobr>><<set $Pnj = []>>
<<set $Pnj.MonbourgFarmer =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MonbourgReceptionist =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MonbourgChief =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MonbourgShopper =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaMayor =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaFarmer1 =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaFarmer2 =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaFarmer3 =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaAlchimist =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaBlacksmith =
{
Name: "Ed",
Sexe: "Male",
Relationship: 0,
Love: 0,
Progress: 0
}>>
<<set $Pnj.MoryaElfChief =
{
Name: "Isa",
Sexe: "Female",
Relationship: 0,
Love: 0,
Progress: 0
}>><<nobr>>
<h1 class="stats-header">Slime girl companion creation</h1>
<<if ndef $Slime.CurrentLP>>
<<set $Slime =
{
Name: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 3,
Attack: 3,
Defense: 6,
Magic: 3
}
>>
<</if>>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<textbox "$Slime.Name" "Maelys">></td>
<td rowspan="4">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/slime" "150px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td>
<<switch $Slime.Age>>
<<case 18>>
<<listbox "$Slime.Age">>
<<option 18 selected>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 19>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19 selected>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 20>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20 selected>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 22>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22 selected>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 23>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23 selected>>
<<option 24>>
<</listbox>>
<<case 24>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24 selected>>
<</listbox>>
<<default>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21 selected>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Size</th>
<td>
<<switch $Slime.Size>>
<<case 140>>
<<listbox "$Slime.Size">>
<<option 140 selected>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 145>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145 selected>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 150>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150 selected>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 160>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160 selected>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 165>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165 selected>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 170>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170 selected>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 175>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175 selected>>
<<option 180>>
<</listbox>>
<<case 180>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180 selected>>
<</listbox>>
<<default>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155 selected>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Weight</th>
<td>
<<switch $Slime.Weight>>
<<case 45>>
<<listbox "$Slime.Weight">>
<<option 45 selected>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<</listbox>>
<<case 55>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50>>
<<option 55 selected>>
<<option 60>>
<<option 65>>
<<option 70>>
<</listbox>>
<<case 60>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60 selected>>
<<option 65>>
<<option 70>>
<</listbox>>
<<case 65>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65 selected>>
<<option 70>>
<</listbox>>
<<case 70>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70 selected>>
<</listbox>>
<<default>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50 selected>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<</listbox>>
<</switch>>
</td>
</tr>
</table>
[[Confirm the slime girl caracteristics->SlimeGirlInitValidation]]
<</nobr>><<nobr>>
<h1 class="stats-header">Slime companion validation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<print $Slime.Name>></td>
<td rowspan="9">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/slime" "140px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td><<print $Slime.Age>></td>
</tr>
<tr>
<th>Size</th>
<td><<print $Slime.Size>></td>
</tr>
<tr>
<th>Weight</th>
<td><<print $Slime.Weight>></td>
</tr>
<tr>
<th>Level</th>
<td><<print $Slime.Level>></td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Slime.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Slime.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Slime.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Slime.Magic>></td>
</tr>
</table>
If everything is OK, [[you can move forward->SlimeGirlInitValidation2]].
<br>
Else, you can go back to [[the slime girl customisation->SlimeGirlInit]].
<</nobr>><<nobr>>
<<if def $PartyNumber>>
<<if $PartyNumber lte 4>>
<<set $PartyNumber += 1>>
<<set $Story.Slime to true>>
You gave her a few clothes and got back walked back to your [[tent->Camping]].
<<else>>
<<set $UnpartySlime to true>>
<<set $Story.Slime to false>>
You party was unfortunatly full right now. You got back to your tent, gave her a few clothes, and gave her directions to the guild.
<br><br>
[[Continue->Camping]]
<</if>>
<<else>>
<<set $Story.Slime to true>>
You gave her a few clothes and got back walked back to your [[tent->Camping]].
<</if>>
<</nobr>><<nobr>>
<h1 class="stats-header">Slime girl companion creation</h1>
<<if ndef $Slime.CurrentLP>>
<<set $Slime =
{
Name: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 3,
Attack: 3,
Defense: 6,
Magic: 3
}
>>
<</if>>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<textbox "$Slime.Name" "Maelys">></td>
<td rowspan="4">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/slime" "150px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td>
<<switch $Slime.Age>>
<<case 18>>
<<listbox "$Slime.Age">>
<<option 18 selected>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 19>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19 selected>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 20>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20 selected>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 22>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22 selected>>
<<option 23>>
<<option 24>>
<</listbox>>
<<case 23>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23 selected>>
<<option 24>>
<</listbox>>
<<case 24>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24 selected>>
<</listbox>>
<<default>>
<<listbox "$Slime.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21 selected>>
<<option 22>>
<<option 23>>
<<option 24>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Size</th>
<td>
<<switch $Slime.Size>>
<<case 140>>
<<listbox "$Slime.Size">>
<<option 140 selected>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 145>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145 selected>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 150>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150 selected>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 160>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160 selected>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 165>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165 selected>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 170>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170 selected>>
<<option 175>>
<<option 180>>
<</listbox>>
<<case 175>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175 selected>>
<<option 180>>
<</listbox>>
<<case 180>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180 selected>>
<</listbox>>
<<default>>
<<listbox "$Slime.Size">>
<<option 140>>
<<option 145>>
<<option 150>>
<<option 155 selected>>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Weight</th>
<td>
<<switch $Slime.Weight>>
<<case 45>>
<<listbox "$Slime.Weight">>
<<option 45 selected>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<</listbox>>
<<case 55>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50>>
<<option 55 selected>>
<<option 60>>
<<option 65>>
<<option 70>>
<</listbox>>
<<case 60>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60 selected>>
<<option 65>>
<<option 70>>
<</listbox>>
<<case 65>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65 selected>>
<<option 70>>
<</listbox>>
<<case 70>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70 selected>>
<</listbox>>
<<default>>
<<listbox "$Slime.Weight">>
<<option 45>>
<<option 50 selected>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<</listbox>>
<</switch>>
</td>
</tr>
</table>
[[Confirm the slime girl caracteristics->SlimeGirlInitVillageValidation]]
<</nobr>><<nobr>>
<h1 class="stats-header">Slime companion validation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<print $Slime.Name>></td>
<td rowspan="9">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/slime" "140px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td><<print $Slime.Age>></td>
</tr>
<tr>
<th>Size</th>
<td><<print $Slime.Size>></td>
</tr>
<tr>
<th>Weight</th>
<td><<print $Slime.Weight>></td>
</tr>
<tr>
<th>Level</th>
<td><<print $Slime.Level>></td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Slime.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Slime.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Slime.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Slime.Magic>></td>
</tr>
</table>
If everything is OK, [[you can move forward->SlimeGirlInitVillageValidation2]].
<br>
Else, you can go back to [[the slime girl customisation->SlimeGirlInitVillage]].
<</nobr>><<nobr>>
<<set $SlimeRaid to 11>>
<<if def $PartyNumber>>
<<if $PartyNumber lte 4>>
<<set $PartyNumber += 1>>
<<set $Story.Slime to true>>
[[Go back->MonsterVillageEntrance]]
<<else>>
<<set $UnpartySlime to true>>
<<set $Story.Slime to false>>
You party was unfortunatly full right now. You will have to manage your party number to free a place for her to join you.
<br><br>
[[Go back->MonsterVillageEntrance]]
<</if>>
<<else>>
<<set $Story.Slime to true>>
You gave her a few clothes and got back walked back to your [[Go back->MonsterVillageEntrance]].
<</if>>
<</nobr>><<nobr>>
<!-- Cheat text -->
<<set $RCStrNo to "Cheat code is wrong. Please check subscribestar or patreon for the last cheat code :)">>
<<set $RCStrYes to "Cheat code OK.">>
<<set $GAU to false>>
<!-- Achievments empty array-->
<<set $Achievments = [] >>
<!-- Children empty array -->
<<set $Children = [] >>
<!-- First achivment for a new beginning -->
<<set _now to new Date()>>
<<set $Year to _now.getFullYear()>>
<<set $Month to _now.getMonth()>>
<<set $Day to _now.getDate()>>
<<set _NewAchievment to "<<print $Year>>/<<print $Month>>/<<print $Day>> - A new beginning">>
<<set $Achievments.push(_NewAchievment)>>
<!-- Illustration style -->
<<set $IllustrationStyle to "v2">>
<<set $IllustrationSize to "Small">>
<!-- Lost counter init -->
<<set $FightLost to 0>>
<!-- Time setup -->
<<set setup.DAYS to ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]>>
<<set setup.PERIODS to ["Asleep", "Morning", "Noon", "Afternoon", "Evening", "Night"]>>
<<set $day to 1>>
<<set $period to 2>>
<!-- For part 2 events-->
<<set $FirstWarOpening to 0>>
<!-- For AF mod -->
<<set $OptionBestiality to "Off">>
<!-- Weapon and armor init -->
<<set $Weapon =
{
Name: "",
Attack: 0,
Defense: 0,
Agility: 0,
Magic: 0,
Equiped: false
}>>
<<set $Armor =
{
Name: "",
Attack: 0,
Defense: 0,
Agility: 0,
Magic: 0,
Equiped: false
}>>
<!-- Story init -->
<<set $Story =
{
Progression: 1,
Centaur: true,
Werewolf: false,
Dragon: false,
Octopog: false
}
>>
<<set $Party =
{
Centaur: true,
Werewolf: false,
Dragon: false,
Octopog: false,
Fairy: false,
Slime: false,
Human: false
}
>>
<<set $World =
{
Monbourg: false,
Boloyam: false,
Morya: false,
Alaryem: false
}
>>
<!-- Masturbation init -->
<<set $Masturbation =
{
PussyOneFinger: [false, 0, 3],
PussyTwoFinger: [false, 50, 4],
PussyThreeFinger: [false, 100, 5],
PussyFourFinger: [false, 400, 15],
PussyFist: [false, 1000, 40],
PussyCarrot: [false, 100, 5],
PussyCucumber: [false, 150, 6],
PussyBedpost: [false, 800, 30],
AnalOneFinger: [false, 70, 5],
AnalTwoFinger: [false, 150, 7],
AnalThreeFinger: [false, 400, 15],
AnalFourFinger: [false, 800, 30],
AnalFist: [false, 1200, 50],
AnalCarrot: [false, 200, 9],
AnalCucumber: [false, 400, 15],
AnalBedpost: [false, 1200, 50],
DoubleCarrot: [false, 400, 15],
DoubleCarrotCucumber: [false, 500, 18],
DoubleCucumber: [false, 800, 30],
ChickenEgg: [false, 400, 15],
OstrichEgg: [false, 2000, 100],
DragonEgg: [false, 2500, 125],
SmallDildo: [true, 50, 4],
Dildo: [true, 100, 5],
BigDildo: [true, 400, 15],
ExtraLargeDildo: [true, 1000, 40],
SmallKnotDildo: [true, 200, 8],
KnotDildo: [true, 600, 25],
BigKnotDildo: [true, 1500, 60],
ExtraLargeKnotDildo: [true, 2000, 100],
SmallHorseDildo: [true, 300, 12],
HorseDildo: [true, 1000, 40],
BigHorseDildo: [true, 2000, 100],
ExtraLargeHorseDildo: [true, 3000, 150],
SmallDragonDildo: [true, 400, 15],
DragonDildo: [true, 1200, 50],
BigDragonDildo: [true, 2500, 125],
ExtraLargeDragonDildo: [true, 4000, 200]
}
>>
<!-- Non repeatable quest initialisation -->
<<set $Mission =
{
Slimes: [false, false, 15, 0],
FirstShopping: [false, false, 0, 0],
SlimesAgain: [false, false, 25, 0],
Rabbit: [false, false, 20, 0],
Bandits: [false, false, 50, 0],
Horse: [false, false, 100, 0],
SlimesThree: [false, false, 50, 0],
Farm: [false, false, 50, 0],
Wolf: [false, false, 20, 0],
Armor: [false, false, 0, 0],
Stable: [false, false, 80, 0],
Werewolf: [false, false, 20, 0],
Cure: [false, false, 40, 0],
Spell: [false, false, 50, 0],
FullMoon: [false, false, 0, 0],
ElfVillage: [false, false, 20, 0],
DefendFarm: [false, false, 100, 0],
Herbs: [false, false, 50, 0],
Orphanage: [false, false, 0, 100]
}
>>
<<set $OpenBoloyamQuest to 0>>
<<set $MonbourgSeaQuest to 0>>
<<set $DunjonCaveQuest to 0>>
<<set $HuntWolfQuest to 0>>
<<set $GoblinCampQuest to 0>>
<<set $MoryaFarmQuest to 0>>
<<set $SlimeRaid to 0>>
<<set $GodTowerQuestE to 0>>
<<set $GodTowerQuestD to 0>>
<<set $GodTowerQuestC to 0>>
<<set $GodTowerQuestB to 0>>
<<set $GodTowerQuestA to 0>>
<<set $GodTowerQuestS to 0>>
<<set $PartyNumber to 2>>
<!-- Spell init -->
<<set $Spell =
{
Fireball: true,
Thunder: false,
Ventus: false,
Heal: false,
PartyHeal: false,
CurseAttack: false,
CurseDefense: false,
CurseAgility: false,
BuffAttack: false,
BuffDefense: false,
BuffAgility: false
}
>>
<<set $UseSpell=
{
Fireball: true
}
>>
<!-- Player init -->
<<set $Player =
{
Name: "",
Race: "human",
HairColor: "blond",
Level: 1,
Size: 165,
Weight: 55,
Age: 21,
Corruption: 0,
Money: 30,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: -1,
Attack: -1,
Defense: -1,
Magic: -1,
Pussy: 0,
Ass: 0,
Arousal: 0,
Pregnant: 0,
Fertility: 3,
AdventurerRank: "None",
SorcererLevel: "None"
}
>>
<!-- Companion init -->
<<set $Centaur =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
PenisShow: false,
Penis: "Average",
MaxLP: 100,
CurrentLP: 100,
Agility: 2,
Attack: 9,
Defense: 4,
Magic: 0
}
>>
<<set $Werewolf =
{
Name: "",
Color: "",
Level: 1,
HumanSize: -1,
HumanWeight: -1,
WerewolfSize: -1,
WerewolfWeight: -1,
Age: -1,
Experience: 0,
PenisShow: false,
Penis: "Average",
MaxLP: 100,
CurrentLP: 100,
Agility: 3,
Attack: 10,
Defense: 2,
Magic: 0
}
>>
<<set $Dragon =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
PenisShow: false,
Penis: "Average",
MaxLP: 100,
CurrentLP: 100,
Agility: 1,
Attack: 13,
Defense: 6,
Magic: 0
}
>>
<<set $Octopog =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
TentacleSize: "Average",
MaxLP: 100,
CurrentLP: 100,
Agility: 4,
Attack: 0,
Defense: 3,
Magic: 8
}
>>
<<set $Fairy =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 8,
Attack: 0,
Defense: 1,
Magic: 6
}
>>
<<set $Slime =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 3,
Attack: 3,
Defense: 6,
Magic: 3
}
>>
<<set $Human =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
PenisShow: false,
Penis: "Average",
MaxLP: 100,
CurrentLP: 100,
Agility: 3,
Attack: 8,
Defense: 4,
Magic: 0
}
>>
<!-- Inventory init -->
<<set $Inventory =
{
}
>>
<!-- Capturable monster counter init -->
<<set $Horse =
{
Captured: 0
}
>>
<<set $Bandit =
{
Killed: 0
}
>>
<<set $MaxSlimeCapture to 0>>
<<set $MaxRabbitKilled to 0>>
<<set $MaxBanditKilled to 0>>
<<set $MaxHorseCapture to 0>>
<!-- Dungeon counter init -->
<<set $CaveDonjonTime to 0>>
<!-- Option init -->
<<set $OptionPregnancy to "On">>
<<set $PregnancyLength to "Normal">>
<<set $PregnancyMiscarriage to "On">>
<<set $PregWarning0 to 0>>
<<set $PregWarning to 0>>
<<set $OptionXray to "Off">>
<<set $Pregnancy =
{
Race: "",
Term: 0,
Sex: "",
Duration: 25,
Dad: ""
}
>>
<!-- Companion chat init -->
<<set $ChatCounter =
{
Centaur: 0,
Werewolf: 0,
Dragon: 0,
Octopog: 0,
Fairy: 0,
HumanBoy: 0,
SlimeGirl: 0
}
>>
<!-- Monbourg cave init -->
<<set $CaveMap = {
"MonbourgMountainsPassage": {
coords: {x: 50, y: 0},
exits: { south: "Cave1" },
discovered: true
},
"MonsterVillageEntrance": {
coords: {x: 250, y: 0},
exits: { south: "Cave14" },
discovered: false
},
"Cave1": {
coords: {x: 50, y: 50},
exits: { north: "MonbourgMountainsPassage", south: "Cave2" },
discovered: false
},
"Cave13": {
coords: {x: 200, y: 50},
exits: { south: "Cave23", east: "Cave14" },
discovered: false
},
"Cave14": {
coords: {x: 250, y: 50},
exits: { north: "MonsterVillageEntrance", west: "Cave13", east: "Cave15" },
discovered: false
},
"Cave15": {
coords: {x: 300, y: 50},
exits: { west: "Cave14", south: "Cave25" },
discovered: false
},
"Cave2": {
coords: {x: 50, y: 100},
exits: { north: "Cave1", south: "Cave3" },
discovered: false
},
"Cave22": {
coords: {x: 150, y: 100},
exits: { east: "Cave23", south: "Cave32" },
discovered: false
},
"Cave23": {
coords: {x: 200, y: 100},
exits: { west: "Cave22", north: "Cave13", east: "Cave24" },
discovered: false
},
"Cave24": {
coords: {x: 250, y: 100},
exits: { west: "Cave23", south: "Cave34" },
discovered: false
},
"Cave25": {
coords: {x: 300, y: 100},
exits: { north: "Cave15", south: "Cave35" },
discovered: false
},
"Cave3": {
coords: {x: 50, y: 150},
exits: { north: "Cave2", south: "Cave4", east: "Cave31" },
discovered: false
},
"Cave31": {
coords: {x: 100, y: 150},
exits: { west: "Cave3", east: "Cave32" },
discovered: false
},
"Cave32": {
coords: {x: 150, y: 150},
exits: { west: "Cave31", north: "Cave22", south: "Cave42" },
discovered: false
},
"Cave33": {
coords: {x: 200, y: 150},
exits: { south: "Cave43" },
discovered: false
},
"Cave34": {
coords: {x: 250, y: 150},
exits: { north: "Cave24", south: "Cave44", east: "Cave35" },
discovered: false
},
"Cave35": {
coords: {x: 300, y: 150},
exits: { west: "Cave34", north: "Cave25", south: "Cave45" },
discovered: false
},
"Cave36": {
coords: {x: 350, y: 150},
exits: { south: "Cave46", east: "Cave37" },
discovered: false
},
"Cave37": {
coords: {x: 400, y: 150},
exits: { west: "Cave36", east: "Cave38" },
discovered: false
},
"Cave38": {
coords: {x: 450, y: 150},
exits: { west: "Cave37" },
discovered: false
},
"Cave4": {
coords: {x: 50, y: 200},
exits: { north: "Cave3", south: "Cave5" },
discovered: false
},
"Cave42": {
coords: {x: 150, y: 200},
exits: { north: "Cave32", east: "Cave43" },
discovered: false
},
"Cave43": {
coords: {x: 200, y: 200},
exits: { west: "Cave42", north: "Cave33", south: "Cave53", east: "Cave44" },
discovered: false
},
"Cave44": {
coords: {x: 250, y: 200},
exits: { west: "Cave43", north: "Cave34", south: "Cave54" },
discovered: false
},
"Cave45": {
coords: {x: 300, y: 200},
exits: { north: "Cave35", south: "Cave55", east: "Cave46" },
discovered: false
},
"Cave46": {
coords: {x: 350, y: 200},
exits: { west: "Cave45", north: "Cave36", east: "Cave47" },
discovered: false
},
"Cave47": {
coords: {x: 400, y: 200},
exits: { west: "Cave46" },
discovered: false
},
"Cave5": {
coords: {x: 50, y: 250},
exits: { north: "Cave4", east: "Cave51" },
discovered: false
},
"Cave51": {
coords: {x: 100, y: 250},
exits: { west: "Cave5", east: "Cave52" },
discovered: false
},
"Cave52": {
coords: {x: 150, y: 250},
exits: { west: "Cave51", east: "Cave53" },
discovered: false
},
"Cave53": {
coords: {x: 200, y: 250},
exits: { west: "Cave52", north: "Cave43", east: "Cave54" },
discovered: false
},
"Cave54": {
coords: {x: 250, y: 250},
exits: { west: "Cave53", north: "Cave44" },
discovered: false
},
"Cave55": {
coords: {x: 300, y: 250},
exits: { north: "Cave45", south: "MoryaMountainsPassage" },
discovered: false
},
"MoryaMountainsPassage": {
coords: {x: 300, y: 300},
exits: { north: "Cave55" },
discovered: false
}
}>>
/* Central registry of drop tables */
<<set $ForageTables = {
HighPlains: [
{ prob: 30, type: "loot", inv: "Apple", qty: 1 },
{ prob: 2, type: "loot", inv: "Clover", qty: 1 },
{ prob: 5, type: "fight" }
],
BlackForest: [
{ type:"loot", prob:10, inv:"Apple", qty:1 },
{ type:"loot", prob:15, inv:"Mycelium", qty:1 },
{ type:"loot", prob:15, inv:"Chlorobitus", qty:1 },
{ type:"fight", prob:5 }
],
Forest: [
{ type:"loot", prob:15, inv:"Mycelium", qty:1 },
{ type:"loot", prob:15, inv:"Aphrodyte", qty:1 },
{ type:"fight", prob:5 }
],
Mountains: [
{ type:"loot", prob:15, inv:"Yucca", qty:1 },
{ type:"loot", prob:15, inv:"Liatris", qty:1 },
{ type:"fight", prob:5 }
],
Lake: [
{ type:"loot", prob:15, inv:"Chlorobitus", qty:1 },
{ type:"loot", prob:15, inv:"Tanfouguite", qty:1 },
{ type:"fight", prob:5 }
],
BoloyamCavern: [
{ prob: 5, type: "loot", inv: "Gold", qty: 1 },
{ prob: 50, type: "loot", inv: "Stone", qty: 1 },
{ prob: 20, type: "fight" }
]
} >>
<</nobr>><<set $WoodenSword =
{
Name: "Wooden sword",
Attack: 1,
Defense: 0,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.WoodenSword =
{
Name: "Wooden sword",
Quantity: 0,
Description: "A sword made of wood for training."
}
>>
<<set $IronSword =
{
Name: "Iron sword",
Attack: 3,
Defense: 1,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.IronSword =
{
Name: "Iron sword",
Quantity: 0,
Description: "A sword made of iron. It is quite strong and sturdy."
}
>>
<<set $RustySword =
{
Name: "Rusty sword",
Attack: 2,
Defense: 0,
Agility: 0,
Magic: 0
}
>>
<<set $Inventory.RustySword =
{
Name: "Rusty sword",
Quantity: 0,
Description: "A rusty sword. It's not the best, but it is better than nothing."
}
>>
<<set $LongSword =
{
Name: "Long sword",
Attack: 8,
Defense: 0,
Agility: -2,
Magic: 0
}
>>
<<set $Inventory.LongSword =
{
Name: "Long sword",
Quantity: 0,
Description: "A long sword. It is heavy but do a lot of damage."
}
>>
<<set $WoodenStaff =
{
Name: "Wooden Staff",
Attack: 1,
Defense: 0,
Agility: 0,
Magic: 4
}
>>
<<set $Inventory.WoodenStaff =
{
Name: "Wooden staff",
Quantity: 0,
Description: "A magic staff made of wood. It is not bad considering its materials."
}
>><<nobr>>
<h1 class="stats-header">Werewolf companion creation</h1>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<textbox "$Werewolf.Name" "Gabriel">></td>
<td rowspan="7">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/werewolf" "140px">>
</center>
</div>
</div>
</td>
</tr>
<tr>
<th>Age</th>
<td>
<<switch $Werewolf.Age>>
<<case 18>>
<<listbox "$Werewolf.Age">>
<<option 18 selected>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 19>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19 selected>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 21>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21 selected>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 22>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22 selected>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 23>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23 selected>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 24>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24 selected>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 25>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25 selected>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 26>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26 selected>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 27>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27 selected>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 28>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28 selected>>
<<option 29>>
<<option 30>>
<</listbox>>
<<case 29>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29 selected>>
<<option 30>>
<</listbox>>
<<case 30>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30 selected>>
<</listbox>>
<<default>>
<<listbox "$Werewolf.Age">>
<<option 18>>
<<option 19>>
<<option 20 selected>>
<<option 21>>
<<option 22>>
<<option 23>>
<<option 24>>
<<option 25>>
<<option 26>>
<<option 27>>
<<option 28>>
<<option 29>>
<<option 30>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Human form size</th>
<td>
<<switch $Werewolf.HumanSize>>
<<case 160>>
<<listbox "$Werewolf.HumanSize">>
<<option 160 selected>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<</listbox>>
<<case 165>>
<<listbox "$Werewolf.HumanSize">>
<<option 160>>
<<option 165 selected>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<</listbox>>
<<case 170>>
<<listbox "$Werewolf.HumanSize">>
<<option 160>>
<<option 165>>
<<option 170 selected>>
<<option 175>>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<</listbox>>
<<case 180>>
<<listbox "$Werewolf.HumanSize">>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180 selected>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<</listbox>>
<<case 185>>
<<listbox "$Werewolf.HumanSize">>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185 selected>>
<<option 190>>
<<option 195>>
<<option 200>>
<</listbox>>
<<case 190>>
<<listbox "$Werewolf.HumanSize">>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<<option 190 selected>>
<<option 195>>
<<option 200>>
<</listbox>>
<<case 195>>
<<listbox "$Werewolf.HumanSize">>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195 selected>>
<<option 200>>
<</listbox>>
<<case 200>>
<<listbox "$Werewolf.HumanSize">>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175>>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200 selected>>
<</listbox>>
<<default>>
<<listbox "$Werewolf.HumanSize">>
<<option 160>>
<<option 165>>
<<option 170>>
<<option 175 selected>>
<<option 180>>
<<option 185>>
<<option 190>>
<<option 195>>
<<option 200>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Human form weight</th>
<td>
<<switch $Werewolf.HumanWeight>>
<<case 45>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45 selected>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 50>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50 selected>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 55>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55 selected>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 60>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60 selected>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 65>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65 selected>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 75>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75 selected>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 80>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80 selected>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 85>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85 selected>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 90>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90 selected>>
<<option 95>>
<<option 100>>
<</listbox>>
<<case 95>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95 selected>>
<<option 100>>
<</listbox>>
<<case 100>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100 selected>>
<</listbox>>
<<default>>
<<listbox "$Werewolf.HumanWeight">>
<<option 45>>
<<option 50>>
<<option 55>>
<<option 60>>
<<option 65>>
<<option 70 selected>>
<<option 75>>
<<option 80>>
<<option 85>>
<<option 90>>
<<option 95>>
<<option 100>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Werewolf form size</th>
<td>
<<switch $Werewolf.WerewolfSize>>
<<case 180>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180 selected>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 190>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190 selected>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 200>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200 selected>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 210>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210 selected>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 220>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220 selected>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 230>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230 selected>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 240>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240 selected>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 250>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250 selected>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 270>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270 selected>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 280>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280 selected>>
<<option 290>>
<<option 300>>
<</listbox>>
<<case 290>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290 selected>>
<<option 300>>
<</listbox>>
<<case 300>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300 selected>>
<</listbox>>
<<default>>
<<listbox "$Werewolf.WerewolfSize">>
<<option 180>>
<<option 190>>
<<option 200>>
<<option 210>>
<<option 220>>
<<option 230>>
<<option 240>>
<<option 250>>
<<option 260 selected>>
<<option 270>>
<<option 280>>
<<option 290>>
<<option 300>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Werewolf form Weight</th>
<td>
<<switch $Werewolf.WerewolfWeight>>
<<case 100>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100 selected>>
<<option 120>>
<<option 140>>
<<option 160>>
<<option 180>>
<<option 200>>
<<option 220>>
<<option 240>>
<<option 260>>
<<option 280>>
<<option 300>>
<</listbox>>
<<case 120>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120 selected>>
<<option 140>>
<<option 160>>
<<option 180>>
<<option 200>>
<<option 220>>
<<option 240>>
<<option 260>>
<<option 280>>
<<option 300>>
<</listbox>>
<<case 140>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140 selected>>
<<option 160>>
<<option 180>>
<<option 200>>
<<option 220>>
<<option 240>>
<<option 260>>
<<option 280>>
<<option 300>>
<</listbox>>
<<case 160>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140>>
<<option 160 selected>>
<<option 180>>
<<option 200>>
<<option 220>>
<<option 240>>
<<option 260>>
<<option 280>>
<<option 300>>
<</listbox>>
<<case 180>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140>>
<<option 160>>
<<option 180 selected>>
<<option 200>>
<<option 220>>
<<option 240>>
<<option 260>>
<<option 280>>
<<option 300>>
<</listbox>>
<<case 220>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140>>
<<option 160>>
<<option 180>>
<<option 200>>
<<option 220 selected>>
<<option 240>>
<<option 260>>
<<option 280>>
<<option 300>>
<</listbox>>
<<case 240>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140>>
<<option 160>>
<<option 180>>
<<option 200>>
<<option 220>>
<<option 240 selected>>
<<option 260>>
<<option 280>>
<<option 300>>
<</listbox>>
<<case 260>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140>>
<<option 160>>
<<option 180>>
<<option 200>>
<<option 220>>
<<option 240>>
<<option 260 selected>>
<<option 280>>
<<option 300>>
<</listbox>>
<<case 280>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140>>
<<option 160>>
<<option 180>>
<<option 200>>
<<option 220>>
<<option 240>>
<<option 260>>
<<option 280 selected>>
<<option 300>>
<</listbox>>
<<case 300>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140>>
<<option 160>>
<<option 180>>
<<option 200>>
<<option 220>>
<<option 240>>
<<option 260>>
<<option 280>>
<<option 300 selected>>
<</listbox>>
<<default>>
<<listbox "$Werewolf.WerewolfWeight">>
<<option 100>>
<<option 120>>
<<option 140>>
<<option 160>>
<<option 180>>
<<option 200 selected>>
<<option 220>>
<<option 240>>
<<option 260>>
<<option 280>>
<<option 300>>
<</listbox>>
<</switch>>
</td>
</tr>
<tr>
<th>Penis</th>
<td>
<<switch $Werewolf.Penis>>
<<case "Small">>
<<listbox "$Werewolf.Penis">>
<<option "Small" selected>>
<<option "Average">>
<<option "Big">>
<</listbox>>
<<case "Big">>
<<listbox "$Werewolf.Penis">>
<<option "Small">>
<<option "Average">>
<<option "Big" selected>>
<</listbox>>
<<default>>
<<listbox "$Werewolf.Penis">>
<<option "Small">>
<<option "Average" selected>>
<<option "Big">>
<</listbox>>
<</switch>>
</td>
</tr>
</table>
[[Confirmation of the werewolf caracteristics->WerewolfValidation]]
<</nobr>>After asking the guild to give him a room, [[you got back to yours->WerewolfValidated]].
<<set $Story.Werewolf to true>><<set $CurrentZone to "Monbourg">>
<<goto GlobalBedroom>><<nobr>>
<h1 class="stats-header">Werewolf companion validation</h1>
<<if ndef $Werewolf.PenisShow>>
<<set $Werewolf.PenisShow to false>>
<</if>>
<table class="stats-table">
<tr>
<th>Name</th>
<td><<print $Werewolf.Name>></td>
<td rowspan="12">
<div class="style-selector">
<div class="style-card">
<<set _layers = [
{file: "base.png"},
{file: "layer_dick_small.png", show: $Werewolf.PenisShow and $Werewolf.Penis == "Small"},
{file: "layer_dick_average.png", show: $Werewolf.PenisShow and $Werewolf.Penis == "Average"},
{file: "layer_dick_big.png", show: $Werewolf.PenisShow and $Werewolf.Penis == "Big"}
]>>
<center>
<<showLayeredImage _layers "characters/companions/werewolf" "140px">>
</center>
</div>
</div>
<center>
<<if $IllustrationSize != "v1">>
<<if $Werewolf.PenisShow>>
[[hide his genitals->WerewolfValidation][$Werewolf.PenisShow = false]]
<<else>>
[[show his genitals->WerewolfValidation][$Werewolf.PenisShow = true]]
<</if>>
<</if>>
</center>
</td>
</tr>
<tr>
<th>Age</th>
<td><<print $Werewolf.Age>></td>
</tr>
<tr>
<th>Human form size</th>
<td><<print $Werewolf.HumanSize>></td>
</tr>
<tr>
<th>Human form weight</th>
<td><<print $Werewolf.HumanWeight>></td>
</tr>
<tr>
<th>Werewolf form size</th>
<td><<print $Werewolf.WerewolfSize>></td>
</tr>
<tr>
<th>Werewolf form weight</th>
<td><<print $Werewolf.WerewolfWeight>></td>
</tr>
<tr>
<th>Penis</th>
<td><<print $Werewolf.Penis>></td>
</tr>
<tr>
<th>Level</th>
<td><<print $Werewolf.Level>></td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Werewolf.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Werewolf.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Werewolf.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Werewolf.Magic>></td>
</tr>
</table>
<<if ndef $PartyNumber>>
<<set $PartyNumber eq 3>>
<<else>>
<<set $PartyNumber += 1>>
<</if>>
If everything is OK, [[you can move forward->WerewolfValidatation2]].
<br>
Else, you can go back to [[the werewolf customisation->WerewolfInit]].
<</nobr>><<nobr>>
<<say 'Isa' 'characters/portraits/isa.png' 'left' '#D02090' '#D02090'>>
Hello <<print $Player.Name>>! How are you? Can I do something for you?
<</say>>
<br>
[[Go back->MoryaElfCamp]]
<</nobr>><<nobr>>
<<say 'Susane' 'characters/portraits/susane.png' 'left' '#D02090' '#D02090'>>
Hey <<print $Player.Name>>!
<</say>>
<br><br>
<<if $Player.Money lt 10>>
You don't have enough money for a pregnancy test (10$).
<<else>>
<<linkreplace "Ask for a pregnancy test (10$)">>
<<Pay 10>>
<<if $Player.Pregnant eq 1 and 9 * $Pregnancy.Term gt $Pregnancy.Duration>>
<<say 'Susane' 'characters/portraits/susane.png' 'left' '#D02090' '#D02090'>>
Oh my lord, it seems you are pregnant! Do you wish to [[do some analysis to determine the baby caracteristics->OrphanageAnalysis]]? Or would you wish to [[abort->OrphanageAbortion]]?
<</say>>
<<else>>
<<say 'Susane' 'characters/portraits/susane.png' 'left' '#D02090' '#D02090'>>
If you didn't have any sexual intercourse in the last few days, you shouldn't be pregnant...
<</say>>
<</if>>
<</linkreplace>>
<</if>>
<br><br>
<img src="images/common/icons/orphanage.png" width="15px"> [[Orphanage]]
<</nobr>><<nobr>>
<<if $Player.Money lt 450>>
You don't have enough money for abortion (450$).
<<else>>
<<if $Pregnancy.Term gt $Pregnancy.Duration / 2>>
<<say 'Susane' 'characters/portraits/susane.png' 'left' '#D02090' '#D02090'>>
I'm sorry my dear <<print $Player.Name>>, but it seems it is too late for abortion...
<</say>>
<<else>>
<<linkreplace "Abort (450$)">>
<<Pay 450>>
<<set $Pregnancy =
{
Race: "",
Term: 0,
Sex: "",
Duration: 25
}
>>
<<set $Player.Pregnant to 0>>
<<say 'Susane' 'characters/portraits/susane.png' 'left' '#D02090' '#D02090'>>
It's done!
<</say>>
<</linkreplace>>
<</if>>
<</if>>
<br><br>
<img src="images/common/icons/orphanage.png" width="15px"> [[Orphanage]]
<</nobr>><<nobr>>
<<if $Player.Money lt 100>>
You don't have enough money for the analysis to determine the baby caracteristics (100$).
<<else>>
<<linkreplace "Ask for the analysis to determine the baby caracteristics (100$)">>
<<Pay 100>>
<<say 'Susane' 'characters/portraits/susane.png' 'left' '#D02090' '#D02090'>>
You are pregnant for <<print $Pregnancy.Term>> days. The baby will be a <<print $Pregnancy.Sex>> <<print $Pregnancy.Race>>. You should be able to give birth in <<print $Pregnancy.Duration - $Pregnancy.Term>> days.
<<if $Pregnancy.Term gt $Pregnancy.Duration / 2>>
I hope you want to keep it, because it is already too late for abortion.
<<else>>
If you were to not want it at all, [[abortion->OrphanageAbortion]] is still possible, for now...
<</if>>
<</say>>
<</linkreplace>>
<</if>>
<br><br>
<img src="images/common/icons/orphanage.png" width="15px"> [[Orphanage]]
<</nobr>><<nobr>>
<<if def $PregnancyMiscarriage and $PregnancyMiscarriage is "Off">>
<<set $BirthSuccess = 1>>
<<else>>
<<switch $Pregnancy.Race>>
<<case "Human">>
<<set $BirthSuccess = random(1,100)>>
<<case "Elfe">>
<<set $BirthSuccess = random(1,120)>>
<<default>>
<<set $BirthSuccess = random(1,150)>>
<</switch>>
<</if>>
<<set _BabyDad to $Pregnancy.Dad>>
<<set _BabyRace to $Pregnancy.Race>>
<<if ndef $BirthHelp or $BirthHelp is "None" or $BirthHelp is "">>
<<switch $Pregnancy.Race>>
<<case "Human" "human">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 750>>
<<include Scene_BirthHuman2>>
<<set $BirthHuman2 to true>>
<<else>>
<<include Scene_BirthHuman1>>
<<set $BirthHuman1 to true>>
<</if>>
<<case "Elf" "elf">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 750>>
<<include Scene_BirthElf2>>
<<set $BirthElf2 to true>>
<<else>>
<<include Scene_BirthElf1>>
<<set $BirthElf1 to true>>
<</if>>
<<case "Goblin">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 750>>
<<include Scene_BirthGoblin2>>
<<set $BirthGoblin2 to true>>
<<else>>
<<include Scene_BirthGoblin1>>
<<set $BirthGoblin1 to true>>
<</if>>
<<case "Slime humanoid">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 750>>
<<include Scene_BirthSlimeHumanoid2>>
<<set $BirthSlimeHumanoid2 to true>>
<<else>>
<<include Scene_BirthSlimeHumanoid1>>
<<set $BirthSlimeHumanoid1 to true>>
<</if>>
<<case "Slime">>
<<set $Player.Pussy += 10>>
<<if $Player.Pussy lt 100>>
<<include Scene_BirthSlime2>>
<<set $BirthSlime2 to true>>
<<else>>
<<include Scene_BirthSlime1>>
<<set $BirthSlime1 to true>>
<</if>>
<<case "Wolf">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 750>>
<<include Scene_BirthWolf2>>
<<set $BirthWolf2 to true>>
<<else>>
<<include Scene_BirthWolf1>>
<<set $BirthWolf1 to true>>
<</if>>
<<case "Octopog">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 750>>
<<include Scene_BirthOctopog2>>
<<set $BirthOctopog2 to true>>
<<else>>
<<include Scene_BirthOctopog1>>
<<set $BirthOctopog1 to true>>
<</if>>
<<case "Werewolf">>
<<set $Player.Pussy += 25>>
<<if $Player.Pussy lt 1000>>
<<include Scene_BirthWerewolf2>>
<<set $BirthWerewolf2 to true>>
<<else>>
<<include Scene_BirthWerewolf1>>
<<set $BirthWerewolf1 to true>>
<</if>>
<<case "Hogoblin">>
<<set $Player.Pussy += 25>>
<<if $Player.Pussy lt 1000>>
<<include Scene_BirthHogoblin2>>
<<set $BirthHogoblin2 to true>>
<<else>>
<<include Scene_BirthHogoblin1>>
<<set $BirthHogoblin1 to true>>
<</if>>
<<case "Horseman">>
<<set $Player.Pussy += 40>>
<<if $Player.Pussy lt 1700>>
<<include Scene_BirthHorseman2>>
<<set $BirthHorseman2 to true>>
<<else>>
<<include Scene_BirthHorseman1>>
<<set $BirthHorseman1 to true>>
<</if>>
<<case "Orc">>
<<set $Player.Pussy += 40>>
<<if $Player.Pussy lt 1700>>
<<include Scene_BirthOrc2>>
<<set $BirthOrc2 to true>>
<<else>>
<<include Scene_BirthOrc1>>
<<set $BirthOrc1 to true>>
<</if>>
<<case "Centaur">>
<<set $Player.Pussy += 75>>
<<if $Player.Pussy lt 2500>>
<<include Scene_BirthCentaur2>>
<<set $BirthCentaur2 to true>>
<<else>>
<<include Scene_BirthCentaur1>>
<<set $BirthCentaur1 to true>>
<</if>>
<<case "Minotaur">>
<<set $Player.Pussy += 75>>
<<if $Player.Pussy lt 2500>>
<<include Scene_BirthMinotaur2>>
<<set $BirthMinotaur2 to true>>
<<else>>
<<include Scene_BirthMinotaur1>>
<<set $BirthMinotaur1 to true>>
<</if>>
<<case "Troll">>
<<set $Player.Pussy += 75>>
<<if $Player.Pussy lt 2500>>
<<include Scene_BirthTroll2>>
<<set $BirthTroll2 to true>>
<<else>>
<<include Scene_BirthTroll1>>
<<set $BirthTroll1 to true>>
<</if>>
<<case "Ogre">>
<<set $Player.Pussy += 75>>
<<if $Player.Pussy lt 2500>>
<<include Scene_BirthOgre2>>
<<set $BirthOgre2 to true>>
<<else>>
<<include Scene_BirthOgre1>>
<<set $BirthOgre1 to true>>
<</if>>
<<default>>
Scene for this specific race todo
<</switch>>
<br><br>
<<if $BirthSuccess gt 60>>
However, something felt amiss. Despite almost being fully delivered, there was no sound of a cry as expected. With one final push, you managed to bring the baby into the world and cradled it in your arms.<br>
It was cold and lifeless. The labor had been prolonged and arduous. With a heavy heart, you had no option but to lay your stillborn child to rest...
<<else>>
When almost being fully delivered, you could hear its cry. With one final push, you managed to bring the baby into the world and cradled it in your arms. It was a <<print $Pregnancy.Sex>> <<print $Pregnancy.Race>>.
<br>
It was now time to name it: <<textbox "$ChildName" "">>
<br><br>
<<switch $Pregnancy.Sex>>
<<case "female" "Female">>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Female",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<<case "male" "Male">>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Male",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<<default>>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Female",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<</switch>>
<<set $Children.push($NewChild)>>
Next, you sent him to Boloyam orphanage, where Susane could take care of him, at least for the time being...
<br><br>
Relieved to have successfully given birth, you lay down again, feeling exhausted.
<<set _layers = [
{file: "after_birth1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</if>>
<<else>>
<<switch $Pregnancy.Race>>
<<case "Human" "human">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthHuman3>>
<<set $BirthHuman3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthHuman4>>
<<set $BirthHuman4 to true>>
<<elseif $Player.Pussy lt 750>>
<<include Scene_BirthHuman5>>
<<set $BirthHuman5 to true>>
<<else>>
<<include Scene_BirthHuman6>>
<<set $BirthHuman6 to true>>
<</if>>
<<case "Elf" "elf">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthElf3>>
<<set $BirthElf3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthElf4>>
<<set $BirthElf4 to true>>
<<elseif $Player.Pussy lt 750>>
<<include Scene_BirthElf5>>
<<set $BirthElf5 to true>>
<<else>>
<<include Scene_BirthElf6>>
<<set $BirthElf6 to true>>
<</if>>
<<case "Goblin">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthGoblin3>>
<<set $BirthGoblin3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthGoblin4>>
<<set $BirthGoblin4 to true>>
<<elseif $Player.Pussy lt 750>>
<<include Scene_BirthGoblin5>>
<<set $BirthGoblin5 to true>>
<<else>>
<<include Scene_BirthGoblin6>>
<<set $BirthGoblin6 to true>>
<</if>>
<<case "Slime humanoid">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthSlimeHumanoid3>>
<<set $BirthSlimeHumanoid3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthSlimeHumanoid4>>
<<set $BirthSlimeHumanoid4 to true>>
<<elseif $Player.Pussy lt 750>>
<<include Scene_BirthSlimeHumanoid5>>
<<set $BirthSlimeHumanoid5 to true>>
<<else>>
<<include Scene_BirthSlimeHumanoid6>>
<<set $BirthSlimeHumanoid6 to true>>
<</if>>
<<case "Slime">>
<<set $Player.Pussy += 10>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthSlime3>>
<<set $BirthSlime3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthSlime4>>
<<set $BirthSlime4 to true>>
<<elseif $Player.Pussy lt 800>>
<<include Scene_BirthSlime5>>
<<set $BirthSlime5 to true>>
<<else>>
<<include Scene_BirthSlime6>>
<<set $BirthSlime6 to true>>
<</if>>
<<case "Wolf">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthWolf3>>
<<set $BirthWolf3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthWolf4>>
<<set $BirthWolf4 to true>>
<<elseif $Player.Pussy lt 750>>
<<include Scene_BirthWolf5>>
<<set $BirthWolf5 to true>>
<<else>>
<<include Scene_BirthWolf6>>
<<set $BirthWolf6 to true>>
<</if>>
<<case "Octopog">>
<<set $Player.Pussy += 20>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthOctopog3>>
<<set $BirthOctopog3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthOctopog4>>
<<set $BirthOctopog4 to true>>
<<elseif $Player.Pussy lt 750>>
<<include Scene_BirthOctopog5>>
<<set $BirthOctopog5 to true>>
<<else>>
<<include Scene_BirthOctopog6>>
<<set $BirthOctopog6 to true>>
<</if>>
<<case "Werewolf">>
<<set $Player.Pussy += 25>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthWerewolf3>>
<<set $BirthWerewolf3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthWerewolf4>>
<<set $BirthWerewolf4 to true>>
<<elseif $Player.Pussy lt 1000>>
<<include Scene_BirthWerewolf5>>
<<set $BirthWerewolf5 to true>>
<<else>>
<<include Scene_BirthWerewolf6>>
<<set $BirthWerewolf6 to true>>
<</if>>
<<case "Hogoblin">>
<<set $Player.Pussy += 25>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthHogoblin3>>
<<set $BirthHogoblin3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthHogoblin4>>
<<set $BirthHogoblin4 to true>>
<<elseif $Player.Pussy lt 1000>>
<<include Scene_BirthHogoblin5>>
<<set $BirthHogoblin5 to true>>
<<else>>
<<include Scene_BirthHogoblin6>>
<<set $BirthHogoblin6 to true>>
<</if>>
<<case "Horseman">>
<<set $Player.Pussy += 40>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthHorseman3>>
<<set $BirthHorseman3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthHorseman4>>
<<set $BirthHorseman4 to true>>
<<elseif $Player.Pussy lt 1700>>
<<include Scene_BirthHorseman5>>
<<set $BirthHorseman5 to true>>
<<else>>
<<include Scene_BirthHorseman6>>
<<set $BirthHorseman6 to true>>
<</if>>
<<case "Orc">>
<<set $Player.Pussy += 40>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthOrc3>>
<<set $BirthOrc3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthOrc4>>
<<set $BirthOrc4 to true>>
<<elseif $Player.Pussy lt 1700>>
<<include Scene_BirthOrc5>>
<<set $BirthOrc5 to true>>
<<else>>
<<include Scene_BirthOrc6>>
<<set $BirthOrc6 to true>>
<</if>>
<<case "Centaur">>
<<set $Player.Pussy += 75>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthCentaur3>>
<<set $BirthCentaur3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthCentaur4>>
<<set $BirthCentaur4 to true>>
<<elseif $Player.Pussy lt 2500>>
<<include Scene_BirthCentaur5>>
<<set $BirthCentaur5 to true>>
<<else>>
<<include Scene_BirthCentaur6>>
<<set $BirthCentaur6 to true>>
<</if>>
<<case "Minotaur">>
<<set $Player.Pussy += 75>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthMinotaur3>>
<<set $BirthMinotaur3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthMinotaur4>>
<<set $BirthMinotaur4 to true>>
<<elseif $Player.Pussy lt 2500>>
<<include Scene_BirthMinotaur5>>
<<set $BirthMinotaur5 to true>>
<<else>>
<<include Scene_BirthMinotaur6>>
<<set $BirthMinotaur6 to true>>
<</if>>
<<case "Troll">>
<<set $Player.Pussy += 75>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthTroll3>>
<<set $BirthTroll3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthTroll4>>
<<set $BirthTroll4 to true>>
<<elseif $Player.Pussy lt 2500>>
<<include Scene_BirthTroll5>>
<<set $BirthTroll5 to true>>
<<else>>
<<include Scene_BirthTroll6>>
<<set $BirthTroll6 to true>>
<</if>>
<<case "Ogre">>
<<set $Player.Pussy += 75>>
<<if $Player.Pussy lt 200>>
<<include Scene_BirthOgre3>>
<<set $BirthOgre3 to true>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_BirthOgre4>>
<<set $BirthOgre4 to true>>
<<elseif $Player.Pussy lt 2500>>
<<include Scene_BirthOgre5>>
<<set $BirthOgre5 to true>>
<<else>>
<<include Scene_BirthOgre6>>
<<set $BirthOgre6 to true>>
<</if>>
<<default>>
Scene for this specific race todo
<</switch>>
<br><br>
<<if $BirthSuccess gt 90>>
However, something felt amiss. Despite almost being fully delivered, there was no sound of a cry as expected. <<print $BirthHelp>> face darkened quickly. With one final push, you managed to bring the baby into the world and cradled it in your arms.
<br>
It was cold and lifeless, even with <<print $BirthHelp>>'s help. With a heavy heart, you had no option but to lay your stillborn child to rest...
<<else>>
When almost being fully delivered, you could hear its cry. With one final push, you managed to bring the baby into the world. and <<print $BirthHelp>> cradled it in your arms. It was a <<print $Pregnancy.Sex>> <<print $Pregnancy.Race>>.
<br><br>
It was now time to name it: <<textbox "$ChildName" "">>
<br><br>
<<switch $Pregnancy.Sex>>
<<case "female" "Female">>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Female",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<<case "male" "Male">>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Male",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<<default>>
<<set $NewChild =
{
Name: "$ChildName",
Race: _BabyRace,
Sex: "Female",
Age: 0,
Birthday: $day,
Dad: _BabyDad
}>>
<</switch>>
<<set $Children.push($NewChild)>>
<<switch $BirthHelp>>
<<case "Susane">>
You asked Susane to keep the baby at the orphanage for now.
<<default>>
Next, you sent him to Boloyam orphanage, where Susane could take care of him, at least for the time being...
<</switch>>
<br><br>
Relieved to have successfully given birth, you lay down again, feeling exhausted.
<<set _layers = [
{file: "after_birth1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</if>>
<</if>>
<<set $Player.Pregnant to 0>>
<br><br>
[[Go back->EndBirth]]
<</nobr>><<nobr>>
<<if $Player.Pregnant eq 1 and $Pregnancy.Term gte $Pregnancy.Duration>>
[[Give birth->Birth][$BirthHelp = "Susane"]]
<</if>>
<</nobr>>
<img src="images/common/icons/orphanage.png" width="15px"> [[Orphanage]]<<set $Pregnancy =
{
Race: "",
Term: 0,
Sex: "",
Duration: 25
}
>>
<<set $BirthHelp = "None">>
<<set $Player.Pregnant = 0>>
<<set $PregWarning0 to 0>>
<<goto $CurrentPlace>><<nobr>>
<<if $OptionPregnancy is "Off">>
You took out a slime from your inventory to prevent pregnancy.
<<elseif $Player.Pregnant eq 1>>
<<else>>
You wondered if you should take out a slime from your inventory to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Take a slime to prevent any chance of pregnancy" "None">>
<<option "Test your luck" "$ImpregnationCompanion">>
<</listbox>>.
<<else>>
Not corrupted enough, you used one.
<<set $Inventory.Slime.Quantity -= 1>>
<<set $ImpregnationRace to "None">>
<</if>>
<<else>>
Sadly, you didn't have any...
<<set $ImpregnationRace to "$ImpregnationCompanion">>
<</if>>
<</if>>
<</nobr>>
[[Continue->CampingImpregnation2]]<<nobr>>
<<include Impregnation>>
<<set $Player.Arousal to 0>>
<<set $Player.Pussy += 25>>
<<set $Player.Corruption += 50>>
You now wanted to
<<link "sleep">>
<<NextMorning>>
<<goto $CurrentPlace>>
<</link>>.
<</nobr>><<nobr>>
<<if $OptionPregnancy is "Off">>
You took out a slime from your inventory to prevent pregnancy.
<<elseif $Player.Pregnant eq 1>>
<<else>>
You wondered if you should take out a slime from your inventory to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Take a slime to prevent any chance of pregnancy" "None">>
<<option "Test your luck" "$RandomMonster">>
<</listbox>>.
<<else>>
Not corrupted enough, you used one.
<<set $Inventory.Slime.Quantity -= 1>>
<<set $ImpregnationRace to "None">>
<</if>>
<<else>>
Sadly, you didn't have any, and could only continue moving forward.
<<set $ImpregnationRace to "$RandomMonster">>
<</if>>
<</if>>
<</nobr>>
[[Continue->FightImpregnation2]]<<nobr>>
<<include Impregnation>>
You then took ten minutes of rest before [[moving forward->WinCombat]].
<</nobr>><<nobr>>
<<if ndef $Player.Fertility>>
<<set $Player.Fertility to 3>>
<</if>>
<<if def $ImpregnationRace and $ImpregnationRace isnot "None">>
<<set _random to random($Player.Fertility, 7)>>
<<if _random gt 6 and $Player.Pregnant eq 0 and $OptionPregnancy is "On">>
<<set _BabySex to random(0, 1)>>
<<if _BabySex eq 0>>
<<set _BabySex to "Female">>
<<else>>
<<set _BabySex to "Male">>
<</if>>
<<if $Player.Race is "elf">>
<<set _PlayerRace to "Elf">>
<<else>>
<<set _PlayerRace to "Human">>
<</if>>
<<switch $ImpregnationCompanion>>
<<case "Centaur">>
<<set _BabyDad to "$Centaur.Name">>
<<case "Werewolf">>
<<set _BabyDad to "$Werewolf.Name">>
<<case "Dragon">>
<<set _BabyDad to "$Dragon.Name">>
<<default>>
<<if $ImpregnationRace is "">>
<<set _BabyDad to "Unknown">>
<<else>>
<<set _BabyDad to "$ImpregnationRace">>
<</if>>
<</switch>>
<<switch $PregnancyLength>>
<<case "Slow">>
<<set _BabyDuration to 40>>
<<case "Normal">>
<<set _BabyDuration to 25>>
<<case "Fast">>
<<set _BabyDuration to 15>>
<<default>>
<<set _BabyDuration to 25>>
<</switch>>
<<set _RandomRace to random(1,100)>>
<<switch $RandomMonster>>
<<case "Human" "Bandit">>
<<if _RandomRace lt 50>>
<<set _BabyRace to "Human">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Slime">>
<<if _RandomRace lt 40>>
<<set _BabyRace to "Slime">>
<<elseif _RandomRace lt 50>>
<<set _BabyRace to "Slime humanoid">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Elf">>
<<if _RandomRace lt 30>>
<<set _BabyRace to "Elf">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Orc">>
<<if _RandomRace lt 30>>
<<set _BabyRace to "Orc">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Ogre">>
<<if _RandomRace lt 15>>
<<set _BabyRace to "Ogre">>
<<elseif _RandomRace lt 30>>
<<set _BabyRace to "Hogoblin">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Wolf">>
<<if _RandomRace lt 15>>
<<set _BabyRace to "Wolf">>
<<elseif _RandomRace lt 30>>
<<set _BabyRace to "Werewolf">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Centaur">>
<<if _RandomRace lt 10>>
<<set _BabyRace to "Centaur">>
<<elseif _RandomRace lt 30>>
<<set _BabyRace to "Horseman">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Horseman">>
<<if _RandomRace lt 15>>
<<set _BabyRace to "Horseman">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Werewolf">>
<<if _RandomRace lt 40>>
<<set _BabyRace to "Werewolf">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Octopog">>
<<if _RandomRace lt 20>>
<<set _BabyRace to "Octopog">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Goblin">>
<<if _RandomRace lt 40>>
<<set _BabyRace to "Goblin">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Hogoblin">>
<<if _RandomRace lt 30>>
<<set _BabyRace to "Goblin">>
<<elseif _RandomRace lt 50>>
<<set _BabyRace to "Hogoblin">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<case "Horse">>
<<if _RandomRace lt 5>>
<<set _BabyRace to "Centaur">>
<<elseif _RandomRace lt 35>>
<<set _BabyRace to "Horseman">>
<<elseif _RandomRace lt 50>>
<<set _BabyRace to "Horse">>
<<else>>
<<set _BabyRace to _PlayerRace>>
<</if>>
<<default>>
<<set _BabyRace to _PlayerRace>>
<</switch>>
<<set $Pregnancy =
{
Race: _BabyRace,
Term: 0,
Sex: _BabySex,
Duration: _BabyDuration,
Dad: _BabyDad
}
>>
<<set $Player.Pregnant to 1>>
<</if>>
<</if>>
<<set $ImpregnationRace to "None">>
<<set $ImpregnationCompanion to "None">>
<</nobr>><<nobr>>
<<include Impregnation>>
<<goto LostCombat>>
<</nobr>><<nobr>>
<<if $OptionPregnancy is "Off">>
You took out a slime from your inventory to prevent pregnancy.
<<elseif $Player.Pregnant eq 1>>
<<else>>
You wondered if you should take out a slime from your inventory to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Take a slime to prevent any chance of pregnancy" "None">>
<<option "Test your luck" "$ImpregnationCompanion">>
<</listbox>>.
<<else>>
Not corrupted enough, you used one.
<<set $Inventory.Slime.Quantity -= 1>>
<<set $ImpregnationRace to "None">>
<</if>>
<<else>>
Sadly, you didn't have any...
<<set $ImpregnationRace to "$ImpregnationCompanion">>
<</if>>
<</if>>
<</nobr>>
[[Next->MoveOnCentaur2Impregnation2]]<<nobr>>
<<include Impregnation>>
<<goto MoveOnCentaur2>>
<</nobr>><<nobr>>
<<if $OptionPregnancy is "Off">>
You took out a slime from your inventory to prevent pregnancy.
<<elseif $Player.Pregnant eq 1>>
<<else>>
You wondered if you should take out a slime from your inventory to prevent pregnancy:
<<if $Inventory.Slime.Quantity gt 0>>
<<if $Player.Corruption gt 1500>>
<<listbox "$ImpregnationRace">>
<<option "Take a slime to prevent any chance of pregnancy" "None">>
<<option "Test your luck" "$RandomMonster">>
<</listbox>>.
<<else>>
Not corrupted enough, you used one.
<<set $Inventory.Slime.Quantity -= 1>>
<<set $ImpregnationRace to "None">>
<</if>>
<<else>>
Sadly, you didn't have any...
<<set $ImpregnationRace to "$RandomMonster">>
<</if>>
<</if>>
<</nobr>>
[[Continue->TowerOfGodsCheck2]]<<nobr>>
<<include Impregnation>>
You then took ten minutes of rest before [[continuing on your journey in the tower->TowerOfGods]].
<</nobr>><<goto $CurrentBed>><<nobr>>
<<set $PregWarning to 1>>
<<if $Player.Pregnant eq 1 and $Pregnancy.Term gte $Pregnancy.Duration>>
You feel like you are going to give birth before tomorrow. It would be better to go see Susane at Boloyam orphanage to get help quickly.
<<else>>
Your feel more and more movement inside your belly. You better be ready to give birth in the coming days... Susane at Boloyam orpahanage might help when you will be ready.
<</if>>
<br><br>
[[Next->EndPregnancyWarning]]
<</nobr>><<nobr>>
<<set $PregWarning0 to 1>>
Your belly has gotten bigger and you can no longer wear armor.
<br><br>
[[Next->EndPregnancyWarning]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb jungle">>
<<set $CurrentPlace to passage()>>
<<set _layers = [
{file: "jungle.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/asteb" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/asteb" "900px">>
<<default>>
<<showLayeredImage _layers "world/asteb" "300px">>
<</switch>>
<br><br>
You walked the jungle with him until you found an open field. There, you both looked at the stars.
<<if $Player.Arousal gte 95>>
If you were not that aroused, you might have enjoyed how beautiful it was. Nonetheless, your body craved for something else. As a result, you decided to play and tease him a bit.
<br><br>
<<include DragonFirstVaginal>>
<br><br>
You both laid down on the jungle floor to recover from what had happen. Although it had been quite savage, it was an experience you both might want to try again in slightly different ways.
<<set $Player.Arousal to 0>>
<<set $Player.Pussy += 50>>
<<set $Player.Corruption += 100>>
<<set $ChatCounter.Dragon += 1>>
<<else>>
You enjoyed it for two hours and talked about how beautiful it was. Nonetheless, it was now time to go back.
<br><br>
//
<<linkreplace "Hint">>
You might have been more daring if you had been more aroused.
<</linkreplace>>
//
<</if>>
<br><br>
[[Go back->ExitBedroomScenes]]
<</nobr>><<nobr>>
You both agreed that the best place to look for traces would be back in the cave. But it was too late right now, so you suggested to go there next time.
<br><br>
[[Go back->ExitBedroomScenes]]
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $ChatCounter.Dragon += 1>>
As soon as you left the house, <<print $Dragon.Name>> turned to his dragon form. He lowered himself so you could climb onto his back. Once you were seated, he asked if you were ready before taking off. You held on tightly, afraid you might fall. Thankfully, he began with a gentle pace. The ground seemed to drift farther and farther away with each passing second, and soon you grew accustomed to the sensation and asked him if he could go faster.
<br><br>
He picked up speed, and it became a challenge to keep your eyes open against the rushing wind. Yet the thrill was worthwhile when you soared above the clouds.
<br><br>
<<set _layers = [
{file: "sky.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/asteb" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/asteb" "900px">>
<<default>>
<<showLayeredImage _layers "world/asteb" "300px">>
<</switch>>
<br><br>
Up there, it was so serene. The only sounds were the soft breeze and the rhythmic beating of both your heart and <<print $Dragon.Name>>'s. You leaned back, gazing at the stars, until the tranquility of the sky lulled you to sleep.
<br><br>
...
<br><br>
When you awoke, the first thing you felt was warmth. You opened your eyes to see a campfire and <<print $Dragon.Name>>, in his dragon form, slumbering protectively beside you. It felt wonderful, so you decided to drift back to sleep. However, your slight movements roused <<print $Dragon.Name>>, and together you both suggested returning to the house.
<br><br>
[[Go back->ExitBedroomScenes]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb jungle">>
<<set $CurrentPlace to passage()>>
<<set $ChatCounter.Dragon += 1>>
<!--
6) Bedroom talk => Stroll around the jungle at night, you get bitten by a snake on your panties just up to your private parts ; he has to suck ; you both get aroused and you notice his dick getting hard, he is reeally embarassed
-->
<<include Scene_DragonStroll1>>
<<set $FirstStrollingArround1 to true>>
<<AugmentArousal 40>>
[[Go back->ExitBedroomScenes]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb jungle">>
<<set $CurrentPlace to passage()>>
<<AugmentArousal 20>>
<<if $Player.Arousal gte 75>>
<<include Scene_DragonStroll2>>
<<set $SecondStrollingArround2 to true>>
<<AugmentArousal 25>>
<<set $Player.Corruption += 25>>
<<set $ChatCounter.Dragon += 1>>
<<else>>
Nonetheless, you stopped teasing him about it and get back to enjoying your walk with him.
<br><br>
//
<<linkreplace "Hint">>
You might have been more daring if you had been more aroused.
<</linkreplace>>
//
<</if>>
<br><br>
[[Go back->ExitBedroomScenes]]
<</nobr>><<nobr>>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
The list of materials asked by Susane at the orphanage is the following:
<li>10 spider silk</li>
<li>25 stones</li>
<li>3 fire elemental cores</li>
<li>3 water elemental cores</li>
All of that can be found in the cavern near the docks. Are you up for taking this request?
<</say>>
<br>
<<linkreplace "Take on this request">>
You accepted August and Susane request.
<<set $Mission.Orphanage[0] = true>>
<</linkreplace>>
<br><br>
[[Go back->ExitGuildMission]]
<</nobr>><<nobr>>
War has been declared. The king has given a general mobilisation order for all adventurer of rank D and more.
<br>
<<if ndef $FirstWarOpening>><<set $FirstWarOpening = 0>><</if>>
<<switch $Player.AdventurerRank>>
<<case "F" "E">>
<div class="log-box">
<div class="log-entry">
Since your rank is too low, you can't help for now. You should quickly rank up to be able to help in the
<<if $day gt 150>>ongoing<<else>>upcoming<</if>> war.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Report to barracks</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<<switch $FirstWarOpening>>
<<case 0 1>>
<<set $FirstWarOpening = 1>>
<div class="log-box">
<div class="log-entry">
As a rank <<= $Player.AdventurerRank >> adventurer, you are requested to present yourself to Boloyam's baracks as soon as possible.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="log-box"><div class="log-entry">TBD</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<</switch>>
<</nobr>><<nobr>>
After following Alison, you got yourself in a room where others were waiting. What striked you the most was the silence. Nobody was talking. They all stared at you as you entered the room. You got a sit near a quite good looking man. The silence made you nervous until your new chair neighbor asked you your name.
<br><br>
Just as you answered, he continued asking you more questions, like where you live, what level you are, if you were single or maried, ... But before having the opportunity to answer, Alison came back with another person.
<br><br>
<<say 'Alison' 'characters/portraits/alison.png' 'left' '#D02090' '#D02090'>>
Okay everyone, let's begin today' session. What I'm gonna tell you is confidential, so you are requested to keep it for yourselves. To make it quick, war has been declared between our continent and our neighbor, the Asteb continent.
<</say>>
<!--
Presentation of the situation
Presentation of a teammate ==> the hero
No other companions allowed
-->
<</nobr>><<nobr>>
You told them how to pass through the mountains to get to the plains. If they were to behave, they would be left in peace there in exchange for some help to build huts and stuff. You explained your project and how you were now trying to build a safe place for different species to live in in peace.
<br><br>
After talking a few hours, they decided to set off. They will never be seen by humans or elves in this forest anymore.
<br><br>
<<set $GoblinCampQuest to 10>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
[[Go back->MoryaFarmLand]]
<</nobr>><<nobr>>
You told him how to pass through the mountains to get to the plains. He would be left in peace there. You explained your project and how you were now trying to get few people you would be able to build trust with to create that place.
<br><br>
After talking a few hours, he set off and should never come back to the farm lands.
<br><br>
<<set $HorsemanQuest to 10>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
[[Go back->MoryaFarmLand]]
<</nobr>><<nobr>>
<<if ndef $NewContinent>><<set $NewContinent = 0>><</if>>
<<switch $Player.AdventurerRank>>
<<case "F" "E">>
<div class="log-box">
<div class="log-entry">A new continent has been discovered, east of our continent. Named Asteb, it is unexplored for now.</div>
<div class="log-entry">Your rank is too low to be sent for exploration.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Accept the exploration quest</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<<switch $NewContinent>>
<<case 0>>
<div class="log-box">
<div class="log-entry">A new continent has been discovered, east of our continent. Named Asteb, it is unexplored for now.</div>
<div class="log-entry">
As a rank <<= $Player.AdventurerRank >> adventurer, you are granted permission to explore the new continent. By accepting this quest, you are tasked with investigating the flora and fauna and assessing the level of danger for potential colonization.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the exploration quest" "GuildMission">>
<<set $NewContinent = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<case 1>>
<div class="log-box">
<div class="log-entry">A new continent has been discovered, east of our continent. Named Asteb, it is unexplored for now.</div>
<div class="log-entry">
As a rank <<= $Player.AdventurerRank >> adventurer, you are granted permission to explore the new continent. You accepted the exploration quest and got permission papers and boat ticket. You are tasked with investigating the flora and fauna and assessing the level of danger for potential colonization. Whenever you are ready, you can take this ticket and go to Boloyam's docks to sail.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="log-box"><div class="log-entry">TBD</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<</switch>>
<</nobr>><<nobr>>
<<if ndef $MonbourgSeaQuest or $MonbourgSeaQuest eq 0>>
<div class="log-box">
<div class="log-entry">Strange cries have been heard at Monbourg' sea borders. Please investigate.</div>
<div class="log-entry">All adventurers can undertake this quest.</div>
<div class="log-entry">Upon successfully completing the it, the guild will reward you with <b>20$</b>.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $MonbourgSeaQuest = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $MonbourgSeaQuest eq 1>>
<div class="log-box">
<div class="log-entry">You already took the quest. Complete it before talking to the receptionist.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $MonbourgSeaQuest eq 2>>
<div class="log-box">
<div class="log-entry">You have already finished the quest. Go talk to the <b>guild receptionist</b> to get your reward.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
After following the cries, you discovered an octopog mourning the loss of what appeared to be the rest of her family. Remaining cautious, you deliberated your next steps. Staying on your guard, you pondered your next actions.
<<if $PartyNumber gt 1>>
You consulted with your party and requested to approach the creature solo to assess any potential threat.
<<else>>
Alone and without anyone to offer advice, you chose to cautiously approach the creature to assess whether it posed a threat.
<</if>>
<br><br>
The creature noticed your approach but was too despondent to react. It displayed no signs of aggression, indicating it posed no danger.
<br><br>
Faced with several options, you could either [[end its suffering->OctopogKill]], [[attempt communication->OctopogDiploEncounter2]], or [[return to the guild|Monbourg][$MonbourgSeaQuest = 2]] and provide an explanation for the reported hawlings, letting nature do its work.
<</nobr>><<nobr>>
<<set $MonbourgSeaQuest = 2>>
The creature was able to communicate verbally. You quickly discovered some key details about her. She was a female member of a noble octopog family, introducing you to the existence of what could be considered a civilization of monsters.
<br><br>
She and her family had to flee their homeland due to conflicts between demons and mermaids. This revelation shed light on the fact that demons were once again encroaching near human territories.
<br><br>
Lastly, during their journey here, her parents sought guidance from a group of humans on finding a safe place to settle without causing any harm. Unfortunately, these humans turned out to be malevolent, resulting in the tragic death of her parents at the hands of that group.
<br><br>
As you stood there, a moment of indecision washed over you. One part of you felt compelled to extend an invitation to her, welcoming her into your party. Another part of you reasoned that perhaps it would be more prudent to simply show consideration. And yet, a final part of you contemplated delivering the straightforward message that monsters were not welcome in the vicinity of human lands.
<br><br>
<li>[[Invite her to join your party as a companion->OctopogInit]]</li>
<li>[[Be considerate and leave afterwards->Monbourg]]</li>
<li>[[Tell her to leave human lands and go back to Monbourg->Monbourg]]</li>
<li>[[Kill her->OctopogKill]]</li>
<</nobr>><<nobr>>
<<set _layers = [
{file: "MonbourgSeaBorderQuest1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "quests/seaborder" "600px">>
<<case "Big">>
<<showLayeredImage _layers "quests/seaborder" "900px">>
<<default>>
<<showLayeredImage _layers "quests/seaborder" "300px">>
<</switch>>
<br><br>
<<linkreplace "Search for anything unusual">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto OctopogForcedEncounter>>
<<else>>
While searching, you heard the reported cries. You can [[go check->OctopogDiploEncounter]].
<</if>>
<<else>>
You found nothing.
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto OctopogForcedEncounter>>
<<else>>
While searching, you heard the reported cries. You can [[go check->OctopogDiploEncounter]].
<</if>>
<<else>>
You found nothing.
<<linkreplace "Continue searching">>
<<if random(0,1) eq 1>>
<<if random(1,4) eq 1>>
<<goto OctopogForcedEncounter>>
<<else>>
While searching, you heard the reported cries. You can [[go check->OctopogDiploEncounter]].
<</if>>
<<else>>
After searching again, you found nothing and were now too tired to continue. You now want to [[camp->Camping]].
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</nobr>><<nobr>>
While searching, you got surprised by an Octopog mourning the loss of what appeared to be the rest of her family.
<<if $PartyNumber gt 1>>
Remaining cautious, you deliberated your next steps with your party.
<<else>>
Remaining cautious, you deliberated your next steps.
<</if>>
<br><br>
Staying on your guard, you pondered your next actions. you could either [[end its suffering->OctopogKill]], request your party to [[attempt communication solo->OctopogDiploEncounter2]], or [[return to the guild|Monbourg][$MonbourgSeaQuest = 2]] and provide an explanation for the reported hawlings, letting nature do its work.
<</nobr>><<nobr>>
Coldly, you shorten her suffering by dealing her a fatal blow.
<br><br>
[[Go back to Monbourg->Monbourg][$MonbourgSeaQuest = 2]]
<</nobr>><<nobr>>
You walked on the beach, looking for anything out of the ordinary. Not hearing anything but the sound of waves crashing on the coast, you continued to search every inch until night fell.
<br><br>
<<set _layers = [
{file: "MonbourgSeaBorderQuest1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "quests/seaborder" "600px">>
<<case "Big">>
<<showLayeredImage _layers "quests/seaborder" "900px">>
<<default>>
<<showLayeredImage _layers "quests/seaborder" "300px">>
<</switch>>
<br><br>
You can [[continue searching->OctopogEncounter]], [[camp for the night->Camping]] or [[go back to Monbourg->Monbourg]].
<<set $period to 5>>
<</nobr>><<nobr>>
An unusual number of slimes have been reported in the vicinity of Monbourg. The primary task is to reduce their numbers and eliminate any threat these slimes may pose to Monbourg. The secondary task is to investigate the reason behind their increased numbers. Any information gathered will be rewarded.
<br>
Although slimes are relatively easy to defeat, their sheer numbers mean that only adventurers ranked E or higher are qualified to take on this quest.
<br><br>
<<if ndef $SlimeRaid>><<set $SlimeRaid = 0>><</if>>
<<if ndef $SlimeRaidNumber>><<set $SlimeRaidNumber = 0>><</if>>
<<switch $Player.AdventurerRank>>
<<case "F">>
<div class="log-box">
<div class="log-entry">Your rank is too low.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Accept the quest</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<<switch $SlimeRaid>>
<<case 0>>
<div class="log-box">
<div class="log-entry">
You have not taken this quest yet. Your objective is to explore the area around Monbourg to decrease the slime population and investigate the cause of their proliferation.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the quest" "GuildMission">>
<<set $SlimeRaidNumber = 0>>
<<set $SlimeRaid = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="log-box">
<div class="log-entry">
You have already accepted the quest. Your objective is to explore the area around Monbourg to decrease the slime population and investigate the cause of their proliferation.
</div>
<div class="log-entry">
So far, you have successfully eliminated <b><<= $SlimeRaidNumber >></b>
<<if $SlimeRaidNumber gt 1>>slimes<<else>>slime<</if>> during this quest.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<</switch>>
<</nobr>><<nobr>>
<!-- En se réveillant le matin -->
While sleeping in your tent, some strange noises startled you awake. Upon opening your eyes, you found yourself face to face with a humanoid slime girl rummaging through your belongings. You quickly called out to her and tried to grab her arm, but your hand passed right through her body, and she fled.
<br><br>
<<linkreplace "Chase after her">>
Determined, you decided to give chase. After an unexpectedly long pursuit to the outskirts of Monbourg, she collapsed in the forest, out of breath.
<br><br>
Before you could act, she apologized for her actions and pleaded for mercy, explaining that she had been forced to flee for survival and was simply searching for food.
<br><br>
@@#choice1;
<li>
<<link "Execute her">>
<<replace "#choice1">>
<<set $SlimeRaid to 5>>
Ignoring her pleas, you chose to execute her coldly, not allowing her the chance to answer any questions. You obtained everything you needed for the quest.
<br><br>
[[Continue->MonbourgForest]]
<</replace>>
<</link>>
</li>
<li>
<<link "Have a conversation with her">>
<<replace "#choice1">>
You sat down and asked her to explain everything so you could decide on your next course of action. She calmed down a bit and began her explanation. She had to flee from demons that had invaded her home. They seemed to be searching for something or someone. A few of her people were slain, and the rest scattered in different directions to survive.
<<if def $OctopogDiscussion and $OctopogDiscussion gt 2>>
Her story was eerily similar to <<print $Octopog.Name>>'s.
<</if>>
<br><br>
She assured you she meant no harm and only wished to find a safe haven for her and the people she had left behind.
<br><br>
Now that you understood her plight, you had a few options:
@@#choice2;
<li>
<<link "Execute her">>
<<replace "#choice2">>
<<set $SlimeRaid to 5>>
You still decided to execute her coldly, even if she seemed peaceful. Better safe than sorry. You obtained everything you needed for the quest.
<br><br>
[[Continue->MonbourgForest]]
<</replace>>
<</link>>
</li>
<li>
<<link "Invite her to join your party">>
<<replace "#choice2">>
<<set $SlimeRaid to 4>>
She took some time to consider the suggestion to join your party. After some more discussions and questions about you, she accepted.
<br><br>
[[Continue->SlimeGirlInit]]
<</replace>>
<</link>>
</li>
<<if def $OctopogDiscussion and $OctopogDiscussion gt 2>>
<li>
<<link "Discuss about the shelter you are building in the mountains">>
<<replace "#choice2">>
<<set $SlimeRaid to 3>>
You told her about the shelter and how to pass through the mountains to get there. You explained your project and how you were now trying to get few people you would be able to build trust with to create that place.
<br><br>
[[Continue->MonbourgForest]]
<</replace>>
<</link>>
</li>
<</if>>
@@
<</replace>>
<</link>>
</li>
@@
<</linkreplace>>
<</nobr>><<nobr>>
<<if ndef $MaxSlimeCapture>><<set $MaxSlimeCapture = 0>><</if>>
<<if $Mission.Slimes[0] != true>>
<div class="log-box">
<div class="log-entry">
The shop has yet to open and needs fresh stock: <b>3 slimes</b> for <b>15$</b>.
</div>
<div class="log-entry">
If you accept the mission, you will be able to capture up to <b>3 slimes</b>.
They can be found in many places, with the <i>plains</i> being the least dangerous.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Slimes[0] = true>>
<<set $MaxSlimeCapture = 3>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Inventory.Slime.Quantity lt 3>>
<div class="log-entry">
The shop is looking for <b>3 slimes</b>. You can find them everywhere, but the
<i>plains</i> are the less dangerous zone to hunt them.
</div>
<div class="log-entry">
You currently have captured <b><<= $Inventory.Slime.Quantity >></b>.
</div>
<<else>>
<div class="log-entry">
You have captured all three slimes.
</div>
<div class="log-entry">
You can now talk to the <b>guild receptionist</b> to validate the mission.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Inventory.Slime.Quantity gte 3>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if $Mission.Armor[0] != true>>
<div class="log-box">
<div class="log-entry">
New armors are available at the shop. The guild is asking you to buy one before doing any more dangerous quests.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Armor[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Inventory.SexyArmor.Quantity lt 1>>
<div class="log-entry">
You need to buy an armor at the shop and then come back to the guild receptionist.
</div>
<<else>>
<div class="log-entry">
Now that you bought the armor, you need to see the <b>guild receptionist</b>.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Inventory.SexyArmor.Quantity gte 1>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if $Mission.Stable[0] != true>>
<div class="log-box">
<div class="log-entry">
Ed the farmer is looking for help. Open accepting this quest, you are asked to go help him clean his stables for the horse you got him few days ago.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Stable[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<div class="log-entry">
You need to go help Ed the farmer at his farm to clean the stables. He needs you to come before noon.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if $Mission.FirstShopping[0] != true>>
<div class="log-box">
<div class="log-entry">
The shop has opened! Go check it and buy the <b>camping set</b>.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.FirstShopping[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Inventory.CampingSet.Quantity eq 0>>
<div class="log-entry">
You need to buy a camping set at the shop in the village.
</div>
<<else>>
<div class="log-entry">
You have bought the camping set. You can now talk to the <b>guild receptionist</b> to validate the mission.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Inventory.CampingSet.Quantity gt 0>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $MaxSlimeCapture>><<set $MaxSlimeCapture = 0>><</if>>
<<if $Mission.SlimesAgain[0] != true>>
<div class="log-box">
<div class="log-entry">
The shop has opened but they already sold all their slimes. They are looking to five slimes for <b>25$</b> to have some stocks again.
</div>
<div class="log-entry">
If you accept the mission, your slime capacity will be upgraded from <b>3</b> to <b>5</b>.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.SlimesAgain[0] = true>>
<<set $MaxSlimeCapture = 5>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Inventory.Slime.Quantity lt 5>>
<div class="log-entry">
The shop is looking for <b>5 slimes</b>. You can find them everywhere, but the plains are the less dangerous zone to hunt them.
</div>
<div class="log-entry">
You currently have captured <b><<= $Inventory.Slime.Quantity >></b>.
</div>
<<else>>
<div class="log-entry">
You have captured all five slimes. You can now talk to the <b>guild receptionist</b> to validate the mission.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Inventory.Slime.Quantity gte 5>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $MaxRabbitKilled>><<set $MaxRabbitKilled = 0>><</if>>
<<if $Mission.Rabbit[0] != true>>
<div class="log-box">
<div class="log-entry">
The shop has opened but they now want to sell rabbit meat. They are looking to five rabbits for <b>20$</b>.
</div>
<div class="log-entry">
If you accept the mission, you will be able to stock the rabbits you killed yourself, up to <b>5</b>.
You can find them everywhere but the sea border, but the plains are the less dangerous zone to hunt them.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Rabbit[0] = true>>
<<set $MaxRabbitKilled = 5>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Inventory.Rabbit.Quantity lt 5>>
<div class="log-entry">
The shop is looking for <b>5 rabbits</b>. You can find them everywhere, but the plains are the less dangerous zone to hunt them.
</div>
<div class="log-entry">
You currently have captured <b><<= $Inventory.Rabbit.Quantity >></b>.
</div>
<<else>>
<div class="log-entry">
You have got all the meats. You can now talk to the <b>guild receptionist</b> to validate the mission.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Inventory.Rabbit.Quantity gte 5>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $MaxBanditKilled>><<set $MaxBanditKilled = 0>><</if>>
<<if $Mission.Bandits[0] != true>>
<div class="log-box">
<div class="log-entry">
The shop noticed us that bandits are presents in the forest and in the mountains.
Please capture <b>2</b> of them so that we can imprison them and set an example.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Bandits[0] = true>>
<<set $MaxBanditKilled = 2>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Bandit.Killed lt 2>>
<div class="log-entry">
You currently have captured <b><<= $Bandit.Killed >></b> bandit. You need to hand over <b>2</b> to complete to quest.
</div>
<<else>>
<div class="log-entry">
You have captured two bandits. You can now talk to the <b>guild receptionist</b> to validate the mission.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Bandit.Killed gte 2>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $MaxHorseCapture>><<set $MaxHorseCapture = 0>><</if>>
<<if $Mission.Horse[0] != true>>
<div class="log-box">
<div class="log-entry">
TThe farm, in the north of the village had to sell its old horse and is looking for another one.
Open accepting this quest, you are asked to capture <b>one</b> and to hand it over for <b>100$</b> at the farm.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Horse[0] = true>>
<<set $MaxHorseCapture = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Horse.Captured lt 1>>
<div class="log-entry">
You still need to capture one horse. You can find them in the plains and once captured, hand one over at the farm.
</div>
<<else>>
<div class="log-entry">
You have captured one horse. You now need to hand it over to Ed at his farm.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $MaxSlimeCapture>><<set $MaxSlimeCapture = 0>><</if>>
<<if $Mission.SlimesThree[0] != true>>
<div class="log-box">
<div class="log-entry">
The shop needs more slimes than ever. They are looking to <b>10 slimes</b> for <b>50$</b> to have some stocks in advance.
</div>
<div class="log-entry">
If you accept the mission, your slime capacity will be upgraded from <b>5</b> to <b>10</b>.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.SlimesThree[0] = true>>
<<set $MaxSlimeCapture = 10>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Inventory.Slime.Quantity lt 10>>
<div class="log-entry">
The shop is looking for <b>10 slimes</b>. You can find them everywhere, but the plains are the less dangerous zone to hunt them.
</div>
<div class="log-entry">
You currently have captured <b><<= $Inventory.Slime.Quantity >></b>.
</div>
<<else>>
<div class="log-entry">
You have captured all ten slimes. You can now talk to the <b>guild receptionist</b> to validate the mission.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Inventory.Slime.Quantity gte 10>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if $Mission.Farm[0] != true>>
<div class="log-box">
<div class="log-entry">
Ed the farmer need help to harvest vegetables. Open accepting this quest, you are asked to help him harvesting carrots and cucumber in the farm fields.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Farm[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<div class="log-entry">
You need to go help Ed the farmer at his farm to harvest his vegetables. He needs you to come early in the morning.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if $Mission.Wolf[0] != true>>
<div class="log-box">
<div class="log-entry">
The shop needs some wolf fangs to produre new equipments. Kill <b>2 wolfs</b> and get back their fangs to the guild for <b>60$</b>.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Wolf[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Inventory.WolfFang.Quantity lt 4>>
<div class="log-entry">
The shop is looking for <b>4 wolf fangs</b>. You currently have <b><<= $Inventory.WolfFang.Quantity >></b>. You can find wolves in the forest.
</div>
<<else>>
<div class="log-entry">
You have all four wolf fangs. You can now talk to the <b>guild receptionist</b> to validate the mission.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Inventory.WolfFang.Quantity gte 4>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if $Mission.Werewolf[0] != true>>
<div class="log-box">
<div class="log-entry">
Multiple disappearances have been reported in the forest of Morya, in the east. Open accepting this quest, you are asked to investigate those disappearances.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Werewolf[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Story.Werewolf eq true>>
<div class="log-entry">
Since the problem should be solves, you can try to explain few things to the <b>guild receptionist</b> to finish your mission.
</div>
<<else>>
<div class="log-entry">
You need to investigate the reasons of the disappearances in the forest of Morya.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Story.Werewolf eq true>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
For the first time, you walk through this deep part of the forest. It is so dark you call it with <<print $Centaur.Name>> the black forest.
<br>
While searching, you found dead wolf bodies. You followed up the traces of battle before finding a young man knocked out. Without thinking, you decide to go with him to the nearest hospital.
<br><br>
Riding <<print $Centaur.Name>> fast woke him up. You stopped for a few minute to chat with him and to understand what happened. He and his family were attacked by wolfs and he saw all his family die before him. He thought he died too, bitten and eaten by those wolfs, and he don't know how he survived.
<br><br>
The night had fallen some time ago and as the moon rose, the young boy became agitated.
<br>
In a few seconds, he transformed into a werewolf, a beast only known in legends. He might have been infected while fighting the wolfs.
<br>
<<print $Centaur.Name>> knocked him out quickly and he transformed back into a human boy. Nacked though, his clothes having just been riped appart.
<br><br>
You decided to cover him with some spare clothes and to hurry to the [[next caravan to Monbourg->WerewolfMeeting2]] that <<print $Centaur.Name>> paid, where you knew you could host him without too much question asked.
<</nobr>>Once in Monbourg, you, <<print $Centaur.Name>> and the unconscious boy went into your room were you slapped him to wake him up. After that, [[you asked him many question->WerewolfInit]] to see if you would need to hand him over to the authorities or if he were just a victim that needed your help.<<nobr>>
<<say 'Paul' 'characters/portraits/paul.png' 'left' '#235af1ff' '#235af1ff'>>
So, you must be <<print $Player.Name>>, <<print $Centaur.Name>>, and <<print $Werewolf.Name>>. I'm Paul, pleased to meet you!
I need to gather fresh samples for my work. First, we'll head to the high plains, then make our way to the lake and the forest before returning.
If you are ready, [[we can go now->CureQuest2]]. If you are not, [[please come back when you're prepared->CureQuestLeave]]!
<</say>>
<</nobr>>Upon reaching the high plains, Paul wasted no time in searching through the herbs. At first, you assumed he was looking for plants, only to discover he was gathering fresh monster droppings. Though repulsed, you managed to conceal your disgust.
Fortunately, safeguarding him proved effortless, as you encountered no monsters along the way. Simply trailing behind Paul, he eventually led the way to the [[lake->CureQuest3][$period = 2]].Upon arrival, Paul effortlessly collected water samples. It was then that you decided to inquire whether he had ever encountered werewolves.
He hadn't. In fact, he assured you that they were merely creatures of myth.
However, you were determined to assist your new friend, <<print $Werewolf.Name>>, in finding a cure. Thus, you asked Paul how he would approach finding a remedy if werewolves did exist.
Paul found the question intriguing, as it prompted him to devise a solution for a hypothetical scenario. Although he admitted he didn't have an answer at that moment, he promised to ponder over it in the coming days and update you on any progress. He emphasized that any ideas he generated would be purely speculative, lacking any practical testing or validation.
With this exchange concluded, you all proceeded deeper into the [[forest->CureQuest4][$period = 3]].Upon arrival, Paul obtained some useful samples once more, including items gathered from trees and plants.
Your party successfully managed to handle an attack by three to four goblins without much trouble.
After Paul finished collecting samples, the group returned to his [[workshop->CureQuest5][$period = 4]].<<nobr>>
<<WinMoney $Mission.Cure[2]>>
<<set $Player.Experience += $Mission.Cure[3]>>
<<say 'Paul' 'characters/portraits/paul.png' 'left' '#235af1ff' '#235af1ff'>>
Thank you all for your assistance! I now have everything I need for the upcoming month. If you require any further help, please don't hesitate to reach out to me!
I will make sure to get in touch with you if I come across any information regarding your question about werewolves.
<</say>>
<br>
Quest completed! You won <<print $Mission.Cure[2]>>$ (you now have <<print $Player.Money>>$).
<br><br>
After bidding farewell, you returned to the [[city->CureQuest6]].
<</nobr>><<set $Mission.Cure[1] to true>>
<<set $Story.Progression += 1>>
<<goto Morya>><<goto Morya>><<nobr>>
<<if $Mission.Cure[0] != true>>
<div class="log-box">
<div class="log-entry">
The city alchemist is looking for an adventurer party to protect him while going outside of the city to collect some samples for his work.
</div>
<div class="log-entry">
If you were to accept this quest, you are asked to met him at his workshop for <<= $Mission.Cure[2] >>$.
</div>
<div class="log-entry">
You thought it might be the ideal quest for you to look into his workshop for any way to heal <<= $Werewolf.Name >>.
You might also be able to ask him if he has any knowledge about werewolves.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Cure[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<div class="log-entry">
You need to go see the alchemist of Morya in his workshop.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if $Mission.Spell[0] != true>>
<div class="log-box">
<div class="log-entry">
The sorcerer tower need helps to prepare a tournament.
</div>
<div class="log-entry">
If you were to accept this quest, you are asked to go there for further instructions.
A salary of <<= $Mission.Spell[2] >>$ is promised upon finishing this mission.
</div>
<div class="log-entry">
You thought it might be a good idea accept the quest and to ask them for the knowledge they might have on werewolves on ways to cure them.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Spell[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<div class="log-entry">
You need to go help at the sorcerer tower.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<goto SpellQuest1>>After informing the receptionist of your purpose, she escorted you to another room where you joined 13 other individuals. After a brief wait, a representative from the organization arrived to provide instructions on the task at hand.
The task was straightforward: prepare the decorations. And that's exactly what you did. Banners, fliers, and other items were readied for the upcoming event.
...
Time passed, and you had to [[go to the toilet->SpellQuest2]].While searching for the toilets, you stumbled upon the tower library and decided to sneak in.
The library was vast, housing tens of thousands of books. You sought out sections on myths or monsters, and happened to find the last one first. Skimming through the titles, you came across three books about wolves. However, upon browsing through them, you realized there was no mention of werewolves, so you returned to the myths section.
After walking straight for 3 minutes, you eventually located it. There were fewer than a hundred books, which left you slightly disappointed. Fortunately, one of them was dedicated to werewolves. Excitedly, you flipped through its pages to delve deeper into the subject.
...
In the end, you gleaned some intriguing information:
* There have been four recorded cases of werewolves in the past 500 years.
* They undergo a transformation from human to werewolf under the moonlight.
* Reverting back occurs when they are exhausted or exposed to sunlight.
* Werewolves exhibit heightened aggression during a full moon.
* Two were hunted down due to the perceived threat they posed.
* The third managed to evade capture by embracing a solitary life away from society.
* The fourth integrated with humans successfully by retaining his rationality post-transformation.
The most captivating case for you was the last one. Various theories were put forth to explain how he retained his humanity even in his werewolf form:
* Possessing a strong mentality.
* Being with a loved one, which helped him remain sane.
* The possibility of maintaining a human side throughout a full moon.
You made sure to remember everything before sneaking out and [[going back to the hall->SpellQuest3]] were the preparations were taking places.After returning, you seamlessly resumed working with the others as if nothing had happened. You made a decision to speak with <<print $Werewolf.Name>> about the discovery in your bedroom at the tavern.
An hour later, all tasks were completed, and you headed to the receptionist to confirm the quest.
<<WinMoney $Mission.Spell[2]>>
<<set $Player.Experience += $Mission.Spell[3]>>
Quest completed! You won <<print $Mission.Spell[2]>>$ (you now have <<print $Player.Money>>$).
[[You left->SpellQuest4]] with <<print $Centaur.Name>> and <<print $Werewolf.Name>> after that.
<<set $Mission.Spell[1] to true>>
<<set $Story.Progression += 1>>
<<set $period += 1>><<goto Morya>><<set $Mission.FullMoon[0] eq true>>
<<goto FullmoonQuest>>Upon approaching the elf village for the first time, you were welcomed by an heavy armored militia. They first asked you who your three were before asking proof that you accepted their quest.
<<nobr>>
<<if $Player.Race is "Elf">>
Seeing the proof and that you were of their kind, the quickly became much more friendly.
<<else>>
After seing the proof, they became a little less hostile, though you could see they didn't trust you yet.
<</if>>
<</nobr>>
They led you to the chief's house before departing. You waited there for 15 minutes until an elf woman arrived. Despite her white hair, she still appeared youthful, resembling a 20-year-old. Introducing herself as Isa, the village chief, she proceeded to provide some insight into their village's history and customs.
You discovered that this village was established over 3000 years ago during a time when dragons, behemoths, and other mythical creatures of great destruction roamed the earth. Humanity was not thriving as it is today. The villagers were known for their commitment to peace and were respected by all intelligent beings on Earth. They did not seek power but rather revered nature.
In an effort to assist humanity in surviving, they helped humans unlock the secrets of magic and ways to become stronger. Within 30 years, heroes arose and defeated any species that posed a threat to humans. Unfortunately, in these conflicts, many forests were destroyed, leading to the loss of elf lives. Some elves even turned against humankind to protect nature, while others remained neutral as proponents of peace. Internal conflicts and battles with humans decimated most of the elf population and their habitats. This village survived thanks to its strict adherence to avoiding contact with humans and maintaining secrecy.
You had questions, but Isa proceeded to explain their reverence for the world tree, which they considered a deity. She then described the tree's affliction with a mysterious illness that had been worsening over the years.
Isa revealed that the reason she broke the rule of avoiding humans was due to the critical condition of the world tree, which held greater importance to them than their own survival. The tree had protected them from countless dangers for centuries, hidden them in the forest, and served as a source of power and youth. As a living entity, the world tree required prayers to maintain its role as the forest's deity. However, it had been infected for many years, causing its power and vitality to diminish rapidly.
At the end of her explaination, [[she offered to personnaly accompagny your party to the world tree->ElfCampQuest2]] for you to see with your very own eyes.You followed her into the forest, and as you walked, she started to whisper to you about how intriguing your group was and how she would love to share your adventures with two rare creatures.
Although momentarily taken aback, you could see in her eyes that she meant no harm, and she wouldn't disclose your interaction with a werewolf to others. However, it was apparent that she fantasized about more than just quests and battles.
Then, she daringly placed a hand on your stomach and inquired whether you had ever considered being intimate with one or both of them simultaneously. It was clear she harbored an unusual curiosity, leaving you feeling quite embarrassed. As your face flushed with embarrassment, she comprehended the situation and asked which one you preferred.
You reluctantly indulged her inquisitiveness, and the more you shared, the more inquiries she posed before recounting her own escapades. You were astonished by the extent of her experiences and how she had managed to survive them. Additionally, you marveled at the number of partners she had encountered in her seemingly youthful life, considering she was an elf who might be older than you had assumed.
She then offered you some advice, urging you not to delay exploring new experiences and hinting that you should consider becoming intimate with <<print $Centaur.Name>> sooner rather than later, as he might depart unexpectedly. Intrigued by her proposition and being naturally curious, you found yourself unable to resist the notion.
Her words resonated with you, and you began to envision various intimate scenarios with him, igniting a deep sense of desire within you. However, contemplating engaging in such encounters with other creatures, you found yourself uncertain about the idea at present.
When you came back to your sense, you were arrived to the [[world tree->ElfCampQuest3]].
<<set $Player.Arousal to 100>><<nobr>>
<<include Scene_ElfCampQuest>>
<br><br>
<<set $ElfQuestScene1 to true>>
<<set $Player.Arousal to 0>>
Once she cleaned herself, [[you both could get out->ElfCampQuest4]] and come find your two companions that were all too worried.
<</nobr>>The four of you [[went back to the village->ElfCampQuest5]]. Without explaining too much about what happened, Isa explained that the problem was solved and that the three of you would forever be welcome guest and savior of the village.
<<WinMoney $Mission.ElfVillage[2]>>
<<set $Player.Experience += $Mission.ElfVillage[3]>>
Quest completed! You won <<print $Mission.ElfVillage[2]>>$ (you now have <<print $Player.Money>>$).
<<set $Mission.ElfVillage[1] to true>>
<<set $Story.Progression += 1>>
You got more corrupted (+30).
<<set $Player.Corruption += 30>><<goto MoryaElfCamp>><<nobr>>
<<if $Mission.ElfVillage[0] != true>>
<div class="log-box">
<div class="log-entry">
The elf village, hidden deep in the forest at the east of the city, is asking for help to understand what is happening to their world tree, which is slowly dying.
</div>
<div class="log-entry">
Upon accepting this mission, your are asked to help them investigate.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.ElfVillage[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<div class="log-entry">
You need to find the elf village and help them understanding what is the problem with their world tree.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
You lost the combat against the farm bandits. Once beaten up on the ground, the bandits proceeded to stole some of the farm goods before coming back to you.
<br><br>
They punched you a little more, before gropping your ass and breasts. Fortunatly, the farmer was in time to help you and to prevent any more problems.
<<if $Player.Money gte 20>>
<<Pay 20>>
Nonetheless, the bandits stole some of your money (-20$).
<</if>>
<br><br>
After some time, you were up on your feet again and the farmer [[sent you to your room in the tavern->DefendFarmQuestFail2]]
<</nobr>><<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Centaur.CurrentLP to $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP to $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP to $Werewolf.MaxLP>>
<<set $CurrentZone to "Morya">>
<<goto GlobalBedroom>><<nobr>>
<<if $Mission.DefendFarm[0] != true>>
<div class="log-box">
<div class="log-entry">
The farmers need help to defend their cattles and their lands in the west from bandits.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.DefendFarm[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Farm1QuestFight eq 1 and $Farm2QuestFight eq 1 and $Farm3QuestFight eq 1>>
<div class="log-entry">
You ended helping the farmers against bandits. You can now see the <b>guild receptionist</b> to validate the mission.
</div>
<<else>>
<div class="log-entry">
You need to help all three farmers of Morya's farmlands, west of the city, to defend themselves against bandits.
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $Farm1QuestFight eq 1 and $Farm2QuestFight eq 1 and $Farm3QuestFight eq 1>>
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<goto BadEndCentaurFuck>><<nobr>>
<<if $Mission.Herbs[0] != true>>
<div class="log-box">
<div class="log-entry">
The alchemist is in need of plant samples, that can be found in the east of the city in the forest and near the lake:
</div>
<div class="log-entry">
<ul>
<li>2 sprouts of tanfouguite</li>
<li>1 sample of mycelium</li>
<li>1 root of chlorobitus</li>
<li>4 aphrodyte leafs</li>
</ul>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Accept the mission" "GuildMission">>
<<set $Mission.Herbs[0] = true>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="log-box">
<<if $Inventory.Aphrodyte.Quantity gte 4 and $Inventory.Mycelium.Quantity gte 1 and $Inventory.Tanfouguite.Quantity gte 2 and $Inventory.Chlorobitus.Quantity gte 1>>
<div class="log-entry">
You have collected all the required herbs. You can now go talk to Paul at his workshop.
</div>
<<else>>
<div class="log-entry">
You need to collect and deliver herbs to Paul in his workshop.
</div>
<div class="log-entry">
You are lacking:
<ul>
<<if $Inventory.Aphrodyte.Quantity lt 4>>
<li><<print 4 - $Inventory.Aphrodyte.Quantity>> <<print $Inventory.Aphrodyte.Name>></li>
<</if>>
<<if $Inventory.Mycelium.Quantity lt 1>>
<li><<print 1 - $Inventory.Mycelium.Quantity>> <<print $Inventory.Mycelium.Name>></li>
<</if>>
<<if $Inventory.Tanfouguite.Quantity lt 2>>
<li><<print 2 - $Inventory.Tanfouguite.Quantity>> <<print $Inventory.Tanfouguite.Name>></li>
<</if>>
<<if $Inventory.Chlorobitus.Quantity lt 1>>
<li><<print 1 - $Inventory.Chlorobitus.Quantity>> <<print $Inventory.Chlorobitus.Name>></li>
<</if>>
</ul>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
You lost the fight against him.<br><br>
<<switch $PartyNumber>>
<<case 1>>
Once you were out of life points, the demon approached you. You were at his mercy.
<<default>>
Once you were out of life points, your party members stopped fighting and checked on you, trying to prevent you from tacking any more damage from the demon.
<</switch>>
<br><br>
<<switch $OpenBoloyamQuest>>
<<case 6>>
<<set $OpenBoloyamQuest eq 5>>
<<say 'Kozroth' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
I'm in a good mood today, and it just happens you're the same age as the one I'm looking for. Run back to were you come from before I change my mind.
Oh, and let that cart here.
<</say>>
<<case 3>>
<<set $OpenBoloyamQuest eq 4>>
<<say 'Unkown demon' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
I'm in a good mood today, and it just happens you're the same age as the one I'm looking for. Run back to were you come from before I change my mind.
Oh, and let that cart here.
<</say>>
<</switch>>>>
<br>
<<switch $PartyNumber>>
<<case 1>>
Elisa helped you get up, and you went back to [[Morya]], defeated.
<<case 2>>
Your companion and Elisa helped you get up, and you went back to [[Morya]], defeated.
<<default>>
Your companions and Elisa helped you get up, and you went back to [[Morya]], defeated.
<</switch>>
<</nobr>>Once the demon was killed, you took his body into the caravan and continued on your way to [[Boloyam->BoloyamFightSuccess2]] without any more issue.<<nobr>>
<<set $OpenBoloyamQuest to 6>>
<<set $RandomMonster to "Kozroth">>
<<say 'Kozroth' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
Hello, my name is Kozroth. What are you little things doing here?
<</say>>
<br>
Afraid, you quickly answered that you were trying to deliver food to the city.
<br><br>
<<say 'Kozroth' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
I see. And that's all?
<</say>>
<br>
[[Say it's none of his business and prepare to fight->Fight]] or [[admit there are also weapons->BoloyamDemonTalk2]].
<</nobr>><<nobr>>
<<say 'Kozroth' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
Good girl. Now, answer my question. If I'm satisfied with your answer, I might consider letting you make that delivery.
<</say>>
<br>
You gulped down.
<br><br>
<<say 'Kozroth' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
Appart from myself, have you seen any other demons in the last weeks?
<</say>>
<br>
You answered no.
<br><br>
<<say 'Kozroth' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
You see, I'm looking for a child your age that disappeared near the border of the human territories. I can let you leave if you were to sign this contract with me.
<</say>>
<br>
You perused the contract, finding it to be straightforward and concise: should you ever come across information about a demon child in the human territories, you were obligated to inform Kozroth using the magical transmitter he would provide. Failure to uphold this commitment would result in the end of your human existence.
<br><br>
You can [[accept the contract->BoloyamDemonTalk3]] or [[refuse it->Fight]].
<</nobr>><<nobr>>
<<say 'Kozroth' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
Good. Not that you would loose anything by taking this contract anyway. Take that transmitter.
<</say>>
<br>
The transmitter has been added to your inventory.
<<set $Inventory.KozrothTransmitter.Quantity = 1>>
<br><br>
<<say 'Kozroth' 'characters/portraits/kozroth.png' 'left' '#235af1ff' '#235af1ff'>>
I will now go on my way, farewell!
<</say>>
<br>
Once the demon disappeared, you continued on your way to [[Boloyam->BoloyamTalkEnd]] without any more issue.
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<<set _layers = [
{file: "boloyam.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/boloyam" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/boloyam" "900px">>
<<default>>
<<showLayeredImage _layers "world/boloyam" "300px">>
<</switch>>
<br><br>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
Hello, I'm Boloyam guild master. Thank your for escorting the caravan. Any problem on your way here?
<</say>>
<br><br>
You quickly explained your encounter with the demon, and gave his body to August.
<br><br>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
I see. Thank you for your hard work. I will ajust the reward since you killed that demon.
<</say>>
<br><br>
You got 500$ and 24 adventurer success points.
<<WinMoney 500>>
<<set $OpenBoloyamQuest to 11>>
<<if ndef $OpenBoloyamQuest>>
<<set $AdventurerSuccess to 24>>
<<else>>
<<set $AdventurerSuccess += 24>>
<</if>>
<br><br>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You are now free to come and go to Boloyam.
<</say>>
<br><br>
[[Continue->Boloyam]]
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<<set _layers = [
{file: "boloyam.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/boloyam" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/boloyam" "900px">>
<<default>>
<<showLayeredImage _layers "world/boloyam" "300px">>
<</switch>>
<br><br>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
Hello, I'm Boloyam guild master. Thank your for escorting the caravan. Any problem on your way here?
<</say>>
<br><br>
You quickly explained your encounter with the demon.
<br><br>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
I see. It must have been scary. Here is the rewards for the mission.
<</say>>
<br><br>
You got 150$ and 12 adventurer success points.
<br><br>
<<WinMoney 150>>
<<set $OpenBoloyamQuest to 10>>
<<if ndef $OpenBoloyamQuest>>
<<set $AdventurerSuccess to 12>>
<<else>>
<<set $AdventurerSuccess += 12>>
<</if>>
<<say 'August' 'characters/portraits/august.png' 'left' '#235af1ff' '#235af1ff'>>
You are now free to come and go to Boloyam.
<</say>>
<br><br>
[[Continue->Boloyam]]
<</nobr>><<nobr>>
<<say 'Elisa' 'characters/portraits/elisa.png' 'left' '#D02090' '#D02090'>>
Hello! I'm Elisa. I suppose you are <<print $Player.Name>> for the escort mission? Are you all ready?
<</say>>
<br><br>
[[Begin the escort mission->EscortBoloyam1][$OpenBoloyamQuest = 2]] or [[go back->Morya]].
<</nobr>><<nobr>>
<<if Story.Centaur>>
You straddled <<print $Centaur.Name>> and followed the caravan.
<<else>>
The caravan departed, and you followed it closely.
<</if>>
<br><br>
<<set $Inventory.KozrothTransmitter =
{
Name: "Kozroth magic transmitter",
Quantity: 0,
Description: "A magic transmitter to contact Kozroth if you were to learn of anything about a demon child in the human lands."
}>>
<<set $RandomMonster to "unknown demon">>
On the way to Boloyam, Elisa had to present all the necessary administrative documents to the guard in order for everyone to pass through. It was your first time traveling this road, and initially, it appeared like any other well-maintained route connecting two major cities.
However, as you journeyed further, you came across remnants of battles. Despite most of the fighting occurring to the east of Boloyam, there were still several monstrous bodies scattered in the trenches meant to impede their progress. Wolves, minotaurs, harpies, spiders, orcs, giants, golems... The stench of their decaying corpses was nauseating.
<br><br>
After composing yourself, you were taken aback by the unexpected sight of these diverse races fighting together as a unified force. In all your adventures and research, you had never encountered information about monsters collaborating in such a manner. You couldn't help but wonder if there was a mastermind orchestrating this alliance, but your thoughts were interrupted when you noticed movement ahead of the caravan.
<br><br>
A humanoid figure came into view, exuding a palpable aura of bloodlust even with its eyes closed. When it opened its red and black eyes, you realized it was a demon. As he blocked the path, you had to make a decision - either [[attack->Fight][$OpenBoloyamQuest = 3]] or [[attempt to communicate with it->BoloyamDemonTalk1]] in order to pass without without having to fight.
<</nobr>><<nobr>>
<<if ndef $OpenBoloyamQuest or $OpenBoloyamQuest eq 0>>
<div class="log-box">
<div class="log-entry">
Boloyam, the city south of Morya, is fighting since <<= $day >> days to defend its walls against monster waves.
It is in urgent needs of supplies and thus, Morya will send food and weapons.
</div>
<div class="log-entry">
Adventurers of at least E rank can undertake this quest, but it is recommended to team up with companions to ensure safety.
</div>
<div class="log-entry">
Upon successfully completing the quest, the guild will reward you with <b>150$</b>.
</div>
</div>
<div class="section-sep"></div>
<<switch $Player.AdventurerRank>>
<<case "F">>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Rank too low</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $OpenBoloyamQuest = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<<elseif $OpenBoloyamQuest eq 1>>
<div class="log-box">
<div class="log-entry">
You already took the quest. Complete it before talking to the receptionist. Elisa will wait for you at the south gate in the morning.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<else>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<h1 class="stats-header">Ongoing quests</h1>
<table class="quests-table2">
<tr>
<th>Rank</th>
<th>Summary</th>
<th>Hints</th>
</tr>
<<switch $Story.Progression>>
<<case 1>>
<<if $Mission.Slimes[0] eq true and $Mission.Slimes[1] neq true>>
<tr>
<td>Unranked</td>
<td>Slime hunt</td>
<td>
<<if $Inventory.Slime.Quantity lt 3>>
Capture 3 slimes.
<<else>>
You have already captured 3 slimes. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 2>>
<<if $Mission.FirstShopping[0] eq true and $Mission.FirstShopping[1] neq true>>
<tr>
<td>Unranked</td>
<td>Camping set</td>
<td>
<<if def $Inventory.CampingSet and $Inventory.CampingSet.Quantity lt 1>>
Buy a camping set at the shop.
<<else>>
You have already bought a camping set. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 3>>
<<if $Mission.SlimesAgain[0] eq true and $Mission.SlimesAgain[1] neq true>>
<tr>
<td>Unranked</td>
<td>Slime hunt</td>
<td>
<<if $Inventory.Slime.Quantity lt 5>>
Capture 5 slimes.
<<else>>
You have already captured 5 slimes. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 4>>
<<if $Mission.Rabbit[0] eq true and $Mission.Rabbit[1] neq true>>
<tr>
<td>Unranked</td>
<td>Rabbit hunt</td>
<td>
<<if $Inventory.Rabbit.Quantity lt 5>>
Kill 5 rabbits.
<<else>>
You have already killed 5 rabbits. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 5>>
<<if $Mission.Bandits[0] eq true and $Mission.Bandits[1] neq true>>
<tr>
<td>Unranked</td>
<td>Catching bandits</td>
<td>
<<if $Bandit.Killed lt 2>>
Capture 2 bandits.
<<else>>
You have already captured 2 bandits. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 6>>
<<if $Mission.Horse[0] eq true and $Mission.Horse[1] neq true>>
<tr>
<td>Unranked</td>
<td>Horse capture</td>
<td>
<<if $Horse.Captured lt 1>>
Capture a horse.
<<else>>
You have already captured a horse. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 7>>
<<if $Mission.SlimesThree[0] eq true and $Mission.SlimesThree[1] neq true>>
<tr>
<td>Unranked</td>
<td>Slime hunt</td>
<td>
<<if $Inventory.Slime.Quantity lt 10>>
QCapture 10 slimes.
<<else>>
You have already captured 10 slimes. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 8>>
<<if $Mission.Farm[0] eq true and $Mission.Farm[1] neq true>>
<tr>
<td>Unranked</td>
<td>Harvesting assistance</td>
<td>
Talk to Ed, the farmer of Monbourg.
</td>
</tr>
<</if>>
<<case 9>>
<<if $Mission.Wolf[0] eq true and $Mission.Wolf[1] neq true>>
<tr>
<td>Unranked</td>
<td>Wolf hunt</td>
<td>
<<if $Inventory.WolfFang.Quantity lt 4>>
Get 4 wolf fangs by hunting wolves.
<<else>>
You already have 4 wolf fangs. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 10>>
<<if $Mission.Armor[0] eq true and $Mission.Armor[1] neq true>>
<tr>
<td>Unranked</td>
<td>New armor</td>
<td>
<<if def $Inventory.Armor and $Inventory.Armor.Quantity lt 1>>
Buy the new armor at the shop in Monbourg.
<<else>>
You already have your new armor. Go talk to the guild receptionist to validate your mission.
<</if>>
</td>
</tr>
<</if>>
<<case 11>>
<<if $Mission.Stable[0] eq true and $Mission.Stable[1] neq true>>
<tr>
<td>Unranked</td>
<td>Stable cleaning</td>
<td>
Talk to Ed, the farmer of Monbourg.
</td>
</tr>
<</if>>
<<case 12>>
<<if $Mission.Werewolf[0] eq true and $Mission.Werewolf[1] neq true>>
<tr>
<td>Unranked</td>
<td>Disappearance investigation</td>
<td>
<<if $Mission.Werewolf[0] eq true>>
<<if $Story.Werewolf neq true>>
Investigating in the forest east of Morya.
<</if>>
<</if>>
</td>
</tr>
<<else>>
<tr>
<td>Unranked</td>
<td>Go to Morya</td>
<td>
The passage through Monbourg's mountains is now open, you should try to go to the next city through it.
</td>
</tr>
<</if>>
<<case 13>>
<<if $Mission.Cure[0] eq true and $Mission.Cure[1] neq true>>
<tr>
<td>Unranked</td>
<td>Alchemist protection</td>
<td>
Talk to Paul, Morya's alchemist.
</td>
</tr>
<</if>>
<<case 14>>
<<if $Mission.Spell[0] eq true and $Mission.Spell[1] neq true>>
<tr>
<td>Unranked</td>
<td>Sorcerer's tournament preparations</td>
<td>
Talk to the receptionist of the Sorcerer Tower of Morya.
</td>
</tr>
<</if>>
<<case 15>>
<tr>
<td>Unranked</td>
<td>Talk with <<print $Werewolf.Name>></td>
<td>
Go to your bedroom in Morya at night.
</td>
</tr>
<<case 16>>
<<if $Mission.ElfVillage[0] eq true and $Mission.ElfVillage[1] neq true>>
<tr>
<td>Unranked</td>
<td>Helping elves</td>
<td>
Find the elf village in the east of Morya, and help them with the world tree problem.
</td>
</tr>
<</if>>
<<case 17>>
<<if $Mission.DefendFarm[0] eq true and $Mission.DefendFarm[1] neq true>>
<tr>
<td>Unranked</td>
<td>Farm protection</td>
<td>
Go to the all three farms and help the farmers in the west of Morya.
</td>
</tr>
<</if>>
<<case 18>>
<<if $Mission.Herbs[0] eq true and $Mission.Herbs[1] neq true>>
<tr>
<td>Unranked</td>
<td>Herbs required</td>
<td>
<<if $Inventory.Aphrodyte.Quantity gte 4 and $Inventory.Mycelium.Quantity gte 1 and $Inventory.Tanfouguite.Quantity gte 2 and $Inventory.Chlorobitus.Quantity gte 1>>
You have already collected all the required herbs. Go talk to Paul at his workshop.
<<else>>
You need to collect and deliver 4 <<print $Inventory.Aphrodyte.Name>>, 1 <<print $Inventory.Mycelium.Name>>, 2 <<print $Inventory.Tanfouguite.Name>> and 1 <<print $Inventory.Chlorobitus.Name>> in the east of Morya and give them to Paul in his workshop.
<</if>>
</td>
</tr>
<</if>>
<<case 20>>
<<if $Mission.Orphanage[0] eq true and $Mission.Orphanage[1] eq false>>
<tr>
<td>F</td>
<td>Helping repairing Boloyam's orphanage</td>
<td>
Get and deliver to Susane all the ressources needed to repair the orphanage. It can be found in the cave near the docks of Boloyam.
</td>
</tr>
<</if>>
<<if $MonbourgSeaQuest gt 0 and $MonbourgSeaQuest lt 3>>
<tr>
<td>F</td>
<td>Strange howlings at the sea</td>
<td>
Investigate Monbourg' sea borders' strange cries.
</td>
</tr>
<</if>>
<<if $DunjonCaveQuest gt 0>>
<tr>
<td>F</td>
<td>Cave dungeon</td>
<td>
Raid the dongeon in Monbourg to Morya's cave.
</td>
</tr>
<</if>>
<<if $HuntWolfQuest gt 0>>
<tr>
<td>F</td>
<td>Hunt wolfs</td>
<td>
Hunt wolves to get 10 wolf fangs.
</td>
</tr>
<</if>>
<<if $GoblinCampQuest gt 0 and $GoblinCampQuest lt 10>>
<tr>
<td>F</td>
<td>Goblin camp</td>
<td>
Investigate the presence of goblins in the forest of Morya.
</td>
</tr>
<</if>>
<<if $HorsemanQuest gt 0 and $HorsemanQuest lt 10>>
<tr>
<td>F</td>
<td>Horseman spotted in the farmlands</td>
<td>
Investigate the horseman in Morya's farmlands.
</td>
</tr>
<</if>>
<<if $MoryaFarmQuest gt 0>>
<tr>
<td>F</td>
<td>Assistance to Morya's farmers</td>
<td>
Help Morya's farmers three times.
</td>
</tr>
<</if>>
<<if $OpenBoloyamQuest gt 0 and $OpenBoloyamQuest lt 10>>
<tr>
<td>E</td>
<td>Escort mission to Boloyam</td>
<td>
Join Elisa at the south gate of Morya in the morning and escort her to Boloyam.
</td>
</tr>
<</if>>
<<if $SlimeRaid gt 0 and $SlimeRaid lt 10>>
<tr>
<td>E</td>
<td>Slime invasion</td>
<td>
Reduce the number of slimes in the vicinity of Monbourg and investigate the reason behind their increased numbers.
</td>
</tr>
<</if>>
<<if $GodTowerQuestE eq 1>>
<tr>
<td>E</td>
<td>Tower of gods</td>
<td>
Raid the tower of god dungeon to the 20th floor.
</td>
</tr>
<</if>>
<<if $GodTowerQuestD eq 1>>
<tr>
<td>D</td>
<td>Tower of gods</td>
<td>
Raid the tower of god dungeon to the 40th floor.
</td>
</tr>
<</if>>
<<if $NewContinent gt 0>>
<tr>
<td>D</td>
<td>A new continent</td>
<td>
Investigate the flora and fauna of Asteb and assed the level of danger for potential colonization.
</td>
</tr>
<</if>>
<<if $GodTowerQuestC eq 1>>
<tr>
<td>C</td>
<td>Tower of gods</td>
<td>
Raid the tower of god dungeon to the 60th floor.
</td>
</tr>
<</if>>
<<if $GodTowerQuestB eq 1>>
<tr>
<td>B</td>
<td>Tower of gods</td>
<td>
Raid the tower of god dungeon to the 80th floor.
</td>
</tr>
<</if>>
<<if $GodTowerQuestA eq 1>>
<tr>
<td>A</td>
<td>Tower of gods</td>
<td>
Raid the tower of god dungeon to the 90th floor.
</td>
</tr>
<</if>>
<<if $GodTowerQuestS eq 1>>
<tr>
<td>S</td>
<td>Tower of gods</td>
<td>
Raid the tower of god dungeon to the 100th floor.
</td>
</tr>
<</if>>
<<if def $StrollingJungle2 and $StrollingJungle2 gt 0 and $StrollingJungle2 lt 10>>
<tr>
<td>Hidden</td>
<td>Find traces of <<print $Dragon.Name>> parents</td>
<td>
<<switch $StrollingJungle2>>
<<case 1>>
You should first check in Asteb's cave.
<<default>>
Quest to be developped further.
<</switch>>
</td>
</tr>
<</if>>
<<default>>
<</switch>>
</table>
<h1 class="stats-header"></h1>
<<link "Go back" $return>><</link>>
<</nobr>><<nobr>>
<<if ndef $DunjonCaveQuest or $DunjonCaveQuest eq 0>>
<div class="log-box">
<div class="log-entry">
Adventurers are requested to explore the dungeon located inside the cave. To access the dungeon, you must purchase a key from the shop.
</div>
<div class="log-entry">
Even F rank adventurers can undertake this quest, but it is recommended to team up with companions to ensure safety.
</div>
<div class="log-entry">
Upon successfully completing the quest, the guild will reward you with <b>50$</b>.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $DunjonCaveQuest = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $DunjonCaveQuest eq 1>>
<div class="log-box">
<div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $DunjonCaveQuest eq 2>>
<div class="log-box">
<div class="log-entry">
You have already succeeded in raiding the cave dungeon. Go talk to the <b>guild receptionist</b> to get your reward.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
During your conversation with him, you recounted your past conflicts with their kind and expressed your realization that you might have erred. You expressed a desire to resolve the issue through dialogue. Inquiring about the goblins' intentions in the black forest, the hobgoblin reassured you that they simply sought a peaceful place to reside. Somehow, you sensed his sincerity and found him trustworthy.
<br><br>
Consequently, you promised to keep their presence hidden as long as they refrained from engaging in harmful activities.
<br>
You continued chatting for a bit before [[going back->MoryaBlackForest][$day += 1]].
<</nobr>><<nobr>>
During your conversation with him, you discussed the goblins' plans in the Black Forest. He reassured you that they simply wanted to find a peaceful place to live, and for some reason, you felt he was genuine and trustworthy. Consequently, you promised to keep their existence hidden for the time being.
<br><br>
You continued chatting for a while before [[going back->MoryaBlackForest][$day += 1]].
<</nobr>><<nobr>>
You spoke with them about their activities in the forest. As usual, they were trying their best to stay isolated, away from human aggression and urge to kill.
<<if random(1,4) eq 1>>
They had some issues with elves but nothing they couldn't resolved peacefully.
<</if>>
<br><br>
You reassured them that humans had been informed they were being taken care of, so that they could stay here for now, although it would be best for them to relocate to a safer location.
<<if def $OctopogDiscussion and $OctopogDiscussion eq 3>>
You wondered about the shelter project you had with <<print $Octopog.Name>>:
<li>
[[Give them directions to join you to the secret shelter->MonsterVillageGoblin]]
</li>
<<if $Player.Corruption gt 1200 and $PartyNumber eq 1>>
<li>
[[Go back->MoryaBlackForest][$day += 1]]
</li>
<</if>>
<<else>>
As you kept this thought in mind, in case you came across a suitable place for them, you continued chatting for a while before [[going back->MoryaBlackForest][$day += 1]].
<</if>>
<</nobr>><<nobr>>
<<if ndef $GoblinCampQuest or $GoblinCampQuest eq 0>>
<div class="log-box">
<div class="log-entry">
Adventurers are sought to explore the dark forest east of Morya, where whispers of a goblin camp have been overheard. Your mission is to investigate the truth behind this rumor.
</div>
<div class="log-entry">
If confirmed, you are requested to prevent the goblin population from growing excessively and becoming a threat to Morya by eradicating the goblins.
</div>
<div class="log-entry">Even adventurers of F rank can take on this task, but it is advisable to team up with fellow companions for added safety.</div>
<div class="log-entry">Upon successfully completing the quest, the guild will reward you with <b>80$</b>.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $GoblinCampQuest = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $GoblinCampQuest eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $GoblinCampQuest eq 2>>
<div class="log-box"><div class="log-entry">You have already finished raiding the goblin camp. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $GoblinCampQuest eq 3>>
<div class="log-box"><div class="log-entry">You couldn't take care of the goblin camp. Go talk to the <b>guild receptionist</b> to tell what you saw.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $GoblinCampQuest eq 4>>
<div class="log-box"><div class="log-entry">You have already taken care of the goblin camp with your diplomatic ways. Go tell the <b>guild receptionist</b> there was no goblin camp and get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if $GoblinFriend gte 5>>
Since you had established a friendship with the goblins, they welcomed you without any problems.
<<if $Player.Corruption gt 1800 and $Player.Arousal gte 60>>
As you were feeling excited, you were pondering what to discuss with them. You desired to engage in a [[meaningful conversation->DiplomatGoblin3]], yet also wanted to [[be fucked hard->DiplomatGoblinFuck]]...
<<else>>
You desired to engage in a [[meaningful conversation->DiplomatGoblin3]],
<</if>>
<<elseif $GoblinFriend gte 0>>
You arrived without any intention of fighting. You sensed that they were not completely trusting of your intentions, but still allowed you to enter. You were welcomed by the hobgoblin.
<<if $Player.Corruption gt 2000 and $Player.Arousal gte 70>>
As you were feeling excited, you were pondering what to discuss with them. You desired to engage in a [[meaningful conversation->DiplomatGoblin2]], yet also wanted to [[be fucked hard->DiplomatGoblinFuck]]...
<<else>>
You desired to engage in a [[meaningful conversation->DiplomatGoblin2]],
<</if>>
<<else>>
You arrived without any intention to confront anyone. Despite feeling their lack of trust in your motives, they still allowed you entry, getting you to the hogoblin.
<<if $Player.Corruption gt 2500 and $Player.Arousal gte 80>>
As you were feeling excited, you were pondering what to discuss with them. You desired to engage in a [[meaningful conversation->DiplomatGoblin1]], yet you could see his massive penis and now wanted to [[be fucked hard->DiplomatGoblinFuck]]...
<<else>>
You desired to engage in a [[meaningful conversation->DiplomatGoblin1]],
<</if>>
<</if>>
<<set $GoblinCampQuest to 4>>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<if $Player.Experience gte $Player.Level * 10>>
<<LevelUp>>
You gained a level! You are now level <<print $Player.Level>>.
<br>
Exp till next level: <<print $Player.Level *10>>
<br><br>
[[Continue->MoryaGoblinCampFight]]
<<else>>
<<switch $GoblinFight>>
<<case 1>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 2>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 3>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 4>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 5>>
<<set $RandomMonster to "Goblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<case 6>>
<<set $RandomMonster to "Hogoblin">>
<<set $GoblinFight += 1>>
<<goto Fight>>
<<default>>
<<set $Player.Experience += 35>>
<<if $Player.Experience gte $Player.Level * 10>>
<<LevelUp>>
You gained a level! You are now level <<print $Player.Level>>.
<br>
Exp till next level: <<print $Player.Level *10>>
<br><br>
<</if>>
You defeated all the goblins. You won 35 experience points. The goblin don't like you.
<<if def $GoblinCampQuest and $GoblinCampQuest eq 1>>
<<set $GoblinCampQuest to 2>>
<</if>>
<<set $GoblinFight to 0>>
<br><br>
You can now [[go back->MoryaBlackForest]].
<</switch>>
<</if>>
<</nobr>><<nobr>>
<<set _layers = [
{file: "goblincamp.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
<br><br>
<<if $GoblinFriend gt 5>>
[[You arrived at the camp alone->MoryaGoblinCampDiplomate][$Goblinfriend += 1]].
<<else>>
You arrived at the camp alone and pondered your next course of action:
<li>[[Prepare for a fight->MoryaGoblinCampFight][$Goblinfriend -= 1, $GoblinFight = 1]]</li>
<li>[[Come back later with a party->MoryaBlackForest]]</li>
<li>[[Approach with a white flag to communicate and assess if they pose a threat->MoryaGoblinCampDiplomate][$Goblinfriend += 1]]</li>
<</if>>
<</nobr>><<nobr>>
<<set _layers = [
{file: "goblincamp.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
<br><br>
<<if $GoblinFriend gt 5>>
You have reached the camp. Having established a connection with the goblins, you contemplated your next move, knowing you were not alone:
<li>[[Prepare for a fight->MoryaGoblinCampFight][$Goblinfriend -= 3, $GoblinFight = 1]]</li>
<li>[[Come back later without your party->MoryaBlackForest]]</li>
<<else>>
You have reached the camp. Having spotted few goblins and a hogoblin, you contemplated your next move:
<li>[[Prepare for a fight->MoryaGoblinCampFight][$Goblinfriend -= 1, $GoblinFight = 1]]</li>
<li>[[Come back later->MoryaBlackForest]]</li>
<</if>>
<</nobr>><<nobr>>
<<if ndef $HorsemanQuest or $HorsemanQuest eq 0>>
<div class="log-box">
<div class="log-entry">
A horseman has been spotted near the farmland, west of Morya. You are required to investigate whether he poses a threat to the farms and the city. If he does pose a threat, you are instructed to get rid of him.
</div>
<div class="log-entry">Even F rank adventurers can undertake this quest, but it is recommended to team up with companions to ensure safety.</div>
<div class="log-entry">Upon successfully completing the quest, the guild will reward you with <b>50$</b>.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $HorsemanQuest = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $HorsemanQuest eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the receptionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $HorsemanQuest eq 2>>
<div class="log-box"><div class="log-entry">You have already finished the quest. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
You slowly walked up to him, staying on your guard in case he were to be agressive. He stood up when he saw you, displaying no signs of threat.
As you approached, you noticed that he was completely naked, exposing his huge horse cock.
<br><br>
<<set _layers = [
{file: "horseman.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/horseman" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/horseman" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/horseman" "300px">>
<</switch>>
<br><br>
For a moment, you were surprised and hesitated to turn back, but you gathered your courage, keeping in mind the quest that was entrusted to you. Once in front of him, the proximity to this massive shaft aroused you. However, you kept a clear head and asked him what he was doing there.
<br><br>
He explained that he was forced out of the mountains by soldiers from Boloyam and had no other option but to seek refuge here in search of new land to live on. However, when he saw the beautiful girl who had just approached him to talk, he felt no remorse for this escape.
<br><br>
<<if $PartyNumber gt 1>>
Your companions chuckled at his remark, leaving you feeling quite embarrassed.
<</if>>
His comment had a slight impact on you. And as you saw his enormous cock getting longer and thicker by the moment, you started to get wet.
<br><br>
<<AugmentArousal 30>>
<<if def $OctopogDiscussion and $OctopogDiscussion eq 3>>
You wondered about the shelter project you had with <<print $Octopog.Name>>:
<li>[[Give him directions to join you to the secret shelter->MonsterVillageHorsmanHelp]]</li>
<<if $Player.Corruption gt 1200 and $PartyNumber eq 1>>
<li>[[Grab his dick->MoryaHorsemanFuck]]</li>
<</if>>
<li>
<<link "End the conversation and let him go">>
<<set $HorsemanQuest to 2>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<<goto MoryaFarmLand>>
<</link>>
</li>
<<else>>
<<if $Player.Corruption gt 1200>>
<<if $PartyNumber eq 1>>
You wondered for a moment whether you should [[end the conversation->MoryaHorsemanEnd]] with him soon or if you should [[grab his dick->MoryaHorsemanFuck]].
<<else>>
Your corrupted mind led you to consider touching his dick, but due to being in the presence of your companions, you refrained from any inappropriate behavior.
<br><br>
As a result, you continued to chat with him for a bit, before going back, hoping to meet him again in his new home.
<br><br>
[[Go back->MoryaFarmLand]]
<<set $HorsemanQuest to 2>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<</if>>
<<else>>
Nonetheless, you continued to chat with him for a bit, before going back, hoping to meet him again in his new home.
<br><br>
[[Go back->MoryaFarmLand]]
<<set $HorsemanQuest to 2>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<</if>>
<</if>>
<</nobr>>Since you decided to stay clean today, you continued to chat with him for a bit, before going back, hoping to meet him again in his new home.
<img src="images/common/icons/farmland.png" width="15px"> [[Go back->MoryaFarmLand]]
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<<set $HorsemanQuest to 2>><<nobr>>
<<if ndef $MoryaFarmQuest or $MoryaFarmQuest eq 0>>
<div class="log-box">
<div class="log-entry">
The farmers in Morya's farmlands are needing help on a regular basis for different tasks. No fight are planned during this quest, but some of the task might require some strength depending of requested the manual labor. Nevertheless, all adventurer can undertake this quest, whether they are in a party or not.
</div>
<div class="log-entry">Upon successfully completing the quest, the guild will each reward you with <b>75$</b>.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $MoryaFarmQuest = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $MoryaFarmQuest eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the receptionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $MoryaFarmQuest eq 2>>
<div class="log-box"><div class="log-entry">You already took the quest. You still need to help Morya's farmer twice to complete it.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $MoryaFarmQuest eq 3>>
<div class="log-box"><div class="log-entry">You already took the quest. You still need to help Morya's farmer once to complete it.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $MoryaFarmQuest eq 4>>
<div class="log-box"><div class="log-entry">You have already finished the quest. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<if $MoryaFarmQuest gte 4>><<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">><</if>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
You opened the breeding phantom and tried to clean everything. Since it was too big, you had to climb on it to make it pristine. Once on your knees on it, you scrubbed as hard as you could, to remove the last stains. In doing so, you unfortunately went so hard that it closed in on you heavily. Stunned and without immediately understanding what had just happened, you were now stuck in a weird position, unable to move even one foot. You tried to crawl forwards or backwards without success, leaving you with only few choices.
<<if $Clothes.OverallIntegrity eq 0>>
<<if $Player.Corruption lt 1800>>
Being naked didn't help and you were too afraid to scream for help.
<<else>>
Even if you were naked, you were not so shy to not scream for help.
<</if>>
<<else>>
Fortunatly, you decided to not remove your clothes previously and could ask for help without being afraid.
<</if>>
<br><br>
<<set $MoryaFarmQuest_Breeding to 0>>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<</nobr>><<nobr>>
<<if $Player.Attack gte 100>>
<<set _RandomNumber to random(100, 120)>>
<<else>>
<<set _RandomNumber to random($Player.Attack, 120)>>
<</if>>
<<if _RandomNumber gt 100>>
You used all your strength and it was successful. You were now free and decided to stop here.
<br><br>
<<link "Go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>
<<else>>
<<set $MoryaFarmQuest_Breeding += 1>>
<<switch $MoryaFarmQuest_Breeding>>
<<case 1>>
You tried to break free by putting all your strength into it, with no result. You heard movements and hesitated again.
<br><br>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<<case 2>>
You tried to break free by putting all your strength into it, with no result. The movements you heard were getting closer.
<br><br>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<<case 3>>
You tried to break free by putting all your strength into it, with no result. You heard something coming from behind and hoped it would be someone that would help you out.
[[Continue->MoryaFarmerQuest_breedingPhantom_Wait]]
<</switch>>
<</if>>
<</nobr>><<nobr>>
<<set _RandomNumber to random(1, 5)>>
<<if _RandomNumber gte 4>>
You screamed has hard as you could and you heard steps.
<<if $Clothes.OverallIntegrity eq 1>>
It was the farmer, who helped you out.
<br><br>
<<link "Go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>
<<else>>
You hoped it would be someone that would help you out.
[[Continue->MoryaFarmerQuest_breedingPhantom_Wait]]
<</if>>
<<else>>
<<set $MoryaFarmQuest_Breeding += 1>>
<<switch $MoryaFarmQuest_Breeding>>
<<case 1>>
You screamed for help, with no result. You heard movements and hesitated again.
<br><br>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<<case 2>>
You screamed for help, with no result. The movements you heard were getting closer.
<br><br>
<li>[[Try to force the breeding phantom, even if it means breaking it->MoryaFarmerQuest_breedingPhantom_Force]]</li>
<<if $Clothes.OverallIntegrity eq 1 or $Player.Corruption gte 1800>>
<li>[[Scream for help->MoryaFarmerQuest_breedingPhantom_Scream]]</li>
<</if>>
<li>[[Abandon and wait->MoryaFarmerQuest_breedingPhantom_Wait]]</li>
<<case 3>>
You screamed for help, with no result. You heard something coming from behind and hoped it would be someone that would help you out.
[[Continue->MoryaFarmerQuest_breedingPhantom_Wait]]
<</switch>>
<</if>>
<</nobr>><<nobr>>
<<if $Clothes.OverallIntegrity eq 0>>
<<if random(1,2) eq 1>>
Sadly, it was no human but one of the farmer's horse.
<<if $Player.Corruption gt 3000 and def $OptionBestiality and $OptionBestiality is "On">>
Understanding the situation you were in made you think about what could happen in the coming minutes and got you a more aroused than it should have.
<<else>>
Understanding the situation you were in make you think about the worst that could happen in the coming minutes and got you afraid.
<</if>>
<<if def $OptionBestiality and $OptionBestiality is "On">>
<!-- Horse rape -->
<<link "Go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>.
<<else>>
Fortunatly, the farmer was with the horse and saw you stuck in there. Without waiting, he got you out and turned around until you put your clothes back and decided to
<<link "go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>.
<</if>>
<<else>>
You didn't know who it was, but you hoped he was the farmer and asked him for help. However, when he answered, you got realized he was not the farmer and his intentions were not good.
<br><br>
As you felt him approaching, you screamed for help but no one came. When his hands touched your bum, you felt a surge of unlike anything you felt before. You demanded that he stop and release you, but he only responded by spanking you to make you silent.
<<if $Player.Arousal gt 70>>
Surprisingly, being spanked increased your arousal and made you wet.
<</if>>
He continued groping you, even fondling your anus with his fingers.
<br><br>
Anger mixed with fear coursed through you. You screamed even louder, hoping someone would come to your rescue. Unfortunately, this only seemed to anger him more. You felt something entering your anus, followed by liquid pouring into your ass. You realized he was raping you with a watering hose. Your belly began to swell, causing increasing pain. You pleaded with him to stop, which he eventually did. After removing the hose, he nontheless inserted a carrot into your anus to plug it, leaving you in tears and unsure of what to do next.
<br><br>
Just as you were losing hope, you heard the farmer asking what the fuck was happening. He chased the man away and quickly helped you out of your predicament. Thanks to him, you were now free to remove the carrot, empty yourself and clean up. After putting your clothes back on, you thanks the farmer for saving you and decided to
<<link "return to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>.
<</if>>
<<else>>
Fortunatly, it was the farmer. Without waiting, he got you out and you decided to
<<link "go back to the farmlands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<<goto MoryaFarmLand>>
<</link>>.
<</if>>
<</nobr>><<nobr>>
<<set _randomFarmerTask to random(3,8)>>
After talking to the farmer, he told you he would need you to
<<switch _randomFarmerTask>>
<<case 1>>
<!-- Horse reproduction -->
help with horse reproduction.
<<case 2>>
<!-- Washing horses-->
wash his horses.
<<case 3>>
<!-- Help harvesting wheat -->
help harvesting wheat. You took a scythe and followed the farmer to the fields.
<br>
<<linkreplace "Harvest wheat">>
<<set _RandomWheat to random(10,15)>>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
You harvested <<print _RandomWheat>>kg of wheat. Afterwards, you got back to the farmer to deliver your harvest.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<<case 4>>
<!-- Washing stables-->
wash the stables.
You filled a bucket and got to work.
<br><br>
<<linkreplace "clean the stalls">>
After much effort, you finished cleaning the salls. You were so hot you wanted to remove some of your clothes to cool yourself.
@@#choice;
<<if $Player.Corruption gt 1000>>
<<link "Remove your clothes">>
<<replace "#choice">>
You checked if there was anybody near you. Since you were alone, you decided to remove everything before resuming your work.
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity to 0>>
<<set $Clothes.UnderLower to 0>>
<br><br>
<<linkreplace "Clean the tack storage">>
The tack storage being now fully cleaned, you continued with cleaning the wash stalls.
<br><br>
<<linkreplace "Clean the wash stalls">>
After completing what should be your last task, you found a breeding phantom in the corner of the room. Curious, you decided to check it and found out it was dirty. It was not mandatory, but you still considered cleaning it.
<br><br>
<<link "Decide to stop here and go go back to the farm lands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<<goto MoryaFarmLand>>
<<set $Clothes.OverallIntegrity to 1>>
<<set $Clothes.UnderLower to 1>>
<</link>> or [[clean the breeding phantom->MoryaFarmerQuest_breedingPhantom]].
<</linkreplace>>
<</linkreplace>>
<</replace>>
<</link>>
or
<<link "continue with your clothes on">>
<<replace "#choice">>
But you decided to keep them on.
<br><br>
<<linkreplace "Clean the tack storage">>
The tack storage being now fully cleaned, you continued with cleaning the wash stalls.
<br><br>
<<linkreplace "Clean the wash stalls">>
After completing what should be your last task, you found a breeding phantom in the corner of the room. Curious, you decided to check it and found out it was dirty. It was not mandatory, but you still considered cleaning it.
<br><br>
<<link "Decide to stop here and go go back to the farm lands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<</link>> or [[clean the breeding phantom->MoryaFarmerQuest_breedingPhantom]].
<</linkreplace>>
<</linkreplace>>
<</replace>>
<</link>>.
<<else>>
<<link "But you were not corrupted enough and too shy to do so and decided to resume your work.">>
<<replace "#choice">>
But you were not corrupted enough and too shy to do so and decided to resume your work.
<br><br>
<<linkreplace "Clean the tack storage">>
The tack storage being now fully cleaned, you continued with cleaning the wash stalls.
<br><br>
<<linkreplace "Clean the wash stalls">>
After completing what should be your last task, you found a breeding phantom in the corner of the room. Curious, you decided to check it and found out it was dirty. It was not mandatory, but you still considered cleaning it.
<br><br>
<<link "Decide to stop here and go go back to the farm lands">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
<</link>> or [[clean the breeding phantom->MoryaFarmerQuest_breedingPhantom]].
<</linkreplace>>
<</linkreplace>>
<</replace>>
<</link>>
<</if>>
@@
<</linkreplace>>
<!-- Can get blocked in reproduction thing -->
<<case 5>>
<!-- Help sowing wheat -->
help sowing wheat. You took the seeds and followed the farmer to the fields.
<br>
<<linkreplace "Sowing wheat">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
After finishing your work, you got back to the farmer to tell the good news.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<<case 6>>
<!-- Help watering plantations -->
water the plantations. You followed the farmer to the fields.
<br>
<<linkreplace "Water the plantations">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
After finishing your work, you got back to the farmer to tell the good news.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<<case 7>>
<!-- Help moving bags of wheat -->
help moving bags of wheat. You followed the farmer to the barn.
<br>
<<linkreplace "Move the bags of wheat">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
After finishing your work, you got back to the farmer to tell the good news.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<<case 8>>
<!-- Help moving the cattle-->
help moving the cattle. You followed the farmer to the fields.
<br>
<<linkreplace "Help moving the cattle">>
<<AdvancePeriod>>
<<set $MoryaFarmQuest += 1>>
With the help of the farmer, you finished getting all the cows and bulls inside.
<<switch $MoryaFarmQuest>>
<<case 2>>
You still have to help the farmers twice to complete your quest.
<<case 3>>
You still have to help the farmers once to complete your quest.
<<case 4>>
You still completed your quest. You can now go back to the guild receptionist to get your rewards.
<</switch>>
<br><br>
[[Go back to the farm lands->MoryaFarmLand]]
<</linkreplace>>
<</switch>>
<</nobr>><<nobr>>
<<if ndef $HuntWolfQuest or $HuntWolfQuest eq 0>>
<div class="log-box">
<div class="log-entry">Please hunt wolves and bring back <b>10 wolf fangs</b> to the guild. Even F rank adventurers can undertake this quest.</div>
<div class="log-entry">Upon successful completion, you will be rewarded with <b>30$</b>.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $HuntWolfQuest = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<elseif $HuntWolfQuest eq 1 and $Inventory.WolfFang.Quantity lt 10>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $HuntWolfQuest eq 1 and $Inventory.WolfFang.Quantity gte 10>>
<div class="log-box"><div class="log-entry">You have the 10 wolf fangs. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $GodTowerQuestA or $GodTowerQuestA eq 0>>
<div class="log-box">
<div class="log-entry">You are requested to raid the tower of gods, south of Morya, to the ninetieth floor.</div>
<div class="log-entry">A rank adventurers can undertake this quest.</div>
<div class="log-entry">Upon successfully completing the quest, the guild will reward you with <b>10000$</b>.</div>
</div>
<div class="section-sep"></div>
<<switch $Player.AdventurerRank>>
<<case "F" "E" "D" "C" "B">>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Rank too low</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $GodTowerQuestA = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<<elseif $GodTowerQuestA eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $GodTowerQuestA eq 2>>
<div class="log-box"><div class="log-entry">You have already succeeded in raiding the tower of gods until the ninetieth floor. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $GodTowerQuestB or $GodTowerQuestB eq 0>>
<div class="log-box">
<div class="log-entry">You are requested to raid the tower of gods, south of Morya, to the eightieth floor.</div>
<div class="log-entry">B rank adventurers can undertake this quest.</div>
<div class="log-entry">Upon successfully completing the quest, the guild will reward you with <b>5000$</b>.</div>
</div>
<div class="section-sep"></div>
<<switch $Player.AdventurerRank>>
<<case "F" "E" "D" "C">>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Rank too low</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $GodTowerQuestB = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<<elseif $GodTowerQuestB eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $GodTowerQuestB eq 2>>
<div class="log-box"><div class="log-entry">You have already succeeded in raiding the tower of gods until the eightieth floor. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $GodTowerQuestC or $GodTowerQuestC eq 0>>
<div class="log-box">
<div class="log-entry">You are requested to raid the tower of gods, south of Morya, to the sixtieth floor.</div>
<div class="log-entry">C rank adventurers can undertake this quest.</div>
<div class="log-entry">Upon successfully completing the quest, the guild will reward you with <b>2500$</b>.</div>
</div>
<div class="section-sep"></div>
<<switch $Player.AdventurerRank>>
<<case "F" "E" "D">>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Rank too low</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $GodTowerQuestC = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<<elseif $GodTowerQuestC eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $GodTowerQuestC eq 2>>
<div class="log-box"><div class="log-entry">You have already succeeded in raiding the tower of gods until the sixtieth floor. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $GodTowerQuestD or $GodTowerQuestD eq 0>>
<div class="log-box">
<div class="log-entry">You are requested to raid the tower of gods, south of Morya, to the fortieth floor.</div>
<div class="log-entry">D rank adventurers can undertake this quest.</div>
<div class="log-entry">Upon successfully completing the quest, the guild will reward you with <b>800$</b>.</div>
</div>
<div class="section-sep"></div>
<<switch $Player.AdventurerRank>>
<<case "F" "E">>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Rank too low</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $GodTowerQuestD = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<<elseif $GodTowerQuestD eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $GodTowerQuestD eq 2>>
<div class="log-box"><div class="log-entry">You have already succeeded in raiding the tower of gods until the fortieth floor. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $GodTowerQuestE or $GodTowerQuestE eq 0>>
<div class="log-box">
<div class="log-entry">You are requested to raid the tower of gods, south of Morya, to the twentieth floor.</div>
<div class="log-entry">E rank adventurers can undertake this quest.</div>
<div class="log-entry">Upon successfully completing the quest, the guild will reward you with <b>250$</b>.</div>
</div>
<div class="section-sep"></div>
<<switch $Player.AdventurerRank>>
<<case "F">>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Rank too low</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $GodTowerQuestE = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<<elseif $GodTowerQuestE eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $GodTowerQuestE eq 2>>
<div class="log-box"><div class="log-entry">You have already succeeded in raiding the tower of gods until the twentieth floor. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
<<if ndef $GodTowerQuestS or $GodTowerQuestS eq 0>>
<div class="log-box">
<div class="log-entry">You are requested to raid the tower of gods, south of Morya, to the last floor.</div>
<div class="log-entry">S rank adventurers can undertake this quest.</div>
<div class="log-entry">Upon successfully completing the quest, the guild will reward you with <b>50000$</b>.</div>
</div>
<div class="section-sep"></div>
<<switch $Player.AdventurerRank>>
<<case "F" "E" "D" "C" "B" "A">>
<div class="nav-grid">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Rank too low</div>
</div>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<<default>>
<div class="nav-grid">
<<GoSet "images/common/icons/quest.png" "Take the quest" "GuildMission">>
<<set $GodTowerQuestS = 1>>
<</GoSet>>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</switch>>
<<elseif $GodTowerQuestS eq 1>>
<div class="log-box"><div class="log-entry">You already took the quest. Complete it before talking to the recepionist.</div></div>
<div class="section-sep"></div>
<div class="nav-grid"><<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">></div>
<<elseif $GodTowerQuestS eq 2>>
<div class="log-box"><div class="log-entry">You have already succeeded in raiding the tower of gods until the last floor. Go talk to the <b>guild receptionist</b> to get your reward.</div></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Back to mission board" "GuildMission">>
</div>
<</if>>
<</nobr>><<nobr>>
Once you were there, you removed your bottom clothes and panties, pulled up your top, and bended yourself over <<print $Centaur.Name>>'s bed. You expected him to mount and fuck the hell out of you, but instead, he positioned himself on the ground, placing his head against your dripping pussy.
<br><br>
You could feel his hands spreading your buttocks, and you were not disappointed by his oral skills. His tongue slid up and down between your clitoris and vaginal entrance, making your head spin from the waves of pleasure and your intoxicated state.
<br><br>
As you felt an orgasm building, you urged him not to stop. You even pressed back against his face, your climax being only a little something away. It was frustrating and intoxicating at the same time. His tongue was now circling your clitoris with perfect speed and intensity.
<br><br>
That's when you felt one of his large fingers teasing your anus. It felt both naughty and pleasurable, intensifying your arousal. You were now on the verge of the orgasm you wanted. The final barrier to your climax dissolved when he pushed his finger deep inside your ass. A moan escaped your lips as your body trembled with pleasure.
<br><br>
But he didn't stop there. Despite your breathlessness, he persisted with increased intensity. He began to suck on your clitoris and then replaced his finger with two more. You wanted to ask him to pause, but your escalating orgasm rendered you unable to speak, causing your moans to grow louder and your body to convulse even more.
<br><br>
After thirty seconds, he finally ceased his actions. You were drained of energy. Initially, you had wanted to help him reach climax as well, but you no longer had the strength. In his intoxicated state, he didn't seem to mind. Consequently, you decided to call it a night and retreated to your room.
<</nobr>><<nobr>>
<<switch $DrinkTime>>
<<case 4>>
After indulging in your fourth drink, you and <<print $DrinkPartner>> delved into a game of truth or dare that quickly escalated to intimate questions. The combination of alcohol and heightened arousal shattered any remaining mental inhibitions you may have had.
<<case 5>>
By the time you reached your fifth drink, your senses were significantly dulled and <<print $DrinkPartner>> was clearly inebriated as well. Despite the hazy state, you found yourself thoroughly enjoying the intimate conversation with him. As the discussion turned towards more provocative topics, the alcohol and your heightened arousal shattered any remaining mental inhibitions you may have had.
<<case 6>>
You and <<print $DrinkPartner>> were now both having wandering hands. The alcohol and your heightened arousal shattered any remaining mental inhibitions you may have had.
<</switch>>
<br><br>
You took him by the hand and decided to go back to his room.
<<switch $DrinkPartner>>
<<case "$Centaur.Name">>
<<set $Player.Ass += 2>>
<<include Scene_CentaurDrinkPlease1>>
<<set $CentaurDrinkingPlease1 to true>>
<<case "$Werewolf.Name">>
<<set $Player.Ass += 10>>
<<if $Werewolf.Penis is "Small">>
<<if $Player.Ass lt 160>>
<<include Scene_WerewolfDrinkAnal1>>
<<set $WerewolfDrinkingAnal1 to true>>
<<elseif $Player.Ass lt 320>>
<<include Scene_WerewolfDrinkAnal2>>
<<set $WerewolfDrinkingAnal2 to true>>
<<else>>
<<include Scene_WerewolfDrinkAnal3>>
<<set $WerewolfDrinkingAnal3 to true>>
<</if>>
<<elseif $Werewolf.Penis is "Average">>
<<if $Player.Ass lt 320>>
<<include Scene_WerewolfDrinkAnal4>>
<<set $WerewolfDrinkingAnal4 to true>>
<<elseif $Player.Ass lt 640>>
<<include Scene_WerewolfDrinkAnal5>>
<<set $WerewolfDrinkingAnal5 to true>>
<<else>>
<<include Scene_WerewolfDrinkAnal6>>
<<set $WerewolfDrinkingAnal6 to true>>
<</if>>
<<else>>
<<if $Player.Ass lt 640>>
<<include Scene_WerewolfDrinkAnal7>>
<<set $WerewolfDrinkingAnal7 to true>>
<<elseif $Player.Ass lt 1000>>
<<include Scene_WerewolfDrinkAnal8>>
<<set $WerewolfDrinkingAnal8 to true>>
<<else>>
<<include Scene_WerewolfDrinkAnal9>>
<<set $WerewolfDrinkingAnal9 to true>>
<</if>>
<</if>>
<<default>>
<br><br>
There has been an unexpected error. It will be fixed in upcoming releases, sorry :(
<</switch>>
<<set $Player.Arousal to 0>>
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
Since you weren't prepared for his size, the pain was excruciating. Hastily, you removed it, hoping to take the pain away. <<print $Werewolf.Name>> expressed deep regret, but the incident completely killed your mood. You chose to end the night there.
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
You weren't prepared for this size, but your heightened state of arousal and inebriation dulled the pain. You could feel his entire length stretching your anus to its limits. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you. Overwhelmed by the mix of pleasure and intoxication, you eventually passed out.
<br><br>
After about an hour, you regained consciousness. Recalling the events, you decided you needed some sleep and that it was time to return to your room.
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
You could feel his entire length stretching your anus. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you.
<br><br>
It took both of you few minutes to get your senses back. It was really great, but you decided you now needed some sleep and that it was time to return to your room.
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
Since you weren't prepared for his size, the pain was excruciating. Hastily, you removed it, hoping to take the pain away. <<print $Werewolf.Name>> expressed deep regret, but the incident completely killed your mood. You chose to end the night there.
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
You weren't prepared for this size, but your heightened state of arousal and inebriation dulled the pain. You could feel his entire length stretching your anus to its limits. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you. Overwhelmed by the mix of pleasure and intoxication, you eventually passed out.
<br><br>
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
You could feel his entire length stretching your anus. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you.
<br><br>
It took both of you few minutes to get your senses back. It was really great, but you decided you now needed some sleep and that it was time to return to your room.
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
Since you weren't prepared for his size, the pain was excruciating. Hastily, you removed it, hoping to take the pain away. <<print $Werewolf.Name>> expressed deep regret, but the incident completely killed your mood. You chose to end the night there.
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
You weren't prepared for this size, but your heightened state of arousal and inebriation dulled the pain. You could feel his entire length stretching your anus to its limits. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you. Overwhelmed by the mix of pleasure and intoxication, you eventually passed out.
<br><br>
After about an hour, you regained consciousness. Recalling the events, you decided you needed some sleep and that it was time to return to your room.
<</nobr>><<nobr>>
Once there, you unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your panties, almost falling from being drunk. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace.
<br><br>
Since he was drunk, he wasn't getting hard. You moved in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled as you noticed his penis growing bigger.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him.
<br><br>
But your desire was too strong to let him have all the fun. Even though you usually enjoyed being the giver, you now craved to feel his penis inside you. You persuaded him to lie back on his bed, then straddled his cock. Facing each other, you tantalizingly rubbed your dripping pussy against it, intensifying your desire.
<br><br>
However, you decided to tease him a bit. Slowly, you began to press against him as if you were about to take him inside your pussy, only to switch to teasing him with your ass. It was a thrilling and pleasurable sensation all at once. After repeating this seductive dance several times, you started to press even harder. The sensation of his tip gradually stretching your anus was intoxicating.
<br><br>
That's when <<print $Werewolf.Name>> lost control. He placed his large hands on your shoulders and pushed you down with all his might. With your ass slick, his cock smoothly slid almost entirely inside in the blink of an eye.
<br><br>
You could feel his entire length stretching your anus. As he thrusted deep into you, it stimulated various erogenous zones of your vagina through your ass, leading to an intense and unexpected climax. Your eyes rolled back, and your body convulsed with pleasure. As your muscles tightened around <<print $Werewolf.Name>>'s penis, he couldn't hold back and climaxed inside you.
<br><br>
It took both of you few minutes to get your senses back. It was really great, but you decided you now needed some sleep and that it was time to return to your room.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 2500-->
You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 2500 -->
You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 750-->
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 750 -->
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 750-->
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 750 -->
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 1000-->
It was larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 1000 -->
It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was really painful. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 1700-->
It was way larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was really painful. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 1000 -->
It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was way larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 750-->
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 750 -->
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
<<set _layers = [
{file: "human1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 2500-->
You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 2500 -->
You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 750-->
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
Soon, you felt few tentacles forcing their way out.
<br><br>
<<set _layers = [
{file: "tentacles2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 750 -->
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
Soon, you felt few tentacles forcing their way out.
<br><br>
<<set _layers = [
{file: "tentacles2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
Soon, you felt few tentacles forcing their way out and <<print $BirthHelp>> gaze.
<br><br>
<<set _layers = [
{file: "tentacles1.png", show: $Pregnancy.Race == "Octopog"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
<<set _layers = [
{file: "tentacles2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
Soon, you felt few tentacles forcing their way out and <<print $BirthHelp>> gaze.
<br><br>
<<set _layers = [
{file: "tentacles1.png", show: $Pregnancy.Race == "Octopog"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
<<set _layers = [
{file: "tentacles2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
Soon, you felt few tentacles forcing their way out and <<print $BirthHelp>> gaze.
<br><br>
<<set _layers = [
{file: "tentacles1.png", show: $Pregnancy.Race == "Octopog"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
<<set _layers = [
{file: "tentacles2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
Soon, you felt few tentacles forcing their way out and <<print $BirthHelp>> gaze.
<br><br>
<<set _layers = [
{file: "tentacles1.png", show: $Pregnancy.Race == "Octopog"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
<<set _layers = [
{file: "tentacles2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 2500-->
You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 2500 -->
You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was really painful. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 1700-->
It was way larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was really painful. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 1000 -->
It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was way larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was way larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 100-->
Even if it was natural, it had quite the girth. But your pussy could accomodate it. You felt your entrance slowly opening up.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 100-->
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it had quite the girth. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it had quite the girth. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it had quite the girth. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it had quite the girth. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 750-->
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 750 -->
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 2500-->
You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was so painful you almost fainted. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 2500 -->
You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three times larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Even with <<print $BirthHelp>> help, it began to be painful painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. You felt it was two or three time the size of a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 1000-->
It was larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful. Your cervix was opening up and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 1000 -->
It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was larger than a normal baby, and larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. It was larger than a normal baby. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy gt 750-->
Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
Upon waking up in the morning, you realized that your water had broken. Simultaneously, you started experiencing increasingly intense contractions. You realized that you were going to give birth at that moment, unassisted by a midwife. You lay down unclothed, spreading your legs to facilitate the process. Once in a comfortable position, you started pushing. You could feel your cervix gradually dilating to allow your baby to come through.
<br><br>
It was painful, but nothing you couldn't manage. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina.
<!-- Pussy lt 750 -->
Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt that it definitely wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 200-->
You felt full, but it wasn't painfull at all. Without warning, she then tried to push her whole hand into your vagina. It was too tight for that, but she slowly forced her way in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
For some reason, it felt incredible. The forceful stretching of your tight vagina without discomfort, along with the smooth entry of her hand, swiftly led to an immediate orgasm. Before you could fully process the situation, she proceeded to introduce more fingers from her other hand. Initially considering stopping her, you eventually allowed her to continue.
<br><br>
Before long, you had both of her hands deeply inside your vagina, stretching it in ways you had never experienced. You discovered parts of your vagina that were previously unknown, even to yourself. Despite your vagina tightening around her arms, you were stretched wider than ever before.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 400-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was extraordinary. The forceful stretching without pain, coupled with the movement of her hands within you, led to an immediate orgasm.
<br>
You discovered new sensations in your vagina that you had not experienced even with <<print $Centaur.Name>>. Your limits were pushed further than ever before, despite your muscles tightening around <<print $BirthHelp>>'s arms.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy lt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br>
Before long, you had both hands deeply inside your vagina, widening its walls. The sensation was great. The forceful stretching without pain, coupled with the movement of her hands within you, almost led to an orgasm.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was larger than anything your pussy could accomodate. You felt your entrance slowly opening up. You had to push with all your might.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
<<print $BirthHelp>> asked you to undress yourself and to lie down in a bed. Once down, she advised you to let her help you relax and stretch you a little before going into labor.
<br><br>
You gave her your approval for anything that could help you out. She took out a bottle of a substance to block the pain. She warned you it would be a little cold before applying it on two of her fingers that she immediatly pushed in your vagina.
<br>
It startled you a little bit at first, but the more she spread the substance inside you, the more lewd it felt.
<br><br>
She then explained she would now lubricate and stretch you to help your vagina prepare for the baby. You thought it strange, but quite logical at the same time.
<br>
She put much lubrifiant onto her fingers and slided three at once inside your pussy.
<!-- Pussy gt 800-->
Once in and without warning, she then tried to push her whole hand into your vagina. It was tight, but it slowly went in.
<br><br>
<<set _layers = [
{file: "stretch1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/birth" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/birth" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/birth" "300px">>
<</switch>>
<br><br>
She proceeded to add more fingers from her other hand. You considered stopping her, but ultimately allowed her to continue.
<br><br>
As soon as she removed her hands from your vagina, your water broke. She instructed you to start pushing. You could feel your cervix slowly dilating to make way for your baby to come through.
<br><br>
Thanks to <<print $BirthHelp>>, it wasn't painful. Your cervix was opening up slowly and soon enough, you felt the baby sliding down your vagina. Even if it was natural, it was very large. But your pussy could accomodate it. You felt your entrance slowly opening up.
<br><br>
As soon as it was slowly popping out, you felt <<print $BirthHelp>> gaze and felt that it wasn't human.
<</nobr>><<nobr>>
You quickly positioned yourself beneath him and noticed his horse penis was erect. As always, it was impressive.
<br><br>
Without hesitation, you began to sensually kiss the tip, feeling the effect as his veins became more prominent. Wanting to please him further, you moved your mouth along his shaft, licking it all the way down. You continued to lick his entire length for a few minutes before swallowing his tip. You then focused on it, sucking it eagerly while working his shaft with your hands.
<br><br>
You felt his massive cock throb, making you suck even faster, using your saliva as lube. You worked your tongue as hard as you could, flicking it over the head of his penis and feeling his precum dribble into your mouth. You felt him grow even larger as his hips bucked back and forth, his orgasm building. The sensation made you work even faster and in no time at all, you were rewarded with the hot sensation of his cum shooting deep inside your throat.
<br><br>
The feeling of his semen sliding down your esophagus was wonderful and you sucked even harder, wanting to drink up every last drop. You could feel him pulsating with pleasure as his penis throbbed repeatedly, his orgasm seeming to never end.
<br><br>
Finally, he was spent. You pulled your head back, wiping your mouth with the back of your hand. You looked up, seeing the satisfied expression on his face, and felt happy that you had pleased him.
<br><br>
You got up from the ground, standing between his legs. You watched, amazed, as he quickly shrank back to normal size. He was completely soft. You glanced up at him, seeing his eyes closed and his breathing heavy. You took the opportunity to lean in and kiss him.
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you down comfortably before kissing you on your lips. While doing so, you could feel his tongue going in and moving in your mouth. You could feel his deep love for you from it. While doing so, he fondled the back of your head and neck, then your shoulders before his hands got in front of you to massage your naked breasts. All the attention you got from him gave you a feeling of closeness you really liked.
<br><br>
His hands then got to your ticklish belly before his lips began to go down on your, going through all your body: your neck, your breasts, your belly, and then your pussy. He put his two hands behind your bum and licked your clitoris sometimes like a madman and sometime very slowly. Without having to wait much, you could feel your pleasure grow but just before finishing, he stopped and edged you.
<br><br>
You pleaded him not to stop while he was smirking, too proud of himself. Fortunately, you didn't had to wait long before he rubbed two fingers the entrance of your vagina. He poked it, without entering. He rubbed all around it, without doing more. As you couldn't wait anymore, you grabbed his wrist and pushed it against yourself. His the two fingers went in while stretching you and making you moan.
<br><br>
Instantly, you could feel him moving those two fingers inside of you to push against your sensitive spots. It was incredible. With all the cumulated frustration you got from him playing with you, your orgasm came like a speeding bullets and lasted for a few seconds.
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you down comfortably before kissing you on your lips. While doing so, you could feel his tongue going in and moving in your mouth. You could feel his deep love for you from it. While doing so, he fondled the back of your head and neck, then your shoulders before his hands got in front of you to massage your naked breasts. All the attention you got from him gave you a feeling of closeness you really liked.
<br><br>
His hands then got to your ticklish belly before his lips began to go down on your, going through all your body: your neck, your breasts, your belly, and then your pussy. He put his two hands behind your bum and licked your clitoris sometimes like a madman and sometime very slowly. Without having to wait much, you could feel your pleasure grow but just before finishing, he stopped and edged you.
<br><br>
You pleaded him not to stop while he was smirking, too proud of himself. Fortunately, you didn't had to wait long before he rubbed two fingers the entrance of your vagina. He poked it, without entering. He rubbed all around it, without doing more. As you couldn't wait anymore, you grabbed his wrist and pushed it against yourself. His the two fingers went in while stretching you and making you moan.
<br><br>
Instantly, you could feel him moving those two fingers inside of you to push against your sensitive spots. It was incredible. But you now wanted more before finishing. You wanted a third of his big centaur fingers. So you asked him and guided him so that he could fucked you with three fingers. It stretched you so much while it penetrated you that you had a strong orgasm on the spot, making you need few minutes to recover your senses.
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you down comfortably before kissing you on your lips. While doing so, you could feel his tongue going in and moving in your mouth. You could feel his deep love for you from it. While doing so, he fondled the back of your head and neck, then your shoulders before his hands got in front of you to massage your naked breasts. All the attention you got from him gave you a feeling of closeness you really liked.
<br><br>
His hands then got to your ticklish belly before his lips began to go down on your, going through all your body: your neck, your breasts, your belly, and then your pussy. He put his two hands behind your bum and licked your clitoris sometimes like a madman and sometime very slowly. Without having to wait much, you could feel your pleasure grow but just before finishing, he stopped and edged you.
<br><br>
You pleaded him not to stop while he was smirking, too proud of himself. Fortunately, you didn't had to wait long before he rubbed two fingers the entrance of your vagina. He poked it, without entering. He rubbed all around it, without doing more. As you couldn't wait anymore, you grabbed his wrist and pushed it against yourself. His the two fingers went in while stretching you and making you moan.
<br><br>
Instantly, you could feel him moving those two fingers inside of you to push against your sensitive spots. It was incredible. But you now wanted more before finishing. You wanted a third of his big centaur fingers. So you asked him and guided him so that he could fucked you with three fingers. You felt better while it stretched you but it was still not enough, so you asked him to add a fourth one. And it made a huge difference. That little finger was not huge, but it allower him to push deeper and to find more spots at the same time. The best thing was when you felt him push his knuckles and his palm in. And seeing it with your eyes, his big palm and four finger inside your tiny pussy, amplified the sensations.
<br><br>
Then your orgasm came, and it was a huge one. And while you came, he moved more and more, making the pleasure and orgasm last long, very long. It took you 10 minutes to recover your senses. But it was worth it.
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you down comfortably before kissing you on your lips. While doing so, you could feel his tongue going in and moving in your mouth. You could feel his deep love for you from it. While doing so, he fondled the back of your head and neck, then your shoulders before his hands got in front of you to massage your naked breasts. All the attention you got from him gave you a feeling of closeness you really liked.
<br><br>
His hands then got to your ticklish belly before his lips began to go down on your, going through all your body: your neck, your breasts, your belly, and then your pussy. He put his two hands behind your bum and licked your clitoris sometimes like a madman and sometime very slowly. Without having to wait much, you could feel your pleasure grow but just before finishing, he stopped and edged you.
<br><br>
You pleaded him not to stop while he was smirking, too proud of himself. Fortunately, you didn't had to wait long before he rubbed two fingers the entrance of your vagina. He poked it, without entering. He rubbed all around it, without doing more.
As you couldn't wait anymore, you grabbed his wrist and pushed it against yourself. His the two fingers went in while stretching you and making you moan.
<br><br>
Instantly, you could feel him moving those two fingers inside of you to push against your sensitive spots. It was incredible. But you now wanted more before finishing. You wanted a third of his big centaur fingers. So you asked him and guided him so that he could fucked you with three fingers. You felt better while it stretched you but it was still not enough, so you asked him to add a fourth one. And it made a huge difference. That little finger was not huge, but it allower him to push deeper and to find more spots at the same time. The best thing was when you felt him push his knuckles and his palm in. And seeing it with your eyes, his big palm and four finger inside your tiny pussy, amplified the sensations.
<br><br>
But you now where greedy. So you asked him to add the last one and to fist your pussy real hard. He added his thumb and began to push his whole fist in, giving you that stretch feeling you where looking for, the one where it reach your limits and even more while feeling like paradise. Every push he made was orgasmic.
<br><br>
You could feel that he couldn't contain himself anymore as he was more and more forceful. And while it wasn't that close enough to go in, he doubled or tripled the strength on his arm. It made your pussy spread open and in a huge moan of pain and pleasure, his fist slipped in at once, hitting hard the back of your pussy and making you bulge.
<br><br>
You orgasmed on the spot from being fisted more than 20cm deep. You even squirted but that didn't made him stop. He began to move, going back and forth hard, even rotating his fist from time to time. The pleasure was too immense for you to process, almost blacking out and orgasming again and again. You begged him to stop but it made him continue even more. You were like a doll at his mercy.
<br><br>
It took him 10 minutes to stop fucking you with that fist, and it took 30 to recover your senses. But it was more than worth it. If you could, you wanted to have that kind of sex everytime.
<</nobr>><<nobr>>
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then swiftly undressed you, leaving you naked. He lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but you desired something different. You knelt down before reaching for his equine penis.
<br><br>
His arousal was also evident, and the thought of taking him inside you again was too exciting. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you.
<br><br>
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
<br><br>
Your mind was consumed with lust. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
<<set _layers = [
{file: "base_regular.png", show: $OptionXray != "On"},
{file: "base_regular_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<br><br>
The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
<br><br>
It was a really intense climax, making you feel as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled, and you moaned so hard that you were lacking air.
<br><br>
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to do it everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
Each time he delved a little further with his equine endowment.
<br><br>
<<set _layers = [
{file: "base_regular.gif", show: $OptionXray != "On"},
{file: "base_regular_xray.gif", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Finally, as his horse's penis wasn't excessively long, you could sense the central ring of it making contact with the entrance of your vagina, attempting to widen it once more. Though not as broad as its flare, it was still broader than his shaft. Eager for more, and determined to accommodate him fully, you pushed back further and further.
<br><br>
You could feel the stretch at the entrance, his tip pressing against your womb, until the central ring passed. Your eyes rolled back as you felt it sliding in, stretching your vagina lengthwise this time.
<br><br>
In just two seconds, you took an additional 5 cm, causing your womb to shift upwards as you took him in fully. You could feel him pressing against your cervix. You could tell that your body wasn't accustomed to accommodating something of that length during the last 2 centimeters. However, the sensation of him being fully inside you was so pleasurable that it caused a slight tension in your body.
<br><br>
The sensation of his firm equine cock pressing against your buttocks, with his testicles brushing against your clitoris, nearly brought you to the brink of another orgasm. In the midst of this escalating pleasure, <<print $Centaur.Name>> thrust in and out once more.
<br><br>
That single, powerful thrust triggered an immediate climax, causing you to moan in a way you rarely had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
The euphoria you experienced was truly out of this world.
<br><br>
As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<</nobr>><<nobr>>
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then swiftly undressed you, leaving you naked. He lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but you desired something different. You knelt down before reaching for his equine penis.
<br><br>
His arousal was also evident, and the thought of taking him inside you again was too exciting. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you.
<br><br>
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
<br><br>
Your mind was consumed with lust. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
<<set _layers = [
{file: "base_regular.png", show: $OptionXray != "On"},
{file: "base_regular_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<br><br>
The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
<br><br>
It was a really intense climax, making you feel as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled, and you moaned so hard that you were lacking air.
<br><br>
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to do it everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
Each time he delved a little further with his equine endowment.
<br><br>
<<set _layers = [
{file: "base_regular.gif", show: $OptionXray != "On"},
{file: "base_regular_xray.gif", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Finally, as his horse's penis wasn't excessively long, you could sense the central ring of it making contact with the entrance of your vagina, attempting to widen it once more. Though not as broad as its flare, it was still broader than his shaft. Eager for more, and determined to accommodate him fully, you pushed back further and further.
<br><br>
You could feel the stretch at the entrance, his tip pressing against your womb, until the central ring passed. Your eyes rolled back as you felt it sliding in, stretching your vagina lengthwise this time.
<br><br>
In just two seconds, you took an additional 5 cm, causing your womb to shift upwards as you took him in fully. You could feel him pressing against your cervix. You could tell that your body wasn't accustomed to accommodating something of that length during the last 2 centimeters. However, the sensation of him being fully inside you was so pleasurable that it caused a slight tension in your body.
<br><br>
The sensation of his firm equine cock pressing against your buttocks, with his testicles brushing against your clitoris, nearly brought you to the brink of another orgasm. In the midst of this escalating pleasure, <<print $Centaur.Name>> thrust in and out once more.
<br><br>
That single, powerful thrust triggered an immediate climax, causing you to moan in a way you rarely had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
The euphoria you experienced was truly out of this world.
<br><br>
As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<</nobr>><<nobr>>
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then swiftly undressed you, leaving you naked. He lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but you desired something different. You knelt down before reaching for his equine penis.
<br><br>
His arousal was also evident, and the thought of taking him inside you again was too exciting. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you.
<br><br>
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
<br><br>
Your mind was consumed with lust. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
<<set _layers = [
{file: "base_regular.png", show: $OptionXray != "On"},
{file: "base_regular_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<br><br>
The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
<br><br>
It was a really intense climax, making you feel as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled, and you moaned so hard that you were lacking air.
<br><br>
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to do it everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
Each time he delved a little further with his equine endowment.
<br><br>
<<set _layers = [
{file: "base_regular.gif", show: $OptionXray != "On"},
{file: "base_regular_xray.gif", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
And you were eager for more. You knew he was larger than what you were accustomed to, and you wanted to be completely filled to your physical limit.
So you pushed back and took more and more of him each time.
<br><br>
Before you realized it, you had taken about 25cm of him and felt his thick ring pressing against your vagina. You knew you were reaching your limit without risking injury, but you still craved more of his girth, so you pushed back until it slid in, stretching you further.
<br><br>
As he entered, you were now accommodating nearly 30cm of his horse member. The sensation was intense, elongating and stretching you, pushing your body to its limits.
<br><br>
You were on the brink of another orgasm as he penetrated you deeply. Just as the sensation peaked, <<print $Centaur.Name>> thrust in and out once. That single, powerful thrust triggered an immediate climax, causing you to moan in a way you rarely had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
<br><br>
The euphoria you experienced was truly out of this world. As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<</nobr>><<nobr>>
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then swiftly undressed you, leaving you naked. He lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but you desired something different. You knelt down before reaching for his equine penis.
<br><br>
His arousal was also evident, and the thought of taking him inside you again was too exciting. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you.
<br><br>
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
<br><br>
Your mind was consumed with lust. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
<<set _layers = [
{file: "base_regular.png", show: $OptionXray != "On"},
{file: "base_regular_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<br><br>
The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
<br><br>
It was a really intense climax, making you feel as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled, and you moaned so hard that you were lacking air.
<br><br>
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to do it everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
Each time he delved a little further with his equine endowment.
<br><br>
<<set _layers = [
{file: "base_regular.gif", show: $OptionXray != "On"},
{file: "base_regular_xray.gif", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
And you were eager for more. You knew he was larger than what you were accustomed to, and you wanted to be completely filled to your physical limit.
So you pushed back and took more and more of him each time.
<br><br>
Before you realized it, you had taken about 25cm of him and felt his thick ring pressing against your vagina. You knew you were reaching your limit without risking injury, but you still craved more of his girth, so you pushed back until it slid in, stretching you further.
<br><br>
As he entered, you were now accommodating nearly 30cm of his horse member. The sensation was intense, elongating and stretching you, pushing your body to its limits.
<br><br>
You were on the brink of another orgasm as he penetrated you deeply. Just as the sensation peaked, <<print $Centaur.Name>> thrust in and out once. That single, powerful thrust triggered an immediate climax, causing you to moan in a way you rarely had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
<br><br>
The euphoria you experienced was truly out of this world. As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<</nobr>><<nobr>>
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then swiftly undressed you, leaving you naked. He lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but you desired something different. You knelt down before reaching for his equine penis.
<br><br>
His arousal was also evident, and the thought of taking him inside you again was too exciting. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you.
<br><br>
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
<br><br>
Your mind was consumed with lust. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
<<set _layers = [
{file: "base_large.png", show: $OptionXray != "On"},
{file: "base_large_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<br><br>
The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
<br><br>
It was a really intense climax, making you feel as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled, and you moaned so hard that you were lacking air.
<br><br>
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to do it everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
Each time he delved a little further with his equine endowment.
<br><br>
<<set _layers = [
{file: "base_large.gif", show: $OptionXray != "On"},
{file: "base_large_xray.gif", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
And you were eager for more. You knew he was larger than what you were accustomed to, and you wanted to be completely filled to your physical limit.
So you pushed back and took more and more of him each time.
<br><br>
Before you realized it, a 25cm horse penis was penetrating you, pushing against your womb. You were aware that you were not close to taking him fully and had to abandon that thought to avoid injury. Nevertheless, you were accommodating him much deeper than ever before, and the sensation was entirely new as it stretched you in a different way.
<br><br>
You were on the brink of another orgasm as he penetrated you deeply. Just as the sensation peaked, <<print $Centaur.Name>> thrust in and out once. That single, powerful thrust triggered an immediate climax, causing you to moan in a way you rarely had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
<br><br>
The euphoria you experienced was truly out of this world. As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<</nobr>><<nobr>>
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then swiftly undressed you, leaving you naked. He lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but you desired something different. You knelt down before reaching for his equine penis.
<br><br>
His arousal was also evident, and the thought of taking him inside you again was too exciting. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you.
<br><br>
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
<br><br>
Your mind was consumed with lust. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
<<set _layers = [
{file: "base_large.png", show: $OptionXray != "On"},
{file: "base_large_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<br><br>
The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
<br><br>
It was a really intense climax, making you feel as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled, and you moaned so hard that you were lacking air.
<br><br>
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to do it everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
Each time he delved a little further with his equine endowment.
<br><br>
<<set _layers = [
{file: "base_large.gif", show: $OptionXray != "On"},
{file: "base_large_xray.gif", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto CentaurFuckPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto CentaurFuckPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
And you were eager for more. You knew he was larger than what you were accustomed to, and you wanted to be completely filled to your physical limit.
So you pushed back and took more and more of him each time.
<br><br>
Before you realized it, a 25cm horse penis was penetrating you, pushing against your womb. You were aware that you were not close to taking him fully and had to abandon that thought to avoid injury. Nevertheless, you were accommodating him much deeper than ever before, and the sensation was entirely new as it stretched you in a different way.
<br><br>
You were on the brink of another orgasm as he penetrated you deeply. Just as the sensation peaked, <<print $Centaur.Name>> thrust in and out once. That single, powerful thrust triggered an immediate climax, causing you to moan in a way you rarely had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
<br><br>
The euphoria you experienced was truly out of this world. As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<</nobr>><<nobr>>
<<if $Player.Ass lte 100>>
<<include Scene_CentaurFingerAss1>>
<<set $Player.Ass += 4>>
<<set $CentaurMasturbationAss1 to true>>
<<elseif $Player.Ass lte 250>>
<<include Scene_CentaurFingerAss2>>
<<set $Player.Ass += 6>>
<<set $CentaurMasturbationAss2 to true>>
<<elseif $Player.Ass lte 1000>>
<<include Scene_CentaurFingerAss3>>
<<set $Player.Ass += 10>>
<<set $CentaurMasturbationAss3 to true>>
<<else>>
<<include Scene_CentaurFingerAss4>>
<<set $Player.Ass += 20>>
<<set $CentaurMasturbationAss4 to true>>
<</if>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you on your four before kissing your neck and back. His hands got to your ticklish belly before his lips began to go down, going through all your body: your neck, your breasts, your belly, and then your tender bum.
<br><br>
He put his two hands on your tights and licked your pussy. Without having to wait much, you could feel your pleasure grow. You then asked him to push a finger inside your ass. He didn't wait before doing so. He pushed one finger slowly inside, making your anus stretch a little. He took his time to make it more natural for you, before he added in a second finger, stretching your anus even more.
<br><br>
You could feel him moving those two fingers inside of you to push against your sensitive spots and against your pussy through your ass. It was incredible. Your orgasm came like a speeding bullets and lasted for a few seconds. You couldn't do anything to make the pleasure last longer as it was too much sensation.
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you on your four before kissing your neck and back. His hands got to your ticklish belly before his lips began to go down, going through all your body: your neck, your breasts, your belly, and then your tender bum.
<br><br>
He put his two hands on your tights and licked your pussy. Without having to wait much, you could feel your pleasure grow. You then asked him to push a finger inside your ass. He didn't wait before doing so. He pushed one finger slowly inside, making your anus stretch a little. He took his time to make it more natural for you, before he added in a second finger, stretching your anus even more.
<br><br>
You could feel him moving those two fingers inside of you to push against your sensitive spots and against your pussy through your ass. It was incredible. But you now wanted more before finishing. You wanted a third of his big centaur fingers. So you asked him and guided him so that he could fucked you with three fingers. It stretched you so much while it penetrated you that you had a strong orgasm on the spot, making you need few minutes to recover your senses.
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you on your four before kissing your neck and back. His hands got to your ticklish belly before his lips began to go down, going through all your body: your neck, your breasts, your belly, and then your tender bum.
<br><br>
He put his two hands on your tights and licked your pussy. Without having to wait much, you could feel your pleasure grow. You then asked him to push a finger inside your ass. He didn't wait before doing so. He pushed one finger slowly inside, making your anus stretch a little. He took his time to make it more natural for you, before he added in a second finger, stretching your anus even more.
<br><br>
You could feel him moving those two fingers inside of you to push against your sensitive spots and against your pussy through your ass. It was incredible. But you now wanted more before finishing. You wanted a third of his big centaur fingers. So you asked him and guided him so that he could fucked you with three fingers. You felt better while it stretched you but it was still not enough, so you asked him to add a fourth one. And it made a huge difference. That little finger was not huge, but it allower him to push deeper and to find more spots at the same time. The best thing was when you felt him push his knuckles and his palm in. You could even feel your pussy gape a little from him having his palm inside your ass.
<br><br>
Then your orgasm came, and it was a huge one. And while you came, he moved more and more, making the pleasure and orgasm last long, very long. It took you 10 minutes to recover your senses. But it was worth it.
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you on your four before kissing your neck and back. His hands got to your ticklish belly before his lips began to go down, going through all your body: your neck, your breasts, your belly, and then your tender bum.
<br><br>
He put his two hands on your tights and licked your pussy. Without having to wait much, you could feel your pleasure grow. You then asked him to push a finger inside your ass. He didn't wait before doing so. He pushed one finger slowly inside, making your anus stretch a little. He took his time to make it more natural for you, before he added in a second finger, stretching your anus even more.
<br><br>
You could feel him moving those two fingers inside of you to push against your sensitive spots and against your pussy through your ass. It was incredible. But you now wanted more before finishing. You wanted a third of his big centaur fingers. So you asked him and guided him so that he could fucked you with three fingers. You felt better while it stretched you but it was still not enough, so you asked him to add a fourth one. And it made a huge difference.
<br><br>
That little finger was not huge, but it allower him to push deeper and to find more spots at the same time. The best thing was when you felt him push his knuckles and his palm in.
You could even feel your pussy gape a little from him having his palm inside your ass.
<br><br>
But you now where greedy. So you asked him to add the last one and to fist your ass. He added his thumb and began to push his whole fist in, giving you that stretch feeling you where looking for, the one where it reach your limits and even more while feeling like paradise. Every push he made was orgasmic. His fist was even pushing on your pussy entrance because of its size, amplifying the pleasure.
<br><br>
You could feel that he couldn't contain himself anymore as he was more and more forceful. And while it wasn't that close enough to go in, he doubled or tripled the strength on his arm. It made your anus spread open and in a huge moan of pain and pleasure, his fist slipped in at once, hitting deep and making you bulge.
<br><br>
You orgasmed on the spot from being fisted more than 30cm deep in your ass. You even squirted, but that didn't made him stop. He began to move, going back and forth hard, even rotating his fist from time to time. You could feel his hot fist going deeper inside your ass, giving you new sensations with every push.
<br><br>
The pleasure was too immense for you to process, almost blacking out and orgasming again and again. You begged him to stop but it made him continue even more. You were like a doll at his mercy.
<br><br>
It took him 10 minutes to stop fucking you with that fist, and it took 30 to recover your senses. But it was more than worth it. If you could, you wanted to have that kind of sex every time.
<</nobr>><<nobr>>
todo
<</nobr>><<nobr>>
<<switch $Centaur.Penis>>
<<case "Small">>
<<if $Player.Pussy lt 500>>
<<include Scene_CentaurCampFuckPussy1>>
<<set $CentaurFuckPussy1 to true>>
<<else>>
<<include Scene_CentaurCampFuckPussy2>>
<<set $CentaurFuckPussy2 to true>>
<</if>>
<<set $Player.Pussy += 20>>
<<case "Average">>
<<if $Player.Pussy lt 800>>
<<include Scene_CentaurCampFuckPussy3>>
<<set $CentaurFuckPussy3 to true>>
<<else>>
<<include Scene_CentaurCampFuckPussy4>>
<<set $CentaurFuckPussy4 to true>>
<</if>>
<<set $Player.Pussy += 30>>
<<case "Big">>
<<if $Player.Pussy gte 800>>
<<include Scene_CentaurCampFuckPussy5>>
<<set $CentaurFuckPussy5 to true>>
<<else>>
<<include Scene_CentaurCampFuckPussy6>>
<<set $CentaurFuckPussy6 to true>>
<</if>>
<<set $Player.Pussy += 40>>
<</switch>>
<<set $Player.Corruption += 20>>
<<set $Player.Arousal to 0>>
<</nobr>><<nobr>>
<<print $Centaur.Name>> undressed you slowly. He then put you down comfortably before kissing you on your lips. While doing so, you could feel his tongue going in and moving in your mouth. You could feel his deep love for you from it.
<br>
While doing so, he fondled the back of your head and neck, then your shoulders before his hands got in front of you to massage your naked breasts. All the attention you got from him gave you a feeling of closeness you really liked.
<br>
His hands then got to your ticklish belly before his lips began to go down on your, going through all your body: your neck, your breasts, your belly, and then your pussy.
<br><br>
He put his two hands behind your bum and licked your clitoris sometimes like a madman and sometime very slowly. Without having to wait much, you could feel your pleasure grow and finally came nicely.
<</nobr>><<nobr>>
todo
<</nobr>><<nobr>>
<<if $Player.Pussy lte 100>>
<<include Scene_CentaurCampFingerPussy1>>
<<set $Player.Pussy += 4>>
<<set $CentaurMasturbationPussy1 to true>>
<<elseif $Player.Pussy lte 250>>
<<include Scene_CentaurCampFingerPussy2>>
<<set $Player.Pussy += 6>>
<<set $CentaurMasturbationPussy2 to true>>
<<elseif $Player.Pussy lte 1000>>
<<include Scene_CentaurCampFingerPussy3>>
<<set $Player.Pussy += 10>>
<<set $CentaurMasturbationPussy3 to true>>
<<else>>
<<include Scene_CentaurCampFingerPussy4>>
<<set $Player.Pussy += 20>>
<<set $CentaurMasturbationPussy4 to true>>
<</if>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
You quickly got under him and began to grab his equine shaft between your two hands. Going back and forth, you could feel him getting harder and harder, making you more aroused.
You could tell sometime he was going to cum when his shaft was pulsating. But you didn't want it to stop so fast, so in those moment, you slowed a little before doing it normally again.
You played with him like that for 10 minutes before feeling your arms sore. You then accelerated and began to stroke his penis fast, making it rock hard and pulsate hard. And in less than 20 seconds, he came on your face.
<br><br>
You could see that he felt much better, and in some way, you too.
You then took a quick shower, and you now wanted to sleep.
<</nobr>><<nobr>>
You quickly positioned yourself beneath him and noticed his horse penis was erect. As always, it was impressive.
<br><br>
Without hesitation, you began to sensually kiss the tip, feeling the effect as his veins became more prominent. Wanting to please him further, you moved your mouth along his shaft, licking it all the way down. You continued to lick his entire length for a few minutes until you felt his massive cock throb. You then focused on the tip, sucking it eagerly, causing him to climax instantly. Some of his sperm entered your mouth, while the rest spilled onto the floor. However, you were content, knowing that <<print $Centaur.Name>> was quickly satisfied by the "sweet attention" you provided.
<</nobr>><<nobr>>
Without removing any clothes, you both sat down and embraced in a spooning position for a while. Since <<print $Centaur.Name>> was feeling aroused, his horse penis made contact with your intimate areas. This mutual stimulation led to both of you becoming more excited, and you started grinding against each other, causing his erect member to press against your buttocks and genitals.
<br><br>
As the pleasure intensified, you increased the pace, eager for more. It didn't take long before both of you reached climax.
<br><br>
After tidying up, you had a conversation about how both you and <<print $Centaur.Name>> were feeling much better.
<</nobr>><<nobr>>
But they had something else in mind than letting you take the lead. <<print $Werewolf.Name>> lifted you up by your thighs, leaned against a tree, before pressing his werewolf cock against your anus. You were so wet that the tip of his cock began to slowly stretch your ass, before <<print $Centaur.Name>>, not wanting to be left out, started mounting you from the front, leaning on the same tree. His horse cock pressed firmly against your vagina. You were no longer in control, but the situation was far from displeasing to you. On the contrary.
<br><br>
Feeling the power of their two bestial cocks against your holes brought you immense pleasure even before they truly penetrated you. You were so wet that it was dripping down your thighs.
<br><br>
Then, <<print $Centaur.Name>> and <<print $Werewolf.Name>> asked if you were ready, to which you answered yes. And without waiting a second longer, they pressed you onto their two cocks. You felt your vagina and your anus stretch at the same time. The sensation was intense, and you almost collapsed in pleasure.
<br><br>
With a forceful motion, the tip of <<print $Centaur.Name>> bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
At the same time, <<print $Werewolf.Name>> slided in your ass all the way to his knot.
<br><br>
Your holes were completely filled by the girth of their cocks. You were pushed to your limits, and the pleasure you experienced was incredible.
<br><br>
<<print $Centaur.Name>> exerted even more force to thrust his horsehood back and forth while you orgasmed, tightening on him. But it didn't prevent him from from moving. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
At the same time, you could feel <<print $Werewolf.Name>> knot pressing against your anus with each powerful thrust.
<br><br>
They both thrusted hard occasionally simultaneously, the rest of the time asynchronously.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by both unique members left you wishing to be fucked like that everyday. As their beast cocks repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<br>
The physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from their dicks, you began to push down, greedy for more sensations.
<br><br>
As <<print $Centaur.Name>> and <<print $Werewolf.Name>> excitement grew, you felt their massive members pulsating with increasing intensity, even enlarging slightly as they penetrated you.
<<print $Centaur.Name>> pulled out to prevent you from getting pregnant, accompanied by a loud "pop". <<print $Werewolf.Name>> took advantage of it to push harder and force his knot into your ass. You felt it stretch your anus more and more until it went in at once, pushing his dick deeper again. The feeling of the knot felt amazing. You could feel his knot pushing and pulsating against your anal walls.
<br>
He then finished inside your ass, while <<print $Centaur.Name>> finished on your breasts.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
However, they had different plans than allowing you to take control. <<print $Werewolf.Name>> grabbed you and laid back, placing you in the mounted reverse cowgirl position as he smoothly entered your pussy. <<print $Centaur.Name>>, not wanting to be left out, started mounting you from the front. He rubbed his horse cock against your belly and your breasts before sliding it down.
But you couldn't take those both massive dicks at once. At least for now. So <<print $Werewolf.Name>> pulled out and pushed his penis against your anus while <<print $Centaur.Name>> horse cock pressed firmly against your vagina. You were no longer in control, but the situation was far from displeasing to you. On the contrary.
<br><br>
Feeling the power of their two bestial cocks against your holes brought you immense pleasure even before they truly penetrated you. You were so wet that it was dripping down your ass.
<br><br>
Then, <<print $Centaur.Name>> and <<print $Werewolf.Name>> asked if you were ready, to which you answered yes. And without waiting a second longer, they pressed their two cocks into your holes. You felt your vagina and your anus stretch at the same time. The sensation was intense, and you almost collapsed in pleasure.
<br><br>
With a forceful motion, the tip of <<print $Centaur.Name>> bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
At the same time, <<print $Werewolf.Name>> slided in your ass all the way to his knot.
<br><br>
Your holes were completely filled by the girth of their cocks. You were pushed to your limits, and the pleasure you experienced was incredible.
<br><br>
<<print $Centaur.Name>> exerted even more force to thrust his horsehood back and forth while you orgasmed, tightening on him. But it didn't prevent him from from moving. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you felt like a fuckdool, finding unexpected pleasure in the experience.
<br><br>
At the same time, you could feel <<print $Werewolf.Name>> knot pressing against your anus with each powerful thrust.
<br><br>
They both thrusted hard occasionally simultaneously, the rest of the time asynchronously.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by both unique members left you wishing to be fucked like that everyday. As their beast cocks repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<br>
The physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from their dicks, you began to push back, greedy for more sensations.
<br><br>
As <<print $Centaur.Name>> and <<print $Werewolf.Name>> excitement grew, you felt their massive members pulsating with increasing intensity, even enlarging slightly as they penetrated you.
<<print $Centaur.Name>> pulled out to prevent you from getting pregnant, accompanied by a loud "pop". <<print $Werewolf.Name>> took advantage of it to push harder and force his knot into your ass. You felt it stretch your anus more and more until it went in at once, pushing his dick deeper again. The feeling of the knot felt amazing. You could feel his knot pushing and pulsating against your anal walls.
<br>
He then finished inside your ass, while <<print $Centaur.Name>> finished on your breasts.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
You approached your head to <<print $Werewolf.Name>> knot, and began to lick his penis bottom to top before kissing the tip. You pushed that tip into your mouth and began to suck it while stroking his penis with both your hand.
<br><br>
<<print $Centaur.Name>>, who was feeling somewhat isolated, approached you and began to mount you. You could sense his erection against your intimate area, sending a wave of pleasure and desire throughout your whole body. You then started moving your hips to rub your wet pussy against his massive member.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
He then decided to once again go further. Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<br><br>
He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to be fucked by that cock everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<br>
The physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from his dick, you began to push backward, greedy for more sensations.
<br><br>
At the same time, <<print $Werewolf.Name>> began to slowly fuck your mouth. Having those two huge beast dicks for you alone felt really great.
<br>
He began to mouthfuck you harder and thursted deeper, letting you feel his tip going down your throat. You could see his knot growing and you knew he was gonna cum soon.
<br>
<<print $Centaur.Name>> too. As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed. He quickly pulled his penis out to prevent you from getting pregnant, accompanied by a loud "pop". He finished few seconds later on your back, while <<print $Werewolf.Name>> finished inside your throat.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
You approached your head to <<print $Werewolf.Name>> knot, and began to lick his penis bottom to top before kissing the tip. You pushed that tip into your mouth and began to suck it while stroking his penis with both your hand.
<br><br>
<<print $Centaur.Name>>, who was feeling somewhat isolated, approached you and began to mount you. You could sense his erection against your intimate area, sending a wave of pleasure and desire throughout your whole body. You then started moving your hips to rub your wet pussy against his massive member.
<br><br>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
He then decided to once again go further. You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<br><br>
He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing to be fucked by that cock everyday. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<br>
The physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from his dick, you began to push backward, greedy for more sensations.
<br><br>
At the same time, <<print $Werewolf.Name>> began to slowly fuck your mouth. Having those two huge beast dicks for you alone felt really great.
<br>
He began to mouthfuck you harder and thursted deeper, letting you feel his tip going down your throat. You could see his knot growing and you knew he was gonna cum soon.
<br>
<<print $Centaur.Name>> too. As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed. He quickly pulled his penis out to prevent you from getting pregnant, accompanied by a loud "pop". He finished few seconds later on your back, while <<print $Werewolf.Name>> finished inside your throat.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
You approached your head to <<print $Centaur.Name>> massive member's base, and began to lick his penis bottom to top before kissing the tip of his flare. You pushed that tip into your mouth and began to suck it while stroking his penis with both of your hands.
<br><br>
<<print $Werewolf.Name>>, who was feeling somewhat isolated, approached you and pressed his hips against your back. You could sense his erection against your intimate area, sending a wave of pleasure and desire throughout your whole body. You then started moving your hips to rub your wet pussy against his cock.
<br><br>
He then decided to go further. It went in quickly and smoothly. He then thrust back and forth, pushing it deep. You could feel his knot pressing against your entrance with each powerful thrust.
<br><br>
The physical sensation you felt was more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from his dick, you began to push backward, greedy for more sensations.
<br><br>
At the same time, <<print $Centaur.Name>> began to slowly fuck your mouth without going too deep. Having those two huge beast dicks for you alone felt really great.
<br><br>
<<print $Werewolf.Name>> began to fuck you harder than before. He thursted deeper and you felt your entrance stretching more and more on his knot. The feeling felt amazing.
<br><br>
You felt your pussy spread and spread again on it while he put more and more strength. At the same time, <<print $Centaur.Name>> thrusted more, pushing you backward. As a result, it helped pushing <<print $Werewolf.Name>> knot and it went in one go, pushing his dick deeper again. You could feel his knot pushing against your pussy walls, pulsating hard. You could feel your belly bulge, and when you though he was gonna finish inside, he thrusted again back and forth, making his knot in and out again and again, making the stretchy feeling continue with every move.
<br>
It felt unique, and you orgasmed from it many times.
<br><br>
He then pushed his knot in one last time, and you felt it grow more and more. That's when you knew he was gonna finish and in a reflex, went forward in order to get him pulled it out. It made you take <<print $Centaur.Name>> horse penis deeper into your mouth, which made him finish into your throat. At the same time, <<print $Werewolf.Name>>, who was now out, finished on your back.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
You approached your head to <<print $Centaur.Name>> massive member's base, and began to lick his penis bottom to top before kissing the tip of his flare. You pushed that tip into your mouth and began to suck it while stroking his penis with both of your hands.
<br><br>
<<print $Werewolf.Name>>, who was feeling somewhat isolated, approached you and pressed his hips against your back. You could sense his erection against your intimate area, sending a wave of pleasure and desire throughout your whole body. You then started moving your hips to rub your wet pussy against his cock.
<br><br>
He then decided to go further. You still felt the stretch as the tip went in. He then thrust back and forth, pushing it deep. During each thrust, you could feel him hitting the back of your vagina. With each movement, he went deeper and deeper, pushing against your cervix. Eventually, he went all the way to the knot, causing a sensation at the entrance of your vagina.
<br><br>
The physical sensation you felt was more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from his dick, you began to push backward, greedy for more sensations.
<br><br>
At the same time, <<print $Centaur.Name>> began to slowly fuck your mouth without going too deep. Having those two huge beast dicks for you alone felt really great.
<br><br>
<<print $Werewolf.Name>> began to fuck you harder than before. He thursted deeper and you felt your entrance stretching more and more on his knot. The feeling felt amazing.
<br><br>
You felt your pussy spread and spread again on it while he put more and more strength. At the same time, <<print $Centaur.Name>> thrusted more, pushing you backward. As a result, it helped pushing <<print $Werewolf.Name>> knot and it went in one go, pushing his dick deeper again. You could feel his knot pushing against your pussy walls, pulsating hard. You could feel your belly bulge, and when you though he was gonna finish inside, he thrusted again back and forth, making his knot in and out again and again, making the stretchy feeling continue with every move.
<br>
It felt unique, and you orgasmed from it many times.
<br><br>
He then pushed his knot in one last time, and you felt it grow more and more. That's when you knew he was gonna finish and in a reflex, went forward in order to get him pulled it out. It made you take <<print $Centaur.Name>> horse penis deeper into your mouth, which made him finish into your throat. At the same time, <<print $Werewolf.Name>>, who was now out, finished on your back.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
You approached your head to <<print $Centaur.Name>> massive member's base, and began to lick his penis bottom to top before kissing the tip of his flare. You pushed that tip into your mouth and began to suck it while stroking his penis with both of your hands.
<br><br>
<<print $Werewolf.Name>>, who was feeling somewhat isolated, approached you and pressed his hips against your back. You could sense his erection against your intimate area, sending a wave of pleasure and desire throughout your whole body. You then started moving your hips to rub your wet pussy against his cock.
<br><br>
He then decided to go further. You still felt the stretch as the tip went in. He then thrust back and forth, pushing it deep. You could feel him hit the back of your pussy. With every thrust, you could feel him go deeper and deeper, pushing your cervix up with every push, until you took it on more than 30cm.
<br><br>
The physical sensation you felt was more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt almost full from his dick, you began to push backward, greedy for more sensations.
<br><br>
At the same time, <<print $Centaur.Name>> began to slowly fuck your mouth without going too deep. Having those two huge beast dicks for you alone felt really great.
<br><br>
<<print $Werewolf.Name>> began to fuck you harder than before. You were now taking him all the way to his knot and felt it stretch your pussy more and more. The feeling felt amazing.
<br><br>
You felt your pussy spread and spread again on it while he put more and more strength. At the same time, <<print $Centaur.Name>> thrusted more, pushing you backward. As a result, it helped pushing <<print $Werewolf.Name>> knot and it went in one go, pushing his dick deeper again. You could feel his knot pushing against your pussy walls, pulsating hard. You could feel your belly bulge, and when you though he was gonna finish inside, he thrusted again back and forth, making his knot in and out again and again, making the stretchy feeling continue with every move.
<br>
It felt unique, and you orgasmed from it many times.
<br><br>
He then pushed his knot in one last time, and you felt it grow more and more. That's when you knew he was gonna finish and in a reflex, went forward in order to get him pulled it out. It made you take <<print $Centaur.Name>> horse penis deeper into your mouth, which made him finish into your throat. At the same time, <<print $Werewolf.Name>>, who was now out, finished on your back.
<br><br>
It felt really great and you were now out of breath and exhausted. You cleaned yourself and chatted a bit with them.
<</nobr>><<nobr>>
<!--
Uncloth his cape
MC her hand in her pantie
Kiss and lick his penis
Blow him, (if discussion in progress) he does not finish (if not, he get out and finish)
-->
You approached him in your night clothes, already wet and ready to make him yours. Never taking your eyes off him, staring at him in the eyes, you sensually removed his cape to have him naked. Your behavior already made him hard, and seeing his shaft being erected gave you the shivers. Unable to wait longer, you put a hand in your panties while the other one grabbed his cock.
<br><br>
At first, you gently kissed the tip, before slowly licking it up and down. You could tell it was effective by looking at his distorted face, his embarrassment gradually being replaced by waves of pleasure. Yours was also building up as you slipped one of your fingers inside your vagina. Unable to wait more, you took half of his shaft inside your mouth and began to suck on it.
<br><br>
Skillfully twirling your tongue around, you wanted him to climax as soon as possible to demonstrate your talent. You could hear him groaned more and more, and decided to take him deeper. You continued to blow him like that for five minutes, almost getting an orgasm yourself. Despite all your efforts, neither you nor <<print $Dragon.Name>> had an orgasm. He was maybe holding back for unknown reasons, which left you a little unsatisfied.
<</nobr>><<nobr>>
<!--
Uncloth his cape
MC her hand in her pantie
Kiss and lick his penis
Blow him, (if discussion in progress) he does not finish (if not, he get out and finish)
-->
You approached him in your night clothes, already wet and ready to make him yours. Never taking your eyes off him, staring at him in the eyes, you sensually removed his cape to have him naked. Your behavior already made him hard, and seeing his shaft being erected gave you the shivers. Unable to wait longer, you put a hand in your panties while the other one grabbed his cock.
<br><br>
At first, you gently kissed the tip, before slowly licking it up and down. You could tell it was effective by looking at his distorted face, his embarrassment gradually being replaced by waves of pleasure. Yours was also building up as you slipped one of your fingers inside your vagina. Unable to wait more, you took half of his shaft inside your mouth and began to suck on it.
<br><br>
Skillfully twirling your tongue around, you wanted him to climax as soon as possible to demonstrate your talent. You could hear him groaned more and more, and decided to take him deeper. You continued to blow him like that for five minutes, almost getting an orgasm yourself. <<print $Dragon.Name>> was also so close you decided to double your effort and suck even harder. You could feel his dick pulsating more and more, until he got his penis out of your mouth.
<br><br>
You could now see it expanding quickly at the base, then the bulge moving to the tip, until a huge dragon egg got out of it. It was quite a sight to see that had enough effects on you for you to climax, helped by the finger you were using inside your vagina.
<</nobr>><<nobr>>
You approached him in your night clothes, already wet and ready to make him yours. Never taking your eyes off him, staring at him in the eyes, you sensually removed his cape to have him naked. Your behavior already made him hard, and seeing his shaft being erected gave you the shivers. Unable to wait longer, you put a hand in your panties while the other one grabbed his cock.
<br><br>
After stroking his penis, you leaned in close to his ear and confessed you wanted to feel him in his real form. You asked him to leave the tent and found a place with enough place for him to transform. He undressed, and after a few seconds, you could see him in his most primal form, on all fours. He was towering over you by a few meters, which sent shivers of raw desire down your spine and belly.
<br><br>
You quickly knelt against a rock, waiting for him to get into action. The ground shook a little as he approached you from behind. If you did not experienced it before, you would have been afraid as he placed his forepaws on the rock in front of you. But you were to corrupted and too eager for you to consider stopping here.
<br><br>
When he was over you, you felt his hot dragon cock getting closer to your opening. Expectations made you dripping wet. The tip of his cock then pressed hard against your entrance, almost making you lose your balance. It didn't go in and he pulled back a little, before thrusting forward again. Feeling the pressure and strength on your labias, you moaned as it sent waves of pleasure in all your body.
<br><br>
He pulled back once again, and you met his next thrust by pushing back a little to make sure not to tip over. In this third trust, he had been even more savage. You felt your sense of control shatering as you climaxed even before having the tip of his cock inside you. But that didn't prevent him from pushing further, and you soon felt your labias spreading even wider. You felt his flared tip forcing its way inside you, before it slipped in at once, taking your breath and moans away. Your clenched vaginal muscles prevented him for going too deep at first, only eight to ten centimeters. But it was enough to send your body in an orgasmic shock.
<br><br>
You could see your lower belly bulging, making you even more aroused and proud of your success. Then, you felt <<print $Dragon.Name>> thrusting backward, almost lifting you up as you his penis was stuck inside you. He then thrusted forward with even more strength, which pushed his penis deeper. It sent you even greater waves of pleasure. He then began thrusting in and out slowly, but with all of his dragon strength.
<br><br>
It felt so primal, so strong and so great at the same time you felt on another plane of existence and pleasure. Your orgasms lasted as long as he continued, depriving you of any ability to move or think. He reaaranged your insides for a few minutes, before you felt his penis twitching and pulsating.
<br><br>
He then thrust backward again, trying to pull out as you felt he was about to lay his egg inside you. His flared tip made it hard for him to pull out, but he used even more strength until you felt your opening giving way in a loud "pop". He didn't finish inside you, but you were too exhausted to consider anything anymore.
<br><br>
You didn't move for a few minutes, your eyes closed, taking time to recover a little. When you came to your senses, he was back in his humanoid form. You talked a bit, before you consider it was time for you to go sleeping.
<</nobr>><<nobr>>
You gently took hold of his member, stroking it soflty with your right hand, and leaned in for a kiss on his mouth. As he responded, you guided his hand on your butt. Though his inexperience was evident, it didn't take long for his instinct to kick in and make him fondle your ass.
<br><br>
Next, you guided his other hand to feel the dampness between your thighs. The sensation of his rough fingers brushing your sensitive areas was both liberating and exhilarating. As he continued to touch you, you went down on him, teasing his length with your tongue, starting from the base and working your way up before taking the tip in your mouth, swirling your tongue around it. The growing desire within you was undeniable, prompting you to take the lead. You pushed him onto his back so you could climb on top to take things further.
<br><br>
He looked at you with a mix of desire and astonishment as you straddled him. As you made contact, you noticed how warm his shaft was, hotter than anything you had experienced before, yet not uncomfortably so. You leaned in for another kiss before lowering yourself to take him all the way in. Both of you moaned into each other's mouths. It was his first time experiencing the sensation of being inside someone, while you felt something that warm reaching deep within.
<br><br>
You continued to ride him while you both engaged in a passionate kiss, feeling him nearing his first climax inside you. Then, he asked if he could take the lead. Surprised by his request, you shifted positions, allowing him to take control. As you got on all fours, he moved behind you and, with slight awkwardness, entered you again, beginning to thrust. His movements started slow and gentle, but as you pushed back, he became increasingly savage.
<br><br>
You could now sense his knot pressing against your entrance. With each thrust, he leaned more heavily onto you. Unable to maintain your position, you quickly ended up on your stomach as your arms and legs gave way. Pinned down by his weight, you found the sensation surprisingly more pleasurable. His movements hit all the right spots before your entrance stretched to accommodate his knot, leaving you with a feeling of fullness.
<br><br>
His thrusts became increasingly savage and eventually led you to orgasm. Your clenched muscles felt his shaft pulsated, and you braced yourself for his release. He nonetheless pulled out. You turned over to see his shaft expanding quickly at the base, then the bulge moving to the tip, until a huge dragon egg got out of it.
<br><br>
Exhausted, you both waited a few minutes before you decided it was time to sleep.
<</nobr>><<nobr>>
You approached him in slowly. Never taking your eyes off him, staring at him in the eyes, you sensually removed his cape to have him naked. He was taken aback but didn't dare to stop you. Seeing his shaft being erected closer gave you the shivers. Unable to wait longer, you put a hand in your panties while the other one grabbed his cock.
<br><br>
At first, you gently kissed the tip, before slowly licking it up and down. You could tell it was effective by looking at his distorted face, his embarrassment gradually being replaced by waves of pleasure. Yours was also building up as you slipped two of your fingers inside your vagina.
<br><br>
You then got your fingers out. They were dripping from your wetness, and you used them to rub <<print $Dragon.Name>> cock while you still licked his tip. Despite all your efforts, neither you nor <<print $Dragon.Name>> had an orgasm. He was maybe holding back for unknown reasons, which left you a little unsatisfied.
<</nobr>><<nobr>>
You approached him in slowly. Never taking your eyes off him, staring at him in the eyes, you sensually removed his cape to have him naked. He was taken aback but didn't dare to stop you. Seeing his shaft being erected closer gave you the shivers. Unable to wait longer, you put a hand in your panties while the other one grabbed his cock.
<br><br>
At first, you gently kissed the tip, before slowly licking it up and down. You could tell it was effective by looking at his distorted face, his embarrassment gradually being replaced by waves of pleasure. Yours was also building up as you slipped two of your fingers inside your vagina.
<br><br>
You then got your fingers out. They were dripping from your wetness, and you used them to rub <<print $Dragon.Name>> cock while you still licked his tip. <<print $Dragon.Name>> was also so close you decided to double your effort and rub even faster. You could feel his dick pulsating more and more. With your other hands, you resumed finger yourself, unable to not pleasure yourself at the same time.
<br><br>
You could now see it expanding quickly at the base, then the bulge moving to the tip, until a huge dragon egg got out of it. It was quite a sight to see that had enough effects on you for you to climax, helped by the fingers you were using inside your vagina.
<</nobr>><<nobr>>
<<if $OctopogSexCrazyCounter eq 0>>
<<include Scene_OctopogPussyVore1>>
<<set $OctopogPussyVore1 to true>>
<<else>>
<<include Scene_OctopogPussyVore2>>
<<set $OctopogPussyVore2 to true>>
<</if>>
<</nobr>><<nobr>>
It caught you by surprise. <<print $Octopog.Name>> was now penetrating both your pussy and your mouth, while also stimulating your clitoris. It left you speechless, stripping away the last shreds of control you thought you held in this moment. You were completely submitted to her.
<br><br>
You let go of any thoughts of revenge and focused on the intense sensations of the moment. She seized the opportunity to delve her tentacle deeper into your throat. Your orgasm surged rapidly as she continued to stimulate your most sensitive spot with remarkable strength inside your vagina. The lack of air due to the tentacle in your throat heightened your pleasure sensations.
<br><br>
With each passing moment of breathlessness, licking, and thrusting, your pleasure intensified to new heights. You longed to scream, but you were unable to. Only a mixture of moans and stifled sounds escaped you.
<br><br>
The combination of pleasure and deprivation left you feeling lightheaded after fifteen seconds, culminating in a climax of extraordinary intensity. You squirted over <<print $Octopog.Name>>'s head, leaving her as wet as if she had just stepped out of the shower. Once you caught your breath, your thoughts returned, and you were taken aback by the sheer power of the experience.
<br><br>
While it was not something you would do everytime, it was an experience that you really enjoyed. However, it left you utterly drained.
<</nobr>><<nobr>>
Unable to fully control your desires, you willingly exposed yourself, inviting her to make a move. You craved it since the day you discovered your fascination for tentacles, and the magic <<print $Octopog.Name>> can do.
You could sense her receptiveness to your desires, as her eyes revealed her own longing for you.
<br><br>
Before long, her eight squishy tentacles began to caress your body. The touch of her suction cups only heightened your excitement, especially when she positioned herself between your legs. She slowly kissing your thighs, moved up a little before moving back down. She was skillfully teasing you, playing with you, and edging you.
<br><br>
The more you expressed your desire for her to pleasure you, the more she savored the moment. It was torturous in the most delightful way. You tried to keep your composure, but it all fell apart when you noticed the lustful glint in her eyes as she gazed at you. It was bewitching.
<br><br>
<<if $Octopog.Size gt 100>>
You attempted to make a move on her, but she quickly restrained your arms and legs with a few of her tentacles when she sensed your intentions. More or less strangely, it sent a shiver of pleasure down your spine.
<br><br>
<</if>>
She then proceeded to kiss your thighs, moving higher and higher, until she reached your clitoris. Without touching it, she simply breathed on it, creating a tantalizing and wicked sensation. After a few moments, she gave it a gentle kiss, causing you to moan in ecstasy, the pleasure surpassing any sensation you had ever experienced from being touched there. She repeated this a few more times before starting to lick and suck on it with much intensity.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "300px">>
<</switch>>
<br>
Your body spasmed with the long-awaited sensations and the release of the built-up arousal. Your moans grew louder as the orgasm intensified over the course of twenty seconds.
<br><br>
You though it was over, but she didn't stop. She continued, and you gasped when you felt one of her tentacle prodded at the entrance of your drenched pussy while two others fondled your breasts. Her thin tentacle slid in effortlessly, before she stirred it hard and poked your g-spot. It was thin but damn it had strength. The combination of her tentacle and the cunnilingus she was performing brought you to another powerful orgasm without much delay. However, and as soon as she stopped licking you, your corrupted side now craved even more.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "300px">>
<</switch>>
<br><br>
But before getting to say anything, she plunged one of her tentacles in your mouth, preventing you from saying anything.
<br><br>
It caught you by surprise. <<print $Octopog.Name>> was now penetrating both your pussy and your mouth, while also stimulating your clitoris. It left you speechless, stripping away the last shreds of control you thought you held in this moment. You were completely submitted to her.
<br><br>
You let go of any thoughts of revenge and focused on the intense sensations of the moment. She seized the opportunity to delve her tentacle deeper into your throat. Your orgasm surged rapidly as she continued to stimulate your most sensitive spot with remarkable strength inside your vagina. The lack of air due to the tentacle in your throat heightened your pleasure sensations.
<br><br>
With each passing moment of breathlessness, licking, and thrusting, your pleasure intensified to new heights. You longed to scream, but you were unable to. Only a mixture of moans and stifled sounds escaped you.
<br><br>
The combination of pleasure and deprivation left you feeling lightheaded after fifteen seconds, culminating in a climax of extraordinary intensity. You squirted over <<print $Octopog.Name>>'s head, leaving her as wet as if she had just stepped out of the shower. Once you caught your breath, your thoughts returned, and you were taken aback by the sheer power of the experience.
<br><br>
While it was not something you would do everytime, it was an experience that you really enjoyed. However, it left you utterly drained.
<</nobr>><<nobr>>
Unable to fully control your desires, you willingly exposed yourself, inviting her to make a move. You craved it since the day you discovered your fascination for tentacles, and the magic <<print $Octopog.Name>> can do.
You could sense her receptiveness to your desires, as her eyes revealed her own longing for you.
<br><br>
Before long, her eight squishy tentacles began to caress your body. The touch of her suction cups only heightened your excitement, especially when she positioned herself between your legs. She slowly kissing your thighs, moved up a little before moving back down. She was skillfully teasing you, playing with you, and edging you.
<br><br>
The more you expressed your desire for her to pleasure you, the more she savored the moment. It was torturous in the most delightful way. You tried to keep your composure, but it all fell apart when you noticed the lustful glint in her eyes as she gazed at you. It was bewitching.
<br><br>
<<if $Octopog.Size gt 100>>
You attempted to make a move on her, but she quickly restrained your arms and legs with a few of her tentacles when she sensed your intentions. More or less strangely, it sent a shiver of pleasure down your spine.
<br><br>
<</if>>
She then proceeded to kiss your thighs, moving higher and higher, until she reached your clitoris. Without touching it, she simply breathed on it, creating a tantalizing and wicked sensation. After a few moments, she gave it a gentle kiss, causing you to moan in ecstasy, the pleasure surpassing any sensation you had ever experienced from being touched there. She repeated this a few more times before starting to lick and suck on it with much intensity.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "300px">>
<</switch>>
<br>
Your body spasmed with the long-awaited sensations and the release of the built-up arousal. Your moans grew louder as the orgasm intensified over the course of twenty seconds.
<br><br>
You though it was over, but she didn't stop. She continued, and you gasped when you felt one of her tentacle prodded at the entrance of your drenched pussy while two others fondled your breasts. Her tentacle stretched your pussy slightly as it entered. While you were accustomed to accommodating larger objects, this was certainly not small. She wasted no time in teasing your G-spot with remarkable force. The combination of her tentacle and the cunnilingus she was performing brought you to another powerful orgasm without much delay. However, and as soon as she stopped licking you, your corrupted side now craved even more.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "300px">>
<</switch>>
<br><br>
But before getting to say anything, she plunged one of her tentacles in your mouth, preventing you from saying anything.
<br><br>
It caught you by surprise. <<print $Octopog.Name>> was now penetrating both your pussy and your mouth, while also stimulating your clitoris. It left you speechless, stripping away the last shreds of control you thought you held in this moment. You were completely submitted to her.
<br><br>
You let go of any thoughts of revenge and focused on the intense sensations of the moment. She seized the opportunity to delve her tentacle deeper into your throat. Your orgasm surged rapidly as she continued to stimulate your most sensitive spot with remarkable strength inside your vagina. The lack of air due to the tentacle in your throat heightened your pleasure sensations.
<br><br>
With each passing moment of breathlessness, licking, and thrusting, your pleasure intensified to new heights. You longed to scream, but you were unable to. Only a mixture of moans and stifled sounds escaped you.
<br><br>
The combination of pleasure and deprivation left you feeling lightheaded after fifteen seconds, culminating in a climax of extraordinary intensity. You squirted over <<print $Octopog.Name>>'s head, leaving her as wet as if she had just stepped out of the shower. Once you caught your breath, your thoughts returned, and you were taken aback by the sheer power of the experience.
<br><br>
While it was not something you would do everytime, it was an experience that you really enjoyed. However, it left you utterly drained.
<</nobr>><<nobr>>
Unable to fully control your desires, you willingly exposed yourself, inviting her to make a move. You craved it since the day you discovered your fascination for tentacles, and the magic <<print $Octopog.Name>> can do.
You could sense her receptiveness to your desires, as her eyes revealed her own longing for you.
<br><br>
Before long, her eight squishy tentacles began to caress your body. The touch of her suction cups only heightened your excitement, especially when she positioned herself between your legs. She slowly kissing your thighs, moved up a little before moving back down. She was skillfully teasing you, playing with you, and edging you.
<br><br>
The more you expressed your desire for her to pleasure you, the more she savored the moment. It was torturous in the most delightful way. You tried to keep your composure, but it all fell apart when you noticed the lustful glint in her eyes as she gazed at you. It was bewitching.
<br><br>
<<if $Octopog.Size gt 100>>
You attempted to make a move on her, but she quickly restrained your arms and legs with a few of her tentacles when she sensed your intentions. More or less strangely, it sent a shiver of pleasure down your spine.
<br><br>
<</if>>
She then proceeded to kiss your thighs, moving higher and higher, until she reached your clitoris. Without touching it, she simply breathed on it, creating a tantalizing and wicked sensation. After a few moments, she gave it a gentle kiss, causing you to moan in ecstasy, the pleasure surpassing any sensation you had ever experienced from being touched there. She repeated this a few more times before starting to lick and suck on it with much intensity.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "300px">>
<</switch>>
<br>
Your body spasmed with the long-awaited sensations and the release of the built-up arousal. Your moans grew louder as the orgasm intensified over the course of twenty seconds.
<br><br>
You though it was over, but she didn't stop. She continued, and you gasped when you felt one of her tentacle prodded at the entrance of your drenched pussy while two others fondled your breasts. Her big tentacle widened your pussy as she pushed it in forcefully. You could feel the strength behind it as your vagina expanded to welcome it, eventually sliding in all at once and reaching the deepest part of your vagina. The combination of her tentacle and the cunnilingus she was performing brought you to another powerful orgasm without much delay. However, and as soon as she stopped licking you, your corrupted side now craved even more.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "300px">>
<</switch>>
<br><br>
But before getting to say anything, she plunged one of her tentacles in your mouth, preventing you from saying anything.
<br><br>
It caught you by surprise. <<print $Octopog.Name>> was now penetrating both your pussy and your mouth, while also stimulating your clitoris. It left you speechless, stripping away the last shreds of control you thought you held in this moment. You were completely submitted to her.
<br><br>
You let go of any thoughts of revenge and focused on the intense sensations of the moment. She seized the opportunity to delve her tentacle deeper into your throat. Your orgasm surged rapidly as she continued to stimulate your most sensitive spot with remarkable strength inside your vagina. The lack of air due to the tentacle in your throat heightened your pleasure sensations.
<br><br>
With each passing moment of breathlessness, licking, and thrusting, your pleasure intensified to new heights. You longed to scream, but you were unable to. Only a mixture of moans and stifled sounds escaped you.
<br><br>
The combination of pleasure and deprivation left you feeling lightheaded after fifteen seconds, culminating in a climax of extraordinary intensity. You squirted over <<print $Octopog.Name>>'s head, leaving her as wet as if she had just stepped out of the shower. Once you caught your breath, your thoughts returned, and you were taken aback by the sheer power of the experience.
<br><br>
While it was not something you would do everytime, it was an experience that you really enjoyed. However, it left you utterly drained.
<</nobr>><<nobr>>
Unable to fully control your desires, you willingly exposed yourself, inviting her to make a move.
<<if $OctopogSexCounter eq 0>>
As each day passed with her presence at your party, your curiosity and arousal towards her tentacles grew. You were eager to experience the pleasure and know how many you could take.
<<else>>
You craved it since the day you discovered your fascination for tentacles, and the magic <<print $Octopog.Name>> can do.
<</if>>
You could sense her receptiveness to your desires, as her eyes revealed her own longing for you.
<br><br>
Before long, her eight squishy tentacles began to caress your body.
<<if $OctopogSexCounter eq 0>>
Initially strange and unexpected, the sensation was not unpleasant.
<</if>>
The touch of her suction cups only heightened your excitement, especially when she positioned herself between your legs. She slowly kissing your thighs, moved up a little before moving back down. She was skillfully teasing you, playing with you, and edging you.
<br><br>
The more you expressed your desire for her to pleasure you, the more she savored the moment. It was torturous in the most delightful way. You tried to keep your composure, but it all fell apart when you noticed the lustful glint in her eyes as she gazed at you. It was bewitching.
<br><br>
<<if $Octopog.Size gt 100>>
You attempted to make a move on her, but she quickly restrained your arms and legs with a few of her tentacles when she sensed your intentions. More or less strangely, it sent a shiver of pleasure down your spine.
<br><br>
<</if>>
She then proceeded to kiss your thighs, moving higher and higher, until she reached your clitoris. Without touching it, she simply breathed on it, creating a tantalizing and wicked sensation. After a few moments, she gave it a gentle kiss, causing you to moan in ecstasy, the pleasure surpassing any sensation you had ever experienced from being touched there. She repeated this a few more times before starting to lick and suck on it with much intensity.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/lick" "300px">>
<</switch>>
<br>
Your body spasmed with the long-awaited sensations and the release of the built-up arousal. Your moans grew louder as the orgasm intensified over the course of twenty seconds.
<br><br>
You though it was over, but she didn't stop. She continued, and you gasped when you felt one of her tentacle prodded at the entrance of your drenched pussy while two others fondled your breasts.
<<switch $Octopog.TentacleSize>>
<<case "Small">>
Her thin tentacle slid in effortlessly, before she stirred it hard and poked your g-spot. It was thin but damn it had strength.
<<set $Player.Pussy += 5>>
<<case "Average">>
Her tentacle stretched your pussy slightly as it entered. While you were accustomed to accommodating larger objects, this was certainly not small. She wasted no time in teasing your G-spot with remarkable force.
<<set $Player.Pussy += 15>>
<<case "Big">>
Her big tentacle widened your pussy as she pushed it in forcefully. You could feel the strength behind it as your vagina expanded to welcome it, eventually sliding in all at once and reaching the deepest part of your vagina.
<<set $Player.Pussy += 40>>
<</switch>>
The combination of her tentacle and the cunnilingus she was performing brought you to another powerful orgasm without much delay. However, and as soon as she stopped licking you, your corrupted side now craved even more.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p1" "300px">>
<</switch>>
<br>
<<if random(1,4) eq 1>>
<<switch $Octopog.TentacleSize>>
<<case "Small">>
<<set $OctopogDomination1 to true>>
<<case "Average">>
<<set $OctopogDomination2 to true>>
<<case "Big">>
<<set $OctopogDomination3 to true>>
<</switch>>
But before getting to say anything, [[she plunged one of her tentacles in your mouth->OctopogDom]], preventing you from saying anything.
<<else>>
You could either ask her to [[fuck you with one or two more tentacles->OctopogMoreTentacles]] or to [[go crazy on you->OctopogCrazy]].
<</if>>
<</nobr>><<nobr>>
<<switch $Octopog.TentacleSize>>
<<case "Small">>
<<include Scene_OctopogMultiple1>>
<<set $OctopogMultiple1 to true>>
<<set $Player.Pussy += 15>>
<<case "Big">>
<<if $Player.Pussy lt 640>>
<<include Scene_OctopogMultiple5>>
<<set $OctopogMultiple5 to true>>
<<elseif $Player.Pussy lt 1280>>
<<include Scene_OctopogMultiple6>>
<<set $OctopogMultiple6 to true>>
<<else>>
<<include Scene_OctopogMultiple7>>
<<set $OctopogMultiple7 to true>>
<</if>>
<<set $Player.Pussy += 60>>
<<default>>
<<if $Player.Pussy lt 320>>
<<include Scene_OctopogMultiple2>>
<<set $OctopogMultiple2 to true>>
<<elseif $Player.Pussy lt 640>>
<<include Scene_OctopogMultiple3>>
<<set $OctopogMultiple3 to true>>
<<else>>
<<include Scene_OctopogMultiple4>>
<<set $OctopogMultiple4 to true>>
<</if>>
<<set $Player.Pussy += 30>>
<</switch>>
<</nobr>><<nobr>>
She blushed a little from the shivers of desire your word gave her. Even though she was still shy, you could see it woke up her inner lust to its limit.
<br><br>
<<if $Octopog.Size gt 100>>
However, you wished to have the control of the situation. You asked her to free your arms, and proceeded to grab one of her free tentacle to guide it to your pussy.
<<else>>
However, you wished to take control of the situation, and proceeded to grab one of her free tentacle to guide it to your pussy.
<</if>>
Understanding your goal, she used that second tentacle to gently probe your entrance before grapping your arms with others. Gradually fully withdrawing the first one to make room for the second, she proceeded to move in and out, alternating between the two tentacles. When she judged you to be sufficiently prepared and her tentacles well lubricated, she reentered you with one, and then began to try adding the second.
<br><br>
You felt your pussy slightly opening more as she gently pressed the tip of her second tentacle against the first tentacle. The sensation of something slowly entering you while you already had one inside was initially surprising but thrilling. Anticipation built as you readied yourself, gripping the sheets and arching your head back against the mattress, eyes closed. She withdrew slightly before resuming the almost double vaginal penetration. With care, she continued in this manner for a minute, ensuring not to cause any discomfort while heightening your arousal. And without warning, she suddenly pushed the second tentacle deeper inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "300px">>
<</switch>>
<br><br>
It slid in smoothly, gently stretching your vagina as it went deeper. The sensation of it reaching the back made you let out a soft moan. Before you could fully adjust to the pleasure, she began moving her two tentacles in and out at a slow pace. Initially, she synchronized their movements skillfully, creating a feeling of fullness despite having experienced more before. The forceful thrusts against the back of your vagina quickly built up your orgasm. Then, she shifted to moving them asynchronously at the same speed, creating a completely different sensation, as if you were being penetrated swiftly by something large. She alternated between the two modes for a couple of minutes before increasing the speed of her movements.
<br><br>
Your arousal intensified rapidly and intensely with her increased speed. Just as you were on the brink of climax, she abruptly stopped, leaving you to moan in a mix of anger and frustration. Unexpectedly, she changed tactics. One of her tentacles vigorously stimulated your G-spot, while the other delicately teased your cervix and a third invaded your mouth. The simultaneous stimulation of these two pleasure points drove you to the brink of ecstasy, causing you to lose control completely. In less than 10 seconds, you reached a powerful orgasm, releasing a torrent of pleasure all around.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "300px">>
<</switch>>
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</nobr>><<nobr>>
She blushed a little from the shivers of desire your word gave her. Even though she was still shy, you could see it woke up her inner lust to its limit.
<br><br>
<<if $Octopog.Size gt 100>>
However, you wished to have the control of the situation. You asked her to free your arms, and proceeded to grab one of her free tentacle to guide it to your pussy.
<<else>>
However, you wished to take control of the situation, and proceeded to grab one of her free tentacle to guide it to your pussy.
<</if>>
Understanding your goal, she used that second tentacle to gently probe your entrance before grapping your arms with others. Gradually fully withdrawing the first one to make room for the second, she proceeded to move in and out, alternating between the two tentacles. When she judged you to be sufficiently prepared and her tentacles well lubricated, she reentered you with one, and then began to try adding the second.
<br><br>
You felt your pussy slightly opening more as she gently pressed the tip of her second tentacle against the first tentacle. The sensation of something slowly entering you while you already had one inside was initially surprising but thrilling. Anticipation built as you readied yourself, gripping the sheets and arching your head back against the mattress, eyes closed. She withdrew slightly before resuming the almost double vaginal penetration. With care, she continued in this manner for a minute, ensuring not to cause any discomfort while heightening your arousal. And without warning, she suddenly pushed the second tentacle deeper inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "300px">>
<</switch>>
<br><br>
As her tentacle slid in deeper, it began to hurt and feel uncomfortable. Your body tensed as you gritted your teeth. Despite your initial willingness to explore, the increasing pressure became unbearable, prompting you to grasp the second tentacle and remove it.
<br><br>
Although your arousal waned momentarily, your desire persisted. You seized the first tentacle, guiding it in and out with renewed determination. <<print $Octopog.Name>> caught on and continued to vigorously tease your pleasure points with the remaining tentacle. It took some time for your climax to build once more, but you eventually reached it after a few minutes.
<br><br>
After catching your breath, you engaged in some conversation with <<print $Octopog.Name>> before bidding goodnight.
<</nobr>><<nobr>>
She blushed a little from the shivers of desire your word gave her. Even though she was still shy, you could see it woke up her inner lust to its limit.
<br><br>
<<if $Octopog.Size gt 100>>
However, you wished to have the control of the situation. You asked her to free your arms, and proceeded to grab one of her free tentacle to guide it to your pussy.
<<else>>
However, you wished to take control of the situation, and proceeded to grab one of her free tentacle to guide it to your pussy.
<</if>>
Understanding your goal, she used that second tentacle to gently probe your entrance before grapping your arms with others. Gradually fully withdrawing the first one to make room for the second, she proceeded to move in and out, alternating between the two tentacles. When she judged you to be sufficiently prepared and her tentacles well lubricated, she reentered you with one, and then began to try adding the second.
<br><br>
You felt your pussy slightly opening more as she gently pressed the tip of her second tentacle against the first tentacle. The sensation of something slowly entering you while you already had one inside was initially surprising but thrilling. Anticipation built as you readied yourself, gripping the sheets and arching your head back against the mattress, eyes closed. She withdrew slightly before resuming the almost double vaginal penetration. With care, she continued in this manner for a minute, ensuring not to cause any discomfort while heightening your arousal. And without warning, she suddenly pushed the second tentacle deeper inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "300px">>
<</switch>>
<br><br>
As her tentacle slid deeper inside you, you felt your pussy pushed ot its limit. Your tightness almost couldn't accommodate both of her large tentacles. The deeper she pushed, the more intense the pleasure, causing your inner muscles to clench tightly around them. Your moans grew louder, hinting at the imminent climax. With each tightening grip on her tentacles, she had to exert more strength to fully penetrate you. And the more forceful she was in thrusting her second tentacle in, the more pleasure you got from it spreading your entrance wider.
<br><br>
Feeling the second tentacle reaching the back of your vagina finally pushed you over the edge, causing you to climax and squirt uncontrollably, accompanied by loud moans. She pushed it further by invading your mouth with a third tentacle. The intensity of your orgasm caused your body to spasm, nearly making you black out. Before you could even recover, her two tentacles swiftly intertwined to form a single huge entity and began thrusting in and out with such force that it lifted you off the bed. The wave of pleasure from one orgasm had hardly subsided when an even more powerful one took over, leaving you completely overwhelmed.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "300px">>
<</switch>>
<br><br>
It was impossible to keep track of how long she relentlessly fuck you. You were completely at her mercy, unable to process anything further.
<br><br>
When she finally ceased, it took you fifteen minutes to catch your breath and compose yourself. You were left utterly drained and exhausted.
<</nobr>><<nobr>>
She blushed a little from the shivers of desire your word gave her. Even though she was still shy, you could see it woke up her inner lust to its limit.
<br><br>
<<if $Octopog.Size gt 100>>
However, you wished to have the control of the situation. You asked her to free your arms, and proceeded to grab one of her free tentacle to guide it to your pussy.
<<else>>
However, you wished to take control of the situation, and proceeded to grab one of her free tentacle to guide it to your pussy.
<</if>>
Understanding your goal, she used that second tentacle to gently probe your entrance before grapping your arms with others. Gradually fully withdrawing the first one to make room for the second, she proceeded to move in and out, alternating between the two tentacles. When she judged you to be sufficiently prepared and her tentacles well lubricated, she reentered you with one, and then began to try adding the second.
<br><br>
You felt your pussy slightly opening more as she gently pressed the tip of her second tentacle against the first tentacle. The sensation of something slowly entering you while you already had one inside was initially surprising but thrilling. Anticipation built as you readied yourself, gripping the sheets and arching your head back against the mattress, eyes closed. She withdrew slightly before resuming the almost double vaginal penetration. With care, she continued in this manner for a minute, ensuring not to cause any discomfort while heightening your arousal. And without warning, she suddenly pushed the second tentacle deeper inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "300px">>
<</switch>>
<br><br>
It slid in smoothly, gently stretching your vagina as it went deeper. The sensation of it reaching the back made you let out a soft moan. Before you could fully adjust to the pleasure, she began moving her two tentacles in and out at a slow pace. Initially, she synchronized their movements skillfully, creating a feeling of fullness despite having experienced more before. The forceful thrusts against the back of your vagina quickly built up your orgasm. Then, she shifted to moving them asynchronously at the same speed, creating a completely different sensation, as if you were being penetrated swiftly by something large. She alternated between the two modes for a couple of minutes before increasing the speed of her movements.
<br><br>
Your arousal intensified rapidly and intensely with her increased speed. Just as you were on the brink of climax, she abruptly stopped, leaving you to moan in a mix of anger and frustration. Unexpectedly, she changed tactics. One of her tentacles vigorously stimulated your G-spot, while the other delicately teased your cervix and a third invaded your mouth. The simultaneous stimulation of these two pleasure points drove you to the brink of ecstasy, causing you to lose control completely. In less than 10 seconds, you reached a powerful orgasm, releasing a torrent of pleasure all around.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "300px">>
<</switch>>
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</nobr>><<nobr>>
She blushed a little from the shivers of desire your word gave her. Even though she was still shy, you could see it woke up her inner lust to its limit.
<br><br>
<<if $Octopog.Size gt 100>>
However, you wished to have the control of the situation. You asked her to free your arms, and proceeded to grab one of her free tentacle to guide it to your pussy.
<<else>>
However, you wished to take control of the situation, and proceeded to grab one of her free tentacle to guide it to your pussy.
<</if>>
Understanding your goal, she used that second tentacle to gently probe your entrance before grapping your arms with others. Gradually fully withdrawing the first one to make room for the second, she proceeded to move in and out, alternating between the two tentacles. When she judged you to be sufficiently prepared and her tentacles well lubricated, she reentered you with one, and then began to try adding the second.
<br><br>
You felt your pussy slightly opening more as she gently pressed the tip of her second tentacle against the first tentacle. The sensation of something slowly entering you while you already had one inside was initially surprising but thrilling. Anticipation built as you readied yourself, gripping the sheets and arching your head back against the mattress, eyes closed. She withdrew slightly before resuming the almost double vaginal penetration. With care, she continued in this manner for a minute, ensuring not to cause any discomfort while heightening your arousal. And without warning, she suddenly pushed the second tentacle deeper inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "300px">>
<</switch>>
<br><br>
As her huge tentacle slid in deeper, it began to hurt and feel uncomfortable. Your body tensed as you gritted your teeth. Despite your initial willingness to explore, the increasing pressure became unbearable, prompting you to grasp the second tentacle and remove it.
<br><br>
Although your arousal waned momentarily, your desire persisted. You seized the first tentacle, guiding it in and out with renewed determination. <<print $Octopog.Name>> caught on and continued to vigorously tease your pleasure points with the remaining tentacle. It took some time for your climax to build once more, but you eventually reached it after a few minutes.
<br><br>
After catching your breath, you engaged in some conversation with <<print $Octopog.Name>> before bidding goodnight.
<</nobr>><<nobr>>
She blushed a little from the shivers of desire your word gave her. Even though she was still shy, you could see it woke up her inner lust to its limit.
<br><br>
<<if $Octopog.Size gt 100>>
However, you wished to have the control of the situation. You asked her to free your arms, and proceeded to grab one of her free tentacle to guide it to your pussy.
<<else>>
However, you wished to take control of the situation, and proceeded to grab one of her free tentacle to guide it to your pussy.
<</if>>
Understanding your goal, she used that second tentacle to gently probe your entrance before grapping your arms with others. Gradually fully withdrawing the first one to make room for the second, she proceeded to move in and out, alternating between the two tentacles. When she judged you to be sufficiently prepared and her tentacles well lubricated, she reentered you with one, and then began to try adding the second.
<br><br>
You felt your pussy slightly opening more as she gently pressed the tip of her second tentacle against the first tentacle. The sensation of something slowly entering you while you already had one inside was initially surprising but thrilling. Anticipation built as you readied yourself, gripping the sheets and arching your head back against the mattress, eyes closed. She withdrew slightly before resuming the almost double vaginal penetration. With care, she continued in this manner for a minute, ensuring not to cause any discomfort while heightening your arousal. And without warning, she suddenly pushed the second tentacle deeper inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "300px">>
<</switch>>
<br><br>
As her tentacle slid deeper inside you, you felt your pussy pushed ot its limit. Your tightness almost couldn't accommodate both of her huge tentacles. The deeper she pushed, the more intense the pleasure, causing your inner muscles to clench tightly around them. Your moans grew louder, hinting at the imminent climax. With each tightening grip on her tentacles, she had to exert more strength to fully penetrate you. And the more forceful she was in thrusting her second tentacle in, the more pleasure you got from it spreading your entrance wider.
<br><br>
Feeling the second tentacle reaching the back of your vagina finally pushed you over the edge, causing you to climax and squirt uncontrollably, accompanied by loud moans. She pushed it further by invading your mouth with a third tentacle. The intensity of your orgasm caused your body to spasm, nearly making you black out. Before you could even recover, her two tentacles swiftly intertwined to form a single really huge entity and began thrusting in and out with such force that it lifted you off the bed. The wave of pleasure from one orgasm had hardly subsided when an even more powerful one took over, leaving you completely overwhelmed.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "300px">>
<</switch>>
<br><br>
It was impossible to keep track of how long she relentlessly fuck you. You were completely at her mercy, unable to process anything further.
<br><br>
When she finally ceased, it took you fifteen minutes to catch your breath and compose yourself. You were left utterly drained and exhausted.
<</nobr>><<nobr>>
She blushed a little from the shivers of desire your word gave her. Even though she was still shy, you could see it woke up her inner lust to its limit.
<br><br>
<<if $Octopog.Size gt 100>>
However, you wished to have the control of the situation. You asked her to free your arms, and proceeded to grab one of her free tentacle to guide it to your pussy.
<<else>>
However, you wished to take control of the situation, and proceeded to grab one of her free tentacle to guide it to your pussy.
<</if>>
Understanding your goal, she used that second tentacle to gently probe your entrance before grapping your arms with others. Gradually fully withdrawing the first one to make room for the second, she proceeded to move in and out, alternating between the two tentacles. When she judged you to be sufficiently prepared and her tentacles well lubricated, she reentered you with one, and then began to try adding the second.
<br><br>
You felt your pussy slightly opening more as she gently pressed the tip of her second tentacle against the first tentacle. The sensation of something slowly entering you while you already had one inside was initially surprising but thrilling. Anticipation built as you readied yourself, gripping the sheets and arching your head back against the mattress, eyes closed. She withdrew slightly before resuming the almost double vaginal penetration. With care, she continued in this manner for a minute, ensuring not to cause any discomfort while heightening your arousal. And without warning, she suddenly pushed the second tentacle deeper inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p2" "300px">>
<</switch>>
<br><br>
It slid in smoothly, gently stretching your vagina as it went deeper. The sensation of it reaching the back made you let out a soft moan. Before you could fully adjust to the pleasure, she began moving her two enormous tentacles in and out at a slow pace. Initially, she synchronized their movements skillfully, creating a feeling of fullness you rarely had the chance to experience before. The forceful thrusts against the back of your vagina quickly built up your orgasm. Then, she shifted to moving them asynchronously at the same speed, creating a completely different sensation, as if you were being penetrated swiftly by something huge. She alternated between the two modes for a couple of minutes before increasing the speed of her movements.
<br><br>
Your arousal intensified rapidly and intensely with her increased speed. Just as you were on the brink of climax, she abruptly stopped, leaving you to moan in a mix of anger and frustration. Unexpectedly, she changed tactics. One of her tentacles vigorously stimulated your G-spot, while the other delicately teased your cervix and a third invaded your mouth. The simultaneous stimulation of these two pleasure points drove you to the brink of ecstasy, causing you to lose control completely. In less than 10 seconds, you reached a powerful orgasm, releasing a torrent of pleasure all around.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/p3" "300px">>
<</switch>>
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</nobr>><<nobr>>
She then asked you to close your eyes for a few seconds. You were unsure of what she had in store for you and felt a mix of curiosity and excitement at her taking control. As you waited, you couldn't help but wonder what she was planning, and you were completely surprised by what you saw when she instructed you to open your eyes again.
<br><br>
She appeared to have shrunk to around 25 centimeters in height, a feat of magic you never knew she was capable of. Although you were puzzled by her transformation, you found her even more adorable than before.
<br><br>
But shrinking didn't deprive her of her strength at all. She used her now tiny tentacles to turn you. Before realising it, you know where on your belly, your ass exposed. Loosing all control aroused you even more. Then, you felt her tentacles spread your pussy wide open. It surprised you and felt a little weird at first, but not that bad. It felt better though, as soon as she began to use few of her tiny tentacles to poke your insides, leaving you moaning again.
<br><br>
Despite her smaller size, she retained her strength and used her tiny tentacles to turn you. Before you knew it, you found yourself in a vulnerable position, stomach down and backside exposed. Losing control only added to your arousal. As her tentacles spread your pussy wide open, you initially felt a mix of surprise and unfamiliarity, but the sensations quickly evolved into pleasure as she skillfully teased and pleased you, leaving you moaning again.
<br><br>
That's when something you didn't expect happened. While clenching some fabric to stifle any noise, you felt her attempting to insert her shrunken body into your vagina. Despite being smaller, it was still huge, yet her strength and your wetness made it possible. As she wriggled inside you, you could feel your pussy stretching more and more. Surprisingly, it turned out to be one of the most pleasurable experiences you had encountered in a long time, causing your eyes to roll back and your muffled cries of ecstasy to grow louder.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/pussyvore" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/pussyvore" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/pussyvore" "300px">>
<</switch>>
<br>
Your vagina was stretched in every direction. Once her entire body was inside you, you could feel her tentacles moving all around - your entrance, your cervix, every part was touched. Simultaneously, you started touching your clitoris. New orgasms built quickly, until you felt a few tentacles growing larger before withdrawing and thrusting back in. <<print $Octopog.Name>> was now reverse fucking you hard.
<br><br>
You moaned louder than ever. You were afraid your other party members would hear you, but you couldn't contain yourself anymore. Your orgasm lasted for more than fifteen seconds. Just when you thought you would stop shaking from it, <<print $Octopog.Name>> began to withdraw from your body, causing you to scream with pleasure even louder until she was completely out.
<br><br>
It took you a few minutes to catch your breath and regain your composure. When you turned around, she had already returned to her normal size. You were now completely exhausted.
<</nobr>><<nobr>>
She shrank herself down to around 25 centimeters in height once again. You felt her tentacles spreading your vagina wide open. As you bit down on some clothes to stifle any noises, you could feel her attempting to fit her shrunken body inside you. Despite her smaller size, she still felt huge, but her strength combined with your wetness made it possible. Your vagina stretched more and more as she wriggled inside. Strangely, it was one of the most intense sensations you had experienced in a while, causing your eyes to roll back and your muffled cries of pleasure to grow louder.
<br><br>
That's when something you didn't expect happened. While clenching some fabric to stifle any noise, you felt her attempting to insert her shrunken body into your vagina. Despite being smaller, it was still huge, yet her strength and your wetness made it possible. As she wriggled inside you, you could feel your pussy stretching more and more. Surprisingly, it turned out to be one of the most pleasurable experiences you had encountered in a long time, causing your eyes to roll back and your muffled cries of ecstasy to grow louder.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/octopog/pussyvore" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/octopog/pussyvore" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/octopog/pussyvore" "300px">>
<</switch>>
<br>
Your vagina was stretched in every direction. Once her entire body was inside you, you could feel her tentacles moving all around - your entrance, your cervix, every part was touched. Simultaneously, you started touching your clitoris. New orgasms built quickly, until you felt a few tentacles growing larger before withdrawing and thrusting back in. <<print $Octopog.Name>> was now reverse fucking you hard.
<br><br>
You moaned louder than ever. You were afraid your other party members would hear you, but you couldn't contain yourself anymore. Your orgasm lasted for more than fifteen seconds. Just when you thought you would stop shaking from it, <<print $Octopog.Name>> began to withdraw from your body, causing you to scream with pleasure even louder until she was completely out.
<br><br>
It took you a few minutes to catch your breath and regain your composure. When you turned around, she had already returned to her normal size. You were now completely exhausted.
<</nobr>><<nobr>>
You were sleeping soundly, naked. In your dreams, you
<<switch random(1,10)>>
<<case 1>>
were fighting against a human army trying to kill <<print $Centaur.Name>>.
<<case 2>>
were still a kid, playing in a castle filled with demons.
<<case 3>>
promoted to S rank.
<<case 4>>
were staring at the demon king.
<<case 5>>
were fighting against spiders.
<<case 6>>
were rich, and bought a castle.
<<case 7>>
were flying near the stars.
<<case 8>>
were <<print $Centaur.Name>>. You wanted to jerk yourself but could not.
<<case 9>>
were chased by a pack of wolves.
<<case 10>>
were a succubus.
<</switch>>
However, that dream took a slight turn when you felt a mild discomfort settle in your belly. It quickly faded, and your dream continued for a few more minutes until you were awakened by a tiny voice calling your name.
<br><br>
Curious, you looked around but found nothing out of the ordinary. You settled back into your sheets, only to feel something moving inside your belly, accompanied by that same small voice. It was <<print $Slime.Name>>, who had transformed and decided to play a prank on you. She had shrunk to the size of a finger and entered your vagina, playfully pressing against your walls.
<br><br>
With little choice, you decided to relax and enjoy the sensation. But <<print $Slime.Name>> had more funny ideas. She changed form again, and soon you felt completely filled as she expanded and took the form and size of a melon. Fortunately, your vaginal walls were elastic and more stretchable than your entrance. Despite the tight fit, a small bulge was visible on your belly.
<br><br>
Then, she transformed into a snake and coiled inside you. However, you were unprepared for what followed. She took back her shrunkun original form, and suddenly, her foot returned to its full size before attempting to push out. You felt your entrance stretch open as part of her foot emerged. Your eyes rolled back as her heel pushed out to her ankle, and you climaxed when she withdrew it back inside you.
<br><br>
Subsequently, she transformed again, this time taking the size of a human baby. Your belly quickly swelled, leaving you feeling full and stretched to the point of discomfort, despite your arousal. As her head began to press against your opening from within, a wave of arousal surged through your body, and another orgasm rapidly built up. You felt incredibly wet and stretched. The head was wide, and you pushed and screamed until your opening finally gave way. The head popped out, relieving you of some of the pressure you were experiencing.
<br><br>
Then came the next challenge: her shoulders. <<print $Slime.Name>> maneuvered her arms out to push against your rear, and gradually, her entire body slipped out of you, triggering a peculiar yet intense orgasm that left you trembling. Drained of all your strength, you layed there, watching her give you a playful wink before she exited your tent.
<br><br>
With a sigh, you closed your eyes again, hoping to swiftly regain your energy.
<</nobr>><<nobr>>
You ran your tongue along the length of his throbbing member, savoring the moment as you slowly licked your way up to the tip. Resuming your sensual ministrations, you took his tip into your mouth and skillfully stroked his shaft with your hand. You relished the control you held over him, edging him each time you felt him pulsating in your mouth.
<br><br>
You had intended to continue for a few more minutes, but your playful thoughts were abruptly interrupted when <<print $Werewolf.Name>> seized your head and began fucking your mouth. He was overcome with desire, his primal instincts taking over, which only served to heighten your own excitement. As you allowed two of your fingers to slip into your own wetness, you felt his substantial size gliding in and out of your mouth, his tip brushing the back of your mouth.
<</nobr>><<nobr>>
Without deep-throating him, it didn't take long for him to climax. His enjoyment was evident from the substantial amount of semen he released. After withdrawing his penis from your mouth, it was evident from your puffed cheeks that your mouth was quite full.
<<if random(1,2) eq 1>>
You spitted it all before giving his penis a final kiss and calling it a night.
<<else>>
You swallowed it all before proudly sticking out your tongue in front of him, pleased with your accomplishment. After giving his penis a final kiss, you called it a night.
<</if>>
<</nobr>><<nobr>>
You unbuttoned your shirt, allowing the cold night air to caress your skin, before sliding it off. Next, you removed your pants and finally slipped out of your panties. Anticipation tingled through your skin as you nestled up to his back, pressing your breasts against his muscular body.
<br><br>
Wrapping one arm around his waist, you let your hand wander down towards his crotch. You began stroking his penis with one hand, starting slowly and then picking up the pace. You could feel it harden beneath your touch. Continuing to tease him with your hands, you stroked his length from base to tip.
<br><br>
Moving in front of him, you slid down his body until your head was between his legs. Running your tongue along the length of his shaft, you smiled at his reaction and continued licking him. His entire body tensed and trembled as you pleasured him.
<br><br>
You then sucked on the tip of his cock, swirling your tongue around the tip. He gasped before thrusting deeper. In one smooth motion, you took part of his length, letting your lips glide over him. He moaned loudly, gripping the sheets tightly. You increased your suction and speed, feeling him pulsate in your mouth, before he asked you to stop as he was close to climaxing.
<br><br>
You withdrew and inquired where he wanted to finish, but he turned the question back on you, asking where you preferred him to cum:
<li>[[In your pussy->WerewolfFuckPussy]]</li>
<li>[[In your mouth->BlowWerewolf]]</li>
<</nobr>><<nobr>>
You aligned yourself with his penis as much as you could, before slowly swallowing his tip. You could feel it slowly stretching and sliding down your throat. Reaching climax, <<print $Werewolf.Name>> pressed even further. You gagged a little, but continued and opened your mouth wider to take him all the way in, knot included.
<br><br>
In a final thrust, his knot entered your mouth, triggering an immediate climax. Each pulsation was palpable against your now puffy cheeks, as a surprisingly generous amount of warmth flowed down your throat.
<br><br>
After he withdrew, you proudly extended your tongue, a gesture of satisfaction. With a final kiss on his member, you bid him goodnight.
<</nobr>><<nobr>>
<<switch $Werewolf.Penis>>
<<case "Small">>
<<include Scene_WerewolfFuckPussy1>>
<<set $WerewolfFuckPussy1 to true>>
<<set $Player.Pussy += 8>>
<<case "Average">>
<<include Scene_WerewolfFuckPussy2>>
<<set $WerewolfFuckPussy2 to true>>
<<set $Player.Pussy += 16>>
<<case "Big">>
<<include Scene_WerewolfFuckPussy3>>
<<set $WerewolfFuckPussy3 to true>>
<<set $Player.Pussy += 32>>
<</switch>>
<<set $Player.Arousal to 0>>
<</nobr>><<nobr>>
You then positioned yourself on all fours, presenting your backside to him. Without hesitation, he grasped your hips and pulled you towards him, pinning your head down.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
{file: "layer_penis_normal.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "300px">>
<</switch>>
<br><br>
His tip teased your entrance, and you gasped as he slowly penetrated you, inch by inch. Your muscles tensed and coiled as you began moving back and forth, grinding against him, while he firmly held onto your hips. Moans escaped your lips as he delved deeper inside you. You quickly took ten centimeters of his length inside you.
<br><br>
His thrusts became frantic, pushing deeper inside you. As his penis was not so long, you quickly felt his knot bumping into your entrance. It gave you shudders of excitement.
<br><br>
<<set _layers = [
{file: "base_normal.gif"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "300px">>
<</switch>>
<br><br>
Despite feeling full from his size, you eagerly pushed back, craving more sensations. It was then that <<print $Werewolf.Name>> changed position and took hold of you.
<br><br>
Before you knew it, you were lifted into the air, held by his strong hands around your waist, legs wrapped around him. As he continued to thrust, you gazed at him briefly before your head fell back, overwhelmed by pleasure. <<print $Werewolf.Name>> penetrated you with even more intensity, treating you like a doll, You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure.
<br><br>
The sensation of the knot was extraordinary. Despite its size, it wasn't painful. Perhaps it was because of your eagerness for it. You could feel your body accommodating and stretching around it as he exerted more force. Suddenly, his knot smoothly entered all at once, driving his penis even deeper. You could sense his knot pressing against the walls of your vagina, pulsating vigorously and causing your abdomen to bulge. Just when you thought he was about to release inside you, he thrust back and forth, causing his knot to go in and out repeatedly. With each powerful thrust of his impressive member reaching your deepest depths, you were propelled into a series of climaxes, each more intense than the last, with the pleasure continuously escalating.
<br><br>
He then thrust his knot in one final time, and you felt it rapidly expanding. Your inner walls stretched wider, intensifying your agony of pleasure. You sensed it pulsating vigorously before being filled with powerful spurts of his semen reaching your womb. You experienced every release, anticipating it to conclude after the fourth, only to be proven wrong. With each subsequent release, your vagina expanded gradually as his fluids were contained by his knot. This led you to climax once again before he could eventually withdraw his werewolf penis following more than twelve ejaculations.
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</nobr>><<nobr>>
You then positioned yourself on all fours, presenting your backside to him. Without hesitation, he grasped your hips and pulled you towards him, pinning your head down.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
{file: "layer_penis_normal.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "300px">>
<</switch>>
<br><br>
His tip teased your entrance, and you gasped as he slowly penetrated you, inch by inch. Your muscles tensed and coiled as you began moving back and forth, grinding against him, while he firmly held onto your hips. Moans escaped your lips as he delved deeper inside you. His penis was sizeable, stretching your inner walls as you took ten centimeters of his length inside you.
<br><br>
His thrusts became frantic, pushing deeper inside you. With each thrust, his long member reached deep inside you, the tip pressing against the back of your vagina. After a few minutes, you felt his knot bump against your entrance, sending shivers of excitement through you.
<br><br>
<<set _layers = [
{file: "base_normal.gif"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "300px">>
<</switch>>
<br><br>
Despite feeling full from his size, you eagerly pushed back, craving more sensations. It was then that <<print $Werewolf.Name>> changed position and took hold of you.
<br><br>
Before you knew it, you were lifted into the air, held by his strong hands around your waist, legs wrapped around him. As he continued to thrust, you gazed at him briefly before your head fell back, overwhelmed by pleasure. <<print $Werewolf.Name>> penetrated you with even more intensity, treating you like a doll, You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure.
<br><br>
The sensation of the knot was extraordinary. Despite its size, it wasn't painful. Perhaps it was because of your eagerness for it. You could feel your body accommodating and stretching around it as he exerted more force. Suddenly, his knot smoothly entered all at once, driving his penis even deeper. You could sense his knot pressing against the walls of your vagina, pulsating vigorously and causing your abdomen to bulge. Just when you thought he was about to release inside you, he thrust back and forth, causing his knot to go in and out repeatedly. With each powerful thrust of his impressive member reaching your deepest depths, you were propelled into a series of climaxes, each more intense than the last, with the pleasure continuously escalating.
<br><br>
He then thrust his knot in one final time, and you felt it rapidly expanding. Your inner walls stretched wider, intensifying your agony of pleasure. You sensed it pulsating vigorously before being filled with powerful spurts of his semen reaching your womb. You experienced every release, anticipating it to conclude after the fourth, only to be proven wrong. With each subsequent release, your vagina expanded gradually as his fluids were contained by his knot. This led you to climax once again before he could eventually withdraw his werewolf penis following more than twelve ejaculations.
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</nobr>><<nobr>>
You then positioned yourself on all fours, presenting your backside to him. Without hesitation, he grasped your hips and pulled you towards him, pinning your head down.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
{file: "layer_penis_big.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "300px">>
<</switch>>
<br><br>
His tip teased your entrance, and you gasped as he slowly penetrated you, inch by inch. Your muscles tensed and coiled as you began moving back and forth, grinding against him, while he firmly held onto your hips. Moans escaped your lips as he delved deeper inside you. His penis was really big, stretching your inner walls wide as you took ten centimeters of his length inside you, even making a small bugle.
<br><br>
His thrusts became frantic, pushing deeper inside you. With his lengthy penis, you could feel his tip reaching the depths of your vagina with each thrust. After a few minutes, you accommodated him deeply enough for his knot to bump against your entrance, sending shudders of excitement through you.
<br><br>
<<set _layers = [
{file: "base_big.gif"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "300px">>
<</switch>>
<br><br>
Despite feeling full from his size, you eagerly pushed back, craving more sensations. It was then that <<print $Werewolf.Name>> changed position and took hold of you.
<br><br>
Before you knew it, you were lifted into the air, held by his strong hands around your waist, legs wrapped around him. As he continued to thrust, you gazed at him briefly before your head fell back, overwhelmed by pleasure. <<print $Werewolf.Name>> penetrated you with even more intensity, treating you like a doll, You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure.
<br><br>
The sensation of the knot was extraordinary. Despite its size, it wasn't painful. Perhaps it was because of your eagerness for it. You could feel your body accommodating and stretching around it as he exerted more force. Suddenly, his knot smoothly entered all at once, driving his penis even deeper. You could sense his knot pressing against the walls of your vagina, pulsating vigorously and causing your abdomen to bulge. Just when you thought he was about to release inside you, he thrust back and forth, causing his knot to go in and out repeatedly. With each powerful thrust of his impressive member reaching your deepest depths, you were propelled into a series of climaxes, each more intense than the last, with the pleasure continuously escalating.
<br><br>
He then thrust his knot in one final time, and you felt it rapidly expanding. Your inner walls stretched wider, intensifying your agony of pleasure. You sensed it pulsating vigorously before being filled with powerful spurts of his semen reaching your womb. You experienced every release, anticipating it to conclude after the fourth, only to be proven wrong. With each subsequent release, your vagina expanded gradually as his fluids were contained by his knot. This led you to climax once again before he could eventually withdraw his werewolf penis following more than twelve ejaculations.
<br><br>
It took you a few minutes to catch your breath and regain your composure. You were now completely exhausted.
<</nobr>><<nobr>>
<<if ($Player.Pussy lt 1200) or ($Player.Pussy gte 1200 and $Player.Pussy lt 2400 and $Dragon.Penis "Small") or ($Player.Pussy gte 2400 and $Player.Pussy lt 3600 and $Dragon.Penis != "Big")>>
<<include $DragonFirstVaginal1>>
<<set $DragonFirstTime1 to true>>
<<else>>
<<include $DragonFirstVaginal2>>
<<set $DragonFirstTime2 to true>>
<</if>>
<</nobr>><<nobr>>
You leaned in close to his ear and began to whisper softly, confessing that you'd attempted something a bit daring. Intrigued, he quickly asked what it was all about. You playfully responded that it was a secret, one not easily shared, and that you'd only reveal it in exchange for equally valuable information. Slightly taken aback by your teasing nature, he grumbled that you enjoyed this kind of banter a little too much for your own good, hinting that he could easily make you spill the beans if he wanted to. For a brief moment, your cheekiness seemed to awaken his rebellious side, overshadowing his usual shyness.
<br><br>
You decided to push the joke a bit further. "Go on, make me talk then," you challenged. "You..." he began, moving closer with his right hand poised as if to grab your neck. But he hesitated, eventually asking what kind of information you sought that could possibly match the weight of your secret. You told him you'd reveal what you'd tried if he admitted whether he'd ever had sex and if he'd ever had an erotic dream about you.
<br><br>
Though his scales and colour prevented him from blushing, his embarrassment was unmistakable. He stammered slightly, questioning why he should respond to such inquiries before turning away to hide his face. You approached him from behind, whispering that what you tried was taking an ostrich egg inside your vagina, in order to make sure you could have sex with him. You concluded by admitting that you had succeeded.
<br><br>
<<print $Dragon.Name>> was momentarily stunned, unsure of how to respond. However, you quickly observed that his body had already begun to react, as his arousal became evident.
You gently took hold of his member, stroking it soflty with your right hand, and leaned in for a kiss on his mouth. As he responded, you guided his hand on your butt. Though his inexperience was evident, it didn't take long for his instinct to kick in and make him fondle your ass.
<br><br>
Next, you guided his other hand to feel the dampness between your thighs. The sensation of his rough fingers brushing your sensitive areas was both liberating and exhilarating. As he continued to touch you, you went down on him, teasing his length with your tongue, starting from the base and working your way up before taking the tip in your mouth, swirling your tongue around it. The growing desire within you was undeniable, prompting you to take the lead. You pushed him onto his back so you could climb on top to take things further.
<br><br>
He looked at you with a mix of desire and astonishment as you straddled him. As you made contact, you noticed how warm his shaft was, hotter than anything you had experienced before, yet not uncomfortably so. You leaned in for another kiss before lowering yourself to take him all the way in. Both of you moaned into each other's mouths. It was his first time experiencing the sensation of being inside someone, while you felt something that warm reaching deep within.
<br><br>
You continued to ride him while you both engaged in a passionate kiss, feeling him nearing his first climax inside you. Then, he asked if he could take the lead. Surprised by his request, you shifted positions, allowing him to take control. As you got on all fours, he moved behind you and, with slight awkwardness, entered you again, beginning to thrust. His movements started slow and gentle, but as you pushed back, he became increasingly savage.
<br><br>
You could now sense his knot pressing against your entrance. With each thrust, he leaned more heavily onto you. Unable to maintain your position, you quickly ended up on your stomach as your arms and legs gave way. Pinned down by his weight, you found the sensation surprisingly more pleasurable. His movements hit all the right spots before your entrance stretched to accommodate his knot, leaving you with a feeling of fullness. As his shaft pulsated increasingly, and you braced yourself for his release.
<br><br>
You then recalled his earlier words about the nature of his release just as you felt his knot expanding inside you.
<br><br>
The sensation of it stretching you was intensely pleasurable. To your surprise, you could also feel him increasing in length. You noticed that even his weight pressing down on you was growing heavier. His knot, now the size of a fist, was almost being pulled out due to the elongation of his shaft. As you reveled in the widening sensation, your own climax began to build swiftly.
<br><br>
You tightened your vaginal muscles, trying to keep him inside. As you briefly opened your eyes, you noticed his hands in front of you had grown significantly larger. It dawned on you that he was losing control of his transformation. Trapped beneath him, you were unable to move. His knot continued to expand until it finally slipped out with a loud "pop," triggering an immediate climax.
<br><br>
Nonetheless, his penis was still inside you and continued to grow. You felt your whole vagina being stretched to its limit, even if most of his shaft was being pulled out from being too long. His transformation to his dragon form was coming to an end. His girth stretched your vagina so much you could feel your insides getting rearranged. It became uncomfortable and you though he would break your pussy as it continued to grow even more.
<br><br>
Fortunately, his shaft stopped growing. He was now fully erected, his girth inside you.
<br><br>
Before you could breath a little, you felt him almost pulling out his shaft, before he rammed his dragon cock deep inside. You would have screamed, but the sheer size sent your body into momentary shock. In this form, he was so big, so powerful, so heavy that his penis had hit so deep and so hard you would have orgasmed loudly if you were not breathless.
<br><br>
He rammed you again. You were pinned down, like a small doll being fucked by a giant. Every thrust sent you waves after waves of climax. And each time, more and more body fluids helped your body to accomodate his size, increasing the pleasure you were getting from the experience. You then felt what you thought was his knot. But it was not. He was finishing and his dragon cock was now trying to force its egg inside you.
<br><br>
You could feel his penis growing as the egg was trying to come out. It stretched you even more. You were trying to scream to no avail, unable to let out any sound under the heavy thrusts you were enduring. Helped by those thrusts, the bulge on his shaft due to the egg ended up sliding inside you, until you felt the egg being laid in your vagina.
<br><br>
As soon as it was inside you, you felt him trying to pull out his shaft. His flare made it quite difficult though, but with more strength, you felt your vagina almost being pulled out as he forced his way out in a loud "pop". He quickly got back control over himself and transformed into his humanoid form before checking on you with more apologies than you could process. You sat down for a few minutes, your vagina sore from what had happened, rubbing the bulge on your belly due to the huge egg that was still inside you.
<br><br>
Using the fact that your pussy was still loose and lubricated, you ended up pushing as hard as you could to get that egg out. You spreaded your legs more to help the process, and reached down and strocked your dripping wet folds, rubbing yourself as you prepared to give birth to the egg. You let out loud moan as you felt it stretching your vaginal opening. The pressure increased when it reached your entrance, end in a last effort, it popped out and landed in <<print $Dragon.Name>> hands.
<</nobr>><<nobr>>
You leaned in close to his ear and began to whisper softly, confessing that you'd attempted something a bit daring. Intrigued, he quickly asked what it was all about. You playfully responded that it was a secret, one not easily shared, and that you'd only reveal it in exchange for equally valuable information. Slightly taken aback by your teasing nature, he grumbled that you enjoyed this kind of banter a little too much for your own good, hinting that he could easily make you spill the beans if he wanted to. For a brief moment, your cheekiness seemed to awaken his rebellious side, overshadowing his usual shyness.
<br><br>
You decided to push the joke a bit further. "Go on, make me talk then," you challenged. "You..." he began, moving closer with his right hand poised as if to grab your neck. But he hesitated, eventually asking what kind of information you sought that could possibly match the weight of your secret. You told him you'd reveal what you'd tried if he admitted whether he'd ever had sex and if he'd ever had an erotic dream about you.
<br><br>
Though his scales and colour prevented him from blushing, his embarrassment was unmistakable. He stammered slightly, questioning why he should respond to such inquiries before turning away to hide his face. You approached him from behind, whispering that what you tried was taking an ostrich egg inside your vagina, in order to make sure you could have sex with him. You concluded by admitting that you had succeeded.
<br><br>
<<print $Dragon.Name>> was momentarily stunned, unsure of how to respond. However, you quickly observed that his body had already begun to react, as his arousal became evident.
You gently took hold of his member, stroking it soflty with your right hand, and leaned in for a kiss on his mouth. As he responded, you guided his hand on your butt. Though his inexperience was evident, it didn't take long for his instinct to kick in and make him fondle your ass.
<br><br>
Next, you guided his other hand to feel the dampness between your thighs. The sensation of his rough fingers brushing your sensitive areas was both liberating and exhilarating. As he continued to touch you, you went down on him, teasing his length with your tongue, starting from the base and working your way up before taking the tip in your mouth, swirling your tongue around it. The growing desire within you was undeniable, prompting you to take the lead. You pushed him onto his back so you could climb on top to take things further.
<br><br>
He looked at you with a mix of desire and astonishment as you straddled him. As you made contact, you noticed how warm his shaft was, hotter than anything you had experienced before, yet not uncomfortably so. You leaned in for another kiss before lowering yourself to take him all the way in. Both of you moaned into each other's mouths. It was his first time experiencing the sensation of being inside someone, while you felt something that warm reaching deep within.
<br><br>
You continued to ride him while you both engaged in a passionate kiss, feeling him nearing his first climax inside you. Then, he asked if he could take the lead. Surprised by his request, you shifted positions, allowing him to take control. As you got on all fours, he moved behind you and, with slight awkwardness, entered you again, beginning to thrust. His movements started slow and gentle, but as you pushed back, he became increasingly savage.
<br><br>
You could now sense his knot pressing against your entrance. With each thrust, he leaned more heavily onto you. Unable to maintain your position, you quickly ended up on your stomach as your arms and legs gave way. Pinned down by his weight, you found the sensation surprisingly more pleasurable. His movements hit all the right spots before your entrance stretched to accommodate his knot, leaving you with a feeling of fullness. As his shaft pulsated increasingly, and you braced yourself for his release.
<br><br>
You then recalled his earlier words about the nature of his release just as you felt his knot expanding inside you.
<br><br>
The sensation of it stretching you was intensely pleasurable. To your surprise, you could also feel him increasing in length. You noticed that even his weight pressing down on you was growing heavier. His knot, now the size of a fist, was almost being pulled out due to the elongation of his shaft. As you reveled in the widening sensation, your own climax began to build swiftly.
<br><br>
You tightened your vaginal muscles, trying to keep him inside. As you briefly opened your eyes, you noticed his hands in front of you had grown significantly larger. It dawned on you that he was losing control of his transformation. Trapped beneath him, you were unable to move. His knot continued to expand until it finally slipped out with a loud "pop," triggering an immediate climax.
<br><br>
Nonetheless, his penis was still inside you and continued to grow. You felt your whole vagina being stretched to its limit, even if most of his shaft was being pulled out from being too long. His transformation to his dragon form was coming to an end. His girth stretched your vagina so much you could feel your insides getting rearranged. It was a delightful sensation, but you feared it would become uncomfortable or break you if he were to continue growing too much.
<br><br>
Fortunately, his shaft stopped growing. He was now fully erected, his girth inside you.
<br><br>
Before you could breath a little, you felt him almost pulling out his shaft, before he rammed his dragon cock deep inside. You would have screamed, but the sheer size sent your body into momentary shock. In this form, he was so big, so powerful, so heavy that his penis had hit so deep and so hard you would have orgasmed loudly if you were not breathless.
<br><br>
He rammed you again. You were pinned down, like a small doll being fucked by a giant. Every thrust sent you waves after waves of climax. And each time, more and more body fluids helped your body to accomodate his size, increasing the pleasure you were getting from the experience. You then felt what you thought was his knot. But it was not. He was finishing and his dragon cock was now trying to force its egg inside you.
<br><br>
You could feel his penis growing as the egg was trying to come out. It stretched you even more. You were trying to scream to no avail, unable to let out any sound under the heavy thrusts you were enduring. Helped by those thrusts, the bulge on his shaft due to the egg ended up sliding inside you, until you felt the egg being laid in your vagina.
<br><br>
As soon as it was inside you, you felt him trying to pull out his shaft. His flare made it quite difficult though, but with more strength, you felt your vagina almost being pulled out as he forced his way out in a loud "pop". He quickly got back control over himself and transformed into his humanoid form before checking on you with more apologies than you could process. You sat down for a few minutes, your vagina sore from what had happened, rubbing the bulge on your belly due to the huge egg that was still inside you.
<br><br>
Using the fact that your pussy was still loose and lubricated, you ended up pushing as hard as you could to get that egg out. You spreaded your legs more to help the process, and reached down and strocked your dripping wet folds, rubbing yourself as you prepared to give birth to the egg. You let out loud moan as you felt it stretching your vaginal opening. The pressure increased when it reached your entrance, end in a last effort, it popped out and landed in <<print $Dragon.Name>> hands.
<</nobr>><<nobr>>
<<set _layers = [
{file: "jungle.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/asteb" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/asteb" "900px">>
<<default>>
<<showLayeredImage _layers "world/asteb" "300px">>
<</switch>>
<br><br>
While walking the jungle, you discovered a few species you had never seen before. <<print $Dragon.Name>> nonetheless explained they were quite common here. You learned every names he mentioned, in awe of his knowledge. You then saw something cute running into a bush and chased after it.
<br><br>
Searching through it, you got surprised by another animal that was as startled as you. It was a small green snake, that jumped on you with a self-defence animal instinct. You stumbled as you tried to quickly back out and fell on your butt. In its momentum, the snake landed on your upper thigh. The next thing you felt what a sharp pain, the snake having bitten you.
<br><br>
Startled and alarmed by what happen, you soon felt worse when you felt your legs gradually go numb. Fortunately, <<print $Dragon.Name>> told you it wasn't that dangerous of a species, and that you would only feel pain and numbness for a few hours. He also suggested to suck out the venom since it happened recently, and you urged him to do it.
<br><br>
When he understood where he had to suck, he began to stutter and hesitate, but you plead him to do it quick. After a few seconds of embarassement, he finally went for your tight and began to suck on it. At first, you felt relieved. But being sucked there soon raised your arousal. And you were not the only one being aroused.
<br><br>
Able to see your
<<if $Player.Arousal gt 70>>
wet
<</if>>
panties, you noticed he was getting an erection. When he finished sucking out the venom, you both looked at each other in the eyes for a few seconds before your cheecks turned red before looking again at his erection. <<print $Dragon.Name>> quickly turned his face on the other side in embarassement.
<br><br>
After a few minutes, you finally broke the silence by suggesting that it was time to go back.
<</nobr>><<nobr>>
<<set _layers = [
{file: "jungle.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/asteb" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/asteb" "900px">>
<<default>>
<<showLayeredImage _layers "world/asteb" "300px">>
<</switch>>
<br><br>
You walked the jungle with him until you found bioluminescent plants. While looking at it, you quickly noticed he had an erection. Finding out you noticed, he was really embarrassed. His demeanour made you laugh a lot. But seeing him hard aroused you a little too. If you were not that aroused, you might have let things there and enjoyed looking at the plans. Nonetheless, your body craved for something else. As a result, you decided to play and tease him a bit.
<br><br>
<<include Scene_RubDragon1>>
<br><br>
Afterwards, you both decided to call it a night.
<</nobr>><<nobr>>
Once both of you were undressed, you playfully turned your back to the bandit, enticing him further. To amplify the tease, you asked him what was holding him back, hinting that you might leave as you started to walk away. Overcome with desire, the bandit rushed toward you, his excitement evident. He embraced you from behind, kissing your neck and caressing your breasts. The sensation was more alluring than you expected, prompting you to press your back against him.
<br><br>
You felt his dick sliding between your tights and thanks to how wet you were, he was now able to rub it easily against your parts. He moved his hands down and began to play with your clit with one of them while the other grabbed you by your neck. It heated you even more, making your surrender to the moment. Eager for more, you tried to adjust your position to align his dick with your vagina. Understanding your intentions, the bandit didn't wait and pushed his human penis in.
<br><br>
The initial attempt was quite painful due to your tightness, causing you to jump with discomfort. Recognizing that you weren't ready to move forward with real sex, you decided to pause and try again another time, perhaps starting by playing with something smaller to ease into the experience.
<</nobr>><<nobr>>
Once both of you were undressed, you playfully turned your back to the bandit, enticing him further. To amplify the tease, you asked him what was holding him back, hinting that you might leave as you started to walk away. Overcome with desire, the bandit rushed toward you, his excitement evident. He embraced you from behind, kissing your neck and caressing your breasts. The sensation was more alluring than you expected, prompting you to press your back against him.
<br><br>
You felt his dick sliding between your tights and thanks to how wet you were, he was now able to rub it easily against your parts. He moved his hands down and began to play with your clit with one of them while the other grabbed you by your neck. It heated you even more, making your surrender to the moment. Eager for more, you tried to adjust your position to align his dick with your vagina. Understanding your intentions, the bandit didn't wait and pushed his human penis in.
<br><br>
At first, the sudden penetration was uncomfortable. However, after a few moments, you gradually began to adjust to the sensations. Although it still felt tight, you slowly started to enjoy the experience, given your limited experience. You could even feel your heartbeat deep inside.
<br><br>
As he moved in and out, you felt the stretch each time, and his pace gradually increased, intensifying your sensations. The stimulation heightened, and within a few minutes, you couldn't help but moan as you reached climax. Having that orgasm made your vagina walls contract itself, which instantly triggered the bandit orgasm.
<br><br>
You could feel his loads being release inside, making it even more enjoyable. He then pulled out, leaving you exhausted. You took ten minutes to get your senses back before moving forward.
<</nobr>><<nobr>>
Once both of you were undressed, you playfully turned your back to the bandit, enticing him further. To amplify the tease, you asked him what was holding him back, hinting that you might leave as you started to walk away. Overcome with desire, the bandit rushed toward you, his excitement evident. He embraced you from behind, kissing your neck and caressing your breasts. The sensation was more alluring than you expected, prompting you to press your back against him.
<br><br>
You felt his dick sliding between your tights and thanks to how wet you were, he was now able to rub it easily against your parts. He moved his hands down and began to play with your clit with one of them while the other grabbed you by your neck. It heated you even more, making your surrender to the moment. Eager for more, you tried to adjust your position to align his dick with your vagina. Understanding your intentions, the bandit didn't wait and pushed his human penis in.
<br><br>
You enjoyed the sudden penetration. It felt the right size for you. As he moved in and out, his pace gradually increased, intensifying your sensations. The stimulation heightened, and within a few minutes, you couldn't help but moan as you reached climax. Having that orgasm made your vagina walls contract itself, which instantly triggered the bandit orgasm.
<br><br>
You could feel his loads being released inside, making it even more enjoyable. He then pulled out, leaving you exhausted. You took ten minutes to get your senses back before moving forward.
<</nobr>><<nobr>>
Once both of you were undressed, you playfully turned your back to the bandit, enticing him further. To amplify the tease, you asked him what was holding him back, hinting that you might leave as you started to walk away. Overcome with desire, the bandit rushed toward you, his excitement evident. He embraced you from behind, kissing your neck and caressing your breasts. The sensation was more alluring than you expected, prompting you to press your back against him.
<br><br>
You felt his dick sliding between your tights and thanks to how wet you were, he was now able to rub it easily against your parts. He moved his hands down and began to play with your clit with one of them while the other grabbed you by your neck. It heated you even more, making your surrender to the moment. Eager for more, you tried to adjust your position to align his dick with your vagina. Understanding your intentions, the bandit didn't wait and pushed his human penis in.
<br><br>
You anticipated more intense sensations, but it turned out to be rather disappointing. His size wasn't quite enough for you to fully enjoy the experience. He was a human after all... Nonetheless, you were still able to savor the heat of the moment, but reaching orgasm proved elusive. After about fifteen minutes, you felt him release inside. As he withdrew, you moved forward quickly, feeling more frustrated than anything else.
<</nobr>><<nobr>>
<<if $Player.Pussy lt 40>>
<<include Scene_BanditFightConsVaginal1>>
<<set $BanditConsensualPussy1 to true>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 100, 0, 100)>>
<<set $Player.Corruption +5>>
<<elseif $Player.Pussy lt 80>>
<<include Scene_BanditFightConsVaginal2>>
<<set $BanditConsensualPussy2 to true>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption +10>>
<<set $Player.Pussy +3>>
<<elseif $Player.Pussy lt 320>>
<<include Scene_BanditFightConsVaginal3>>
<<set $BanditConsensualPussy3 to true>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 50, 0, 100)>>
<<set $Player.Corruption +10>>
<<set $Player.Pussy +3>>
<<else>>
<<include Scene_BanditFightConsVaginal4>>
<<set $BanditConsensualPussy4 to true>>
<<set $Player.Arousal = Math.clamp($Player.Arousal + 20, 0, 100)>>
<<set $Player.Corruption += 10>>
<<set $Player.Pussy += 3>>
<</if>>
<br><br>
You got more corrupted.
<</nobr>><<nobr>>
<<if $Player.Pussy gt 1000>>
<<include "Scene_HogoblinTowerPussy1">>
<<set $HogoblinConsensualPussy1 to true>>
<<else>>
<<include "Scene_HogoblinTowerPussy2">>
<<set $HogoblinConsensualPussy2 to true>>
<</if>>
<br><br>
You got more corrupted.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 5>>
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime didn't wait for you to get used to him before probing your anus. It felt unsual but great. You started playing with your clit and caressing the slime with your other hand. The slime was soft and smooth, and felt good to the touch. The slime increased the speed at which it massaged your ass. You began to moan, and your body shuddered with pleasure.
<br><br>
It felt incredible. Your pussy was leaking a lot of body fluids that flowed down on your anus. The more fluids, the more the slime teased you. Some of its body finally went inside your ass. Although you already experienced it, it still felt surprising. The more of his body flowed inside you, the better it felt. When a third of its body was already in, you felt its core pushing against your anus.
<br><br>
Feeling it wiggling inside and its core trying to stretch your entrance which was too tight for it released you from all your frustation at once. You climaxed, releasing even more fluids. The slime proceeded to eat everything up while you recovered your mind.
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime didn't wait for you to get used to him before probing your anus. It felt unsual but great. You started playing with your clit and caressing the slime with your other hand. The slime was soft and smooth, and felt good to the touch. The slime increased the speed at which it massaged your ass. You began to moan, and your body shuddered with pleasure.
<br><br>
It felt incredible. Your pussy was leaking a lot of body fluids that flowed down on your anus. The more fluids, the more the slime teased you. Some of its body finally went inside your ass. Although you already experienced it, it still felt surprising. The more of his body flowed inside you, the better it felt. When a third of its body was already in, you felt its core pushing against your anus.
<br><br>
Feeling it wiggling inside and its core trying to stretch your entrance almost made you climax. You were once again so close you grabbed the slime with both hands and pushed it against your anus with all your might. His core was spreading your ass to its limit, until you felt it slipped into you in an instant.
<br><br>
It instantly released you from all your frustration at once. You climaxed, releasing even more fluids. After taking some time to recover, you pulled the slime out.
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime didn't wait for you to get used to him before probing your anus. It felt unsual but great. You started playing with your clit and caressing the slime with your other hand. The slime was soft and smooth, and felt good to the touch. The slime increased the speed at which it massaged your ass. You began to moan, and your body shuddered with pleasure.
<br><br>
It felt incredible. Your pussy was leaking a lot of body fluids that flowed down on your anus. The more fluids, the more the slime teased you. Some of its body finally went inside your ass. Although you already experienced it, it still felt surprising. The more of his body flowed inside you, the better it felt. When a third of its body was already in, you felt its core pushing against your anus.
<br><br>
Feeling it wiggling inside and its core opening your entrance aroused you even more. You felt him making slow progress over time, until his core slipped into you in a instant. It instantly released you from all your frustration at once. You climaxed, releasing even more fluids. After taking some time to recover, you pulled the slime out.
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime gently massaged your breasts, teasing your nipples as it did so. The sensation was unusual yet incredibly pleasurable. You began to play with your clit, while your other hand caressed the soft, smooth texture of the slime. Its touch was undeniably enticing.
<br><br>
Although it felt more erotic than your usual experiences, it was thoroughly enjoyable. As your arousal built, you quickened the pace at which you stimulated yourself. After a few moments, you released your pent-up tension with a small but satisfying orgasm.
<br><br>
The slime shifted, drawn to the traces of your body fluids on the floor, while you lay there, lost in a dreamy haze. You remained in that state for about ten minutes before getting up and moving on with your day.
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime didn't wait for you to get used to him before sucking your clit. It felt unsual but great. You started playing with your breasts and caressing the slime with your other hand. The slime was soft and smooth, and felt good to the touch. The slime increased the speed at which it massaged your clit. The pressure was stronger than anything a human could have achieved. You began to moan, and your body shuddered with pleasure.
<br><br>
It felt incredible. You wished it would never stop. However, the slime gradually slowed its pace, as if it knew you were on the brink of climax. You were so close, feeling the tension building in your lower abdomen. Frustrated, you groaned and moaned, pleading for it to continue, as if it could understand your desperation. But it was to no avail.
<br><br>
For a moment, you pondered what might spur it on, and before you could recall anything, you felt the slime starting to suck on your pussy lips. Like being teased to the edge, it sent a wave of pleasure coursing through your body. That is when you remembered that slime are attracted to body fluids. And your entrance was now leaking a lot of it.
<br><br>
Trying to trace back the source, you felt it probing your entrance before some of its body went inside you. Although you already experienced it, it still felt surprising. The more of his body flowed inside you, the better it felt. When a third of its body was already in, you felt its core pushing against your entrance.
<br><br>
Feeling it wiggling inside and its core trying to stretch your entrance which was too tight for it released you from all your frustation at once. You climaxed, releasing even more fluids. The slime proceeded to eat everything up while you recovered your mind.
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime didn't wait for you to get used to him before sucking your clit. It felt unsual but great. You started playing with your breasts and caressing the slime with your other hand. The slime was soft and smooth, and felt good to the touch. The slime increased the speed at which it massaged your clit. The pressure was stronger than anything a human could have achieved. You began to moan, and your body shuddered with pleasure.
<br><br>
It felt incredible. You wished it would never stop. However, the slime gradually slowed its pace, as if it knew you were on the brink of climax. You were so close, feeling the tension building in your lower abdomen. Frustrated, you groaned and moaned, pleading for it to continue, as if it could understand your desperation. But it was to no avail.
<br><br>
For a moment, you pondered what might spur it on, and before you could recall anything, you felt the slime starting to suck on your pussy lips. Like being teased to the edge, it sent a wave of pleasure coursing through your body. That is when you remembered that slime are attracted to body fluids. And your entrance was now leaking a lot of it.
<br><br>
Trying to trace back the source, you felt it probing your entrance before some of its body went inside you. Although you already experienced it, it still felt surprising. The more of his body flowed inside you, the better it felt. When a third of its body was already in, you felt its core pushing against your entrance.
<br><br>
Feeling it wiggling inside and its core trying to stretch your entrance almost made you climax. You were once again so close you grabbed the slime with both hands and pushed it against your pussy with all your might. His core was spreading your pussy to its limit, until you felt it slipped into you in an instant.
<br><br>
It instantly released you from all your frustration at once. You climaxed, releasing even more fluids. After taking some time to recover, you pulled the slime out.
<</nobr>><<nobr>>
It was cold, but not excessively so, reminiscent of lukewarm water. Its thick, jelly-like texture felt unusual, yet it wasn't unpleasant due to its reassuring weight. If it had been warmer, it could have served as an excellent cover for cold nights, although it might have posed obvious risks.
<br><br>
The slime didn't wait for you to get used to him before sucking your clit. It felt unsual but great. You started playing with your breasts and caressing the slime with your other hand. The slime was soft and smooth, and felt good to the touch. The slime increased the speed at which it massaged your clit. The pressure was stronger than anything a human could have achieved. You began to moan, and your body shuddered with pleasure.
<br><br>
It felt incredible. You wished it would never stop. However, the slime gradually slowed its pace, as if it knew you were on the brink of climax. You were so close, feeling the tension building in your lower abdomen. Frustrated, you groaned and moaned, pleading for it to continue, as if it could understand your desperation. But it was to no avail.
<br><br>
For a moment, you pondered what might spur it on, and before you could recall anything, you felt the slime starting to suck on your pussy lips. Like being teased to the edge, it sent a wave of pleasure coursing through your body. That is when you remembered that slime are attracted to body fluids. And your entrance was now leaking a lot of it.
<br><br>
Trying to trace back the source, you felt it probing your entrance before some of its body went inside you. Although you already experienced it, it still felt surprising. The more of his body flowed inside you, the better it felt. When a third of its body was already in, you felt its core pushing against your entrance.
<br><br>
Feeling it wiggling inside and its core opening your entrance aroused you even more. You felt him making slow progress over time, until his core slipped into you in a instant. It instantly released you from all your frustration at once. You climaxed, releasing even more fluids. After taking some time to recover, you pulled the slime out.
<</nobr>><<nobr>>
<!--
Lying down on the ground, took the slime on you and put it where you wanted
-->
The slime was no longer aggressive. You took him in your arms before lying down on the ground, naked.
@@#choice;
You wondered if you should put the slime on your
<<link "pussy lips">>
<<replace "#choice">>
You decided to put it on your pussy.
<br><br>
<<include SlimeConsensualVaginal>>
<</replace>>
<</link>>,
your
<<link "anus">>
<<replace "#choice">>
You decided to put it on your anus.
<br><br>
<<include SlimeConsensualAnal>>
<</replace>>
<</link>>
or your
<<link "breasts">>
<<replace "#choice">>
You decided to put it on your breasts.
<br><br>
<<include SlimeConsensualBreasts>>
<</replace>>
<</link>>
@@
<</nobr>><<nobr>>
<<if $Player.Ass lt 300>>
<<include Scene_SlimeConsAss1>>
<<set $SlimeConsensualAss1 to true>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 500>>
<<include Scene_SlimeConsAss2>>
<<set $SlimeConsensualAss2 to true>>
<<set $Player.Ass += 4>>
<<else>>
<<include Scene_SlimeConsAss3>>
<<set $SlimeConsensualAss3 to true>>
<<set $Player.Ass += 4>>
<</if>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
<<include $Scene_SlimeConsBreast1>>
<<set $SlimeConsensualBreast1 to true>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 40, 0, 100)>>
<<set $Player.Corruption += 6>>
<</nobr>><<nobr>>
<<if $Player.Pussy lt 300>>
<<include Scene_SlimeConsPussy1>>
<<set $SlimeConsensualPussy1 to true>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 500>>
<<include Scene_SlimeConsPussy2>>
<<set $SlimeConsensualPussy2 to true>>
<<set $Player.Pussy += 4>>
<<else>>
<<include Scene_SlimeConsPussy3>>
<<set $SlimeConsensualPussy3 to true>>
<<set $Player.Pussy += 4>>
<</if>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
When you saw the Slime approaching again, you tried to crawl away. But he jumbed on you before you had any chances to escape. You tried to get it away from you to no avail as he was clinging onto you. Exhausted and now unable to move, you felt the slime slowly creeping down your back. You hoped he would get off of you, but let out a gasp of surprise when you felt parts of it touching your tights.
<br><br>
Lying flat on your stomach, you wanted to get up. But your arms and legs were not responding. And while you were fighting your inner battle to try and get the strength to move, the slime continued to explore your body. You could feel it now moving between your ass and your inner tighs, teasing you against your will in the process.
<br><br>
You tried to stop moving, in hopes of it to just go on its way. You could not have been more wrong.
<<if $Clothes.UnderLower eq 0>>
You soon felt the slime touching your already naked private parts.
<<else>>
You soon felt the slime getting under your panties, touching your private parts.
<</if>>
You screamed and ordered him to stop as if it was a dog, but it could not understand you. Maybe it couldn't even hear you. You even begged it to stop but it didn't change a thing.
<br><br>
A jolt of electricity ran through your body when it began sucking on your clit. Unbeknown to you, you were betrayed by your body as your vagina released hints of wetness. The slime smelled it and decided to probe further and poke at your opening. Feeling it spreading your labias instantly made youi clench all your muscles and even your legs, in hopes of prevening him from moving any further, and maybe getting it away from you. But with a surpising strength, and against all the energy you could muster, you felt it slowly forcing an opening, enough to get a few centimeters inside your vagina.
<br><br>
You fought with your pussy as you could, clenching your muscles and trying to push the slime out, but as time passed, more of its body entered you.
<<if $Player.Corruption gt 2500>>
Despite the situation, you got increasingly aroused from being teased in all your erogenous spots.
<</if>>
You could feel him moving inside, pushing against your vaginal walls and getting deeper. You then got even more alarmed when you felt something colder and harder probe at your entrance. You quickly understood that it wanted to get its core inside you.
<br><br>
You clenched as hard as you could, but the slime was stronger. You could only despair as your entrance slowly but surely got stretched against your will by the fist size slime core.
<<if $Player.Pussy lt 200>>
Pain increased as the core almost got halfway there.
<<else>>
After a minute or two, the core was halfway there.
<</if>>
Once there, stretched and sufficiently wet, helped by the surprising force of the slime, its core was pushed and disappeared inside your folds, almost like it was vacuumed.
<<if $Player.Pussy lt 800>>
It made you feel really full.
<</if>>
<<if $Player.Corruption gt 2500>>
You eyes rolled back as a wave of pleasure swept through your body. You tried hard to deny any pleasure you could get from it.
<</if>>
<br><br>
The whole body of the slime was now inside you. After taking a few seconds to recover your senses, it felt heavier and way larger than any slime you could have had before. It then moved inside, teasing all the right spots. You could no longer prevent yourself from climaxing. You could feel that pleasure build up more and more, unable to deny it. And the more pleasure you felt, the more you clenched your pussy walls, the more the slime pushed against it, and the more pleasure you got in return. It inevitably led to an orgasm that left you shaking.
<br><br>
Even after your orgasm, the slime didn't stop. It was moving while eating at your body fluids, which teased you, which made you release more fluids. You were in a loop that was breaking your mind more than your body. It lasted for at least fifteen minutes until the slime dediced it had eaten enough. Your opening was stretched open again, this time from the inside. The slime body and its core were all converging at your entrance, pressing against your g-spot and your bladder. It felt like you were giving birth as the slime was slowly but surely sliding out.
<br><br>
You screamed when it was finally popping out. Nonetheless, you were relieved your misadventure was coming to an end. You kept lying on the floor as the slime was left. Once you were sure it was far enough away, and with the little strength you recovered, you got up. You felt that some parts of the slime body were still left inside you, not sure about what it was.
<br><br>
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 100>>
<<if $Player.Ass lt 50>>
<<include Scene_5Ass1>>
<<set $FiveFingerAss1 to true>>
<<else>>
<<include Scene_5Ass2>>
<<set $FiveFingerAss2 to true>>
<<set $Player.Ass += 10>>
<</if>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 200>>
<<include Scene_5Ass3>>
<<set $FiveFingerAss3 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 10>>
<<elseif $Player.Ass lt 400>>
<<include Scene_5Ass4>>
<<set $FiveFingerAss4 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 10>>
<<else>>
<<include Scene_5Ass5>>
<<set $FiveFingerAss5 to true>>
<<ReduceArousal 15>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 100>>
<<if $Player.Pussy lt 50>>
<<include Scene_5Pussy1>>
<<set $FiveFingerPussy1 to true>>
<<else>>
<<include Scene_5Pussy2>>
<<set $FiveFingerPussy2 to true>>
<<set $Player.Pussy += 10>>
<</if>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 200>>
<<include Scene_5Pussy3>>
<<set $FiveFingerPussy3 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 10>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_5Pussy4>>
<<set $FiveFingerPussy4 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 10>>
<<else>>
<<include Scene_5Pussy5>>
<<set $FiveFingerPussy5 to true>>
<<ReduceArousal 15>>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 50>>
<<include Scene_4Ass1>>
<<set $FourFingerAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 100>>
<<include Scene_4Ass1>>
<<set $FourFingerAss1 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 5>>
<<elseif $Player.Ass lt 200>>
<<if $Player.Arousal gte 70>>
<<include Scene_4Ass1>>
<<set $FourFingerAss1 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_4Ass1>>
<<set $FourFingerAss1 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 5>>
<<elseif $Player.Ass lt 400>>
<<if $Player.Arousal gte 70>>
<<include Scene_4Ass1>>
<<set $FourFingerAss1 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_4Ass1>>
<<set $FourFingerAss1 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 5>>
<<else>>
<<include Scene_4Ass1>>
<<set $FourFingerAss1 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 50>>
<<include Scene_4Pussy1>>
<<set $FourFingerPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 100>>
<<include Scene_4Pussy2>>
<<set $FourFingerPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 5>>
<<elseif $Player.Pussy lt 200>>
<<if $Player.Arousal gte 70>>
<<include Scene_4Pussy3>>
<<set $FourFingerPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_4Pussy4>>
<<set $FourFingerPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 5>>
<<elseif $Player.Pussy lt 400>>
<<if $Player.Arousal gte 70>>
<<include Scene_4Pussy5>>
<<set $FourFingerPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_4Pussy6>>
<<set $FourFingerPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 5>>
<<else>>
<<include Scene_4Pussy7>>
<<set $FourFingerPussy7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass eq 0>>
<<include Scene_1Ass1>>
<<ReduceArousal 100>>
<<set $Player.Ass += 1>>
<<set $OneFingerAss1 to true>>
<<elseif $Player.Ass lt 3>>
<<include Scene_1Ass2>>
<<set $OneFingerAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 1>>
<<elseif $Player.Ass lt 10>>
<<if $Player.Arousal gte 70>>
<<include Scene_1Ass3>>
<<set $OneFingerAss3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_1Ass4>>
<<set $OneFingerAss4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 1>>
<<elseif $Player.Ass lt 50>>
<<if $Player.Arousal gte 70>>
<<include Scene_1Ass5>>
<<set $OneFingerAss5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_1Ass6>>
<<set $OneFingerAss6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 1>>
<<else>>
<<include Scene_1Ass7>>
<<set $OneFingerAss7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy eq 0>>
<<include Scene_1Pussy1>>
<<ReduceArousal 100>>
<<set $Player.Pussy += 1>>
<<set $OneFingerPussy1 to true>>
<<elseif $Player.Pussy lt 3>>
<<include Scene_1Pussy2>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 1>>
<<set $OneFingerPussy2 to true>>
<<elseif $Player.Pussy lt 10>>
<<if $Player.Arousal gte 70>>
<<include Scene_1Pussy3>>
<<set $OneFingerPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_1Pussy4>>
<<set $OneFingerPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 1>>
<<elseif $Player.Pussy lt 50>>
<<if $Player.Arousal gte 70>>
<<include Scene_1Pussy5>>
<<set $OneFingerPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_1Pussy6>>
<<set $OneFingerPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 1>>
<<else>>
<<include Scene_1Pussy7>>
<<set $OneFingerPussy7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
Feeling overwhelmed and stressed, you made the decision to explore masturbation with your anus for the first time. The intense arousal you were experiencing had become almost unbearable. The discomfort had been building for hours.
<br><br>
In an effort to relax, you slowly removed each piece of clothing, starting with your socks, then your jackets and skirt, revealing your underwear and your beautiful body. As you unclipped your bra, your hands instinctively moved to your flawless breasts, gently massaging them.
<br><br>
Taking a moment to focus on your small nipples, you then proceeded to remove your panties. In the mirror, you caught a glimpse of your pink, untouched bum. As your finger made contact, you noticed you were wet from anticipation. Deciding to lie down on the bed, you began to explore further.
<br><br>
With deliberate care, you began to stimulate yourself, tenderly caressing your clitoris. The sensations echoed those of a memorable encounter with <<print $Centaur.Name>>, though less intense, they were undeniably pleasurable. Your legs began to tremble, signaling the imminent release of pent-up tension.
<br><br>
Eager for more, a deep desire stirred within you, compelling you to explore further. Instinctively, you shifted your focus lower, teasing your anus.
<br><br>
With a single finger, you gently teased the entrance, feeling the slickness that facilitated smooth movements. Surprising sensations intensified and pleasure built within you. Craving more, you slowly inserted your finger, relishing the sensation of penetration.
<br><br>
As your finger delved deeper, the pleasure from doing something dirty heightened, somehow leading to a more intense pleasure. Your body convulsed with greater force, legs trembling uncontrollably, and breath quickening. It took a moment to catch your breath and regain your composure.
<br><br>
This newfound experience left you feeling fulfilled and content. Eager for future exploration, you drifted off to sleep, anticipating the next intimate encounter with yourself.
<</nobr>><<nobr>>
You began to touch yourself again, slowly rubbing your clitoris. The pleasure was building up, but it was taking longer than you'd like.
<br><br>
Feeling frustrated, you decided to explore further by gently probing your back entrance. The sensation made your body tingle, enhancing the experience. As you pushed your finger inside, you felt a slight discomfort, which was expected as a ass-virgin. However, you were determined not to let it hinder your enjoyment.
<br><br>
Continuing to experiment, you gradually inserted your finger deeper, exploring the sensations as you moved it in and out. Although you felt some pleasure, it wasn't as intense as your initial encounter. Eventually, the discomfort became too much, signaling that your body needed more practice to adjust to these new sensations.
<br><br>
Realizing that your body needed time to adapt, you decided to pause and give yourself a break. You acknowledged that with practice, your body would become more accustomed to these sensations, allowing you to experience pleasure more comfortably.
<br><br>
You accepted that it was all part of the learning process and resolved to try again later, determined to explore and enjoy your sexuality at your own pace.
<</nobr>><<nobr>>
You began to explore your body once more, gently caressing your clitoris. The sensation grew more intense with each passing moment. Your body began to tremble briefly, muscles contracting in response.
<br><br>
Anticipating an orgasm, you paused the stimulation, hoping to prolong the experience. Frustrated by the interruption, you yearned for the release. Determined to achieve satisfaction, you inserted your finger into your ass, moving it in and out rhythmically. The pleasurable sensation was devoid of any discomfort, as you savored the sensation of your finger exploring inside you.
<br><br>
A wave of intense pleasure built within you, causing your body to convulse with greater intensity. This time, you allowed the climax to wash over you without hesitation.
<br><br>
Breathless, it took you 5 minutes to fully recover. Despite the temporary exhaustion, the gratification was undeniable, leaving you feeling immensely satisfied.
<</nobr>><<nobr>>
You started to touch yourself once more, gently rubbing your clitoris. It felt pleasant, although you were not fully aroused, so the experience was somewhat lackluster.
<br><br>
Next, you glided a finger along your moist folds without penetration. Initially, you were not very wet, which made it a bit challenging, but after a few minutes, it improved. You then gradually inserted your finger into your bum, feeling your entrance widen. It was satisfying, yet not quite enough to reach climax. You began to move your finger in and out, exploring different sensations.
<br><br>
As you continued for over 15 minutes, the pleasure intensified. However, it was taking too long, so you decided to stop, left feeling both more aroused and somewhat frustrated.
<</nobr>><<nobr>>
You started to stimulate yourself once more, gently rubbing your clitoris. The sensation was pleasurable and intensified with each moment. However, you desired a deeper sensation.
<br><br>
You inserted a finger into your ass, moving it in and out to explore and stimulate yourself. Each motion of your finger inside you was palpable, teasing your inner walls, albeit less intensely than anticipated.
<br><br>
As you sensed a climax approaching, your body began to tremble. You reached orgasm, though it felt somewhat underwhelming. Perhaps it was time to experiment with a different approach...
<br><br>
Nevertheless, you found some solace in the experience.
<</nobr>><<nobr>>
You started to explore your body once again, gently caressing your clitoris. It felt pleasant, but you weren't fully aroused, so the experience felt somewhat lacking.
<br><br>
Next, you ran a finger along your moistening folds without penetration. At first, you weren't very wet, which made it challenging, but it improved after a few minutes. Eventually, you eased a finger inside your ass, relishing the sensation of your warmth enveloping it. While pleasurable, it wasn't quite enough to reach climax. You experimented by moving your finger in and out, exploring different sensations.
<br><br>
As you continued for over 15 minutes, the pleasure intensified. However, it was taking too long, and you paused, feeling both aroused and frustrated.
<</nobr>><<nobr>>
You started touching yourself once more, caressing your clitoris gently. The sensation was pleasurable and intensifying. Yet, you desired to feel deeper inside your ass.
<br><br>
With determination, you inserted your finger directly into your eager anus. To your amazement, it slid in effortlessly, with less resistance than before. You explored your arousal to the best of your ability, finding it satisfying, but not enough to reach climax.
<br><br>
Aware that you craved something more, something bigger, to enhance your self-pleasure experience.
<</nobr>><<nobr>>
Feeling overwhelmed and stressed, you made the decision to explore masturbation for the first time. The intense arousal you were experiencing had become almost unbearable. The discomfort had been building for hours.
<br><br>
In an effort to relax, you slowly removed each piece of clothing, starting with your socks, then your jackets and skirt, revealing your underwear and your beautiful body. As you unclipped your bra, your hands instinctively moved to your flawless breasts, gently massaging them.
<br><br>
Taking a moment to focus on your small nipples, you then proceeded to remove your panties. In the mirror, you caught a glimpse of your pink, untouched vagina. As your finger made contact, you noticed it was already wet with anticipation. Deciding to lie down on the bed, you began to explore further.
<br><br>
With deliberate care, you began to stimulate yourself, tenderly caressing your clitoris. The sensations echoed those of a memorable encounter with <<print $Centaur.Name>>, though less intense, they were undeniably pleasurable. Your legs began to tremble, signaling the imminent release of pent-up tension.
<br><br>
<<set _layers = [
{file: "first_masturbation.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "300px">>
<</switch>>
<br>
As you continued to stimulate yourself, the intensity grew, culminating in your first orgasm. Your body convulsed, muscles contracting, and legs trembling as you experienced a moment of pure bliss. Your mind was blissfully blank.
<br><br>
Realizing what had just occurred, you acknowledged it as your first orgasm. Eager for more, a deep desire stirred within you, compelling you to explore further. Instinctively, you shifted your focus lower, teasing the entrance of your vagina.
<br><br>
With a single finger, you gently teased the entrance, feeling the slickness that facilitated smooth movements. Sensations of pleasure intensified as another orgasm built within you. Craving more, you slowly inserted your finger, relishing the sensation of penetration.
<br><br>
As your finger delved deeper, the pleasure heightened, leading to a more intense climax than before. Your body convulsed with greater force, legs trembling uncontrollably, and breath quickening. It took a moment to catch your breath and regain your composure.
<br><br>
This newfound experience left you feeling fulfilled and content. Eager for future exploration, you drifted off to sleep, anticipating the next intimate encounter with yourself.
<</nobr>><<nobr>>
You began to touch yourself again, slowly rubbing your clitoris. It felt good, but not as intense as your first experience with masturbation. The pleasure was building up, but it was taking longer than you'd like.
<br><br>
<<set _layers = [
{file: "first_masturbation.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "300px">>
<</switch>>
<br>
Feeling frustrated, you decided to explore further by gently probing your entrance. The sensation made your body tingle, enhancing the experience. As you pushed your finger inside, you felt a slight discomfort, which was expected as a virgin. However, you were determined not to let it hinder your enjoyment.
<br><br>
Continuing to experiment, you gradually inserted your finger deeper, exploring the sensations as you moved it in and out. Although you felt some pleasure, it wasn't as intense as your initial encounter. Eventually, the discomfort became too much, signaling that your body needed more practice to adjust to these new sensations.
<br><br>
Realizing that your body needed time to adapt, you decided to pause and give yourself a break. You acknowledged that with practice, your body would become more accustomed to these sensations, allowing you to experience pleasure more comfortably.
<br><br>
You accepted that it was all part of the learning process and resolved to try again later, determined to explore and enjoy your sexuality at your own pace.
<</nobr>><<nobr>>
You began to explore your body once more, gently caressing your clitoris. The sensation grew more intense with each passing moment. Your body began to tremble briefly, muscles contracting in response.
<br><br>
<<set _layers = [
{file: "first_masturbation.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "300px">>
<</switch>>
<br>
Anticipating an orgasm, you paused the stimulation, hoping to prolong the experience. Frustrated by the interruption, you yearned for the release. Determined to achieve satisfaction, you inserted your finger into your moist vagina, moving it in and out rhythmically. The pleasurable sensation was devoid of any discomfort, as you savored the sensation of your finger exploring inside you.
<br><br>
A wave of intense pleasure built within you, causing your body to convulse with greater intensity. This time, you allowed the climax to wash over you without hesitation.
<br><br>
Breathless, it took you 20 minutes to fully recover. Despite the temporary exhaustion, the gratification was undeniable, leaving you feeling immensely satisfied.
<</nobr>><<nobr>>
You started to touch yourself once more, gently rubbing your clitoris. It felt pleasant, although you were not fully aroused, so the experience was somewhat lackluster.
<br><br>
<<set _layers = [
{file: "first_masturbation.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "300px">>
<</switch>>
<br>
Next, you glided a finger along your moist folds without penetration. Initially, you were not very wet, which made it a bit challenging, but after a few minutes, it improved. You then gradually inserted your finger, feeling your entrance widen. It was satisfying, yet not quite enough to reach climax. You began to move your finger in and out, exploring different sensations.
<br><br>
As you continued for over 15 minutes, the pleasure intensified. However, it was taking too long, so you decided to stop, left feeling both more aroused and somewhat frustrated.
<</nobr>><<nobr>>
You started to stimulate yourself once more, gently rubbing your clitoris. The sensation was pleasurable and intensified with each moment. However, you desired a deeper sensation.
<br><br>
<<set _layers = [
{file: "first_masturbation.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "300px">>
<</switch>>
<br>
You inserted a finger into your moist vagina, moving it in and out to explore and stimulate yourself. Each motion of your finger inside you was palpable, teasing your inner walls, albeit less intensely than anticipated.
<br><br>
As you sensed a climax approaching, your body began to tremble. You reached orgasm, though it felt somewhat underwhelming. Perhaps it was time to experiment with a different approach...
<br><br>
Nevertheless, you found some solace in the experience.
<</nobr>><<nobr>>
You started to explore your body once again, gently caressing your clitoris. It felt pleasant, but you weren't fully aroused, so the experience felt somewhat lacking.
<br><br>
<<set _layers = [
{file: "first_masturbation.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "300px">>
<</switch>>
<br>
Next, you ran a finger along your moistening folds without penetration. At first, you weren't very wet, which made it challenging, but it improved after a few minutes. Eventually, you eased a finger inside, relishing the sensation of your warmth enveloping it. While pleasurable, it wasn't quite enough to reach climax. You experimented by moving your finger in and out, exploring different sensations.
<br><br>
As you continued for over 15 minutes, the pleasure intensified. However, it was taking too long, and you paused, feeling both aroused and frustrated.
<</nobr>><<nobr>>
You started touching yourself once more, caressing your clitoris gently. The sensation was pleasurable and intensifying. Yet, you desired to feel deeper inside your vagina.
<br><br>
<<set _layers = [
{file: "first_masturbation.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p1" "300px">>
<</switch>>
<br>
With determination, you inserted your finger directly into your wet and eager pussy. To your amazement, it slid in effortlessly, with less resistance than before. You explored your arousal to the best of your ability, finding it satisfying, but not enough to reach climax.
<br><br>
Aware that you craved something more, something bigger, to enhance your self-pleasure experience.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using two fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris. It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your two fingers inside, you realized that due to lack of use, your ass was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using two fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris. It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your two fingers inside, you noticed that due to lack of use, your ass was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight ass stretching around your two fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your bum opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your bum opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring your ass with two fingers. You inserted them effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using two fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your two fingers inside, you realized that due to lack of use, your pussy was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using two fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your two fingers inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina stretching around your two fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "300px">>
<</switch>>
<br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "300px">>
<</switch>>
<br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "300px">>
<</switch>>
<br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use two fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p2" "300px">>
<</switch>>
<br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with two fingers. You inserted them effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using three fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris. It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your three fingers inside, you realized that due to lack of use, your ass was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using three fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris. It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your three fingers inside your ass, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight ass stretching around your fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your ass opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with three fingers. You inserted them effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using three fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your three fingers inside, you realized that due to lack of use, your pussy was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using three fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your three fingers inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina stretching around your fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br><br>
<<set _layers = [
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{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
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{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
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<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "300px">>
<</switch>>
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots. As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat through your fingers inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "300px">>
<</switch>>
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots. However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "300px">>
<</switch>>
<br><br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming. As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use three fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p3" "300px">>
<</switch>>
<br><br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming. As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with three fingers. You inserted them effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using four fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your fingers inside, you realized that due to lack of use, your ass was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using four fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your ass entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your fingers inside, you noticed that due to lack of use, your ass was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight ass stretching around your fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your anus opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your current experience, you could sense your heartbeat through your fingers inside.
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your anus opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your current experience, you could sense your heartbeat through your fingers inside.
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your anus opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your anus. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your anus opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your anus without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with four fingers. You inserted them one by one effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using four fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your fingers inside, you realized that due to lack of use, your pussy was too tight, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, perhaps with one less finger.
<</nobr>><<nobr>>
Inexperienced and seeking a more stimulating experience, you decided to explore using four fingers to pleasure yourself. Ensuring they were adequately wet, you began by rubbing your clitoris.
It aroused you, and you began to rub around your vaginal entrance. It felt really pleasurable. You took your time building your excitement.
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert your fingers inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina stretching around your fingers, slowly swallowing them.
<br><br>
The discomfort increased as they were pushed deeper, reaching its peak when they were 3cm in. At that point, you chose to stop pushing and instead tried repositioning them inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your current experience, you could sense your heartbeat through your fingers inside.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
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<<switch $IllustrationSize>>
<<case "Average">>
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<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "300px">>
<</switch>>
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots. As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Inexperienced and curious about exploring your sexuality, you decided to experiment with self-pleasure by using four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your current experience, you could sense your heartbeat through your fingers inside.
<br><br>
<<set _layers = [
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{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
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<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "300px">>
<</switch>>
<br><br>
Once fully inserted, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots. However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "300px">>
<</switch>>
<br><br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming. As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within five minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
Not having much experience about sexuality, you decided to use four fingers to stimulate yourself. You started by gently rubbing your clitoris to heighten your excitement.
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your fingers closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert them became irresistible. Initially, you lightly touched your vagina without pushing your fingers in. However, after less than twenty seconds, the temptation became overwhelming, leading you to gradually push them in one by one, while still exploring with gentle touches. Slowly but steadily, you managed to insert them deeper over the course of three minutes, experiencing a gradual buildup of arousal.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p4" "300px">>
<</switch>>
<br><br>
It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming. As a result, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
Seeking quick and easy pleasure, you positioned yourself on the bed and began pleasuring yourself with four fingers. You inserted them one by one effortlessly, but soon realized they weren't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon your fingers, pondering the idea of using more than one. The notion of fitting all five fingers, perhaps even your entire hand, filled you with a thrilling anticipation. The excitement of contemplating fisting yourself overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You teased your clitoris, ensuring your arousal reached its peak before sliding a finger inside yourself. Gradually, you added a second and then a third finger. The tightness of the fit only heightened your arousal, intensifying the experience.
<br><br>
Your anus opening was already at full capacity. You attempted to insert your pinky finger but struggled to push it in further, hurting yourself in the process. The pain you felt forcing your fingers inside caused your arousal to diminish, prompting you to pause for the time being. Your ass wasn't ready for that and you needed more training in order to succeed and enjoy fisting.
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon your fingers, pondering the idea of using more than one. The notion of fitting all five fingers, perhaps even your entire hand, filled you with a thrilling anticipation. The excitement of contemplating fisting yourself overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You teased your clitoris, ensuring your arousal reached its peak before sliding a finger inside yourself. Gradually, you added a second and then a third finger. The tightness of the fit only heightened your arousal, intensifying the experience.
<br><br>
Your anus was stretched, but you felt confident that you could accommodate one more finger. You gently pressed your pinky against the entrance and successfully inserted it. The sensation of all four fingers stretching you to your limits brought you the pleasure you desired.
<br><br>
However, you were curious to explore further and not content with just fingering yourself. Your goal was to try fisting. You diligently repeated the process, attempting to slide your thumb into your ass, but struggled to push it in deeply enough, hurting you in the process. The pain you felt forcing your fingers inside caused your arousal to diminish, prompting you to pause for the time being. Your ass wasn't ready for that and you needed more training in order to succeed and enjoy fisting.
<</nobr>><<nobr>>
Today, you felt a strong desire to explore something daring and intense. You were aware of your attraction to intense stretching, fueling your curiosity for that particular sensation.
<br><br>
As you ventured into your uninhibited thoughts, you pondered how far you could push your boundaries. Your attention turned to your hands, contemplating the idea of using more than one finger. The thought of fitting all five fingers, or even your whole hand, excited you with anticipation. This exhilarating contemplation led you to undress on your bed.
<br><br>
After arousing yourself by teasing your clitoris, you began by inserting one finger, then gradually adding a second, third, and fourth. The tightness only heightened your arousal, intensifying the experience.
<br><br>
As you enjoyed fingering yourself, you felt a desire to go further than just using your fingers. Your curiosity led you to attempt fisting. As you pressed your thumb against your anus, you found that the initial insertion was easier than expected. However, progressing beyond that point proved challenging, even with added force.
<br><br>
Despite managing to get all five fingers inside, you still aimed to fit your entire hand in. Trying different angles and positions, you eventually found a more suitable one by lying face down on the bed. With your arm behind your back, you explored deeper with your fingers, reaching the base knuckles and feeling a sense of satisfaction almost reaching climax.
<br><br>
But you still wanted to get your fist in all the way to your wrist, so you continued pushing harder and harder, moaning in frustration and pleasure. But the harder you pushed, the more uncomfortable it became, diminishing your arousal and causing your impending orgasm to fade. Despite your efforts, the discomfort only increased, becoming more and more painful, ultimately leading you to stop.
<</nobr>><<nobr>>
Today, you felt a strong desire to explore something daring and intense. You were aware of your attraction to intense stretching, fueling your curiosity for that particular sensation.
<br><br>
As you ventured into your uninhibited thoughts, you pondered how far you could push your boundaries. Your attention turned to your hands, contemplating the idea of using more than one finger. The thought of fitting all five fingers, or even your whole hand, excited you with anticipation. This exhilarating contemplation led you to undress on your bed.
<br><br>
After arousing yourself by teasing your clitoris, you began by inserting one finger, then gradually adding a second, third, and fourth. The tightness only heightened your arousal, intensifying the experience.
<br><br>
As you enjoyed fingering yourself, you felt a desire to go further than just using your fingers. Your curiosity led you to attempt fisting. As you pressed your thumb against your anus, you found that the initial insertion was easier than expected. However, progressing beyond that point proved challenging, even with added force.
<br><br>
Despite managing to get all five fingers inside, you still aimed to fit your entire hand in. Trying different angles and positions, you eventually found a more suitable one by lying face down on the bed. With your arm behind your back, you explored deeper with your fingers, reaching the base knuckles and feeling a sense of satisfaction almost reaching climax.
<br><br>
But you still wanted to get your fist in all the way to your wrist, so you continued pushing harder and harder, moaning in frustration and pleasure.
With each movement you made, you could feel your anus stretching more and more. After several minutes of determined effort, you sensed progress as your fingers were pushed one centimeter deeper, urging you to continue with even more intensity. You arched your body to exert more strength and, in a final attempt, put your all into it.
<br><br>
You felt your anus stretching even further and your finger sliding in. This was the strength you had been missing until now, and your hand ultimately and gradually went in. Your eyes rolled back as you climaxed instantly from your fist entering your ass. It was now fully inserted, all the way up to your wrist.
<br><br>
Your powerful orgasm elicited intense moans, providing the exact sensation you desired. It was perfect. That was the exact size and stretch you were looking for.
Once your orgasm subsided, you started to move your hand inside your ass. It was incredible intense with every movement, stimulating all your sensitive areas simultaneously. Another orgasm built up fast as you fucked yourself with your fist harder and faster.
<br><br>
You climaxed once more, even squirting. But couldn't stop yourself from continuing more and more.
<br><br>
In the end, you lost track of the number of orgasms you had, but that was one hell of a time.
<</nobr>><<nobr>>
Without waiting much, you lied down on your bed and spread your legs to finger yourself. Starting with three, you quickly added a fourth finger to enhance the sensations of pleasure.
It was stretchy, but nothing you couldn't take.
<br><br>
Craving more, you added your thumb a few minutes later, then pushed your whole hand in. Your ass wasn't as tight as it was before, making it easier to get it all in and still feel stretched wide. YWhile you enjoyed it, reaching climax took longer and was less satisfying. You realized you needed more stimulation for better sensations.
<br><br>
Nevertheless, you persisted. You thrust your fist in and out vigorously, going as deep as possible. The speed of your movements wasn't changing much, but the force of each thrust against the back of your ass was bringing you closer.
<br><br>
You contemplated whether it would be more beneficial to incorporate toys or other enhancements to further the stretch, before indulging in fantasies of intense penetration by various monstrous cocks or being used as a toy by huge beasts. These unconventional thoughts fueled your arousal, the most extreme scenario ultimately leading to your climax.
<br><br>
While it may not have been the most intense orgasm you've experienced, you still felt a sense of satisfaction. You had to keep the last idea you had to yourself as a secret, but you knew that eventually you would have to give it a try at least once in the future...
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon your fingers, pondering the idea of using more than one. The notion of fitting all five fingers, perhaps even your entire hand, filled you with a thrilling anticipation. The excitement of contemplating fisting yourself overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You teased your clitoris, ensuring your arousal reached its peak before sliding a finger inside yourself. Gradually, you added a second and then a third finger. The tightness of the fit only heightened your arousal, intensifying the experience.
<br><br>
Your vaginal opening was already at full capacity. You attempted to insert your pinky finger but struggled to push it in further, hurting yourself in the process.
<br><br>
The pain you felt forcing your fingers inside caused your arousal to diminish, prompting you to pause for the time being. Your pussy wasn't ready for that and you needed more training in order to succeed and enjoy fisting.
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon your fingers, pondering the idea of using more than one. The notion of fitting all five fingers, perhaps even your entire hand, filled you with a thrilling anticipation. The excitement of contemplating fisting yourself overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You teased your clitoris, ensuring your arousal reached its peak before sliding a finger inside yourself. Gradually, you added a second and then a third finger. The tightness of the fit only heightened your arousal, intensifying the experience.
<br><br>
Your vagina was stretched, but you felt confident that you could accommodate one more finger. You gently pressed your pinky against the entrance and successfully inserted it. The sensation of all four fingers stretching you to your limits brought you the pleasure you desired.
<br><br>
However, you were curious to explore further and not content with just fingering yourself. Your goal was to try fisting. You diligently repeated the process, attempting to slide your thumb into your vagina, but struggled to push it in deeply enough, hurting you in the process.
<br><br>
The pain you felt forcing your fingers inside caused your arousal to diminish, prompting you to pause for the time being. Your pussy wasn't ready for that and you needed more training in order to succeed and enjoy fisting.
<</nobr>><<nobr>>
Today, you felt a strong desire to explore something daring and intense. You were aware of your attraction to intense stretching, fueling your curiosity for that particular sensation.
<br><br>
As you ventured into your uninhibited thoughts, you pondered how far you could push your boundaries. Your attention turned to your hands, contemplating the idea of using more than one finger. The thought of fitting all five fingers, or even your whole hand, excited you with anticipation. This exhilarating contemplation led you to undress on your bed.
<br><br>
After arousing yourself by teasing your clitoris, you began by inserting one finger, then gradually adding a second, third, and fourth. The tightness only heightened your arousal, intensifying the experience.
<br><br>
As you enjoyed fingering yourself, you felt a desire to go further than just using your fingers. Your curiosity led you to attempt fisting. As you pressed your thumb against your vagina, you found that the initial insertion was easier than expected.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "300px">>
<</switch>>
<br><br>
However, progressing beyond that point proved challenging, even with added force. Despite managing to get all five fingers inside, you still aimed to fit your entire hand in. Trying different angles and positions, you eventually found a more suitable one by lying face down on the bed. With your arm behind your back, you explored deeper with your fingers, reaching the base knuckles and feeling a sense of satisfaction almost reaching climax.
<br><br>
But you still wanted to get your fist in all the way to your wrist, so you continued pushing harder and harder, moaning in frustration and pleasure. But the harder you pushed, the more uncomfortable it became, diminishing your arousal and causing your impending orgasm to fade. Despite your efforts, the discomfort only increased, becoming more and more painful, ultimately leading you to stop.
<</nobr>><<nobr>>
Today, you felt a strong desire to explore something daring and intense. You were aware of your attraction to intense stretching, fueling your curiosity for that particular sensation.
<br><br>
As you ventured into your uninhibited thoughts, you pondered how far you could push your boundaries. Your attention turned to your hands, contemplating the idea of using more than one finger. The thought of fitting all five fingers, or even your whole hand, excited you with anticipation. This exhilarating contemplation led you to undress on your bed.
<br><br>
After arousing yourself by teasing your clitoris, you began by inserting one finger, then gradually adding a second, third, and fourth. The tightness only heightened your arousal, intensifying the experience.
<br><br>
As you enjoyed fingering yourself, you felt a desire to go further than just using your fingers. Your curiosity led you to attempt fisting. As you pressed your thumb against your vagina, you found that the initial insertion was easier than expected.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "300px">>
<</switch>>
<br><br>
However, progressing beyond that point proved challenging, even with added force. Despite managing to get all five fingers inside, you still aimed to fit your entire hand in. Trying different angles and positions, you eventually found a more suitable one by lying face down on the bed. With your arm behind your back, you explored deeper with your fingers, reaching the base knuckles and feeling a sense of satisfaction almost reaching climax.
<br><br>
But you still wanted to get your fist in all the way to your wrist, so you continued pushing harder and harder, moaning in frustration and pleasure.
With each movement you made, you could feel your vagina stretching more and more. After several minutes of determined effort, you sensed progress as your fingers were pushed one centimeter deeper, urging you to continue with even more intensity. You arched your body to exert more strength and, in a final attempt, put your all into it.
<br><br>
You felt your vagina stretching even further and your finger sliding in. This was the strength you had been missing until now, and your hand ultimately and gradually went in. Your eyes rolled back as you climaxed instantly from your fist entering your vagina. It was now fully inserted, all the way up to your wrist.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde2.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven2.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen2.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red2.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown2.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf2.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "300px">>
<</switch>>
<br><br>
Your powerful orgasm elicited intense moans, providing the exact sensation you desired. It was perfect. That was the exact size and stretch you were looking for.
Once your orgasm subsided, you started to move your hand inside your pussy. It was incredible intense with every movement, stimulating all your sensitive areas simultaneously. Another orgasm built up fast as you fucked yourself with your fist harder and faster.
<br><br>
You climaxed once more, even squirting. But couldn't stop yourself from continuing more and more.
<br><br>
In the end, you lost track of the number of orgasms you had, but that was one hell of a time.
<</nobr>><<nobr>>
Without waiting much, you lied down on your bed and spread your legs to finger yourself. Starting with three, you quickly added a fourth finger to enhance the sensations of pleasure.
It was stretchy, but nothing you couldn't take.
<br><br>
Craving more, you added your thumb a few minutes later, then pushed your whole hand in.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "300px">>
<</switch>>
<br><br>
Your pussy wasn't as tight as it was before, making it easier to get it all in and still feel stretched wide. While you enjoyed it, reaching climax took longer and was less satisfying. You realized you needed more stimulation for better sensations.
<br><br>
Nevertheless, you persisted. You thrust your fist in and out vigorously, going as deep as possible. The speed of your movements wasn't changing much, but the force of each thrust against the back of your vagina was bringing you closer.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde2.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven2.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen2.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red2.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown2.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf2.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/fingers/p5" "300px">>
<</switch>>
<br><br>
You contemplated whether it would be more beneficial to incorporate toys or other enhancements to further the stretch, before indulging in fantasies of intense penetration by various monstrous cocks or being used as a toy by huge beasts. These unconventional thoughts fueled your arousal, the most extreme scenario ultimately leading to your climax.
<br><br>
While it may not have been the most intense orgasm you've experienced, you still felt a sense of satisfaction. You had to keep the last idea you had to yourself as a secret, but you knew that eventually you would have to give it a try at least once in the future...
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 30>>
<<include Scene_3Ass1>>
<<set $ThreeFingerAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 50>>
<<include Scene_3Ass2>>
<<set $ThreeFingerAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 3>>
<<elseif $Player.Ass lt 100>>
<<if $Player.Arousal gte 70>>
<<include Scene_3Ass3>>
<<set $ThreeFingerAss3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_3Ass4>>
<<set $ThreeFingerAss4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 3>>
<<elseif $Player.Ass lt 200>>
<<if $Player.Arousal gte 70>>
<<include Scene_3Ass5>>
<<set $ThreeFingerAss5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_3Ass6>>
<<set $ThreeFingerAss6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 3>>
<<else>>
<<include Scene_3Ass7>>
<<set $ThreeFingerAss7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 30>>
<<include Scene_3Pussy1>>
<<set $ThreeFingerPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 50>>
<<include Scene_3Pussy2>>
<<set $ThreeFingerPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 3>>
<<elseif $Player.Pussy lt 100>>
<<if $Player.Arousal gte 70>>
<<include Scene_3Pussy3>>
<<ReduceArousal 30>>
<<set $ThreeFingerPussy3 to true>>
<<else>>
<<include Scene_3Pussy4>>
<<AugmentArousal 10>>
<<set $ThreeFingerPussy4 to true>>
<</if>>
<<set $Player.Pussy += 3>>
<<elseif $Player.Pussy lt 200>>
<<if $Player.Arousal gte 70>>
<<include Scene_3Pussy5>>
<<ReduceArousal 15>>
<<set $ThreeFingerPussy5 to true>>
<<else>>
<<include Scene_3Pussy6>>
<<AugmentArousal 10>>
<<set $ThreeFingerPussy6 to true>>
<</if>>
<<set $Player.Pussy += 3>>
<<else>>
<<include Scene_3Pussy7>>
<<AugmentArousal 10>>
<<set $ThreeFingerPussy7 to true>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 15>>
<<include Scene_2Ass1>>
<<set $TwoFingerAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 30>>
<<include Scene_2Ass2>>
<<set $TwoFingerAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 50>>
<<if $Player.Arousal gte 70>>
<<include Scene_2Ass3>>
<<set $TwoFingerAss3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_2Ass4>>
<<set $TwoFingerAss4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 100>>
<<if $Player.Arousal gte 70>>
<<include Scene_2Ass5>>
<<set $TwoFingerAss5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_2Ass6>>
<<set $TwoFingerAss6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 2>>
<<else>>
<<include Scene_2Ass7>>
<<set $TwoFingerAss7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 15>>
<<include Scene_2Pussy1>>
<<set $TwoFingerPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 30>>
<<include Scene_2Pussy2>>
<<set $TwoFingerPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 50>>
<<if $Player.Arousal gte 70>>
<<include Scene_2Pussy3>>
<<set $TwoFingerPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_2Pussy4>>
<<set $TwoFingerPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 100>>
<<if $Player.Arousal gte 70>>
<<include Scene_2Pussy5>>
<<set $TwoFingerPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_2Pussy6>>
<<set $TwoFingerPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 2>>
<<else>>
<<include Scene_2Pussy7>>
<<set $TwoFingerPussy7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 100>>
<<include Scene_BedpostAss1>>
<<set $BedpostAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 200>>
<<include Scene_BedpostAss2>>
<<set $BedpostAss12 to true>>
<<set $Player.Ass += 5>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 400>>
<<if $Player.Arousal gte 70>>
<<include Scene_BedpostAss3>>
<<set $BedpostAss3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_BedpostAss4>>
<<set $BedpostAss4 to true>>
<<ReduceArousal 15>>
<</if>>
<<set $Player.Ass += 5>>
<<else>>
<<if $Player.Arousal gte 70>>
<<include Scene_BedpostAss5>>
<<set $BedpostAss5 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_BedpostAss6>>
<<set $BedpostAss6 to true>>
<<ReduceArousal 15>>
<</if>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 100>>
<<include Scene_BedpostPussy1>>
<<set $BedpostPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 200>>
<<include Scene_BedpostPussy2>>
<<set $BedpostPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 5>>
<<elseif $Player.Pussy lt 400>>
<<if $Player.Arousal gte 70>>
<<include Scene_BedpostPussy3>>
<<set $BedpostPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_BedpostPussy4>>
<<set $BedpostPussy4 to true>>
<<ReduceArousal 15>>
<</if>>
<<set $Player.Pussy += 5>>
<<else>>
<<if $Player.Arousal gte 70>>
<<include Scene_BedpostPussy5>>
<<set $BedpostPussy5 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_BedpostPussy6>>
<<set $BedpostPussy6 to true>>
<<ReduceArousal 15>>
<</if>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You stimulated your clitoris before gliding it along your bedpost, intensifying your arousal to its peak. Then, you positioned your dripping entrance against it and applied some pressure. The more you pushed down, the wider your anus stretched, but the bedpost was too large to penetrate you fully.
<br><br>
Feeling frustrated, you attempted to ride it entirely, lifting your legs off the floor. Your entire weight pushed your anus against the bedpost. However, it only caused pain and did not lead to any change.
<br><br>
As a result, you decided to stop.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your anus stretched wider, but the bedpost was too large to fully penetrate.
<br><br>
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your ass against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought a mix of pleasure and discomfort.
<br><br>
After a few seconds, your entrance stretched enough to swallow the entire object, easing most of the discomfort. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated, but some discomfort returned.
<br><br>
When you tried to remove it, the object was initially too large. After a second, more forceful attempt, you managed to extract it, despite the pain.
<br><br>
Though still somewhat frustrated, you were relieved to have succeeded. Your anus would need more practice to fully accommodate and enjoy such an experience.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your anus stretched wider, but the bedpost was too large to fully penetrate.
<br><br>
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your anus against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought you great pleasure.
<br><br>
After a few seconds, your entrance stretched enough to swallow the entire object. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated. Your anus was trained enough for you to not feel any discomfort.
<br><br>
You increased your speed and intensity, feeling your orgasm slowly build up. Right before reaching climax, you let yourself fall down on that ball, causing a strong impact against your cervix that made your eyes roll back and led to immediate squirting. The sensation was amazing, leaving you gasping for air briefly before feeling a deep sense of satisfaction.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your anus stretched wider, but the bedpost was too large to fully penetrate.
<br><br>
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your anus against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought you great pleasure.
<br><br>
After a few seconds, your entrance stretched enough to swallow the entire object. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated. Your anus was trained enough for you to not feel any discomfort.
<br><br>
You increased your speed and intensity, but no orgasm was building up. You persisted with increasing intensity, pushing further, but saw no change. You even allowed yourself to fall down hard onto the ball, resulting in a forceful impact on your cervix. The sensation was incredible, nearly leading to squirting. With each repetition, a slight orgasmic sensation built up until you climaxed. While it wasn't flawless, you felt somewhat content.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Without waiting much, you stimulated your clitoris, then ran it along one of your bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your ass stretched wider and wider before swallowing it all the way in.
<br><br>
It slipped in easily, causing a great sensation as you were highly aroused. You then began moving up and down slightly, before increasing the intensity by thrusting harder on the large, sturdy wooden ball.
<br><br>
As you felt the orgasm building up gradually, you persisted, occasionally removing and reinserting the bedpost into your ass to experience that penetrating feeling repeatedly...
Without much delay, you reached climax.
<br><br>
It was satisfying, yet you were aware that your ass was ready for more and that you might need to consider trying a more challenging object next time.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Without waiting much, you stimulated your clitoris, then ran it along one of your bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your ass stretched wider and wider before swallowing it all the way in.
<br><br>
It slipped in easily, causing a great sensation as you were highly aroused. You then began moving up and down slightly, before increasing the intensity by thrusting harder on the large, sturdy wooden ball.
<br><br>
As you felt the orgasm building up gradually, you persisted, occasionally removing and reinserting the bedpost into your ass to experience that penetrating feeling repeatedly...
Without much delay, you reached climax, but it felt a little underwhelming.
<br><br>
It was still a little satisfying though. Yet you were aware that your ass was ready for more and that you might need to consider trying a more challenging object next time.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You stimulated your clitoris before gliding it along your bedpost, intensifying your arousal to its peak. Then, you positioned your dripping entrance against it and applied some pressure. The more you pushed down, the wider your vagina stretched, but the bedpost was too large to penetrate you fully.
<br><br>
Feeling frustrated, you attempted to ride it entirely, lifting your legs off the floor. Your entire weight pushed your pussy against the bedpost. However, it only caused pain and did not lead to any change.
<br><br>
As a result, you decided to stop.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your vagina stretched wider, but the bedpost was too large to fully penetrate.
<br><br>
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your pussy against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought a mix of pleasure and discomfort.
<br><br>
After a few seconds, your entrance stretched enough to swallow the entire object, easing most of the discomfort. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated, but some discomfort returned.
<br><br>
When you tried to remove it, the object was initially too large. After a second, more forceful attempt, you managed to extract it, despite the pain.
<br><br>
Though still somewhat frustrated, you were relieved to have succeeded. Your pussy would need more practice to fully accommodate and enjoy such an experience.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your vagina stretched wider, but the bedpost was too large to fully penetrate.
<br><br>
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your pussy against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought you great pleasure.
<br><br>
After a few seconds, your entrance stretched enough to swallow the entire object. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated. Your pussy was trained enough for you to not feel any discomfort.
<br><br>
You increased your speed and intensity, feeling your orgasm slowly build up. Right before reaching climax, you let yourself fall down on that ball, causing a strong impact against your cervix that made your eyes roll back and led to immediate squirting. The sensation was amazing, leaving you gasping for air briefly before feeling a deep sense of satisfaction.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Today, you were eager to explore something extremely daring. Deep down, you knew that one of your strongest kinks involved experiencing a form of intense stretching, and you yearned for that specific sensation.
<br><br>
As you delved into your increasingly uninhibited thoughts, you contemplated how far you could push your boundaries. Your gaze fell upon one of your bedposts, wondering if you would be able to get it inside your cunt. That idea filled you with a thrilling anticipation. The excitement overwhelmed any reservations, prompting you to strip down on your bed.
<br><br>
You stimulated your clitoris, then ran it along the bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your vagina stretched wider, but the bedpost was too large to fully penetrate.
<br><br>
Frustrated, you tried to ride it completely, lifting your legs off the floor. Your weight forced your pussy against the bedpost, stretching your entrance even more. Slowly, you felt it engulfing the hard, large wood ball, which brought you great pleasure.
<br><br>
After a few seconds, your entrance stretched enough to swallow the entire object. Placing your feet back on the ground, you began moving up and down, feeling the ball inside you. The sensation was as pleasurable as anticipated. Your pussy was trained enough for you to not feel any discomfort.
<br><br>
You increased your speed and intensity, but no orgasm was building up. You persisted with increasing intensity, pushing further, but saw no change. You even allowed yourself to fall down hard onto the ball, resulting in a forceful impact on your cervix. The sensation was incredible, nearly leading to squirting. With each repetition, a slight orgasmic sensation built up until you climaxed. While it wasn't flawless, you felt somewhat content.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Without waiting much, you stimulated your clitoris, then ran it along one of your bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your vagina stretched wider and wider before swallowing it all the way in.
<br><br>
It slipped in easily, causing a great sensation as you were highly aroused. You then began moving up and down slightly, before increasing the intensity by thrusting harder on the large, sturdy wooden ball.
<br><br>
As you felt the orgasm building up gradually, you persisted, occasionally removing and reinserting the bedpost into your pussy to experience that penetrating feeling repeatedly...
Without much delay, you reached climax.
<br><br>
It was satisfying, yet you were aware that your vagina was ready for more and that you might need to consider trying a more challenging object next time.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
Without waiting much, you stimulated your clitoris, then ran it along one of your bedpost, heightening your arousal to its peak. Next, you positioned your dripping entrance against it and applied pressure. As you pressed down, your vagina stretched wider and wider before swallowing it all the way in.
<br><br>
It slipped in easily, causing a great sensation as you were highly aroused. You then began moving up and down slightly, before increasing the intensity by thrusting harder on the large, sturdy wooden ball.
<br><br>
As you felt the orgasm building up gradually, you persisted, occasionally removing and reinserting the bedpost into your pussy to experience that penetrating feeling repeatedly...
Without much delay, you reached climax, but it felt a little underwhelming.
<br><br>
It was still a little satisfying though. Yet you were aware that your vagina was ready for more and that you might need to consider trying a more challenging object next time.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/bedpost/a" "300px">>
<</switch>>
<</nobr>><<nobr>>
<<AdvancePeriod>>
<<set $Inventory.ChickenEgg.Quantity -= 1>>
<<if $Player.Pussy lt 60>>
<<include Scene_1ChickenEgg1>>
<<set $Chicken1EggPussy1 to true>>
<<AugmentArousal 15>>
<<else>>
<<if $Player.Pussy lt 400>>
<<include Scene_1ChickenEgg3>>
<<set $Chicken1EggPussy3 to true>>
<<set $Player.Arousal to 0>>
<<else>>
<<include Scene_1ChickenEgg2>>
<<set $Chicken1EggPussy2 to true>>
<<AugmentArousal 15>>
<</if>>
<br><br>
<<set $Player.Pussy += 1>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<if $Inventory.ChickenEgg.Quantity gt 0>>
<<linkreplace "You then wondered if you should try adding a second egg into your pussy.">>
<<set $Inventory.ChickenEgg.Quantity -= 1>>
<<if $Player.Pussy lt 240>>
<<include Scene_2ChickenEgg1>>
<<set $Chicken2EggPussy1 to true>>
<<AugmentArousal 15>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<elseif $Player.Pussy lt 480>>
<<include Scene_2ChickenEgg2>>
<<set $Chicken2EggPussy2 to true>>
<<elseif $Player.Pussy lt 800>>
<<include Scene_2ChickenEgg3>>
<<set $Chicken2EggPussy3 to true>>
<<else>>
<<include Scene_2ChickenEgg4>>
<<set $Chicken2EggPussy4 to true>>
<</if>>
<br><br>
<<set $Player.Pussy += 3>>
<<set $Player.Corruption += 8>>
<<if $Inventory.ChickenEgg.Quantity gt 0>>
<<linkreplace "Try get a third one into your pussy">>
<<set $Inventory.ChickenEgg.Quantity -= 1>>
<<if $Player.Pussy lt 480>>
<<include Scene_3ChickenEgg1>>
<<set $Chicken3EggPussy1 to true>>
<<AugmentArousal 15>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<elseif $Player.Pussy lt 800>>
<<include Scene_3ChickenEgg2>>
<<set $Chicken3EggPussy2 to true>>
<<else>>
<<include Scene_3ChickenEgg3>>
<<set $Chicken3EggPussy3 to true>>
<</if>>
<br><br>
<<set $Player.Pussy += 4>>
<<set $Player.Corruption += 16>>
<<if $Inventory.ChickenEgg.Quantity gt 0>>
<<linkreplace "Try get a fourth one into your pussy">>
<<set $Inventory.ChickenEgg.Quantity -= 1>>
<<if $Player.Pussy lt 800>>
<<include Scene_4ChickenEgg1>>
<<set $Chicken4EggPussy1 to true>>
<<elseif $Player.Pussy lt 1600>>
<<include Scene_4ChickenEgg2>>
<<set $Chicken4EggPussy2 to true>>
<<else>>
<<include Scene_4ChickenEgg3>>
<<set $Chicken4EggPussy3 to true>>
<</if>>
<<set $Player.Pussy += 5>>
<<set $Player.Corruption += 20>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</if>>
<br><br>
[[You are done->Masturbate]]
<</nobr>><<AdvancePeriod>>
todo
You got more corrupt.
[[You are done->Masturbate]]
<<set $Inventory.DragonEgg.Quantity -= 1>><<nobr>>
<<AdvancePeriod>>
<<set $Inventory.OstrichEgg.Quantity -= 1>>
<<if $Player.Pussy lt 400>>
<<include Scene_1OstrichEgg1>>
<<set $OstrichEggPussy1 to true>>
<<AugmentArousal 15>>
<<elseif $Player.Pussy lt 800>>
<<include Scene_1OstrichEgg2>>
<<set $OstrichEggPussy2 to true>>
<<AugmentArousal 30>>
<<elseif $Player.Pussy lt 1600>>
<<include Scene_1OstrichEgg3>>
<<set $OstrichEggPussy3 to true>>
<<set $Player.Pussy += 25>>
<<set $Player.Arousal to 0>>
<<elseif $Player.Pussy lt 3200>>
<<include Scene_1OstrichEgg4>>
<<set $OstrichEggPussy4 to true>>
<<set $Player.Pussy += 25>>
<<set $Player.Arousal to 0>>
<<else>>
<<include Scene_1OstrichEgg5>>
<<set $OstrichEggPussy5 to true>>
<<ReduceArousal 20>>
<<set $Player.Pussy += 5>>
<</if>>
<br><br>
<<if def $ChatCounter.Dragon and $ChatCounter.Dragon eq 9>>
<<if $Player.Pussy gte 800>>
Having succeeded, you knew you were now ready for whatever <<print $Dragon.Name>> would do to you.
<<set $ChatCounter.Dragon += 1>>
<<else>>
Being unsuccessful, you knew you had to train your vagina more before moving forward with that egg, not to say <<print $Dragon.Name>>.
<</if>>
<br><br>
<</if>>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
You placed yourself on the bed and got naked. You took your chicken eggs with you and lubbed one.
<br><br>
Eager with curiosity, you glided it against your clitoris before moving it to your vaginal opening. Poking your vagina with it aroused you, urging you to push further. As you felt your pussy stretching, you realized it was becoming slightly uncomfortable. Despite this, you persisted, but unfortunately, your vagina was too tight, causing the egg to break before achieving the desired result.
<</nobr>><<nobr>>
You placed yourself on the bed and got naked. You took your chicken eggs with you and lubbed one.
<br><br>
You glided it against your clitoris before moving it to your vaginal opening. Poking your vagina with it aroused you, urging you to push further. Without waiting, you pushed it half-way in before taking a look in the mirror.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/eggs/chicken" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/eggs/chicken" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/eggs/chicken" "300px">>
<</switch>>
<br><br>
The view of your own pussy being stretched by that egg aroused you even more. You played with it for almost a minute before pushing it all the way in. It slided easily, letting you feel your pussy opening closing on that egg. It felt so great and so unique you almost climaxed.
<</nobr>><<nobr>>
You placed yourself on the bed and got naked. You took your chicken eggs with you and lubbed one.
<br><br>
You glided it against your clitoris before moving it to your vaginal opening. Poking your vagina with it aroused you, urging you to push further. Without waiting, you pushed it half-way in before taking a look in the mirror.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/eggs/chicken" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/eggs/chicken" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/eggs/chicken" "300px">>
<</switch>>
<br><br>
The view of your own pussy being stretched by that egg aroused you even more. You played with it for almost a minute before pushing it all the way in. It slided easily, letting you feel your pussy opening closing on that egg. It felt so great and so unique you climaxed on the spot.
<</nobr>><<nobr>>
You got that big egg out of your inventory, knowing too well that you wanted to "eat" it with your lips down there. You got it nicely lubbed before sitting on it. The cool sensation against your most intimate area sent shivers of arousal and anticipation through you. Without waiting, you straddled it and began to move your body in a rhythmic motion, gradually taking in the egg milimeters by milimeters. Your senses heightened as you felt your body opening up and expanding, eliciting soft moans of pleasure from deep within.
<br><br>
Unfortunatly, your pussy was way too tight to get that huge egg any deeper. As you continued, it became uncomfortable, prompting you to stop.
<</nobr>><<nobr>>
You got that big egg out of your inventory, knowing too well that you wanted to "eat" it with your lips down there. You got it nicely lubbed before sitting on it. The cool sensation against your most intimate area sent shivers of arousal and anticipation through you. Without waiting, you straddled it and began to move your body in a rhythmic motion, gradually taking in the egg milimeters by milimeters. Your senses heightened as you felt your body opening up and expanding, eliciting soft moans of pleasure from deep within.
<br><br>
Unfortunatly, your pussy was too tight to get that huge egg any deeper. As you continued, it became uncomfortable, prompting you to stop.
<</nobr>><<nobr>>
You got that big egg out of your inventory, knowing too well that you wanted to "eat" it with your lips down there. You got it nicely lubbed before sitting on it. The cool sensation against your most intimate area sent shivers of arousal and anticipation through you. Without waiting, you straddled it and began to move your body in a rhythmic motion, gradually taking in the egg milimeters by milimeters. Your senses heightened as you felt your body opening up and expanding, eliciting soft moans of pleasure from deep within.
<br><br>
You wanted this moment to last forever but you couldn't stop yourself. The feeling of the egg sliding inside of you and stretching you, the tingling and burning pleasure, the anticipation of reaching the end. As you got to the widest point of the egg, the stretching sensation almost became unbearable. Your breathing hitched as your eyes rolled back. Your legs began to tremble as you were about to cum from the stimulation. You pushed down the remaining bit with all your strength, forcing it to slide into your depths. The egg finally popped in, leaving you with a feeling of fullness like no other, eliciting the loudest moan so far.
<br><br>
It felt so good that you wanted to scream but you couldn't. Your orgasm shook you like an earthquake and you screamed with the intensity of the pleasure.
<br><br>
You tried to stand up after the shaking stopped, but you couldn't. The stimulation had exhausted you, and now, all you wanted was a place to rest. You crawled over to a large pile of blankets and curled up, enjoying the feeling of the eggs shifting around inside of you. You let out a few more quiet moans as you ran your hand over your bulging stomach.
<br><br>
After a short time, the egg shifted once more. You smiled, knowing what was about to come next.
<br><br>
You sat up and waited as the egg slid into position, your legs spreading open. The anticipation was too much to bear, and you reached down and stroked your dripping wet folds, rubbing yourself as you prepared to give birth to the egg. You let out another moan and threw your head back as the egg stretched you wide. As the egg reached your entrance, the pressure increased, and the egg popped out. You screamed and convulsed with pleasure, as the egg was forced out of you. It landed on the soft blanket and you reached down, caressing it gently.
<br><br>
It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
You got that big egg out of your inventory, knowing too well that you wanted to "eat" it with your lips down there. You got it nicely lubbed before sitting on it. The cool sensation against your most intimate area sent shivers of arousal and anticipation through you. Without waiting, you straddled it and began to move your body in a rhythmic motion, gradually taking in the egg milimeters by milimeters. Your senses heightened as you felt your body opening up and expanding, eliciting soft moans of pleasure from deep within.
<br><br>
You wanted this moment to last forever but you couldn't stop yourself. The feeling of the egg sliding inside of you and stretching you, the tingling and burning pleasure, the anticipation of reaching the end. As you got to the widest point of the egg, your breathing hitched as your eyes rolled back. Your legs began to tremble as you were about to cum from the stimulation. You pushed down the remaining bit with all your strength, forcing it to slide into your depths. The egg finally popped in, leaving you with a feeling of fullness like no other, eliciting the loud moans.
<br><br>
It felt so good that you wanted to scream but you couldn't. Your orgasm shook you like an earthquake and you screamed with the intensity of the pleasure.
<br><br>
You tried to stand up after the shaking stopped, but you couldn't. The stimulation had exhausted you, and now, all you wanted was a place to rest. You crawled over to a large pile of blankets and curled up, enjoying the feeling of the eggs shifting around inside of you. You let out a few more quiet moans as you ran your hand over your bulging stomach.
<br><br>
After a short time, the egg shifted once more. You smiled, knowing what was about to come next.
<br><br>
You sat up and waited as the egg slid into position, your legs spreading open. The anticipation was too much to bear, and you reached down and stroked your dripping wet folds, rubbing yourself as you prepared to give birth to the egg. You let out another moan and threw your head back as the egg stretched you wide. As the egg reached your entrance, the pressure increased, and the egg popped out. You screamed and convulsed with pleasure, as the egg was forced out of you. It landed on the soft blanket and you reached down, caressing it gently.
<br><br>
It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
You got that big egg out of your inventory, knowing too well that you wanted to "eat" it with your lips down there. You got it nicely lubbed before sitting on it. The cool sensation against your most intimate area sent shivers of arousal and anticipation through you. Without waiting, you straddled it and began to move your body in a rhythmic motion, gradually taking in the egg milimeters by milimeters. Your senses heightened as you felt your body opening up and expanding, eliciting soft moans of pleasure from deep within.
<br><br>
You wanted this moment to last forever but you couldn't stop yourself. The feeling of the egg sliding inside of you, the tingling and burning pleasure, the anticipation of reaching the end. As you got to the widest point of the egg, your breathing hitched as your eyes rolled back. You pushed down the remaining bit, forcing it to slide into your depths. The egg finally popped in, leaving you with a feeling of fullness.
You let out a few more quiet moans as you ran your hand over your bulging stomach.
<br><br>
After a short time, the egg shifted. You smiled, knowing what was about to come next. You sat up and waited as the egg slid into position, your legs spreading open. The anticipation was too much to bear, and you reached down and stroked your dripping wet folds, rubbing yourself as you prepared to give birth to the egg. You let out another moan as the egg stretched you. As the egg reached your entrance, the pressure increased, and the egg popped out. It landed on the soft blanket and you reached down, caressing it gently.
<br><br>
It felt good, and you knew you wanted something more challenging.
<</nobr>><<nobr>>
You then wondered if you should try adding a second egg into your pussy. You lubbed it and pressed it against your pussy opening. Unfortunatly, your pussy wasn't trained enough to accomodate that second egg.
<</nobr>><<nobr>>
You then wondered if you should try adding a second egg into your pussy. You lubbed it and pressed it against your pussy opening. You felt it pushing the first egg deeper, but that was within your body's capacity. The sensation was more intense than before. Your eyes rolled back in pleasure as it slid in completely. Your body felt a sense of fullness. For a moment, you pondered the idea of other creatures laying eggs inside you, as it was something that brought you immense satisfaction.
<</nobr>><<nobr>>
You then wondered if you should try adding a second egg into your pussy. You lubbed it and pressed it against your pussy opening. You felt it pushing the first egg deeper, but that was within your body's capacity. The sensation was more intense than before. Your eyes rolled back in pleasure as it slid in completely. Your body felt a sense of fullness, but you knew you could get a little further.
<</nobr>><<nobr>>
You then wondered if you should try adding a second egg into your pussy. You lubbed it and pressed it against your pussy opening. You felt it pushing the first egg deeper, but that was within your body's capacity. The sensation was more intense than before. Your eyes rolled back in pleasure as it slid in completely. You nonetheless knew you could get further.
<</nobr>><<nobr>>
You then tried get a third one into your pussy. You lubbed it and pressed it against your pussy opening. Unfortunatly, your pussy wasn't trained enough to accomodate that third egg.
<</nobr>><<nobr>>
You then tried get a third one into your pussy. You lubbed it and pressed it against your pussy opening. You felt the inside of your pussy stretching way more. You, who had a kink on having your pussy stretched, were getting what you were looking for. Your body felt a sense of fullness. For a moment, you pondered the idea of other creatures laying eggs inside you, as it was something that brought you immense satisfaction.
<</nobr>><<nobr>>
You then tried get a third one into your pussy. You lubbed it and pressed it against your pussy opening. You felt the inside of your pussy stretching more. Your body felt a sense of fullness, but you knew you could get a little further.
<</nobr>><<nobr>>
You tried to get a fourth one into your pussy. You lubbed it and pressed it against your pussy opening. Unfortunatly, your pussy wasn't trained enough to accomodate that fourth egg.
<</nobr>><<nobr>>
You tried to get a fourth one into your pussy. You lubbed it and pressed it against your pussy opening. Unfortunatly, your pussy wasn't trained enough to accomodate that fourth egg. You felt a deep sensation as your inner walls stretched even further. With a desire for the fulfilling sensation of your pussy being stretched, you found yourself experiencing exactly what you craved. Your body embraced a feeling of completeness. Briefly, you entertained the thought of other beings depositing eggs within you, a notion that brought you immense satisfaction.
<</nobr>><<nobr>>
You tried to get a fourth one into your pussy. You lubbed it and pressed it against your pussy opening. Unfortunatly, your pussy wasn't trained enough to accomodate that fourth egg. You inserted it, feeling the fourth egg slide into your vagina. The sensation was exquisite, and your body welcomed the fullness. However, you pondered the possibility of experimenting with something larger to heighten your pleasure.
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 80>>
<<include Scene_ToyClassicAssBig1>>
<<set $BigDildoAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 160>>
<<include Scene_ToyClassicAssBig2>>
<<set $BigDildoAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 5>>
<<elseif $Player.Ass lt 320>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicAssBig3>>
<<set $BigDildoAss3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyClassicAssBig4>>
<<set $BigDildoAss4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 5>>
<<elseif $Player.Ass lt 640>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicAssBig5>>
<<set $BigDildoAss5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyClassicAssBig6>>
<<set $BigDildoAss6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 5>>
<<else>>
<<include Scene_ToyClassicAssBig7>>
<<set $BigDildoAss7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 80>>
<<include Scene_ToyClassicPussyBig1>>
<<set $BigDildoPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 160>>
<<include Scene_ToyClassicPussyBig2>>
<<set $BigDildoPussy2 to true>>
<<set $Player.Pussy += 5>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 320>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicPussyBig3>>
<<set $BigDildoPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyClassicPussyBig4>>
<<set $BigDildoPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 5>>
<<elseif $Player.Pussy lt 640>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicPussyBig5>>
<<set $BigDildoPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyClassicPussyBig6>>
<<set $BigDildoPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 5>>
<<else>>
<<include Scene_ToyClassicPussyBig7>>
<<set $BigDildoPussy7 to true>>
<<set $Player.Pussy += 5>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 40>>
<<include Scene_ToyClassicAssNormal1>>
<<set $AverageDildoAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 80>>
<<include Scene_ToyClassicAssNormal2>>
<<set $AverageDildoAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 3>>
<<elseif $Player.Ass lt 160>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicAssNormal3>>
<<set $AverageDildoAss3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyClassicAssNormal4>>
<<set $AverageDildoAss4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 3>>
<<elseif $Player.Ass lt 320>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicAssNormal5>>
<<set $AverageDildoAss5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyClassicAssNormal6>>
<<set $AverageDildoAss6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 3>>
<<else>>
<<include Scene_ToyClassicAssNormal7>>
<<set $AverageDildoAss7 to true>>
<<AugmentArousal 10>>
<<set $Player.Ass += 3>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 40>>
<<include Scene_ToyClassicPussyNormal1>>
<<set $AverageDildoPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 80>>
<<include Scene_ToyClassicPussyNormal2>>
<<set $AverageDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 3>>
<<elseif $Player.Pussy lt 160>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicPussyNormal3>>
<<set $AverageDildoPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyClassicPussyNormal4>>
<<set $AverageDildoPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 3>>
<<elseif $Player.Pussy lt 320>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicPussyNormal5>>
<<set $AverageDildoPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyClassicPussyNormal6>>
<<set $AverageDildoPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 3>>
<<else>>
<<include Scene_ToyClassicPussyNormal7>>
<<set $AverageDildoPussy7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 160>>
<<include Scene_ToyClassicAssExtra1>>
<<set $ExtraLargeDildoAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 320>>
<<include Scene_ToyClassicAssExtra2>>
<<set $ExtraLargeDildoAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 10>>
<<elseif $Player.Ass lt 640>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicAssExtra3>>
<<set $ExtraLargeDildoAss3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyClassicAssExtra4>>
<<set $ExtraLargeDildoAss4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 10>>
<<elseif $Player.Ass lt 1280>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicAssExtra5>>
<<set $ExtraLargeDildoAss5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyClassicAssExtra6>>
<<set $ExtraLargeDildoAss6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 10>>
<<else>>
<<include Scene_ToyClassicAssExtra7>>
<<set $ExtraLargeDildoAss7 to true>>
<<AugmentArousal 10>>
<<set $Player.Ass += 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 160>>
<<include Scene_ToyClassicPussyExtra1>>
<<set $ExtraLargeDildoPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 320>>
<<include Scene_ToyClassicPussyExtra2>>
<<set $ExtraLargeDildoPussy2 to true>>
<<set $Player.Pussy += 10>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 640>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicPussyExtra3>>
<<set $ExtraLargeDildoPussy4 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyClassicPussyExtra4>>
<<set $ExtraLargeDildoPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 10>>
<<elseif $Player.Pussy lt 1280>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicPussyExtra5>>
<<set $ExtraLargeDildoPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyClassicPussyExtra6>>
<<set $ExtraLargeDildoPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 10>>
<<else>>
<<include Scene_ToyClassicPussyExtra7>>
<<set $ExtraLargeDildoPussy7 to true>>
<<AugmentArousal 10>>
<<set $Player.Pussy += 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.BigDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your big toy inside, you realized that due to lack of use, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.BigDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of experience, your ass was too tight, leading to discomfort. It was stretching you a lot, but It was not painful, so you decided to push further. It took several minutes to get past the first ring,
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and let your body get used to the feeling. You remained still, panting. The toy was stretching your insides and you were feeling full, but the sensation was not completely bad.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.BigDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. Feeling very tight but just right due to your current experiences, you could sense your heartbeat down there.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of an amazing orgasm and when it came, it was incredible. Your body was shaking and convulsing as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your anus sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.BigDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. Feeling very tight but just right due to your current experiences, you could sense your heartbeat down there.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen. In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration. With a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.BigDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took two minutes to get past the first ring, but once the dildo stretched your enus enough to slid through, the rest of the process was much smoother. Feeling quite tight, it was still a little underwhelming as you knew you could take more.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of a nice orgasm and when it came, it was really good. Your body was shaking as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<br><br>
Then, after a while, the orgasm had passed. Your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your anus sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.BigDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took two minutes to get past the first ring, but once the dildo stretched your enus enough to slid through, the rest of the process was much smoother. Feeling quite tight, it was still a little underwhelming as you knew you could take more.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen. In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration. With a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.BigDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your extra large toy inside, you realized that due to lack of such thick experience, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of such thick experience, your ass was too tight, leading to discomfort. It was stretching your entrance a lot, almost painful. But you still decided to push further and felt your very tight anus slowly swallowing its tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and let your body get used to the feeling. You remained still, panting. The toy was stretching your insides and you were feeling full, but the sensation was not completely bad.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. Feeling very tight but just right due to your current experiences, you could sense your heartbeat down there.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of an amazing orgasm and when it came, it was incredible. Your body was shaking and convulsing as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. Feeling very tight but just right due to your current experiences, you could sense your heartbeat down there.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen. In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration. With a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of a nice orgasm and when it came, it was really good. Your body was shaking as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<br><br>
Then, after a while, the orgasm had passed. Your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about two minutes, you regained control over yourself and slowly pulled out the toy, leaving your anus throbbing. It felt really good and you knew you would be back for more, and maybe something thicker...
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo stretched your anus enough to slid through, the rest of the process was much smoother. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your ass. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen. In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration. "It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your anus. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
You inserted it almost effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.Dildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your toy inside, you realized that due to lack of experience, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.Dildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further. It took several minutes to get past the first ring.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.Dildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of an amazing orgasm and when it came, it was incredible. Your body was shaking and convulsing as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.Dildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.Dildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took a minute to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling quite tight, it was still a little underwhelming as you knew you could take more.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.Dildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took a minute to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling quite tight, it was still a little underwhelming as you knew you could take more.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.Dildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your small toy inside, you realized that due to lack of use, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further. It took several minutes to get past the first ring,
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. As you began to move faster, you could feel the heat building, and the tightness getting even more intense. You knew you were on the edge of an amazing orgasm and when it came, it was incredible. Your body was shaking and convulsing as your muscles continued to spasm, and your legs and arms were covered in goose bumps.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took several minutes to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your ass. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took a minute to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling quite tight , it was still a little underwhelming as you knew you could take more.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches. It took a minute to get past the first ring, but once the dildo slid through, the rest of the process was much smoother. Feeling quite tight , it was still a little underwhelming as you knew you could take more.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your big toy inside, you realized that due to lack of use, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of experience, your pussy was too tight, leading to discomfort. It was stretching your entrance a lot, but It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and let your body get used to the feeling. You remained still, panting. The toy was stretching your insides and you were feeling full, but the sensation was not completely bad.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BigDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BigDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. With each passing moment, you intensified the stimulation to your wet and dripping pussy and the pleasure increased more and more. You had reached your climax and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation.
<br><br>
After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BigDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BigDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen.
<br><br>
In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration.
<br><br>
"It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BigDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BigDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. With each passing moment, you intensified the stimulation to your wet and dripping pussy and the pleasure increased more and more. You had reached your climax and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation.
<br><br>
After about two minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy throbbing. It felt really good and you knew you would be back for more, and maybe something thicker...
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BigDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BigDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
However, despite your best efforts, something was still missing.
You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen.
<br><br>
In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration.
<br><br>
"It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDildo.Description>>
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/big" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto BigDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto BigDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your extra large toy inside, you realized that due to lack of such thick experience, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of such thick experience, your pussy was too tight, leading to discomfort. It was stretching your entrance a lot, almost painful. But you still decided to push further and felt your very tight vagina slowly swallowing its tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and let your body get used to the feeling. You remained still, panting. The toy was stretching your insides and you were feeling full, but the sensation was not completely bad.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. With each passing moment, you intensified the stimulation to your wet and dripping pussy and the pleasure increased more and more. You had reached your climax and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation.
<br><br>
After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen.
<br><br>
In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration.
<br><br>
"It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
After a while, the feeling started building up and you got faster and faster. Then, all of a sudden, your mind went blank, a feeling of pure bliss filled you up and a big, satisfying wave of pleasure washed over you. With each passing moment, you intensified the stimulation to your wet and dripping pussy and the pleasure increased more and more. You had reached your climax and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation.
<br><br>
After about two minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy throbbing. It felt really good and you knew you would be back for more, and maybe something thicker...
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
You slowly started moving the dildo in and out and soon found a rhythm. In and out, in and out, in and out, again and again, you pushed it deep into your wetness. You started going faster and faster and you felt a tingle inside your stomach. It felt so good that you started moaning softly and you could feel the blood rushing into your head.
<br><br>
However, despite your best efforts, something was still missing. You tried to move the dildo deeper inside, but it was not enough. Your other hand tried to rub your clit, but nothing seemed to happen.
<br><br>
In desperation, you grabbed the dildo firmly and forced it all the way in, only to pull it all the way out again and slam it back in. This did feel quite good, but you couldn't help feeling there should be more to this than just the mechanical act of penetration.
<br><br>
"It's no good", you thought, and with a frustrated sigh you pulled the dildo out and threw it away. You felt frustrated, unsatisfied and a little bit ashamed. Your arousal level wasn't enough.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDildo.Description>>
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/extralarge" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto ExtraLargeDildoPussy>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.Dildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your toy inside, you realized that due to lack of use, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try again next time, maybe with something smaller.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.Dildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.Dildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.Dildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.Dildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your tit closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.Dildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your tit closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.Dildo.Description>>
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/normal" "300px">>
<</switch>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your small toy inside, you realized that due to lack of use, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
Then, rather than opting for slow in-and-out motions, you began exploring different erogenous areas inside your vagina. You aimed to discover what sensations you enjoyed, didn't like, or preferred. In your exploration, you uncovered several pleasurable spots.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your tit closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy. It didn't take much time - within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDildo.Description>>
<br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your tit closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
Slowly but steadily, you managed to insert the toy all the way in over the course of ten minutes, experiencing a gradual buildup of arousal. It felt like quite a tight fit, but you knew you could take more, which was a little underwhelming.
<br><br>
However, despite attempting to arouse yourself, the enjoyment wasn't quite enough to bring you to the point of climax. After persisting for 10 minutes, you eventually stopped, feeling a bit frustrated, as your level of arousal wasn't sufficient.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDildo.Description>>
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/normal/pussy/small" "300px">>
<</switch>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 15>>
<<include Scene_ToyClassicAssSmall1>>
<<set $SmallDildoAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 30>>
<<include Scene_ToyClassicAssSmall2>>
<<set $SmallDildoAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 50>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicAssSmall3>>
<<set $SmallDildoAss3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyClassicAssSmall4>>
<<set $SmallDildoAss4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 100>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicAssSmall5>>
<<set $SmallDildoAss5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyClassicAssSmall6>>
<<set $SmallDildoAss6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Ass += 2>>
<<else>>
<<include Scene_ToyClassicAssSmall7>>
<<set $SmallDildoAss7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 15>>
<<include Scene_ToyClassicPussySmall1>>
<<set $SmallDildoPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 30>>
<<include Scene_ToyClassicPussySmall2>>
<<set $SmallDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 50>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicPussySmall3>>
<<set $SmallDildoPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyClassicPussySmall4>>
<<set $SmallDildoPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 100>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyClassicPussySmall5>>
<<set $SmallDildoPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyClassicPussySmall6>>
<<set $SmallDildoPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 2>>
<<else>>
<<include Scene_ToyClassicPussySmall7>>
<<set $SmallDildoPussy7 to true>>
<<set $Player.Pussy += 1>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.DragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.DragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallDragonDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 400>>
<<include Scene_ToyHorsePussyBig1>>
<<set $BigHorseDildoPussy1 to true>>
<<AugmentArousal 30>>
<<elseif $Player.Pussy lt 800>>
<<include Scene_ToyHorsePussyBig2>>
<<set $BigHorseDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 8>>
<<elseif $Player.Pussy lt 1200>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyHorsePussyBig3>>
<<set $BigHorseDildoPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyHorsePussyBig4>>
<<set $BigHorseDildoPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 16>>
<<elseif $Player.Pussy lt 1600>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyHorsePussyBig5>>
<<set $BigHorseDildoPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyHorsePussyBig6>>
<<set $BigHorseDildoPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 32>>
<<else>>
<<include Scene_ToyHorsePussyBig7>>
<<set $BigHorseDildoPussy7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 800>>
<<include Scene_ToyHorsePussyExtra1>>
<<set $ExtraLargeHorseDildoPussy1 to true>>
<<AugmentArousal 30>>
<<elseif $Player.Pussy lt 1600>>
<<include Scene_ToyHorsePussyExtra2>>
<<set $ExtraLargeHorseDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 16>>
<<elseif $Player.Pussy lt 2400>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyHorsePussyExtra3>>
<<set $ExtraLargeHorseDildoPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyHorsePussyExtra4>>
<<set $ExtraLargeHorseDildoPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 32>>
<<elseif $Player.Pussy lt 3200>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyHorsePussyExtra5>>
<<set $ExtraLargeHorseDildoPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyHorsePussyExtra6>>
<<set $ExtraLargeHorseDildoPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 64>>
<<else>>
<<include Scene_ToyHorsePussyExtra7>>
<<set $ExtraLargeHorseDildoPussy7 to true>>
<<ReduceArousal 50>>
<<set $Player.Pussy += 64>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<AdvancePeriod>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
todo
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 100>>
<<include Scene_ToyHorsePussyNormal1>>
<<set $AverageHorseDildoPussy1 to true>>
<<AugmentArousal 30>>
<<elseif $Player.Pussy lt 200>>
<<include Scene_ToyHorsePussyNormal2>>
<<set $AverageHorseDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 4>>
<<elseif $Player.Pussy lt 400>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyHorsePussyNormal3>>
<<set $AverageHorseDildoPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyHorsePussyNormal4>>
<<set $AverageHorseDildoPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 8>>
<<elseif $Player.Pussy lt 800>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyHorsePussyNormal5>>
<<set $AverageHorseDildoPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyHorsePussyNormal6>>
<<set $AverageHorseDildoPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 16>>
<<else>>
<<include Scene_ToyHorsePussyNormal7>>
<<set $AverageHorseDildoPussy7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 12cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 12cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<br><br>
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly to your limit. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "300px">>
<</switch>>
<br><br>
It took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 12cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "300px">>
<</switch>>
<br><br>
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the big flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it. You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
<br><br>
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 12cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "300px">>
<</switch>>
<br><br>
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
<br><br>
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "300px">>
<</switch>>
<br><br>
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigHorseDildo.Description>>
<br><br>
You could feel your vagina gradually stretching as the horse dildo slid all the way in effortlessly. You started moving it back and forth slowly at first, then picked up the pace, going faster and harder.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/big" "300px">>
<</switch>>
<br><br>
Despite its size, you felt like you needed more and wanted to feel even more stretched. You could feel the tip hitting against your cervix harder and harder, until you took almost all of the horse dildo to the base.
<br><br>
You continued using it for over 20 minutes, but unfortunately, your orgasm couldn't build up as the dildo wasn't large enough to satisfy you. Frustrated, you eventually stopped.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 16cm wide flare at the entrance of your vagina and gently applied pressure. It was larger than any horse like cock you've ever seen, but it aroused you even more.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 16cm wide flare at the entrance of your vagina and gently applied pressure. It was larger than any horse like cock you've ever seen, but it aroused you even more.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<br><br>
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly like a mad girl. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<br><br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
It took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<br><br>
<<set _layers = [
{file: "base3.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the extra large flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it. You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
<br><br>
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<br><br>
You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
<br><br>
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
<br><br>
<<set _layers = [
{file: "base5.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it.
<br><br>
Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeHorseDildo.Description>>
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
To add excitement, you decided to use a huge dildo. Placing it on your chair, you sat down on it and felt your vagina gradually stretching as the dildo entered you, widening to that 16cm flare. Starting with slow movements up and down, you then decided to intensify the experience by placing your feets on the chair to squat on the toy, enabling faster, harder, and deeper movements.
<br><br>
<<set _layers = [
{file: "base6.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
The tip of the dildo repeatedly hitting your cervix intensified the sensation, causing your arousal to increase and your juices to flow, making the chair slippery. With growing pleasure, you intensified your movements, putting more weight into it.
<br><br>
As your feet slipped off the chair, you suddenly found yourself sitting on that chair, caught off guard by the unexpected fall.
<br><br>
<<set _layers = [
{file: "base7.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/toys/horse/pussy/extralarge" "300px">>
<</switch>>
<br><br>
You gasped for air while moaning and cumming, as you nearly fainted from the shock. Unintentionally, you got that huge horse dildo inserted all the way to the base into your cunt, stretching it to its maximum capacity both lengthwise and widthwise. The forceful thrust, which reached and pressed the deepest part of your antomy, pushed your cervix and womb way up and provided the exact sensation you were seeking.
<br><br>
You squirted all over the place, and it took you more than 5 minutes to regain your composure. Removing the dildo was slightly painful, but your profound satisfaction overshadowed any discomfort.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<br><br>
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly to your limit. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<br><br>
It took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<br><br>
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it. You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
<br><br>
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
<br><br>
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
<br><br>
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
<br><br>
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
You could feel your vagina gradually stretching as the horse dildo slid all the way in effortlessly. You started moving it back and forth slowly at first, then picked up the pace, going faster and harder.
<br><br>
Despite its size, you felt like you needed more and wanted to feel even more stretched. You could feel the tip hitting against your cervix harder and harder, until you took almost all of the horse dildo to the base.
<br><br>
You continued using it for over 20 minutes, but unfortunately, your orgasm couldn't build up as the dildo wasn't large enough to satisfy you. Frustrated, you eventually stopped.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 7cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 7cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<br><br>
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly to your limit. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<br><br>
It took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
<br><br>
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it. You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
<br><br>
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
<br><br>
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
<br><br>
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
<br><br>
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
<br><br>
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
<br><br>
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<br><br>
You could feel your vagina gradually stretching as the horse dildo slid all the way in effortlessly. You started moving it back and forth slowly at first, then picked up the pace, going faster and harder.
<br><br>
Despite its size, you felt like you needed more and wanted to feel even more stretched. You could feel the tip hitting against your cervix harder and harder, until you took almost all of the horse dildo to the base.
<br><br>
You continued using it for over 20 minutes, but unfortunately, your orgasm couldn't build up as the dildo wasn't large enough to satisfy you. Frustrated, you eventually stopped.
<</nobr>><<nobr>><<AdvancePeriod>>
<</nobr>>After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.HorseDildo.Description>>
<<if $Player.Pussy lt 100>>
<<nobr>><<AugmentArousal 30>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further. However, as it started to become uncomfortable, you realized you were too tight to accommodate that large sized flare.
<<elseif $Player.Pussy lt 200>>
<<nobr>><<ReduceArousal 30>>
<<set $Player.Pussy += 4>>
<</nobr>>After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
It started to feel slightly uncomfortable, but not enough to deter you from applying pressure. You were aware that once the head of the horse dildo was inserted, the sensation would improve. Therefore, you persisted, exerting more and more force, pushing nearly to your limit. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
IIt took you about 30 seconds to regain your composure. You attempted to adjust the horse dildo, but it felt uncomfortable due to your tightness, making it difficult to enjoy. Ultimately, you decided to remove it, which was quite painful due to its flared head. Despite this, it was not a negative masturbation session.
<<elseif $Player.Pussy lt 400>>
After gradually building up arousal for 5 minutes, you then position the 10cm wide flare at the entrance of your vagina and gently applied pressure.
You could sense a slight stretching at your entrance, heightening your arousal subtly, before increasing the pressure further.
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 30>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend significantly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina triggered an instant orgasm, causing your eyes to roll back in pleasure.
It took you about 30 seconds to regain your composure. Not wanting to stop so quickly, you started moving it back and forth. You could feel the flare stimulating all your sensitive areas with each movement, bringing you immense pleasure. It was the ideal width for your enjoyment. While it was too long for you to take it all in, you were still able to take almost half of it.
You could feel the tip hitting your cervix as your orgasm built up until you reached climax and squirted all over your bed.
Fully satisfied, you thoroughly cleaned the area and the toy before going back to your occupations.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You applied increasing pressure to the sex toy. As you were not sufficiently aroused and lubricated, it began to feel slightly uncomfortable, prompting you to cease before penetration.
<</if>>
<<set $Player.Pussy += 4>>
<<elseif $Player.Pussy lt 800>>
<<if $Player.Arousal gte 70>>
<<nobr>><<ReduceArousal 15>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina, causing your eyes to roll back in pleasure.
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it. As your orgasm built up, you could feel the tip pressing against your cervix until you finally reached climax.
Feeling quite content, you meticulously cleaned the toy before returning to your daily activities.
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You exerted more and more force on the dildo. You could sense the pressure at the entrance of your vagina increasing as the tip pressed against it, causing your vagina to gradually stretch without needing to make any movements.
The intense pressure caused the dildo to bend slightly before sliding all the way in within a fraction of a second. The forceful impact against the back of your vagina.
You began moving it back and forth, feeling the flare stimulating all your sensitive areas with each movement, bringing you great pleasure. Despite its size, you felt like you could handle a bit more and didn't feel as stretched as you desired. Although it was too long for you to take it all in, you managed to take almost two-thirds of it.
Since you were not adequately stimulated and lubricated, you started to feel a bit uncomfortable and realized that you weren't reaching orgasm, which led you to stop.
<</if>><<nobr>>
<<set $Player.Pussy += 4>><</nobr>>
<<else>>
<<nobr>><<AugmentArousal 10>>
<</nobr>>You could feel your vagina gradually stretching as the horse dildo slid all the way in effortlessly. You started moving it back and forth slowly at first, then picked up the pace, going faster and harder.
Despite its size, you felt like you needed more and wanted to feel even more stretched. You could feel the tip hitting against your cervix harder and harder, until you took almost all of the horse dildo to the base.
You continued using it for over 20 minutes, but unfortunately, your orgasm couldn't build up as the dildo wasn't large enough to satisfy you. Frustrated, you eventually stopped.
<</if>>
You got more corrupt.
[[You are done->Masturbate]]<<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 50>>
<<include Scene_ToyHorsePussySmall1>>
<<set $SmallHorseDildoPussy1 to true>>
<<AugmentArousal 30>>
<<elseif $Player.Pussy lt 100>>
<<include Scene_ToyHorsePussySmall2>>
<<set $SmallHorseDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 200>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyHorsePussySmall3>>
<<set $SmallHorseDildoPussy3 to true>>
<<ReduceArousal 30>>
<<else>>
<<include Scene_ToyHorsePussySmall4>>
<<set $SmallHorseDildoPussy4 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 4>>
<<elseif $Player.Pussy lt 400>>
<<if $Player.Arousal gte 70>>
<<include Scene_ToyHorsePussySmall5>>
<<set $SmallHorseDildoPussy5 to true>>
<<ReduceArousal 15>>
<<else>>
<<include Scene_ToyHorsePussySmall6>>
<<set $SmallHorseDildoPussy6 to true>>
<<AugmentArousal 10>>
<</if>>
<<set $Player.Pussy += 8>>
<<else>>
<<include Scene_ToyHorsePussySmall7>>
<<set $SmallHorseDildoPussy7 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 80>>
<<include Scene_ToyKnotAssBig1>>
<<set $BigKnottedDildoAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 160>>
<<include Scene_ToyKnotAssBig2>>
<<set $BigKnottedDildoAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 4>>
<<elseif $Player.Ass lt 320>>
<<include Scene_ToyKnotAssBig3>>
<<set $BigKnottedDildoAss3 to true>>
<<ReduceArousal 70>>
<<set $Player.Ass += 8>>
<<elseif $Player.Ass lt 800>>
<<include Scene_ToyKnotAssBig4>>
<<set $BigKnottedDildoAss4 to true>>
<<ReduceArousal 100>>
<<set $Player.Ass += 16>>
<<else>>
<<include Scene_ToyKnotAssBig5>>
<<set $BigKnottedDildoAss5 to true>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 80>>
<<include Scene_ToyKnotPussyBig1>>
<<set $BigKnottedDildoPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 160>>
<<include Scene_ToyKnotPussyBig2>>
<<set $BigKnottedDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 4>>
<<elseif $Player.Pussy lt 320>>
<<include Scene_ToyKnotPussyBig3>>
<<set $BigKnottedDildoPussy3 to true>>
<<ReduceArousal 70>>
<<set $Player.Pussy += 8>>
<<elseif $Player.Pussy lt 800>>
<<include Scene_ToyKnotPussyBig4>>
<<set $BigKnottedDildoPussy4 to true>>
<<ReduceArousal 100>>
<<set $Player.Pussy += 16>>
<<else>>
<<include Scene_ToyKnotPussyBig5>>
<<set $BigKnottedDildoPussy5 to true>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 160>>
<<include Scene_ToyKnotAssExtra1>>
<<set $ExtraLargeKnottedDildoAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 320>>
<<include Scene_ToyKnotAssExtra2>>
<<set $ExtraLargeKnottedDildoAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 8>>
<<elseif $Player.Ass lt 1000>>
<<include Scene_ToyKnotAssExtra3>>
<<set $ExtraLargeKnottedDildoAss3 to true>>
<<ReduceArousal 70>>
<<set $Player.Ass += 16>>
<<elseif $Player.Ass lt 2000>>
<<include Scene_ToyKnotAssExtra4>>
<<set $ExtraLargeKnottedDildoAss4 to true>>
<<ReduceArousal 100>>
<<set $Player.Ass += 32>>
<<else>>
<<include Scene_ToyKnotAssExtra5>>
<<set $ExtraLargeKnottedDildoAss5 to true>>
<<set $Player.Ass += 32>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 160>>
<<include Scene_ToyKnotPussyExtra1>>
<<set $ExtraLargeKnottedDildoPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 320>>
<<include Scene_ToyKnotPussyExtra2>>
<<set $ExtraLargeKnottedDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 8>>
<<elseif $Player.Pussy lt 1000>>
<<include Scene_ToyKnotPussyExtra3>>
<<set $ExtraLargeKnottedDildoPussy3 to true>>
<<ReduceArousal 70>>
<<set $Player.Pussy += 16>>
<<elseif $Player.Pussy lt 2000>>
<<include Scene_ToyKnotPussyExtra4>>
<<set $ExtraLargeKnottedDildoPussy4 to true>>
<<ReduceArousal 100>>
<<set $Player.Pussy += 32>>
<<else>>
<<include Scene_ToyKnotPussyExtra5>>
<<set $ExtraLargeKnottedDildoPussy5 to true>>
<<set $Player.Pussy += 32>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 40>>
<<include Scene_ToyKnotAssNormal1>>
<<set $AverageKnottedDildoAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 80>>
<<include Scene_ToyKnotAssNormal2>>
<<set $AverageKnottedDildoAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 160>>
<<include Scene_ToyKnotAssNormal3>>
<<set $AverageKnottedDildoAss3 to true>>
<<ReduceArousal 70>>
<<set $Player.Ass += 4>>
<<elseif $Player.Ass lt 400>>
<<include Scene_ToyKnotAssNormal4>>
<<set $AverageKnottedDildoAss4 to true>>
<<ReduceArousal 100>>
<<set $Player.Ass += 8>>
<<else>>
<<include Scene_ToyKnotAssNormal5>>
<<set $AverageKnottedDildoAss5 to true>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 40>>
<<include Scene_ToyKnotPussyNormal1>>
<<set $AverageKnottedDildoPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 80>>
<<include Scene_ToyKnotPussyNormal2>>
<<set $AverageKnottedDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 160>>
<<include Scene_ToyKnotPussyNormal3>>
<<set $AverageKnottedDildoPussy3 to true>>
<<ReduceArousal 70>>
<<set $Player.Pussy += 4>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_ToyKnotPussyNormal4>>
<<set $AverageKnottedDildoPussy4 to true>>
<<ReduceArousal 100>>
<<set $Player.Pussy += 8>>
<<else>>
<<include Scene_ToyKnotPussyNormal5>>
<<set $AverageKnottedDildoPussy5 to true>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your big toy inside, you realized that your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your tight anus slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. It was stretching your anus a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The big knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your thrusts.
<br><br>
You tried to push it deeper and make your ass swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your anus trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. It was stretching your anus a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The big knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your movements.
<br><br>
Each thrust growing increasingly forceful, your entrance slowly opened up around the knot. You could feel your orgasm approaching as your anus spread apart. It took you a minute to get stretched nearly to the full nine centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your anus widening again for a few seconds, before the toy instantly slide in and hit deep inside.
<br><br>
You climaxed on the spot. The feeling of that big knot sliding in and pressing against everything was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your ass sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your extra large toy inside, you realized that your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your tight anus slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. It was stretching your anus a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The extra large knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your thrusts.
<br><br>
You tried to push it deeper and make your ass swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your anus trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. It was stretching your anus a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The extra large knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your movements.
<br><br>
Each thrust growing increasingly forceful, your entrance slowly opened up around the knot. You could feel your orgasm approaching as your anus spread apart. It took you a minute to get stretched nearly to the full nine centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your anus widening again for a few seconds, before the toy instantly slide in and hit deep inside.
<br><br>
You climaxed on the spot. The feeling of that huge knot sliding in and pressing against everything was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your ass sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your toy inside, you realized that due to lack of use, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your tight anus slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your thrusts.
<br><br>
You tried to push it deeper and make your ass swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your anus trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. Feeling quite tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your movements.
<br><br>
Each thrust growing increasingly forceful, your entrance slowly opened up around the knot. You could feel your orgasm approaching as your anus spread apart. It took you a minute to get stretched nearly to the full six centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your anus widening again for a few seconds, before the toy instantly slide in and hit deep inside.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against everything was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your ass sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your small toy inside, you realized that due to lack of use, your anus was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your anus was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight anus slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your ass, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your thrusts.
<br><br>
You tried to push it deeper and make your ass swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your anus trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your anus.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your ass without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. Feeling quite tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified your movements.
<br><br>
Each thrust growing increasingly forceful, your entrance slowly opened up around the knot. You could feel your orgasm approaching as your anus spread apart. It took you a minute to get stretched nearly to the full four centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your anus widening again for a few seconds, before the toy instantly slide in and hit deep inside.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against everything was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your ass sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your ass. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your big toy inside, you realized your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your vagina slowly swallowing its big tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The big knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
You tried to push it deeper and make your vagina swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your entrance trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The big knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
Each thrust growing increasingly forceful, your wet entrance slowly opened up around the knot. You could feel your orgasm approaching as your pussy spread apart. It took you a minute to get stretched nearly to the full nine centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your entrance widening again for a few seconds, before the toy instantly slide in and hit your cervix.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against your g-spot was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.BigKnotDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the big knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your extra large toy inside, you realized your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed your pussy was too tight for it, leading to discomfort. It was not painful, so you decided to push further and felt your vagina slowly swallowing its extra large tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy deeper by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy to its limit but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The extra large knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
You tried to push it deeper and make your vagina swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your entrance trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy all the way in by stretching your pussy entrance over the course of ten minutes, experiencing a gradual buildup of arousal. It was stretching your pussy a lot but it felt just right.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The extra large knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
Each thrust growing increasingly forceful, your wet entrance slowly opened up around the knot. You could feel your orgasm approaching as your pussy spread apart. It took you a minute to get stretched nearly to the full twelve centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your entrance widening again for a few seconds, before the toy instantly slide in and hit your cervix.
<br><br>
You climaxed on the spot. The feeling of the knot that large sliding in and pressing against your g-spot was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.ExtraLargeKnotDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't enough to provide the desired sensation, even when you successfully pushed that huge knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your toy inside, you realized your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing its tip.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
You tried to push it deeper and make your vagina swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your entrance trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. Feeling quite tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
Each thrust growing increasingly forceful, your wet entrance slowly opened up around the knot. You could feel your orgasm approaching as your pussy spread apart. It took you a minute to get stretched nearly to the full six centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your entrance widening again for a few seconds, before the toy instantly slide in and hit your cervix.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against your g-spot was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.KnotDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you tried to push your small toy inside, you realized that due to lack of use, your pussy was too tight for it, causing pain and thus reducing your arousal. As a result, you decided to stop and try a finger next time.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
After 5 minutes, you decided it was time to move on to the next step. However, when you attempted to insert the toy inside, you noticed that due to lack of use, your pussy was too tight, leading to discomfort. It was not painful, so you decided to push further and felt your very tight vagina slowly swallowing it.
<br><br>
The discomfort increased as the dildo was pushed deeper, reaching its peak when it was few centimeters in. At that point, you chose to stop pushing and instead tried repositioning it inside your vagina, which improved the situation. You discovered one of your sweet spots and stimulated it.
<br><br>
Ultimately, despite still being too tight to reach orgasm, you did make some progress.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of ten minutes, experiencing a gradual buildup of arousal. Feeling very tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
You tried to push it deeper and make your vagina swallow that knot, to no avail. You were still too tight. Nonetheless, the sensations of your entrance trying to be forced open by it pushed your pleasure to its limit. Within three minutes, you couldn't help but moan as you reached climax, hoping to keep your sounds of pleasure to yourself.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
After a few minutes, your desire grew stronger, prompting you to move your toy closer to your vaginal opening.
<br><br>
With the increasing proximity, the urge to insert it became irresistible. Initially, you lightly touched your vagina without pushing the tip in. However, after thirty seconds, the temptation became overwhelming, leading you to gradually push it in while still exploring with gentle touches.
<br><br>
Slowly but steadily, you managed to insert the toy up to the top of the knot over the course of two minutes, experiencing a gradual buildup of arousal. Feeling quite tight but just right due to your limited experience, you could sense your heartbeat down there.
<br><br>
As you desired to experience increased pleasure, you started to engage in faster and more vigorous movements. The knot was hitting on your clenched entrance, teasing you even more. Sensing the buildup of your orgasm, a sensation arose from deep within you. With each passing moment, you intensified the stimulation to your wet and dripping pussy.
<br><br>
Each thrust growing increasingly forceful, your wet entrance slowly opened up around the knot. You could feel your orgasm approaching as your pussy spread apart. It took you a minute to get stretched nearly to the full four centimeters of the knot. It was almost too much but you were too close to stop there. You took a deep breath and pushed as hard as you could. You felt your entrance widening again for a few seconds, before the toy instantly slide in and hit your cervix.
<br><br>
You climaxed on the spot. The feeling of the knot sliding in and pressing against your g-spot was something else. Your whole body was trembling, your head arched back, and you and couldn't hold back the loud moans.
<br><br>
Then, after a while, the orgasm had passed. The room was spinning and your whole body was weak. You lay back down and just relaxed, still with the toy in you. Your breathing calmed down and you just enjoyed the sensation. After about ten minutes, you regained control over yourself and slowly pulled out the toy, leaving your pussy sore and throbbing. It felt incredible and you knew you would be back for more.
<</nobr>><<nobr>>
After undressing and making you comfortable on the bed, you lubricated the dildo and gently glided it against your vagina and clitoris. <<print $Inventory.SmallKnotDildo.Description>>
<br><br>
You inserted it effortlessly, but soon realized it wasn't thick enough to provide the desired sensation, even when you successfully pushed the knot in. It left you feeling unsatisfied.
<br><br>
After attempting to increase your arousal for a few minutes, you decided to stop, feeling a bit frustrated. You acknowledged that you needed to explore more stimulating and challenging techniques for next time.
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Ass lt 15>>
<<include Scene_ToyKnotAssSmall1>>
<<set $SmallKnottedDildoAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 30>>
<<include Scene_ToyKnotAssSmall2>>
<<set $SmallKnottedDildoAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 1>>
<<elseif $Player.Ass lt 100>>
<<include Scene_ToyKnotAssSmall3>>
<<set $SmallKnottedDildoAss3 to true>>
<<ReduceArousal 70>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 200>>
<<include Scene_ToyKnotAssSmall4>>
<<set $SmallKnottedDildoAss4 to true>>
<<ReduceArousal 100>>
<<set $Player.Ass += 4>>
<<else>>
<<include Scene_ToyKnotAssSmall4>>
<<set $SmallKnottedDildoAss4 to true>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 15>>
<<include Scene_ToyKnotPussySmall1>>
<<set $SmallKnottedDildoPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 30>>
<<include Scene_ToyKnotPussySmall2>>
<<set $SmallKnottedDildoPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 1>>
<<elseif $Player.Pussy lt 100>>
<<include Scene_ToyKnotPussySmall3>>
<<set $SmallKnottedDildoPussy3 to true>>
<<ReduceArousal 70>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 200>>
<<include Scene_ToyKnotPussySmall4>>
<<set $SmallKnottedDildoPussy4 to true>>
<<ReduceArousal 100>>
<<set $Player.Pussy += 4>>
<<else>>
<<include Scene_ToyKnotPussySmall5>>
<<set $SmallKnottedDildoPussy5 to true>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<if $Player.Ass lt 30>>
<<include Scene_CarrotAss1>>
<<set $CarrotAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 50>>
<<include Scene_CarrotAss2>>
<<set $CarrotAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 100>>
<<include Scene_CarrotAss3>>
<<set $CarrotAss3 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 2>>
<<elseif $Player.Ass lt 200>>
<<include Scene_CarrotAss4>>
<<set $CarrotAss4 to true>>
<<ReduceArousal 15>>
<<set $Player.Ass += 2>>
<<else>>
<<include Scene_CarrotAss5>>
<<set $CarrotAss5 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<if $Player.Pussy lt 30>>
<<include Scene_CarrotPussy1>>
<<set $CarrotPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 50>>
<<include Scene_CarrotPussy2>>
<<set $CarrotPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 100>>
<<include Scene_CarrotPussy3>>
<<set $CarrotPussy3 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 2>>
<<elseif $Player.Pussy lt 200>>
<<include Scene_CarrotPussy4>>
<<set $CarrotPussy4 to true>>
<<ReduceArousal 15>>
<<set $Player.Pussy += 2>>
<<else>>
<<include Scene_CarrotPussy5>>
<<set $CarrotPussy5 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<if $Player.Ass lt 50>>
<<include Scene_CucumberAss1>>
<<set $CucumberAss1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 100>>
<<include Scene_CucumberAss2>>
<<set $CucumberAss2 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 3>>
<<elseif $Player.Ass lt 200>>
<<include Scene_CucumberAss3>>
<<set $CucumberAss3 to true>>
<<ReduceArousal 30>>
<<set $Player.Ass += 3>>
<<elseif $Player.Ass lt 400>>
<<include Scene_CucumberAss4>>
<<set $CucumberAss4 to true>>
<<ReduceArousal 15>>
<<set $Player.Ass += 3>>
<<else>>
<<include Scene_CucumberAss5>>
<<set $CucumberAss5 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<if $Player.Pussy lt 60>>
<<include Scene_CucumberPussy1>>
<<set $CucumberPussy1 to true>>
<<ReduceArousal 30>>
<<elseif $Player.Pussy lt 100>>
<<include Scene_CucumberPussy2>>
<<set $CucumberPussy2 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 3>>
<<elseif $Player.Pussy lt 200>>
<<include Scene_CucumberPussy3>>
<<set $CucumberPussy3 to true>>
<<ReduceArousal 30>>
<<set $Player.Pussy += 3>>
<<elseif $Player.Pussy lt 400>>
<<include Scene_CucumberPussy4>>
<<set $CucumberPussy4 to true>>
<<ReduceArousal 15>>
<<set $Player.Pussy += 3>>
<<else>>
<<include Scene_CucumberPussy5>>
<<set $CucumberPussy5 to true>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<if $Player.Pussy lt 30>>
<<include Scene_CarrotDouble1>>
<<set $CarrotDp1 to true>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<ReduceArousal 30>>
<<elseif $Player.Ass lt 100>>
<<include Scene_CarrotDouble2>>
<<set $CarrotDp2 to true>>
<<set $Player.Pussy += 2>>
<<set $Inventory.Carrot.Quantity -= 2>>
<<ReduceArousal 20>>
<<elseif $Player.Pussy lt 100>>
<<include Scene_CarrotDouble3>>
<<set $CarrotDp3 to true>>
<<set $Player.Pussy += 2>>
<<set $Player.Ass += 2>>
<<set $Inventory.Carrot.Quantity -= 2>>
<<ReduceArousal 10>>
<<elseif $Player.Pussy lt 400 and $Player.Ass lt 400>>
<<include Scene_CarrotDouble4>>
<<set $CarrotDp4 to true>>
<<set $Player.Pussy += 2>>
<<set $Player.Ass += 2>>
<<set $Inventory.Carrot.Quantity -= 2>>
<<ReduceArousal 100>>
<<else>>
<<include Scene_CarrotDouble5>>
<<set $CarrotDp5 to true>>
<<set $Inventory.Carrot.Quantity -= 2>>
<<AugmentArousal 10>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<if $Player.Pussy lt 60>>
<<include Scene_CarrotCucumber1>>
<<set $CarrotCucumber1 to true>>
<<AugmentArousal 20>>
<<elseif $Player.Pussy lt 100 and $Player.Ass lt 120>>
<<include Scene_CarrotCucumber2>>
<<set $CarrotCucumber2 to true>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<set $Player.Ass += 2>>
<<set $Player.Pussy += 3>>
<<ReduceArousal 70>>
<<elseif $Player.Ass lt 120>>
<<include Scene_CarrotCucumber3>>
<<set $CarrotCucumber3 to true>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<set $Player.Ass += 2>>
<<set $Player.Pussy += 3>>
<<AugmentArousal 20>>
<<elseif $Player.Pussy lt 100>>
<<include Scene_CarrotCucumber4>>
<<set $CarrotCucumber4 to true>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<set $Player.Ass += 2>>
<<set $Player.Pussy += 3>>
<<ReduceArousal 70>>
<<elseif $Player.Pussy lt 150>>
<<include Scene_CarrotCucumber5>>
<<set $CarrotCucumber5 to true>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<set $Player.Ass += 2>>
<<set $Player.Pussy += 3>>
<<AugmentArousal 20>>
<<elseif $Player.Pussy lt 500 or $Player.Ass lt 500>>
<<include Scene_CarrotCucumber6>>
<<set $CarrotCucumber6 to true>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<set $Player.Ass += 2>>
<<set $Player.Pussy += 3>>
<<ReduceArousal 80>>
<<else>>
<<include Scene_CarrotCucumber7>>
<<set $CarrotCucumber7 to true>>
<<set $Inventory.Carrot.Quantity -= 1>>
<<set $Player.Ass += 2>>
<<set $Player.Pussy += 3>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
<<switch $CurrentZone>>
<<case "Monbourg">>
<h1 class="stats-header">Monbourg's bedroom</h1>
<<case "Morya">>
<h1 class="stats-header">Morya's bedroom</h1>
<<case "Boloyam">>
<h1 class="stats-header">Boloyam's bedroom</h1>
<<case "Asteb jungle">>
<h1 class="stats-header">Asteb jungle's bedroom</h1>
<<default>>
<h1 class="stats-header">Camping</h1>
<</switch>>
<<AdvancePeriod>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<if $Player.Pussy lt 60>>
<<include Scene_CucumberDouble1>>
<<set $CucumberDp1 to true>>
<<AugmentArousal 20>>
<<elseif $Player.Pussy lt 100 and $Player.Ass lt 200>>
<<include Scene_CucumberDouble2>>
<<set $CucumberDp2 to true>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<set $Player.Ass += 3>>
<<set $Player.Pussy += 3>>
<<ReduceArousal 70>>
<<elseif $Player.Ass lt 200>>
<<include Scene_CucumberDouble3>>
<<set $CucumberDp3 to true>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<set $Player.Ass += 3>>
<<set $Player.Pussy += 3>>
<<AugmentArousal 20>>
<<elseif $Player.Pussy lt 100>>
<<include Scene_CucumberDouble4>>
<<set $CucumberDp4 to true>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<set $Player.Ass += 3>>
<<set $Player.Pussy += 3>>
<<ReduceArousal 70>>
<<elseif $Player.Pussy lt 250>>
<<include Scene_CucumberDouble5>>
<<set $CucumberDp5 to true>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<set $Player.Ass += 3>>
<<set $Player.Pussy += 3>>
<<AugmentArousal 20>>
<<elseif $Player.Pussy lt 750 or $Player.Ass lt 750>>
<<include Scene_CucumberDouble6>>
<<set $CucumberDp6 to true>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<set $Player.Ass += 3>>
<<set $Player.Pussy += 3>>
<<ReduceArousal 80>>
<<else>>
<<include Scene_CucumberDouble7>>
<<set $CucumberDp7 to true>>
<<set $Inventory.Cucumber.Quantity -= 1>>
<<set $Player.Ass += 3>>
<<set $Player.Pussy += 3>>
<<AugmentArousal 20>>
<</if>>
<br><br>
You got more corrupt.
<br><br>
[[You are done->Masturbate]]
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your ass.
<br><br>
However, it was uncomfortable due to tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your ass.
<br><br>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully inserted the carrot into your anus, though unsure of how deep it went.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "300px">>
<</switch>>
<br><br>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your anus was stretching, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the carrot, your ass grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your ass.
<br><br>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your anus was stretching. It was the exact sensation you were craving for.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "300px">>
<</switch>>
<br><br>
With one hand stroking the carrot, your ass grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your ass.
<br><br>
As the carrot penetrated your anus, its tip brushed against a sensitive area within. The sensation was so pleasurable that you instinctively pushed the carrot deeper and moved it around, savoring the new feeling. You could feel your ass walls contracting and releasing in rhythmic waves, as if craving more stimulation.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "300px">>
<</switch>>
<br><br>
The intensity of pleasure heightened, causing your hips to arch involuntarily. With each contraction of your anus, the pleasurable sensation deepened, compelling you to push the carrot further and experience the increasing waves of pleasure.
<br><br>
Your breathing quickened, and your body trembled as the walls of your anus spasmed in successive waves. Gasping, you felt your head press against the pillow, and your hips bucked in response to the overwhelming pleasure that consumed your body. A final push triggered uncontrollable shaking, and you maintained the carrot inside until the trembling subsided, before slowly removing it.
<br><br>
Your mind raced with the lingering effects of the orgasm, contemplating the possibility of exploring new sensations or experimenting with the carrot in different ways.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your ass.
<br><br>
It slid in easily, but the sensation was lacking because your ass wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra" "300px">>
<</switch>>
<br><br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more, but the carrot just wasn't enough. However, the carrot wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<</nobr>><<nobr>>
After taking a cucumber and a carrot and undressing to get comfortable on the bed, you applied lubricant to the cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
However, it was uncomfortable due to your tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<</nobr>><<nobr>>
After taking a cucumber and a carrot and undressing to get comfortable on the bed, you applied lubricant to the cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully pressed the tip of the cucumber into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. However, you had another plan in mind. You grabbed the carrot, and after lubing it, you pushed it against your anus.
<br><br>
However, the tightness of your anus made it uncomfortable. The challenge of accommodating both vegetables at once was too overwhelming, even pinching your private parts, prompting you to pause. You realized the importance of gradually training both your holes to handle such stimulation for it to be enjoyable in the future.
<</nobr>><<nobr>>
After taking a cucumber and a carrot and undressing to get comfortable on the bed, you applied lubricant to the cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper. However, you had another plan in mind. You grabbed the carrot, and after lubing it, you pushed it against your anus.
<br><br>
However, the tightness of your anus made it uncomfortable. The challenge of accommodating both vegetables at once was too overwhelming, even pinching your private parts, prompting you to pause. You realized the importance of gradually training both your holes to handle such stimulation for it to be enjoyable in the future.
<</nobr>><<nobr>>
After taking a cucumber and a carrot and undressing to get comfortable on the bed, you applied lubricant to the cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully pressed the tip of the cucumber into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. However, you had another plan in mind. You grabbed the carrot, and after lubing it, you pushed it against your anus.
<br><br>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
However, your overall tightness made it uncomfortable. The challenge of accommodating both vegetables simultaneously was overwhelming, even causing discomfort, prompting you to pause. You realized the importance of gradually training both your openings to handle such stimulation for future enjoyment.
<</nobr>><<nobr>>
After taking a cucumber and a carrot and undressing to get comfortable on the bed, you applied lubricant to the cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper. However, you had another plan in mind. You grabbed the carrot, and after lubing it, you pushed it against your anus.
<br><br>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
However, your overall tightness made it uncomfortable. The challenge of accommodating both vegetables simultaneously was overwhelming, even causing discomfort, prompting you to pause. You realized the importance of gradually training both your openings to handle such stimulation for future enjoyment.
<</nobr>><<nobr>>
After taking a cucumber and a carrot and undressing to get comfortable on the bed, you applied lubricant to the cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper. However, you had another plan in mind. You grabbed the carrot, and after lubing it, you pushed it against your anus.
<br><br>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
Feeling both your openings stretched simultaneously felt exquisite. The sensation of the two vegetables penetrating you was particularly enjoyable, prompting you to slide them back and forth. As they moved, the pressure building in your lower abdomen continued to intensify. Experimenting with different movements, sometimes synchronously by pumping the carrot and the cucumber in and out at the same time, and sometimes asynchronously by sliding one in while the other slid out, provided a variety of sensations that drove you wild.
<br><br>
The overwhelming sensations brought you closer to the edge, causing your hands to move faster until your anus and vagina started contracting and your muscles began to shake. The powerful orgasm made you gasp for air.
<br><br>
As you climaxed, you removed the vegetables, feeling the aftershocks of the orgasm reverberate through your body. Your breathing gradually slowed, and you looked around with a smile, amazed by how incredible the experience had been.
<br><br>
Reflecting on the moment, you found the idea of having two things inside you simultaneously, particularly in your anus and vagina, to be highly arousing. The whole experience had been truly amazing, and you knew you would definitely try it again.
<</nobr>><<nobr>>
After taking a cucumber and a carrot and undressing to get comfortable on the bed, you applied lubricant to the cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper. However, you had another plan in mind. You grabbed the carrot, and after lubing it, you pushed it against your anus.
<br><br>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
The sensation of being stretched was enjoyable, but it left you yearning for more.
<br><br>
You persisted, thrusting harder and faster, craving a deeper satisfaction. However, despite your efforts, you were unable to climax. Pushing them as far as they would go, you felt a barrier. Your body clenched around the vegetables, the warmth and moisture heightening your arousal. Desperate for a deeper connection, you pushed further, but the pleasure became unbearable. You were on the edge, your breath quickening, hands trembling. Just a bit more, almost there...
<br><br>
Yet, the climax remained elusive. Your body tensed painfully around the cucumber and the carrot, unable to release. Frustrated and exhausted, you gasped for air before discarding the vegetables in defeat.
<br><br>
The whole experience had been frustrating, and you knew you needed something bigger next time.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a first carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
Nevertheless, it was uncomfortable due to the tightness. Despite applying more lubrication and attempting again, the pain persisted. Making the decision to stop, you resolved to consider using a smaller size in the future, especially if attempting double penetration.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a first carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
You inserted two centimeters of the first carrot before applying lubricant to the second one and carefully pressing it against your anus. However, the tightness of your anus made it uncomfortable. The challenge of accommodating both carrots at once was too overwhelming, even pinching your private parts, prompting you to pause. You realized the importance of gradually training both your holes to handle such stimulation for it to be enjoyable in the future.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a first carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
You inserting two centimeters of the first carrot in your pussy before applying lubricant to the second one and gently pressing it against your anus.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "300px">>
<</switch>>
<br><br>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
With your other hand, you attempted to push the first carrot deeper into your vagina. However, the tightness of your pussy made it uncomfortable. The challenge of accommodating both carrots simultaneously was overwhelming, even causing discomfort, prompting you to pause. You realized the importance of gradually training both your openings to handle such stimulation for future enjoyment.
<</nobr>><<nobr>>
After undressing and settling onto the bed, you applied lubricant to a first carrot and used it gently to stimulate your clitoris. A warm sensation began to spread through your body, eliciting shudders as the stimulation intensified. Increasing pressure against your clitoris heightened the pleasure, causing your body to tense, your vagina to contract, and you to moan in delight. Overwhelmed by pleasure, you removed the carrot from your clitoris and attempted to insert it into your vagina.
<br><br>
You managed to insert two centimeters of the carrot into your vagina before applying lubricant to a second one and gently pressing it against your anus.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "300px">>
<</switch>>
<br><br>
After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, evoking a moan and causing your eyes to roll back in pleasure.
<br><br>
With your other hand, you pushed the first carrot deeper inside your vagina until it was fully in.
<br><br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "300px">>
<</switch>>
<br><br>
Feeling both your openings stretched simultaneously felt exquisite. The sensation of the two carrots penetrating you was particularly enjoyable, prompting you to slide them back and forth. As they moved, the pressure building in your lower abdomen continued to intensify. Experimenting with different movements, sometimes synchronously by pumping the carrots in and out at the same time, and sometimes asynchronously by sliding one in while the other slid out, provided a variety of sensations that drove you wild.
<br><br>
The overwhelming sensations brought you closer to the edge, causing your hands to move faster until your anus and vagina started contracting and your muscles began to shake. The powerful orgasm made you gasp for air.
<br><br>
As you climaxed, you removed the carrots, feeling the aftershocks of the orgasm reverberate through your body. Your breathing gradually slowed, and you looked around with a smile, amazed by how incredible the experience had been.
<br><br>
Reflecting on the moment, you found the idea of having two things inside you simultaneously, particularly in your anus and vagina, to be highly arousing. The whole experience had been truly amazing, and you knew you would definitely try it again.
<</nobr>><<nobr>>
After undressing and settling onto the bed, you applied lubricant to a fresh carrot and gently used it to stimulate your clitoris. A warm sensation began to course through your body, eliciting shudders as the stimulation intensified. Increasing pressure against your clitoris heightened the pleasure, causing your body to tense, your vagina to contract, and you to moan in ecstasy. Overwhelmed by the intensity of pleasure, you reached for a second carrot, pressing both against your openings. They slid easily into your vagina and anus as you continued to explore with a slow, rhythmic motion.
<br><br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1cra1crp" "300px">>
<</switch>>
<br><br>
The sensation of being stretched was enjoyable, but it left you yearning for more.
<br><br>
You persisted, thrusting harder and faster, craving a deeper satisfaction. However, despite your efforts, you were unable to climax. Pushing them as far as they would go, you felt a barrier. Your body clenched around the carrots, the warmth and moisture heightening your arousal. Desperate for a deeper connection, you pushed further, but the pleasure became unbearable. You were on the edge, your breath quickening, hands trembling. Just a bit more, almost there...
<br><br>
Yet, the climax remained elusive. Your body tensed painfully around the carrots, unable to release. Frustrated and exhausted, you gasped for air before discarding the carrots in defeat.
<br><br>
The whole experience had been frustrating, and you knew you needed something bigger next time.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
However, it was uncomfortable due to tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
<<if $Player.Pussy lt 30>>
However, it was uncomfortable due to tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<<elseif $Player.Pussy lt 50>>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully inserted the carrot into your vagina, though unsure of how deep it went.
<br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "300px">>
<</switch>>
<br>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your pussy was stretching, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the carrot, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<<elseif $Player.Pussy lt 100>>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your pussy was stretching. It was the exact sensation you were craving for.
<br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "300px">>
<</switch>>
<br>
With one hand stroking the carrot, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<<elseif $Player.Pussy lt 200>>
As the carrot penetrated your vagina, its tip brushed against a sensitive area within. The sensation was so pleasurable that you instinctively pushed the carrot deeper and moved it around, savoring the new feeling. You could feel your vaginal walls contracting and releasing in rhythmic waves, as if craving more stimulation.
<br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "300px">>
<</switch>>
<br>
The intensity of pleasure heightened, causing your hips to arch involuntarily. With each contraction of your vagina, the pleasurable sensation deepened, compelling you to push the carrot further and experience the increasing waves of pleasure.
<br><br>
Your breathing quickened, and your body trembled as the walls of your vagina spasmed in successive waves. Gasping, you felt your head press against the pillow, and your hips bucked in response to the overwhelming pleasure that consumed your body. A final push triggered uncontrollable shaking, and you maintained the carrot inside until the trembling subsided, before slowly removing it.
<br><br>
Your mind raced with the lingering effects of the orgasm, contemplating the possibility of exploring new sensations or experimenting with the carrot in different ways.
<<else>>
It slid in easily, but the sensation was lacking because your vagina wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "300px">>
<</switch>>
<br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more. However, the carrot wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<</if>>
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully inserted the carrot into your vagina, though unsure of how deep it went.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "300px">>
<</switch>>
<br><br>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your pussy was stretching, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the carrot, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
As you experimented with using the carrot for masturbation, gently sliding it in and out, you discovered a new pleasurable sensation. Gradually, as you inserted it deeper, you began to experience intense feelings of sexual arousal similar to when stimulating your clitoris. Each slight advancement felt like your pussy was stretching. It was the exact sensation you were craving for.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "300px">>
<</switch>>
<br><br>
With one hand stroking the carrot, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the carrot.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a carrot and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the carrot from your clitoris and attempt to insert it into your vagina.
<br><br>
It slid in easily, but the sensation was lacking because your vagina wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br><br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/masturbation/vegetables/1crp" "300px">>
<</switch>>
<br><br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more. However, the carrot wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the big cucumber from your clitoris and attempt to insert it into your ass.
<br><br>
However, it was uncomfortable due to tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the big cucumber from your clitoris and attempt to insert it into your ass.
<br><br>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. It took you time, but after ten minutes, you successfully pushed the tip of the cucumber into your anus.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your ass stretched to its limit. Each slight advancement felt like your anus was on fire, and you reached a point where you couldn't insert it any further.
<br><br>
With one hand stroking the cucumber, your ass grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the cucumber.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the big cucumber from your clitoris and attempt to insert it into your ass.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your anus stretched to its limit. Each slight advancement felt like your ass was on fire. It was the exact sensation you were craving for.
<br><br>
With one hand stroking the cucumber, your anus grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the cucumber.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the big cucumber from your clitoris and attempt to insert it into your ass.
<br><br>
As the cucumber penetrated your anus, its tip brushed against a sensitive area within. The sensation was so pleasurable that you instinctively pushed the cucumber deeper and moved it around, savoring the new feeling. You could feel your ass walls contracting and releasing in rhythmic waves, as if craving more stimulation.
<br><br>
The intensity of pleasure heightened, causing your hips to arch involuntarily. With each contraction of your anus, the pleasurable sensation deepened, compelling you to push the cucumber further and experience the increasing waves of pleasure.
<br><br>
Your breathing quickened, and your body trembled as the walls of your anus spasmed in successive waves. Gasping, you felt your head press against the pillow, and your hips bucked in response to the overwhelming pleasure that consumed your body. A final push triggered uncontrollable shaking, and you maintained the cucumber inside until the trembling subsided, before slowly removing it.
<br><br>
Your mind raced with the lingering effects of the orgasm, contemplating the possibility of exploring new sensations or experimenting with the cucumber in different ways.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove the big cucumber from your clitoris and attempt to insert it into your ass.
<br><br>
It slid in easily, but the sensation was lacking because your anus wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br><br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more. However, the cucumber wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<</nobr>><<nobr>>
After undressing to get comfortable on the bed, you applied lubricant to a first cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
However, it was uncomfortable due to your tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<</nobr>><<nobr>>
After undressing to get comfortable on the bed, you applied lubricant to a first cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully pressed the tip of the cucumber into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. However, you had another plan in mind. You grabbed the second cucumber, and after lubing it, you pushed it against your anus.
<br><br>
However, the tightness of your anus made it uncomfortable. The challenge of accommodating both cucumbers at once was too overwhelming, even pinching your private parts, prompting you to pause. You realized the importance of gradually training both your holes to handle such stimulation for it to be enjoyable in the future.
<</nobr>><<nobr>>
After undressing to get comfortable on the bed, you applied lubricant to a first cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper. However, you had another plan in mind. You grabbed the second cucumber, and after lubing it, you pushed it against your anus.
<br><br>
However, the tightness of your anus made it uncomfortable. The challenge of accommodating both cucumbers at once was too overwhelming, even pinching your private parts, prompting you to pause. You realized the importance of gradually training both your holes to handle such stimulation for it to be enjoyable in the future.
<</nobr>><<nobr>>
After undressing to get comfortable on the bed, you applied lubricant to a first cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully pressed the tip of the cucumber into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. However, you had another plan in mind. You grabbed the second cucumber, and after lubing it, you pushed it against your anus.
<br><br>
However, you had another plan in mind. You grabbed the second cucumber, and after lubing it, you pushed it against your anus. After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
However, your overall tightness made it uncomfortable. The challenge of accommodating both cucumbers simultaneously was overwhelming, even causing discomfort, prompting you to pause. You realized the importance of gradually training both your openings to handle such stimulation for future enjoyment.
<</nobr>><<nobr>>
After undressing to get comfortable on the bed, you applied lubricant to a first cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper.
<br><br>
However, you had another plan in mind. You grabbed the second cucumber, and after lubing it, you pushed it against your anus. After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
However, your overall tightness made it uncomfortable. The challenge of accommodating both cucumbers simultaneously was overwhelming, even causing discomfort, prompting you to pause. You realized the importance of gradually training both your openings to handle such stimulation for future enjoyment.
<</nobr>><<nobr>>
After undressing to get comfortable on the bed, you applied lubricant to a first cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper.
<br><br>
However, you had another plan in mind. You grabbed the second cucumber, and after lubing it, you pushed it against your anus. After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
Feeling both your openings stretched simultaneously felt exquisite. The sensation of the two vegetables penetrating you was particularly enjoyable, prompting you to slide them back and forth. As they moved, the pressure building in your lower abdomen continued to intensify. Experimenting with different movements, sometimes synchronously by pumping the cucumbers in and out at the same time, and sometimes asynchronously by sliding one in while the other slid out, provided a variety of sensations that drove you wild.
<br><br>
The overwhelming sensations brought you closer to the edge, causing your hands to move faster until your anus and vagina started contracting and your muscles began to shake. The powerful orgasm made you gasp for air.
<br><br>
As you climaxed, you removed the vegetables, feeling the aftershocks of the orgasm reverberate through your body. Your breathing gradually slowed, and you looked around with a smile, amazed by how incredible the experience had been.
<br><br>
Reflecting on the moment, you found the idea of having two things inside you simultaneously, particularly in your anus and vagina, to be highly arousing. The whole experience had been truly amazing, and you knew you would definitely try it again.
<</nobr>><<nobr>>
After undressing to get comfortable on the bed, you applied lubricant to a first cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
After softly pressing it against your entrance, you felt it gradually glide in. You moved it in and out several times, allowing it to reach deeper.
<br><br>
However, you had another plan in mind. You grabbed the second cucumber, and after lubing it, you pushed it against your anus. After easing in the first few centimeters, you smoothly pushed it into your backside in one gentle stroke until it was fully inserted, eliciting a moan and causing your eyes to roll back in pleasure.
<br><br>
The sensation of being stretched was enjoyable, but it left you yearning for more.
<br><br>
You persisted, thrusting harder and faster, craving a deeper satisfaction. However, despite your efforts, you were unable to climax. Pushing both cucumbers as far as they would go, you felt a barrier. Your body clenched around the vegetables, the warmth and moisture heightening your arousal. Desperate for a deeper connection, you pushed further, but the pleasure became unbearable. You were on the edge, your breath quickening, hands trembling. Just a bit more, almost there...
<br><br>
Yet, the climax remained elusive. Your body tensed painfully around the cucumbers, unable to release. Frustrated and exhausted, you gasped for air before discarding the vegetables in defeat.
<br><br>
The whole experience had been frustrating, and you knew you needed something bigger next time.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
However, it was uncomfortable due to your tightness. After applying more lubrication, you tried again but still found it painful. Deciding to stop, you resolved to try something smaller in the future.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
However, the initial discomfort due to tightness subsided after applying more lubrication, allowing you to try again. This time, you successfully pressed the tip of the cucumber into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation. Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire, but you reached a point where you couldn't insert it any further due to the overwhelming pleasure.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the cucumber.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
As you experimented with using the cucumber for masturbation, gently sliding that tip in and out, you discovered a new pleasurable sensation Over the course of a few minutes, as you succeeded in pushing it a little bit deeper, you began to experience intense feelings of sexual arousal from getting your pussy stretched to its limit. Each slight advancement felt like your pussy was on fire. It was the exact sensation you were craving for.
<br><br>
With one hand stroking the cucumber, your pussy grew hotter and contracted around the vegetable. Your breath quickened, your body trembled, and you let out moans as the pleasure built up to a climax. After reaching orgasm, you lay there for a moment to recover before gently removing the cucumber.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
As the cucumber penetrated your vagina, it stretched your pussy wide while its tip brushed against a sensitive area within. The sensation was so pleasurable that you instinctively pushed the cucumber deeper and moved it around, savoring the new feeling. You could feel your vaginal walls contracting and releasing in rhythmic waves, as if craving more stimulation.
<br><br>
The intensity of pleasure heightened, causing your hips to arch involuntarily. With each contraction of your vagina, the pleasurable sensation deepened, compelling you to push the cucumber further and experience the increasing waves of pleasure.
<br><br>
Your breathing quickened, and your body trembled as the walls of your vagina spasmed in successive waves. Gasping, you felt your head press against the pillow, and your hips bucked in response to the overwhelming pleasure that consumed your body. A final push triggered uncontrollable shaking, and you maintained the cucumber inside until the trembling subsided, before slowly removing it.
<br><br>
Your mind raced with the lingering effects of the orgasm, contemplating the possibility of exploring new sensations or experimenting with the cucumber in different ways.
<</nobr>><<nobr>>
After undressing and getting comfortable on the bed, you applied lubricant to a cucumber and gently used it to stimulate your clitoris. The sensation of heat began to spread through your body. Your body responded with shudders as the stimulation intensified. Pressing harder against your clitoris increased the pleasure, causing your body to stiffen, your vagina to contract, and you to moan in pleasure. The intensity of the pleasure became overwhelming, leading you to remove this big cucumber from your clitoris and attempt to insert it into your vagina.
<br><br>
It slid in easily, but the sensation was lacking because your vagina wasn't tight enough. You tried to tighten your muscles as you thrust in and out, but no matter how hard you tried, it remained loose.
<br><br>
You felt disappointed. You had been on the brink of orgasm before, craving that intense pleasure once more. However, the cucumber wasn't providing the desired stimulation. You yearned for something more stimulating and fulfilling.
<</nobr>><<nobr>>
<<set $Mission.Armor[1] to true>>
<<set $Story.Progression += 1>>
Quest completed! The armor is now equiped.
<br><br>
<<include Scene_FirstKiss1>>
<br><br>
[[Continue->FirstKiss2]]
<</nobr>><<nobr>>
<<switch $Centaur.Penis>>
<<case "Small">>
<<if $Player.Pussy lte 160>>
<<include Scene_FirstKiss2a>>
<<set $FirstKiss1 to true>>
<<else>>
<<include Scene_FirstKiss2b>>
<<set $FirstKiss2 to true>>
<</if>>
<<case "Average">>
<<if $Player.Pussy lte 160>>
<<include Scene_FirstKiss2c>>
<<set $FirstKiss3 to true>>
<<else>>
<<include Scene_FirstKiss2d>>
<<set $FirstKiss4 to true>>
<</if>>
<<case "Big">>
<<if $Player.Pussy lte 160>>
<<include Scene_FirstKiss2e>>
<<set $FirstKiss5 to true>>
<<else>>
<<include Scene_FirstKiss2f>>
<<set $FirstKiss6 to true>>
<</if>>
<</switch>>
<br><br>
<<set $Player.Pussy += 10>>
<<set $Player.Corruption += 50>>
<<set $Player.Arousal to 0>>
You became more corrup (+50).
<br>
You unlocked camping freely outside.
<br><br>
[[Continue->FirstKiss3]]
<</nobr>><<goto Monbourg>><<nobr>>
You went to visit <<print $Centaur.Name>> to showcase your new armor and test its durability against a rabbit. Before arriving at the plains, you requested him not to look at you and then approached him.
<br><br>
Upon reaching there, you knelt down and positioned yourself in front of him, reiterating your request for him to keep his eyes closed. When you were ready to reveal the armor, you gave him the signal to open his eyes.
<</nobr>><<nobr>>
He gazed at you from head to toe and then from toe to head. It was evident that he was impressed. He complimented how perfect it looked on you before approaching you and pulling you close, holding onto your waist.
<br><br>
The sudden gesture caught you off guard, but you were soon lost in the moment when he kissed you. Time seemed to stand still for you as a rush of thoughts and emotions overwhelmed you, making your heart race. It felt like a dream come true, one that you never even imagined a few months prior.
<br><br>
The kiss deepened into a passionate French kiss that lasted for several minutes. He gently ran his fingers through your hair, providing a sense of security and care that you had never felt before. It was truly the most perfect first kiss you could have asked for.
<br><br>
As the heat from your heart spread to your belly, you felt a surge of arousal that caused you to become wet. With one arm securely holding you by the waist, he sensed the change in your body's response.
<br><br>
Lifting you effortlessly, he continued to shower you with kisses, moving from your neck to your belly and then to the exposed cleavage. The sensation of his lips on your skin fueled your desire for more.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
You subtly shifted, indicating that you wanted to be set down, and then boldly reached for his impressive erection. Not surprisingly, he was already fully aroused.
<br><br>
It was the first time you had seen it so up close in the daylight. Although it was smaller than average for a horse, it still appeared long in comparison to your size. What truly captured your attention the most was the flare! You couldn't tear your eyes away, as if you were hypnotized by it. It was a beautiful sight to you, and you felt drawn to it.
<br><br>
You took his shaft in your hand and began to work it, licking the tip.
<br><br>
<<set _layers = [
{file: "base1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
Your goal was to pleasure him and show him your skills. Despite feeling a bit clumsy, you persisted, and in just a minute or two, you sensed him nearing climax as his throbbing cock grew harder. His arousal only intensified for a brief moment before he ejaculated forcefully onto the ground. The amount of cum surprised you, and you couldn't believe how it all ended up inside you before, not once but twice.
<br><br>
Before you could dwell on it, <<print $Centaur.Name>> seized you, placing you on your back beside him. He then proceeded to stimulate your clitoris with two fingers before entering you.
<br><br>
He was larger than you, so his two fingers felt like three to four to you. You remembered that he had penetrated your ass with them before, but this time, it felt like your vagina was being stretched to its limit. It was an intense sensation, although it was a bit painful. You were aware of your enjoyment of the feeling of being stretched to the maximum, especially since you enjoyed fingering yourself, but experiencing it from someone else was an entirely different level of pleasure.
<br><br>
You were acutely aware of every millimeter of his fingers entering you, each movement stretching your vagina further.
<br><br>
When he finally pushed his fingers all the way in at once, you experienced an immediate orgasm. Just when you thought it was over, he began to move his fingers inside you. It was the first time someone else had manipulated anything within your vagina, and you climaxed again right then and there. He continued for more than 10 minutes, prolonging your climax before eventually withdrawing his fingers.
<br><br>
When you got up, you could see that he was content with what had transpired. However, you also noticed that he was aroused once more, despite having finished 15 to 20 minutes earlier. It appeared that witnessing your intense orgasm and pleasuring you had a significant impact on him, much to your pleasant surprise.
<</nobr>><<nobr>>
He gazed at you from head to toe and then from toe to head. It was evident that he was impressed. He complimented how perfect it looked on you before approaching you and pulling you close, holding onto your waist.
<br><br>
The sudden gesture caught you off guard, but you were soon lost in the moment when he kissed you. Time seemed to stand still for you as a rush of thoughts and emotions overwhelmed you, making your heart race. It felt like a dream come true, one that you never even imagined a few months prior.
<br><br>
The kiss deepened into a passionate French kiss that lasted for several minutes. He gently ran his fingers through your hair, providing a sense of security and care that you had never felt before. It was truly the most perfect first kiss you could have asked for.
<br><br>
As the heat from your heart spread to your belly, you felt a surge of arousal that caused you to become wet. With one arm securely holding you by the waist, he sensed the change in your body's response.
<br><br>
Lifting you effortlessly, he continued to shower you with kisses, moving from your neck to your belly and then to the exposed cleavage. The sensation of his lips on your skin fueled your desire for more.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
You subtly shifted, indicating that you wanted to be set down, and then boldly reached for his impressive erection. Not surprisingly, he was already fully aroused.
<br><br>
It was the first time you had seen it so up close in the daylight. Although it was smaller than average for a horse, it still appeared long in comparison to your size. What truly captured your attention the most was the flare! You couldn't tear your eyes away, as if you were hypnotized by it. It was a beautiful sight to you, and you felt drawn to it.
<br><br>
You took his shaft in your hand and began to work it, licking the tip.
<br><br>
<<set _layers = [
{file: "base1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
Your goal was to pleasure him and show him your skills. Despite feeling a bit clumsy, you persisted, and in just a minute or two, you sensed him nearing climax as his throbbing cock grew harder. His arousal only intensified for a brief moment before he ejaculated forcefully onto the ground. The amount of cum surprised you, and you couldn't believe how it all ended up inside you before, not once but twice.
<br><br>
Before you could dwell on it, <<print $Centaur.Name>> seized you, placing you on your back beside him. He then proceeded to stimulate your clitoris with two fingers before entering you.
<br><br>
He was larger than you, and his two fingers felt like three four to you. You knew he had penetrated your ass with them before, but in that moment, it felt like your pussy was being stretched. It was an incredible sensation, and surprisingly, it didn't hurt.
<br><br>
You were aware of your enjoyment of being stretched and fingering yourself, but experiencing someone else stretching and fingering you was a whole new level of pleasure. You could feel every millimeter of his fingers entering you, each one stretching you further.
<br><br>
When he slid his fingers in all the way at once after passing the tips, you experienced an immediate orgasm. And just when you thought it was over, he began moving his fingers inside you. It was the first time someone else had manipulated something inside your pussy, leading to another intense orgasm.
<br><br>
He continued the motion for over 10 minutes, prolonging your climax before eventually withdrawing his fingers. Unexpectedly, he then attempted to insert a third finger, making a total of three. The size difference made it feel like being penetrated by your own fist, causing an intense stretch and a slight discomfort, yet the pleasure outweighed any pain.
<br><br>
His actions triggered another orgasm, and another when he pushed the three fingers deep inside. The movements touched numerous sensitive and erogenous spots within you, intensifying the pleasure.
<br><br>
After momentarily losing yourself in the experience, you realized it was the first time you had taken so much, and you longed to feel that fullness and stretch again.
<br><br>
When you got up, you could see that he was content with what had transpired. However, you also noticed that he was aroused once more, despite having finished 15 to 20 minutes earlier. It appeared that witnessing your intense orgasm and pleasuring you had a significant impact on him, much to your pleasant surprise.
<</nobr>><<nobr>>
He gazed at you from head to toe and then from toe to head. It was evident that he was impressed. He complimented how perfect it looked on you before approaching you and pulling you close, holding onto your waist.
<br><br>
The sudden gesture caught you off guard, but you were soon lost in the moment when he kissed you. Time seemed to stand still for you as a rush of thoughts and emotions overwhelmed you, making your heart race. It felt like a dream come true, one that you never even imagined a few months prior.
<br><br>
The kiss deepened into a passionate French kiss that lasted for several minutes. He gently ran his fingers through your hair, providing a sense of security and care that you had never felt before. It was truly the most perfect first kiss you could have asked for.
<br><br>
As the heat from your heart spread to your belly, you felt a surge of arousal that caused you to become wet. With one arm securely holding you by the waist, he sensed the change in your body's response.
<br><br>
Lifting you effortlessly, he continued to shower you with kisses, moving from your neck to your belly and then to the exposed cleavage. The sensation of his lips on your skin fueled your desire for more.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
You subtly shifted, indicating that you wanted to be set down, and then boldly reached for his impressive erection. Not surprisingly, he was already fully aroused.
<br><br>
It was the first time you had seen it so up close in the daylight. That penis was approximately one-third of your size... What shocked you the most was the flare! You couldn't tear your eyes away from it, as if you were hypnotized. It was so massive... It was a beautiful sight to you, and you felt drawn to it.
<br><br>
You took his shaft in your hand and began to work it, licking the tip.
<br><br>
<<set _layers = [
{file: "base1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
Your goal was to pleasure him and show him your skills. Despite feeling a bit clumsy, you persisted, and in just a minute or two, you sensed him nearing climax as his throbbing cock grew harder. His arousal only intensified for a brief moment before he ejaculated forcefully onto the ground. The amount of cum surprised you, and you couldn't believe how it all ended up inside you before, not once but twice.
<br><br>
Before you could dwell on it, <<print $Centaur.Name>> seized you, placing you on your back beside him. He then proceeded to stimulate your clitoris with two fingers before entering you.
<br><br>
He was larger than you, so his two fingers felt like three to four to you. You remembered that he had penetrated your ass with them before, but this time, it felt like your vagina was being stretched to its limit. It was an intense sensation, although it was a bit painful. You were aware of your enjoyment of the feeling of being stretched to the maximum, especially since you enjoyed fingering yourself, but experiencing it from someone else was an entirely different level of pleasure.
<br><br>
You were acutely aware of every millimeter of his fingers entering you, each movement stretching your vagina further.
<br><br>
When he finally pushed his fingers all the way in at once, you experienced an immediate orgasm. Just when you thought it was over, he began to move his fingers inside you. It was the first time someone else had manipulated anything within your vagina, and you climaxed again right then and there. He continued for more than 10 minutes, prolonging your climax before eventually withdrawing his fingers.
<br><br>
When you got up, you could see that he was content with what had transpired. However, you also noticed that he was aroused once more, despite having finished 15 to 20 minutes earlier. It appeared that witnessing your intense orgasm and pleasuring you had a significant impact on him, much to your pleasant surprise.
<</nobr>><<nobr>>
He gazed at you from head to toe and then from toe to head. It was evident that he was impressed. He complimented how perfect it looked on you before approaching you and pulling you close, holding onto your waist.
<br><br>
The sudden gesture caught you off guard, but you were soon lost in the moment when he kissed you. Time seemed to stand still for you as a rush of thoughts and emotions overwhelmed you, making your heart race. It felt like a dream come true, one that you never even imagined a few months prior.
<br><br>
The kiss deepened into a passionate French kiss that lasted for several minutes. He gently ran his fingers through your hair, providing a sense of security and care that you had never felt before. It was truly the most perfect first kiss you could have asked for.
<br><br>
As the heat from your heart spread to your belly, you felt a surge of arousal that caused you to become wet. With one arm securely holding you by the waist, he sensed the change in your body's response.
<br><br>
Lifting you effortlessly, he continued to shower you with kisses, moving from your neck to your belly and then to the exposed cleavage. The sensation of his lips on your skin fueled your desire for more.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
You subtly shifted, indicating that you wanted to be set down, and then boldly reached for his impressive erection. Not surprisingly, he was already fully aroused.
<br><br>
It was the first time you had seen it so up close in the daylight. That penis was approximately one-fourth of your size... What shocked you the most, however, was the flare! You couldn't tear your eyes away, as if you were hypnotized by its enormity. It was a beautiful sight to you, and you felt drawn to it.
<br><br>
You took his shaft in your hand and began to work it, licking the tip.
<br><br>
<<set _layers = [
{file: "base1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
Your goal was to pleasure him and show him your skills. Despite feeling a bit clumsy, you persisted, and in just a minute or two, you sensed him nearing climax as his throbbing cock grew harder. His arousal only intensified for a brief moment before he ejaculated forcefully onto the ground. The amount of cum surprised you, and you couldn't believe how it all ended up inside you before, not once but twice.
<br><br>
Before you could dwell on it, <<print $Centaur.Name>> seized you, placing you on your back beside him. He then proceeded to stimulate your clitoris with two fingers before entering you.
<br><br>
He was larger than you, and his two fingers felt like three four to you. You knew he had penetrated your ass with them before, but in that moment, it felt like your pussy was being stretched. It was an incredible sensation, and surprisingly, it didn't hurt.
<br><br>
You were aware of your enjoyment of being stretched and fingering yourself, but experiencing someone else stretching and fingering you was a whole new level of pleasure. You could feel every millimeter of his fingers entering you, each one stretching you further.
<br><br>
When he slid his fingers in all the way at once after passing the tips, you experienced an immediate orgasm. And just when you thought it was over, he began moving his fingers inside you. It was the first time someone else had manipulated something inside your pussy, leading to another intense orgasm.
<br><br>
He continued the motion for over 10 minutes, prolonging your climax before eventually withdrawing his fingers. Unexpectedly, he then attempted to insert a third finger, making a total of three. The size difference made it feel like being penetrated by your own fist, causing an intense stretch and a slight discomfort, yet the pleasure outweighed any pain.
<br><br>
His actions triggered another orgasm, and another when he pushed the three fingers deep inside. The movements touched numerous sensitive and erogenous spots within you, intensifying the pleasure.
<br><br>
After momentarily losing yourself in the experience, you realized it was the first time you had taken so much, and you longed to feel that fullness and stretch again.
<br><br>
When you got up, you could see that he was content with what had transpired. However, you also noticed that he was aroused once more, despite having finished 15 to 20 minutes earlier. It appeared that witnessing your intense orgasm and pleasuring you had a significant impact on him, much to your pleasant surprise.
<</nobr>><<nobr>>
He gazed at you from head to toe and then from toe to head. It was evident that he was impressed. He complimented how perfect it looked on you before approaching you and pulling you close, holding onto your waist.
<br><br>
The sudden gesture caught you off guard, but you were soon lost in the moment when he kissed you. Time seemed to stand still for you as a rush of thoughts and emotions overwhelmed you, making your heart race. It felt like a dream come true, one that you never even imagined a few months prior.
<br><br>
The kiss deepened into a passionate French kiss that lasted for several minutes. He gently ran his fingers through your hair, providing a sense of security and care that you had never felt before. It was truly the most perfect first kiss you could have asked for.
<br><br>
As the heat from your heart spread to your belly, you felt a surge of arousal that caused you to become wet. With one arm securely holding you by the waist, he sensed the change in your body's response.
<br><br>
Lifting you effortlessly, he continued to shower you with kisses, moving from your neck to your belly and then to the exposed cleavage. The sensation of his lips on your skin fueled your desire for more.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
You subtly shifted, indicating that you wanted to be set down, and then boldly reached for his impressive erection. Not surprisingly, he was already fully aroused.
<br><br>
It was the first time you had seen it so up close in the daylight. Its length was truly remarkable. That penis was over half your size... What shocked you the most, however, was the flare! It was roughly the size of one of your thighs... It was a beautiful sight to you, and you felt drawn to it.
<br><br>
You took his shaft in your hand and began to work it, licking the tip.
<br><br>
<<set _layers = [
{file: "base1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
Your goal was to pleasure him and show him your skills. Despite feeling a bit clumsy, you persisted, and in just a minute or two, you sensed him nearing climax as his throbbing cock grew harder. His arousal only intensified for a brief moment before he ejaculated forcefully onto the ground. The amount of cum surprised you, and you couldn't believe how it all ended up inside you before, not once but twice.
<br><br>
Before you could dwell on it, <<print $Centaur.Name>> seized you, placing you on your back beside him. He then proceeded to stimulate your clitoris with two fingers before entering you.
<br><br>
He was larger than you, so his two fingers felt like three to four to you. You remembered that he had penetrated your ass with them before, but this time, it felt like your vagina was being stretched to its limit. It was an intense sensation, although it was a bit painful. You were aware of your enjoyment of the feeling of being stretched to the maximum, especially since you enjoyed fingering yourself, but experiencing it from someone else was an entirely different level of pleasure.
<br><br>
You were acutely aware of every millimeter of his fingers entering you, each movement stretching your vagina further.
<br><br>
When he finally pushed his fingers all the way in at once, you experienced an immediate orgasm. Just when you thought it was over, he began to move his fingers inside you. It was the first time someone else had manipulated anything within your vagina, and you climaxed again right then and there. He continued for more than 10 minutes, prolonging your climax before eventually withdrawing his fingers.
<br><br>
When you got up, you could see that he was content with what had transpired. However, you also noticed that he was aroused once more, despite having finished 15 to 20 minutes earlier. It appeared that witnessing your intense orgasm and pleasuring you had a significant impact on him, much to your pleasant surprise.
<</nobr>><<nobr>>
He gazed at you from head to toe and then from toe to head. It was evident that he was impressed. He complimented how perfect it looked on you before approaching you and pulling you close, holding onto your waist.
<br><br>
The sudden gesture caught you off guard, but you were soon lost in the moment when he kissed you. Time seemed to stand still for you as a rush of thoughts and emotions overwhelmed you, making your heart race. It felt like a dream come true, one that you never even imagined a few months prior.
<br><br>
The kiss deepened into a passionate French kiss that lasted for several minutes. He gently ran his fingers through your hair, providing a sense of security and care that you had never felt before. It was truly the most perfect first kiss you could have asked for.
<br><br>
As the heat from your heart spread to your belly, you felt a surge of arousal that caused you to become wet. With one arm securely holding you by the waist, he sensed the change in your body's response.
<br><br>
Lifting you effortlessly, he continued to shower you with kisses, moving from your neck to your belly and then to the exposed cleavage. The sensation of his lips on your skin fueled your desire for more.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
You subtly shifted, indicating that you wanted to be set down, and then boldly reached for his impressive erection. Not surprisingly, he was already fully aroused.
<br><br>
It was the first time you had seen it so up close in the daylight. Its length was truly remarkable. That penis was almost half your size... What shocked you the most, however, was the flare! It was roughly the size of one of your thighs... It was a beautiful sight to you, and you felt drawn to it.
<br><br>
You took his shaft in your hand and began to work it, licking the tip.
<br><br>
<<set _layers = [
{file: "base1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/sexyarmor" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/sexyarmor" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/sexyarmor" "300px">>
<</switch>>
<br><br>
Your goal was to pleasure him and show him your skills. Despite feeling a bit clumsy, you persisted, and in just a minute or two, you sensed him nearing climax as his throbbing cock grew harder. His arousal only intensified for a brief moment before he ejaculated forcefully onto the ground. The amount of cum surprised you, and you couldn't believe how it all ended up inside you before, not once but twice.
<br><br>
Before you could dwell on it, <<print $Centaur.Name>> seized you, placing you on your back beside him. He then proceeded to stimulate your clitoris with two fingers before entering you.
<br><br>
He was larger than you, and his two fingers felt like three four to you. You knew he had penetrated your ass with them before, but in that moment, it felt like your pussy was being stretched. It was an incredible sensation, and surprisingly, it didn't hurt.
<br><br>
You were aware of your enjoyment of being stretched and fingering yourself, but experiencing someone else stretching and fingering you was a whole new level of pleasure. You could feel every millimeter of his fingers entering you, each one stretching you further.
<br><br>
When he slid his fingers in all the way at once after passing the tips, you experienced an immediate orgasm. And just when you thought it was over, he began moving his fingers inside you. It was the first time someone else had manipulated something inside your pussy, leading to another intense orgasm.
<br><br>
He continued the motion for over 10 minutes, prolonging your climax before eventually withdrawing his fingers. Unexpectedly, he then attempted to insert a third finger, making a total of three. The size difference made it feel like being penetrated by your own fist, causing an intense stretch and a slight discomfort, yet the pleasure outweighed any pain.
<br><br>
His actions triggered another orgasm, and another when he pushed the three fingers deep inside. The movements touched numerous sensitive and erogenous spots within you, intensifying the pleasure.
<br><br>
After momentarily losing yourself in the experience, you realized it was the first time you had taken so much, and you longed to feel that fullness and stretch again.
<br><br>
When you got up, you could see that he was content with what had transpired. However, you also noticed that he was aroused once more, despite having finished 15 to 20 minutes earlier. It appeared that witnessing your intense orgasm and pleasuring you had a significant impact on him, much to your pleasant surprise.
<</nobr>><<nobr>>
Upon arriving at the stables for the first time, you were taken aback by the disarray. Hay bales obstructed the path, dirt covered every surface, and there were signs of needed repairs in several spots.
Realizing the physical effort required, you felt relieved that you had <<print $Centaur.Name>> by your side. After a brief discussion with him, you both agreed to start by clearing out the hay bales to tidy up the stables. Once that task was complete, you planned to tackle the necessary repairs and return the hay bales to their proper place.
With newfound determination, you mustered up the courage to begin rolling the hay bales outside with <<print $Centaur.Name>>.
<</nobr>><<nobr>>
After a few hours of hard work, you had finished and it was time to eat, even though it was a bit late. You took half an hour before starting to clean up.
<</nobr>><<nobr>>
When the cleaning was nearly finished, <<print $Centaur.Name>> started making the repairs. Soon, it was time to bring back the hay bales.
<br><br>
After completing the task, you noticed a broken wooden board above and asked him if he could fix it. He was taller than you, but not enough to reach it. Together, you rolled up one of the hay bales so that he could step on it with his front two legs to access the spot.
<br><br>
As you assisted him, you couldn't help but notice his belly and lower body...
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/stablerub" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/stablerub" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/stablerub" "300px">>
<</switch>>
<</nobr>><<nobr>>
It quickly aroused you, and feeling playful, you decided to press your buttocks against his groin to tease and excite him. You lifted your skirt, lowered your panties, and began rubbing against him, causing him to become aroused and yourself to become wet within seconds. As his equine member became increasingly erect, you felt a surge of desire from a hardness that seemed almost unbelievable. The intense sensation drove you back against a hay bale, preventing you from moving any farther. This heightened the pleasure of his powerful member, overwhelming your senses and making it difficult to maintain a clear mind.
<br><br>
Due to the circumstances, <<print $Centaur.Name>> lost his balance and got back down on all fours, with his front legs in front of the hay bale and his hind legs behind it. This action caused his erect penis to lift you onto the hay bale, disrupting some of the control you had. Although you enjoyed the sensation, being lifted by his horse's member against your vagina, the slight stretching without penetration led you to an immediate orgasm. Never before had you experienced such intensity from his shaft. You could sense that he had the power to impale you if he exerted all his strength, and you realized that your vagina would struggle to accommodate him without injury, stretching to its limits.
<br><br>
<<set _layers = [
{file: "base_regular.png", show: $Centaur.Penis == "Small"},
{file: "base_regular.png", show: $Centaur.Penis == "Average"},
{file: "base_large.png", show: $Centaur.Penis == "Big"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/stablerub" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/stablerub" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/stablerub" "300px">>
<</switch>>
<br><br>
And you weren't the only one experiencing intense pleasure from the situation. <<print $Centaur.Name>> couldn't hold back any longer, and you could feel his throbbing member pressing against you, heightening the sensation even more. However, you were aware that this couldn't be allowed to continue, as it could result in an unwanted pregnancy. Unfortunately, you found yourself unable to move in that moment. Without uttering a word, you felt warm liquid filling you completely, causing you to moan with pleasure.
<br><br>
In that moment, you felt a deep connection with him that you had never experienced before. Just when you thought it was over, it wasn't. You felt your body being filled beyond capacity, and his member blocking any release of the cum. Your stomach began to swell slightly from the volume, only to return to normal once he withdrew, allowing most of the cum to flow out of you.
<br><br>
But now you faced a major problem. You needed to cleanse your vagina to prevent pregnancy. Given your young age, the thought of bearing a centaur baby was daunting. You felt panicked until <<print $Centaur.Name>> presented a solution. It seemed ingenious in theory. Since slimes consumed bodily fluids, including semen, placing one in your private area for a few minutes could effectively cleanse it. While the idea of having a living organism inside you, growing from what it was feeding on, was far from pleasant, it offered assurance that you wouldn't become pregnant.
<br><br>
So, you agreed to the idea, and <<print $Centaur.Name>> got one from his inventory.
<</nobr>><<nobr>>
You were initially hesitant about the idea, as you were not accustomed to having something alive and moving inside you. However, you understood that it was for a good cause. As <<print $Centaur.Name>> shifted to ensure a better view of your genital area, you leaned over the hay bales.
<br><br>
In an effort to help you unwind, he gently stimulated your clitoris before inserting two fingers into your vagina. The sensation was pleasurable, but your focus was on the task at hand—removing his sperm from inside you. After preparing your vagina, he took slime to the outer part of your genital area.
<br><br>
You couldn't see it, but he was not as small as last time, as it was not a baby this time. At first, you couldn't tell, feeling his slimy body slowly moving into you. However, as his core had to pass through, you felt it stretching you and unable to fully enter.
<br><br>
<<print $Centaur.Name>> offered to go hunt a smaller one, but you were too afraid of the possibility of becoming pregnant to wait any longer. Instead, you asked him to assist in getting it to pass, even if some force was necessary. And so he did. Placing his palm on the core, he pressed it into you, causing a sensation of stretching. While under different circumstances, you might have found some enjoyment in it, the difficulty and the slimy nature of it made it unpleasant.
<br><br>
Fortunately, <<print $Centaur.Name>> took his time pressing it into you to avoid causing any harm. Yet, despite your anticipation that it was about to enter, it remained too large.
<br><br>
It was slightly larger than a chicken egg. Despite being handled with utmost care, its size and hardness caused pain upon impact. For a moment, you feared the pain would escalate with each passing millimeter, almost bringing you to tears. However, at the instant it slipped in at once, the discomfort subsided, bringing immense relief and unexpected pleasure that caused your eyes to momentarily roll back in delight. Experiencing the sensation of something so large stretching the interior of your vagina and stimulating all those sensitive areas as it entered momentarily overwhelmed you, almost leading to an orgasm if not for the circumstances and the slime.
<br><br>
Once inside, all you could do was wait a few minutes for the slime to eliminate any remaining sperm inside you. You could feel it moving and spreading within you, which was unsettling. As it continued to expand and penetrate deeper, you found some relief in knowing that it was effective. Despite the discomfort, there was a faint sensation that could be construed as pleasurable, though you chose to push it aside.
<br><br>
And after a few minutes, you tried to get it out.
<</nobr>><<nobr>>
And neither of you had considered the challenge of removing it. You attempted to expel it by contracting your muscles, but the slime and its core were deeply embedded inside your vagina. Even when you tried to dislodge it with your finger, you couldn't reach it. <<print $Centaur.Name>> also made an attempt with a finger, but he could only graze against the core, inadvertently shifting it each time he tried to dislodge it.
<br><br>
In a panic, you pleaded with him to help you. The thought of going to the hospital was unbearable, and you were desperate to have it removed immediately, right then and there. So <<print $Centaur.Name>> inserted a second finger and attempted to push it as far as possible. You could feel him maneuvering inside you, but each time he tried to extract the slime core with his two fingers, it slipped away, almost pushing against your cervix.
<br><br>
He then mentioned that he might need to add a third or even a fourth finger to reach deeper. With some effort, the third finger was inserted, but it still wasn't enough to remove the slime. So he positioned his pinky finger at the entrance of your vagina and applied pressure.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "300px">>
<</switch>>
<br><br>
This time, the sensation was overwhelming, larger than anything you had experienced before, even larger than the slime core. You savored the feeling of stretching once more, but it was painful.
<br><br>
He continued to push deeper and deeper, and you felt his fingers penetrating further than before. However, it wasn't enough, so he attempted to insert a part of his palm. This time, the sensation was markedly different. You could sense every inch of your vagina stretching wider with each movement, making it more accommodating. As he continued thrusting in and out, waves of pleasure washed over you. Your eyes rolled back, and you were consumed by ecstasy.
<br><br>
You could even feel his heartbeat at the tip of his palm that he managed to push inside, your tightness pressing against it intensely. The peak was reached when he maneuvered his knuckles past the entrance, allowing his palm to slide in more easily. In that instant, a surge of pleasure coursed through your entire body like an unstoppable electric shock. You were on the brink of experiencing your first squirt, but managed to hold it back. The overwhelming sensation of his large palm within you was almost too much to bear, causing an intense wave of pleasure.
<br><br>
Returning to the topic of removing the slime from you, when his hand could no longer fit due to his thumb, he attempted to grasp it with his four fingers that were now deeply inside you. Although he could reach more of the slime core, it was too slippery for him to extract without being able to grasp it completely. This pressed it against your cervix, intensifying your orgasm.
<br><br>
At that moment, he mentioned that he would need to insert his entire fist into your vagina. It couldn't fit anything wider in though.
<br><br>
However, you instructed him to proceed. He withdrew his knuckles before inserting his five fingers, including his thumb. Surprisingly, this part was easier than expected, as his palm had already gone in before. It was at this point that he started to push a bit deeper, and you anticipated that the challenging part was approaching.
<</nobr>><<nobr>>
And neither of you had considered the challenge of removing it. You attempted to expel it by contracting your muscles, but the slime and its core were deeply embedded inside your vagina. Even when you tried to dislodge it with your finger, you couldn't reach it. <<print $Centaur.Name>> also made an attempt with a finger, but he could only graze against the core, inadvertently shifting it each time he tried to dislodge it.
<br><br>
In a panic, you pleaded with him to help you. The thought of going to the hospital was unbearable, and you were desperate to have it removed immediately, right then and there. So <<print $Centaur.Name>> inserted a second finger and attempted to push it as far as possible. You could feel him maneuvering inside you, but each time he tried to extract the slime core with his two fingers, it slipped away, almost pushing against your cervix.
<br><br>
He then mentioned that he might need to add a third or even a fourth finger to reach deeper. With some effort, the third finger was inserted, but it still wasn't enough to remove the slime. So he positioned his pinky finger at the entrance of your vagina and applied pressure.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "300px">>
<</switch>>
<br><br>
This time, the sensation was overwhelming, larger than anything you had experienced before, even larger than the slime core. You once again enjoyed the sensation of stretching, and it wasn't painful at all since only a little finger was added.
<br><br>
He continued to push deeper and deeper, and you felt his fingers penetrating further than before. However, it wasn't enough, so he attempted to insert a part of his palm. This time, the sensation was markedly different. You could sense every inch of your vagina stretching wider with each movement, making it more accommodating. As he continued thrusting in and out, waves of pleasure washed over you. Your eyes rolled back, and you were consumed by ecstasy.
<br><br>
You could even feel his heartbeat at the tip of his palm that he managed to push inside, your tightness pressing against it intensely. The peak was reached when he maneuvered his knuckles past the entrance, allowing his palm to slide in more easily. In that instant, a surge of pleasure coursed through your entire body like an unstoppable electric shock. You were on the brink of experiencing your first squirt, but managed to hold it back. The overwhelming sensation of his large palm within you was almost too much to bear, causing an intense wave of pleasure.
<br><br>
Returning to the topic of removing the slime from you, when his hand could no longer fit due to his thumb, he attempted to grasp it with his four fingers that were now deeply inside you. Although he could reach more of the slime core, it was too slippery for him to extract without being able to grasp it completely. This pressed it against your cervix, intensifying your orgasm.
<br><br>
At that moment, he mentioned that he would need to insert his entire fist into your vagina. It was already large enough as it is though.
<br><br>
However, you instructed him to proceed. He withdrew his knuckles before inserting his five fingers, including his thumb. Surprisingly, this part was easier than expected, as his palm had already gone in before. It was at this point that he started to push a bit deeper, and you anticipated that the challenging part was approaching.
<</nobr>><<nobr>>
And you didn't have to wait long. It felt almost twice the size when he pushed his palm in. Fortunately, his fist was soft, unlike the rock-hard slime core. If it was not, it could have been dangerous. This experience was still overwhelming for someone who had recently started exploring masturbation. Without even getting a chance to have intercourse before being fisted.
<br><br>
<<print $Centaur.Name>> took his time, gradually pushing his fist in, rotating it to ease the process. Despite efforts to accommodate, his hand was still too large for comfort.
<br><br>
However, you felt compelled to endure it to avoid embarrassment in Monbourg. Gritting your teeth, you even pushed back slightly to hasten the process. <<print $Centaur.Name>> sensed your discomfort and tried to proceed carefully.
<br><br>
As your pussy stretched, every movement tickled your clitoris and stimulated various erogenous spots. The conflicting sensations of pain and pleasure overwhelmed you. If only you were more elastic, this could have been an enjoyable experience. But you weren't.
<br><br>
He persisted in pushing, gradually widening the opening, until he successfully managed to slide his fist all the way in, reaching his wrist in one smooth motion. If the pain had hindered your pleasure before, the sensation of full penetration still sent your entire body into a frenzy for nearly 30 seconds.
<br><br>
Your eyes rolled back once more as you convulsed and contracted, experiencing a powerful moment that led to your first squirting experience, that sprayed onto <<print $Centaur.Name>>'s face.
<br><br>
The sensation you experienced when it entered was a relief, alleviating any pain, given that his wrist was smaller than his fist. Its width grazed all your sensitive areas inside, creating a heavenly feeling. After a moment, your senses returned, and you requested <<print $Centaur.Name>> to proceed.
<br><br>
It was an even more intense experience when he started to push his fist deeper. Each millimeter that went in, the sensation of being penetrated by his wrist and fist was unforgettable. It made you want to try it again, in a more optimal condition and with better preparation.
<br><br>
As he shifted his fingers to grasp the core of the slime, stretching the innermost part of your vagina, you felt a bulge in your abdomen. Even though you couldn't reach it in your current position, you wished you could touch your belly to feel that sensation.
<br><br>
<<set _layers = [
{file: "base2.png"},
{file: "base2_xray.png", show: $OptionXray == "On"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto Stables7>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto Stables7>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Next, he started to maneuver the core towards the opening of your vagina, where you both encountered another challenge.
<</nobr>><<nobr>>
The core had enlarged after the slime consumed all the sperm. It didn't grow as big as <<print $Centaur.Name>>'s fist, but it could have been the size of your own. <<print $Centaur.Name>> attempted to flex his fingers and wrist in a manner that would allow him to push it out, but something so hard and large could not pass through while his wrist remained inside. Without his thumb to secure his grip on the core, he would not be able to remove it, and the risk of having to reinsert his fist was not worth it. The only solution was to extract it while gripping it, and you were aware that it would be painful.
<br><br>
You felt it getting closer and closer to your exit until he had to remove his hand, beginning the real challenge. Strangely, thanks to your most sensitive spots being there, it didn't feel bad at first and even felt good until he applied more force to withdraw his hand. You gasped for a moment, and <<print $Centaur.Name>> stopped, fearing he might hurt you too much. However, you urged him to continue and to try harder so it would be over.
<br><br>
When his fist entered, you felt a sensation of your labia skin expanding. But this time, as he neared the point of escape, you could feel it cracking and tearing. The pain was so intense that a cry of agony escaped your lips. Finally, with one last burst of strength, he managed to break free, easing some of your suffering.
<br><br>
<<set _layers = [
{file: "base.gif"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "300px">>
<</switch>>
<br><br>
However, the pain did not entirely subside, as you were now bleeding.
<</nobr>><<nobr>>
The core had enlarged after the slime consumed all the sperm. It didn't grow as big as <<print $Centaur.Name>>'s fist, but it could have been the size of your own. <<print $Centaur.Name>> attempted to flex his fingers and wrist in a manner that would allow him to push it out, but something so hard and large could not pass through while his wrist remained inside. Without his thumb to secure his grip on the core, he would not be able to remove it, and the risk of having to reinsert his fist was not worth it. The only solution was to extract it while gripping it, and you were aware that it would be painful.
<br><br>
You felt it getting closer and closer to your exit until he had to remove his hand, beginning the real challenge. Strangely, thanks to your most sensitive spots being there, it didn't feel bad at first and even felt good until he applied more force to withdraw his hand. You gasped for a moment, and <<print $Centaur.Name>> stopped, fearing he might hurt you too much. However, you urged him to continue and to try harder so it would be over.
<br><br>
When his fist entered, you felt a sensation of your labia skin expanding. This time, there was a sensation of skin ripping, which was painful but not agonizing. With a final burst of strength, he managed to escape, relieving you from that discomfort.
<br><br>
<<set _layers = [
{file: "base.gif"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/fist1" "300px">>
<</switch>>
<br><br>
Now, you could focus on something else.
<</nobr>><<nobr>>
<<include Scene_Stable1>>
<br><br>
<<set $period to 3>>
[[Continue->Stables2]]
<</nobr>><<goto $CurrentPlace>><<nobr>>
<<include Scene_Stable2>>
<br><br>
<<set $period to 4>>
[[Continue->Stables3]]
<</nobr>><<nobr>>
<<include Scene_Stable4>>
<br><br>
<<set $Player.Arousal to 100>>
[[Continue->Stables4]]
<</nobr>><<nobr>>
<<include Scene_Stable4>>
<br><br>
[[Continue->Stables5]]
<</nobr>><<nobr>>
<<include Scene_Stable5>>
<br><br>
[[Continue->Stables6]]
<</nobr>><<nobr>>
<<if $Player.Pussy lt 450>>
<<include Scene_Stable6a>>
<<set $StableClean1 to true>>
<<else>>
<<include Scene_Stable6b>>
<<set $StableClean2 to true>>
<</if>>
<br><br>
[[Continue->Stables7]]
<</nobr>><<nobr>>
<<include Scene_Stable7>>
<br><br>
[[Continue->Stables8]]
<</nobr>><<nobr>>
<<set $Player.Arousal to 0>>
<<if $Player.Pussy lt 450>>
<<include Scene_Stable8a>>
<br><br>
[[Continue->StablesHospital]]
<<else>>
<<include Scene_Stable8b>>
<br><br>
[[Continue->StablesNoHospital]]
<</if>>
<</nobr>>Oh, both of you are here! You have done a wonderful job cleaning and repairing the stable. Thank you so much!
<<nobr>>
<<set $Mission.Stable[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.Stable[2]>>
<<set $Player.Experience += $Mission.Stable[3]>>
<</nobr>>
You won <<print $Mission.Stable[2]>>$ (you now have <<print $Player.Money>>$).
Go back to [[Monbourg->Stables10]]You rode on <<print $Centaur.Name>>, who galloped to the hospital. There, they examined you and reassured you that the injury was not severe, although it was both impressive and painful. When asked how you sustained the injury, with the concern that it might have been caused by monsters, beasts, or bandits, the only explanation you could come up with was that you had accidentally fallen onto something sharp.
The doctors exchanged knowing glances, aware that your excuse was false. However, they were mistaken in assuming that you were trying to conceal any intimate involvement with <<print $Centaur.Name>>, who, as a Centaur, was far too large for a human girl.
Nevertheless, it was now time to [[return to Ed to complete the quest->Stables9]] before heading back to your bedroom.
You got more corrupted (+125).
Your pussy is less tight.
<<set $Player.Pussy += 50>>
<<set $Player.Corruption += 125>>
<<set $period to 4>>Despite being a challenging experience for various reasons, you found yourself delving into something unfamiliar: fisting. Surprisingly, you discovered that it was more enjoyable than anticipated, prompting you to question whether it was the sensation of being stretched or the act of fisting itself that made it satisfying.
Now, it was time to [[return to Ed to finish the quest->Stables9]] before heading back to your bedroom.
You got more corrupted (+150).
Your pussy is less tight.
<<set $Player.Pussy += 50>>
<<set $Player.Corruption += 150>>
<<set $period to 4>>You arrived at the door of <<print $Werewolf.Name>>. He opened it and you took a seat on his bed. As you began to share what you had discovered, you presented your idea to him. You mentioned that the only known werewolf who was able to control his aggressiveness during his transformation managed to resist the urge to harm others during a full moon. Tonight, being a full moon, could be his final opportunity to attempt this feat.
You asked if he felt confident in trying it, and he agreed. He deeply cared for you since you had saved him and was confident he wouldn't harm you. Moreover, he harbored a strong hatred towards wolves because his family had been tragically killed by them, a memory he couldn't shake off regardless of the circumstances.
So, without <<print $Centaur.Name>>, you decided to sneak out and [[went to the forest->FullmoonQuest2]], waiting for the full moon to show between the clouds.
<<set $period to 5>><<nobr>>
<<if $Werewolf.Penis is "Small">>
<<include Scene_FullMoonQuest1>>
<<set $FullMoon1 to true>>
<<elseif $Werewolf.Penis is "Average">>
<<include Scene_FullMoonQuest2>>
<<set $FullMoon2 to true>>
<<else>>
<<include Scene_FullMoonQuest3>>
<<set $FullMoon3 to true>>
<</if>>
[[Continue->FullmoonQuest4]]
<</nobr>><<set $Mission.FullMoon[1] to true>>
<<set $Story.Progression += 1>>
<<set $Player.Arousal to 0>>
<<set $Player.Pussy += 40>>
<<set $CurrentZone to "Morya">>
<<goto GlobalBedroom>><<nobr>>
Once in the forest, as the clouds parted to reveal the full moon, <<print $Werewolf.Name>> transformed instantly. You stood by his side, trying to calm him as his clothes were torn apart by his growing body, transitioning from human to werewolf.
You had witnessed his werewolf form before, but this time he appeared even larger, with more pronounced muscles, under the bright full moon.
As rage etched itself onto his face and he clutched his head, you began to question the wisdom of your actions. Part of your concern stemmed from the possibility that he might not be able to return to his human state if the transformation failed. However, the greater fear was for your own safety.
Instinctively, you started to edge backward. Startled by your movement, <<print $Werewolf.Name>> reacted by reflexively swinging his elbow, accidentally striking you and causing you to fall to the ground on all fours. Your fall abruptly halted his frenzied state, and he gazed at you, no longer recognizing you. He growled before approaching you, looming over you.
Avoiding any sudden movements, you cautiously raised your gaze until it settled on his anatomy. In that moment, you found yourself unable to look away, captivated by its allure and peculiarity. It swelled, crimson and throbbing, against his fur.
Contemplating the sensation of encountering something of such magnitude and allure, you were abruptly jolted back to reality by the fear of harm. Remaining motionless, you lingered in place, unaware that the beast within him interpreted your stance as submission
He approached you, sniffing first at your head and then at your body. While he may have sensed your fear, his attention was drawn to another scent. He placed his nose on your back and slowly moved down towards your buttocks.
<br><br>
Upon discovering what was hidden under your skirt, he abruptly halted his sniffing. Instead, he placed one of his front paws on your back, pushing your head towards the ground. You found yourself at his mercy, pinned down by his weight of <<print $Werewolf.WerewolfWeight>> kg. With his other front paw, he tore through your armor and forcefully removed most of your clothing, leaving only a fragment of your bra intact and exposing the rest of your body.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
{file: "layer_penis_normal.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "300px">>
<</switch>>
<br><br>
In that instant, you realized the intentions of his werewolf nature. There was no long wait needed as you felt his penis pressing against your vagina. Without hesitation or any form of foreplay, he began to thrust.
<br><br>
Because he wasn't as large as the fist you previously took from <<print $Centaur.Name>>, it went in quickly and smoothly. He then thrusted back and forth. You could feel his knot pressing against your entrance with each powerful thrust.
<br><br>
<<set _layers = [
{file: "base_normal.gif"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "300px">>
<</switch>>
<br><br>
Even if you were being raped, the physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt full from his dick and that it was your first time being fucked by a dick, though not human, you began to push backward, greedy for more sensations.
That's when <<print $Werewolf.Name>> changed position and grabbed you.
<br><br>
Without realizing what was happening, you found yourself lifted up in the air, his hands holding you by your waist, your legs spread arround his.
For a few seconds, you could look at him under the moonlight, before you could only let your head hang down due your lack of abs.
<br><br>
<<print $Werewolf.Name>> didn't care and fucked you again harder than before. You were like a fuck doll to him, but that didn't feel bad in any way. In this position, he could thurst deeper and you felt your entrance stretching more and more on his knot.
<br><br>
The feeling of the knot was amazing. Though large, it didn't hurt. That might be due to your desire for it though. You felt your pussy spread and spread again on it while he put more and more strength. Suddendly, his knot went in in one go, pushing his dick deeper again. You could feel his knot pushing against your pussy walls, pulsating hard and making your belly bulge. When you though he was gonna finish inside, he thrusted again back and forth, making his knot in and out again and again, making the stretchy feeling continue with every move.
It felt unique, and you orgasmed from it many times.
<br><br>
He then pushed his knot in one last time, and you felt it grow more and more. That's when you knew he was gonna finish and in a reflex, asked him to pull it out.
You don't know what miracle that was, but he got back to his sense at this very moment and pulled out before finishing on your breasts and face.
He then put you down, and though he was still a werewolf, you knew he was back.
<br><br>
Though naked, you took some time to chat with him for you both to understand what might have happened. He felt devasted from what he did to you and wanted to kill himself, but you convinced him otherwise, going as far as telling him you didn't dislike what happened and that you might want to do it again. You then chatted about his condition, being in full control in his werewolf form, and under a full moon at that. Your though was that having an orgasm was a way to get his mind back, and it might have been the key that might allow him to now keep control for ever.
<br><br>
After chatting, you took your time to come back to the tavern to have a good night of sleep after that strange night.
<</nobr>><<nobr>>
Once in the forest, as the clouds parted to reveal the full moon, <<print $Werewolf.Name>> transformed instantly. You stood by his side, trying to calm him as his clothes were torn apart by his growing body, transitioning from human to werewolf.
You had witnessed his werewolf form before, but this time he appeared even larger, with more pronounced muscles, under the bright full moon.
As rage etched itself onto his face and he clutched his head, you began to question the wisdom of your actions. Part of your concern stemmed from the possibility that he might not be able to return to his human state if the transformation failed. However, the greater fear was for your own safety.
Instinctively, you started to edge backward. Startled by your movement, <<print $Werewolf.Name>> reacted by reflexively swinging his elbow, accidentally striking you and causing you to fall to the ground on all fours. Your fall abruptly halted his frenzied state, and he gazed at you, no longer recognizing you. He growled before approaching you, looming over you.
Avoiding any sudden movements, you cautiously raised your gaze until it settled on his anatomy. In that moment, you found yourself unable to look away, captivated by its allure and peculiarity. It swelled, crimson and throbbing, against his fur.
Contemplating the sensation of encountering something of such magnitude and allure, you were abruptly jolted back to reality by the fear of harm. Remaining motionless, you lingered in place, unaware that the beast within him interpreted your stance as submission
He approached you, sniffing first at your head and then at your body. While he may have sensed your fear, his attention was drawn to another scent. He placed his nose on your back and slowly moved down towards your buttocks.
<br><br>
Upon discovering what was hidden under your skirt, he abruptly halted his sniffing. Instead, he placed one of his front paws on your back, pushing your head towards the ground. You found yourself at his mercy, pinned down by his weight of <<print $Werewolf.WerewolfWeight>> kg. With his other front paw, he tore through your armor and forcefully removed most of your clothing, leaving only a fragment of your bra intact and exposing the rest of your body.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
{file: "layer_penis_normal.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "300px">>
<</switch>>
<br><br>
In that instant, you realized the intentions of his werewolf nature. There was no long wait needed as you felt his penis pressing against your vagina. Without hesitation or any form of foreplay, he began to thrust.
<br><br>
He wasn't as larges as <<print $Centaur.Name>> fist you already took, but you still felt the stretch. He then thrusted back and forth. During each thrust, you could feel him hitting the back of your vagina. With each movement, he went deeper and deeper, pushing against your cervix. Eventually, he went all the way to the knot, causing a sensation at the entrance of your vagina.
<br><br>
<<set _layers = [
{file: "base_normal.gif"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "300px">>
<</switch>>
<br><br>
Even if you were being raped, the physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt full from his dick and that it was your first time being fucked by a dick, though not human, you began to push backward, greedy for more sensations.
That's when <<print $Werewolf.Name>> changed position and grabbed you.
<br><br>
Without realizing what was happening, you found yourself lifted up in the air, his hands holding you by your waist, your legs spread arround his.
For a few seconds, you could look at him under the moonlight, before you could only let your head hang down due your lack of abs.
<br><br>
<<print $Werewolf.Name>> didn't care and fucked you again harder than before. You were like a fuck doll to him, but that didn't feel bad in any way. You were now taking him all the way to his knot and felt it stretch your pussy more and more.
<br><br>
The feeling of the knot was amazing. Though large, it didn't hurt. That might be due to your desire for it though. You felt your pussy spread and spread again on it while he put more and more strength. Suddendly, his knot went in in one go, pushing his dick deeper again. You could feel his knot pushing against your pussy walls, pulsating hard and making your belly bulge. When you though he was gonna finish inside, he thrusted again back and forth, making his knot in and out again and again, making the stretchy feeling continue with every move.
It felt unique, and you orgasmed from it many times.
<br><br>
He then pushed his knot in one last time, and you felt it grow more and more. That's when you knew he was gonna finish and in a reflex, asked him to pull it out.
You don't know what miracle that was, but he got back to his sense at this very moment and pulled out before finishing on your breasts and face.
He then put you down, and though he was still a werewolf, you knew he was back.
<br><br>
Though naked, you took some time to chat with him for you both to understand what might have happened. He felt devasted from what he did to you and wanted to kill himself, but you convinced him otherwise, going as far as telling him you didn't dislike what happened and that you might want to do it again. You then chatted about his condition, being in full control in his werewolf form, and under a full moon at that. Your though was that having an orgasm was a way to get his mind back, and it might have been the key that might allow him to now keep control for ever.
<br><br>
After chatting, you took your time to come back to the tavern to have a good night of sleep after that strange night.
<</nobr>><<nobr>>
Once in the forest, as the clouds parted to reveal the full moon, <<print $Werewolf.Name>> transformed instantly. You stood by his side, trying to calm him as his clothes were torn apart by his growing body, transitioning from human to werewolf.
You had witnessed his werewolf form before, but this time he appeared even larger, with more pronounced muscles, under the bright full moon.
As rage etched itself onto his face and he clutched his head, you began to question the wisdom of your actions. Part of your concern stemmed from the possibility that he might not be able to return to his human state if the transformation failed. However, the greater fear was for your own safety.
Instinctively, you started to edge backward. Startled by your movement, <<print $Werewolf.Name>> reacted by reflexively swinging his elbow, accidentally striking you and causing you to fall to the ground on all fours. Your fall abruptly halted his frenzied state, and he gazed at you, no longer recognizing you. He growled before approaching you, looming over you.
Avoiding any sudden movements, you cautiously raised your gaze until it settled on his anatomy. In that moment, you found yourself unable to look away, captivated by its allure and peculiarity. It swelled, crimson and throbbing, against his fur.
Contemplating the sensation of encountering something of such magnitude and allure, you were abruptly jolted back to reality by the fear of harm. Remaining motionless, you lingered in place, unaware that the beast within him interpreted your stance as submission
He approached you, sniffing first at your head and then at your body. While he may have sensed your fear, his attention was drawn to another scent. He placed his nose on your back and slowly moved down towards your buttocks.
<br><br>
Upon discovering what was hidden under your skirt, he abruptly halted his sniffing. Instead, he placed one of his front paws on your back, pushing your head towards the ground. You found yourself at his mercy, pinned down by his weight of <<print $Werewolf.WerewolfWeight>> kg. With his other front paw, he tore through your armor and forcefully removed most of your clothing, leaving only a fragment of your bra intact and exposing the rest of your body.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
{file: "layer_penis_big.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/pin" "300px">>
<</switch>>
<br><br>
In that instant, you realized the intentions of his werewolf nature. There was no long wait needed as you felt his penis pressing against your vagina. Without hesitation or any form of foreplay, he began to thrust.
<br><br>
He was as large as the fist you already took from <<print $Centaur.Name>>, making you feel the stretch. He then thrusted back and forth. You could feel him hit the back of your pussy. With every thrust, you could feel him go deeper and deeper, pushing your cervix up with every push, until you took it on more than 30cm.
<br><br>
<<set _layers = [
{file: "base_big.gif"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"},
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/werewolf/p1" "300px">>
<</switch>>
<br><br>
Even if you were being raped, the physical sensation you felt were more and more enjoyable and you gave in the pleasure, loosing all rationality. Even though you felt full from his dick and that it was your first time being fucked by a dick, though not human, you began to push backward, greedy for more sensations.
That's when <<print $Werewolf.Name>> changed position and grabbed you.
<br><br>
Without realizing what was happening, you found yourself lifted up in the air, his hands holding you by your waist, your legs spread arround his.
For a few seconds, you could look at him under the moonlight, before you could only let your head hang down due your lack of abs.
<br><br>
<<print $Werewolf.Name>> didn't care and fucked you again harder than before. You were like a fuck doll to him, but that didn't feel bad in any way. You were now taking him all the way to his knot and felt it stretch your pussy more and more.
<br><br>
The feeling of the knot was amazing. Though large, it didn't hurt. That might be due to your desire for it though. You felt your pussy spread and spread again on it while he put more and more strength. Suddendly, his knot went in in one go, pushing his dick deeper again. You could feel his knot pushing against your pussy walls, pulsating hard and making your belly bulge. When you though he was gonna finish inside, he thrusted again back and forth, making his knot in and out again and again, making the stretchy feeling continue with every move.
It felt unique, and you orgasmed from it many times.
<br><br>
He then pushed his knot in one last time, and you felt it grow more and more. That's when you knew he was gonna finish and in a reflex, asked him to pull it out.
You don't know what miracle that was, but he got back to his sense at this very moment and pulled out before finishing on your breasts and face.
He then put you down, and though he was still a werewolf, you knew he was back.
<br><br>
Though naked, you took some time to chat with him for you both to understand what might have happened. He felt devasted from what he did to you and wanted to kill himself, but you convinced him otherwise, going as far as telling him you didn't dislike what happened and that you might want to do it again. You then chatted about his condition, being in full control in his werewolf form, and under a full moon at that. Your though was that having an orgasm was a way to get his mind back, and it might have been the key that might allow him to now keep control for ever.
<br><br>
After chatting, you took your time to come back to the tavern to have a good night of sleep after that strange night.
<</nobr>><<nobr>>
<<set _layers = [
{file: "worldtree.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
<br><br>
When you arrived, you witnessed Isa undergoing a dramatic transformation. Her face was contorted with anger, signaling that something was terribly wrong. Suddenly, several tree branches began to writhe like tentacles, snatching her and pulling her into the depths of a colossal tree.
<br><br>
Feeling helpless, you frantically searched for a way to rescue her without being attacked. Desperate, you resorted to attacking the world tree to gain access. In a swift retaliation, the tree ensnared you just as it had done with Isa. Within moments, you found yourself trapped inside the tree, ensnared by tentacle-like branches that bound your hands and feet. What you witnessed next was beyond your imagination.
<br><br>
<<set _layers = [
{file: "Isa1.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "quests/elfquest" "600px">>
<<case "Big">>
<<showLayeredImage _layers "quests/elfquest" "900px">>
<<default>>
<<showLayeredImage _layers "quests/elfquest" "300px">>
<</switch>>
<br>
Isa was being penetrated by multiple tentacles, with four in her vagina and three in her anus. Despite your urge to help her, you were immobilized. To your surprise, Isa seemed to be deriving pleasure from the tentacles' penetration, moaning in ecstasy. Fortunately, the tentacles were not overly thick, each about an inch in diameter. However, when combined, they appeared substantial. Yet, the most shocking sight was yet to come.
<br><br>
A massive phallic tentacle emerged from the tree, causing the other tentacles to release Isa. Helpless, she knelt before the colossal appendage. It measured at least 16cm in width and a staggering 80cm in length. Its pheromones emitted an irresistible allure, captivating both you and Isa. In a trance-like state, Isa succumbed to the tentacle's seduction, ultimately laying on her back and sliding her vagina onto it. As she moved, the ground beneath her shifted, aiding her in pleasuring herself. Her arousal was evident as the phallic tentacle glistened with her wetness.
<br><br>
The intense scene stirred your own desires, catching the tree's attention. Three tentacles emerged, stimulating your vagina and anus before plunging inside. The dual penetration in your vagina felt rapid and intense, while the anal penetration was erratic, providing varied sensations.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "blonde_hair_layer.png", show: $Player.HairColor == "blond"},
{file: "raven_hair_layer.png", show: $Player.HairColor == "black"},
{file: "ashen_hair_layer.png", show: $Player.HairColor == "gray"},
{file: "red_hair_layer.png", show: $Player.HairColor == "red"},
{file: "brown_hair_layer.png", show: $Player.HairColor == "brown"},
{file: "elf_layer.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "quests/elfquest" "600px">>
<<case "Big">>
<<showLayeredImage _layers "quests/elfquest" "900px">>
<<default>>
<<showLayeredImage _layers "quests/elfquest" "300px">>
<</switch>>
<br>
Amidst the overwhelming pleasure, Isa attempted to accommodate the massive tentacle inside her, but her efforts proved futile. Unexpectedly, two tree branches resembling arms descended, pushing her down onto the tentacle, impaling her way to deep on that dick. As it entered, it caused her abdomen to swell. Here eyes rolled backward but she didn't faint.
<br><br>
Then, she moved back and forth on that huge tentacle more than 40cm deep inside her, and experienced intense pleasure. Witnessing this spectacle left you in a state of arousal, leading to your own climax from the tentacle stimulation.
<br><br>
<<set _layers = [
{file: "Isa2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "quests/elfquest" "600px">>
<<case "Big">>
<<showLayeredImage _layers "quests/elfquest" "900px">>
<<default>>
<<showLayeredImage _layers "quests/elfquest" "300px">>
<</switch>>
<br>
After a prolonged engagement with the tentacle, Isa was filled by a mysterious substance before the tentacles and tree arms retracted into the ground. Reflecting on the surreal encounter, you and Isa discussed the possibility that the world tree's ailment was due to a lack of a sexual partner, now potentially resolved. Isa hinted at returning to "visit" the tree to ensure its well-being, acknowledging her unique past experiences.
<</nobr>><<nobr>>
<<set $Inventory.Aphrodyte.Quantity += 4>>
<<include Scene_HerbQuest1>>
<br><br>
[[Continue->HerbQuest2]]
<</nobr>><<nobr>>
<<set $Player.Arousal to 100>>
<<include Scene_HerbQuest2>>
<br><br>
[[Continue->HerbQuest3]]
<</nobr>><<nobr>>
<<if $Player.Pussy lt 400>>
<<include Scene_HerbQuest3b>>
<br><br>
[[Continue->HerbQuest4b]]
<<elseif $Player.Pussy lt 500>>
<<if $Centaur.Penis is "Small">>
<<include Scene_HerbQuest3a>>
<br><br>
[[Continue->HerbQuest4a]]
<<else>>
<<include Scene_HerbQuest3b>>
<br><br>
[[Continue->HerbQuest4b]]
<</if>>
<<elseif $Player.Pussy lt 800>>
<<if $Centaur.Penis != "Big">>
<<include Scene_HerbQuest3a>>
<br><br>
[[Continue->HerbQuest4a]]
<<else>>
<<include Scene_HerbQuest3b>>
<br><br>
[[Continue->HerbQuest4b]]
<</if>>
<<else>>
<<include Scene_HerbQuest3a>>
<br><br>
[[Continue->HerbQuest4a]]
<</if>>
<</nobr>><<nobr>>
<<include Scene_HerbQuest4a>>
<br><br>
<<if $Centaur.Penis is "Small">>
<<set $FirstTime1 to true>>
[[Continue->HerbQuest4a1]]
<<else>>
<<set $FirstTime2 to true>>
[[Continue->HerbQuest4a2]]
<</if>>
<</nobr>><<nobr>>
<<include Scene_HerbQuest4a1>>
<br><br>
You got more corrupted (+150).
<br>
Your pussy is less tight.
<br><br>
[[Continue->MoryaTavern]]
<<set $Player.Corruption += 150>>
<<set $Player.Pussy += 50>>
<<set $Player.Arousal to 0>>
<</nobr>><<nobr>>
<<include Scene_HerbQuest4a2>>
<br><br>
You got more corrupted (+150).
<br>
Your pussy is less tight.
<br><br>
[[Continue->MoryaTavern]]
<<set $Player.Corruption += 150>>
<<set $Player.Pussy += 75>>
<<set $Player.Arousal to 0>>
<</nobr>><<nobr>>
<<include Scene_HerbQuest4b>>
<br><br>
<<if $Centaur.Penis is "Small">>
<<set $FirstTime3 to true>>
[[Continue->HerbQuest4b1]]
<<else>>
<<set $FirstTime4 to true>>
[[Continue->HerbQuest4b2]]
<</if>>
<</nobr>><<nobr>>
<<include Scene_HerbQuest4b1>>
<br><br>
You got more corrupted (+90).
<br>
Your pussy is less tight.
<br><br>
[[Continue->MoryaTavern]]
<<set $Player.Corruption += 90>>
<<set $Player.Pussy += 50>>
<<set $Player.Arousal to 0>>
<</nobr>><<nobr>>
<<include Scene_HerbQuest4b2>>
<br><br>
You got more corrupted (+90).
<br>
Your pussy is less tight.
<br><br>
[[Continue->MoryaTavern]]
<<set $Player.Corruption += 90>>
<<set $Player.Pussy += 75>>
<<set $Player.Arousal to 0>>
<</nobr>><<nobr>>
While searching for plants, <<print $Werewolf.Name>> suddenly fell ill and returned to his bedroom at the tavern. Left alone with <<print $Centaur.Name>>, you enjoyed chatting together as you had before your new friend entered your lives.
<br><br>
You playfully teased him, joking that if you were to camp out that night, you might lift his spirits. The atmosphere became charged, making it hard to focus on your herbal quest. Nevertheless, you stumbled upon your first aphrodyte plant. It was truly beautiful, and you both crouched down to admire its splendor. As you would for any other plant, you decided to pick a leaf, unaware that it had a defense mechanism that involved releasing its pollen upon contact.
<br><br>
Initially, neither of you took it seriously, pleased to have found the four leaves you were seeking. However, upon standing up, both you and <<print $Centaur.Name>> felt a strange and unexpected shift in your minds.
<</nobr>><<nobr>>
In less than a minute, you felt a sudden rush of intoxication and intense heat. <<print $Centaur.Name>> was in a similar state. Strangely, you felt a heightened physical attraction towards him, surpassing your usual emotional and physical connection. The desire was overwhelming for both of you, impossible to resist.
<br><br>
You both leaned in for a passionate kiss before he lifted you into his embrace. You wrapped your arms around his shoulders and then raised yourself higher to rest his head against your chest. He then removed your armor and swiftly undressed you, leaving you naked in the open forest. However, you were unconcerned about being seen by others; your focus was solely on him, craving him in that moment.
<br><br>
Once undressed, he lifted you by your hips and began to pleasure you with his fingers. Starting gently, he added more fingers, ensuring you were ready for him. Your arousal was evident, and you could feel your orgasm building, but today you desired something different. You knelt down before reaching for his equine penis.
<br><br>
His arousal was evident, and the thought of taking him inside you no longer intimidated you. It excited you instead. You used both hands to stimulate him while teasing him with your tongue. Unable to contain himself, he repositioned to mount you against a nearby tree trunk.
<br><br>
You found yourself in a primal mating position as he fervently thrust against you, his equine member rubbing against your back. <<print $Centaur.Name>>'s powerful demeanor only heightened your excitement, and the sensation of his size against you was exhilarating. Without hesitation, you positioned yourself to meet his thrusts where you desired them.
<br><br>
Your mind was consumed with lust, feeling more aroused than ever before. Every thrust of his member against you lifted you off the ground, but your desire for his forceful nature only intensified. The pressure of his cock against your entrance was immense, almost too much to bear. Gradually, you accommodated his size, pushing back against him with determination. The sensation of his member stretching you to your limit only fueled your desire, leading to a point of no return.
<</nobr>><<nobr>>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
Your vagina was completely filled by the girth of his horse-like penis. You were pushed to your limits, and the pleasure you experienced was incredible.
<</nobr>><<nobr>>
With a forceful motion, as you pushed back, the tip of his bulging shaft stretched your vagina just enough to enter. In an instant, you felt the girth of his shaft's flare forcefully penetrate all the way, reaching the back of your vagina.
<br><br>
You could feel the sensation of intense pleasure and excitement overpowering any discomfort as his size stretched you. Despite the initial discomfort due to lack of experience, the pleasure was too overwhelming to notice the pain.
<</nobr>><<nobr>>
The sensation that surpassed all others was the thickness of his horsehood entering you in one swift motion, reaching the depths of your core. Your eyes fluttered back, and the culmination of pleasure that had been building inside you was finally unleashed.
<br><br>
It was the most intense climax you had ever experienced. You felt as though you might lose consciousness from the overwhelming sensations, but thankfully, you remained conscious. Your body pulsated around <<print $Centaur.Name>>'s member as he, with his immense centaur strength, momentarily struggled to move in and out. The force of your orgasm caused you to release a stream of pleasure, and your legs trembled.
<br><br>
Despite your powerful climax, <<print $Centaur.Name>> was determined to continue. He exerted even more force to thrust his horsehood back and forth while your orgasm slowly subsided, loosening its grip on him. Consequently, he managed to resume his movements, withdrawing before plunging deep inside you once more. The rhythm continued, each deliberate thrust evoking sensations of both intensity and pleasure. With every powerful thrust, you were lifted as if weightless, finding unexpected pleasure in the experience.
<br><br>
You could feel every motion stimulating your most sensitive areas, causing your stomach to swell with pleasure. The sensation of being penetrated by such a unique member left you wishing you had explored this pleasure sooner. As his flared tip repeatedly struck the deepest parts of you, you were propelled into a series of climaxes, each more intense than the last, the pleasure continuously escalating.
<br><br>
<<set _layers = [
{file: "base_regular.png", show: $OptionXray != "On" and $Centaur.Penis == "Small"},
{file: "base_regular_xray.png", show: $OptionXray == "On" and $Centaur.Penis == "Small"},
{file: "base_regular.png", show: $OptionXray != "On" and $Centaur.Penis == "Average"},
{file: "base_regular_xray.png", show: $OptionXray == "On" and $Centaur.Penis == "Average"},
{file: "base_large.png", show: $OptionXray != "On" and $Centaur.Penis == "Big"},
{file: "base_large_xray.png", show: $OptionXray == "On" and $Centaur.Penis == "Big"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4a>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4a>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
Each time he delved a little further with his equine endowment.
<</nobr>><<nobr>>
Finally, as his horse's penis wasn't excessively long, you could sense the central ring of it making contact with the entrance of your vagina, attempting to widen it once more. Though not as broad as its flare, it was still broader than his shaft. Eager for more, and determined to accommodate him fully, you pushed back further and further->HerbQuest4a1.
<br><br>
You could feel the stretch at the entrance, his tip pressing against your womb, until the central ring passed. Your eyes rolled back as you felt it sliding in, stretching your vagina lengthwise this time.
<br><br>
<<set _layers = [
{file: "base_regular.gif", show: $OptionXray != "On" and $Centaur.Penis == "Small"},
{file: "base_regular_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Small"},
{file: "base_regular.gif", show: $OptionXray != "On" and $Centaur.Penis == "Average"},
{file: "base_regular_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Average"},
{file: "base_large.gif", show: $OptionXray != "On" and $Centaur.Penis == "Big"},
{file: "base_large_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Big"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4a1>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4a1>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
In just two seconds, you took an additional 5 cm, causing your womb to shift upwards as you took him in fully. You could tell that your body wasn't accustomed to accommodating something of that length. Despite this, you pushed through, urging him on and pushing your body to the limit until finally, you took him all the way in. The sensation was overwhelmingly pleasurable.
<br><br>
The sensation of his firm equine cock pressing against your buttocks, with his testicles brushing against your clitoris, nearly brought you to the brink of another orgasm. In the midst of this escalating pleasure, <<print $Centaur.Name>> thrust in and out once more.
<br><br>
That single, powerful thrust triggered an immediate climax, causing you to moan in a way you never had before, fueling his passion even further. Consequently, he resumed his vigorous lovemaking with the same intensity as before, the only change being the depth of his thrusts.
<br><br>
The euphoria you experienced was truly out of this world.
<br><br>
As his excitement grew, you felt his member pulsating with increasing intensity, even enlarging slightly as he penetrated you, until the moment he climaxed deep inside you. The force and rapidity of it were palpable, filling your womb with each passing second.
<br><br>
This experience differed greatly from the previous encounter at the stable, as this time he released his essence directly within you. The connection you shared with him in that moment was profound and intimate. However, there was a notable distinction: the sensation of fullness you experienced before was amplified now, not just from his equine organ but also from the copious amounts of his seed.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in the satisfaction that surpassed any dream you could have envisioned. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<br><br>
Engaging in a conversation with your beast companion, you both reveled in the pleasure of the moment and agreed to repeat the experience, before remembering the task at hand—disposing of the remaining sperm.
Thankfully, he possessed yet another slime, which was smaller than last time, preventing you from needing his full fist inside you to get it out once done.
<br><br>
...
<br><br>
It was time to depart, and you decided to head back to the tavern, riding <<print $Centaur.Name>>.
<</nobr>><<nobr>>
And you were eager for more. You knew he was larger than what you were accustomed to, and you wanted to be completely filled to your physical limit.
<br><br>
So you pushed back and took more and more of him each time.
Before you realized it, you had taken about 25cm of him and felt his thick ring pressing against your vagina. You knew you were reaching your limit without risking injury, but you still craved more of his girth, so you pushed back until it slid in, stretching you further.
<br><br>
As he entered, you were now accommodating nearly 30cm of his horse member. The sensation was intense, elongating and stretching you, pushing your body to its limits.
<br><br>
<<set _layers = [
{file: "base_regular.gif", show: $OptionXray != "On" and $Centaur.Penis == "Small"},
{file: "base_regular_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Small"},
{file: "base_regular.gif", show: $OptionXray != "On" and $Centaur.Penis == "Average"},
{file: "base_regular_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Average"},
{file: "base_large.gif", show: $OptionXray != "On" and $Centaur.Penis == "Big"},
{file: "base_large_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Big"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4a2>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4a2>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
You were on the brink of another orgasm as he penetrated you deeply. Just as the sensation peaked, <<print $Centaur.Name>> thrust in and out once, causing you to climax instantly. Your moans were louder than ever, fueling his energy. He proceeded to penetrate you with the same intensity as before, the only difference being the depth of each thrust.
<br><br>
As his movements continued, you felt his member pulsating and growing slightly inside you until he ejaculated. The force and speed of his release filled your womb with each passing moment. Unlike the previous encounter in the stable, this time he came directly inside you, creating a more powerful and intimate connection between you two.
<br><br>
The experience was further heightened by the sensation of his penis and the copious amounts of sperm filling you up. Your belly swelled, not just from his equine member but also from his seed.
<br><br>
After 10 or 12 pulsations, his penis retreated, and you heard a faint "pop" as most of the sperm spilled out of you.
<br><br>
Exhausted yet deeply satisfied, you felt a sense of contentment that surpassed any dream. You momentarily lay still, unable to move, and engaged in a 30-minute conversation with <<print $Centaur.Name>> about the incredible experience, expressing a desire to repeat it. Only then did you recall the task of cleaning up all traces of his sperm.
<br><br>
Thankfully, he possessed yet another slime, which was smaller than last time, preventing you from needing his full fist inside you to get it out once done.
<br><br>
...
<br><br>
It was time to depart, and you decided to head back to the tavern, riding <<print $Centaur.Name>>.
<</nobr>><<nobr>>
What felt greater than the thickness of his dick was when it in at once, hitting the back of your pussy. Your eyes rolled back and the orgasm that built up until now came.
It was the strongest orgasm you ever had until now. You though you were going to faint from all the sensations but fortunatly, you didn't.
<br><br>
Your orgasm made your pussy contract so much around <<print $Centaur.Name>> penis that he, with his centaur's strength, couldn't thrust it in and out for a few seconds. You came so hard that you squirted and your legs shivered.
<br><br>
You put the pain from your pussy entrance at the back of your hind for you to mind later, as it felt too good for you to stop even though without knowing it, you just had your first vaginal tearing.
<br><br>
Not knowing about your pussy breaking a little, <<print $Centaur.Name>> couldn't let your orgasm last long as he wanted to move again. He put more and more strength to thursh in and out his dick while your orgasm was slowly stopping, releasing your pussy's grip on that penis.
<br><br>
As a result, he soon succeeded in moving it backward before pushing it at once, hitting again the back of your pussy. And he did it again, and again... His movements were slow, but really, really strong. Each time he pounded your pussy, you were lifted up like a doll. And you discovered that you enjoyed a little too much being treated that way.
<br><br>
You could feel his every move rubbing all your sweet spots with his flare, and making your belly bulge. You couldn't believe how good it felt being fucked by that kind of cock, making you regret not trying it sooner.
Combined with feeling his tip hit and push the back of your pussy, you orgasmed again and again. Those orgasmes were each time stronger than the last, the pleasure continuing to build up with the pain.
<br><br>
<<set _layers = [
{file: "base_regular.png", show: $OptionXray != "On" and $Centaur.Penis == "Small"},
{file: "base_regular_xray.png", show: $OptionXray == "On" and $Centaur.Penis == "Small"},
{file: "base_regular.png", show: $OptionXray != "On" and $Centaur.Penis == "Average"},
{file: "base_regular_xray.png", show: $OptionXray == "On" and $Centaur.Penis == "Average"},
{file: "base_large.png", show: $OptionXray != "On" and $Centaur.Penis == "Big"},
{file: "base_large_xray.png", show: $OptionXray == "On" and $Centaur.Penis == "Big"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p1" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4b>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4b>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
And everytime, he pushed his equine cock a little deeper.
<</nobr>><<nobr>>
At last, since it wasn't so long for a horse cock, you could feel the center ring of it hitting the entrance of your pussy, trying to stretch it again. Not as wide as for its flare, but it was still wider than his trunk. But the pain at the entrance of your pussy prevented you from doing what you want: taking him all the way in. So you decided to calm a little and not to push back more.
<br><br>
As a result, you had no choice but to ask him to be more gentle because it was causing some pain. This scared him, and he asked if he should stop since both of you were no longer under the influence of the plant. However, you wanted him to continue and even regretted not being able to continue more. So, he continued thrusting in and out, being careful not to go too deep or too strong.
<br><br>
<<set _layers = [
{file: "base_regular.gif", show: $OptionXray != "On" and $Centaur.Penis == "Small"},
{file: "base_regular_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Small"},
{file: "base_regular.gif", show: $OptionXray != "On" and $Centaur.Penis == "Average"},
{file: "base_regular_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Average"},
{file: "base_large.gif", show: $OptionXray != "On" and $Centaur.Penis == "Big"},
{file: "base_large_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Big"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4b1>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4b1>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
In just two seconds, you took an additional 5 cm, causing your womb to shift upwards as you took him in fully. You could tell that your body wasn't accustomed to accommodating something of that length. The sensation of his firm equine cock pressing against your buttocks, with his testicles brushing against your clitoris, nearly brought you to the brink of another orgasm. In the midst of this escalating pleasure, <<print $Centaur.Name>> thrust in and out once more.
<br><br>
You experienced another orgasm before feeling his penis throbbing more and more, growing slightly as he penetrated you. Eventually, he ejaculated inside you. You could feel the force and warmth of it flowing directly into your womb, filling it more with each passing moment. This experience was significantly different from the previous one at the stable, as he was ejaculating inside you this time, creating a much more intense connection between you both.
<br><br>
Something else was different too: this time, you not only felt full from his equine member but also from his copious amount of sperm. Consequently, your belly bulged even more, emphasizing the sensation of being completely filled up.
<br><br>
After around 10 or 12 releases, you felt his penis retracting, hearing a slight "pop" as his tip exited, allowing most of the sperm to spill out of your vagina.
<br><br>
Feeling exhausted yet satisfied, you noticed more discomfort than before. While examining yourself, you felt a slight gap and noticed a few drops of blood, which caused some concern.
<br><br>
You rested and conversed with <<print $Centaur.Name>> for 30 minutes about the possibility of repeating the experience, this time with better preparation for an even more enjoyable encounter. However, you realized another issue: you needed to ensure all the sperm was removed.
<br><br>
Fortunately, he had a smaller slime that successfully prevented any potential pregnancy concerns without the need for further intervention. Nonetheless, the process was still uncomfortable due to the state your vagina was in.
<br><br>
...
<br><br>
It was time to depart, and you decided to head back to the tavern, riding <<print $Centaur.Name>>.
<</nobr>><<nobr>>
And you were greedy for more. You knew he was longer than what you were currently taking in. The pain at the entrance of your pussy prevented you from going too hard, but you wanted to be fucked to the max of the length you could physically take.
<br><br>
As you pushed back, he entered you deeper and deeper. Before you knew it, 25cm of equine cock was inside you, pressing against your womb. You had no choice but to ask him to be more gentle because it was causing some pain. This scared him, and he asked if he should stop since both of you were no longer under the influence of the plant. However, you wanted him to continue and even regretted not being able to continue more. So, he continued thrusting in and out, being careful not to go too deep or too strong.
<br><br>
Nevertheless, you were able to take him deeper than before, feeling the stretch lengthwise. The sensation was intense, almost bringing you to another orgasm. As you neared climax, <<print $Centaur.Name>> thrust in and out once.
<br><br>
<<set _layers = [
{file: "base_regular.gif", show: $OptionXray != "On" and $Centaur.Penis == "Small"},
{file: "base_regular_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Small"},
{file: "base_regular.gif", show: $OptionXray != "On" and $Centaur.Penis == "Average"},
{file: "base_regular_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Average"},
{file: "base_large.gif", show: $OptionXray != "On" and $Centaur.Penis == "Big"},
{file: "base_large_xray.gif", show: $OptionXray == "On" and $Centaur.Penis == "Big"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/p2" "300px">>
<</switch>>
<<if ndef $InGallery or !$InGallery>>
<<switch $OptionXray>>
<<case "On">>
//(<<link "disable x-ray">>
<<set $OptionXray to "Off">>
<<goto HerbQuest4b2>>
<</link>>)//
<<case "Off">>
//(<<link "enable x-ray">>
<<set $OptionXray to "On">>
<<goto HerbQuest4b2>>
<</link>>)//
<</switch>>
<</if>>
<br><br>
That single deep thrust triggered an immediate orgasm, unlike anything you had experienced before. Your moans fueled his energy, leading to another powerful round of thrusting. The only change was the depth at which he penetrated you.
<br><br>
As his climax approached, you felt his member throbbing and growing slightly inside you. The sensation of his release surging into your womb was overwhelming, filling you with each pulse. This intimate moment felt deeper and more intense than before, creating a strong connection between you.
<br><br>
Unlike the previous encounter, where you felt full, this time you not only had his equine cock but also his ejaculate filling you. Your belly bulged from the combination, emphasizing the physical impact of his release.
<br><br>
After 10 or 12 shots, his penis retreated, accompanied by a soft "pop" as the sperm flowed out of you. Exhausted yet satisfied, you felt a new level of discomfort. Upon inspection, you noticed a slight gap and a few drops of blood, causing a momentary unease.
<br><br>
After resting and discussing the experience with <<print $Centaur.Name>>, you considered future encounters with better preparation. However, the issue of clearing out the sperm arose. Fortunately, he provided a smaller slime that effectively prevented any potential pregnancy without the need for further intervention.
<br><br>
Despite the discomfort, you reflected on the intense connection shared during the encounter.
<br><br>
...
<br><br>
It was time to depart, and you decided to head back to the tavern, riding <<print $Centaur.Name>>.
<</nobr>><<nobr>>
<<include Scene_FirstNightCentaur1>>
<br><br>
<<set $FirstTimeCamping1 to true>>
[[Continue->FirstNightCentaur2]]
<</nobr>><<nobr>>
<<set $period to 5>>
<<include Scene_FirstNightCentaur2>>
<br><br>
[[Continue->FirstNightCentaur3]]
<</nobr>><<nobr>>
<<NextMorning>>
<<set $period to 0>>
<<include Scene_FirstNightCentaur3>>
<br><br>
[[Continue->FirstNightCentaur4]]
<</nobr>><<nobr>>
<<set $period to 1>>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Player.Arousal to 100>>
<<set $Player.Corruption += 5>>
You got more corrupt (+5).
<br><br>
<<include Scene_FirstNightCentaur4>>
<br><br>
[[Continue->FirstNightCentaur5]]
<</nobr>><<goto $CurrentPlace>><<nobr>>
While you were fighting, you failed to notice the approaching heavy storm. As the rain started pouring down, you decided to seek shelter under some trees and wait for the storm to pass.
<</nobr>><<nobr>>
While chatting with <<print $Centaur.Name>>, the rain stopped, but a new challenge arose as night fell. You decided to set up your camping tent and spend the night there.
<br><br>
Since it was your first time camping, you encountered some difficulties while setting up the tent. With <<print $Centaur.Name>>'s help, however, you were able to successfully pitch the tent and prepare for sleep.
<br><br>
After finishing, you suddenly realized that it would also be your first time sharing a tent and sleeping with someone, especially your Centaur companion.
<br><br>
Nevertheless, both of you entered the tent. It turned out to be smaller than expected, leaving you no choice but to snuggle closely together, ending up spooning. While awkward for both of you, you started chatting to ease the tension of the situation. After an hour or so, both you and <<print $Centaur.Name>> fell asleep.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<</nobr>><<nobr>>
While you were sleeping, you were suddenly awakened by a change in temperature. As you tried to drift back to sleep, you felt something touching you under your skirt.
<br><br>
Surprised by what <<print $Centaur.Name>> was doing, you realized he was deeply asleep and that his equine penis was becoming erect. Uncertain of what to do, you hesitated to wake him, fearing an awkward situation.
<br><br>
After a moment of contemplation, you decided to wait, unaware that his erection would grow stronger and more pronounced. To avoid the discomfort, you shifted slightly, but inadvertently his penis slipped while brushing against your intimate areas.
<br><br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br>
You instinctively covered your mouth to stifle any gasp at the sudden sensation. Despite the initial fear, the feeling was not unpleasant, prompting you to wonder about the experience.
<br><br>
Curiosity led you to explore the sensation further, tentatively rubbing against his member, which felt incredibly stimulating. Although you couldn't see, you could sense the size and weight of <<print $Centaur.Name>>'s equine penis. It radiated heat, and you could feel his pulse reverberate through it, sending shivers down your spine each time.
<br><br>
The intensity of the moment overwhelmed you, rendering your mind almost blank with desire. You found yourself unable to resist.
<br><br>
Consumed by arousal, you wished the moment would last longer, but as the first light of dawn crept in, you decided to cease before <<print $Centaur.Name>> awoke and his erection subsided.
<br><br>
After what felt like an eternity, he finally stirred and left the tent to stretch. You waited a few moments before following suit.
<</nobr>><<nobr>>
While fully awake, your first thoughts were about <<print $Centaur.Name>>. You wondered if he might know what happened during the night or not, hoping for the latter possibility. As he behaved normally, you were reassured and ready to resume your slime hunt.
<</nobr>><<nobr>>
<<set $Player.Corruption += 1>>
<<set $Player.Arousal = 100>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<switch $Centaur.Penis>>
<<case "Small">>
<<include Scene_FirstCentaurNotice1>>
<<set $FirstCentaurNotice1 to true>>
<<case "Big">>
<<include Scene_FirstCentaurNotice3>>
<<set $FirstCentaurNotice3 to true>>
<<default>>
<<include Scene_FirstCentaurNotice2>>
<<set $FirstCentaurNotice2 to true>>
<</switch>>
<br><br>
You got more corrupt (+1).
<br><br>
[[Continue->FirstCentaurNotice2]]
<</nobr>><<goto $CurrentPlace>><<nobr>>
While out hunting, you suddenly found yourself on the ground beneath <<print $Centaur.Name>>. There, you noticed something unusual beneath him. Although not fully erect, you could see his equine penis hanging down. It appeared smaller than the average horse's penis, although it was not fully erect. Nonetheless, it was still large in comparison to what a human penis typically looks like, especially if you have never seen one before. You were surprised by its thickness. While not being fully erect, it was still thicker than your wrist.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "300px">>
<</switch>>
<br><br>
For a moment, you were mesmerized by its shape. You felt the urge to touch it and run your fingers over it once more.
<br><br>
But you couldn't, and had to continue your hunt.
<</nobr>><<nobr>>
While out hunting, you suddenly found yourself on the ground beneath <<print $Centaur.Name>>. There, you noticed something unusual beneath him. Although not fully erect, you could see his equine penis hanging down. The centaur's penis appeared to be of average size. It looked to be around 40 cm long when not fully erect, and would likely be longer if the horse were aroused. You were surprised by its thickness, which was thicker than your wrist even when not fully erect. It may have been average for a horse's penis, but to you, it seemed quite large. If he were to become fully aroused, it would undoubtedly be even thicker.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "300px">>
<</switch>>
<br><br>
For a moment, you were mesmerized by its shape. You felt the urge to touch it and run your fingers over it once more.
<br><br>
But you couldn't, and had to continue your hunt.
<</nobr>><<nobr>>
While out hunting, you suddenly found yourself on the ground beneath <<print $Centaur.Name>>. There, you noticed something unusual beneath him. Although not fully erect, you could see his equine penis hanging down. It was significantly long, measuring at least 60 cm even without full erection, and likely even longer if he were to become fully aroused. You were amazed by its thickness. While you first noticed it during your initial camping night, actually seeing it was a whole different experience. It was bigger than your wrist, even larger than your hand. And to your surprise, it wasn't even fully erect! It was truly massive.
<br><br>
<<set _layers = [
{file: "base.png"},
{file: "layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "layer_hair_raven.png", show: $Player.HairColor == "black"},
{file: "layer_hair_ashen.png", show: $Player.HairColor == "gray"},
{file: "layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "layer_ear_elf.png", show: $Player.Race == "elf"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/companions/centaur/rabbithunt" "300px">>
<</switch>>
<br><br>
For a moment, you were mesmerized by its shape. You felt the urge to touch it and run your fingers over it once more.
<br><br>
But you couldn't, and had to continue your hunt.
<</nobr>><<nobr>>
After capturing the first bandit, you inquired if <<print $Centaur.Name>> was willing to camp with you again that night. You enjoyed sleeping outdoors, away from cities, surrounded by nature. However, a part of you also desired to once again experience the sensation of touching <<print $Centaur.Name>>'s equine penis.
<br><br>
Uncertain of how he would respond, you felt a bit awkward posing the question. To your relief, he agreed without hesitation.
<br><br>
You secured the captured bandit to a tree before proceeding to set up your tent and camp. This time, the process was quicker thanks to your previous experience.
<br><br>
Subsequently, you engaged in a lengthy conversation with <<print $Centaur.Name>> until night descended, prompting you both to prepare dinner.
<br><br>
After eating, you entered the tent and requested a few minutes alone to change into your night clothes, seeking greater comfort for the night's rest.
<</nobr>><<nobr>>
You changed into a night dress and, for a moment, felt a little embarrassed by its slightly revealing nature, despite not being too short. What made you feel most conscious was the fact that you weren't wearing any underwear. As you moved, you could sense the cool night air flowing between your legs, creating a unique sensation that was both unfamiliar and intriguing.
<br><br>
After changing, you stepped out of the tent to inform <<print $Centaur.Name>> that you were ready to sleep. The two of you then returned to the tent and settled into the same spooning position as the night before, a gesture that brought you joy and quickened your heartbeat.
<br><br>
You engaged in conversation with <<print $Centaur.Name>> until he fell asleep, feeling a growing sense of arousal that only intensified as time passed.
<</nobr>><<nobr>>
You stood there, hesitant. You didn't want to wake <<print $Centaur.Name>>.
<br><br>
As time passed, your arousal grew, and your heart raced faster. After an hour, unable to resist any longer, you began to gently rub your round buttocks against him, hoping to arouse him.
<br><br>
And sure enough, it didn't take long for him to respond. His erection slowly grew, allowing you to reach down and guide it between your legs. For a moment, you were overwhelmed by the sensation of his equine member pressing against your exposed flesh, forcing you to stifle any involuntary sounds with your hand.
<br><br>
The warmth and firmness of his erect member against your skin felt exquisite. The pleasure far surpassed anything you had experienced before. Perhaps it was the taboo nature of the situation, or the sheer intensity of the moment, but it felt undeniably good.
<br><br>
You began to grind against him, the slickness of your arousal coating his length as it glided between your thighs and over your most sensitive areas. The sensation of his shaft teasing every part of your sex was hypnotic, driving you to continue despite your initial reservations. The pleasure was overwhelming, surpassing even your first orgasm, though you hadn't reached that peak yet.
<br><br>
After a few minutes of grinding, you took hold of his member at the tip, intensifying the pressure against your body. As you did so, you realized <<print $Centaur.Name>> was fully aroused, his equine member fully erect and throbbing with desire.
<br><br>
And his erection and flare was big. One could grasp it with both hands, though not entirely. You marveled at its size, then recalled it was a horse's penis, realizing it may even be considered modest for such an organ.
<br><br>
You were eager to see it, but circumstances prevented you. Instead of rubbing against his shaft, you chose to focus on his tip. The sensation excited you too much to do anything else. Adjusting your position slightly, you pressed the tip against your vagina and began to rub against it.
<</nobr>><<nobr>>
You stood there, hesitant. You didn't want to wake <<print $Centaur.Name>>.
<br><br>
As time passed, your arousal grew, and your heart raced faster. After an hour, unable to resist any longer, you began to gently rub your round buttocks against him, hoping to arouse him.
<br><br>
And sure enough, it didn't take long for him to respond. His erection slowly grew, allowing you to reach down and guide it between your legs. For a moment, you were overwhelmed by the sensation of his equine member pressing against your exposed flesh, forcing you to stifle any involuntary sounds with your hand.
<br><br>
The warmth and firmness of his erect member against your skin felt exquisite. The pleasure far surpassed anything you had experienced before. Perhaps it was the taboo nature of the situation, or the sheer intensity of the moment, but it felt undeniably good.
<br><br>
You began to grind against him, the slickness of your arousal coating his length as it glided between your thighs and over your most sensitive areas. The sensation of his shaft teasing every part of your sex was hypnotic, driving you to continue despite your initial reservations. The pleasure was overwhelming, surpassing even your first orgasm, though you hadn't reached that peak yet.
<br><br>
After a few minutes of grinding, you took hold of his member at the tip, intensifying the pressure against your body. As you did so, you realized <<print $Centaur.Name>> was fully aroused, his equine member fully erect and throbbing with desire.
<br><br>
His erection and flare was massive, too large to be fully grasped even with both hands. You marveled at its size, questioning how it could be so large, until you recalled it was a horse's member.
<br><br>
You were eager to see it, but circumstances prevented you. Instead of rubbing against his shaft, you chose to focus on his tip. The sensation excited you too much to do anything else. Adjusting your position slightly, you pressed the tip against your vagina and began to rub against it.
<</nobr>><<nobr>>
You stood there, hesitant. You didn't want to wake <<print $Centaur.Name>>.
<br><br>
As time passed, your arousal grew, and your heart raced faster. After an hour, unable to resist any longer, you began to gently rub your round buttocks against him, hoping to arouse him.
<br><br>
And sure enough, it didn't take long for him to respond. His erection slowly grew, allowing you to reach down and guide it between your legs. For a moment, you were overwhelmed by the sensation of his equine member pressing against your exposed flesh, forcing you to stifle any involuntary sounds with your hand.
<br><br>
The warmth and firmness of his erect member against your skin felt exquisite. The pleasure far surpassed anything you had experienced before. Perhaps it was the taboo nature of the situation, or the sheer intensity of the moment, but it felt undeniably good.
<br><br>
You began to grind against him, the slickness of your arousal coating his length as it glided between your thighs and over your most sensitive areas. The sensation of his shaft teasing every part of your sex was hypnotic, driving you to continue despite your initial reservations. The pleasure was overwhelming, surpassing even your first orgasm, though you hadn't reached that peak yet.
<br><br>
After a few minutes of grinding, you took hold of his member at the tip, intensifying the pressure against your body. As you did so, you realized <<print $Centaur.Name>> was fully aroused, his equine member fully erect and throbbing with desire.
<br><br>
His erection and flare was incredibly large, much bigger than you had expected. Even with both hands, you couldn't fully grasp its size. You marveled at how it could be so large, even for a horse's penis.
<br><br>
You were eager to see it, but circumstances prevented you. Instead of rubbing against his shaft, you chose to focus on his tip. The sensation excited you too much to do anything else. Adjusting your position slightly, you pressed the tip against your vagina and began to rub against it.
<</nobr>><<nobr>>
It felt incredibly different, and the sensation was even more intense. For a moment, you felt the urge to take it inside you, but you knew it was impossible for your virgin
<<switch $Player.Race>>
<<case "human">>
human
<<case "elf">>
elvish
<<default>>
human
<</switch>>
body to accommodate something of that size.
<br><br>
You could feel his heartbeat, each pulse sending waves of pleasure through your body and mind. The more it intensified, the more you pressed against it. As you lost yourself in ecstasy, you realized what was about to happen. The equine member was throbbing against you, becoming more insistent. His arousal was escalating rapidly, and you knew you only had seconds to avert the inevitable.
<br><br>
You understood that if he climaxed, it would create an awkward situation. Desperate for a solution but overwhelmed by pleasure and the urgency of the moment, your mind struggled to think clearly.
<br><br>
You were aware that his climax was imminent, and you couldn't allow him to finish on you or inside you, risking pregnancy. The only solution that came to mind, though not ideal, was to have <<print $Centaur.Name>> ejaculate into your backside without penetration.
<br><br>
In a split second, you guided his flared tip to your rear as you sensed it pulsating with increasing urgency. The sensation was indescribable, almost pushing you to climax from the sheer intensity. The feeling of his throbbing member teasing your backside was thrilling and titillating in a new way, stirring emotions you had never experienced before.
<br><br>
Moments later, you felt his member press against your backside, followed by a powerful release of warmth deep inside. The force of the ejaculation was overwhelming, each surge heightening your pleasure and sending waves of ecstasy through your entire being.
<br><br>
Unbeknownst to you, it wasn't over yet. A second, even more potent release followed, intensifying your climax beyond anything you had ever felt. Each subsequent surge of warmth into your virgin backside prolonged and heightened your pleasure, culminating in the most intense orgasm of your life.
<br><br>
The experience lasted for what seemed like an eternity, with multiple intense releases that left you breathless. As the final surge filled you, you felt a sense of fullness that was surprisingly not unpleasant.
<br><br>
<<set _layers = [
{file: "base3.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At the peak of your climax, the intensity was so overwhelming that you were unsure if you had fainted or fallen asleep.
<</nobr>><<nobr>>
You woke up at the same time as <<print $Centaur.Name>>. You could feel that you were still full from what had happened a few hours earlier, prompting memories to flood back. You allowed him to leave the room before you, pretending to need time to get dressed, ensuring he wouldn't notice.
<br><br>
Afterward, you got ready and left the room. While he was preparing breakfast, it appeared that he was unaware of the events from the previous night. He even mentioned over breakfast that he had slept well and felt refreshed, which piqued your interest.
<br><br>
Upon finishing breakfast, you took a moment to clean yourself, before you went hunting the last bandit with him.
<</nobr>><<nobr>>
<<include Scene_SecondNightCentaur1>>
<br><br>
[[Continue->SecondNightCentaur2]]
<</nobr>><<nobr>>
<<set $period to 5>>
<<include Scene_SecondNightCentaur2>>
<br><br>
[[Continue->SecondNightCentaur3]]
<</nobr>><<nobr>>
<<set $Player.Arousal to 100>>
<<NextMorning>>
<<set $period to 0>>
<<switch $Centaur.Penis>>
<<case "Small">>
<<include Scene_SecondNightCentaur3a>>
<<set $SecondTimeCamping1 to true>>
<<case "Big">>
<<include Scene_SecondNightCentaur3c>>
<<set $SecondTimeCamping3 to true>>
<<default>>
<<include Scene_SecondNightCentaur3b>>
<<set $SecondTimeCamping2 to true>>
<</switch>>
<br><br>
[[Continue->SecondNightCentaur4]]
<</nobr>><<nobr>>
<<include Scene_SecondNightCentaur4>>
<br><br>
[[Continue->SecondNightCentaur5]]
<</nobr>><<nobr>>
<<set $Player.Arousal to 0>>
<<set $period to 1>>
<<set $Player.Corruption += 20>>
<<include Scene_SecondNightCentaur5>>
<br><br>
You got more corrupt (+20).
<br><br>
[[Continue->SecondNightCentaur6]]
<</nobr>><<goto $CurrentPlace>>As the horse was pushing more and more, and found an angle were he could push your pussy without its penis moving everywhere, you could feel it stretching your labias more and more. It felt incredible for some reasons, but you though you would die the next movements he would make.
And as an answer to your prayers, a guard from city that saw something wrong came to your help and killed the horse.
The guard helped you get back to your feet and asked if everything was okay. He gave you a potion to get some life points back. While not dying from being disemboweled alive by a horse dick, you were dying from embarrassment.
But at least you could go to the [[village->Monbourg]].
<<set $Player.CurrentLP to 20>><<nobr>>
<<if $RandomMonster is "Horse" and $Mission.Horse[0] eq true and $Mission.Horse[1] eq false and ndef $CheckHorseFirstTime and $CheckHorseFirstTime neq true>>
<<set $CheckHorseFirstTime to true>>
<<set $Monster.Attack to 50>>
<<set $Monster.Defense to 40>>
<<set $Monster.Agility to 1000>>
<<set $Monster.Arousal to 100>>
<<AugmentArousal 30>>
<<set $Player.Corruption += 5>>
While fighting that horse, you noticed his equine penis. He was having a boner. You didn't know why, but it got you interested and distracted. You kept looking at it, making you more aroused. On the other side, the horse had too much energy and stronger than ususal.
<br>
When looking at his equine penis, you noticed it had a similar form to what you could see from <<print $Centaur.Name>> once.
<<if $Centaur.Penis is "Big">>
You could tell this horse dick was not as long as <<print $Centaur.Name>> dick. What got you was that <<print $Centaur.Name>> equine penis was way wider.
<<elseif $Centaur.Penis gte 55>>
You could tell this horse dick was more or less as long as <<print $Centaur.Name>> dick. In term of diameter, <<print $Centaur.Name>> equine penis seemed the same.
<<else>>
You could tell this horse dick was a little longer than <<print $Centaur.Name>> dick. What got you was that <<print $Centaur.Name>> equine penis seemed less wide, maybe for the better...
<</if>>
<br><br>
<</if>>
<</nobr>><<nobr>>
<<set $period to 5>>
<<set $FirstRestlessNight1 to true>>
<<include Scene_RestlessNight1>>
<br><br>
[[Continue->ReslessNight2]]
<<set $Player.Arousal to 100>>
<</nobr>><<nobr>>
<<NextMorning>>
<<set $period to 0>>
<<include Scene_RestlessNight2>>
<br><br>
You got more corrupt (+25 corruption).
<br><br>
<<set $Player.Corruption += 25>>
[[Continue->RestlessNight3]]
<</nobr>><<nobr>>
<<set $Player.Arousal to 0>>
<<set $period to 1>>
<<include Scene_RestlessNight3>>
<br><br>
You got more corrupt (+25 corruption).
<br>
You now can masturbate with your ass.
<br><br>
[[Continue->RestlessNight4]]
<<set $Player.Corruption += 20>>
<<set $Masturbation.AnalOneFinger[0] to true>>
<<set $Masturbation.AnalTwoFinger[0] to true>>
<</nobr>><<set $Player.Ass += 51>>
<<goto $CurrentPlace>><<nobr>>
As previously arranged with <<print $Centaur.Name>>, you both decided to camp for the third night in a row.
<br><br>
As is your custom, you took your time setting up the tent and campsite with him, engaging in conversation over dinner. However, your true desire was to once again experience his touch and his release. You hoped he would wake up feeling as good as he did last time. These thoughts left you feeling incredibly aroused, unable to resist the temptation.
<br><br>
As you both settled down in the cramped tent, you waited for him to fall sleep.
<</nobr>><<nobr>>
When you heard him snoring for at least 30 minutes, you started over once more. You began to grind against his penis until he achieved the erection you desired, which happened quicker than before, much to your pleasant surprise.
<br><br>
You then took hold of his penis and rubbed it against your vagina and clitoris. As usual, you were so aroused that it slid easily back and forth.
<br><br>
It felt amazing once more, almost too good. Yet, you yearned for more. You knew you couldn't penetrate yourself with his member, but your desire was insatiable, and you wanted to go beyond your previous experience. To add some excitement, you placed his flared tip directly against your buttocks and began to rub against it. It felt distinct from when you rubbed it against your vagina, yet equally pleasurable. Just different.
<br><br>
With one hand holding it against your buttocks, you used the other to stimulate your vagina and insert a finger. As it slid in, you realized that this was what you had truly desired all along, that you were made for this.
<br><br>
The sensation of having something inside your vagina, no matter how small, and something as large and hot as his member rubbing against and teasing your buttocks was overwhelming yet incredibly pleasurable. You didn't want it to end. Ever. Your desire and pleasure intensified within you.
<br><br>
However, unlike before, <<print $Centaur.Name>> was on the brink of climaxing too soon. You couldn't stop it. You felt his member throbbing, and then the first release. It heightened your sensations even more than before, perhaps due to your own arousal. With the second release, <<print $Centaur.Name>> unexpectedly spasmed, causing his equine pelvis to jerk suddenly. His member pressed firmly against your buttocks. You had no time to react, and although it caused discomfort, the sensation of his flared member pressing and stretching your buttocks led you to climax instantly.
<br><br>
Thankfully, it didn't penetrate your buttocks, sparing you potential issues. However, for a moment, you feared it might.
<br><br>
Something else was different: he released even more. You were so full that some of his release seeped from your buttocks. You hoped he wouldn't notice, but it left you anxious.
<br><br>
Unable to do anything at that moment, and still relaxed from your orgasm, you eventually drifted off to sleep, even though your buttocks still stung slightly.
<br><br>
<</nobr>><<nobr>>
While you were sleeping, you found yourself dreaming about having oral sex with <<print $Centaur.Name>>. He tenderly caressed you all over before moving down, exploring from your pussy to your ass. Initially embarrassed, you soon found yourself enjoying the sensation.
<br><br>
However, as you immersed yourself in the dream, you were abruptly awoken by a sharp pain in your ass, as if something had entered. Your fears were confirmed as you sensed movement within you. It was not <<print $Centaur.Name>> playing a prank; rather, something alive had entered your body through your ass, leaving you distressed and anxious.
<br><br>
In a panic, you woke <<print $Centaur.Name>> seeking urgent help, feeling as though your life depended on immediate action. The foreign object needed to be removed without delay. Initially confused, <<print $Centaur.Name>> eventually understood the situation and instructed you to lift your skirt and lie on your stomach for examination.
<br><br>
Following his guidance, you complied without hesitation, consumed by the urgency of the situation. <<print $Centaur.Name>> proceeded to examine you, asking you to remain calm.
<br><br>
As you felt a cold sensation probing your backside, you heard him say, "I'm going in." His finger gently penetrated your virgin ass, unexpectedly inducing intense pleasure that nearly caused you to climax. Suppressing any sounds, you held your hands over your mouth.
<br>
<<say $Centaur.Name 'characters/portraits/centaur.png' 'left' '#235af1ff' '#235af1ff'>>
I need to use another fingers.
<</say>>
<br>
You felt him withdraw before attempting to insert two fingers, the stretch more pronounced but ultimately painless. Perhaps due to the prior events of the dream or the preparation from earlier, the two fingers entered smoothly. Amidst the overwhelming sensations, you remembered what resided within you besides the foreign object: his sperm. Praying against leakage, your thoughts were soon overshadowed by the sensation of his fingers exploring deeper, your body responding with increasing arousal.
<br><br>
The peak of sensations occurred when he indicated he had located the object and began the process of removal. The movement of his fingers inside you elicited waves of pleasure, on the brink of multiple climaxes. Although you released once, you managed to remain composed and silent. His manipulation inside you intensified the pleasure, the boundary between your ass and vagina blurred by his touch.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/slimehunt" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/slimehunt" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/slimehunt" "300px">>
<</switch>>
<br><br>
And then, you felt his two fingers trying to push something slimy out of your ass at first before feeling a hard object resembling a pearl the size of a small quail egg. It was a challenge to expel it, but with joint effort, you both managed to succeed, bringing you immense relief. Upon closer inspection, you discovered it was a small baby slime.
<br><br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/slimehunt" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/slimehunt" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/slimehunt" "300px">>
<</switch>>
<br>
Though <<print $Centaur.Name>> was unaware of how it entered your body, you understood the reason. The creature sought to consume his sperm, of which you harbored a substantial amount. Fortunately, it devoured most of it, leaving <<print $Centaur.Name>> oblivious to the fact that you had recently contained his sperm within you.
<br><br>
While far from a pleasant encounter, you now realized the necessity of securing your tent in the future. As the sun began to rise, signaling a new day, it was time to depart.
<</nobr>><<nobr>>
<<include Scene_AnotherRestlessNight1>>
<br><br>
<<set $Player.Arousal to 100>>
[[Continue->AnotherReslessNight2]]
<</nobr>><<nobr>>
<<set $period to 5>>
<<include Scene_AnotherRestlessNight2>>
<br><br>
[[Continue->AnotherReslessNight3]]
<</nobr>><<nobr>>
<<NextMorning>>
<<set $period to 0>>
<<set $Player.Corruption += 50>>
<<if $Centaur.Penis is "Big" and $Player.Size lte 150>>
<<include Scene_AnotherRestlessNight3g>>
<<set $SecondRestlessNight7 to true>>
<<elseif $Centaur.Penis is "Big" and $Player.Size lte 175>>
<<include Scene_AnotherRestlessNight3h>>
<<set $SecondRestlessNight8 to true>>
<<elseif $Centaur.Penis is "Big">>
<<include Scene_AnotherRestlessNight3i>>
<<set $SecondRestlessNight9 to true>>
<<elseif $Centaur.Penis is "Average" and $Player.Size lte 150>>
<<include Scene_AnotherRestlessNight3d>>
<<set $SecondRestlessNight4 to true>>
<<elseif $Centaur.Penis is "Average" and $Player.Size lte 175>>
<<include Scene_AnotherRestlessNight3e>>
<<set $SecondRestlessNight5 to true>>
<<elseif $Centaur.Penis is "Average">>
<<include Scene_AnotherRestlessNight3f>>
<<set $SecondRestlessNight6 to true>>
<<elseif $Player.Size lte 150>>
<<include Scene_AnotherRestlessNight3a>>
<<set $SecondRestlessNight1 to true>>
<<elseif $Player.Size lte 175>>
<<include Scene_AnotherRestlessNight3b>>
<<set $SecondRestlessNight2 to true>>
<<else>>
<<include Scene_AnotherRestlessNight3c>>
<<set $SecondRestlessNight3 to true>>
<</if>>
<br><br>
You got more corrupt (+50).
<br><br>
[[Continue->AnotherRestlessNight4]]
<</nobr>>Breathless, you began to move slower and slower until you finally stopped. <<print $Centaur.Name>> mirrored your actions. You were feeling uneasy for several reasons: he now knew that you had accidentally brushed against his genitals at least once, and he didn't climax. You feared he would be upset about it and hold it against you.
On the other hand, you were relieved that you weren't covered in semen.
For him, it felt like a dream. Being a centaur, he couldn't easily masturbate for obvious reasons, so the experience was incredibly satisfying for him. He was on the brink of climax multiple times but managed to hold back each time. He didn't want to release his fluids on you.
So once again, [[you both fell asleep->AnotherRestlessNight5]].<<nobr>>
<<set $Player.Arousal to 0>>
<<set $period to 1>>
In the morning, both of you woke up without exchanging many words. The weight of the previous night's events lingered, making it difficult to face each other.
<br><br>
It was a while before you finally mustered the courage to make eye contact and engage in conversation. In that moment, you sensed a shift in your connection. To your surprise, the look in his eyes hinted at a positive change. You couldn't help but wonder if he was now not only emotionally drawn to you, but also physically.
<br><br>
Only time would reveal the true nature of this newfound dynamic between you both.
<br><br>
You then went [[hunting again->AnotherRestlessNight6]].
<</nobr>><<goto $CurrentPlace>><<nobr>>
After defeating the enemy, you took the opportunity to chat with <<print $Centaur.Name>> as you continued on your journey. You were careful not to bring up the previous encounter.
<br><br>
However, unknowingly, you began to behave differently, somewhat awkwardly. The recent interaction with him stirred an unconscious desire within you, making you want him and crave his attention. This led you to strike a few seductive poses and even playfully lift your skirt, revealing a glimpse of your rear, as if it were just a casual act in the breeze.
<br><br>
<<print $Centaur.Name>>, not the most perceptive individual, failed to realize your intentions but certainly noticed your actions and started feeling a hint of arousal himself. It wasn't as intense as what you were experiencing, but enough for him to exhibit signs of arousal.
<br><br>
As you both got caught up in the moment, time flew by unnoticed, and before you knew it, the two of you had spent a considerable amount of time together without encountering any more monsters.
<</nobr>><<nobr>>
As previously arranged with <<print $Centaur.Name>>, you chose to camp for the fourth night tonight.
<br><br>
As usual, you took your time with him setting up the tent and the camp, chatting while enjoying dinner. However, what you truly desired was to once again experience his intimate connection and his release, without any interruptions. These thoughts left you feeling overly aroused, unable to resist.
<br><br>
As you both settled into the cramped tent, you eagerly anticipated him falling asleep once more.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the horse's member brushing against your entire body, from your lower region up to almost reaching your chest. In that moment, you felt the urge to touch it with your tongue but refrained. Instead, you cupped your breasts and attempted to massage them against the tip of the member. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the horse's penis rubbing against your body, from your intimate area to the top of your stomach. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the horse's penis rubbing against your entire body, from your vagina to the middle of your belly. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the horse's phallus rubbing against your entire body, from your intimate area up to just above your chest. In that moment, you couldn't resist licking the tip, and to your pleasant surprise, it had no taste. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the horse's member rubbing against your entire body, from your lower region up to almost your chest. In that moment, you felt the urge to lick it but refrained. Instead, you gently massaged your breasts against the tip of its member. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the sensation of the horse's body pressing against you, from your intimate area to the top of your stomach. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the large horse's member pressing against your small body, from your nether regions to your head, gliding between your breasts. In that instant, you found yourself unable to resist the urge to lick it, only to discover that it had no discernible taste. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the large horse's member pressing against your body, from your intimate area up to just above your chest. In that moment, you found yourself unable to resist the urge to lick its tip, and much to your surprise, it had no discernible taste. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
You waited longer than usual, unable to hear his snoring as you had before. This time, you could feel his erection growing before you even made a move. The sensation slowly traveled down your legs, igniting a fiery heat within you, from your head to your core.
<br><br>
As you shifted slightly to begin caressing, his movement mirrored yours, his shaft brushing against your pussy and even your belly with force. You could even feel his penis base and testicles pressing against your buttocks.
<br><br>
You could feel the large horse's member pressing against your body, from your groin up to almost your chest. In that instant, you felt an urge to touch it, but restrained yourself. Instead, you gently pressed your breasts against the tip of the shaft. Your head was spinning.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/firstnights" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/firstnights" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/firstnights" "300px">>
<</switch>>
<br><br>
At that moment, you believed that <<print $Centaur.Name>> was asleep and moving in his dreams. Little did you know, he was thinking the same about you. Slowly, you began to rub your body against his, feeling a surge of sensations magnified tenfold. As you both moved in sync, the pace quickened.
<br><br>
There was a moment of doubt when you both wondered if the other was truly asleep, causing a brief pause before intensifying the connection once more. Eventually, it became clear that neither of you were asleep, but by then, it hardly mattered. The experience was too captivating to worry about the details.
<br><br>
As he moved, his strength and weight intensified the experience, leading to intense pleasure and multiple orgasms. Your body convulsed, your legs trembled, and you were overcome with intense sensations.
<br><br>
Each moment felt more incredible than the last, transcending to a new level of ecstasy.
<</nobr>><<nobr>>
Breathless, you began to move slower and slower until you finally stopped. <<print $Centaur.Name>> mirrored your actions. You were feeling uneasy for several reasons: he now knew that you had accidentally brushed against his genitals at least once, and he didn't climax. You feared he would be upset about it and hold it against you.
<br><br>
On the other hand, you were relieved that you weren't covered in semen.
<br><br>
For him, it felt like a dream. Being a centaur, he couldn't easily masturbate for obvious reasons, so the experience was incredibly satisfying for him. He was on the brink of climax multiple times but managed to hold back each time. He didn't want to release his fluids on you.
<br><br>
So once again, you both fell asleep.
<</nobr>><<nobr>>
In the morning, both of you woke up without exchanging many words. The weight of the previous night's events lingered, making it difficult to face each other.
<br><br>
It was a while before you finally mustered the courage to make eye contact and engage in conversation. In that moment, you sensed a shift in your connection. To your surprise, the look in his eyes hinted at a positive change. You couldn't help but wonder if he was now not only emotionally drawn to you, but also physically.
<br><br>
Only time would reveal the true nature of this newfound dynamic between you both.
<br><br>
You then went hunting again.
<</nobr>><<nobr>>
With the defeat came a penalty. Additional ropes appeared, binding your hands and legs, rendering you immobile. Once restrained, the rope you were straddling began to sway forward and backward, heightening your arousal even more. Waves of pleasure coursed through you, and just as you were on the brink of climax, the motion slowed, preventing you from reaching orgasm.
<br><br>
You were kept teetering on the edge for what felt like an eternity. Desperate for release, you could do nothing but endure the torment, moaning and groaning with frustration and anger.
<br><br>
After more than 30 minutes, when your mind was nearly at its breaking point, everything came to a halt. You were finally freed and could leave that chamber of torment. Though you longed to satisfy yourself immediately, your first instinct was to escape, fearing you might be bound again.
<</nobr>><<nobr>>
Waves of pleasure coursed through your entire body, intensifying with each moment of release. It felt both wrong and incredibly exhilarating at the same time. Yet, the being persisted in licking your clit and labia even as you climaxed. Soon, a combination of pleasure and discomfort surged through you, bordering on torture. You struggled to free yourself, gesticulating as much as possible, but to no avail.
<br><br>
You screamed from the overwhelming pleasure transforming into discomfort, and the desperate need for it to stop. Your mind was unraveling, unable to process the onslaught of sensations.
<br><br>
...
<br><br>
After what felt like an eternity, around ten minutes of this torment, the being finally vanished and you were freed.
<</nobr>><<nobr>>
Things seemed to take a dramatic turn. Overly annoyed by the noises and repetitive movements, all the tentacles woke up.
<</nobr>><<nobr>>
Too aroused, you were unable to hold back soft moans. Unfortunatly, things seemed to take a dramatic turn. Overly annoyed by the noises, all the tentacles woke up.
<</nobr>><<nobr>>
The situation was rapidly descending into a nightmare. The creatures were writhing chaotically, producing unsettling, wet sounds. Before you could react, a barrage of tentacles overwhelmed you. Their unexpected strength gripped your shins and wrists, rendering you helpless and pinning you face-down under a mass of tentacles too numerous to count.
<br><br>
You attempted to cast a spell, but as soon as you parted your lips, several tentacles silenced you, preventing any sound from escaping. Then, you felt one of them settle on your clitoris, applying suction.
<</nobr>><<nobr>>
Though your mind struggled to accept it, your body began to betray you, slowly succumbing to arousal.
<</nobr>><<nobr>>
Arousal was slowly building up.
<</nobr>><<nobr>>
More wetness was now leaking from your private parts.
<</nobr>><<nobr>>
Wetness was now slowly leaking from your inner lips.
<</nobr>><<nobr>>
And it seemed like the tentacles were attracted to it. You soon felt your inner lips being poked and probed.
<</nobr>><<nobr>>
Your entire body was acutely sensitive from the relentless teasing: your inner thighs, belly, breasts, neck, ears—no part of you was left untouched. The heat within you continued to intensify, coiling like a growing flame in your belly, as too many tentacles were massaging your entrances. Your holes then slowly opened up with the pressure the creatures applied on it. You tried to clench your muscles at first, but it was useless: they were stronger than you, you were too wet, and their body was naturally covered with some sort of slimy liquid that was like a natural lubricant.
<br><br>
You quickly felt one, then two, then several tentacles sliding inside your pussy and arse. After a few seconds, you already had three tentacles in your vagina and two in your ass. They were wriggling, massaging your g-spot at the same time. You were on the brink of having a big orgasm, but they didn't let you that time. The tentacles that penetrated you had gone deeper and now, their whole 20 centimeters body was inside you. It left room for new tentacles to join in. Your entrances were opened wide by even more of them. You wanted to scream but you could not.
<br><br>
Those tentacles next actions were the same, and they soon forced their way to enter you fully. You were so full of those little tentacles your belly was bulging a little. It ought to have been painful, yet the slick liquid enveloping them also functioned as both a pain reliever and a muscle relaxant. And once inside, they were continuing to move in all directions, applying pressure against all your deep erogenous spots.
<br><br>
...
<br><br>
After ten minutes, you were filled with even more tentacles in both your holes. The bulge was even more apparant. Although it was not as prominent as if you were pregnant, it was still striking. Your mind had already broken under the waves of pleasure and prolonged multiple orgasms.
<br><br>
Then, everything disapeared, leaving you alone in the now dark room. Before being able to process your new freedom, you fainted from exhaustion, before waking up a whole day after.
<</nobr>><<nobr>>
Unable to resist any longer, you succumbed to your urges. Unfortunately, the moment your fingers touched your intimate areas, you were suddenly transported to a chair, with your hands and feet bound to the armrests and chair legs. Stripped of your ability to move, you could no longer attempt to find relief. You cried out in desperation and frustration. Your arousal had already pushed you to the brink, and it was intensified by an additional dose of aphrodisiac. Your body felt feverish, your cheeks flushed, desire evident in your eyes, and a slow trickle from your intimate parts began to dampen the chair.
<br><br>
You tried to break free from your bonds, in vain. Your vagina was itching, its muscles clenching from the need to be filled, on the verge of being painful. Your despairate cries were soon replaced with hope as toys made their apparition in front of you. They were not that impressive, but they were vibrating and slowly approached your private parts, making you linger in anticipation. As a result, your arousal reached a new peak, and your pussy was now leaking ample amount of body fluids.
<br><br>
The toys inched closer, but stopped just a centimeter away from you. Desperate "no's" slipped from your lips. You would have done anything to get what you desired. No matter how loudly you pleaded, nothing moved forward. For over thirty minutes, different toys would appear, approach, and then disappear. You were prepared to be taken by anyone or anything that might emerge before you, be it an object, a human, a monster, or even an animal.
<br><br>
Eventually, more aphrodisiac filled the room, driving you even crazier. Overwhelmed, you finally fainted. When you awoke, your arousal had subsided slightly, enough for you to regain your senses and escape that torture room.
<</nobr>><<nobr>>
The head was as large as your own fists. It kept prodding, rubbing and sliding up and down your pussy. In reaction, you felt your labia lips engorge and openly part and spread around the hot tip of the horse cock dildo. Your entrance to your inner region was rubbed and pushed against, as you felt a warm feeling coursing through you that centered at your vaginal openings.
<br><br>
The toy pulled back, as if impatient, and thrust against your opening, trying to force itself in again. You were caught off guard and felt the stretching begin. The cockhead smashed into your wet and barely opened vaginal entrance, expanding it even more. You groaned as the toy pulled back for another thrust. Again it smashed against you, expanding your entrance even more.
<br><br>
The dildo changed tactics, making small thrusts, the tip in place pressed up against your entrance. Suddenly you felt scalding hot jets of unknown liquid explode past your entrance and deep inside you. Shocked to your core by the powerful heated influx, you involuntarily relaxed just enough for the cockhead to wedge partially in your vaginal opening.
<br><br>
The incremental advance of the cock head was halted when your vaginal muscles clamped down again, trapping the cock head within your constricted opening. The toy thrust repeatedly but its trapped cockhead was not going in. This position made the tip of the dildo push against you at a new angle and for a split second you felt your muscles relaxing. Slowly the cock head flattened in shape which then allowed two inches of cock to very slowly slip past and into your vaginal sheaths. You loudly screamed as you felt the huge cock head passing the entrance and burrowing into your tunnel, expanding your walls.
<br><br>
As soon as the tip was fully inside you, pressing against your g-spot, a uncontrollable wave of pleasure washed over you. Your muscles clenched as hard as they could on the toy, which could not move anymore. Your body was shaking hard for about a minute, before you were able to relax a little.
<br><br>
The fist sized head didn't wait and was pulled out slightly and thrust in again, trying to go deeper and expanding your vagina. You felt the shaft suddenly stiffen even more than they had been, growing in thickness inside you as if it was alive, spreading your pussy even more. The large hard shaft pushed deep, making you moan loudly. The toy was then pulled back, only to be thrust inside of you again. It's thickness filled you, expanding you as it was moved in and out through your convulsing tunnel, your rippling vagina keeping the thrusts slow.
<br><br>
After a few minutes, the intensity with which the toy was fucking your pussy increased, not in speed but in strength. You felt it, every two or three seconds, being pulled back slowly, before forcing its way inside you as hard and deep as it could, leaving you breathless everytime. It was hitting you deep, all the way to your cervix. You looked your belly and you could see it moving through the bulge it made. Your pleasure build up again fast.
<br><br>
Over the next ten minutes, its speed increased, until it fucked you so fast and hard you could not process anything anymore. Your pussy tried to clench on the toy from your multiple orgasms, but it had too much strengh for it be slowed down even a little. Overwhelmed, you eventually fainted.
<br><br>
...
<br><br>
When you awoke, everything had disappeared. Nonetheless, your pussy was sore from what it took.
<</nobr>><<nobr>>
The head was as large as your own fists. It kept prodding, rubbing and sliding up and down your anus. In reaction, you felt ass engorge and openly part and spread around the hot tip of the horse cock dildo. Your entrance was rubbed and pushed against, as you felt a warm feeling coursing through you.
<br><br>
The toy pulled back, as if impatient, and thrust against your opening, trying to force itself in again. You were caught off guard and felt the stretching begin. The cockhead smashed into your wet and barely opened anus, expanding it even more. You groaned as the toy pulled back for another thrust. Again it smashed against you, expanding your entrance even more.
<br><br>
The dildo changed tactics, making small thrusts, the tip in place pressed up against your entrance. Suddenly you felt scalding hot jets of unknown liquid explode past your entrance and deep inside you. Shocked to your core by the powerful heated influx, you involuntarily relaxed just enough for the cockhead to wedge partially in your anal opening.
<br><br>
The incremental advance of the cock head was halted when your anus clamped down again, trapping the cock head within your constricted opening. The toy thrust repeatedly but its trapped cockhead was not going in. This position made the tip of the dildo push against you at a new angle and for a split second you felt your muscles relaxing. Slowly the cock head flattened in shape which then allowed two inches of cock to very slowly slip past and into your anus. You loudly screamed as you felt the huge cock head passing the entrance and burrowing into your tunnel, expanding your walls.
<br><br>
As soon as the tip was fully inside you, a uncontrollable wave of pleasure washed over you. Your muscles clenched as hard as they could on the toy, which could not move anymore. Your body was shaking hard for about a minute, before you were able to relax a little.
<br><br>
The fist sized head didn't wait and was pulled out slightly and thrust in again, trying to go deeper and expanding your vagina. You felt the shaft suddenly stiffen even more than they had been, growing in thickness inside you as if it was alive, spreading your ass even more. The large hard shaft pushed deep, making you moan loudly. The toy was then pulled back, only to be thrust inside of you again. It's thickness filled you, expanding you as it was moved in and out through your convulsing tunnel, your rippling anus keeping the thrusts slow.
<br><br>
After a few minutes, the intensity with which the toy was fucking your ass increased, not in speed but in strength. You felt it, every two or three seconds, being pulled back slowly, before forcing its way inside you as hard and deep as it could, leaving you breathless everytime. It was hitting you deep. You looked your belly and you could see it moving through the bulge it made. Your pleasure build up again fast.
<br><br>
Over the next ten minutes, its speed increased, until it fucked you so fast and hard you could not process anything anymore. Your anus tried to clench on the toy from your multiple orgasms, but it had too much strengh for it be slowed down even a little. Overwhelmed, you eventually fainted.
<br><br>
...
<br><br>
When you awoke, everything had disappeared. Nonetheless, your ass was sore from what it took.
<</nobr>><<nobr>>
Just as you felt your pleasure reaching its peak, poised on the brink of climax, the vibrations abruptly ceased. The warmth in your belly lingered, but the buildup of your orgasm began to wane, replaced by an overwhelming sense of frustration. You would have touched yourself if you could, but the structure you were in prevented any movement. For a long minute, nothing happened. Your mind was consumed with the singular desire to find release or escape.
<br><br>
Then, without any warning, the vibrations started again. You let out a surprised moan as the pleasure quickly built up once more. In just ten seconds, you returned to your previous level of build up, and within five more, it intensified even further. You were on the brink of climax, ready for the long-awaited release. But once again, the vibrations stopped at the worst possible moment.
<br><br>
You were teased and edged like this for hours, leaving you unable to think straight. Overwhelmed, you eventually fainted. When you woke up the next day, everything had disappeared. Your arousal had decreased enough for you to think of fleeing first.
<</nobr>><<nobr>>
As you were unable to resist them, whether by choice or due to being too weak or aroused, they managed to tie your feet to the floor and your hands to the high bar. You found yourself unable to move. Once you were put in place, both of them approached from either side. The one behind you began kissing your back while his hands caressed your ass. The one in front of you kissed your neck, with one hand on your breasts and the other on your clit.
<br><br>
The sensation of their lips and fingers exploring your body sent shivers of pleasure through you. Your pussy was dripping with anticipation. Taking advantage of this, they each slid two of their big fingers inside you. You now had two inside your ass and two inside your vagina. All the frustration that had build up until now released at that instant, in what looked like an explosion of pleasure. But they had no plan to let you enjoy it.
<br><br>
As the waves of orgasm started to build, they moved their fingers to stretch your openings. Your muscles instinctively tried to contract with the intensity of your climax, but their immense strength did the opposite. After about twenty seconds, just as your body calmed down, lubricant seemed to appear out of nowhere. They used a generous amount, applying much more than necessary to both of your holes. You then felt like a spell casted on you, but you didn't know what it could be.
<br><br>
Before getting the opportunity to catch your breath, both <<print $Centaur.Name>> lifted up their frond legs to mount the high bar. You felt their two centaur cocks being rubbed between your thighs.
<<if $Centaur.Penis != "Small">>
It made your remember how massive it was. And there were two like that right now.
<</if>>
<br><br>
Then, they positionned their penis: one on your anus and one on your pussy entrance. And before having time to say anything, they put all their strength and pushed. That's when you understood what the previous spell was: it temporary made your holes as tight as possible, but still letting them able to accept your first companion's cock.
<br><br>
The pressure on your openings intensified, reaching its peak. Thanks to the generous amount of lubrication, your anus and vaginal entrance gradually opened. Surprisingly, there was no discomfort—quite the opposite, in fact. The sensation was so pleasurable that your moans grew louder than ever. Experiencing the stretch of both your openings to their limit was the ultimate sensation, one you cherished above all.
<br><br>
The two of them then intensified their thrusts even further. You could feel their penis bending, before both of your hole gave way at the same time. As you felt them sliding in in a fraction of a second, over twenty centimeters deep before reaching your core, you moaned more intensely than ever, your eyes rolling back in ecstasy. The sensation of their large, flared tips rubbing and stretching your insides brought you to a powerful climax. Their large flared tip rubbing and stretching wide all your insides made you orgasm really hard.
<br><br>
You were shaking all over, but they were just getting started. Before you could regain your composure, they began thrusting in and out with such force that it took your breath away. You couldn't even ask them to slow down or be more gentle. You looked like a small sex doll, getting fucked by two huge centaurs. You could see your belly bulging with every move, revealing the form of their two centaur-cocks.
<br><br>
Your pleasure showed no signs of diminishing, and you continued to experience wave after wave of ecstasy. But they didn't relent, and as the moments passed, you felt your grip on reality slipping, teetering on the edge of consciousness. You longed for a pause to catch your breath, but they persisted for over fifteen minutes. Ultimately, you succumbed to the intensity and fainted, unable to withstand it any longer.
<br><br>
...
<br><br>
When you awoke, you found yourself on your stomach, with your hands bound to your feet. You had been moved from the high bar to the bed. It was not over and you soon felt the one of them behind you pressing his cock against your entrance before pushing it inside your vagina as deep as he could. Despite being drained of strength and energy, the sensations remained incredibly pleasurable. However, it wasn't long before you fainted again, overwhelmed.
<br><br>
They continued in this manner, seamlessly taking turns for another hour before disappearing, leaving you alone on the floor, feeling empty and sore. Unable to move, you fell into a deep sleep that lasted an entire day.
<br><br>
The following day, the spell they had cast on you had lifted, and your body returned to its normal state.
<</nobr>><<nobr>>
Overwhelmed by the heat and pleasure building within, your body trembled as you reached your climax. Though your vision was obscured, you sensed tentacles slowly creeping up the pole, wrapping around your feet and belly. The suddenness of it all was disorienting, sparking fear of losing your balance. Thankfully, the tentacles around your belly held you securely in place. However, the ones at your feet unexpectedly yanked you downward with surprising force and weight.
<br><br>
All that pressure was now focused on one single point: your opening on that huge vibrating pole head. Due to all the lubricating body fluids that escaped you, your pussy lips slowly spread. You tried to clench your vaginal muscles, but your entrance was still opening up little by little. Even if the vibrations didn't help, you were confident it was too large to fit in and that you would be able to stop its progress by clenching more.
<br><br>
The progression of the pole eventually came to a stop after your hole had opened to a tier of the pole width. You were relived for a few seconds before the tentacles put even more strength and weight in pulling you down. You could feel the pole head slowly slidding in again as your pussy was stretched on seven, eight, nine... ten centimeters wide. It was painful, your pussy not ready to be opened that much. You could feel the vibrations of the pole going through your whole vagina, even if it was still not inside.
<br><br>
Just as its progress slowed down, the strength with which you were pulled down increased tenfold. In five seconds, you felt your opening being splitted appart as the pole head slowly slided more and more, before going inside all at once, letting your pussy lips close under the pole head where it was less wide. You felt your pelvis widen and your vagina tearing. You felt like it had broke your pussy and your bones. You screamed from the unbearable pain. You looked at your belly and could see a bulge important enough for one to think you were pregnant. Overwhelmed from pain and shock, you fainted.
<</nobr>><<nobr>>
Overwhelmed by the heat and pleasure building within, your body trembled as you reached your climax. Though your vision was obscured, you sensed tentacles slowly creeping up the pole, wrapping around your feet and belly. The suddenness of it all was disorienting, sparking fear of losing your balance. Thankfully, the tentacles around your belly held you securely in place. However, the ones at your feet unexpectedly yanked you downward with surprising force and weight.
<br><br>
All that pressure was now focused on one single point: your opening on that huge vibrating pole head. Due to all the lubricating body fluids that escaped you, your pussy lips slowly spread. You tried to clench your vaginal muscles, but your entrance was still opening up little by little. Even if the vibrations didn't help, you were confident it was too large to fit in and that you would be able to stop its progress by clenching more.
<br><br>
The progression of the pole eventually came to a stop after your hole had opened to a tier of the pole width. You were relived for a few seconds before the tentacles put even more strength and weight in pulling you down. You could feel the pole head slowly slidding in again as your pussy was stretched on seven, eight, nine... ten centimeters wide. You could feel the vibrations of the pole going through your whole vagina, even if it was still not inside.
<br><br>
Just as its progress slowed down, the strength with which you were pulled down increased tenfold. In five seconds, you felt your opening being splitted appart as the pole head slowly slided more and more, before going inside all at once, letting your pussy lips close under the pole head where it was less wide. You felt your pelvis widen. Your vagina had almost broke from the sheer size of the pole head. It had been painful enough for you to cry at first, but time and the vibrations helped enough for you to get accustomed to it, and even to feel pleasure again.
<br><br>
You looked at your belly and could see a bulge important enough for one to think you were pregnant. The pole then resumed its sudden upward and downard movements. The bulge moved from your belly button to your pubic region. The pole head pushed against all your erogenous spot in the process. Moans and screams wanted to escape your lips, but every thrust was taking your breath away.
<br><br>
Soon, you felt your muscles trying to clench due to the incoming orgasm, without success. It only increased the pleasure you were getting from it. Your arched backwards as you got one of the unexpected orgasm of your life, from being fucked by something so huge you wouldn't even think you could take it.
<br><br>
Breathless and overwhelmed, you fainted.
<br><br>
When you woke up a day later, everything had disapeared. Your vagina was still sore. It took you a few minutes to gather your thoughs before moving on.
<</nobr>><<nobr>>
Overwhelmed by the heat and pleasure building within, your body trembled as you reached your climax. Though your vision was obscured, you sensed tentacles slowly creeping up the pole, wrapping around your feet and belly. The suddenness of it all was disorienting, sparking fear of losing your balance. Thankfully, the tentacles around your belly held you securely in place. However, the ones at your feet unexpectedly yanked you downward with surprising force and weight.
<br><br>
All that pressure was now focused on one single point: your opening on that huge vibrating pole head. Due to all the lubricating body fluids that escaped you, your pussy lips slowly spread. You tried to clench your vaginal muscles, but your entrance was still opening up little by little. Even if the vibrations didn't help, you were confident it was too large to fit in and that you would be able to stop its progress by clenching more.
<br><br>
The progression of the pole eventually came to a stop after your hole had opened to a tier of the pole width. You were relived for a few seconds before the tentacles put even more strength and weight in pulling you down. You could feel the pole head slowly slidding in again as your pussy was stretched on seven, eight, nine... ten centimeters wide. You could feel the vibrations of the pole going through your whole vagina, even if it was still not inside.
<br><br>
Just as its progress slowed down, the strength with which you were pulled down increased tenfold. In five seconds, you felt your opening being splitted appart as the pole head slowly slided more and more, before going inside all at once, letting your pussy lips close under the pole head where it was less wide. You felt your pelvis widen. You were so full that you could see a bulge on your belly important enough for one to think you were pregnant. The feeling of something that huge and wide sliding in you and hit the back of your tunnel felt so good, your arched backwards as you climaxed on the spot.
<br><br>
The pole then resumed its sudden updward and downard movements. The bulge moved from your belly button to your pubic region. The pole head pushed against all your erogenous spot in the process. Moans and screams wanted to escape your lips, but every thrust was taking your breath away.
<br><br>
Soon, you felt your muscles trying to clench due to a second incoming orgasm, without success. It only increased the pleasure you were getting from it. The pole then made wider movements, enough for its head to almost pull out from your vaginal opening. It felt like giving birth for a few seconds, until the pole head really came out. You screamed as you climaxed, before the pole head forced its way inside again.
<br><br>
Like that, you got fucked silly and fainted after 10 minutes, overwhelmed.
<br><br>
When you woke up a day later, everything had disapeared. Your vagina was still sore. It took you a few minutes to gather your thoughs before moving on.
<</nobr>><<nobr>>
Unable to clench with enough strength your vaginal opening, you were eventualy impaled on the pole head. You felt your pelvis widen as it slided in, letting your pussy lips close under the pole head wehre it was less wide. You were so full that you could see a bulge on your belly important enough for one to think you were pregnant. The feeling of something that huge and wide sliding in you and hit the back of your tunnel felt so good, your arched backwards as you climaxed on the spot.
<br><br>
The pole then resumed its sudden updward and downard movements. The bulge moved from your belly button to your pubic region. The pole head pushed against all your erogenous spot in the process. Moans and screams wanted to escape your lips, but every thrust was taking your breath away.
<br><br>
Soon, you felt your muscles trying to clench due to a second incoming orgasm, without success. It only increased the pleasure you were getting from it. The pole then made wider movements, enough for its head to almost pull out from your vaginal opening. It felt like giving birth for a few seconds, until the pole head really came out. You screamed as you climaxed, before the pole head forced its way inside again.
<br><br>
Like that, you got fucked silly and fainted after 10 minutes, overwhelmed.
<br><br>
When you woke up a day later, everything had disapeared. Your vagina was still sore. It took you a few minutes to gather your thoughs before moving on.
<</nobr>><<nobr>>
You moved closer to the hogoblin, opening your clothes slightly. You were tactile, and soon enough, you saw his penis becoming erect. Feeling his arousal, you placed your hand on his groin as if it were nothing. He was surprised for a few seconds before returning the gesture by placing his hand on your chest.
<br><br>
You began to take off your clothes and stroke his penis before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
The hobgoblin grabbed you by the hair and mouthfucked you. You were dripping wet and eager for more, so you stopped and climbed him. and wondered weither to try it into your [[pussy->DiplomatGoblinFuckPussy]] or into your [[ass->DiplomatGoblinFuckAss]].
<<set $Goblinfriend += 1>>
<</nobr>><<nobr>>
As you decided to shove it into your ass, you pressed your anus against the tip of his massive penis.
<<if $Player.Ass gt 1000>>
<<set $GoblinCampConsensualAss1 to true>>
As you were already quite experienced with your ass, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for.
At the same time, you began to rub your clitoris then finger your pussy, building up to climax. It was satisfying, yet you wished for a thicker experience.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy, which you liked.
After nearly ten minutes, you felt his dick throbbing inside your ass before he released his load.
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
Then, you took your [[leave->MoryaBlackForest][$day += 1]], satisfied.
<<set $Player.Ass += 5>>
<<set $Player.Arousal to 30>>
<<set $Player.Corruption += 25>>
<<elseif $Player.Ass gt 200>>
<<set $GoblinCampConsensualAss2 to true>>
You could feel your ass stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling, one of the most intense you had experienced anally.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis, which started to pulse more intensely until he ejaculated inside you.
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
Then, you took your [[leave->MoryaBlackForest][$day += 1]], satisfied.
<<set $Player.Ass += 5>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 25>>
<<else>>
You could feel your ass stretch, but it began to hurt. You were not experienced enough for you to take that big dick into your ass. As a result, you decided to change plans and to shove it into [[your pussy->DiplomatGoblinFuckPussy]].
<</if>>
<</nobr>><<nobr>>
As you decided to shove it into your vagina, you pressed the tip against your pussy.
<<if $Player.Pussy gt 1000>>
<<set $GoblinCampConsensualPussy1 to true>>
As you were already quite experienced with your pussy, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
At the same time, you began to rub your clitoris, building up to climax. It was satisfying, yet you wished for a thicker experience.
<br><br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy, which you liked.
After nearly ten minutes, you felt his dick throbbing inside your pussy. You managed to remove it just in time before he ejaculated. Consequently, he finished on your stomach and breasts, with some sperm even landing on your face.
<<else>>
<<set $GoblinCampConsensualPussy2 to true>>
You could feel your pussy stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis, which started to pulse more intensely. You managed to remove it just in time before he ejaculated. Consequently, he finished on your stomach and breasts, with some sperm even landing on your face.
<</if>>
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
Then, you took your [[leave->MoryaBlackForest][$day += 1]], satisfied.
<br><br>
You got more corrupted.
<<set $Player.Pussy += 5>>
<<set $Player.Arousal to 30>>
<<set $Player.Corruption += 20>>
<</nobr>><<nobr>>
After losing the battle, you found yourself drained of energy. Alone, you attempted to crawl out of the camp to escape and give yourself some time to recuperate. Unfortunately, the goblins were not willing to let their prized trophy - you - leave so easily. They bound your arms and led you into one of their tents, where they hung you from the ceiling. Your feet could barely touch the ground.
<br><br>
You were defenseless and had a few hours to ponder how they would soon kill you.
<br><br>
However, they did not intend to kill. Their goal was to expand. In order to expand, they needed to reproduce. And who better than you, a now defenseless young girl whom they did not even have to hunt, to bear their children?
<br><br>
They removed your armor and tore your clothes. After leaving you naked, they forced you back down, making you kneel before pinning your head to the ground. Finally, they bound your hands to your feet.
<br><br>
The ordeal was humiliating, as your private parts were exposed to those monsters. Knowing what was awaiting you, tears were running down your cheecks. Nevertheless, you made a conscious decision to refrain from screaming or speaking, resolute in preserving what little dignity you had left.
<br><br>
You then felt their hands on your body. They fondled your breasts and your ass before one goblin, positioned in front of you, pulled your hair. That's when you noticed his green penis. It wasn't large, slightly smaller than a human one. However, considering their size, it was still quite unexpected.
<br><br>
You looked him in the eye with all the hostility you could muster, as he attempted to shove it into your closed mouth. His efforts were in vain until you let out a small gasp of shock when one of the goblins behind you started to finger your cunt. He took advantage of the small opening to push his penis all the way into your mouth. You wanted to bite down, but being fingered at the same time made it difficult to focus on what to do. Consequently, he was able to use your mouth however he pleased.
<br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
Your mind began to waver, as you felt pleasure building up a little. You then felt your pussy stretch more and more. The goblin fingering you was now trying to get his whole hand into your pussy. You moaned as he forced it into you. It wasn't as big as your own hand, but it was still a fist. Once in, he used it back and forth, almost punching your deepest part.
<br><br>
Your thoughts started to blur as you felt a growing sense of pleasure. You then sensed your pussy stretching further and further. The goblin who was fingering you was now attempting to insert his entire hand inside you. You let out a moan as he pushed it inside. While it wasn't as large as your own hand, it was still a fist. Once inside, he moved it back and forth, nearly hitting your deepest parts.
<br><br>
A climax was building as a third goblin climbed on you and forcefully penetrated your anus. You attempted to scream, not out of pain but out of surprise.
<br><br>
...
<br>
<<set _layers = [
{file: "base3.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
The goblins raped you for a few hours before finally stopping, providing a brief moment of relief. However, they returned the next morning and resumed their assault on you. This time, two of them violated your vagina, causing you to fear the possibility of pregnancy, while another one fucked your anus. Gradually, the hostility you initially felt began to morph into a twisted sense of desire, stemming from the pleasure you were experiencing during the sexual assault.
<br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
...
<br><br>
On the third day, goblins appeared, accompanied by the hogoblin. He seemed enormous to you as you were still pinned to the floor. However, his penis was even more impressive, being at least three times thicker and two times longer than the goblins'.
<br><br>
For a brief moment, you felt fear before a desire to experience that cock overtook you. You didn't have to wait long. He lifted you up, placed your hand around his neck, and held you by your thighs. He then inserted his penis into your pussy. You felt stretched, but it felt exhilarating, truly pleasurable. He proceeded to fuck you vigorously in that position, causing you to climax multiple times, before turning you around.
<br>
<<set _layers = [
{file: "base5.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
He then positioned your anus onto his erect member, gradually allowing his slick penis to penetrate your ass. The pleasure was so intense that your eyes rolled back. He proceeded to fuck your ass slowly yet forcefully, while another goblin arrived to fist your pussy simultaneously.
<br><br>
The experience of being double penetrated led to multiple orgasms.
<br><br>
...
<br><br>
The fourth day, you were raped again, and again, and again, before passing out.
<br><br>
While you were unconscious, your companions grew concerned after not seeing you return for a few days, prompting them to search for you. They located the goblin camp and, with the assistance of the guild, launched a raid. You were found in a tent and safely brought back to Morya. Without delay, they used slime as a contraceptive to ensure that you would not become pregnant.
<br><br>
You got more corrupted (+100).
<br><br>
[[You then woke up in your bedroom->GlobalBedroom][$CurrentZone = "Morya", $Player.Arousal = 0, $day += 4]].
<<set $Player.Corruption += 100>>
<<set $Player.Pussy += 20>>
<<set $Player.Ass += 10>>
<<set $GoblinFight to 0>>
<</nobr>><<nobr>>
You moved closer to the hogoblin, opening your clothes slightly. You were tactile, and soon enough, you saw his penis becoming erect. Feeling his arousal, you placed your hand on his groin as if it were nothing. He was surprised for a few seconds before returning the gesture by placing his hand on your chest.
<br><br>
You began to take off your clothes and stroke his penis before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
The hobgoblin grabbed you by the hair and mouthfucked you. You were dripping wet and eager for more, so you stopped and climbed him. and wondered weither to try it into your pussy or your ass.
<br><br>
As you decided to shove it into your ass, you pressed your anus against the tip of his massive penis. As you were already quite experienced with your ass, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for. At the same time, you began to rub your clitoris then finger your pussy, building up to climax. It was satisfying, yet you wished for a thicker experience.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy, which you liked.
After nearly ten minutes, you felt his dick throbbing inside your ass before he released his load.
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
<</nobr>><<nobr>>
You moved closer to the hogoblin, opening your clothes slightly. You were tactile, and soon enough, you saw his penis becoming erect. Feeling his arousal, you placed your hand on his groin as if it were nothing. He was surprised for a few seconds before returning the gesture by placing his hand on your chest.
<br><br>
You began to take off your clothes and stroke his penis before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
The hobgoblin grabbed you by the hair and mouthfucked you. You were dripping wet and eager for more, so you stopped and climbed him. and wondered weither to try it into your pussy or your ass.
<br><br>
As you decided to shove it into your ass, you pressed your anus against the tip of his massive penis. You could feel your ass stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling, one of the most intense you had experienced anally.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis, which started to pulse more intensely until he ejaculated inside you.
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
<</nobr>><<nobr>>
You moved closer to the hogoblin, opening your clothes slightly. You were tactile, and soon enough, you saw his penis becoming erect. Feeling his arousal, you placed your hand on his groin as if it were nothing. He was surprised for a few seconds before returning the gesture by placing his hand on your chest.
<br><br>
You began to take off your clothes and stroke his penis before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
The hobgoblin grabbed you by the hair and mouthfucked you. You were dripping wet and eager for more, so you stopped and climbed him. and wondered weither to try it into your pussy or your ass.
<br><br>
As you decided to shove it into your vagina, you pressed the tip against your pussy. As you were already quite experienced with your pussy, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
At the same time, you began to rub your clitoris, building up to climax. It was satisfying, yet you wished for a thicker experience.
<br><br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy, which you liked.
After nearly ten minutes, you felt his dick throbbing inside your pussy. You managed to remove it just in time before he ejaculated. Consequently, he finished on your stomach and breasts, with some sperm even landing on your face.
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
<</nobr>><<nobr>>
You moved closer to the hogoblin, opening your clothes slightly. You were tactile, and soon enough, you saw his penis becoming erect. Feeling his arousal, you placed your hand on his groin as if it were nothing. He was surprised for a few seconds before returning the gesture by placing his hand on your chest.
<br><br>
You began to take off your clothes and stroke his penis before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
The hobgoblin grabbed you by the hair and mouthfucked you. You were dripping wet and eager for more, so you stopped and climbed him. and wondered weither to try it into your pussy or your ass.
<br><br>
As you decided to shove it into your vagina, you pressed the tip against your pussy. You could feel your pussy stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/goblincamp" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/goblincamp" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/goblincamp" "300px">>
<</switch>>
<br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis, which started to pulse more intensely. You managed to remove it just in time before he ejaculated. Consequently, he finished on your stomach and breasts, with some sperm even landing on your face.
<br><br>
Both of you took a moment to catch your breath before chatting a bit.
<</nobr>><<nobr>>
<<set $HorsemanQuest to 2>>
<<if $period eq 5>>
<<AdvancePeriod>>
<<else>>
<<set $period to 5>>
<<AdvancePeriod>>
<</if>>
<<include Scene_HorsemanFarmlandFuck1>>
<<set $HorsemanConsensualPussy1>>
<br><br>
[[Continue->MoryaFarmLand]]
<</nobr>><<nobr>>
You then decide to grab his large horse's penis, catching him off guard. Panicked, he made you fall back. Sitting on the ground, you suddenly found yourself facing an unforgettable view of his massive member, causing you to lose all control. Now, you were burning with desire to have it for yourself.
<br><br>
<<set _layers = [
{file: "base.gif"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/horseman" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/horseman" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/horseman" "300px">>
<</switch>>
<br>
You now were dripping wet.
<br><br>
<<set _layers = [
{file: "wet.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/horseman" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/horseman" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/horseman" "300px">>
<</switch>>
<br>
You were gonna kiss his flared tip, but the horseman couldn't wait much more either. As a result, he grabbed your head and pushed his penis inside your mouth. You began pleasuring him by teasing the tip of his member with your tongue, eliciting soft moans from him.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/horseman" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/horseman" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/horseman" "300px">>
<</switch>>
<br>
Simultaneously, you began stimulating your clitoris and then proceeded to explore your own wetness.
This continued for 2 minutes, until he unexpectedly took charge by swiftly flipping you onto your stomach on the ground. You could feel his erection at the entrance of your vagina, exerting immense pressure as it attempted to penetrate you.
<br><br>
Your vagina stretched considerably, but the massive size of his member prevented it from entering in one go. With each forceful attempt, he gradually widened your passage.
<br><br>
On the fifth try, he exerted even more force, and his horse penis started to successfully slide into you. You finally felt his massive member entering you in one smooth motion, reaching deep inside and stretching you along your full length.
<br><br>
The sensation of his horse cock filling you completely brought immense pleasure, causing your body to shudder with ecstasy as your eyes rolled back in delight. An intense orgasm washed over you before the rhythmic movements even began.
Without letting you catch your breath, he began to fuck you as hard as he could. You wanted to be fucked like that for eternity. Feeling stretched and full from horse penis was really the best.
<br><br>
Feeling him getting closer to orgasm, you asked him to not finish inside. It wasn't a long fuck session, but you enjoyed it really much.
<br><br>
...
<br><br>
You cleaned yourself and chatted a bit with him, before going back, hoping to see him again soon.
<</nobr>><<nobr>>
<<if $Story.Progression lt 20 or random(1,5) eq 1>>
<<include Scene_CentaurStableMove1>>
<<set $CentaurStableGetMove1 to true>>
<<set $Player.Pussy += 10>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 20>>
<br><br>
[[Continue->MoveOnCentaur2]]
<<elseif random(1,3) eq 1>>
<<if $Player.Pussy lt 300>>
<<include Scene_CentaurStableMove2>>
<<set $CentaurStableGetMove2 to true>>
<<set $Player.Pussy += 18>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 30>>
<<elseif $Player.Pussy lt 450>>
<<include Scene_CentaurStableMove3>>
<<set $CentaurStableGetMove3 to true>>
<<set $Player.Pussy += 30>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 50>>
<<else>>
<<include Scene_CentaurStableMove4>>
<<set $CentaurStableGetMove4 to true>>
<<set $Player.Pussy += 50>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 100>>
<</if>>
<br><br>
[[Continue->MoveOnCentaur2]]
<<else>>
<<if random(1,3) eq 1>>
<<if ($Player.Ass lt 600 and $Centaur.Penis is "Big") or $Player.Ass lt 450>>
<<include Scene_CentaurStableMove5>>
<<set $CentaurStableGetMove5 to true>>
<<set $Player.Pussy += 10>>
<<set $Player.Ass += 5>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 30>>
<<else>>
<<if $Player.Ass gt 1000>>
<<if $Centaur.Penis is "Small">>
<<include Scene_CentaurStableMove6b>>
<<set $CentaurStableGetMove6b to true>>
<<elseif $Centaur.Penis is "Average">>
<<include Scene_CentaurStableMove6d>>
<<set $CentaurStableGetMove6d to true>>
<<else>>
<<include Scene_CentaurStableMove6f>>
<<set $CentaurStableGetMove6f to true>>
<</if>>
<<else>>
<<if $Centaur.Penis is "Small">>
<<include Scene_CentaurStableMove6a>>
<<set $CentaurStableGetMove6a to true>>
<<elseif $Centaur.Penis is "Average">>
<<include Scene_CentaurStableMove6c>>
<<set $CentaurStableGetMove6c to true>>
<<else>>
<<include Scene_CentaurStableMove6e>>
<<set $CentaurStableGetMove6e to true>>
<</if>>
<</if>>
<br><br>
<<set $Player.Pussy += 10>>
<<set $Player.Ass += 50>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 100>>
<</if>>
<br><br>
[[Continue->MoveOnCentaur2]]
<<else>>
<<if ($Player.Pussy lt 600 and $Centaur.Penis is "Big") or $Player.Pussy lt 450>>
<<include Scene_CentaurStableMove7>>
<<set $CentaurStableGetMove7 to true>>
<<set $Player.Pussy += 15>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 30>>
<<else>>
<<if $Player.Pussy gt 1000>>
<<if $Centaur.Penis is "Small">>
<<include Scene_CentaurStableMove8b>>
<<set $CentaurStableGetMove8b to true>>
<<elseif $Centaur.Penis is "Average">>
<<include Scene_CentaurStableMove8d>>
<<set $CentaurStableGetMove8d to true>>
<<else>>
<<include Scene_CentaurStableMove8f>>
<<set $CentaurStableGetMove8f to true>>
<</if>>
<<else>>
<<if $Centaur.Penis is "Small">>
<<include Scene_CentaurStableMove8a>>
<<set $CentaurStableGetMove8a to true>>
<<elseif $Centaur.Penis is "Average">>
<<include Scene_CentaurStableMove8c>>
<<set $CentaurStableGetMove8c to true>>
<<else>>
<<include Scene_CentaurStableMove8e>>
<<set $CentaurStableGetMove8e to true>>
<</if>>
<</if>>
<br><br>
<<set $Player.Pussy += 60>>
<<set $Player.Arousal to 0>>
<<set $Player.Corruption += 90>>
<</if>>
<br><br>
<<if $Mission.Orphanage[1] eq true>>
[[Next->MoveOnCentaur2Impregnation][$ImpregnationCompanion = "Centaur"]]
<<else>>
[[Next->MoveOnCentaur2]]
<</if>>
<</if>>
<</if>>
<</nobr>>After cleaning yourself up, you put on your clothes to continue your cleaning mission with <<print $Centaur.Name>>.
[[Next->MoveOnCentaur3]]<<nobr>>
<<if $Story.Progression lt 20 or random(1,3) eq 1>>
<<include Scene_CentaurStableMcMove1>>
<br><br>
<<set $Player.Corruption += 10>>
<<set $Player.Arousal to 0>>
<<set $CentaurStableMakeMove1 to true>>
[[Next->MoveOnCentaur2]]
<<else>>
<<include Scene_CentaurStableMcMove2>>
<br><br>
<<set $Player.Corruption += 50>>
<<set $Player.Arousal to 0>>
<<set $Player.Pussy +80>>
<<set $CentaurStableMakeMove2 to true>>
<<if $Mission.Orphanage[1] eq true>>
[[Next->MoveOnCentaur2Impregnation][$ImpregnationCompanion = "Centaur"]]
<<else>>
[[Next->MoveOnCentaur2]]
<</if>>
<</if>>
<</nobr>>After cleaning yourself up, you put on your clothes to continue your cleaning mission with <<print $Centaur.Name>>.
[[Next->MoveOnCentaur3]]<<goto MonbourgStablesCleaning>><<nobr>>
You were feeling a strong sense of arousal and were eager for some excitement. The idea of making a move on <<print $Centaur.Name>> was intensifying your desire even more. With a new kind of plan in mind, you decided to take action: strolling around him in the nude. After a brief moment of concealment, you
<<switch $Armor.Name>>
<<case "Runic armor">>
took off your dress
<<case "Leather armor" "Sexy armor" "Adventurer armor">>
unequiped your <<print $Armor.Name>>
<<default>>
shed your everyday clothes
<</switch>>
and finally removed your underwear.
<br><br>
Completely exposed, you returned to <<print $Centaur.Name>> as though nothing had changed. The surprise on his face was evident, as he struggled to find his words. Finding amusement in his reaction, you took things a step further by bending over to tidy up the stables, unabashedly showcasing your alluring behind to him.
<br><br>
Casting a quick glance over your shoulder, you could see he was unsure how to react. Curious, you discreetly checked to see if he was aroused, and indeed he was. The heightened tension only fueled your own arousal, and without touching yourself, you could feel some of your pussy juice dripping slowly.
<br><br>
Seeking more intimacy, you made the bold decision to approach <<print $Centaur.name>>, who remained in a state of shock. Under the guise of reaching for a bucket beneath him, you lowered yourself to the ground on all fours. Soon enough, you found yourself eye-to-eye with his hard horse cock. The tension and heat of being mere centimeters away from it left you feeling lightheaded.
<br><br>
Your cheeks flushed at the sight before you. You couldn't pinpoint when it had started, but this shape was to you a wonder you were in love with, rendering you devoid of rational thought. Drawing closer to the base of his penis, you pressed your lips to it and simultaneously began to finger yourself.
<br><br>
You couldn't refrain from licking it slowly along his entire length. <<print $Centaur.name>>'s reactions were immediate, eliciting spasms and moans.The tension of impending climax hung heavily in the air. His veins bulged as you continued to sensually lick his shaft. Eager to further satisfy him, you shifted your focus to the tip, sucking on it eagerly. The sensation of his sizable member pulsating prompted you to increase the intensity of your own self-pleasure.
<br><br>
You both reached climax simultaneously. Some of his semen entered your mouth, while the rest spilled onto your face and breasts. You felt satisfied, knowing that you both relished that moment.
<</nobr>><<nobr>>
You were feeling a strong sense of arousal and were eager for some excitement. The idea of making a move on <<print $Centaur.Name>> was intensifying your desire even more. With a new kind of plan in mind, you decided to take action: strolling around him in the nude. After a brief moment of concealment, you
<<switch $Armor.Name>>
<<case "Runic armor">>
took off your dress
<<case "Leather armor" "Sexy armor" "Adventurer armor">>
unequiped your <<print $Armor.Name>>
<<default>>
shed your everyday clothes
<</switch>>
and finally removed your underwear.
<br><br>
Completely exposed, you returned to <<print $Centaur.Name>> as though nothing had changed. The surprise on his face was evident, as he struggled to find his words. Finding amusement in his reaction, you took things a step further by bending over to tidy up the stables, unabashedly showcasing your alluring behind to him.
<br><br>
Casting a quick glance over your shoulder, you could see he was unsure how to react. Curious, you discreetly checked to see if he was aroused, and indeed he was. The heightened tension only fueled your own arousal, and without touching yourself, you could feel some of your pussy juice dripping slowly.
<br><br>
You were so excited that you started imagining what you might want him to do to you. However, your thoughts were quickly interrupted by <<print $Centaur.name>>'s voice, suggesting that you had teased him enough and it was time for a sweet revenge. Before you could fully process everything, you were pushed and found yourself trapped in a barrier.
<br><br>
Perhaps deep down, you desired him to be more forceful with you. As you felt his large equine member brushing against your most intimate parts, you shivered with anticipation. Then, he pulled back slightly. You briefly questioned why, until you felt the intense pressure of his hot tip pressing firmly against your entrance. It took you by surprise, causing you to moan as your entrance stretched while you were unable to move further. However, the angle made his shaft glide smoothly against your clitoris without penetration.
<br><br>
Even though it seemed like he had missed the mark, the sensation was incredibly pleasurable. You found yourself thoroughly enjoying his forceful approach. He retreated once more and repeated the same process, yielding the same result. You attempted to shift your butt for a better angle, but each time it ended up rubbing against your entrance and clitoris, leaving you feeling a mix of frustration and anticipation.
<br><br>
After a few more attempts, you realized that he was teasing you. Despite your desire to retaliate, you found yourself ensnared. He taunted you, mocking your desires, leaving you no choice but to plead with him to proceed. However, he continued playing with you, pushing you to the brink.
<br><br>
As your arousal intensified, you couldn't help but vocalize your pleasure at his touch. Just as you were nearing climax, he abruptly halted, teasing you further. Frustrated and powerless, you were at his mercy, as he expertly manipulated your responses, knowing your body all too well. When you finally gave up hope of him fulfilling your wishes, he withdrew even more.
<br><br>
Unbeknownst to you, he subtly adjusted the position of his hind legs to change the angle of his equine member. With a powerful thrust, he penetrated you swiftly and deeply, the wetness aiding his massive penetration. The intensity took your breath away, rendering you speechless as your body trembled with the force of an immediate climax.
<br><br>
After the initial entry, he paused momentarily, as your tight grip on his member made it challenging for him to hold back his own release. This moment allowed you to fully experience the sensation of being stretched both in length and width. Though unseen, the bulge in your belly hinted at the size and shape of his flared horse cock.
<br><br>
As you regained your composure, <<print $Centaur.Name>> took the opportunity to thrust deeply once more. The sensation of his flared tip grinding against all all your sweet spots sent you into a state of euphoria, causing your eyes to roll back in pleasure.
<br><br>
You were overwhelmed by the intense pleasure, unable to process anything. With each passing second, his large member began to pulsate until he ejaculated inside you. The strength and speed of it were unmistakable, filling your womb with each passing moment.
<br><br>
Having him release his essence directly within you was the greatest thing in the world. The connection you shared with him in that moment was profound and intimate. The sensation of fullness you were experiencing was almost too much, not just from his equine organ but also from the copious amounts of his seed. You could feel your belly buldge quickly.
<br><br>
After 10 or 12 powerful releases, you felt his member withdraw, gradually returning to its normal size. A soft "pop" accompanied his withdrawal, allowing most of the semen to escape from your intimate core.
<br><br>
Exhausted yet deeply content, you basked in a deep satisfaction. Momentarily immobilized by the intensity of the encounter, you required a brief respite.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
It didn't take long for your climax to build up. In less than a minute, you felt it coming and finally orgasmed to <<print $Centaur.Name>>'s fingers.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Though it was already feeling great to you, he didn't want to stop at that. He tried to add a third finger. At first, your pussy was too tight to accomodate it. But as he added more strength in his moves, it finally slid in by stretching you to almost your limit. He then proceeded to fuck you with his three fingers as hard as he could. It didn't take long for your climax to build up. In less than a minute, you felt it coming and finally orgasmed to <<print $Centaur.Name>>'s fingers.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
With some effort, the third finger was inserted. The stretching sensation was perfect and it felt really great. Nonetheless, he quickly positioned his pinky finger at the entrance of your vagina and applied pressure. At first, your pussy was too tight to accomodate it. But as he added more strength in his moves, it finally slid in by stretching you to almost your limit.
<br><br>
He continued to push deeper and deeper, and you felt his fingers penetrating further than before and attempted to insert a part of his palm. This time, the sensation was markedly different. You could sense every inch of your vagina stretching wider with each movement, making it more accommodating. As he continued thrusting in and out, waves of pleasure washed over you. Your eyes rolled back, and you were consumed by ecstasy.
<br><br>
You could even feel his heartbeat at the tip of his palm that he managed to push inside, your tightness pressing against it intensely. The peak was reached when he maneuvered his knuckles past the entrance, allowing his palm to slide in more easily. In that instant, a surge of pleasure coursed through your entire body like an unstoppable electric shock. You were on the brink of experiencing a powerful orgasm just from being stretched. The overwhelming sensation of his large palm within you was almost too much to bear, causing an intense wave of pleasure.
<br><br>
He then proceeded to fuck you with his palm as hard as he could. In less than a minute, you felt your climax coming and finally had a powerful orgasm and squirted over <<print $Centaur.Name>>'s fingers.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
With some effort, the third finger was inserted. The stretching sensation was perfect and it felt really great. Nonetheless, he quickly positioned his pinky finger at the entrance of your vagina and applied pressure. At first, your pussy was too tight to accomodate it. But as he added more strength in his moves, it finally slid in by stretching you to almost your limit.
<br><br>
He continued to push deeper and deeper, and you felt his fingers penetrating further than before and attempted to insert a part of his palm. This time, the sensation was markedly different. You could sense every inch of your vagina stretching wider with each movement, making it more accommodating. As he continued thrusting in and out, waves of pleasure washed over you. Your eyes rolled back, and you were consumed by ecstasy.
<br><br>
You could even feel his heartbeat at the tip of his palm that he managed to push inside, your tightness pressing against it intensely. The peak was reached when he maneuvered his knuckles past the entrance, allowing his palm to slide in more easily. In that instant, a surge of pleasure coursed through your entire body like an unstoppable electric shock. You were on the brink of experiencing a powerful orgasm just from being stretched. The overwhelming sensation of his large palm within you was almost too much to bear, causing an intense wave of pleasure.
<br><br>
He then withdrew his knuckles before inserting his five fingers, including his thumb. Surprisingly, this part was easier than expected, as his palm had already gone in before. It was at this point that he started to push a bit deeper. It felt almost twice the size than when he pushed his palm in.
<br><br>
<<print $Centaur.Name>> took his time, gradually pushing his fist in, rotating it to ease the process. You pushed back slightly to hasten the process. As your pussy stretched, every movement tickled your clitoris and stimulated various erogenous spots. The sensations of pleasure overwhelmed you.
<br><br>
He persisted in pushing, gradually widening the opening, until he successfully managed to slide his fist all the way in, reaching his wrist in one smooth motion. The sensation of full penetration still sent your entire body into a frenzy for nearly 30 seconds. Your eyes rolled back once more as you convulsed and contracted, experiencing a powerful moment that led you to squirt over <<print $Centaur.Name>>'s arm.
<br><br>
His fist width grazed all your sensitive areas inside, creating a heavenly feeling. It was an even more intense experience when he started to push his fist deeper. Each millimeter that went in, the sensation of being penetrated by his wrist and fist was unforgettable.
<br><br>
He then proceeded to fuck you with his fist as hard and deep as he could. In less than a minute, you had another powerful orgasm.
<br><br>
Later, he attempted to withdraw his fist, which proved to be quite challenging. Your vagina tightened around it, resisting its removal. He exerted more force, causing you to fear that your vagina might come out with it. However, it eventually popped out with a soft sound, bringing you a sense of relief.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance.
However, it was so slick that his tip slipped towards your anus. Without giving you a moment to process or react, he began to push with all his weight. Your body instinctively tried to clench your anus, but due to your wetness, it had no effect. You felt your backside being pushed and stretched apart.
<br><br>
As you were not prepared or experienced enough, it started to be too painful, and you begged him to stop due to the discomfort. Thankfully, he heard your plea and halted. Unfortunately, it dampened your excitement, leading both of you to pause for now.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. However, it was so slick that his tip slipped towards your anus. Without giving you a moment to process or react, he began to push with all his weight. Your body instinctively tried to clench your anus, but due to your wetness, it had no effect. You felt your backside being pushed and stretched apart.
<br><br>
After putting more strength in clenching your anus, it finally halted <<print $Centaur.Name>>'s progress. Contrary to your initial though, you didn't ask him to stop. Instead, you tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your anus more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your ass was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your anus back.
<br><br>
To feel his tip pressing slowly inside your ass was strangely addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your ass. It felt has large as if you were being fisted.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your backside made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, even reaching some of your vaginal sweet spots through your ass, eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure. Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust.
After a minute or so, he plunged all the way in, his testicles rhythmically tapping against your rear with each forceful thrust.te, you managed to take him up to his center ring, but it was too large for you to fully accommodate.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your backside.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. However, it was so slick that his tip slipped towards your anus. Without giving you a moment to process or react, he began to push with all his weight. Your body instinctively tried to clench your anus, but due to your wetness, it had no effect. You felt your backside being pushed and stretched apart.
<br><br>
After putting more strength in clenching your anus, it finally halted <<print $Centaur.Name>>'s progress. Contrary to your initial though, you didn't ask him to stop. Instead, you tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your anus more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your ass was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your anus back.
<br><br>
To feel his tip pressing slowly inside your ass was strangely addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your ass. It felt has large as if you were being fisted.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your backside made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, even reaching some of your vaginal sweet spots through your ass, eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, he plunged all the way in, his testicles rhythmically tapping against your rear with each forceful thrust.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your backside.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. However, it was so slick that his tip slipped towards your anus. Without giving you a moment to process or react, he began to push with all his weight. Your body instinctively tried to clench your anus, but due to your wetness, it had no effect. You felt your backside being pushed and stretched apart.
<br><br>
After putting more strength in clenching your anus, it finally halted <<print $Centaur.Name>>'s progress. Contrary to your initial though, you didn't ask him to stop. Instead, you tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your anus more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your ass was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your anus back.
<br><br>
To feel his tip pressing slowly inside your ass was strangely addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your ass. It felt really huge.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your backside made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, even reaching some of your vaginal sweet spots through your ass, eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After about a minute, you managed to take him almost to his center ring.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your backside.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. However, it was so slick that his tip slipped towards your anus. Without giving you a moment to process or react, he began to push with all his weight. Your body instinctively tried to clench your anus, but due to your wetness, it had no effect. You felt your backside being pushed and stretched apart.
<br><br>
After putting more strength in clenching your anus, it finally halted <<print $Centaur.Name>>'s progress. Contrary to your initial though, you didn't ask him to stop. Instead, you tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your anus more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your ass was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your anus back.
<br><br>
To feel his tip pressing slowly inside your ass was strangely addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your ass. It felt really huge.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your backside made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, even reaching some of your vaginal sweet spots through your ass, eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, you took his center ring inside your ass, almost taking him all the way in.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your backside.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. However, it was so slick that his tip slipped towards your anus. Without giving you a moment to process or react, he began to push with all his weight. Your body instinctively tried to clench your anus, but due to your wetness, it had no effect. You felt your backside being pushed and stretched apart.
<br><br>
After putting more strength in clenching your anus, it finally halted <<print $Centaur.Name>>'s progress. Contrary to your initial though, you didn't ask him to stop. Instead, you tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your anus more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your ass was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your anus back.
<br><br>
To feel his tip pressing slowly inside your ass was strangely addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your ass. It felt so huge it was burning.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your backside made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, even reaching some of your vaginal sweet spots through your ass, eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, you managed to take him in on 30cm.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your backside.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. However, it was so slick that his tip slipped towards your anus. Without giving you a moment to process or react, he began to push with all his weight. Your body instinctively tried to clench your anus, but due to your wetness, it had no effect. You felt your backside being pushed and stretched apart.
<br><br>
After putting more strength in clenching your anus, it finally halted <<print $Centaur.Name>>'s progress. Contrary to your initial though, you didn't ask him to stop. Instead, you tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your anus more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your ass was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your anus back.
<br><br>
To feel his tip pressing slowly inside your ass was strangely addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your ass. It felt so huge it was burning.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your backside made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, even reaching some of your vaginal sweet spots through your ass, eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, you managed to take him in on 30cm.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your backside.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. You felt your vaginal opeing being forced and stretched appart.
<br><br>
As you were not experienced enough, it started to be too painful, and you begged him to stop due to the discomfort. Thankfully, he heard your plea and halted. Unfortunately, it dampened your excitement, leading both of you to pause for now.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. You felt your vaginal opeing being forced and stretched appart.
<br><br>
After putting more strength in clenching your pussy, it finally halted <<print $Centaur.Name>>'s progress. You tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your entrance more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your vagina was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your pussy back.
<br><br>
To feel his tip pressing slowly inside you was addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your vagina. It felt has large as if you were being fisted.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your entrance made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, reaching many of your sweet spots and eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, he plunged all the way in, his testicles rhythmically tapping against your rear with each forceful thrust and his tip hitting against your cervix.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your pussy.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. You felt your vaginal opeing being forced and stretched appart.
<br><br>
After putting more strength in clenching your pussy, it finally halted <<print $Centaur.Name>>'s progress. You tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your entrance more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your vagina was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your pussy back.
<br><br>
To feel his tip pressing slowly inside you was addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your vagina. It felt has large as if you were being fisted.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your entrance made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, reaching many of your sweet spots and eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, he plunged all the way in, his testicles rhythmically tapping against your rear with each forceful thrust and his tip hitting against your cervix.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your pussy.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. You felt your vaginal opeing being forced and stretched appart.
<br><br>
After putting more strength in clenching your pussy, it finally halted <<print $Centaur.Name>>'s progress. You tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your entrance more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your vagina was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your pussy back.
<br><br>
To feel his tip pressing slowly inside you was addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your vagina. It felt really huge.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your entrance made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, reaching many of your sweet spots and eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After about a minute, you managed to take him almost to his center ring, each forceful thrust hitting against your cervix.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your pussy.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. You felt your vaginal opeing being forced and stretched appart.
<br><br>
After putting more strength in clenching your pussy, it finally halted <<print $Centaur.Name>>'s progress. You tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your entrance more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your vagina was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your pussy back.
<br><br>
To feel his tip pressing slowly inside you was addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your vagina. It felt really huge.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your entrance made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, reaching many of your sweet spots and eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, you took his center ring inside your vagina, almost taking him all the way in, each forceful thrust hitting against your cervix.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your pussy.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. You felt your vaginal opeing being forced and stretched appart.
<br><br>
After putting more strength in clenching your pussy, it finally halted <<print $Centaur.Name>>'s progress. You tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your entrance more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your vagina was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your pussy back.
<br><br>
To feel his tip pressing slowly inside you was addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your vagina. It felt so huge you though you were giving birth for a second.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your entrance made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, reaching many of your sweet spots and eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, you managed to take him in on 30cm, each forceful thrust hitting against your cervix.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your pussy.
<</nobr>><<nobr>>
You found yourself alone with <<print $Centaur.Name>> in the stables, faced with a mountain of work that needed to be done. Without hesitation, both of you dove into the tasks at hand - he busily gathering hay while you diligently tidied up the space. After completing the initial cleaning, you moved on to mopping the floor, fully engrossed in your work.
<br><br>
Lost in concentration, you didn't notice <<print $Centaur.Name>> slowly creeping up on you until you felt a sudden hand on your backside, causing you to jump and gasp in surprise. When you turned around and found out it was him, you warned him of retaliations to come if he dared to repeat the gesture. However, he only smirked in response and boldly repeated the action, seemingly unfazed by your threats. With a mischievous glint in his eye, he teasingly inquired how you would react if he continued, leaving you with a slight pout of frustration.
<br><br>
He chuckled at how intimidating you (not really) had seemed before moving to caress your intimate area over your clothing. Instantly, you felt a surge of arousal, like your senses were slipping away, and you couldn't help but let out a soft moan. <<print $Centaur.Name>> proceeded to undress you, leaving you in just your underwear. He quickly realized that your panties were damp from excitement and continued to explore further.
<br><br>
His fingers glided along your folds, teasing your clit and the entrance to your pussy through your panties. You were burning up, lost in pleasure, unable to resist or fight back. Gradually, he trailed kisses from your back up to your neck, his lips moving in sync with his fingers as they pleasured you.
<br><br>
It only lasted a few minutes before he ripped your panties off. Now you were naked, your back still exposed to him. With each passing moment, a drop of your arousal trickled down to the floor. His eager gaze drinking in the sight left you hanging in anticipation. He then brought up the rebellious side you had shown just moments before, with your threats of retaliation, and inquired about the fitting punishment for a naughty girl like you. Uncertain where he was leading with this question, you were caught off guard by a gentle spank on your bum.
<br><br>
You found yourself enjoying his dominant demeanor. Your excitement continued to surge with each spank. And with every strike, he inched closer to your eager entrance. Your arousal heightened, causing you to become even more soaked than before, his fingers becoming slick as he now was caressing your folds. Gripping your hair, he drew you in for a kiss and plunged two fingers deep inside your waiting pussy.
<br><br>
Even though you were already feeling fantastic, he had a different plan in mind. He paused, picked you up, and placed you on a bale of hay, gently laying you on your back. As he positioned himself over you, you soon noticed his excitement matched yours when you felt his length and girth resting on your stomach.
<br><br>
In an attempt to maintain some control over your anticipation, you lifted your feet and pressed them against his flanks, hoping it would give you some leverage over his movements. Meanwhile, he positioned his flared tip over your slit and started to rub his equine cock.
<br><br>
After nearly half a minute of rubbing, both of you reached your limits. He intensified his movements, adjusting his position to press against your entrance. You felt your vaginal opeing being forced and stretched appart.
<br><br>
After putting more strength in clenching your pussy, it finally halted <<print $Centaur.Name>>'s progress. You tried to get some grip on his movements thanks to your feet. But every time you put more strength in your legs, his tip stretched your entrance more.
<br><br>
Without looking, you could tell his horse cock was bending because of the pressure. That pressure against your vagina was arousing you and you began to release some of the grip you had on his dick. It immediatly stretched you more and pushed his tip a few milimeters deeper before you clenched your pussy back.
<br><br>
To feel his tip pressing slowly inside you was addicting. You took few seconds to accomodate it before releasing again some of the grip you had. In the end, you played like that a few times, allowing almost all of his flared head inside your vagina. It felt so huge you though you were giving birth for a second.
<br><br>
The next time you loosened your grip, the pressure of <<print $Centaur.Name>>'s dick against your entrance made it slide smoothly 15cm inside you in one swift motion, taking your breath away. His considerable girth grazed every corner within you, reaching many of your sweet spots and eliciting a delightful sensation through your body.
<br><br>
Your arousal nearly peaked instantly. Without a moment to recover, your partner started to thrust steadily and with much strength. His movements were a rhythmic dance of slow retreats and quick advances, each thrust delivering waves of pleasure.
<br><br>
Adjusting his position, he shifted his hips and leaned forward slightly for a better angle. Your legs couldn't keep him up under his weight. This led you to assume the seashell position, enabling him to penetrate even deeper with each subsequent thrust. After a minute or so, you managed to take him in on 30cm, each forceful thrust hitting against your cervix.
<br><br>
You were on the brink of climaxing, feeling the throbbing of <<print $Centaur.Name>>'s horse penis intensify until he released a substantial load inside you, triggering an orgasm that made you squirt instantly. The intensity of both your climaxes nearly caused you to faint. It took a few minutes for you to catch your breath after he withdrew his equine member from your pussy.
<</nobr>><<nobr>>
<!--
Young 18yo girl
Not her first time but still unexperimented and tight
Talk a little to know her more
???
Gets to get her blindfolded and tied up, feet attached to her hands, on her knees, head against the bed
orange / red word
Tease and edge her
She gets loud, you tell her to try to not moan and beg so loudly if she doesn't want to be mouthfolded
Doesn't change a thing and get mouthfolded
You finger her (1) and edge her
You tell her if she continues to not be able to prevent her from making noise or moving to get a release of the edging, you will add a finger
You end up with three fingers, very tight, push against her front wall and continue to edge, supplice to her for release
You add a fourth since she continue to moan through the mouthfold and move to try to orgasm
You didn't think the fact that she could not longer say orange or red
She wanted to say orange but it was not understandable
...
then fifth, she tries to screem red but you can't understand
You push hard, twist and push
Then pop in, she gets silence through the maxi orgasm and her body shake, her eyes rolled back
You move it and she orgasm again and again
-->
<</nobr>><<nobr>>
In the heat of the moment, you and the dryad found yourselves entwined, both of you now bare and exploring each other's bodies with newfound curiosity. The sensation was unlike anything you had ever experienced—intensely pleasurable and utterly captivating, dissolving any hesitations you might have had.
<br>
When the dryad leaned in to kiss you, it caught you off guard, yet the surprise quickly melted into enjoyment, and you eagerly returned the gesture. The touch of her lips on yours was electrifying, leading you both into a deep, passionate kiss. It lingered for nearly a minute before she pulled away, only to trail her lips down to your neck.
<br>
Completely absorbed in the moment, your awareness of everything else faded away. The dryad's hands moved gently across your back, igniting your longing even further. With mutual understanding, you both began to caress each other's forms, signaling a shared desire to explore further.
<br>
Suddenly, she pushed you down, making you lie on your back. The unexpected shift heightened your anticipation, leaving you eager for what might come next. You watched as the beautiful ass of the dryad moved closer to your face, her allure undeniable. The urge to reach out and draw her closer was strong, but before you could act, she sat on your face.
You began to explore her with your tongue, focusing on her clit. Your skill was evident as her immediate moans filled the air, spurring you on with renewed vigor. Driven by a desire to bring her to the edge, you were determined to make her lose control. Sensing your intent, she responded in kind, mirroring your actions to elicit the same response from you.
A playful contest ensued as you both vied to bring the other to climax first. You were teetering on the brink, each trying to prolong the pleasure. To gain the upper hand, you deftly maneuvered two fingers to her slick folds, continuing to tease her clit with your mouth. As your fingers slid inside, the intensity of the moment surged.
<br><br>
You immediately noticed her tensing up, her moans intensifying. Without hesitation, she retaliated by doing the same. Both of you were now fingering each other as hard as possible, pushing each other to the limits, unable to hold back the waves of pleasure. You both reached climax simultaneously, even experiencing the intensity of squirting together.
<br><br>
It took a moment for both of you to regain your senses. You shared a lighthearted laugh at the situation before moving forward once your energy returned.
<</nobr>><<nobr>>
Now naked, you moved closer to the hogoblin. Feeling his arousal, you placed your hand on his groin as if it were nothing and soon enough, you saw his penis becoming erect. You stroked it before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
Just getting the tip inside was already hard. But before you got the time to adjust, the hobgoblin grabbed you by the hair and mouthfucked you. At first it almost made you gag, but after getting used to have something so large going down your throat, you began to enjoy how savage it was. You were now dripping wet and eager for more. You pushed him down, making him lie on his back, so you could straddle his penis.
<br><br>
As you were already quite experienced with your pussy and thanks to how wet you were, it slided in like it was nothing. You took him almost all the way in before he started thrusting slowly yet firmly. Everytime he thursted it in, it was almost like a punch, but that was that beast side you were looking for.
<br>
At the same time, you began to rub your clitoris, building up to climax. It was satisfying, yet you wished for a thicker experience.
<br><br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy for your greatest pleasyre. After nearly ten minutes, you felt his dick throbbing and pulsating inside you, before you felt its thick cum shooting into your womb. Feeling it being released inside you and filling you up made you reach climax instantly.
<br><br>
After withdrawing, you felt exhausted and took a moment to regain your strength before moving forward.
<</nobr>><<nobr>>
Now naked, you moved closer to the hogoblin. Feeling his arousal, you placed your hand on his groin as if it were nothing and soon enough, you saw his penis becoming erect. You stroked it before going down on him. It was huge, three times the thickness and almost two times to length of a human penis. You kissed and licked the tip before taking it into your mouth to suck it.
<br><br>
Just getting the tip inside was already hard. But before you got the time to adjust, the hobgoblin grabbed you by the hair and mouthfucked you. At first it almost made you gag, but after getting used to have something so large going down your throat, you began to enjoy how savage it was. You were now dripping wet and eager for more. You pushed him down, making him lie on his back, so you could straddle his penis.
<br><br>
You could feel your pussy stretch. It wasn't easy, but it wasn't painful either. Over the course of two minutes, you tried to accommodate the tip inside until the hogoblin ran out of patience. He grabbed you and pressed you down. It felt really great, causing your eyes to roll backward as you moaned loudly while reaching climax. The orgasm left you trembling.
<br><br>
Without giving you a moment to catch your breath, the hogoblin began to thrust in and out, intensifying the pleasure even further. You realized that you couldn't go back to human partners, and your attraction to beasts had developed to an almost irreversible point.
<br><br>
As you reached climax repeatedly, your muscles clenched tighter and tighter around his penis.
<br><br>
But the hogoblin wasn't finshed, continuing to use you as a fucktoy for your greatest pleasyre. After nearly ten minutes, you felt his dick throbbing and pulsating inside you, before you felt its thick cum shooting into your womb. Feeling it being released inside you and filling you up made you reach climax instantly.
<br><br>
After withdrawing, you felt exhausted and amazed by the experience. You took a moment to regain your strength before moving forward.
<</nobr>><<nobr>>
Consensual scene to be done
<</nobr>><<nobr>>
You grabbed the toy and began to lick it. You felt it purr like a cat would, making it slightly vibrate. You felt hotter and hotter and ended up rubbing the living toy against your clitoris. The wetter you became, the more it vibrated. In the heat of the moment, you closed your eyes to enjoy the sensations to their fullest, and rubbed it against your entrance.
<br><br>
You could no longer see it, but the living toy changed form. It began to slowly expand and shrink repeatedly, and deployed a tiny vibrating tentacle that grabbed your clit. It took you by surprise, but you didn't mind it, quite the contrary in fact. You then decided to roll over on your stomach and press the toy against your entrance.
<br><br>
The toy had an interesting form, but wasn't that large, making the flared tip go in smoothly. The vibration of its purr was growing stronger, and its expansion-shrink movements accelerated. It felt like the perfect toy, the one you would want to capture and keep at home for your alone times.
<br><br>
What you forgot was the fact that it was alive. Unknown to you, two other tentacles and another head emerged. The two tentacles sneakily passed under you before grabbing your hands to forcibly hold them behind your back. You couldn't react in time and it was now too late. But it got you curious, so you accepted your fate and were eager to see what was going to happen.
<br><br>
That's when you felt its second head vibrate against your anus. To your surprise, it felt quite intriguing and good. Good enough for you to try to push back a little, curious to what sensation you would get if those vibrations were felt in both your holes. You felt the pressure and vibrations against your anus slowly opening it up until the second head of the living toy went in.
<br><br>
The sensations met your expectations. You enjoyed it so much that your eyes rolled back a little and your mouth let out soft moans. And slowly, you felt the sensations growing and your orgasm building up. What you didn't know again was that the living toy was changing form once again. Its heads that were slowly fucking your holes by their extensions and shrinkings were now growing in size, as if it was fueled by your desires and enjoyment.
<br><br>
After a few minutes, you understood what was happening as you felt the flared tips of the living toy stretching and rubbing against your sweet spots inside. Feeling those heads growing bigger felt weird but gave even better sensations since you liked being stretched by big things... And after a few other minutes, you felt like it was as big as a horse cock.
<br><br>
And it was not the end, the part in your ass had stopped expanding and shrinking, but was instead growing longer. You could feel it slowly sliding inside deeper and deeper, where no other dick ever reached before. On the other side, the living toy's head inside your vagina was expanding and shrinking faster, like it was drilling your hole.
<br><br>
After half a minute, both you and the living toy reached your climax. You felt its seeds inside your holes.
<br><br>
As it withdraws, leaving you exhausted and amazed by the experience, you took a moment to regain your strength.
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside your untrained vagina. Too big, you felt a huge jolt of pain as soon as it got in, prompting you to stop him and call it a day for now. You would need more experiences before trying again...
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside your untrained vagina. You felt it stretching you to your limit. Uncomfortable at first, you quickly relaxed. After moving it back and forth a few times, he inserted it as deeply as possible and wiggled it. It stimulated your erogenous zones, triggering an orgasm on the spot.
<br><br>
Before you could process it, he then pushed a second finger. You felt your entrance being split appart, followed by a huge jolt of pain before it could go in. It prompted you to stop and to call it a day for now. You would need more experiences before trying again...
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside your vagina. After moving it back and forth a few times, he inserted it as deeply as possible and wiggled it. It stimulated your erogenous zones, which increased your arousal.
<br><br>
Before you could process it, he then pushed a second finger. You felt your vagina entrance being stretched to its limit. Uncomfortable at first, you quickly relaxed which allowed him to slide in the tip of his second finger. Your pussy then gave way and he pentrated you with it as deep as he could. You moaned in a mix of pleasure and surprise, prompting him to finger you as hard as he could.
<br><br>
It triggered an orgasm on the spot. Like a toy being played with, you could only enjoy the pleasure without being able to get back at him.
<br><br>
But he was not done with you. Unexpectedly, you felt a third finger poking at your anus. He tried to push it in, but you were overall too tight and it became too painful to move forward. You prompted him to stop and decided to call it a day for now. You would need mor experiences before trying again...
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside your vagina. After moving it back and forth a few times, he inserted it as deeply as possible and wiggled it. It stimulated your erogenous zones, which increased your arousal.
<br><br>
Before you could process it, he then pushed a second finger. You felt your vagina entrance being stretched by the tip of his second finger sliding in. Your pussy then gave way and he pentrated you with it as deep as he could. You moaned in a mix of pleasure and surprise, prompting him to finger you as hard as he could.
<br><br>
It almost triggered your orgasm. Like a toy being played with, you could only enjoy the pleasure without being able to get back at him.
<br><br>
But he was not done with you. Unexpectedly, you felt a third finger poking at your anus. He tried to push it in, but you were overall too tight and it became too painful to move forward. You prompted him to stop and decided to call it a day for now. You would need mor experiences before trying again...
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside your vagina. After moving it back and forth a few times, he inserted it as deeply as possible and wiggled it. It stimulated your erogenous zones, which increased your arousal.
<br><br>
Before you could process it, he then pushed a second finger. You felt your vagina entrance being stretched by the tip of his second finger sliding in. Your pussy then gave way and he pentrated you with it as deep as he could. You moaned in a mix of pleasure and surprise, prompting him to finger you as hard as he could.
<br><br>
It almost triggered your orgasm. Like a toy being played with, you could only enjoy the pleasure without being able to get back at him.
<br><br>
But he was not done with you. Unexpectedly, you felt a third finger poking at your anus. You attempted to ask him to slow down, but it was impossible. Your voice was lost amidst your moans elicited by his intense fingering. His pressed his finger and put in more and more strength, until it slowly went in. Your eyes rolled back in pleasure and you almost lost yourself in another state of consciousness. The more you moaned, the harder he finger-fucked you. It lasted for a few minutes before he stopped. It took you another minute to get your senses back.
<br><br>
You turned around to look at him and understood you both craved for more. You then peeked at his enormous penis and decided to crawl towards it. Now being close to it, you could feel its warmth and were awed by its size. You sat down, your tights around it, and rubbed your breasts against it as you kissed and licked the tip. His dick became harder while it made you even more wet.
<br><br>
Unable to resist it, you decided to get up and straddle it. You rubbed your private parts against his tip, lubing his dick with your body fluids in the process. When your eyes met, you sat down, some of your weight resting on his tip. The sensations were multiplied tenfold and edged both of you. You could feel your entrance opening up a little everytime you pushed down.
<br><br>
That's when the minotaur grabbed your waist with both hands. You were surprised, not understanding his intentions. You then felt him used all his strength to push you down. Your sense of control faltered. In a time too short for you to react, your entrance was splitted open, forced to swallow his ten centimeters wide tip in very deep, all the way to the top of his second knot.
<br><br>
A buldge was visible on your stomach. The sheer size forced all thought from your mind. Almost too much, you were overcome by sensation and climax. Fluids gushed from your vagina and you shuddered from the sudden release.
<br>
The minotaur didn't stop there and pushed you up and down, fucking you like a tiny doll. It was so intense you almost fainted. You felt his cock throb as he pounds you.
<br><br>
Before your climax ended, ejaculate gushed from his dick, filling your womb and flowing from your pussy in a great torrent. It triggered an even greater orgasm, leaving you unable to process anything anymore.
<br>
After a few minutes, you got back to your senses to feel his penis sliding out. Semen drolled out and formed a puddle beneath you. Your eyes met again, both of you feeling exhausted but satiated.
<br><br>
With no strength left in your legs, it took you more time to be able to walk. After 30 minutes, you were now able to move forward.
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside your vagina. After moving it back and forth a few times, he inserted it as deeply as possible and wiggled it. It stimulated your erogenous zones, which increased your arousal.
<br><br>
Before you could process it, he then pushed a second finger. You felt your vagina entrance being stretched by the tip of his second finger sliding in. Your pussy then gave way and he pentrated you with it as deep as he could. You moaned in a mix of pleasure and surprise, prompting him to finger you as hard as he could.
<br><br>
It almost triggered your orgasm. Like a toy being played with, you could only enjoy the pleasure without being able to get back at him.
<br><br>
But he was not done with you. Unexpectedly, you felt a third finger poking at your anus. You attempted to ask him to slow down, but it was impossible. Your voice was lost amidst your moans elicited by his intense fingering. His pressed his finger and put in more and more strength, until it slowly went in. Your eyes rolled back in pleasure and you almost lost yourself in another state of consciousness. The more you moaned, the harder he finger-fucked you. It lasted for a few minutes before he stopped. It took you another minute to get your senses back.
<br><br>
You turned around to look at him and understood you both craved for more. You then peeked at his enormous penis and decided to crawl towards it. Now being close to it, you could feel its warmth and were awed by its size. You sat down, your tights around it, and rubbed your breasts against it as you kissed and licked the tip. His dick became harder while it made you even more wet.
<br><br>
Unable to resist it, you decided to get up and straddle it. You rubbed your private parts against his tip, lubing his dick with your body fluids in the process. When your eyes met, you sat down, some of your weight resting on his tip. The sensations were multiplied tenfold and edged both of you. You could feel your entrance opening up a little everytime you pushed down.
<br><br>
You played like that for a minute or so. Ready for more, you increased the weight you put to press yourself down. Your vagina opened wide and in a few seconds, it swallowed the ten centimeters wide tip which slided inside you. You took him all the way to the top of his second knot. A bulge was visible on your stomach. You were so close to your orgasm you moved up and down, back and forth.
<br><br>
You could feel his tip grazing your insides and all your erogenous spots with every thrusts. Stimulating your clit in the process, his second knot was repeatedly hitting your entrance. You could feel it trying to stretch it open even more, but its fifteen centimeters of diameter were too much for you to take it in so easily.
<br><br>
That's when the minotaur grabbed your waist with both hands. You were surprised, not understanding his intentions. You then felt him used all his strength to push you down. Your sense of control faltered. In a time too short for you to react, your entrance was splitted open, forced to swallow that second knot all the way in.
<br><br>
The bulge of the shape of his dick was even more visible. The sheer size forced all thought from your mind. Almost too much, you were overcome by sensation and climax. Fluids gushed from your vagina and you shuddered from the sudden release.
<br>
The minotaur didn't stop there and pushed you up and down, fucking you like a tiny doll. It was so intense you almost fainted. You felt his cock throb as he pounded you.
<br><br>
Before your climax ended, ejaculate gushed from his dick, filling your womb and flowing from your pussy in a great torrent. It triggered an even greater orgasm, leaving you unable to process anything anymore.
<br>
After a few minutes, you got back to your senses to feel his penis sliding out. Semen drolled out and formed a puddle beneath you. Your eyes met again, both of you feeling exhausted but satiated.
<br><br>
With no strength left in your legs, it took you more time to be able to walk. After 30 minutes, you were now able to move forward.
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside your vagina. After moving it back and forth a few times, he inserted it as deeply as possible and wiggled it. It stimulated your erogenous zones, which increased your arousal.
<br><br>
Before you could process it, he then pushed a second finger. You felt your vagina entrance being stretched by the tip of his second finger sliding in. Your pussy then gave way and he pentrated you with it as deep as he could. You moaned in a mix of pleasure and surprise, prompting him to finger you as hard as he could.
<br><br>
It almost triggered your orgasm. Like a toy being played with, you could only enjoy the pleasure without being able to get back at him.
<br><br>
But he was not done with you. Unexpectedly, you felt a third finger poking at your anus. You attempted to ask him to slow down, but it was impossible. Your voice was lost amidst your moans elicited by his intense fingering. His pressed his finger and put in more and more strength, until it slowly went in. Your eyes rolled back in pleasure and you almost lost yourself in another state of consciousness. The more you moaned, the harder he finger-fucked you. It lasted for a few minutes before he stopped. It took you another minute to get your senses back.
<br><br>
You turned around to look at him and understood you both craved for more. You then peeked at his enormous penis and decided to crawl towards it. Now being close to it, you could feel its warmth and were awed by its size. You sat down, your tights around it, and rubbed your breasts against it as you kissed and licked the tip. His dick became harder while it made you even more wet.
<br><br>
Unable to resist it, you decided to get up and straddle it. You rubbed your private parts against his tip, lubing his dick with your body fluids in the process. When your eyes met, you sat down, some of your weight resting on his tip. The sensations were multiplied tenfold and edged both of you. You could feel your entrance opening up a little everytime you pushed down.
<br><br>
You played like that for a minute or so. Ready for more, you increased the weight you put to press yourself down. Your vagina opened wide and in a few seconds, it swallowed the ten centimeters wide tip which slided inside you. You took him all the way to the top of his second knot. A bulge was visible on your stomach. You were so close to your orgasm you moved up and down, back and forth.
<br><br>
You could feel his tip grazing your insides and all your erogenous spots with every thrusts. Stimulating your clit in the process, his second knot was repeatedly hitting your entrance. You could feel it trying to stretch it open even more, but its fifteen centimeters of diameter were a little too too much for you to take it in so easily.
<br><br>
That's when the minotaur grabbed your waist with both hands. You were surprised, not understanding his intentions. You then felt him used all his strength to push you down. Your sense of control faltered. In a time too short for you to react, your entrance was splitted open, forced to swallow that second knot all the way in.
<br><br>
The bulge of the shape of his dick was even more visible. The sheer size forced all thought from your mind. Almost too much, you were overcome by sensation and climax. Fluids gushed from your vagina and you shuddered from the sudden release.
<br>
The minotaur didn't stop there and pushed you up and down, fucking you like a tiny doll. It was so intense you almost fainted. You felt his cock throb as he pounded you.
<br><br>
Before your climax ended, ejaculate gushed from his dick, filling your womb and flowing from your pussy in a great torrent. It triggered an even greater orgasm, leaving you unable to process anything anymore.
<br>
After a few minutes, you got back to your senses to feel his penis sliding out. Semen drolled out and formed a puddle beneath you. Your eyes met again, both of you feeling exhausted but satiated.
<br><br>
With no strength left in your legs, it took you more time to be able to walk. After 30 minutes, you were now able to move forward.
<</nobr>><<nobr>>
The minotaur was huge, towering at 5m.
<<if $Player.Size lte 160>>
You were barely up to his knee.
<<elseif $Player.Size lt 180>>
You were just above his knee.
<<else>>
You were just reaching his thigh.
<</if>>
And when you were just in front of him, naked, you were now facing his enormous cock. It was frighteningly huge, but it only fueled your arousal.
<br><br>
It started off large at the tip, then tapered slightly before widening significantly in the second half, almost resembling a double knot or an unusual flare near the tip and a knot at the base. The dimensions were striking, with a 10cm wide tip on a 15cm length, followed by a trunk 7cm wide and 10cm long, and finally a 15cm wide knot at the base with a length of 25cm.
<br><br>
After making him understand to lie down on his back, you climbed him and began to rub your pussy along his length. Once on top, you looked like a tiny doll compared to him. But it didn't prevent you from continue to slide forwards and backwards, getting both of your private parts wetter.
<br><br>
Over the next minutes, you could feel his arousal building more and more, his dick pulsating and and lifting you up a little everytime. Though really large, you began to wonder how it would feel to have it inside you. While you were lost in those lustful thoughts that he took action.
<br><br>
He grabbed you and placed you over his mouth and began to lick your private parts. Surprised in a good way, you felt his huge tongue rubbing against your clit, labia and anus at once. He was obviously animalistic, which fueled your pleasure even more. He then continued by sucking on your clit and labia, almost trigering your orgasm.
<br><br>
Nonetheless, something was itching inside your pussy. You grabbed one of his finger and began to suck on it before sliding it down your body. He was so huge that even each of his fingers was as big as a human penis. Nonetheless, you made him understand you now wanted it inside. He moved you like a toy and you ended up on your knees on his torso, face down, your ass up on the side of his head.
<br><br>
Unrestrained, he pushed his finger inside your vagina. After moving it back and forth a few times, he inserted it as deeply as possible and wiggled it. It stimulated your erogenous zones, which increased your arousal.
<br><br>
Before you could process it, he then pushed a second finger. You felt your vagina entrance being stretched by the tip of his second finger sliding in. Your pussy then gave way and he pentrated you with it as deep as he could. You moaned in a mix of pleasure and surprise, prompting him to finger you as hard as he could.
<br><br>
It almost triggered your orgasm. Like a toy being played with, you could only enjoy the pleasure without being able to get back at him.
<br><br>
But he was not done with you. Unexpectedly, you felt a third finger poking at your anus. You attempted to ask him to slow down, but it was impossible. Your voice was lost amidst your moans elicited by his intense fingering. His pressed his finger and put in more and more strength, until it slowly went in. Your eyes rolled back in pleasure and you almost lost yourself in another state of consciousness. The more you moaned, the harder he finger-fucked you. It lasted for a few minutes before he stopped. It took you another minute to get your senses back.
<br><br>
You turned around to look at him and understood you both craved for more. You then peeked at his enormous penis and decided to crawl towards it. Now being close to it, you could feel its warmth and were awed by its size. You sat down, your tights around it, and rubbed your breasts against it as you kissed and licked the tip. His dick became harder while it made you even more wet.
<br><br>
Unable to resist it, you decided to get up and straddle it. You rubbed your private parts against his tip, lubing his dick with your body fluids in the process. When your eyes met, you sat down, some of your weight resting on his tip. The sensations were multiplied tenfold and edged both of you. You could feel your entrance opening up a little everytime you pushed down.
<br><br>
You played like that for a minute or so. Ready for more, you increased the weight you put to press yourself down. Your vagina opened wide and in a few seconds, it swallowed the ten centimeters wide tip which slided inside you. You took him all the way to the top of his second knot. A bulge was visible on your stomach. You were so close to your orgasm you moved up and down, back and forth.
<br><br>
Stimulating your clit in the process, his second knot was repeatedly hitting your entrance, stretching it open even more. Too aroused to stop there, you ended up putting all your weight on his penis. Your entrance was splitted open and instantly swallowed that second knot all the way in.
<br><br>
All your insides and erogenous spots were on fire. The bulge of the shape of his dick was even more visible. You were overcome by sensation and climax. Fluids gushed from your vagina and you shuddered from the sudden release.
<br><br>
But the minotaur didn't stop there. He grabbed your waist with both hands and while you were still climaxing and couldn't process anything else, he began to move you up and down. You felt your entrance letting his enormous second knot slid out before being forced to swallow it again. His tip was hitting your cervix so hard you though he fucked you all the way inside your womb. He fucked you silly like the doll you were to him. For the next minutes, it was so intense you almost fainted.
<br><br>
You then felt his cock throb as he pounded you. Before your climax ended, ejaculate gushed from his dick, filling your womb and flowing from your pussy in a great torrent. It triggered an even greater orgasm, leaving you unable to process anything anymore.
<br><br>
After a few minutes, you got back to your senses to feel his penis sliding out. Semen drolled out and formed a puddle beneath you. Your eyes met again, both of you feeling exhausted but satiated.
<br><br>
With no strength left in your legs, it took you more time to be able to walk. After 30 minutes, you were now able to move forward.
<</nobr>><<nobr>>
The ogre was so huge that even your little hand looked ridiculously small when placed next to its huge cock. The challenge of taking in its entire member loomed before you, igniting a mix of curiosity and apprehension about the taste that awaited.
<br><br>
With a sense of determination, you embraced the ogre's shaft and start sucking the tip of its cock. The ogre responded with approving sounds, guiding your movements with its powerful hands pressed against the back of your head, urging you to take more of its immense length into your mouth. It stretches your lips and fills your mouth completely.
<br><br>
As you continued, the ogre reached climax, releasing a huge load of ogre sperm into your mouth. It tasted disgusting and salty. Overwhelmed by the volume, you struggled to contain it all. The thick liquid started overflowing out of your mouth and spilled out and trickling down your body. Upon the ogre's withdrawal, you hastily sat up, coughing and sputtering to get as much cum out of your mouth as possible.
<br><br>
Gazing at the ogre, now visibly eager for more, a surge of desire washed over you. Its huge cock was still rock hard and throbbing. Yielding to your arousal, you welcomed the ogre's firm grip on your hips as it positioned itself at the entrance to your pussy.
<br><br>
<<set _layers = [
{file: "base2.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/tower/orc" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/tower/orc" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/tower/orc" "300px">>
<</switch>>
<br><br>
Your eyes widen as you feel the ogre's thick shaft spreading open your vaginal lips. The gradual entry of its sizable cock elicited a mix of astonishment and pleasure.
<br><br>
<<set _layers = [
{file: "base.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/tower/orc" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/tower/orc" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/tower/orc" "300px">>
<</switch>>
<br><br>
You let out a moan as the ogre pushed its cock deeper into you. You felt its huge cock stretching your insides. Moaning with pleasure, you enjoy the rhythmic thrusts of the ogre as it moves in and out of you, filling you completely with each stroke. The overwhelming pleasure builds, leading you to a powerful orgasm that leaves you shuddering and gasping for air.
<br><br>
<<set _layers = [
{file: "base3.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/tower/orc" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/tower/orc" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/tower/orc" "300px">>
<</switch>>
<br><br>
The ogre continued to pound you with vigor. You couldn't believe that you were being fucked by an ogre and how good it was. Glad that you decided to have sex with it, you enjoyed the sensation of the ogre's thick cock sliding in and out of your pussy. Its cock was now slamming against your cervix and you could feel its thick cockhead rubbing against the entrance of your womb.
<br><br>
<<set _layers = [
{file: "base6.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/tower/orc" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/tower/orc" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/tower/orc" "300px">>
<</switch>>
<br><br>
The ogre fucked you faster and harder. You were now screaming, feeling another orgasm building up inside you. You were losing control of your body and were no longer able to keep up with the ogre's violent thrusts. You just lied there and were taking it.
<br><br>
<<set _layers = [
{file: "base5.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/tower/orc" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/tower/orc" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/tower/orc" "300px">>
<</switch>>
<br><br>
Your body was shaking and tensing up with every deep slam, until that second powerful orgasm riped through it. As you were squirting, your vagina was pressing more onto the ogre cocks. You felt it throb and pulsate inside you, before you felt its thick cum shooting into your womb.
You were completly filled up.
<br><br>
As it withdraws, leaving you exhausted and amazed by the experience, you took a moment to regain your strength.
<br><br>
<<set _layers = [
{file: "base4.png"}
]>>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "scenes/tower/orc" "600px">>
<<case "Big">>
<<showLayeredImage _layers "scenes/tower/orc" "900px">>
<<default>>
<<showLayeredImage _layers "scenes/tower/orc" "300px">>
<</switch>>
<</nobr>><<nobr>>
The orc loomed over you, towering at
<<if $Player.Size lte 150>>
more than twice your size.
<<else>>
almost twice your size.
<</if>>
After enticing him to pin you against the wall, you rubbed your ass against him. The orc responded by lifting you up and you found yourself in a full nelson position. He was carrying you by your legs which now were at the same level as your head, your back against his torso. Unable to wait, his penis rubbed against your clit, pussy and anus as he tried to penetrate.
<br><br>
Enticing him to pin you against the wall, you provocatively pressed your body against him. The orc responded by lifting you effortlessly, positioning you in a full nelson. He held you by your legs, now raised to the level of your head, your back firmly against his chest. Impatient and eager, he rubbed his member against your sensitive areas, teasing and attempting to penetrate.
<br><br>
Unexpectedly, it began to poke and probe your anus. Before you had time to react and readjust your position, and aided by the ample amount of liquid that flowed from your pussy, the tip slid in swiftly. Because of how tight and untrained your ass was, the widening of your anus was painful at first, even though the orc penis wasn't that large.
<br><br>
As soon as he thrusted in, you felt what seemed like fifteen centimeters of dick filling your ass. It's softness was quite different from what you were used to, but for something in your ass, it eased it up and felt great.
<br><br>
The orc continued by thrusting in and out. You could feel how hot it was inside, which aroused you even more. You felt your orgasm build up, but you wanted something more, faster. You freed one of your hand and started to finger your vagina while being fucked in your ass. As you did so, your wetness was lubricating your ass and the orc penis more and more, which was now slowly penetrating you deeper with every thrust.
<br><br>
Over the course of five minutes, its penis slid in fifteen more centimeters. You were now taking more or less thrirty centimers of it. The orc was now doing wider movements, teasing all your insides. You felt your body contract as you climaxed, releasing even more fluid than before. Your anus tightened around the orc's dick, who was close but had yet to finish. It made him move with more strength, prolonging your own orgasm.
<br><br>
By forcefully pushing you down, with a final stroke of his cock in your ass and thanks to how lubricated it now was, you suddenly felt his penis sliding in even deeper at once. You were now taking his whole fifty centimeters long shaft. It made you climax once again and instantly made the orc finish inside you.
<br><br>
It took both of you a few minutes to get your senses back, before you decided to move forward.
<</nobr>><<nobr>>
The orc loomed over you, towering at
<<if $Player.Size lte 150>>
more than twice your size.
<<else>>
almost twice your size.
<</if>>
After enticing him to pin you against the wall, you rubbed your ass against him. The orc responded by lifting you up and you found yourself in a full nelson position. He was carrying you by your legs which now were at the same level as your head, your back against his torso. Unable to wait, his penis rubbed against your clit, pussy and anus as he tried to penetrate.
<br><br>
Enticing him to pin you against the wall, you provocatively pressed your body against him. The orc responded by lifting you effortlessly, positioning you in a full nelson. He held you by your legs, now raised to the level of your head, your back firmly against his chest. Impatient and eager, he rubbed his member against your sensitive areas, teasing and attempting to penetrate.
<br><br>
Unexpectedly, it began to poke and probe your anus. Before you had time to react and readjust your position, and aided by the ample amount of liquid that flowed from your pussy, the tip slid in swiftly. Even if the orc penis wasn't that large, your ass was still quite tight and had little training. Fortunatly, the widening of your anus wasn't painful even though you felt it widening.
<br><br>
As soon as he thrusted in, you felt what seemed like fifteen centimeters of dick filling your ass. It's softness was quite different from what you were used to, but for something in your ass, it eased it up and felt great.
<br><br>
The orc continued by thrusting in and out. You could feel how hot it was inside, which aroused you even more. You felt your orgasm build up, but you wanted something more, faster. You freed one of your hand and started to finger your vagina while being fucked in your ass. As you did so, your wetness was lubricating your ass and the orc penis more and more, which was now slowly penetrating you deeper with every thrust.
<br><br>
Over the course of five minutes, its penis slid in fifteen more centimeters. You were now taking more or less thrirty centimers of it. The orc was now doing wider movements, teasing all your insides. You felt your body contract as you climaxed, releasing even more fluid than before. Your anus tightened around the orc's dick, who was close but had yet to finish. It made him move with more strength, prolonging your own orgasm.
<br><br>
By forcefully pushing you down, with a final stroke of his cock in your ass and thanks to how lubricated it now was, you suddenly felt his penis sliding in even deeper at once. You were now taking his whole fifty centimeters long shaft. It made you climax once again and instantly made the orc finish inside you.
<br><br>
It took both of you a few minutes to get your senses back, before you decided to move forward.
<</nobr>><<nobr>>
The orc loomed over you, towering at
<<if $Player.Size lte 150>>
more than twice your size.
<<else>>
almost twice your size.
<</if>>
After enticing him to pin you against the wall, you rubbed your ass against him. The orc responded by lifting you up and you found yourself in a full nelson position. He was carrying you by your legs which now were at the same level as your head, your back against his torso. Unable to wait, his penis rubbed against your clit, pussy and anus as he tried to penetrate.
<br><br>
Enticing him to pin you against the wall, you provocatively pressed your body against him. The orc responded by lifting you effortlessly, positioning you in a full nelson. He held you by your legs, now raised to the level of your head, your back firmly against his chest. Impatient and eager, he rubbed his member against your sensitive areas, teasing and attempting to penetrate.
<br><br>
Unexpectedly, it began to poke and probe your anus. Before you had time to react and readjust your position, and aided by the ample amount of liquid that flowed from your pussy, the tip slid in swiftly. Because the orc penis wasn't that large and thanks to your ass being trained enough, it wasn't painful at all.
<br><br>
As soon as he thrusted in, you felt what seemed like fifteen centimeters of dick filling your ass. It's softness was quite different from what you were used to, but for something in your ass, it eased it up and felt great.
<br><br>
The orc continued by thrusting in and out. You could feel how hot it was inside, which aroused you even more. You felt your orgasm build up, but you wanted something more, faster. You freed one of your hand and started to finger your vagina while being fucked in your ass. As you did so, your wetness was lubricating your ass and the orc penis more and more, which was now slowly penetrating you deeper with every thrust.
<br><br>
Over the course of five minutes, its penis slid in fifteen more centimeters. You were now taking more or less thrirty centimers of it. The orc was now doing wider movements, teasing all your insides. You felt your body contract as you climaxed, releasing even more fluid than before. Your anus tightened around the orc's dick, who was close but had yet to finish. It made him move with more strength, prolonging your own orgasm.
<br><br>
By forcefully pushing you down, with a final stroke of his cock in your ass and thanks to how lubricated it now was, you suddenly felt his penis sliding in even deeper at once. You were now taking his whole fifty centimeters long shaft. It made you climax once again and instantly made the orc finish inside you.
<br><br>
It took both of you a few minutes to get your senses back, before you decided to move forward.
<</nobr>><<nobr>>
<<include Scene_DryadSixtyNine1>>
<<set $DryadConsensualSixNine1 to true>>
<br><br>
You got more corrupted.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 10>>
<<set $Player.Pussy += 2>>
<</nobr>><<nobr>>
<<set $TowerFuck += 1>>
<<switch $RandomMonster>>
<<case "Horseman">>
<<include TowerHorsemanFuck>>
<<case "Hogoblin">>
<<include TowerHogoblinFuck>>
<<case "Werewolf">>
<<include TowerWerewolfFuck>>
<<case "Orc">>
<<include TowerOrcFuck>>
<<case "Ogre">>
<<include TowerOgreFuck>>
<<case "Minotaur">>
<<include TowerMinotaurFuck>>
<<case "Giant octopog">>
<<include TowerGiantOctopogFuck>>
<<case "Hypnoster">>
<<include TowerHypnosterFuck>>
<<case "Dryad">>
<<include TowerDryadFuck>>
<<case "Living toy">>
<<include TowerLivingToyFuck>>
<<default>>
todo other
<</switch>>
<br><br>
<<if $Mission.Orphanage[1] eq true>>
<<switch $RandomMonster>>
<<case "Dryad" "Orc">>
[[Continue->TowerOfGods]]
<<default>>
[[Continue->TowerOfGodsCheck]]
<</switch>>
<<else>>
[[Continue->TowerOfGods]]
<</if>>
<</nobr>><<nobr>>
Consensual scene to be done
<br><br>
<!--
-->
You got more corrupted.
<<set $Player.Corruption += 0>>
<<set $Player.Pussy += 0>>
<</nobr>><<nobr>>
<<if $Player.Pussy gt 1000>>
<<include Scene_HogoblinTowerPussy1>>
<<set $HogoblinConsensualPussy1 to true>>
<<else>>
<<include Scene_HogoblinTowerPussy2>>
<<set $HogoblinConsensualPussy2 to true>>
<</if>>
<br><br>
You got more corrupted.
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 5>>
<</nobr>><<nobr>>
<<include Scene_HorsemanTowerFuck1>>
<<set $HorsemanConsensualPussy1 to true>>
<br><br>
You got more corrupted.
<<set $Player.Corruption += 0>>
<<set $Player.Pussy += 0>>
<</nobr>><<nobr>>
Consensual scene to be done
<br><br>
You got more corrupted.
<<set $Player.Corruption += 0>>
<<set $Player.Pussy += 0>>
<</nobr>><<nobr>>
<<include Scene_LivingToyDoublePen1>>
<<set $LivingToyDoublePen1 to true>>
<br><br>
You got more corrupted.
<<set $Player.Corruption +40>>
<<set $Player.Pussy += 5>>
<<set $Player.Ass += 5>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<</nobr>><<nobr>>
<<if $Player.Pussy lt 40>>
<<include Scene_MinotaurFuck1>>
<br><br>
<<set $MinotaurConsensualVaginal1 to true>>
<<ReduceArousal 20>>
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 3>>
<<else>>
<<if $Player.Pussy lt 160>>
<<ReduceArousal 50>>
<<else>>
<<AugmentArousal 15>>
<</if>>
<<if $Player.Pussy lt 160>>
<<include Scene_MinotaurFuck2>>
<<set $MinotaurConsensualVaginal2 to true>>
<<ReduceArousal 50>>
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 4>>
<<else>>
<<if $Player.Pussy lt 320>>
<<ReduceArousal 50>>
<<else>>
<<AugmentArousal 15>>
<</if>>
<<if $Player.Ass lt 160 and $Player.Pussy lt 640>>
<<if $Player.Pussy lt 320>>
<<include Scene_MinotaurFuck3>>
<<set $MinotaurConsensualVaginal3 to true>>
<<else>>
<<include Scene_MinotaurFuck4>>
<<set $MinotaurConsensualVaginal4 to true>>
<</if>>
<<ReduceArousal 20>>
<<set $Player.Corruption += 30>>
<<set $Player.Pussy += 10>>
<<else>>
<<if $Player.Pussy lt 800>>
<<include Scene_MinotaurFuck5>>
<<set $MinotaurConsensualVaginal5 to true>>
<<ReduceArousal 100>>
<<set $Player.Corruption +80>>
<<set $Player.Pussy += 20>>
<<set $Player.Ass += 5>>
<<else>>
<<if $Player.Pussy lt 1500>>
<<include Scene_MinotaurFuck6>>
<<set $MinotaurConsensualVaginal6 to true>>
<<elseif $Player.Pussy lt 3000>>
<<include Scene_MinotaurFuck7>>
<<set $MinotaurConsensualVaginal7 to true>>
<<else>>
<<include Scene_MinotaurFuck8>>
<<set $MinotaurConsensualVaginal8 to true>>
<</if>>
<<set $Player.Corruption +160>>
<<set $Player.Pussy += 50>>
<<set $Player.Ass += 5>>
<<ReduceArousal 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
You got more corrupted.
<</nobr>><<nobr>>
<<include Scene_OgreFuck1>>
<<set $OgreConsensualVaginal1 to true>>
<br><br>
You got more corrupted.
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 5>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<</nobr>><<nobr>>
<<if $Player.Ass lt 40>>
<<include Scene_OrcAnal1>>
<<set $OrcConsensualAss1 to true>>
<<elseif $Player.Ass lt 80>>
<<include Scene_OrcAnal2>>
<<set $OrcConsensualAss2 to true>>
<<else>>
<<include Scene_OrcAnal3>>
<<set $OrcConsensualAss3 to true>>
<</if>>
<br><br>
You got more corrupted.
<<set $Player.Corruption += 20>>
<<set $Player.Ass += 5>>
<</nobr>><<nobr>>
<<include Scene_WerewolfConsFuck1>>
<<set $WerewolfConsensualVaginal1 to true>>
<br><br>
You got more corrupted.
<<set $Player.Corruption += 20>>
<<set $Player.Pussy += 5>>
<<set $Player.Arousal = Math.clamp($Player.Arousal - 70, 0, 100)>>
<</nobr>><<nobr>>
Both you and the werewolf surrendered to your primal desires. While you explored the forbidden territory of his body, he suddenly pinned you to the floor. On all fours, you braced yourself as he mounted you in the most primal position, which hilighted the disparity in your sizes as soon as his bulk envelopped your entire body.
<br><br>
He began to thrust, causing you to shiver with anticipation. His large knotted penis rubbed against your clit. Impatient, you positioned his member at your entrance. With no need to push back, his strength, aided by the copious amount of your natural lubrication allowed his tip slide in. You moaned as you felt your pussy stretch, before he thrusted deeper.
<br><br>
He moved like an animal, showing no signs of stopping. His penis was hitting the back of your vagina hard with each thrust, and he was going fast. Overwhelmed, you couldn't process what was happening and felt breathless as you continued to moan uncontrollably. You were completely under his control.
<br><br>
After a few minutes, you felt your orgasm approaching. The closer it got, the more you pushed back. You could also tell he was nearing climax, his penis becoming harder and larger, his thrusts getting harder and hitting deeper. It was so intense that you realized too late that his knot was stretching your entrance with every movement. In an ecstatic moment, with one final push, you felt your pussy stretch twice as much as it already was as his knot forced its way in.
<br><br>
You felt everything all at once: your orgasm, his penis pressing against your cervix, your vagina feeling so full, and finaly him releasing all his seeds inside you. It was so intense that you thought you were going to faint. Your body was shaking from the pleasure.
<br><br>
After resting without moving, his knot shrank and he withdrew. You took another moment to regain your strength before moving on.
<</nobr>><<nobr>>
<h1 class="stats-header">Changelog</h1>
<div class="changelog">
<!-- ===================== v2.0.2 ===================== -->
<details class="chg" open>
<summary class="summary-line">
<span class="tag">v2.0.2</span>
<span>Small patches + new portraits</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<h3>New content</h3>
<ul>
<li>Illustrations</li>
<ul>
<li>Five new portraits in v2 by Ulises (Emily, Fred, Guillaume, August, Elisa)</li>
</ul>
</ul>
<h3>Fixes</h3>
<ul>
<li>Camping</li>
<ul>
<li>A last group of scenes that were not adjusting the arousal and other variables anymore are adjusting them again</li>
</ul>
<li>Pregnancy</li>
<ul>
<li>You now can't wear back your armors when your character is pregnant</li>
<li>Fast forwarding pregnancy through the cheat menu makes your character change her armor for casual clothes</li>
<li>Your character is not asked to take "contraceptive" when already pregnant</li>
</ul>
</ul>
</div>
</details>
<!-- ===================== v2.0.1 ===================== -->
<details class="chg" open>
<summary class="summary-line">
<span class="tag">v2.0.1</span>
<span>Small patches</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<h3>Fixes</h3>
<ul>
<li>Shops</li>
<ul>
<li>Fixed the issue with the alchemist, blacksmith and the toy shops where actual prices were all the same (and not the ones written)</li>
</ul>
<li>Sidebar</li>
<ul>
<li>The wooden sword and wooden staff are not inverted anymore in the display</li>
</ul>
<li>Camping</li>
<ul>
<li>The sleeping option let you actually sleep</li>
<li>Few scenes that were not adjusting the arousal anymore are adjusting them again</li>
<li>One scene were generating an include error, which is now fixed</li>
</ul>
<li>Monbourg to Morya cave</li>
<ul>
<li>Direction keys for north/west/east/south are not fixed, to prevent it from being annoying</li>
</ul>
<li>Quests</li>
<ul>
<li>Cleaning the stables after the quest now consume time to prevent infinite money glitch</li>
<li>Cave dungeon quest is now giving 2 adventurer points (which it should) instead of one when handing over the quest to Morya or Monbourg receptionist (Boloyam receptionist was fine)</li>
</ul>
</ul>
</div>
</details>
<!-- ===================== v2.0.0 ===================== -->
<details class="chg" open>
<summary class="summary-line">
<span class="tag">v2.0.0</span>
<span>Major rework, new art pipeline, gallery, UI, QoL</span>
<span class="badge badge-game">Major restructuring update</span>
</summary>
<div class="chg-body">
<p>Hello everyone! I'm thrilled to announce the release of version 2.0 of the game!</p>
<p>In the early days, I was just getting to grips with the technology behind HTML games, and the AI illustrations were not the best (to not say really bad). However, with Diealot coming to help me on the artwork and my growing proficiency with Sugarcube, the game has come a long way. Your support and various contributions (like cheat codes and early releases) have made it possible for me to hire a seasoned artist to create high-quality, polished illustrations, which was a long-term goal for BC.</p>
<p>Instead of simply replacing the existing illustrations with the new ones (which would mean losing all of Diealot's contributions), I decided to offer players the choice of illustration style. This decision presented the perfect opportunity to develop version 2.0, allowing me to rework many aspects of the game that needed improvement (and there were quite a few, though there's always room for more enhancements).</p>
<p>It won't be perfect, and many illustrations still need to be added, which takes time. The plan is to continue commissioning the artist (and possibly more) to add dedicated illustrations to each scene and have them refined along the way. When I look at the story plan, I see that we are still a long way from the end of the game in terms of content. I will continue working on it in my free time.</p>
<p>In the end, BC v2.0 holds great promise for the future and introduces many changes right now. You can find all the details about these changes in the changelog below. Once again, thank you very much for all your support. Without it, I wouldn't have been able to commission artists, and I hope we can continue, or even accelerate, the production!</p>
<p>See you soon!</p>
<h3>New content</h3>
<ul>
<li><b>New image management system</b>
<ul>
<li>The player in now able to choose between different illustration styles (currently only v1, v2 and custom)
<ul>
<li><b>v1</b>: it is the style of the game in its first version</li>
<li><b>v2 (default)</b>: the new illustration style were all illustration will be drawn by artists (100% AI-free). All v1 illustrations have been removed for this style and will be added gradually, with each updates.</li>
<li><b>AI</b>: not available for now, but will be dedicated for a 100% AI style.</li>
<li><b>Custom</b>: a style where you can freely replace all images with your own (though you will have to respect the names)</li>
</ul>
</li>
</ul>
</li>
<li><b>Illustrations</b>
<ul>
<li>v1</li>
<li>v2 (default):
<ul>
<li>New illustrations for the main character and all her companions, including the different layers (clothes, armors, weapons, ...)</li>
<li>New portraits for the dialogues for the MC and her companions</li>
<li>New portraits for some NPCs (the other NPCs have a default portrait for now)</li>
<li>New illustrations, layers and portraits for some monsters</li>
</ul>
</li>
</ul>
</li>
<li><b>Scenes</b>
<ul><li>The values given when doing most of the scenes have been increased to reduce the grind needed</li></ul>
</li>
<li><b>Fight system</b>
<ul><li>Ennemy arousal can now be displayable depending of illustration layers</li></ul>
</li>
<li><b>Sidebar</b>
<ul>
<li>Added new options in the sidebar (discord link and donation link)</li>
<li>Removed the "load last data patch" option</li>
</ul>
</li>
<li><b>Gallery</b>
<ul>
<li>Created all the JS & CSS code for the gallery</li>
<li>Listed all the scenes in the appropriate categories</li>
<li>Linked all scenes variations to their item in the gallery</li>
</ul>
</li>
<li><b>Cheat menu</b>
<ul>
<li>Added more items to redo the customisation of companions that were not in it yet</li>
<li>Added fast forward to unlock two more companions that could not be unlocked yet through the cheats</li>
<li>Giving the monthly cheat code give access during one week to the cheat panel without having to enter it again</li>
<li>Some new cheat codes can now be enter:
<ul>
<li><b>Gallery monthly cheat code</b>: It will unlock all scenes in the gallery for a week. It will be available on Patreon and SubscribeStar for people supporting the game with the appropriate tiers.</li>
</ul>
</li>
</ul>
</li>
<li><b>Others</b>
<ul>
<li>with v2 style: implemented a better UI for the clickable map</li>
<li>Added an autosave. It will trigger automatically when in the bedroom or the camping.</li>
<li>Added the changelog menu.</li>
</ul>
</li>
</ul>
<h3>Changes</h3>
<ul>
<li>Reworked the game initialization interfaces
<ul>
<li>Character creation</li>
<li>All companion creations</li>
<li>...</li>
</ul>
</li>
<li>Reworked the wardrobe interface</li>
<li>Reworked the mirror illustration display in the bedrooms</li>
<li>Reworked the "night time" and scenes interfaces</li>
<li>Reworked all location interfaces</li>
<li>Changed some scenes to adapt to the new companion customisation (small, average, big instead of centimeters for certain parts)</li>
<li>Changed parts of the first companion scene while collecting herbs</li>
<li>Pregnancy: you now can't wear armor if your belly has grown too much, until birth</li>
<li>Reworked JS & CSS code for the 200+ dialogue boxes: there will be colors and left/right alignments. Reworked all the dialogue calls.</li>
<li>Reworked the stats menu</li>
<li>Reworked the credits menu</li>
<li>Reworked the quest hints menu</li>
<li>Reworked the Option menu</li>
<li>Reworked the Cheat menu</li>
<li>Reworked the missions UI</li>
<li>Reworked the fight log UI</li>
<li>Reworked all the location links UI</li>
<li>Reworked the sidebar UI displaying the HP and cie for every characters</li>
<li>Bad ends:
<ul>
<li>Loosing in the cave against one of its monster is no longer a bad end (but will cost you more money)</li>
<li>Being not physically ready for the scene during the herb quest no longer leads to a bad end</li>
</ul>
</li>
<li>All 665 passages have been reworked to implement the new image management system (>1400 calls...)</li>
<li>Reworked all the scene to split the ~500 variations in different passages for the gallery system, and make them seperate passages from the passages that calls them in game (to not increase stats through the gallery) (it made the game go from 665 passages to more than 1700)</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Slime raid quest: fixed the issue making the quest still appear after completion (wrong variable used in a condition) and fixed another issue preventing sometimes the follow up after slime hunt</li>
<li>Wolf hunting quest: fixed the missed quantity in the quest hints (wrong variable used)</li>
<li>Shop: fixed the "selling all" option in Monbourg (which was teleporting you to Mora's alchemist shop)</li>
<li>Fixed the hospital: your slime and octopog companion are heal properly after a defeat</li>
<li>Fixed some toy descriptions in their scenes</li>
<li>Fixed many typos in scenes</li>
<li>Fixed some passages where variables were not properly incremented after some scenes</li>
</ul>
</div>
</details>
<!-- ===================== v1.12.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.12.0</span>
<span>New cheats, art, scenes, shop QoL</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>New content</h3>
<ul>
<li>Cheat menu: new options have been implemented
<ul>
<li>Unlocking everything up to Boloyam</li>
<li>Unlocking everything up to the new continent (Asteb)</li>
<li>Unlocking the dragon (if not already unlocked, and if the new continent is already unlocked)</li>
</ul>
</li>
<li>Artwork (by Diealot)
<ul>
<li>5 new artworks for the 3 existing scenes with the octopog</li>
</ul>
</li>
<li>Scenes
<ul><li>1 new scene</li></ul>
</li>
<li>Shops
<ul><li>You now have the options to sell all of a given item (not only 1 or 5). It is available at the alchemist and all other shops</li></ul>
</li>
</ul>
<h3>Changes</h3>
<ul>
<li>Pregnancy: few changes in the pregnancy modules to add more content</li>
<li>Money generation: updated money won through fights against most entities</li>
<li>Cave trials: reduced the overall difficulty of the trials</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Pregnancy:
<ul>
<li>Fixed an issue with a badly initialized variable for Fertility (if the player never used fertility potion or opened the stat menu, the player would have a syntax error during the impregnation process)</li>
</ul>
</li>
<li>Slime companion:
<ul>
<li>Fixed the fact that her stat didn't go up whenever you leveled up</li>
<li>Fixed the typo in the party management panel where she was described as the dragon companion</li>
<li>Fixed an issue where sleeping didn't update her life bar nor healed her</li>
</ul>
</li>
<li>Typo: Fixed ~20 typo issues</li>
<li>Scenes: Fixed a bug when printing the Octopog name in a camping scene</li>
</ul>
</div>
</details>
<!-- ===================== v1.11.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.11.0</span>
<span>Companion story, one-time quest, Asteb jungle</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>New content</h3>
<ul>
<li>Companion
<ul>
<li>The story lining for the companion released in version 1.10 has been implemented and can mainly be discovered through discussions with him</li>
<li>A new companion has been introduced once again in this game version. It can be found during the new one time quest.</li>
</ul>
</li>
<li>Scenes
<ul>
<li>Companion
<ul>
<li>The first 6 scenes (with variations) with the companion that made its appearance in version 1.10 are now written. They will happen slowly along the story between the MC and that companion, discovered through their discussions and more</li>
</ul>
</li>
</ul>
</li>
<li>Artwork
<ul><li>Elf quest – Three new images drawn by Diealot. The 2 existing AI images that came with the scene of this quest are now replaced by those three images.</li></ul>
</li>
<li>Quests
<ul>
<li>New one time quest that appear once Boloyam city is unlocked. It is about an unsual number of entities near Monbourg that needs to be reduced and investigated. Note that your choices might impact your story, including getting the new companion.</li>
<li>A new option has been implemented in a quest to remove a camp in Morya's black forest. If your friendship with them his high enough and you have unlocked de shelter hidden quest, you can suggest them to move to the shelter (but you will never be able to take back the repeatable quest to take care of that camp).</li>
</ul>
</li>
<li>World
<ul>
<li>Asteb (new continent)
<ul>
<li>You can now search through the jungle, and will be able to find a jungle house to use (bedroom / party management)</li>
</ul>
</li>
</ul>
</li>
</ul>
<h3>Changes</h3>
<ul><li>Updated Monbourg outskirts' code</li></ul>
<h3>Fixes</h3>
<ul>
<li>World – Monbourg's cave: Fixed an issue with wrong links in the images of one of the map</li>
<li>Quests
<ul>
<li>Going to Boloyam quest: Fixed an issue allowing the player to go to Boloyam even if the quest was failed</li>
<li>Orphanage quest: Fixed a display issue saying you were lacking more ressources than necessary to complete the quest</li>
<li>Hunt quest: Fixed an issue that let possible handing over 10 fangs without having the quest if the quest had already been done at least once</li>
</ul>
</li>
<li>Scenes – Few typo fixes in some scenes</li>
</ul>
</div>
</details>
<!-- ===================== v1.10.1 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.10.1</span>
<span>Hotfixes</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<h3>Fixes</h3>
<ul>
<li>Selling horses to the farm: fixed a potential money issue when selling horses</li>
<li>Toys: one of the extra large dildo was wrongly described in its scene. It is fixed now.</li>
</ul>
</div>
</details>
<!-- ===================== v1.10.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.10.0</span>
<span>New powerful companion + Asteb cave/jungle</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>New content</h3>
<ul>
<li>Companions:
<ul><li>A new powerful companion has been introduced in the game with this version, which can be found in Asteb cave</li></ul>
</li>
<li>Cheat panel:
<ul><li>Adventurer points: you can now update your number of avdenturer points in the cheat panel</li></ul>
</li>
<li>World – New continent (Asteb)
<ul>
<li>While on the beach, you can now search for new places: cave and jungle are now available</li>
<li>Cave:
<ul>
<li>You can search the cave</li>
<li>While searching, you might find a hidden room, in which you will be able to take on 9 trials. At the end of the trials, you will be able to be granted a wish (money, power, or, if you make the good choices, the new companion)</li>
</ul>
</li>
<li>Jungle: nothing to do there for now</li>
</ul>
</li>
<li>Scenes
<ul><li>11 new scenes with their variations if you were to fail the trials of the hidden room in Asteb cave</li></ul>
</li>
<li>Few new icons</li>
</ul>
<h3>Changes</h3>
<ul>
<li>Fight system: labels can now be selected (not only the button) to ease the user experience</li>
<li>Gave one more choice in the quest to help the farmers in Morya's farmlands</li>
<li>Modified the fight code to prepare for four new companions.</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Fixed an issue to get to the scene in the quest to help the farmers in Morya's farmlands (an inequality was inverted)</li>
<li>Fixed display of what your companion healed your party if you were already full life</li>
<li>Fixed an issue generating error in your money account when handing over 2 bandits at Monbourg's prison</li>
</ul>
</div>
</details>
<!-- ===================== v1.9.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.9.0</span>
<span>14+ scenes, toys, seduction, shelter quest</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>Added</h3>
<ul>
<li>Scenes : 14 new scenes, all with their number of variations (40~50 in total)
<ul>
<li>1 in the tower of gods</li>
<li>10 while masturbating
<ul>
<li>2 with the vegetables</li>
<li>8 with the sextoys</li>
</ul>
</li>
<li>3 when seducing</li>
</ul>
</li>
<li>World
<ul><li>Morya: you can now buy 4 versions of a new toy</li></ul>
</li>
<li>Companions
<ul><li>First discussion with one of your companion. It unlocks a hidden quest to look for a place to shelter lost individuals.</li></ul>
</li>
<li>Quest
<ul>
<li>New hidden quest: you can search for a suitable place to shelters lost individuals</li>
<li>Quest modification: one of the existing repeatable quest has a new option where you can suggest to go to the sheleter if it is available. If you accept, you won't be able to ever undertake that repeatable quest again.</li>
</ul>
</li>
</ul>
<h3>Changes</h3>
<ul>
<li>Changes in the fight system: you can now use spells even when close ranged or a few steps away, which allow you to use both physical and magical attacks ; using spells while close ranged can deal damage to you ; you still can't use physical attacks when too close (more physical attacks are to be added in the future, as it has been done for the spells)</li>
<li>Modified the max number of horses you can capture to sell to the farmer (from 1 to 3)</li>
<li>Deleted one gif in a scene</li>
<li>Surroundings of Morya (forest, plains, lake, ...): you can now see and decide to attack monsters in addition to the search for herbs option. You can now also be attacked like in Monbourg.</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Scenes:
<ul>
<li>Fixed issue when incrementing hidden variables about your character in scenes following seduction</li>
<li>Fixed the display issue of the horse number you could capture for selling to the farmer</li>
<li>Fixed typo in some cucumber / carrot scenes</li>
<li>Fixed issue when incremening hidden variables about your character in the toy scenes</li>
<li>Fixed typo and text alignment in some toy scenes</li>
</ul>
</li>
</ul>
</div>
</details>
<!-- ===================== v1.8.1 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.8.1</span>
<span>Hotfix – Tower enrollment</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<h3>Fixes</h3>
<ul>
<li>Sorcerer tower: Fixed an issue that was preventing 1.7+ version new game to enroll in the sorcerer tower, and thus, prevented to learn new spells</li>
</ul>
</div>
</details>
<!-- ===================== v1.8.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.8.0</span>
<span>New quests & consensual tower scenes</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>New content</h3>
<ul>
<li>Quest
<ul>
<li>One new F rank repeatable quest (available every three in game days in every guild) to help the farmers near Morya</li>
<li>One new D+ rank quest to prepare for next content. You will be required to explore a new continent named Asteb (you can sail and go there but there is no content yet).</li>
</ul>
</li>
<li>Scenes
<ul>
<li>Two new consensual scenes in the tower of gods (Dryad & Hogoblin)</li>
<li>two new consensual scenes when seducing ennemies anywhere (Hogoblin & Bandit, bandit scene having three different variations depending of some of your stats)</li>
<li>One new scene in the quest to help the farmer (a second one is almost ready as soon as I release the appropriate mod)</li>
<li>Masturbation scene with cucumber in the pussy</li>
<li>Masturbation scene with cucumber in the ass</li>
</ul>
</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Scenes
<ul>
<li>Made some slight correction in the carrot masturbation scenes</li>
<li>Fixed an error in the variable used to determine the scene to have in one of the masturbation scene with a carrot</li>
<li>Fixed typo in party management</li>
<li>Fixed ennemy names in passages leading to pregnancy after a scene in the tower of gods</li>
<li>Shop displayed prices for two potions (the displayed prices were wrong and as a result, it costed way more than what was written)</li>
</ul>
</li>
</ul>
</div>
</details>
<!-- ===================== v1.7.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.7.0</span>
<span>New fight/seduction system + UI refactors</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<p>This version mark a huge chance with the new fight (and seducing) system, which is in my opinion way better than the old one (which was a little like spam clicking on attack). It is a(-nother) first step for future development and gameplay, as this system could be enhanced further with much more fight content and even, I hope, fight animations.</p>
<h3>Added</h3>
<ul>
<li>Gameplay
<ul>
<li>Added default value in the initialisation of the octopog companion</li>
<li>Totally new fight system, including a way to seduce ennemies:
<ul>
<li>Actions are now described (player, companions and enemies). You can now see how much damage are done by every entities in a fight, and more.</li>
<li>Different actions are now possible:
<ul>
<li><b>Try to seduce</b> (consensual scenes, only for some enemies; success depends on arousal and enemy arousal; 3 tries/fight)</li>
<li><b>Hands</b>: do nothing / attack (if close) / use a spell (if far) / defend / remove armor/clothes/panties (conditions) / play with pussy/anus (conditions) / replace clothes/panties / struggle if tied</li>
<li><b>Legs</b>: do nothing / approach / move away / try to escape (distance & agility affect chances)</li>
<li><b>Companions</b>: do nothing / attack (if close) / heal focus (octopog)</li>
<li><b>Pussy/Anus</b> (on selected enemies; fully naked + corruption): show, stretch, rub → raises arousal</li>
</ul>
</li>
<li>Enemy actions may include: approach, attack (if close), tie hands, strip armor/clothes/panties, rape attempt, post-defeat non-consensual attempts (future scenes)</li>
</ul>
</li>
</ul>
</li>
<li>Artwork (by Diealot)
<ul>
<li>Masturbation → Sextoys → “Normal” dildo: 8 new arts (2 per size S→XL) + 2 x-ray</li>
</ul>
</li>
<li>Scenes
<ul>
<li>2 new consensual scenes in the tower of gods (werewolf, living toy) — may lead to pregnancies</li>
</ul>
</li>
</ul>
<h3>Changes</h3>
<ul>
<li>User interface rework → inventory, stats, 107 passage re-alignments</li>
<li>Technical refactors: Pregnancy / StoryInit / Fight / merged special fights / Camping / Bedroom</li>
<li>Artwork: modified base art for a vaginal fisting masturbation image</li>
<li>Damage & spells: companions’ damage reduced; Octopog heal targets living only</li>
<li>Quests: repeatables not available multiple times per same day</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Pregnancy: fixed 100% chance with max fertility</li>
<li>Octopog init typo; tower keys/prices; bandit/horse payouts; cave map image; several other issues</li>
</ul>
</div>
</details>
<!-- ===================== v1.6.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.6.0</span>
<span>Migration to Tweego + new scenes/art</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>Developer notes</h3>
<p>This version if the first one with Tweego instead of Twine. I've migrated the project for many reasons:
with Twine, I had only one .twee file generated; with Tweego I can split files, use VS Code, git, etc. Short run: no change for players; long run: better versioning, mods, fewer code errors.</p>
<h3>Added</h3>
<ul>
<li>Artwork (Diealot):
<ul>
<li>Masturbation: Fisting vagina – 1 new art</li>
<li>Minotaur Bad end – three new artworks, one x-ray</li>
</ul>
</li>
<li>Scenes:
<ul>
<li>2 Octopog camping scenes (domination/vaginal/oral – random 1/4; double vaginal if not)</li>
<li>4 Centaur stable scenes (random 20%) with variations (masturbation/fisting/vaginal/anal)</li>
</ul>
</li>
<li>Quests: bad-end hint in herb quest to advise saving</li>
<li>Gameplay: harvest carrots/cucumbers; herbs in black forest; enemies have arousal bars</li>
</ul>
<h3>Fixes/Changes</h3>
<ul>
<li>Major technical change: migration to Tweego & VS Code; many merges/cleanups</li>
<li>Removed random AI art in stable tasks; defaults in creation</li>
</ul>
</div>
</details>
<!-- ===================== v1.5.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.5.0</span>
<span>Big content & options, visit companions at night</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>Developer notes</h3>
<p>This version continues the trend of enhancements and improvements that were introduced in version 1.4.</p>
<p>In addition to that, it features a more new scenes and options involving the protagonist's and her companions. A substantial portion of the fresh content and options sets the stage for upcoming releases, which will delve into the main character's identity, introduce potential new companions, allow travel to other continents, and offer various player paths.</p>
<h3>For older saves</h3>
<p>Please use the "load last data patch" panel in the sidebar. If you were to load a save from version 1.4, please click only onto the "Data to make compatible 1.4.x saves with 1.5" option. If you were to load your save from an older version, please load the different version in the correct order (from older to newer).</p>
<h3>Added</h3>
<ul>
<li>Artwork: MC masturbation series (2–4 fingers + fist)</li>
<li>Alchemist: ±50 arousal potions; tightness ± potions</li>
<li>Gameplay: pass time in bedroom; sleep only at night; visit companions at night with many actions; handover bandits; sell horses</li>
<li>Scenes: new WW camping (BJ/DT), WW drinking (anal), Centaur drinking (oral+fingering), stable mount-move scenes (preg possible)</li>
<li>Lore: first dialogues with first companion</li>
<li>Code: new widget to show MC appearance in her dialogues</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Preg 100% with max fert; demon screen chain; cave map; money; many typos</li>
</ul>
<h3>Changes</h3>
<ul>
<li>Defaults for customization; many merges; pregnancy on by default</li>
</ul>
</div>
</details>
<!-- ===================== v1.4.2 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.4.2</span>
<span>Cave maps & click navigation</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<h3>Added</h3>
<ul>
<li>World – Cave between Monbourg and Morya
<ul>
<li>New artwork (Diealot) to represent the different rooms</li>
<li>Passages are now clickable on the images</li>
</ul>
</li>
</ul>
<h3>Fixed</h3>
<ul>
<li>Issue making impossible to get the quest unlocking Boloyam city or the Octopog companion</li>
<li>2 images issue while camping or in the herb quest</li>
<li>Issues in the cave giving error code when attacked by monsters</li>
</ul>
</div>
</details>
<!-- ===================== v1.4.1 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.4.1</span>
<span>Hotfix – Farmers quest #17</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<h3>Fixes</h3>
<ul>
<li>Lock at the quest n°17 when helping farmers near Morya ⇒ you now get rewards and can continue at the guild receptionist</li>
</ul>
</div>
</details>
<!-- ===================== v1.4.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.4.0</span>
<span>Massive art, code/UI refactors, many fixes</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>Dev notes</h3>
<p>Dev notes: this version marks a significant change, driven by multiple improvements and enhancements:
<li>Many new artwork drawn by an amazing artist (Diealot)</li>
<li>Code reworks & enhancements</li>
<li>Resolution of numerous bugs (I lost count after 80)</li>
<li>Correction of countless typos (also too many to tally)</li>
<li>text formating improvements (including the removal of excessive linke breaks)</li>
<li>...</li>
</p>
<h3>Added</h3>
<ul>
<li>Large Diealot art pack across many scenes (camping, quests, masturbation, tower, etc.) with dynamic variants and some x-rays</li>
<li>MC sideview in sidebar</li>
<li>Octopog camping scene (arousal-gated)</li>
<li>Werewolf camping scene (random)</li>
<li>Options: x-ray (On/Off/Never)</li>
<li>World: clickable Monbourg & Morya maps with time-of-day & weather</li>
<li>Hairdresser in Morya/Boloyam</li>
<li>Menus: quest hints in sidebar</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Herb quest; demon chain; ~30 tag errors; bedroom soft locks; early pregnancy; broken images; shop text & icons; cave directions; goblin stuck; tower images; etc.</li>
</ul>
<h3>Changes</h3>
<ul>
<li>Merged codes for boards/reception; clearer combat code; removed unwanted line breaks</li>
<li>Character creation: preview, stats vary with H/W, hints, clearer text</li>
<li>Companion creation: new centaur customization art, stat hints, clearer text</li>
</ul>
</div>
</details>
<!-- ===================== v1.3.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.3.0</span>
<span>Pregnancy system, Boloyam, spells, quests</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>Notes</h3>
<p>To make older saves compatible, please use the "load last data patch"…</p>
<h3>Added</h3>
<ul>
<li>Gameplay: Pregnancy system (optional); Fertility stat (0→7); potions consumable in inventory</li>
<li>World – Boloyam:
<ul>
<li>Guild: party management, room, mission board, August</li>
<li>Docks: cave (mine stone/gold; spiders/elementals)</li>
<li>Orphanage: Susane; birth room; children room</li>
<li>Casino: slot machines</li>
<li>Caravan: fast travel with other towns</li>
</ul>
</li>
<li>Quests: orphanage (unranked)</li>
<li>Scenes: different birth scenes; mirror pregnancy looks</li>
<li>Options: pregnancy speed & miscarriage toggles</li>
<li>Stats: fertility level display</li>
</ul>
<h3>Changes</h3>
<ul>
<li>"Load last data patch": can chain older patches</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Typos; shop core prices; some code errors; sidebar selling lists; etc.</li>
</ul>
<h3>Known bugs</h3>
<ul><li>Children names overwrite themselves (noted)</li></ul>
<h3>Notes</h3>
<p>There are now 100+ scenes with many variations…</p>
</div>
</details>
<!-- ===================== v1.2.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.2.0</span>
<span>New companion, spells, Boloyam (WIP), shop QoL</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>Added</h3>
<ul>
<li>Game appearance: ~100 icons; money in sidebar</li>
<li>Companions: new optional support companion (random heal)</li>
<li>Shops: sell liatris/clover/apple; sell by 1 or 5</li>
<li>Blacksmith: armor/weapon descriptions</li>
<li>Sorcerer tower: enroll; apprentice; learn 3/day; manage up to 4 spells; initiate rank</li>
<li>Guild: badge after herb quest; points; E promotion; rank-gated quests</li>
<li>World: Boloyam (WIP); docks cave; 2 tower library books</li>
<li>Scenes: carrot masturbation; egg masturbation; 2 centaur camping; 1 tower monster</li>
<li>Options: pregnancy toggle (prep)</li>
</ul>
<h3>Changes</h3>
<ul><li>Rework of spells & attack widgets; shop factorization</li></ul>
<h3>Fixes</h3>
<ul>
<li>Party management text; bad end routing; goblin/tower loss routing; typos; prices; availability icons</li>
</ul>
</div>
</details>
<!-- ===================== v1.1.1 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.1.1</span>
<span>Hotfix</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<ul>
<li>Fixes the text describing the standard dildo (was showing small sizes)</li>
<li>Fixes a bug when forced out of the tower (20th floor), broken link</li>
</ul>
</div>
</details>
<!-- ===================== v1.1.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.1.0</span>
<span>Major – spells, ranks, Tower of Gods, scenes</span>
<span class="badge badge-major">Major update</span>
</summary>
<div class="chg-body">
<h3>Added</h3>
<ul>
<li>Gameplay: choose companions (Morya tavern); manage up to 4 spells (apprentice)</li>
<li>Sorcerer tower: library/books; enroll & apprentice; daily lessons; spells equip</li>
<li>Spells: Thunder (arousal-based), Heal, Curse of Attack</li>
<li>Guild (Morya & Monbourg): F-rank badge; points; promotion to E; rank-gated quests</li>
<li>Quests: 4× F (repeatable); 1× E (tower of gods)</li>
<li>World: goblin camp; Tower of God (100F; rest/exit every 5F; best score; seduction; keys at shop)</li>
<li>Monsters: 12 tower monsters with portraits</li>
<li>Sex scenes: 5 in goblin camp (with art); 4 camping duo scenes (WW+Centaur); 1 horseman quest set; dildo masturbation expansions (S→XL)</li>
<li>Brothel: unlock big & extra large dildo</li>
</ul>
<h3>Changes</h3>
<ul>
<li>Attack/Spell algorithms for party selection</li>
<li>Updated map design for the cave; cave key buyable in Morya</li>
<li>Bedroom images; 2 random images</li>
</ul>
<h3>Fixes</h3>
<ul>
<li>Morya mission board hints; blacksmith typos; tower/goblin loss routing; selling payouts</li>
</ul>
</div>
</details>
<!-- ===================== v1.0.2 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.0.2</span>
<span>QoL & shop</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<ul>
<li>You can now buy a cave map to help you navigate</li>
<li>You can sell slimes and wolf fangs in shops</li>
<li>You can equip all available weapons and armors</li>
<li>You can return from sidebar menus</li>
</ul>
</div>
</details>
<!-- ===================== v1.0.1 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.0.1</span>
<span>Hotfix</span>
<span class="badge badge-hotfix">Patch</span>
</summary>
<div class="chg-body">
<ul>
<li>Fixed “go back” after using mirror or wardrobe in Monbourg</li>
</ul>
</div>
</details>
<!-- ===================== v1.0.0 ===================== -->
<details class="chg">
<summary class="summary-line">
<span class="tag">v1.0.0</span>
<span>First release</span>
<span class="badge badge-game">Game release</span>
</summary>
<div class="chg-body">
<ul>
<li>Main character personalization:
<ul>
<li>Name, Age, Size, Weight, Hair color, Race (Human or Elf)</li>
</ul>
</li>
<li>Centaur and werewolf companion personalization (name, size, ...)</li>
<li>18 quests</li>
<li>Two cities & buildings: Morya, Monbourg</li>
<li>Different zones to explore</li>
<li>Monsters & combat system</li>
<li>Cave dungeon</li>
<li>Inventory & equipment</li>
<li>Level & stat system</li>
<li>Achievement system</li>
<li>Time system</li>
<li>Sextoys</li>
<li>Sex scenes (mostly written, few images)</li>
<li>…and much more to discover</li>
</ul>
</div>
</details>
</div>
<div class="cheat-buttons" style="margin-top:14px">
[[↩ Go back|$return]]
</div>
<</nobr>><<nobr>>
<div class="credits">
<h1>🎭 Credits</h1>
<div class="credits-section">
<h2>💻 Development, story and writing</h2>
<div class="credit-entry">
<span class="credit-name">Azla1</span>
<span class="credit-links">
<a href="https://www.patreon.com/c/Beastcompanions" target="_blank">Patreon</a> |
<a href="https://subscribestar.adult/beast-companion" target="_blank">SubscribeStar</a> |
<a href="https://azla1.itch.io/" target="_blank">Itch.io</a>
</span>
</div>
</div>
<div class="credits-section">
<h2>🎨 Non-AI Artwork</h2>
<div class="credit-entry">
<span class="credit-name">Ulises (v2)</span>
<span class="credit-links">
<a href="https://www.artstation.com/uliseslarreamelillo" target="_blank">ArtStation</a> |
<a href="https://www.instagram.com/usiles.art" target="_blank">Instagram</a>
</span>
</div>
<div class="credit-entry">
<span class="credit-name">Diealot (v1)</span>
</div>
</div>
<div class="credits-section">
<h2>🤖 AI Artwork</h2>
<div class="credit-entry">
<span class="credit-name">
</span>
</div>
</div>
</div>
<h1 class="stats-header"></h1>
<div class="cheat-buttons">
[[↩ Go back|$return]]
</div>
<</nobr>><<nobr>>
<div class="donations">
<h1>💖 Support the Project</h1>
<p>
Developing <b>Beast Companions</b> is a passion project that takes a lot of time, energy, and creativity.
Every donation directly helps me in two important ways:
</p>
<ul>
<li>🎨 <b>Commissioning artists</b> for original illustrations that bring the characters and world to life.</li>
<li>📖 <b>Dedicating more time</b> to writing new content, expanding the story, and creating new scenes for you to enjoy.</li>
</ul>
<p>
If you enjoy the game and want to see it grow with even more art and content,
please consider supporting the project. Even a small donation makes a big difference.
</p>
<div class="donation-button">
<a href="https://coindrop.to/beastcompanions" target="_blank">💎 Donate via CoinDrop</a>
<br><br>
<a href="https://buymeacoffee.com/azla" target="_blank">☕ Donate via Buy Me A Coffee</a>
</div>
<p class="thanks">Thank you so much for helping this project continue to evolve! 🙏</p>
</div>
<h1 class="stats-header"></h1>
<div class="cheat-buttons">
[[↩ Go back|$return]]
</div>
<</nobr>><<nobr>>
You can click on the link bellow to load the last data pack.
It will allow the new release to be compatible with old saves.
<br><br>
<<linkreplace "Load data to make old saves compatibles with 1.10.0">>
<<if ndef $Story.Slime>>
<<set $Story.Slime to false>>
<</if>>
<<if ndef $Story.Fairy>>
<<set $Story.Fairy to false>>
<</if>>
<<if ndef $Story.Human>>
<<set $Story.Human to false>>
<</if>>
<<if ndef $Fairy>>
<<set $Fairy =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 8,
Attack: 0,
Defense: 1,
Magic: 6
}
>>
<</if>>
<<if ndef $Slime>>
<<set $Slime =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 3,
Attack: 3,
Defense: 6,
Magic: 3
}
>>
<</if>>
<<if ndef $Human>>
<<set $Human =
{
Name: "",
Color: "",
Level: 1,
Size: -1,
Weight: -1,
Age: -1,
Experience: 0,
MaxLP: 100,
CurrentLP: 100,
Agility: 3,
Attack: 8,
Defense: 4,
Magic: 0
}
>>
<</if>>
Data loaded
<</linkreplace>>
<br><br>
<<link "Go back" $return>><</link>>
<</nobr>><<nobr>>
<h1 class="stats-header">Game options</h1>
<!-- Illustration Style -->
<div class="options-section">
<h3>🎨 Illustration Style (currently: <<print $IllustrationStyle>>)</h3>
<<switch $IllustrationStyle>>
<<case "v1">>
<div class="option selected">v1</div>
<div class="option">[[Default (v2)->Options][$IllustrationStyle = "v2"]]</div>
<div class="option disabled">AI (to be done)</div>
<div class="option">[[Custom->Options][$IllustrationStyle = "custom"]]</div>
<<case "v2">>
<div class="option selected">Default (v2)</div>
<div class="option">[[v1->Options][$IllustrationStyle = "v1"]]</div>
<div class="option disabled">AI (to be done)</div>
<div class="option">[[Custom->Options][$IllustrationStyle = "custom"]]</div>
<<case "AI">>
<div class="option">[[Default (v2)->Options][$IllustrationStyle = "v2"]]</div>
<div class="option">[[v1->Options][$IllustrationStyle = "v1"]]</div>
<div class="option selected">AI</div>
<div class="option">[[Custom->Options][$IllustrationStyle = "custom"]]</div>
<<case "custom">>
<div class="option">[[Default (v2)->Options][$IllustrationStyle = "v2"]]</div>
<div class="option">[[v1->Options][$IllustrationStyle = "v1"]]</div>
<div class="option disabled">AI (to be done)</div>
<div class="option selected">Custom</div>
<<default>>
<<set $IllustrationStyle to "v2">>
<</switch>>
</div>
<!-- Illustration Size -->
<div class="options-section">
<h3>🖼️ Illustration Size (currently: <<print $IllustrationSize>>)</h3>
<<switch $IllustrationSize>>
<<case "Small">>
<div class="option selected">Small</div>
<div class="option">[[Average->Options][$IllustrationSize = "Average"]]</div>
<div class="option">[[Big->Options][$IllustrationSize = "Big"]]</div>
<<case "Average">>
<div class="option">[[Small->Options][$IllustrationSize = "Small"]]</div>
<div class="option selected">Average</div>
<div class="option">[[Big->Options][$IllustrationSize = "Big"]]</div>
<<case "Big">>
<div class="option">[[Small->Options][$IllustrationSize = "Small"]]</div>
<div class="option">[[Average->Options][$IllustrationSize = "Average"]]</div>
<div class="option selected">Big</div>
<<default>>
<<set $IllustrationSize to "Average">>
<</switch>>
</div>
<!-- Pregnancy -->
<div class="options-section">
<h3>🤰 Pregnancy</h3>
<<if def $OptionPregnancy and $OptionPregnancy is "On">>
<div class="option selected">On</div>
<div class="option">[[Turn Off->Options][$OptionPregnancy = "Off"]]</div>
<div class="suboption">
<b>Length:</b>
<<if $PregnancyLength is "Slow">>
<span class="option selected">Slow</span>
<span class="option">[[Normal->Options][$PregnancyLength = "Normal"]]</span>
<span class="option">[[Fast->Options][$PregnancyLength = "Fast"]]</span>
<<elseif $PregnancyLength is "Fast">>
<span class="option">[[Slow->Options][$PregnancyLength = "Slow"]]</span>
<span class="option">[[Normal->Options][$PregnancyLength = "Normal"]]</span>
<span class="option selected">Fast</span>
<<else>>
<span class="option">[[Slow->Options][$PregnancyLength = "Slow"]]</span>
<span class="option selected">Normal</span>
<span class="option">[[Fast->Options][$PregnancyLength = "Fast"]]</span>
<</if>>
</div>
<div class="suboption">
<b>Miscarriage:</b>
<<if $PregnancyMiscarriage is "On">>
<span class="option selected">On</span>
<span class="option">[[Turn Off->Options][$PregnancyMiscarriage = "Off"]]</span>
<<else>>
<span class="option">[[Turn On->Options][$PregnancyMiscarriage = "On"]]</span>
<span class="option selected">Off</span>
<</if>>
</div>
<<else>>
<div class="option">[[Turn On->Options][$OptionPregnancy = "On"]]</div>
<div class="option selected">Off</div>
<</if>>
</div>
<!-- X-ray -->
<div class="options-section">
<h3>🔍 X-ray</h3>
<<if $OptionXray is "On">>
<div class="option selected">On</div>
<div class="option">[[Turn Off->Options][$OptionXray = "Off"]]</div>
<div class="option">[[Never->Options][$OptionXray = "Never"]]</div>
<<elseif $OptionXray is "Off">>
<div class="option">[[Turn On->Options][$OptionXray = "On"]]</div>
<div class="option selected">Off</div>
<div class="option">[[Never->Options][$OptionXray = "Never"]]</div>
<<elseif $OptionXray is "Never">>
<div class="option">[[Turn On->Options][$OptionXray = "On"]]</div>
<div class="option">[[Turn Off->Options][$OptionXray = "Off"]]</div>
<div class="option selected">Never</div>
<<else>>
<div class="option">[[Turn On->Options][$OptionXray = "On"]]</div>
<div class="option selected">Off</div>
<div class="option">[[Never->Options][$OptionXray = "Never"]]</div>
<</if>>
</div>
/*
Bestiality content:
<<if def $OptionBestiality and $OptionBestiality is "On">>
On - [[set it off->Options][$OptionBestiality = "Off"]]
<<else>>
[[set it on->Options][$OptionBestiality = "On"]] - Off
<</if>>
*/
<h1 class="stats-header"></h1>
<div class="cheat-buttons">
[[↩ Go back|$return]]
</div>
<</nobr>><<nobr>>
<h1 class="stats-header"><<print $Player.Name>> (<<print $Player.Race>>)</h1>
<<set _XpNeed to ((10 * $Player.Level))>>
<table class="stats-table">
<tr>
<th>Adventurer rank</th>
<td><<print $Player.AdventurerRank>></td>
</tr>
<tr>
<th>Sorcerer level</th>
<td><<print $Player.SorcererLevel>></td>
</tr>
<tr>
<th>Level</th>
<td><<print $Player.Level>></td>
</tr>
<tr>
<th>Experience</th>
<td><<print $Player.Experience>> / <<print _XpNeed>></td>
</tr>
<tr>
<th>Money</th>
<td><<print $Player.Money>> $</td>
</tr>
<tr>
<th>Attack</th>
<td><<print $Player.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Player.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Player.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Player.Magic>></td>
</tr>
<tr>
<th>Corruption</th>
<td><<print $Player.Corruption>></td>
</tr>
<tr>
<th>Fertility</th>
<td>
<<switch $Player.Fertility>>
<<case 0>>
Very low
<<case 1 2>>
Low
<<case 3 4>>
Normal
<<case 5 6>>
High
<<case 7>>
Too high
<<default>>
<<set $Player.Fertility to 3>>
Normal
<</switch>>
</td>
</tr>
<tr>
<th>Pussy state</th>
<td>
<<if $Player.Pussy eq 0>>
Virgin
<<elseif $Player.Pussy lt 50>>
Very tight
<<elseif $Player.Pussy lt 100>>
Tight
<<elseif $Player.Pussy lt 300>>
Somewhat tight
<<elseif $Player.Pussy lt 600>>
Somewhat stretchable
<<elseif $Player.Pussy lt 1000>>
Stretchable
<<else>>
Very stretchable
<</if>>
</td>
</tr>
<tr>
<th>Ass state</th>
<td>
<<if $Player.Ass eq 0>>
Virgin
<<elseif $Player.Ass lt 50>>
Very tight
<<elseif $Player.Ass lt 100>>
Tight
<<elseif $Player.Ass lt 300>>
Somewhat tight
<<elseif $Player.Ass lt 600>>
Somewhat stretchable
<<elseif $Player.Ass lt 1000>>
Stretchable
<<else>>
Very stretchable
<</if>>
</td>
</tr>
</table>
<<if $Story.Centaur>>
<h1 class="stats-header"><<print $Centaur.Name>> (Centaur)</h1>
<table class="stats-table">
<tr>
<th>Attack</th>
<td><<print $Centaur.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Centaur.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Centaur.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Centaur.Magic>></td>
</tr>
<tr>
<th>Penis size</th>
<td><<print $Centaur.Penis>></td>
</tr>
</table>
<</if>>
<<if $Story.Werewolf>>
<h1 class="stats-header"><<print $Werewolf.Name>> (Werewolf)</h1>
<table class="stats-table">
<tr>
<th>Attack</th>
<td><<print $Werewolf.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Werewolf.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Werewolf.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Werewolf.Magic>></td>
</tr>
<tr>
<th>Penis size</th>
<td><<print $Werewolf.Penis>></td>
</tr>
</table>
<</if>>
<<if $Story.Octopog>>
<h1 class="stats-header"><<print $Octopog.Name>> (Octopog)</h1>
<table class="stats-table">
<tr>
<th>Attack</th>
<td><<print $Octopog.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Octopog.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Octopog.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Octopog.Magic>></td>
</tr>
<tr>
<th>Tentacle size</th>
<td><<print $Octopog.TentacleSize>></td>
</tr>
</table>
<</if>>
<<if $Story.Dragon>>
<h1 class="stats-header"><<print $Dragon.Name>> (Dragon)</h1>
<table class="stats-table">
<tr>
<th>Attack</th>
<td><<print $Dragon.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Dragon.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Dragon.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Dragon.Magic>></td>
</tr>
<tr>
<th>Penis size</th>
<td><<print $Dragon.Penis>></td>
</tr>
</table>
<</if>>
<<if $Story.Slime>>
<h1 class="stats-header"><<print $Slime.Name>> (Slime girl)</h1>
<table class="stats-table">
<tr>
<th>Attack</th>
<td><<print $Slime.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Slime.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Slime.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Slime.Magic>></td>
</tr>
</table>
<</if>>
<<if $Story.Fairy>>
<h1 class="stats-header"><<print $Fairy.Name>> (Fairy)</h1>
<table class="stats-table">
<tr>
<th>Attack</th>
<td><<print $Fairy.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Fairy.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Fairy.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Fairy.Magic>></td>
</tr>
</table>
<</if>>
<<if $Story.Human>>
<h1 class="stats-header"><<print $Human.Name>> (Human)</h1>
<table class="stats-table">
<tr>
<th>Attack</th>
<td><<print $Human.Attack>></td>
</tr>
<tr>
<th>Defense</th>
<td><<print $Human.Defense>></td>
</tr>
<tr>
<th>Agility</th>
<td><<print $Human.Agility>></td>
</tr>
<tr>
<th>Magic</th>
<td><<print $Human.Magic>></td>
</tr>
<tr>
<th>Penis size</th>
<td><<print $Human.Penis>></td>
</tr>
</table>
<</if>>
<br>
<div class="cheat-buttons">
[[↩ Go back|$return]]
</div>
<</nobr>><<nobr>>
<div id="sidebar-menu" class="menu-grid compact">
<<if $Init>>
[[🎒 Inventory->Inventory]]
[[📊 Stats->PlayerStats]]
[[🗺️ Quests->Quests]]
[[🖼️ Gallery->Gallery]]
[[🧪 Cheats->Cheats]]
[[⚙️ Options->Options]]
<</if>>
[[🎖️ Credits->Credits]]
[[📑 Changelog->Changelog]]
[[💝 Donations->Donations]]
<<link "💬 Discord">><<script>>window.open('https://discord.gg/vPhzGrUZ8D')<</script>><</link>>
</div>
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<div id="story-banner">
Beast Companions
</div>
<</nobr>><<nobr>>
<<if $Init is true>>
<div class="hud-card">
<!-- Bandeau -->
<div class="hud-row">
<span class="hud-strong">📍 <<Place>></span>
<span class="hud-strong">💰 <<print $Player.Money>>$</span>
</div>
<div class="hud-row hud-row--left">
<<nowRenderHUD>>
</div>
<<switch $IllustrationStyle>>
<<case "v1">>
<<set _layers = [
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_hurt.png", show: $Player.CurrentLP lte 30},
{file: "Face/layer_normal.png", show: $Player.CurrentLP gt 30 and $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.CurrentLP gt 30 and $Player.Arousal >= 80},
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Clothes/layer_panties.png", show: $Clothes.UnderLower == 1 and $TowerFightUndress != 1},
{file: "Clothes/layer_bra.png", show: $Clothes.UnderLower == 1 and $TowerFightUndress != 1},
{file: "Clothes/layer_underwear_black.png", show: $Clothes.UnderLower == 1 and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $day % 3 == 0},
{file: "Clothes/layer_underwear_red.png", show: $Clothes.UnderLower == 1 and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $day % 3 == 1},
{file: "Clothes/layer_underwear_white.png", show: $Clothes.UnderLower == 1 and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $day % 3 == 2},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $Clothes.OverallIntegrity == 1},
{file: "Clothes/layer_casual_pregnant_1.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $Clothes.OverallIntegrity == 1 and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((2 * $Pregnancy.Term) <= $Pregnancy.Duration)},
{file: "Clothes/layer_casual_pregnant_2.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $Clothes.OverallIntegrity == 1 and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((2 * $Pregnancy.Term) > $Pregnancy.Duration) and ((1.5 * $Pregnancy.Term) <= $Pregnancy.Duration)},
{file: "Clothes/layer_casual_pregnant_3.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $Clothes.OverallIntegrity == 1 and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((1.5 * $Pregnancy.Term) > $Pregnancy.Duration) and ($Pregnancy.Term <= $Pregnancy.Duration)},
{file: "Clothes/layer_armor_leather.png", show: $Armor.Equiped and $Armor.Name == "Leather armor"},
{file: "Clothes/layer_armor_sexy.png", show: $Armor.Equiped and $Armor.Name == "Sexy armor"},
{file: "Clothes/layer_armor_adventurer.png", show: $Armor.Equiped and $Armor.Name == "Adventurer armor"},
{file: "Clothes/layer_armor_runic.png", show: $Armor.Equiped and $Armor.Name == "Runic armor"},
{file: "Weapons/layer_weapon_none.png", show: !$Weapon.Equiped},
{file: "Weapons/layer_weapon_woodenstaff.png", show: $Weapon.Equiped and $Weapon.Name == "Wooden Staff"},
{file: "Weapons/layer_weapon_woodensword.png", show: $Weapon.Equiped and $Weapon.Name == "Wooden sword"},
{file: "Weapons/layer_weapon_ironsword.png", show: $Weapon.Equiped and $Weapon.Name == "Iron sword"},
{file: "Weapons/layer_weapon_rustysword.png", show: $Weapon.Equiped and $Weapon.Name == "Rusty sword"},
{file: "Weapons/layer_weapon_longsword.png", show: $Weapon.Equiped and $Weapon.Name == "Long sword"}
]>>
<<showLayeredImage _layers "sidebar" "120px">>
<<default>>
<<set _layers = [
{file: "Hair/layer_hair_blonde.png", show: $Player.HairColor == "blond"},
{file: "Hair/layer_hair_black.png", show: $Player.HairColor == "black"},
{file: "Hair/layer_hair_gray.png", show: $Player.HairColor == "gray"},
{file: "Hair/layer_hair_red.png", show: $Player.HairColor == "red"},
{file: "Hair/layer_hair_brown.png", show: $Player.HairColor == "brown"},
{file: "Body/base_human.png", show: $Player.Race == "human"},
{file: "Body/base_elf.png", show: $Player.Race == "elf"},
{file: "Body/layer_boobs.png"},
{file: "Face/layer_normal.png", show: $Player.Arousal < 80},
{file: "Face/layer_aroused.png", show: $Player.Arousal >= 80},
{file: "Body/layer_pregnant_stage_1.png", show: $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((2 * $Pregnancy.Term) <= $Pregnancy.Duration)},
{file: "Body/layer_pregnant_stage_2.png", show: $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((2 * $Pregnancy.Term) > $Pregnancy.Duration) and ((1.5 * $Pregnancy.Term) <= $Pregnancy.Duration)},
{file: "Body/layer_pregnant_stage_3.png", show: $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((1.5 * $Pregnancy.Term) > $Pregnancy.Duration) and ($Pregnancy.Term <= $Pregnancy.Duration)},
{file: "Clothes/layer_panties.png", show: $Clothes.UnderLower == 1 and (!def($TowerFightUndress) or $TowerFightUndress != 1)},
{file: "Clothes/layer_bra.png", show: $Clothes.UnderLower == 1 and (!def($TowerFightUndress) or $TowerFightUndress != 1)},
{file: "Clothes/layer_casual.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $Clothes.OverallIntegrity == 1},
{file: "Clothes/layer_casual_pregnant_1.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $Clothes.OverallIntegrity == 1 and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((2 * $Pregnancy.Term) <= $Pregnancy.Duration)},
{file: "Clothes/layer_casual_pregnant_2.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $Clothes.OverallIntegrity == 1 and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((2 * $Pregnancy.Term) > $Pregnancy.Duration) and ((1.5 * $Pregnancy.Term) <= $Pregnancy.Duration)},
{file: "Clothes/layer_casual_pregnant_3.png", show: $Armor.Equiped == false and (!def($TowerFightUndress) or $TowerFightUndress != 1) and $Clothes.OverallIntegrity == 1 and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((1.5 * $Pregnancy.Term) > $Pregnancy.Duration) and ($Pregnancy.Term <= $Pregnancy.Duration)},
{file: "Clothes/layer_armor_leather.png", show: $Armor.Equiped and $Armor.Name == "Leather armor"},
{file: "Clothes/layer_armor_sexy.png", show: $Armor.Equiped and $Armor.Name == "Sexy armor"},
{file: "Clothes/layer_armor_adventurer.png", show: $Armor.Equiped and $Armor.Name == "Adventurer armor"},
{file: "Clothes/layer_armor_runic.png", show: $Armor.Equiped and $Armor.Name == "Runic armor"},
{file: "Weapons/layer_weapon_woodenstaff.png", show: $Weapon.Equiped and $Weapon.Name == "Wooden Staff"},
{file: "Weapons/layer_weapon_woodensword.png", show: $Weapon.Equiped and $Weapon.Name == "Wooden sword"},
{file: "Weapons/layer_weapon_ironsword.png", show: $Weapon.Equiped and $Weapon.Name == "Iron sword"},
{file: "Weapons/layer_weapon_rustysword.png", show: $Weapon.Equiped and $Weapon.Name == "Rusty sword"},
{file: "Weapons/layer_weapon_longsword.png", show: $Weapon.Equiped and $Weapon.Name == "Long sword"}
]>>
<<showLayeredImage _layers "sidebar" "238px">>
<</switch>>
<!-- Protagonist -->
<div class="hud-unit">
@@#HUD-PlayerLP;<<LPLine $Player $Player.Name "You" "player" $Player.MaxLP>>@@
@@#HUD-Arousal;<<Arousal>>@@
</div>
<!-- Companions -->
<<set _hasComp = false>>
<<if def $Story.Centaur and $Story.Centaur>>
<<set _hasComp = true>>
<div class="hud-unit">
@@#HUD-CentaurLP;<<LPLine $Centaur $Centaur.Name "Centaur" "centaur" $Centaur.MaxLP>>@@
</div>
<</if>>
<<if def $Story.Werewolf and $Story.Werewolf>>
<<set _hasComp = true>>
<div class="hud-unit">
@@#HUD-WerewolfLP;<<LPLine $Werewolf $Werewolf.Name "Werewolf" "werewolf" $Werewolf.MaxLP>>@@
</div>
<</if>>
<<if def $Story.Dragon and $Story.Dragon>>
<<set _hasComp = true>>
<div class="hud-unit">
@@#HUD-DragonLP;<<LPLine $Dragon $Dragon.Name "Dragon" "dragon" $Dragon.MaxLP>>@@
</div>
<</if>>
<<if def $Story.Octopog and $Story.Octopog>>
<<set _hasComp = true>>
<div class="hud-unit">
@@#HUD-OctopogLP;<<LPLine $Octopog $Octopog.Name "Octopog" "octopog" $Octopog.MaxLP>>@@
</div>
<</if>>
<<if def $Story.Slime and $Story.Slime>>
<<set _hasComp = true>>
<div class="hud-unit">
@@#HUD-SlimeLP;<<LPLine $Slime $Slime.Name "Slime girl" "slime" $Slime.MaxLP>>@@
</div>
<</if>>
</div>
<</if>>
<br>
<<include SidebarMenu>>
<</nobr>><<include VariableInit>>
<<include ShowLayeredImage>>
<<include PlayerLP>>
<<include PlayerArousal>>
<<include CompanionLP>>
<<include MonsterLP>>
<<include Equipment>>
<<include HUDHelpers>>
<<include Now>>
<<include Place>>
<<include Time>>
<<include BeAttacked>>
<<include Attack>>
<<include Spell>>
<<include Heal>>
<<include PartyHeal>>
<<include Curse>>
<<include Money>>
<<include Forage>>
<<include Leveling>>
<<include MCDialogue>>
<<include WeaponInit>>
<<include ArmorInit>>
<<include ObjectInit>>
<<include FightInit>>
<<include PnjInit>>
<<goto "Hello World!">><<link "Patreon">>
<<script>>window.open('https://www.patreon.com/Beastcompanions')<</script>>
<</link>>
<<link "SubscribeStar">>
<<script>>window.open('https://subscribestar.adult/beast-companion')<</script>>
<</link>><<nobr>>
<div class="version-author">
<div class="game-version">v2.0.2</div>
<div class="game-author">
<span>by</span>
<a href="https://www.patreon.com/c/Beastcompanions" target="_blank" rel="noopener">Azla1</a>
</div>
</div>
<div class="version-separator"></div>
<</nobr>><<nobr>>
<<widget "CentaurLP">>
@@#CentaurLP;<meter @value="$Centaur.CurrentLP" min="0" max="100"></meter> (<<print $Centaur.CurrentLP>> % LP)
<</widget>>
<<widget "WerewolfLP">>
@@#WerewolfLP;<meter @value="$Werewolf.CurrentLP" min="0" max="100"></meter> (<<print $Werewolf.CurrentLP>> % LP)
<</widget>>
<<widget "DragonLP">>
@@#DragonLP;<meter @value="$Dragon.CurrentLP" min="0" max="100"></meter> (<<print $Dragon.CurrentLP>> % LP)
<</widget>>
<<widget "OctopogLP">>
@@#OctopogLP;<meter @value="$Octopog.CurrentLP" min="0" max="100"></meter> (<<print $Octopog.CurrentLP>> % LP)
<</widget>>
<<widget "SlimeLP">>
@@#SlimeLP;<meter @value="$Slime.CurrentLP" min="0" max="100"></meter> (<<print $Slime.CurrentLP>> % LP)
<</widget>>
<<widget "FairyLP">>
@@#FairyLP;<meter @value="$Fairy.CurrentLP" min="0" max="100"></meter> (<<print $Fairy.CurrentLP>> % LP)
<</widget>>
<<widget "HumanLP">>
@@#HumanLP;<meter @value="$Human.CurrentLP" min="0" max="100"></meter> (<<print $Human.CurrentLP>> % LP)
<</widget>>
<</nobr>><<nobr>>
<<widget "UnequipWeapon">>
\<<silently>>
<<set $Player.Attack -= $Weapon.Attack>>
<<set $Player.Defense -= $Weapon.Defense>>
<<set $Player.Agility -= $Weapon.Agility>>
<<set $Player.Magic -= $Weapon.Magic>>
<<set $Weapon.Name to "">>
<<set $Weapon.Attack to 0>>
<<set $Weapon.Defense to 0>>
<<set $Weapon.Agility to 0>>
<<set $Weapon.Magic to 0>>
<<set $Weapon.Equiped to false>>
<</silently>>\
<</widget>>
<<widget "UnequipArmor">>
\<<silently>>
<<set $Player.Attack -= $Armor.Attack>>
<<set $Player.Defense -= $Armor.Defense>>
<<set $Player.Agility -= $Armor.Agility>>
<<set $Player.Magic -= $Armor.Magic>>
<<set $Armor.Name to "">>
<<set $Armor.Attack to 0>>
<<set $Armor.Defense to 0>>
<<set $Armor.Agility to 0>>
<<set $Armor.Magic to 0>>
<<set $Armor.Equiped to false>>
<</silently>>\
<</widget>>
<<widget "EquipWeapon">>
\<<silently>>
<<if $Weapon.Equiped eq true>>
<<UnequipWeapon>>
<</if>>
<<set $Weapon.Name to $args[0].Name>>
<<set $Weapon.Attack to $args[0].Attack>>
<<set $Weapon.Defense to $args[0].Defense>>
<<set $Weapon.Agility to $args[0].Agility>>
<<set $Weapon.Magic to $args[0].Magic>>
<<set $Player.Attack += $Weapon.Attack>>
<<set $Player.Defense += $Weapon.Defense>>
<<set $Player.Agility += $Weapon.Agility>>
<<set $Player.Magic += $Weapon.Magic>>
<<set $Weapon.Equiped to true>>
<</silently>>\
<</widget>>
<<widget "EquipArmor">>
\<<silently>>
<<if $Armor.Equiped eq true>>
<<UnequipArmor>>
<</if>>
<<set $Armor.Name to $args[0].Name>>
<<set $Armor.Attack to $args[0].Attack>>
<<set $Armor.Defense to $args[0].Defense>>
<<set $Armor.Agility to $args[0].Agility>>
<<set $Armor.Magic to $args[0].Magic>>
<<set $Player.Attack += $Armor.Attack>>
<<set $Player.Defense += $Armor.Defense>>
<<set $Player.Agility += $Armor.Agility>>
<<set $Player.Magic += $Armor.Magic>>
<<set $Armor.Equiped to true>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "Attack">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto to $Player.Attack>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<</if>>
<</if>>
<<else>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<if $Octopog.CurrentLP gt 0>>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</if>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "BeAttacked">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog,
Human: $Story.Human,
Slime: $Story.Slime,
Fairy: $Story.Fairy
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<if def $Human and $Human.CurrentLP lte 0>>
<<set _Alive.Human to false>>
<</if>>
<<if def $Slime and $Slime.CurrentLP lte 0>>
<<set _Alive.Slime to false>>
<</if>>
<<if def $Fairy and $Fairy.CurrentLP lte 0>>
<<set _Alive.Fairy to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<</if>>
<<if def $Story.Human and $Story.Human and _Alive.Human>>
<<set _Allies.push("Human")>>
<</if>>
<<if def $Story.Slime and $Story.Slime and _Alive.Slime>>
<<set _Allies.push("Slime")>>
<</if>>
<<if def $Story.Fairy and $Story.Fairy and _Alive.Fairy>>
<<set _Allies.push("Fairy")>>
<</if>>
<<switch _Allies.random()>>
<<case "Player">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<if $HandActions is "Defend">>
<<set $DamageTaken = Math.round($DamageTaken / 2)>>
<</if>>
<<set $Player.CurrentLP = Math.clamp($Player.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Centaur">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Centaur.CurrentLP = Math.clamp($Centaur.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Werewolf">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Werewolf.CurrentLP = Math.clamp($Werewolf.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Dragon">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Dragon.CurrentLP = Math.clamp($Dragon.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Octopog">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Octopog.CurrentLP = Math.clamp($Octopog.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Slime">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Slime.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Slime.CurrentLP = Math.clamp($Slime.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Human">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Human.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Human.CurrentLP = Math.clamp($Human.CurrentLP - $DamageTaken, 0, 100)>>
<<case "Fairy">>
<<set $DamageTaken to ((5 * $Monster.Attack) / (1 + (0.1 * $Fairy.Defense)))>>
<<set $DamageTaken to Math.round(random(0.85 * $DamageTaken, 1.15 * $DamageTaken))>>
<<set $Fairy.CurrentLP = Math.clamp($Fairy.CurrentLP - $DamageTaken, 0, 100)>>
<</switch>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "CompanionAttack">>
<<set $CompanionDamageTo to 0>>
<<switch $args[0]>>
<<case "Centaur">>
<<set $CompanionDamageTo = (( 2 * $Centaur.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<<case "Werewolf">>
<<set $CompanionDamageTo = (( 2 * $Werewolf.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<<case "Dragon">>
<<set $CompanionDamageTo = (( 2 * $Dragon.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<<case "Human">>
<<set $CompanionDamageTo = (( 2 * $Human.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<<case "Slime">>
<<set $CompanionDamageTo = (( 2 * $Slime.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<</switch>>
<<if $CompanionDamageTo gt 0>>
<<set $CompanionDamageTo = Math.round(random(0.8 * $CompanionDamageTo, $CompanionDamageTo))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $CompanionDamageTo, 0, 100)>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Curse">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto to 0>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<</if>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch $args[0]>>
<<case "Attack">>
<<set _Malus to 0>>
<<set _Malus += ($Monster.Attack * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Monster.Attack -= random(0.9 * _Malus, _Malus)>>
<<case "Defense">>
<<set _Malus to 0>>
<<set _Malus += ($Monster.Defense * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Monster.Defense -= random(0.9 * _Malus, _Malus)>>
<</switch>>
<</if>>
<</if>>
<<else>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<</if>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch $args[0]>>
<<case "Attack">>
<<set _Malus to 0>>
<<set _Malus += ($Monster.Attack * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Monster.Attack -= random(0.9 * _Malus, _Malus)>>
<<case "Defense">>
<<set _Malus to 0>>
<<set _Malus += ($Monster.Defense * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Monster.Defense -= random(0.9 * _Malus, _Malus)>>
<</switch>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<</nobr>><<nobr>>
<<widget "Fireball">>
<<if $Player.Arousal lt 80>>
<<set $DamageDone = Math.round((4 * $Player.Magic) / (1 + (0.1 * $Monster.Defense)))>>
<<else>>
<<set $DamageDone = Math.round((3 * $Player.Magic) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<set $DamageDone = Math.round(random(0.8 * $DamageDone, $DamageDone))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $DamageDone, 0, 100)>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Heal">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto to 0>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<if _maxdmgto gt 0>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<set _Heal to 100>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Player.Magic / (20 + $Player.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<set $Player.CurrentLP += _Heal>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $Player.CurrentLP += _Heal>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<</if>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "NewAttack">>
<<set $DamageDone = (( 5 * $Player.Attack) / (1 + (0.1 * $Monster.Defense)))>>
<<if $DamageDone gt 0>>
<<set $DamageDone = Math.round(random(0.8 * $DamageDone, $DamageDone))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $DamageDone, 0, 100)>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "NewCurse">>
<<switch $args[0]>>
<<case "Attack">>
<<set $Malus = ($Monster.Attack * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Malus = Math.round(random(0.9 * $Malus, $Malus))>>
<<set $Monster.Attack = Math.clamp($Monster.Attack - $Malus, 0, 1000000)>>
<<case "Defense">>
<<set $Malus = ($Monster.Defense * ($Player.Magic / (100 + $Player.Magic)))>>
<<set $Malus = Math.round(random(0.9 * $Malus, $Malus))>>
<<set $Monster.Defense = Math.clamp($Monster.Defense - $Malus, 0, 1000000)>>
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<<widget "NewHeal">>
<<set $PlayerHeal = (100 * ($Player.Magic / (20 + $Player.Magic)))>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Player.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Player.CurrentLP>>
<</if>>
<<if $PlayerHeal gt 0>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP + $PlayerHeal, 0, 100)>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "NewPartyHeal">>
<<set $TotalPartyHeal to 0>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Player.CurrentLP gt 0 and $Player.CurrentLP lt 100>>
<<set _Allies to [ "Player" ]>>
<<else>>
<<set _Allies to []>>
<</if>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<if def $Human and $Human.CurrentLP lte 0>>
<<set _Alive.Human to false>>
<</if>>
<<if def $Slime and $Slime.CurrentLP lte 0>>
<<set _Alive.Slime to false>>
<</if>>
<<if def $Fairy and $Fairy.CurrentLP lte 0>>
<<set _Alive.Fairy to false>>
<</if>>
<<if $Story.Dragon and _Alive.Dragon and $Dragon.CurrentLP lt 100>>
<<set _Allies.push("Dragon")>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf and $Werewolf.CurrentLP lt 100>>
<<set _Allies.push("Werewolf")>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur and $Centaur.CurrentLP lt 100>>
<<set _Allies.push("Centaur")>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog and $Octopog.CurrentLP lt 100>>
<<set _Allies.push("Octopog")>>
<</if>>
<<if def $Story.Human and $Story.Human and _Alive.Human and $Human.CurrentLP lt 100>>
<<set _Allies.push("Human")>>
<</if>>
<<if def $Story.Slime and $Story.Slime and _Alive.Slime and $Slime.CurrentLP lt 100>>
<<set _Allies.push("Slime")>>
<</if>>
<<if def $Story.Fairy and $Story.Fairy and _Alive.Fairy and $Fairy.CurrentLP lt 100>>
<<set _Allies.push("Fairy")>>
<</if>>
<<if $Player.CurrentLP gt 0 and $Player.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Player.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Player.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Player.CurrentLP>>
<</if>>
<<set $Player.CurrentLP to Math.clamp($Player.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if $Story.Dragon and _Alive.Dragon and $Dragon.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Dragon.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Dragon.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Dragon.CurrentLP>>
<</if>>
<<set $Dragon.CurrentLP to Math.clamp($Dragon.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf and $Werewolf.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Werewolf.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Werewolf.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Werewolf.CurrentLP>>
<</if>>
<<set $Werewolf.CurrentLP to Math.clamp($Werewolf.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur and $Centaur.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Centaur.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Centaur.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Centaur.CurrentLP>>
<</if>>
<<set $Centaur.CurrentLP to Math.clamp($Centaur.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog and $Octopog.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Octopog.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Octopog.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Octopog.CurrentLP>>
<</if>>
<<set $Octopog.CurrentLP to Math.clamp($Octopog.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if def $Story.Human and $Story.Human and _Alive.Human and $Human.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Human.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Human.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Human.CurrentLP>>
<</if>>
<<set $Human.CurrentLP to Math.clamp($Human.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if def $Story.Fairy and $Story.Fairy and _Alive.Fairy and $Fairy.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Fairy.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Fairy.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Fairy.CurrentLP>>
<</if>>
<<set $Fairy.CurrentLP to Math.clamp($Fairy.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<<if def $Story.Slime and $Story.Slime and _Alive.Slime and $Slime.CurrentLP lt 100>>
<<set $PlayerHeal = (((100 - $Slime.CurrentLP) * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set $PlayerHeal = Math.round(random(0.9 * $PlayerHeal, $PlayerHeal))>>
<<if ($PlayerHeal + $Slime.CurrentLP) gt 100>>
<<set $PlayerHeal = 100 - $Slime.CurrentLP>>
<</if>>
<<set $Slime.CurrentLP to Math.clamp($Slime.CurrentLP + $PlayerHeal, 0, 100)>>
<<set $TotalPartyHeal += $PlayerHeal>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "OctopogHeal">>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Player.CurrentLP lt 100>>
<<set _Allies to [ "Player" ]>>
<<else>>
<<set _Allies to []>>
<</if>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<if def $Human and $Human.CurrentLP lte 0>>
<<set _Alive.Human to false>>
<</if>>
<<if def $Slime and $Slime.CurrentLP lte 0>>
<<set _Alive.Slime to false>>
<</if>>
<<if def $Fairy and $Fairy.CurrentLP lte 0>>
<<set _Alive.Fairy to false>>
<</if>>
<<if $Story.Dragon and _Alive.Dragon and $Dragon.CurrentLP lt 100>>
<<set _Allies.push("Dragon")>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf and $Werewolf.CurrentLP lt 100>>
<<set _Allies.push("Werewolf")>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur and $Centaur.CurrentLP lt 100>>
<<set _Allies.push("Centaur")>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog and $Octopog.CurrentLP lt 100>>
<<set _Allies.push("Octopog")>>
<</if>>
<<if def $Story.Human and $Story.Human and _Alive.Human and $Human.CurrentLP lt 100>>
<<set _Allies.push("Human")>>
<</if>>
<<if def $Story.Slime and $Story.Slime and _Alive.Slime and $Slime.CurrentLP lt 100>>
<<set _Allies.push("Slime")>>
<</if>>
<<if def $Story.Fairy and $Story.Fairy and _Alive.Fairy and $Fairy.CurrentLP lt 100>>
<<set _Allies.push("Fairy")>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set $OctopogHeal to 0>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set $OctopogHeal = 100 - $Player.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Player.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set $OctopogHeal = 100 - $Centaur.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Centaur.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set $OctopogHeal = 100 - $Werewolf.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Werewolf.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set $OctopogHeal = 100 - $Dragon.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Dragon.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Octopog">>
<<if $Octopog.CurrentLP gt 0>>
<<set $OctopogHeal = 100 - $Octopog.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Octopog.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Fairy">>
<<if $Fairy.CurrentLP gt 0>>
<<set $OctopogHeal = 100 - $Fairy.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Fairy.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Human">>
<<if $Human.CurrentLP gt 0>>
<<set $OctopogHeal = 100 - $Human.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Human.CurrentLP += $OctopogHeal>>
<</if>>
<<case "Slime">>
<<if $Slime.CurrentLP gt 0>>
<<set $OctopogHeal = 100 - $Slime.CurrentLP>>
<<set $OctopogHeal = ($OctopogHeal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set $OctopogHeal = random(0.9 * $OctopogHeal, $OctopogHeal)>>
<<set $Slime.CurrentLP += $OctopogHeal>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "PartyHeal">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<if $Human.CurrentLP lte 0>>
<<set _Alive.Human to false>>
<</if>>
<<if $Slime.CurrentLP lte 0>>
<<set _Alive.Slime to false>>
<</if>>
<<if $Fairy.CurrentLP lte 0>>
<<set _Alive.Fairy to false>>
<</if>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto to 0>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _HealDragon to 100>>
<<set _HealDragon -= $Dragon.CurrentLP>>
<<set _HealDragon = ((_HealDragon * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set _HealDragon = random(0.9 * _HealDragon, _HealDragon)>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _HealWerewolf to 100>>
<<set _HealWerewolf -= $Werewolf.CurrentLP>>
<<set _HealWerewolf = ((_HealWerewolf * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set _HealWerewolf = random(0.9 * _HealWerewolf, _HealWerewolf)>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _HealCentaur to 100>>
<<set _HealCentaur -= $Centaur.CurrentLP>>
<<set _HealCentaur = ((_HealCentaur * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set _HealCentaur = random(0.9 * _HealCentaur, _HealCentaur)>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _HealOctopog to 100>>
<<set _HealOctopog -= $Octopog.CurrentLP>>
<<set _HealOctopog = ((_HealOctopog * ($Player.Magic / (25 + $Player.Magic))) / _Allies.length)>>
<<set _HealOctopog = random(0.9 * _HealOctopog, _HealOctopog)>>
<</if>>
<<if _maxdmgto gt 0>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<set $Player.CurrentLP -= 5>>
<<if $Player.CurrentLP lt 0>>
<<set $Player.CurrentLP to 1>>
<</if>>
<<if $Centaur.CurrentLP gt 0>>
<<set $Centaur.CurrentLP += _HealCentaur>>
<</if>>
<<if $Werewolf.CurrentLP gt 0>>
<<set $Werewolf.CurrentLP += _HealWerewolf>>
<</if>>
<<if $Dragon.CurrentLP gt 0>>
<<set $Dragon.CurrentLP += _HealDragon>>
<</if>>
<<if $Octopog.CurrentLP gt 0>>
<<set $Octopog.CurrentLP += _HealOctopog>>
<</if>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $Player.CurrentLP -= 5>>
<<if $Player.CurrentLP lt 0>>
<<set $Player.CurrentLP to 1>>
<</if>>
<<if $Centaur.CurrentLP gt 0>>
<<set $Centaur.CurrentLP += _HealCentaur>>
<</if>>
<<if $Werewolf.CurrentLP gt 0>>
<<set $Werewolf.CurrentLP += _HealWerewolf>>
<</if>>
<<if $Dragon.CurrentLP gt 0>>
<<set $Dragon.CurrentLP += _HealDragon>>
<</if>>
<<if $Octopog.CurrentLP gt 0>>
<<set $Octopog.CurrentLP += _HealOctopog>>
<</if>>
<<if _maxdmgto gt 0>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<</if>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and $Octopog.CurrentLP gt 0>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "Spell">>
\<<silently>>
<<set _Alive =
{
Player: true,
Centaur: $Story.Centaur,
Werewolf: $Story.Werewolf,
Dragon: $Story.Dragon,
Octopog: $Story.Octopog
}>>
<<if $Centaur.CurrentLP lte 0>>
<<set _Alive.Centaur to false>>
<</if>>
<<if $Werewolf.CurrentLP lte 0>>
<<set _Alive.Werewolf to false>>
<</if>>
<<if $Dragon.CurrentLP lte 0>>
<<set _Alive.Dragon to false>>
<</if>>
<<if $Octopog.CurrentLP lte 0>>
<<set _Alive.Octopog to false>>
<</if>>
<<switch $args[0]>>
<<case "Fireball">>
<<set $SpellRatio to 0.8>>
<<case "Thunder">>
<<if $Player.Arousal lt 90>>
<<set $SpellRatio to ((2 * $Player.Arousal) / 100)>>
<<set $Player.Arousal += 1>>
<<elseif $Player.Arousal lt 100>>
<<set $SpellRatio to ((1.5 * $Player.Arousal) / 100)>>
<<set $Player.Arousal += 1>>
<<else>>
<<set $SpellRatio to 0.1>>
<</if>>
<<case "Ventus">>
<<set $SpellRatio to (0.25 + ((1.5 * (100 - $Monster.CurrentLP)) / 100))>>
<<default>>
<<set $SpellRatio to 0.1>>
<</switch>>
<<set _Allies to [ "Player" ]>>
<<set _PlayerAgility to $Player.Agility>>
<<set _maxdmgto = $SpellRatio * $Player.Magic>>
<<if $Story.Dragon and _Alive.Dragon>>
<<set _Allies.push("Dragon")>>
<<set _PlayerAgility += $Dragon.Agility>>
<<set _maxdmgto += $Dragon.Attack>>
<</if>>
<<if $Story.Werewolf and _Alive.Werewolf>>
<<set _Allies.push("Werewolf")>>
<<set _PlayerAgility += $Werewolf.Agility>>
<<set _maxdmgto += $Werewolf.Attack>>
<</if>>
<<if $Story.Centaur and _Alive.Centaur>>
<<set _Allies.push("Centaur")>>
<<set _PlayerAgility += $Centaur.Agility>>
<<set _maxdmgto += $Centaur.Attack>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Allies.push("Octopog")>>
<<set _PlayerAgility += $Octopog.Agility>>
<</if>>
<<set _maxdmgto = (( 5 * _maxdmgto) / (1 + (0.1 * $Monster.Defense)))>>
<<if _PlayerAgility lte $Monster.Agility>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<<else>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<</if>>
<</if>>
<<else>>
<<set $Monster.CurrentLP -= random(0.85 * _maxdmgto, 1.15 * _maxdmgto)>>
<<if $Monster.CurrentLP lte 0>>
<<set $Monster.CurrentLP to 0>>
<<goto "WinCombat">>
<<else>>
<<switch _Allies.random()>>
<<case "Player">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Player.Defense)))>>
<<set $Player.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Player.CurrentLP lte 0>>
<<set $Player.CurrentLP to 0>>
<<goto "LostCombat">>
<</if>>
<<case "Centaur">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Centaur.Defense)))>>
<<set $Centaur.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Centaur.CurrentLP lte 0>>
<<set $Centaur.CurrentLP to 0>>
<</if>>
<<case "Werewolf">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Werewolf.Defense)))>>
<<set $Werewolf.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Werewolf.CurrentLP lte 0>>
<<set $Werewolf.CurrentLP to 0>>
<</if>>
<<case "Dragon">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Dragon.Defense)))>>
<<set $Dragon.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Dragon.CurrentLP lte 0>>
<<set $Dragon.CurrentLP to 0>>
<</if>>
<<case "Octopog">>
<<set _maxdmgfrom to ((5 * $Monster.Attack) / (1 + (0.1 * $Octopog.Defense)))>>
<<set $Octopog.CurrentLP -= random(0.85 * _maxdmgfrom, 1.15 * _maxdmgfrom)>>
<<if $Octopog.CurrentLP lte 0>>
<<set $Octopog.CurrentLP to 0>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $Story.Octopog and _Alive.Octopog>>
<<set _Heal to 100>>
<<switch _Allies.random()>>
<<case "Player">>
<<if $Player.CurrentLP gt 0>>
<<set _Heal -= $Player.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Player.CurrentLP += _Heal>>
<</if>>
<<case "Centaur">>
<<if $Centaur.CurrentLP gt 0>>
<<set _Heal -= $Centaur.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Centaur.CurrentLP += _Heal>>
<</if>>
<<case "Werewolf">>
<<if $Werewolf.CurrentLP gt 0>>
<<set _Heal -= $Werewolf.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Werewolf.CurrentLP += _Heal>>
<</if>>
<<case "Dragon">>
<<if $Dragon.CurrentLP gt 0>>
<<set _Heal -= $Dragon.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Dragon.CurrentLP += _Heal>>
<</if>>
<<case "Octopog">>
<<if $Octopog.CurrentLP gt 0>>
<<set _Heal -= $Octopog.CurrentLP>>
<<set _Heal = (_Heal * ($Octopog.Magic / (20 + $Octopog.Magic)))>>
<<set _Heal = random(0.9 * _Heal, _Heal)>>
<<set $Octopog.CurrentLP += _Heal>>
<</if>>
<</switch>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "Thunder">>
<<if $Player.Arousal lt 80>>
<<set $DamageDone = Math.round((0.08 * $Player.Magic * $Player.Arousal) / (1 + (0.1 * $Monster.Defense)))>>
<<elseif $Player.Arousal lt 90>>
<<set $DamageDone = Math.round((0.06 * $Player.Magic * $Player.Arousal) / (1 + (0.1 * $Monster.Defense)))>>
<<else>>
<<set $DamageDone = Math.round((0.02 * $Player.Magic * $Player.Arousal) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<set $DamageDone = Math.round(random(0.8 * $DamageDone, $DamageDone))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $DamageDone, 0, 100)>>
<<set $Player.Arousal to Math.clamp($Player.Arousal + 1, 0, 100)>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Ventus">>
<<if $Player.Arousal lt 80>>
<<set $DamageDone = Math.round((5 * (0.25 + ((1.5 * (100 - $Monster.CurrentLP)) / 100)) * $Player.Magic) / (1 + (0.1 * $Monster.Defense)))>>
<<else>>
<<set $DamageDone = Math.round((3.75 * (0.25 + ((1.5 * (100 - $Monster.CurrentLP)) / 100)) * $Player.Magic) / (1 + (0.1 * $Monster.Defense)))>>
<</if>>
<<set $DamageDone = Math.round(random(0.8 * $DamageDone, $DamageDone))>>
<<set $Monster.CurrentLP to Math.clamp($Monster.CurrentLP - $DamageDone, 0, 100)>>
<</widget>>
<</nobr>><<nobr>>
<<widget "SimpleForage">>
/*
Usage:
<<SimpleForage "HighPlains" $ForageTables.HighPlains 3>>
- arg0: clé du lieu (string)
- arg1: table de loot (array d’objets {type:"loot|fight|nothing", prob:%, inv:"Apple", qty:1})
- arg2: nb max d’essais avant auto pass-time (défaut 3)
*/
<<silently>>
<<set _place = String($args[0])>>
<<set _table = ($args.length > 1) ? $args[1] : []>>
<<set _max = ($args.length > 2) ? Number($args[2]) : 3>>
<<set _key = _place + '|' + $day + '|' + $period>>
/* états persistants */
<<set $ForageCnt to def $ForageCnt ? $ForageCnt : {}>>
<<set $ForageLast to def $ForageLast ? $ForageLast : {}>>
<<set $ForageCnt[_key] to def $ForageCnt[_key] ? $ForageCnt[_key] : 0>>
<<set $ForageLast[_key] to def $ForageLast[_key] ? $ForageLast[_key] : "Look for anything of value.">>
/* --- Sécuriser la présence d'une case "nothing" si absente --- */
<<set _sumProb = 0>>
<<set _hasNothing = false>>
<<for _i to 0; _i < _table.length; _i++>>
<<set _sumProb += Number(_table[_i].prob || 0)>>
<<if _table[_i].type and _table[_i].type.toLowerCase() eq "nothing">>
<<set _hasNothing = true>>
<</if>>
<</for>>
<<if not _hasNothing and _sumProb < 100>>
<<set _nothingGap = 100 - _sumProb>>
<<set _table = _table.concat([{ type:"nothing", prob:_nothingGap }])>>
<</if>>
<</silently>>
<div class="event-row">
<div class="event-chip">
<<= $ForageLast[_key] >>
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<link "Search">>
<<set _roll = random(1,100)>>
<<set $ForageCnt[_key] += 1>>
<<set _acc = 0>>
<<set _pick = {type:"nothing"}>>
<<for _i to 0; _i < _table.length; _i++>>
<<set _acc += Number(_table[_i].prob || 0)>>
<<if _roll lte _acc and _pick.type eq "nothing">>
<<set _pick = _table[_i]>>
<</if>>
<</for>>
<<switch _pick.type>>
<<case "nothing">>
<<set $ForageLast[_key] = "You found nothing.">>
<<case "loot">>
<<set _qty = def _pick.qty ? Number(_pick.qty) : 1>>
<<set $Inventory[_pick.inv].Quantity += _qty>>
<<set _name = $Inventory[_pick.inv].Name>>
<<set $ForageLast[_key] = "You found " + _qty + " " + _name + ".">>
<<case "fight">>
<<set $ForageLast[_key] = "Something jumps at you!">>
<<goto "Fight">>
<<default>>
<<set $ForageLast[_key] = "You found nothing.">>
<</switch>>
/* Auto pass-time */
<<if $ForageCnt[_key] gte _max>>
<<set $period += 1>>
<<set $ForageCnt[_key] = 0>>
<</if>>
<<goto $CurrentPlace>>
<</link>>
</div>
</div>
</div>
</div>
<</widget>>
<</nobr>><<nobr>>
/* Renders the NOW line into a #now container */
<<widget "nowRenderHUD">>
@@#now;<<now>>@@
<</widget>>
/* Updates the existing NOW line (no JS, pure SugarCube) */
<<widget "nowUpdateHUD">>
<<replace "#now">><<now>><</replace>>
<</widget>>
/* LPLine: rend une jauge LP avec libellé "Nom — Race" Usage : <<LPLine $Werewolf $Werewolf.Name "Werewolf" "werewolf" $Werewolf.MaxLP>> */
<<widget "LPLine">>
/* args : who, name, race, theme?, maxLP? */
<<set _who = $args[0]>>
<<set _name = def $args[1] ? String($args[1]) : "—">>
<<set _race = def $args[2] ? String($args[2]) : "">>
<<set _theme = ($args.length > 3 and def $args[3]) ? String($args[3]) : "player">>
/* Max LP : arg > 0, sinon who.MaxLP, sinon 100 */
<<set _maxLP = ($args.length > 4 and def $args[4] and Number($args[4]) > 0)
? Number($args[4])
: (def _who.MaxLP ? Number(_who.MaxLP) : 100)>>
/* On échappe nom et race, puis on compose un label HTML sûr */
<<set _nameEsc = Util.escape(_name)>>
<<set _raceEsc = Util.escape(_race)>>
<<set _labelHTML = _nameEsc + ' <span class="hud-block__race">' + _raceEsc + '</span>'>>
/* rawLabel = true (5e argument) pour que le macro LP n’échappe pas à nouveau */
<<LP _who _labelHTML _theme _maxLP true>>
<</widget>>
<</nobr>><<nobr>>
<<widget "LevelUp">>
\<<silently>>
<<set $Player.Level += 1>>
<<set $Player.Experience to 0>>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $StatPoint to 2>>
<<goto LevelUpScreen>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "SayMC">>
<<switch $Player.Race>>
<<case "Elf" "elf">>
<<switch $Player.HairColor>>
<<case "blond">>
<<say $Player.Name 'characters/portraits/MC_Elf_Blonde.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<case "red">>
<<say $Player.Name 'characters/portraits/MC_Elf_Red.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<case "gray">>
<<say $Player.Name 'characters/portraits/MC_Elf_Ashen.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<case "brown">>
<<say $Player.Name 'characters/portraits/MC_Elf_Brown.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<case "black">>
<<say $Player.Name 'characters/portraits/MC_Elf_Raven.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<default>>
<<say $Player.Name 'characters/portraits/MC_Elf_Blonde.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<</switch>>
<<default>>
<<switch $Player.HairColor>>
<<case "blond">>
<<say $Player.Name 'characters/portraits/MC_Human_Blonde.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<case "red">>
<<say $Player.Name 'characters/portraits/MC_Human_Red.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<case "gray">>
<<say $Player.Name 'characters/portraits/MC_Human_Ashen.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<case "brown">>
<<say $Player.Name 'characters/portraits/MC_Human_Brown.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<case "black">>
<<say $Player.Name 'characters/portraits/MC_Human_Raven.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<<default>>
<<say $Player.Name 'characters/portraits/MC_Human_Blonde.png' 'right' '#D02090' '#D02090'>>
<<print $args[0]>>
<</say>>
<</switch>>
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Pay">>
\<<silently>>
<<if $Player.Money gte $args[0]>>
<<set $Player.Money -= $args[0]>>
<<else>>
<<goto BadEndMoney>>
<</if>>
<</silently>>\
<</widget>>
<<widget "WinMoney">>
\<<silently>>
<<set $Player.Money += $args[0]>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "MonsterLP">>
<<print $Monster.Name>> LP: @@#MonsterLP;<meter @value="$Monster.CurrentLP" min="0" max="100"></meter> (<<print $Monster.CurrentLP>> % LP)
<</widget>>
<</nobr>><<nobr>>
<<widget "now">>
<<set _d = setup.DAYS[$day % 7]>>
<<set _p = setup.PERIODS[$period]>>
🗓 Day <<print $day>> • <<print _p>> • <<print _d>>
<</widget>>
<</nobr>><<nobr>>
<<widget "Place">>
<<print $CurrentZone>>
<</widget>>
<</nobr>><<nobr>>
<<widget "PlayerArousal">>
@@#PlayerArousal;<meter @value="$Player.Arousal" min="0" max="100"></meter> (<<print $Player.Arousal>> arousal)
<</widget>>
<<widget "ReduceArousal">>
\<<silently>>
<<set $Player.Arousal -= $args[0]>>
<<if $Player.Arousal lt 0>>
<<set $Player.Arousal to 0>>
<</if>>
<</silently>>\
<</widget>>
<<widget "AugmentArousal">>
\<<silently>>
<<set $Player.Arousal += $args[0]>>
<<if $Player.Arousal gt 100>>
<<set $Player.Arousal to 100>>
<</if>>
<</silently>>\
<</widget>>
<</nobr>><<nobr>>
<<widget "PlayerLP">>
@@#PlayerLP;<meter @value=$Player.CurrentLP min="0" max="100"></meter> (<<print $Player.CurrentLP>> % LP)
<</widget>>
<</nobr>><!-- <<nobr>>
<<widget "showLayeredImage">>
<<set _layers = $args[0]>>
<<set _folder = $args.length > 1 ? $args[1] : "">>
<<set _width = $args.length > 2 ? $args[2] : "100%">>
<<set _height = $args.length > 3 ? $args[3] : "auto">>
<<set _style = $args.length > 4 ? $args[4] : "position: relative; padding: 5px;">>
<<set _path to "images/" + $IllustrationStyle + "/" + _folder>>
<<set _html = '<div style="' + _style + '; width: ' + _width + '; height: ' + _height + ';">'>>
<<for _layer range _layers>>
<<set _file = _layer.file>>
<<set _show = _layer.show is undefined ? true : _layer.show>>
<<set _imgStyle = _layer.style is undefined ? 'position: absolute; left: 0; top: 0; width: ' + _width + '; height: ' + _height + ';' : _layer.style>>
<<if _show>>
<<set _html += '<img src="' + _path + '/' + _file + '" style="' + _imgStyle + '" onerror="this.style.display=\'none\'">' >>
<</if>>
<</for>>
<<set _html += '</div>'>>
<<print _html>>
<</widget>>
<</nobr>>-->
<<nobr>>
<<widget "showLayeredImage">>
<<set _layers = $args[0]>>
<<set _folder = $args.length > 1 ? $args[1] : "">>
<<set _width = $args.length > 2 ? $args[2] : "100%">>
<<set _style = $args.length > 3 ? $args[3] : "position: relative;">>
<<set _path to "images/" + $IllustrationStyle + "/" + _folder>>
<<set _html = '<div style="' + _style + '; width: ' + _width + ';">'>>
<<set _isFirst = true>>
<<for _layer range _layers>>
<<set _file = _layer.file>>
<<set _show = _layer.show is undefined ? true : _layer.show>>
<<if _show>>
<<if _isFirst>>
<<set _imgStyle = 'display: block; width: ' + _width + '; height: auto;' >>
<<set _isFirst = false>>
<<else>>
<<set _imgStyle = _layer.style is undefined ? 'position: absolute; left: 0; top: 0; width: ' + _width + '; height: auto;' : _layer.style>>
<</if>>
<<set _html += '<img src="' + _path + '/' + _file + '" style="' + _imgStyle + '" onerror="this.style.display=\'none\'">' >>
<</if>>
<</for>>
<<set _html += '</div>'>>
<<print _html>>
<</widget>>
<</nobr>><<nobr>>
<<widget "AdvancePeriod">>
\<<silently>>
<<set _offset to 1>>
<<set _periodsInDay to setup.PERIODS.length>>
<<if $args.length > 0>>
<<set _offset to $args[0]>>
<</if>>
<<set $period += _offset>>
<<if $period >= _periodsInDay>>
<<set $day += Math.trunc($period / _periodsInDay)>>
<<set $period to ($period % _periodsInDay)>>
<</if>>
<</silently>>\
<</widget>>
<<widget "NextMorning">>
<<silently>>
<<set $day += 1>>
<<set $CompanionBedroomStatus to 0>>
<<set $period to 1>>
<<set $Player.CurrentLP = $Player.MaxLP>>
<<set $Centaur.CurrentLP = $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP = $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP = $Dragon.MaxLP>>
<<set $Octopog.CurrentLP = $Octopog.MaxLP>>
<<set $Fairy.CurrentLP = $Fairy.MaxLP>>
<<set $Slime.CurrentLP = $Slime.MaxLP>>
<<set $Human.CurrentLP = $Human.MaxLP>>
<<if $Player.Arousal lt 80>>
<<set $Player.Arousal += 20>>
<<else>>
<<set $Player.Arousal = 100>>
<</if>>
<<if def $OptionPregnancy and $OptionPregnancy is "On" and def $Player.Pregnant and $Player.Pregnant eq 1>>
<<set $Pregnancy.Term += 1>>
<</if>>
<<if $Armor.Equiped == true and def $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((2 * $Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<<elseif $Armor.Equiped == true and $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and ((1.5 * $Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<<elseif $Armor.Equiped == true and $OptionPregnancy and $OptionPregnancy == "On" and $Player.Pregnant == 1 and ((3 * $Pregnancy.Term) > $Pregnancy.Duration) and (($Pregnancy.Term) <= $Pregnancy.Duration)>>
<<UnequipArmor>>
<</if>>
<</silently>>
<<nowUpdateHUD>>
<</widget>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb beach</h1>
<<set _layers = [ {file: "beach.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/asteb" "600px">>
<<case "Big">><<showLayeredImage _layers "world/asteb" "900px">>
<<default>><<showLayeredImage _layers "world/asteb" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
<!-- Action : fouiller les environs -->
<div class="event-row">
<div class="event-chip">Sandy shores, scattered shells and driftwood. Something to find?</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Search the beach">>
<<set _RandomSearchResult to random(1,6)>>
<<switch _RandomSearchResult>>
<<case 1 2 3 4>>
You found nothing.
<<case 5>>
<<if ndef $AstebCave>>
<<set $AstebCave to true>>
While looking around, you found a hidden entrance to a [[cave->AstebCave]].
<<else>>
You found nothing.
<</if>>
<<case 6>>
<<if ndef $AstebJungle>>
<<set $AstebJungle to true>>
While looking around, you found a dense [[jungle->AstebJungle]].
<<else>>
You found nothing.
<</if>>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<!-- Pass time / Wait night -->
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "AstebBeach">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "AstebBeach">>
<<set $period = 5>>
<</GoSet>>
</div>
<!-- Destinations découvertes -->
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<if def $AstebCave and $AstebCave>>
<<Go "images/common/icons/cave1.png" "Cave" "AstebCave">>
<</if>>
<<if def $AstebJungle and $AstebJungle>>
<<Go "images/common/icons/jungle.png" "Jungle" "AstebJungle">>
<</if>>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<if def $AstebCave and $AstebCave>>
<<Go "images/common/icons/cave1.png" "Cave" "AstebCave">>
<</if>>
<<if def $AstebJungle and $AstebJungle>>
<<Go "images/common/icons/jungle.png" "Jungle" "AstebJungle">>
<</if>>
</div>
<</if>>
<div class="section-sep"></div>
<!-- Retour bateau -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/boat.png" "Take the boat back" "BoloyamDocks">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave</h1>
<<set _layers = [ {file: "cave.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/asteb" "600px">>
<<case "Big">><<showLayeredImage _layers "world/asteb" "900px">>
<<default>><<showLayeredImage _layers "world/asteb" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if ndef $AstebSecretCave>>
<<set $AstebSecretCave to false>>
<<set $AstebSecretCaveRoom to 0>>
<</if>>
<<set $AstebSecretCaveRoomMax to 10>>
<<if $period gt 0 and $period lt 5>>
<!-- Action : fouiller la grotte -->
<div class="event-row">
<div class="event-chip">The cave echoes with dripping water. Will you look deeper?</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Search the cave">>
<<if $AstebSecretCave is false>>
<<set _random to random(1,10)>>
<<else>>
<<set _random to random(1,9)>>
<</if>>
<<if def $StrollingJungle2 and $StrollingJungle2 eq 1 and $Story.Dragon>>
<<set _random to 9>>
<</if>>
<<switch _random>>
<<case 1 2 3 4 5 6 7 8>>
You found nothing.
<<case 9>>
<<if def $StrollingJungle2 and $StrollingJungle2 eq 1 and $Story.Dragon>>
While searching the cave, you found remains of a dragon's egg. While it couldn't be <<print $Dragon.Name>>'s, it was still a dragon egg remain. At least for now, you both confirmed he was not alone — but no leads to follow yet.
<<set $StrollingJungle2 to 10>>
<<set $ChatCounter.Dragon += 1>>
<<else>>
You found nothing.
<</if>>
<<case 10>>
<<set $AstebSecretCave to true>>
You found a hidden room deep inside the cave. You can [[try to explore it->AstebCaveRoom]].
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
</div>
<!-- Boutons pour la salle secrète si débloquée -->
<<if $AstebSecretCave>>
<div class="nav-grid" style="margin-top:8px">
<<if $AstebSecretCaveRoom eq 0>>
<<Go "images/common/icons/cave1.png" "Explore the hidden room" "AstebCaveRoom">>
<<elseif $AstebSecretCaveRoom lte $AstebSecretCaveRoomMax>>
<<Go "images/common/icons/cave1.png" "Continue the cave challenges" "AstebCaveRoom">>
<<else>>
<<Go "images/common/icons/cave1.png" "Attempt the challenges again" "AstebCaveRoom">>
<</if>>
</div>
<</if>>
<div class="section-sep"></div>
<!-- Pass time / Wait night -->
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "AstebCave">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "AstebCave">>
<<set $period = 5>>
<</GoSet>>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/seaborder1.png" "Back to the beach" "AstebBeach">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb jungle">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb jungle</h1>
<<set _layers = [ {file: "jungle.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/asteb" "600px">>
<<case "Big">><<showLayeredImage _layers "world/asteb" "900px">>
<<default>><<showLayeredImage _layers "world/asteb" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
<!-- Action : fouiller la jungle -->
<div class="event-row">
<div class="event-chip">Dense vines, strange chirps, filtered light… something’s hidden in there.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Search around">>
<<set _RandomSearchResult to random(1,6)>>
<<switch _RandomSearchResult>>
<<case 1>>
<<if ndef $AstebJungleHouse>>
<<set $AstebJungleHouse to true>>
While looking around the jungle, you found a [[house->AstebJungleHouse]].
<<else>>
You found nothing.
<</if>>
<<case 2 3 4 5 6>>
You found nothing.
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
</div>
<!-- Balade avec Dragon (optionnelle) -->
<<if def $StrollingJungle1 and $StrollingJungle1 eq 1 and $Story.Dragon and $PartyNumber eq 2>>
<div class="event-row">
<div class="event-chip">An opportunity to stroll and talk with <<print $Dragon.Name>>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/party.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Walk around together">>
<<set $ChatCounter.Dragon to 2>>
<<set $StrollingJungle1 to 10>>
You chose to stroll through the jungle with <<print $Dragon.Name>>, talking about many things.
You learned his greatest wish is to find whether he is the last of his kind — and if his family still exists somewhere. He’ll stay by your side regardless, but the hope to meet them again remains.
<</linkreplace>>
</div>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<!-- Pass time / Wait night -->
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "AstebJungle">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "AstebJungle">>
<<set $period = 5>>
<</GoSet>>
</div>
<!-- Destination maison si trouvée -->
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<if def $AstebJungleHouse and $AstebJungleHouse>>
<<Go "images/common/icons/junglehouse.png" "Jungle house" "AstebJungleHouse">>
<</if>>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<if def $AstebJungleHouse and $AstebJungleHouse>>
<<Go "images/common/icons/junglehouse.png" "Jungle house" "AstebJungleHouse">>
<</if>>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/seaborder1.png" "Back to the beach" "AstebBeach">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb jungle">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb jungle house</h1>
<center></center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/bedroom1.png" "Bedroom" "GlobalBedroom">>
<<Go "images/common/icons/party.png" "Party management" "PartyManagement">>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/jungle.png" "Back to the jungle" "AstebJungle">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- knotted rope corridor -->
This room consisted of two sections, divided by a flooded corridor. To conquer this first challenge, you must go from your side to the opposite side. The catch is that you have to traverse the corridor by straddling a rope dotted with numerous knots, all while maintaining composure. Touching yourself or reaching orgasm would result in failure.
<<if $Player.Arousal gt 70>>
This task wouldn't be too difficult if you weren't already so aroused that the slightest contact might push you over the edge.
<<else>>
Nothing that should be too complicated.
<</if>>
<br><br>
After gathering your composure, you moved forward and took your first step into the water. It was unexpectedly warm. You placed your second foot in and positioned yourself over the rope. With a few more steps, the water rose to your waist. Suddendly, the rope tightened, pressing against your private parts. Looking ahead of you, you now had to walk fifty meters.
<br><br>
<<linkreplace "Move forward">>
<<if $Player.Corruption lt 100>>
<<set _ChallengeArousal to 1>>
<<elseif $Player.Corruption lt 1000>>
<<set _ChallengeArousal to random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 5000>>
<<set _ChallengeArousal to random(1, 5 + ($Player.Corruption / 2000))>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(1, 10 + ($Player.Corruption / 4000))>>
<<else>>
<<set _ChallengeArousal to random(1, 15 + ($Player.Corruption / 8000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
Each one of your steps on the first five meters caused the rope to brush against your
<<if $Player.Arousal - _ChallengeArousal gt 70>>
wet pussy and clit.
<<elseif $Player.Arousal gt 70>>
pussy and clit, making you wet in the process.
<<else>>
pussy and clit.
<</if>>
The many knots you encountered pressed firmly, slowing your pace considerably.
<<if $Player.Arousal gt 70>>
Despite your attempts to remain silent, a moan escaped your lips at the last knot.
<</if>>
<<if $Player.Arousal gte 100 and random(1,2) eq 1>>
You continued moving forward but each step made you loose your mind. Too aroused to continue, [[you began to touch yourself to release you from your frustration->AstebCaveChallenge1Fail]].
<<else>>
Yet, you still had another 45 meters to go.
<br><br>
<<linkreplace "Continue">>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 1>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(1, 5 + ($Player.Corruption / 2000))>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to random(1, 10 + ($Player.Corruption / 4000))>>
<<else>>
<<set _ChallengeArousal to random(1, 15 + ($Player.Corruption / 8000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
Moving 10 meters further, the rope and the knots continued to rub against your sensitive parts.
<<if $Player.Arousal gte 100 and random(1,2) eq 1>>
Each step made you loose your mind. Too aroused to continue, [[you began to touch yourself to release you from your frustration->AstebCaveChallenge1Fail]].
<<else>>
<<if $Player.Arousal gt 70>>
Each step was harder than the previous one.
<<else>>
Nonetheless, you were still able to keep your composure.
<</if>>
<br><br>
<<linkreplace "Continue">>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 1>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(1, 5 + ($Player.Corruption / 2000))>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to random(1, 10 + ($Player.Corruption / 4000))>>
<<else>>
<<set _ChallengeArousal to random(1, 15 + ($Player.Corruption / 8000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
Now, midway down the corridor, there was no turning back. The rope and knots tightened further, intensifying the sensations you were experiencing.
<<if $Player.Arousal gte 100 and random(1,2) eq 1>>
Each step made you loose your mind. Too aroused to continue, [[you began to touch yourself to release you from your frustration->AstebCaveChallenge1Fail]].
<<else>>
<br><br>
<<linkreplace "Continue">>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 1>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(1, 5 + ($Player.Corruption / 2000))>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to random(1, 10 + ($Player.Corruption / 4000))>>
<<else>>
<<set _ChallengeArousal to random(1, 15 + ($Player.Corruption / 8000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
Moving further, you still had fifteen meters before getting to the other side.
<<if $Player.Arousal gte 100 and random(1,2) eq 1>>
Each step made you loose your mind. Too aroused to continue, [[you began to touch yourself to release you from your frustration->AstebCaveChallenge1Fail]].
<<else>>
<<if $Player.Arousal gt 70>>
Each steps made you closer to the end, but also closer to making you loose your mind. You couldn't prevent yourself from moaning in a mix of frustration and pleasure anymore.
<</if>>
<br><br>
<<linkreplace "Continue">>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 1>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(1, 5 + ($Player.Corruption / 2000))>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to random(1, 10 + ($Player.Corruption / 4000))>>
<<else>>
<<set _ChallengeArousal to random(1, 15 + ($Player.Corruption / 8000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
Now only a few meters away, you had done what seemed to be the hardest part.
<<if $Player.Arousal gte 100 and random(1,2) eq 1>>
But you already lost your mind. Too aroused to continue, [[you began to touch yourself to release you from your frustration->AstebCaveChallenge1Fail]].
<<else>>
<<if $Player.Arousal gt 70>>
Each steps made you closer to the end, but also closer to making you loose your mind. You couldn't prevent yourself from moaning in a mix of frustration and pleasure anymore.
<</if>>
<br><br>
<<linkreplace "Continue">>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 1>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(1, 5 + ($Player.Corruption / 2000))>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to random(1, 10 + ($Player.Corruption / 4000))>>
<<else>>
<<set _ChallengeArousal to random(1, 15 + ($Player.Corruption / 8000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<if $Player.Arousal gte 100 and random(1,2) eq 1>>
Moving forward, the sensation of your pussy and clit being stimulated on the final knots became overwhelming. Despite your efforts to hold back, resisting climax was nearly impossible. You experienced a long-awaited release just before reaching the end of the corridor, [[faltering so close to completing the first challenge->AstebCaveChallenge1Fail]].
<<else>>
<<set $AstebSecretCaveRoom = 2>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<if $Player.Arousal gt 90>>
So close to loose yourself in pleasure and frustration, you fortunately succeeded and got to the other side.
<<else>>
You succeeded and got to the other side. The challenge wasn't what you would have expected. Nonetheless, it wasn't too hard.
<</if>>
<br><br>
You passed through the door, which got you back to the [[main room->AstebCaveRoom]].
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<<set $Player.Corruption += 10>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Tied up, edged with moving rope that goes and stop and goes-->
<<include Scene_AstebCave1Trial1>>
<<set $Asteb1CaveTrial1 to true>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Arousal to 100>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCave>>
<</link>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Getting licked by unknown being -->
Upon arriving, you were given a single instruction: you must not climax. Just after reading it, something forced you to get down on all fours. Before having time to react, you got blindfolded, your mouth covered, and even tied to prevent you from moving even an inch. Your head and shoulders were pressed to the floor, your hands against your legs, your ass up in the air. You could have found the position interesting in another context.
<br><br>
You were now only able to wait, a little afraid of what would happen. The next few seconds were like an eternity, until you heard something coming from behind. You did not know who or what it was, and you couldn't ask nor move your neck to check. You could only hear its steps, slowly approaching you. It didn't sound like human footsteps, more like some four-legged heavy animal, like a huge wolf or something similar. But you couldn't tell and could only imagine.
<br><br>
The purpose of that being what the next thing that filled your mind. Was it a monster looking to hurt, kill or eat you? Was it just passing by?
<br><br>
<<linkreplace "Continue">>
It was now right behind you. You could feel its hot breath on your private parts.
<<if $Player.Arousal gt 70 and $Player.Corruption gt 1500>>
It turned even more your already aroused and corrupted self. Your pussy started dripping slowly, showing sign you were expecting more to happen.
<<else>>
That breath was like a gentle touch, which increased your arousal.
<</if>>
<br><br>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 1>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(1, 5 + ($Player.Corruption / 2000))>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to random(1, 10 + ($Player.Corruption / 4000))>>
<<else>>
<<set _ChallengeArousal to random(1, 15 + ($Player.Corruption / 8000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<if $Player.Arousal gte 100 and random(1,2) eq 1>>
It pushed you over the edge, making you loose your mind and self-control. [[You felt a jolt of electricity running through your whole body before being released from your frustration in a small climax->AstebCaveChallenge2Fail]], without a single touch.
<<else>>
<<linkreplace "Continue">>
Still focused, you got surprised when you felt it approaching more and getting licked. You felt jolt of electricity running through your whole body. Its tongue was huge, a little raspy, and quite wet. It was eagerly licking all your private parts, from your clit to your ass.
<br><br>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 5>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to random(5, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(5, 10 + ($Player.Corruption / 2000))>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to random(5, 20 + ($Player.Corruption / 4000))>>
<<else>>
<<set _ChallengeArousal to random(5, 30 + ($Player.Corruption / 8000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<if $Player.Arousal gte 100 and random(1,2)>>
It pushed you over the edge, making you loose your mind and self-control. Not able to resist, [[you climaxed on the spot, releasing you from all your frustration at once->AstebCaveChallenge2Fail]].
<<else>>
The being continued for long minutes. You tried to keep your composure as hard as you could.
<<if $Player.Arousal gt 70>>
But it was too good for you not to moan, making noise through what was covering your mouth.
<</if>>
It was licking your clit and labias, sending waves of pleasure through your body like flashes in a thunderstorm.
<<if $Player.Corruption gt 500>>
Your sanity was crumbling, your mind wanting more of it.
<</if>>
Deprived of some of your senses and unable to move increased tenfolds the sensations you were getting from it. The worst of it was the fact you didn't know how much more time you would have to try to resist that pleasure.
<br><br>
<<linkreplace "Continue">>
The more you tried to resist, the more energy the being put in its act.
<<if $Player.Pussy gt 90>>
Your pussy was dripping in a mix of its saliva and your own juices.
<</if>>
His tongue was moving so fast. Sometimes focusing on your clit, sometimes pressing against your pussy entrance or your anus. Your arousal was now increasing with each passing seconds.
<<if $Player.Pussy gt 70>>
And even if you had to resist,
<<if $Player.Corruption lt 500>>
a small part
<<elseif $Player.Corruption lt 1000>>
a part
<<elseif $Player.Corruption lt 1500>>
big part
<<else>>
most
<</if>>
of you wanted it to go further, right now.
<</if>>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 5>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to random(5, $Player.Corruption / 200)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to random(5, 10 + ($Player.Corruption / 1000))>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to random(5, 20 + ($Player.Corruption / 2000))>>
<<else>>
<<set _ChallengeArousal to random(5, 30 + ($Player.Corruption / 4000))>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<if $Player.Arousal gte 100 and random(1,2)>>
But before it was lasting for too long for you to keep your pleasure from exploding. With a few more licks, [[you couldn't contain a huge climax, releasing you from all the frustration->AstebCaveChallenge2Fail]] this challenge had put on you.
<<else>>
<<set $AstebSecretCaveRoom = 3>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
In the end, it
<<if $Player.Arousal gt 90>>
almost went on too long.
<<else>>
lasted a long enough time.
<</if>>
You felt the being withdrawing and retreating. You got released from your binds and shackles, allowing you to get up.
<<if $Player.Arousal gt 70>>
Your pussy was wet and itching, ready for more. You nonetheless had succeeded.
<<else>>
You had succeeded.
<</if>>
You passed through the door, which got you back to the [[main room->AstebCaveRoom]].
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<<set $Player.Corruption += 20>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<set $Player.Arousal to 0>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<!-- Getting licked more and more even through climaxes -->
<<include Scene_AstebCave2Trial1>>
<<set $Asteb2CaveTrial1 to true>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Arousal to 0>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCave>>
<</link>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
In this third trial, you had to move again to the other side through a corridor. This time, the corridor was filled with tentacles seemingly asleep. Your instructions were simple: to not wake the tentacles nor get an orgasm.
<br><br>
<<link "Continue">>
<<set $AstebCaveChallenge9GameDistance to 0>>
<<set $AstebCaveChallenge9GameTurn to 0>>
<<set $AstebCaveChallenge3GameTentacles to 0>>
<<goto AstebCaveChallenge3Test>>
<</link>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<if $AstebCaveChallenge3GameTentacles gte 10>>
<<include Scene_AstebCave3Trial_Part1a>>
<<else>> <!-- Else: max arousal-->
<<include Scene_AstebCave3Trial_Part1b>>
<</if>>
<br><br>
<<include Scene_AstebCave3Trial_Part2>>
<<if $Player.Corruption lt 1500>>
<<include Scene_AstebCave3Trial_Part3a>>
<<set $Asteb3CaveTrial1 to true>>
<<else>>
<<include Scene_AstebCave3Trial_Part3b>>
<<set $Asteb3CaveTrial2 to true>>
<</if>>
<<if $Player.Arousal gte 70>>
<<include Scene_AstebCave3Trial_Part4a>>
<<else>>
<<include Scene_AstebCave3Trial_Part4b>>
<</if>>
<<include Scene_AstebCave3Trial_Part5>>
<br><br>
<<linkreplace "Continue">>
<<set $Player.Arousal to 100>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<include Scene_AstebCave3Trial_Part6>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Arousal to 0>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<set $day += 1>>
<<set $Player.Pussy += 25>>
<<set $Player.Ass += 25>>
<<goto AstebCave>>
<</link>>
<</linkreplace>>
<</nobr>><<nobr>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<set $AstebCaveChallenge9GameTurn += 1>>
<<if $AstebCaveChallenge9GameTurn gt 1>>
<<if $Player.Arousal gte 100 or $AstebCaveChallenge3GameTentacles gte 10>>
<<goto AstebCaveChallenge3Fail>>
<</if>>
<</if>>
<<if $AstebCaveChallenge9GameDistance eq 10>>
<<goto AstebCaveChallenge3TestEnd>>
<</if>>
You still had <<print 10 - $AstebCaveChallenge9GameDistance>> meters to go.
<<if $AstebCaveChallenge3GameTentacles lt 3>>
The tentacles seemed to be sleeping deeply.
<<elseif $AstebCaveChallenge3GameTentacles lt 5>>
The tentacles seemed to still be sleeping.
<<elseif $AstebCaveChallenge3GameTentacles lt 7>>
The tentacles didn't seem to sleep so well anymore.
<<elseif $AstebCaveChallenge3GameTentacles lt 9>>
The tentacles were beginning to move in their sleep, prompting you to be careful.
<<else>>
The tentacles almost wake up, you have to be extra careful.
<</if>>
<<if $Player.Arousal gt 80>>
You also had to be careful not to get too aroused. Keeping your moan to yourself wasn't an easy task.
<</if>>
<br><br>
@@#choice;
<li>
<<link "Move forward through the tentacles">>
<<replace "#choice">>
<<set $AstebCaveChallenge9GameDistance += 1>>
<<if $AstebCaveChallenge9GameTurn lt 5>>
<<set $AstebCaveChallenge3GameTentacles += random(1,3)>>
<<elseif $AstebCaveChallenge9GameTurn lt 10>>
<<set $AstebCaveChallenge3GameTentacles += random(1,4)>>
<<elseif $AstebCaveChallenge9GameTurn lt 15>>
<<set $AstebCaveChallenge3GameTentacles += random(2,5)>>
<<elseif $AstebCaveChallenge9GameTurn lt 20>>
<<set $AstebCaveChallenge3GameTentacles += random(3,6)>>
<<else>>
<<set $AstebCaveChallenge3GameTentacles += random(4,7)>>
<</if>>
<<if $Player.Corruption lt 100>>
<<set _ChallengeArousal to 2>>
<<elseif $Player.Corruption lt 1000>>
<<set _ChallengeArousal to 3 + random(1, $Player.Corruption / 200)>>
<<elseif $Player.Corruption lt 5000>>
<<set _ChallengeArousal to 9 + random(1, $Player.Corruption / 1000)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to 14 + random(1, $Player.Corruption / 2000)>>
<<else>>
<<set _ChallengeArousal to 20 + random(1, $Player.Corruption / 5000)>>
<</if>>
<<AugmentArousal _ChallengeArousal>>
You pushed your way through the tentacles. Feeling their contact against your naked body increased your arousal, while the noise it made seemed to disturb their sleep.
<br><br>
[[Continue->AstebCaveChallenge3Test]]
<</replace>>
<</link>>
</li>
<li>
<<link "Wait a little and calm yourself">>
<<replace "#choice">>
<<set $AstebCaveChallenge3GameTentacles = Math.clamp($AstebCaveChallenge3GameTentacles - random(1,3), 0, 10)>>
<<if $AstebCaveChallenge9GameTurn lt 5>>
<<set $AstebCaveChallenge3GameTentacles = Math.clamp($AstebCaveChallenge3GameTentacles - random(3,5), 0, 10)>>
<<elseif $AstebCaveChallenge9GameTurn lt 10>>
<<set $AstebCaveChallenge3GameTentacles = Math.clamp($AstebCaveChallenge3GameTentacles - random(2,4), 0, 10)>>
<<elseif $AstebCaveChallenge9GameTurn lt 15>>
<<set $AstebCaveChallenge3GameTentacles = Math.clamp($AstebCaveChallenge3GameTentacles - random(2,3), 0, 10)>>
<<elseif $AstebCaveChallenge9GameTurn lt 20>>
<<set $AstebCaveChallenge3GameTentacles = Math.clamp($AstebCaveChallenge3GameTentacles - random(1,2), 0, 10)>>
<<elseif $AstebCaveChallenge9GameTurn lt 30>>
<<set $AstebCaveChallenge3GameTentacles = Math.clamp($AstebCaveChallenge3GameTentacles - random(0,1), 0, 10)>>
<<else>>
<<set $AstebCaveChallenge3GameTentacles = Math.clamp($AstebCaveChallenge3GameTentacles + random(0,1), 0, 10)>>
<</if>>
<<if $Player.Corruption lt 100>>
<<set _ChallengeArousal to 3>>
<<elseif $Player.Corruption lt 1000>>
<<set _ChallengeArousal to 5 + random(1, $Player.Corruption / 200)>>
<<elseif $Player.Corruption lt 5000>>
<<set _ChallengeArousal to 12 + random(1, $Player.Corruption / 1000)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to 18 + random(1, $Player.Corruption / 2000)>>
<<else>>
<<set _ChallengeArousal to 25 + random(1, $Player.Corruption / 5000)>>
<</if>>
<<ReduceArousal _ChallengeArousal>>
You waited a little and focused to reduce your arousal as much as possible.
<<if $AstebCaveChallenge9GameTurn lt 15>>
By not moving nor making noise, it seemed that the tentacles were sleeping deeper.
<<elseif $AstebCaveChallenge9GameTurn lt 20>>
By not moving nor making noise, it seemed that the tentacles were sleeping a little deeper.
<<elseif $AstebCaveChallenge9GameTurn lt 30>>
As you've been here a long time, waiting didn't seem to help the tentacles sleep any deeper. You should get out quickly.
<<else>>
Since you've been here for too long, waiting didn't help the tentacles sleep deeper at all, almost the contrary. You must get out quickly.
<</if>>
<br><br>
[[Continue->AstebCaveChallenge3Test]]
<</replace>>
<</link>>
</li>
@@
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<set $Player.Corruption += 25>>
You finally reached the end without waking up the tentacles. The exit door was there. You took a few minutes to cool your mind before you passed through the door, which got you back to the [[main room->AstebCaveRoom][$AstebSecretCaveRoom = 4, $Clothes.OverallIntegrity = 1, $Clothes.UnderLower = 1]].
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Aphrodisac -->
The door closed behind you, and the room began to fill with gas. The effects became obvious after a few seconds: it was an aphrodisiac. And it was a strong one. The rules stipulated that this time, you were not to touch yourself at all, nor rub against anything.
<br><br>
<<linkreplace "Continue">>
<<set $Player.Corruption += 10>>
<<if $Player.Corruption lt 100>>
<<set _AddArousal to random(40,60)>>
<<elseif $Player.Corruption lt 500>>
<<set _AddArousal to random(45,65)>>
<<elseif $Player.Corruption lt 1000>>
<<set _AddArousal to random(50,70)>>
<<elseif $Player.Corruption lt 1500>>
<<set _AddArousal to random(55,75)>>
<<elseif $Player.Corruption lt 2500>>
<<set _AddArousal to random(65,85)>>
<<elseif $Player.Corruption lt 5000>>
<<set _AddArousal to random(70,95)>>
<<else>>
<<set _AddArousal to random(75,100)>>
<</if>>
<<AugmentArousal _AddArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
The more gas you inhaled, the more intense the heat within you became. Soon, a persistent itchiness spread over your sensitive areas like never before. An overwhelming urge to massage your breasts, touch yourself, and play with your clit consumed you, yet you were forbidden from doing so. As your arousal intensified, a profound sense of frustration emerged, prompting desperate moans to escape your lips. Your legs buckled, and you found yourself curled up on the floor.
<br><br>
Suddenly, you heard a mechanism activate, and a few toys appeared beside you. They were exactly what you longed for in that moment. However, reaching for them would mean surrendering to failure. The need to touch yourself was so overpowering, it was nearly maddening.
<br><br>
@@#choice;
<<if $Player.Corruption gt 1000>>
<li>
<<link "Give in">>
<<replace "#choice">>
<!-- Fail -->
<<goto AstebCaveChallenge4Fail>>
<</replace>>
<</link>>
</li>
<</if>>
<li>
<<link "Try to resist your urges">>
<<replace "#choice">>
<<if $Player.Arousal gte 100>>
<!-- Fail -->
<<goto AstebCaveChallenge4Fail>>
<<else>>
Nevertheless, you summoned every ounce of mental strength you had left to resist. Your perseverance was soon rewarded as the gas began to dissipate, allowing your mind to clear somewhat. After a few moments, you regained your composure, ready to continue and move forward through the door.
<br><br>
<<link "Continue">>
<<set $AstebSecretCaveRoom = 5>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCaveRoom>>
<</link>>
<</if>>
<</replace>>
<</link>>
</li>
@@
<</linkreplace>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<set $Player.Arousal to 100>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<!-- Getting tied, with more aphrodisiac, edged -->
<<include Scene_AstebCave4Trial1>>
<<set $Asteb4CaveTrial1 to true>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Arousal to 95>>
<<set $day += 1>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCave>>
<</link>>
<br><br>
<<if $Player.Corruption gte 2500>>
<<linkreplace "//Hint//">>
Your corruption being to advanced, it is difficult for you to move forward. Nonetheless, nothing is impossible and you might try again. If your arousal is low enough, you might succeed.
<</linkreplace>>
<<else>>
<<linkreplace "//Hint//">>
You should try again with a lower arousal value.
<</linkreplace>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Tied up, toy, must clench pussy -->
Once in the room, you could see in its center some kind of pillory and a fuck-machine with a horse cock dildo attached to it. Tue rules were simple: you had to settle on the pillory and prevent the sextoy from penetrating your pussy or making you climax. The toy was large. Its tip had a diameter of nine centimeters while its trunk was seven centimeters wide.
<br><br>
You mentally prepared yourself for the trial before stepping forward. You placed yourself in the pillory which instantly closed on you. You could not see it, but you heard the fuck-machine moving to align the horse-cock dildo with your pussy. After about ten seconds, you could feel its flared tip pressing onto your labias.
<br><br>
You could feel the pressure increasing. You had to try your best to keep your vagina closed.
<<if $Player.Arousal lt 50>>
Fortunately, not being wet was helping.
<<elseif $Player.Arousal gt 70>>
Unfortunately, you were wet, which was not helping.
<<elseif $Player.Arousal gt 90>>
Unfortunately, your pussy was dripping wet, making things really difficult.
<</if>>
When you thought you were getting the hang of it, difficulty increased tenfolds: the flared tip began to vibrate, getting you more aroused.
<br><br>
<<linkreplace "Continue">>
<<set $Player.Corruption += 15>>
<<if $Player.Corruption lt 100>>
<<set _AddArousal to random(1,10)>>
<<elseif $Player.Corruption lt 500>>
<<set _AddArousal to random(5,15)>>
<<elseif $Player.Corruption lt 1000>>
<<set _AddArousal to random(10,20)>>
<<elseif $Player.Corruption lt 1500>>
<<set _AddArousal to random(20,40)>>
<<elseif $Player.Corruption lt 2500>>
<<set _AddArousal to random(25,50)>>
<<elseif $Player.Corruption lt 5000>>
<<set _AddArousal to random(30,60)>>
<<else>>
<<set _AddArousal to random(40,80)>>
<</if>>
<<AugmentArousal _AddArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
You had to muster all your strength to clench tightly. You could feel the toy persistently pressing against your entrance, turning the experience into a test of endurance. Each passing minute became more challenging than the last. Once the toy gained a fraction of an inch, you found it impossible to reclaim any ground, even when it retreated slightly before surging forward with greater intensity.
<br><br>
The vibrations were your fiercest adversary at this moment. They enabled the toy to inch forward ever so gradually.
You had to tighten your
<<if $Player.Arousal gt 90>>
dripping wet
<<elseif $Player.Arousal gt 70>>
wet
<</if>>
<<if $Player.Corruption gt 1000>>
entrance even more to prevent it from getting in, although you might have wanted to feel the horse cock dildo slid in you.
<<else>>
entrance even more to prevent it from getting in.
<</if>>
<br><br>
@@#choice;
<<if $Player.Corruption gt 1000>>
<li>
<<link "Give in">>
<<replace "#choice">>
<!-- Fail -->
<<goto AstebCaveChallenge5Fail>>
<</replace>>
<</link>>
</li>
<</if>>
<li>
<<link "Try to resist even more">>
<<replace "#choice">>
<<if $Player.Attack lt ($Player.Pussy / 200) and $Player.Arousal gte 70>>
<!-- Fail -->
<<goto AstebCaveChallenge5Fail>>
<<else>>
You mustered your last bit of strength. And just when you were about to let go, the vibrations and pressure ceased simultaneously. The toy withdrew, and you were finally released from the restraint. It took a few moments to regain your composure before you could continue and move on through the door.
<br><br>
<<link "Continue">>
<<set $AstebSecretCaveRoom = 6>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCaveRoom>>
<</link>>
<</if>>
<</replace>>
<</link>>
</li>
@@
<</linkreplace>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Get fucked hard, then again and edged -->
<!--
Toy slowly going in
Pussy got opened
Slipped inside deep
Orgasmed
Going slower but harder
Going faster and still hard
Get fucked for very long, multiple orgasm
-->
<<include Scene_AstebCave5Trial1>>
<<set $Asteb5CaveTrial1 to true>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Pussy += 20>>
<<set $Player.Arousal to 0>>
<<set $day += 1>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCave>>
<</link>>
<br><br>
<<linkreplace "//Hint//">>
Your might lack strength to clench your
<<if $Player.Pussy eq 0>>
virgin
<<elseif $Player.Pussy lt 50>>
very tight
<<elseif $Player.Pussy lt 100>>
tight
<<elseif $Player.Pussy lt 300>>
somewhat tight
<<elseif $Player.Pussy lt 600>>
somewhat stretchable
<<elseif $Player.Pussy lt 1000>>
stretchable
<<else>>
very stretchable
<</if>>
pussy. Trying again might give you a different result, but tightening your pussy or having more strength might help passing this trial.
<</linkreplace>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Tied up, toy, must clench ass -->
This room was the same as the last one. At its center was the pillory and the fuck-machine with the same horse cock dildo attached to it. Tue rules were almost the same: you had to settle on the pillory and prevent the sextoy from making you climax, or, this time, penetrating your ass. Its tip had a diameter of nine centimeters while its trunk was seven centimeters wide.
<br><br>
You mentally prepared yourself for the trial before stepping forward. You placed yourself in the pillory, which instantly closed on you again. This time, the fuck-machine aligned the horse-cock dildo with your ass. After about ten seconds, you could feel its flared tip pressing onto your anus.
<br><br>
You could feel the pressure increasing. You had to try your best to keep your ass closed. Unfortunately, the toy had been lubricated, making things more difficult. To make things worst, when you thought you were getting the hang of it, difficulty increased tenfolds: the flared tip began to vibrate, getting you more aroused.
<br><br>
<<linkreplace "Continue">>
<<set $Player.Corruption += 15>>
<<if $Player.Corruption lt 100>>
<<set _AddArousal to random(1,10)>>
<<elseif $Player.Corruption lt 500>>
<<set _AddArousal to random(5,15)>>
<<elseif $Player.Corruption lt 1000>>
<<set _AddArousal to random(10,20)>>
<<elseif $Player.Corruption lt 1500>>
<<set _AddArousal to random(20,40)>>
<<elseif $Player.Corruption lt 2500>>
<<set _AddArousal to random(25,50)>>
<<elseif $Player.Corruption lt 5000>>
<<set _AddArousal to random(30,60)>>
<<else>>
<<set _AddArousal to random(40,80)>>
<</if>>
<<AugmentArousal _AddArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
You had to muster all your strength to clench tightly. You could feel the toy persistently pressing against your anus, turning the experience into a test of endurance. Each passing minute became more challenging than the last. Once the toy gained a fraction of an inch, you found it impossible to reclaim any ground, even when it retreated slightly before surging forward with greater intensity.
<br><br>
The vibrations were your fiercest adversary at this moment. They enabled the toy to inch forward ever so gradually.
You had to tighten your now wet
<<if $Player.Corruption gt 1000>>
anus even more to prevent it from getting in, although you might have wanted to feel the horse cock dildo slid in you.
<<else>>
anus even more to prevent it from getting in.
<</if>>
<br><br>
@@#choice;
<<if $Player.Corruption gt 1000>>
<li>
<<link "Give in">>
<<replace "#choice">>
<!-- Fail -->
<<goto AstebCaveChallenge6Fail>>
<</replace>>
<</link>>
</li>
<</if>>
<li>
<<link "Try to resist even more">>
<<replace "#choice">>
<<if $Player.Attack lt ($Player.Pussy / 200) and $Player.Arousal gte 70>>
<!-- Fail -->
<<goto AstebCaveChallenge6Fail>>
<<else>>
You mustered your last bit of strength. And just when you were about to let go, the vibrations and pressure ceased simultaneously. The toy withdrew, and you were finally released from the restraint. It took a few moments to regain your composure before you could continue and move on through the door.
<br><br>
<<link "Continue">>
<<set $AstebSecretCaveRoom = 7>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCaveRoom>>
<</link>>
<</if>>
<</replace>>
<</link>>
</li>
@@
<</linkreplace>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Get fucked hard, then again and edged -->
<<include Scene_AstebCave6Trial1>>
<<set $Asteb6CaveTrial1 to true>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Ass += 20>>
<<set $Player.Arousal to 0>>
<<set $day += 1>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCave>>
<</link>>
<br><br>
<<linkreplace "//Hint//">>
Your might lack strength to clench your
<<if $Player.Ass eq 0>>
virgin
<<elseif $Player.Ass lt 50>>
very tight
<<elseif $Player.Ass lt 100>>
tight
<<elseif $Player.Ass lt 300>>
somewhat tight
<<elseif $Player.Ass lt 600>>
somewhat stretchable
<<elseif $Player.Ass lt 1000>>
stretchable
<<else>>
very stretchable
<</if>>
anus. Trying again might give you a different result, but tightening your ass or having more strength might help passing this trial.
<</linkreplace>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Vibrations everywhere -->
<!-- Game:
-->
There was only one thing that stood out in the room: a coffin-like structure shaped to fit a human form, where you would face this challenge. As always, the rule was to restrain your pleasure as much as possible to avoid reaching an orgasm.
<br><br>
You stepped forward and positioned yourself inside the coffin, which then sealed shut around you. The moment it closed, vibrations began, targeting all your body's erogenous zones.
<br><br>
<<linkreplace "Continue">>
<<set $Player.Corruption += 10>>
<<if $Player.Corruption lt 100>>
<<set _AddArousal to random(40,60)>>
<<elseif $Player.Corruption lt 500>>
<<set _AddArousal to random(45,65)>>
<<elseif $Player.Corruption lt 1000>>
<<set _AddArousal to random(50,70)>>
<<elseif $Player.Corruption lt 1500>>
<<set _AddArousal to random(55,75)>>
<<elseif $Player.Corruption lt 2500>>
<<set _AddArousal to random(65,85)>>
<<elseif $Player.Corruption lt 5000>>
<<set _AddArousal to random(70,95)>>
<<else>>
<<set _AddArousal to random(75,105)>>
<</if>>
<<AugmentArousal _AddArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
The pleasure was building up really quickly.
<<if $Player.Arousal gte 80>>
You were on the verge of a climax.
<<else>>
You were not that close of an orgasm, but you had to stay focused.
<</if>>
Vibrations were everywhere: on your breasts, on your tights, on your ass, on your neck, on your clit, on your labias and vagina entrance, on your anus. They were somtimes strong, sometimes soft. Sometimes, they stopped, before resuming stronger than before. By doing so, they were preventing you from adjusting. And by restraining as much as possible the pleasure you were getting from it to avoid reaching an orgasm, you were edging yourself to the limit of what your mind could bear.
<br><br>
Everytime the vibrations resumed, soft moans containing a mix of frustration and release were escaping your lips. The need for a real release, the need to let yourself reach orgasm, was nearly maddening.
@@#choice;
<<if $Player.Corruption gt 1000>>
<li>
<<link "Give in">>
<<replace "#choice">>
<!-- Fail -->
<<goto AstebCaveChallenge7Fail>>
<</replace>>
<</link>>
</li>
<</if>>
<li>
<<link "Try to resist your urges">>
<<replace "#choice">>
<<if $Player.Arousal gte 100>>
<!-- Fail -->
<<goto AstebCaveChallenge7Fail>>
<<else>>
Nevertheless, you summoned every ounce of mental strength you had left to resist. Your perseverance was soon rewarded as the vibrations stopped and the coffin opened, allowing your mind to clear somewhat. After a few moments, you regained your composure, ready to continue and move forward through the door.
<br><br>
<<link "Continue">>
<<set $AstebSecretCaveRoom = 8>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCaveRoom>>
<</link>>
<</if>>
<</replace>>
<</link>>
</li>
@@
<</linkreplace>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Vibration failed -->
<!-- Get edged -->
<!--
Just as you let the orgasm
Vibrations stopped, stopping orgasm in progress
Still aroused
Vibration resumed
Stopped again as soon as you wet to orgasm
And again
And again
And again
-->
<<include Scene_AstebCave7Trial1>>
<<set $Asteb7CaveTrial1 to true>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Arousal to 80>>
<<set $day += 1>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCave>>
<</link>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Double centaur dream -->
<!-- Game:
-->
This room had a very lewd athmosphere. It was a bit hot in there. By stepping in, you discovered different kinds of tools: a strange swing that looked like it was made to be used for sex, a pillory, high bars with ties to keep someone bound to it, a huge canopy bed, tables with few toys, ...
<<if $Player.Corruption gte 1000>>
In some way, it gave you idea about what you might want in a secret hidden room in the future.
<</if>>
But you soon feared what was waiting for you with all that stuff.
<br><br>
Then, something you were not expecting happened. You saw your first companion, <<print $Centaur.Name>>, appearing not once, but twice. It felt unreal and might have been a play of the mind or a dream, but you could not do anything about it. They slowly approached you, with their centaur-cock already as hard as it could get, even leaking pre-cum.
<br><br>
<<linkreplace "Continue">>
<<set $Player.Corruption += 50>>
<<if $Player.Corruption lt 200>>
<<set _AddArousal to random(10,25)>>
<<elseif $Player.Corruption lt 1000>>
<<set _AddArousal to random(15,30)>>
<<elseif $Player.Corruption lt 2000>>
<<set _AddArousal to random(20,35)>>
<<elseif $Player.Corruption lt 3000>>
<<set _AddArousal to random(25,40)>>
<<elseif $Player.Corruption lt 5000>>
<<set _AddArousal to random(30,45)>>
<<elseif $Player.Corruption lt 10000>>
<<set _AddArousal to random(35,50)>>
<<else>>
<<set _AddArousal to random(40,55)>>
<</if>>
<<AugmentArousal _AddArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<if $Player.Arousal gt 90>>
It made you dripping wet in anticipation. But the rules then came to you.
<<elseif $Player.Arousal gt 70>>
You were already wet, anticipation what might come. But the rules then came to you.
<<else>>
That's when the rules came to you.
<</if>>
You had to prevent them from getting you too excited. You were not allowed to do anything to or with them, nor to reach orgasm.
<br><br>
But they didn’t hesitate to embrace and kiss you simultaneously. One kissed your neck from behind, while the other captured your lips and caressed your breasts. You didn’t want it to stop, but allowing it to continue would mean failing the trial. With that thought in mind, you gathered every bit of mental clarity you had left and pushed them away. However, they were not willing to let you go so easily.
<br><br>
<<linkreplace "Continue">>
<<if $Player.Corruption lt 200>>
<<set _AddArousal to random(10,25)>>
<<elseif $Player.Corruption lt 1000>>
<<set _AddArousal to random(15,30)>>
<<elseif $Player.Corruption lt 2000>>
<<set _AddArousal to random(20,35)>>
<<elseif $Player.Corruption lt 3000>>
<<set _AddArousal to random(25,40)>>
<<elseif $Player.Corruption lt 5000>>
<<set _AddArousal to random(30,45)>>
<<elseif $Player.Corruption lt 10000>>
<<set _AddArousal to random(35,50)>>
<<else>>
<<set _AddArousal to random(40,55)>>
<</if>>
<<AugmentArousal _AddArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
Before you could react, you found yourself sandwiched between them on the bed. Their warm, huge horse-cocks pressed against you. The three of you were eager for getting those enormous dicks inside you, but you couldn’t allow it. You pushed them away and stood up once more. This time, however, things took a more aggressive turn. They grabbed you, seemingly intending to take you to the pillory or the high bar.
<br><br>
@@#choice;
<li>
<<link "Let it happen">>
<<replace "#choice">>
<<goto AstebCaveChallenge8Fail>>
<</replace>>
<</link>>
</li>
<li>
<<link "Resist them">>
<<replace "#choice">>
<<if $Player.Arousal gte 100 or ($Player.Attack lt 20 and random(1,3) gte 2)>>
<<goto AstebCaveChallenge8Fail>>
<<else>>
Thanks to your mind not being entirely overwhelmed by lust and desire, you found the physical strength to break free. As soon as you did so, they vanished into thin air. Relieved in some way but frustrated, you quickly passed through the door to get out of here.
<br><br>
<<link "Continue">>
<<set $AstebSecretCaveRoom = 9>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCaveRoom>>
<</link>>
<</if>>
<</replace>>
<</link>>
</li>
@@
<</linkreplace>>
<</linkreplace>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Get fucked DP hard, then again and edged -->
<<set $Player.Arousal to 100>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<set $Player.Corruption += 100>>
<<include Scene_AstebCave8Trial1>>
<<set $Asteb8CaveTrial1 to true>>
<br><br>
<<link "Go back to the cave">>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<set $day += 1>>
<<set $Player.Arousal to 0>>
<<goto AstebCave>>
<</link>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Vibrating large pole -->
The instructions for this final challenge were to sit your naked pussy on a large pole, which would elevate you to reach the runes on the ceiling. Maintaining your balance was crucial. As usual, you also had to avoid climaxing, but you didn't think that would be particularly difficult this time.
<br><br>
You stepped forward to approach the pole. It was metallic and impeccably smooth. The top of the post, where you needed to sit, resembled a ball about eighteen centimeters wide. If it had been smaller, you might have worried about it entering your
<<if $Player.Arousal gt 70>>
wet
<</if>>
vagina, but its size reassured you that it would be fine.
<br><br>
You sat down on it. The coldness of the metal against your vulva was uncomfortable at first, but in a way, it was also slightly refreshing. A few seconds later, the pole began to ascend very slowly. After about a minute, you found yourself a meter higher. So far, it had been an easy ride, even though all your weight was supported by your pelvic region.
<br><br>
<<linkreplace "Continue">>
Things shifted dramatically after that. The floor started to drop, leaving you with nothing visible beneath you. Losing your balance was no longer merely about failing; it became a matter of survival. To complicate matters further, the pole began to vibrate in an unusual manner, sending the tremors directly to your most sensitive area. A surprised moan escaped your lips, and quickly realized just how challenging the situation had become.
<br><br>
The vibration frenquencies kept changing, preventing you from adjusting to it. Over time, this only heightened your arousal.
<<if $Player.Arousal lt 50>>
<<set $Player.Arousal to 75>>
<<else>>
<<AugmentArousal 25>>
<</if>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<if $Player.Arousal gt 90>>
Your pussy was leaking juices which ran down the pole.
<<else>>
Slowly but steadily, your pussy started to get wet.
<</if>>
<br><br>
<<link "Continue">>
<<set $AstebCaveChallenge9Game to 0>>
<<set $AstebCaveChallenge9GamePussy to 0>>
<<set $AstebCaveChallenge9GameBalance to 0>>
<<goto AstebCaveChallenge9Test>>
<</link>>
<</linkreplace>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Feet tied up and forced you down on the pole then edged -->
<!--
Pussy < 1000 : bad
Pussy < 2000 : painful
Pussy < 3000 : very good
Pussy < 4000 : good
Pussy > 4000: ok
-->
<<if $Player.Pussy lt 1000>>
<<include Scene_AstebCave9TrialArousal1>>
<<set $Asteb9CaveTrial1 to true>>
<<elseif $Player.Pussy lt 2000>>
<<include Scene_AstebCave9TrialArousal2>>
<<set $Asteb9CaveTrial2 to true>>
<<else>>
<<include Scene_AstebCave9TrialArousal3>>
<<set $Asteb9CaveTrial3 to true>>
<</if>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Pussy += 50>>
<<set $day += 1>>
<<set $Player.Arousal to 0>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCave>>
<</link>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Fall down, one HP from dying -->
Struggling to maintain your balance, you eventually stumbled and fell.
<br><br>
...
<br><br>
You couldn't recall the details of the fall, but you awoke in poor condition and needed healing.
<br><br>
<<link "Go back to the cave">>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<set $Player.CurrentLP to 1>>
<<goto AstebCave>>
<</link>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<!-- Fucked then edged -->
<<include Scene_AstebCave9TrialPussy1>>
<<set $Asteb9CaveTrial4 to true>>
<br><br>
<<link "Go back to the cave">>
<<set $Player.Pussy += 50>>
<<set $day += 1>>
<<set $Player.Arousal to 0>>
<<set $Clothes.OverallIntegrity = 1>>
<<set $Clothes.UnderLower = 1>>
<<goto AstebCave>>
<</link>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<set $Player.Corruption += 10>>
You finally reached the top. When touching the runes on the ceiling, floor appeared under your feet, which allowed you to get down the pole. It had been one hell of a trial, but in the end, you succeeded.
<br><br>
The exit door was there. You took a few minutes to cool your mind before you passed through the door, which got you back to the [[main room->AstebCaveRoom][$AstebSecretCaveRoom = 10, $Clothes.OverallIntegrity = 1, $Clothes.UnderLower = 1]].
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<set $AstebCaveChallenge9Game += 1>>
The pole was going up. Its vibrations were like a torture. Sometimes strong, somtimes subtile, sometimes stopping for a few seconds before coming back, somtimes stopping and resuming ten times in a few seconds.
<<switch $AstebCaveChallenge9Game>>
<<case 1 2>>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 2>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to 2 + random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to 7 + random(1, $Player.Corruption / 2000)>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to 12 + random(1, $Player.Corruption / 4000)>>
<<else>>
<<set _ChallengeArousal to 17 + random(1, $Player.Corruption / 10000)>>
<</if>>
<<if $Player.Pussy lt 1000>>
<<set $AstebCaveChallenge9GamePussy += random(1, 6)>>
<<elseif $Player.Pussy lt 2000>>
<<set $AstebCaveChallenge9GamePussy += random(2, 8)>>
<<else>>
<<set $AstebCaveChallenge9GamePussy += random(4, 10)>>
<</if>>
<<set $AstebCaveChallenge9GameBalance += random(1,4)>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
<<case 3 4>>
<<if $Player.Corruption lt 200>>
<<set _ChallengeArousal to 2>>
<<elseif $Player.Corruption lt 2000>>
<<set _ChallengeArousal to 3 + random(1, $Player.Corruption / 400)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to 9 + random(1, $Player.Corruption / 2000)>>
<<elseif $Player.Corruption lt 20000>>
<<set _ChallengeArousal to 14 + random(1, $Player.Corruption / 4000)>>
<<else>>
<<set _ChallengeArousal to 20 + random(1, $Player.Corruption / 10000)>>
<</if>>
<<if $Player.Pussy lt 1000>>
<<set $AstebCaveChallenge9GamePussy += random(2, 7)>>
<<elseif $Player.Pussy lt 2000>>
<<set $AstebCaveChallenge9GamePussy += random(3, 9)>>
<<else>>
<<set $AstebCaveChallenge9GamePussy += random(5, 12)>>
<</if>>
<<set $AstebCaveChallenge9GameBalance += 2 + random(2,5)>>
<<AugmentArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
To make it worst, the pole was now behaving weirdly, getting higher with increased and sudden speed, sometimes getting you ten centimeters down in one go. Everytime it did that, all your weight felt like triple on your pussy.
<<default>>
<<goto AstebCaveChallenge9GameEnd>>
<</switch>>
You could feel your entrance being slowly stretched open by that huge metal ball you were on.
<br><br>
<!--
Balance : 0-15
Pussy: 0-25
Arousal: 0-100
-->
<<if $AstebCaveChallenge9GameBalance gte 15>>
<!-- Fail -->
<<goto AstebCaveChallenge9FailBalance>>
<<else>>
<<if $AstebCaveChallenge9GameBalance lte 7>>
Nonetheless, your balance wasn't too bad at the moment.
<<elseif $AstebCaveChallenge9GameBalance lte 12>>
Your balance was precarious, pressing you to do something soon.
<<else>>
You were on the verge of falling and had to do something.
<</if>>
<</if>>
<<if $AstebCaveChallenge9GamePussy gte 25>>
<!-- Fail -->
<<goto AstebCaveChallenge9FailPussy>>
<<else>>
<<if $AstebCaveChallenge9GamePussy lte 10>>
Despite everything that was happening, your pussy was still clenched enough for the pole not to get in.
<<elseif $AstebCaveChallenge9GamePussy lte 20>>
You could feel pussy being opened up despire your efforts. If the pole were to be a little thinner, you knew you would have already failed. You still had to do something soon to prevent it from stretching you further.
<<else>>
Your pussy was on the verge of being splitted open. You could feel the pole head slowly sliding, stretching your entrance with every passing minute. You had to do something now to prevent it from stretching you more.
<</if>>
<</if>>
<<if $Player.Arousal gte 100>>
<!-- Fail -->
<<goto AstebCaveChallenge9FailArousal>>
<<else>>
<<if $Player.Arousal lte 80>>
However, you were still able to maintain your level of arousal low enough.
<<elseif $Player.Arousal lte 90>>
Your pussy was still leaking juices, making it harder to keep balance and to keep your pussy clenched. In some deviant way, it was was giving you even more pleasure. You had to soon do something your you would climax and fail.
<<else>>
Your pussy was leaking juices, making it harder to keep your pussy clenched. In some devient way, it was giving you even more pleasure. Even if you were trying your best, you were on the brink of a powerful orgasm. You had to do something now to cool your mind.
<</if>>
<</if>>
<br><br>
<<switch $AstebCaveChallenge9Game>>
<<case 1>>
You still had 80% of the way to go.
<<case 2>>
You still had 60% of the way to go.
<<case 3>>
You still had 40% of the way to go.
<<case 4>>
You still had 20% of the way to go.
<</switch>>
To not fail, you had to keep in mind three main things. If you were to loose too much focus on one of them, you would fail.
<table>
<tr>
<th>Balance</th>
<td>
<meter @value="$AstebCaveChallenge9GameBalance" min="0" max="15"></meter>
</td>
</tr>
<tr>
<th>Clenching your pussy</th>
<td>
<meter @value="$AstebCaveChallenge9GamePussy" min="0" max="25"></meter>
</td>
</tr>
<tr>
<th>Arousal</th>
<td>
<meter @value="$Player.Arousal" min="0" max="100"></meter>
</td>
</tr>
</table>
<br>
@@#choice;
<li>
<<link "Reposition yourself to maintain your balance">>
<<replace "#choice">>
<<set $AstebCaveChallenge9GameBalance = Math.clamp($AstebCaveChallenge9GameBalance - random(8,15), 0, 15)>>
You tried to reposition yourself to maintain your balance and not fall.
<br><br>
[[Continue->AstebCaveChallenge9Test]]
<</replace>>
<</link>>
</li>
<li>
<<link "Clench your pussy">>
<<replace "#choice">>
<<set $AstebCaveChallenge9GamePussy = Math.clamp($AstebCaveChallenge9GamePussy - random(11, 25), 0, 30)>>
You tried to clench your pussy, to prevent the pole head and its vibrations from stretching you open.
<br><br>
[[Continue->AstebCaveChallenge9Test]]
<</replace>>
<</link>>
</li>
<li>
<<link "Compose yourself to prevent climaxing">>
<<replace "#choice">>
<<if $Player.Corruption lt 100>>
<<set _ChallengeArousal to 10>>
<<elseif $Player.Corruption lt 1000>>
<<set _ChallengeArousal to 10 + random(1, $Player.Corruption / 200)>>
<<elseif $Player.Corruption lt 5000>>
<<set _ChallengeArousal to 15 + random(1, $Player.Corruption / 1000)>>
<<elseif $Player.Corruption lt 10000>>
<<set _ChallengeArousal to 20 + random(1, $Player.Corruption / 2000)>>
<<else>>
<<set _ChallengeArousal to 25 + random(1, $Player.Corruption / 5000)>>
<</if>>
<<set _ChallengeArousal += 25>>
<<ReduceArousal _ChallengeArousal>>
<<replace "#HUD-Arousal">><<Arousal>><</replace>>
You tried to calm your mind and to compose yourself, to reduce as much as possible your arousal despire the vibrations.
<br><br>
[[Continue->AstebCaveChallenge9Test]]
<</replace>>
<</link>>
</li>
@@
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave hidden room</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<set $AstebCaveChallengeEnded to true>>
What striked you when entering the room was the being waiting inside, chained to the floor and walls. It was a real, huge dragon. He was majestic. A little afraid at first, understanding it couldn't move nor open its mouth put you at ease. That's when the unknown voice began to speak again.
<br><br>
<<say 'Unknown voice' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
It seems you passed all the trials, well done. Very few should have been able to succeed. As promised, you now have the right to make a wish.
<</say>>
<br>
@@#choice;
You wondered on what should be your next course of actions.
<br>
<<linkreplace "//Hint//">>
You choice will be definitive and will impact your story. If you are unsure of your choice, feel free to save.
<</linkreplace>>
<br>
<li>
<<link "Make a wish for money">>
<<replace "#choice">>
<<set $AstebSecretCaveRoom to 11>>
You choosed money over anything else.
<br><br>
<<say 'Unknown voice' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
Very well, young one.
<</say>>
<br>
<<set $Player.Money += 15000>>
You got 15 000$.
<br><br>
<<say 'Unknown voice' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
You wish being fulfilled, you can now leave that place for ever.
<</say>>
<br>
[[Leave the room->AstebCave]]
<</replace>>
<</link>>
</li>
<li>
<<link "Make a wish for power">>
<<replace "#choice">>
<<set $AstebSecretCaveRoom to 11>>
You choosed power over anything else.
<br><br>
<<say 'Unknown voice' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
Very well, young one.
<</say>>
<br>
<<set $Player.Attack += 20>>
<<set $Player.Magic += 20>>
<<set $Player.Defense += 10>>
<<set $Player.Agility += 5>>
You are now feeling power flowing through you. Your stats increased.
<br><br>
<<say 'Unknown voice' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
You wish being fulfilled, you can now leave that place for ever.
<</say>>
<br>
[[Leave the room->AstebCave]]
<</replace>>
<</link>>
</li>
<li>
<<link "Ask him few question before making your wish">>
<<replace "#choice">>
You now wanted to ask him few questions before making a wish.
<br>
<<linkreplace "Who are you?">>
Who are you?
<br><br>
<<say 'Unknown voice' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
I'm a dragon with no names.
<</say>>
<br>
<<linkreplace "What are you doing here?">>
Who are you doing here?
<br><br>
<<say 'Unknown dragon' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
When I was a youngling, I fell victim to a deceitful trick. Since then, I've been bound here, forced to fulfill a contract in order to gain my freedom, which involves passing trials for a thousand beings. It's been over ten years now, and you're the first I've encountered. I still don't understand the true purpose of my captor.
<</say>>
<br>
<<linkreplace "Who chained you up?">>
Who chained you up?
<br><br>
<<say 'Unknown dragon' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
His name is Ilyas. Despite his limited magical abilities, he's a dangerous man because he manipulates the emotions of those around him to exploit and deceive them. However, I haven't heard from him since I was imprisoned here.
<</say>>
<br>
You now were ready to make your wish.
<br>
@@#wish;
<li>
<<link "Make a wish for money">>
<<replace "#wish">>
<<set $AstebSecretCaveRoom to 11>>
You choosed money over anything else.
<br><br>
<<say 'Unknown dragon' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
Very well, young one.
<</say>>
<br>
<<set $Player.Money += 15000>>
You got 15 000$.
<br><br>
<<say 'Unknown dragon' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
You wish being fulfilled, you can now leave that place for ever.
<</say>>
<br>
[[Leave the room->AstebCave]]
<</replace>>
<</link>>
</li>
<li>
<<link "Make a wish for power">>
<<replace "#wish">>
<<set $AstebSecretCaveRoom to 11>>
You choosed power over anything else.
<br><br>
<<say 'Unknown dragon' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
Very well, young one.
<</say>>
<br>
<<set $Player.Attack += 20>>
<<set $Player.Magic += 20>>
<<set $Player.Defense += 10>>
<<set $Player.Agility += 5>>
You are now feeling power flowing through you. Your stats increased.
<br><br>
<<say 'Unknown dragon' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
You wish being fulfilled, you can now leave that place for ever.
<</say>>
<br>
[[Leave the room->AstebCave]]
<</replace>>
<</link>>
</li>
<li>
<<link "Wish for him to be free">>
<<replace "#wish">>
<<set $AstebSecretCaveRoom to 11>>
Choosing to help him over helping yourself surprised the dragon.
<br><br>
<<say 'Unknown dragon' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
You have my thanks for setting me free. I shall repay that debt by following you through your journey.
<</say>>
<br>
His chains disappeared, before the dragon took humanoïd form.
<br><br>
[[Continue->DragonInit]]
<</replace>>
<</link>>
</li>
@@
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</replace>>
<</link>>
</li>
@@
<</nobr>><<nobr>>
<<set $CurrentZone to "Asteb cave hidden room">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Asteb cave room</h1>
<<set _layers = [ {file: "mainroom.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/asteb" "600px">>
<<case "Big">><<showLayeredImage _layers "world/asteb" "900px">>
<<default>><<showLayeredImage _layers "world/asteb" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<switch $AstebSecretCaveRoom>>
<<case 0>>
<<set $AstebSecretCaveRoom = 1>>
<div class="log-box">
<div class="log-entry">
After checking the chamber is safe, you step inside. It’s vast, walls covered in inscrutable sigils.
The door slams shut behind you and the lights die out—total darkness. An unfamiliar voice resonates within your mind…
</div>
</div>
<<say 'Unknown voice' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
It has been a long time since anyone dared to come here… Overcome <<print $AstebSecretCaveRoomMax - 1>> challenges and you will meet me to make a wish.
Each trial must be faced alone, and it will test your resolve.
<</say>>
<br>
<<say 'Unknown voice' 'characters/portraits/unknown_voice.png' 'left' '#235af1ff' '#235af1ff'>>
Failure has consequences, but not death—you may try again if you have the courage.
<</say>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/cave1.png" "Back to the cave" "AstebCave">>
<<Go "images/common/icons/quest.png" "Begin the trials" "AstebCaveRoom">>
</div>
<</switch>>
<<if $PartyNumber gt 1>>
<div class="event-row">
<div class="event-chip">
The trials must be attempted alone. Come back without your party.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<else>>
<<switch $AstebSecretCaveRoom>>
<<case 1>>
<div class="event-row">
<div class="event-chip">
Darkness falls. A door glows ahead and floating glyphs demand you undress to proceed to the first trial.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge1">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 2>>
<div class="event-row">
<div class="event-chip">
As before, the chamber darkens; a new door appears. The sigils insist you bare yourself for the second trial.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge2">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 3>>
<div class="event-row">
<div class="event-chip">
The third threshold glows. The floating command is the same: undress before you enter.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge3">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 4>>
<div class="event-row">
<div class="event-chip">
Another door flares in the dark. To attempt the fourth trial, you must strip again.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge4">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 5>>
<div class="event-row">
<div class="event-chip">
The fifth portal opens. The glyphs once more require you to undress to proceed.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge5">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 6>>
<div class="event-row">
<div class="event-chip">
The sixth doorway shimmers. The command is unchanged: undress, then enter.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge6">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 7>>
<div class="event-row">
<div class="event-chip">
The seventh gate hums quietly. Once again, only the bare may pass.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge7">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 8>>
<div class="event-row">
<div class="event-chip">
A towering door heralds the eighth trial. The glyphs demand you enter as you were born.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge8">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 9>>
<div class="event-row">
<div class="event-chip">
The ninth and final trial’s gate gleams ominously. One last time: undress before you step through.
</div>
<div class="event-action">
<<GoSet "images/common/icons/18.png" "Undress and move forward" "AstebCaveChallenge9">>
<<UnequipArmor>>
<<set $Clothes.OverallIntegrity = 0>>
<<set $Clothes.UnderLower = 0>>
<</GoSet>>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<case 10>>
<<if ndef $AstebCaveChallengeEnded>><<set $AstebCaveChallengeEnded to false>><</if>>
<<if $AstebCaveChallengeEnded is false>>
<div class="event-row">
<div class="event-chip">
All trials completed. No darkness this time—only a vast final door, open and waiting. Claim your reward.
</div>
<div class="event-action">
<<Go "images/common/icons/quest.png" "Enter the final chamber" "AstebCaveChallengeEnd">>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">
You have already completed the final chamber; it will not open again.
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<GoSet "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
<<set $AstebSecretCaveRoom = 11>>
<</GoSet>>
</div>
<</if>>
<<default>>
<div class="event-row">
<div class="event-chip">Nothing happens.</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Leave the room" "AstebCave">>
</div>
<</switch>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Boloyam</h1>
<<set _layers = [ {file: "boloyam.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/boloyam" "600px">>
<<case "Big">><<showLayeredImage _layers "world/boloyam" "900px">>
<<default>><<showLayeredImage _layers "world/boloyam" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid">
<<Go "images/common/icons/barracks.png" "Barracks" "BoloyamBarracks">>
<<Go "images/common/icons/shop1.png" "Shop" "BoloyamShop">>
<<Go "images/common/icons/guild1.png" "Guild" "BoloyamGuild">>
<<Go "images/common/icons/casino.png" "Casino" "Casino">>
<<Go "images/common/icons/docks.png" "Docks" "BoloyamDocks">>
<<Go "images/common/icons/orphanage.png" "Orphanage" "Orphanage">>
<<Go "images/common/icons/caravan1.png" "Caravan" "BoloyamCaravan">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/moryagate.png" "North gate" "BoloyamNorthGate">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Boloyam barracks</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<if ndef $FirstWarOpening or $FirstWarOpening neq 1>>
<<say 'Alison' 'characters/portraits/alison.png' 'left' '#D02090' '#D02090'>>
Sorry, you cannot access the barracks.
<</say>>
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
</div>
<<else>>
/* On retire les compagnons non autorisés */
<<if $Story.Centaur>><<set $UnpartyCentaur = true>><<set $Story.Centaur = false>><<set $PartyNumber -= 1>><</if>>
<<if $Story.Werewolf>><<set $UnpartyWerewolf = true>><<set $Story.Werewolf = false>><<set $PartyNumber -= 1>><</if>>
<<if $Story.Octopog>><<set $UnpartyOctopog = true>><<set $Story.Octopog = false>><<set $PartyNumber -= 1>><</if>>
<<if $Story.Dragon>><<set $UnpartyDragon = true>><<set $Story.Dragon = false>><<set $PartyNumber -= 1>><</if>>
<<if $Story.Slime>><<set $UnpartySlime = true>><<set $Story.Slime = false>><<set $PartyNumber -= 1>><</if>>
<<say 'Alison' 'characters/portraits/alison.png' 'left' '#D02090' '#D02090'>>
So you're a new recruit? Please, follow me.
<<if $PartyNumber eq 2>><br>Your companion can't come with us, sorry.<</if>>
<<if $PartyNumber gt 2>><br>Your companions can't come with us, sorry.<</if>>
<</say>>
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/missionboard.png" "Proceed" "FirstWarOpening1">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<h1 class="stats-header">Boloyam caravan</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<if $Player.Money gte 15>>
<div class="nav-grid">
<<GoSet "images/common/icons/travel.png" "Fast travel to Monbourg (15$)" "MonbourgCaravan">>
<<Pay 15>><<goto "MonbourgCaravan">>
<</GoSet>>
<<GoSet "images/common/icons/travel.png" "Fast travel to Morya (15$)" "MoryaCaravan">>
<<Pay 15>><<goto "MoryaCaravan">>
<</GoSet>>
</div>
<<else>>
<div class="event-row" style="margin-top:6px">
<div class="event-chip">You don't have enough money to fast travel.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/travel.png" alt="" width="18" height="18">
<div class="nav-item__label">Unavailable</div>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Boloyam cavern">>
<h1 class="stats-header">Boloyam cavern</h1>
<center></center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
/* --- Rencontre / combat au chargement (même logique que forêt/lac) --- */
<<set _pool = [ "Spider", "EarthElemental", "WaterElemental", "FireElemental" ]>>
<<set $RandomMonster = _pool.random()>>
<<set _rollFight = random(1,20)>>
<<if _rollFight eq 1>>
<div class="event-row">
<div class="event-chip">A <<print $RandomMonster>> jumps out from the shadows!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<else>>
<<if _rollFight eq 20>>
<div class="event-row">
<div class="event-chip">The cavern echoes are quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<print $RandomMonster>> lurking between rocks.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<</if>>
/* --- Mining via SimpleForage (auto pass-time au 4e clic) --- */
<div class="section-compact"></div>
<<SimpleForage "BoloyamCavern" $ForageTables.BoloyamCavern 3>>
<div class="section-sep"></div>
/* --- Pass time + Wait for the night --- */
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "BoloyamCavern">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "BoloyamCavern">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/docks.png" "Docks" "BoloyamDocks">>
</div>
<</if>>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/docks.png" "Docks" "BoloyamDocks">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Boloyam docks</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<if ndef $NewContinent>><<set $NewContinent = 0>><</if>>
<<switch $NewContinent>>
<<case 0>>
<div class="event-row">
<div class="event-chip">The docks are closed.</div>
</div>
<<case 1>>
<div class="nav-grid">
<<Go "images/common/icons/boat.png" "Sail to the new continent" "AstebBeach">>
</div>
<<default>>
<</switch>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
<<Go "images/common/icons/cavern1.png" "Boloyam cavern" "BoloyamCavern">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam fields">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Boloyam fields</h1>
<<set _layers = [ {file: "boloyamfields.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/boloyam" "600px">>
<<case "Big">><<showLayeredImage _layers "world/boloyam" "900px">>
<<default>><<showLayeredImage _layers "world/boloyam" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid">
<<Go "images/common/icons/roadboloyam.png" "Road to Morya" "RoadMoryaBoloyam">>
<<Go "images/common/icons/moryagate.png" "Boloyam north gate" "BoloyamNorthGate">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Boloyam guild hall</h1>
<<set _layers = [ {file: "guild.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/boloyam" "600px">>
<<case "Big">><<showLayeredImage _layers "world/boloyam" "900px">>
<<default>><<showLayeredImage _layers "world/boloyam" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid">
<<Go "images/common/icons/receptionist.png" "Receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Mission board" "GuildMission">>
<<Go "images/common/icons/bedroom1.png" "Your bedroom" "GlobalBedroom">>
<<Go "images/common/icons/party.png" "Party management" "PartyManagement">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<h1 class="stats-header">Boloyam north gate</h1>
<<set _layers = [
{file: "wallsnight.png", show: $period eq 0 or $period gte 4},
{file: "northgate.png", show: $period gt 0 and $period lt 4}
]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/boloyam" "600px">>
<<case "Big">><<showLayeredImage _layers "world/boloyam" "900px">>
<<default>><<showLayeredImage _layers "world/boloyam" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid">
<<Go "images/common/icons/mountains1.png" "To the fields" "BoloyamFields">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Boloyam">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Boloyam shop</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<say 'Tyron' 'characters/portraits/tyron.png' 'left' '#235af1ff' '#235af1ff'>>
Welcome to the shop.
<</say>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/buy.png" "Buy" "ShopBuy">>
<<Go "images/common/icons/sell.png" "Sell" "ShopSell">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Boloyam casino</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid">
<<Go "images/common/icons/casino.png" "Slot machines" "Slot machine">>
<!--
<<Go "images/common/icons/cards.png" "Poker" "Poker">>
<<Go "images/common/icons/cards.png" "Black Jack" "BlackJack">>
-->
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
</div>
<</nobr>>[[Go back->Casino]][[Go back->Casino]]<<nobr>>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Slot Machines</h1>
<center></center>
<h1 class="stats-header"></h1>
<<silently>>
/* Message persistant du dernier tirage */
<<set $SlotLast to def $SlotLast ? $SlotLast : "Choose your bet and pull the lever.">>
<</silently>>
/* ---------- Widget : exécuter un tirage ---------- */
<<widget "SlotPlay">>
<<silently>>
<<set _bet to Number($args[0])>>
/* Sécurité anti-mise sans fonds */
<<if $Player.Money lt _bet>>
<<set $SlotLast = "You don't have enough money for a $" + _bet + " bet.">>
<<goto $CurrentPlace>>
<</if>>
/* Débiter la mise */
<<Pay _bet>>
/* Tirage 1..10000 et calcul du gain */
<<set _r to random(1,10000)>>
<<set _mult = 0>>
<<set _label = "You lost.">>
<<if _r lt 7500>>
/* perdu */
<<elseif _r lt 9000>>
<<set _mult = 1>><<set _label = "Small win!">>
<<elseif _r lt 9800>>
<<set _mult = 2>><<set _label = "Cute win!">>
<<elseif _r lt 9950>>
<<set _mult = 5>><<set _label = "Nice win!">>
<<elseif _r lt 9990>>
<<set _mult = 25>><<set _label = "Mini Jackpot!">>
<<elseif _r lt 10000>>
<<set _mult = 100>><<set _label = "Major Jackpot!">>
<<else>>
<<set _mult = 1000>><<set _label = "Grand Jackpot!">>
<</if>>
<<set _payout = _mult * _bet>>
<<if _payout gt 0>>
<<WinMoney _payout>>
<<set $SlotLast = _label + " You won $" + _payout + ".">>
<<else>>
<<set $SlotLast = "You lost. Better luck next time!">>
<</if>>
/* Rafraîchir l’écran pour afficher le résultat */
<<goto $CurrentPlace>>
<</silently>>
<</widget>>
<!-- Bandeau résultat -->
<div class="event-row">
<div class="event-chip">
<<= $SlotLast >>
<span class="event-muted">Money: $<<= $Player.Money >></span>
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/book.png" alt="" width="18" height="18">
<div class="nav-item__label">
[[Rules->SlotRules]]
</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<!-- ---------- Widget : un bouton de pari ---------- -->
<<widget "BetButton">>
<<set _amount = Number($args[0])>>
<<set _label = "Play $" + _amount>>
<<if $Player.Money lt _amount>>
<!-- Bouton désactivé -->
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/casino.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<= _label>> — Not enough money
</div>
</div>
<<else>>
<!-- Bouton actif : on bake la valeur littérale dans l’appel -->
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/casino.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<switch _amount>>
<<case 1>><<link _label>><<SlotPlay 1>><</link>>
<<case 2>><<link _label>><<SlotPlay 2>><</link>>
<<case 5>><<link _label>><<SlotPlay 5>><</link>>
<<case 10>><<link _label>><<SlotPlay 10>><</link>>
<<case 25>><<link _label>><<SlotPlay 25>><</link>>
<<case 50>><<link _label>><<SlotPlay 50>><</link>>
<<case 100>><<link _label>><<SlotPlay 100>><</link>>
<<default>><<link _label>><<SlotPlay _amount>><</link>>
<</switch>>
</div>
</div>
<</if>>
<</widget>>
<!-- Grille des mises -->
<div class="nav-grid" style="margin-top:6px">
<<BetButton 1>>
<<BetButton 2>>
<<BetButton 5>>
<<BetButton 10>>
<<BetButton 25>>
<<BetButton 50>>
<<BetButton 100>>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/casino.png" "Back to the Casino" "Casino">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Slot machine — rules</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<say 'Philie' 'characters/portraits/philie.png' 'left' '#D02090' '#D02090'>>
Hello! If you can afford a spin, you can play any machine. Payouts:
<li>Small win: get your bet back (×1)</li>
<li>Cute win: double your bet (×2)</li>
<li>Nice win: five times your bet (×5)</li>
<li>Mini jackpot: ×25 your bet</li>
<li>Major jackpot: ×100 your bet</li>
<li>Grand jackpot: ×1000 your bet</li>
Only one ultra-lucky roll can make you rich… seize it!
<</say>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/casino.png" "Back to slot machines" "Slot machine">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Boloyam orphanage — Children room</h1>
<center></center>
<h1 class="stats-header"></h1>
<<set _count = $Children.length>>
<<if _count eq 0>>
<div class="event-row">
<div class="event-chip">You don't have any child here (yet).</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/babyroom.png" width="18" height="18" alt="">
<div class="nav-item__label">No child</div>
</div>
</div>
</div>
<<elseif _count eq 1>>
<div class="event-row">
<div class="event-chip">You have your only child here:</div>
</div>
<<set _n = 1>>
<<for _kid range $Children>>
<div class="event-row">
<div class="event-chip">
<<if _kid.Sex eq "Female">>
Her name is <<= _kid.Name >>, she was born on day <<= _kid.Birthday >> and is currently <<= _kid.Age >>.
She is a female <<= _kid.Race >>.
<<switch _kid.Dad>>
<<case $Centaur.Name $Werewolf.Name $Dragon.Name>>
You had her with <<= _kid.Dad >>.
<<default>>
You had her with a <<= _kid.Dad >>.
<</switch>>
<<else>>
His name is <<= _kid.Name >>, he was born on day <<= _kid.Birthday >> and is currently <<= _kid.Age >>.
He is a male <<= _kid.Race >>.
<<switch _kid.Dad>>
<<case $Centaur.Name $Werewolf.Name $Dragon.Name>>
You had him with <<= _kid.Dad >>.
<<default>>
You had him with a <<= _kid.Dad >>.
<</switch>>
<</if>>
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/babyroom.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Play together->ChildRoom]]</div>
</div>
</div>
</div>
<<set _n += 1>>
<</for>>
<<else>>
<div class="event-row">
<div class="event-chip">You have <<= _count >> children here.</div>
</div>
<ul style="margin:8px 0 12px 18px">
<<set _n = 1>>
<<for _kid range $Children>>
<li style="margin-bottom:6px">
<<if _kid.Sex eq "Female">>
Child #<<= _n >> — <<= _kid.Name >>. Born day <<= _kid.Birthday >>, currently <<= _kid.Age >>.
Female <<= _kid.Race >>.
<<switch _kid.Dad>>
<<case $Centaur.Name $Werewolf.Name $Dragon.Name>>
You had her with <<= _kid.Dad >>.
<<default>>
You had her with a <<= _kid.Dad >>.
<</switch>>
<<else>>
Child #<<= _n >> — <<= _kid.Name >>. Born day <<= _kid.Birthday >>, currently <<= _kid.Age >>.
Male <<= _kid.Race >>.
<<switch _kid.Dad>>
<<case $Centaur.Name $Werewolf.Name $Dragon.Name>>
You had him with <<= _kid.Dad >>.
<<default>>
You had him with a <<= _kid.Dad >>.
<</switch>>
<</if>>
</li>
<<set _n += 1>>
<</for>>
</ul>
<div class="nav-grid" style="margin-top:6px">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/babyroom.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Play with them->ChildRoom]]</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/orphanage.png" "Orphanage" "Orphanage">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Boloyam orphanage">>
<h1 class="stats-header">Boloyam orphanage</h1>
<<set _layers = [
{file: "orphanage.png", show: $Mission.Orphanage[1] eq false},
{file: "orphanage2.png", show: $Mission.Orphanage[1] neq false}
]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/boloyam" "600px">>
<<case "Big">><<showLayeredImage _layers "world/boloyam" "900px">>
<<default>><<showLayeredImage _layers "world/boloyam" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $Mission.Orphanage[0] eq true and $Mission.Orphanage[1] eq false>>
<!-- Quête active : remise des matériaux -->
<<set _needSilk = Math.max(0, 10 - $Inventory.SpiderSilk.Quantity)>>
<<set _needStone = Math.max(0, 25 - $Inventory.Stone.Quantity)>>
<<set _needFire = Math.max(0, 3 - $Inventory.FireCore.Quantity)>>
<<set _needWater = Math.max(0, 3 - $Inventory.WaterCore.Quantity)>>
<<if _needSilk is 0 and _needStone is 0 and _needFire is 0 and _needWater is 0>>
<!-- Tous les ingrédients disponibles -> remise + récompenses -->
<<set $Mission.Orphanage[1] to true>>
<<WinMoney $Mission.Orphanage[2]>>
<<set $Player.Experience += $Mission.Orphanage[3]>>
<<set $Inventory.SpiderSilk.Quantity -= 10>>
<<set $Inventory.Stone.Quantity -= 25>>
<<set $Inventory.FireCore.Quantity -= 3>>
<<set $Inventory.WaterCore.Quantity -= 3>>
<<set $DisplayOprhenagePossibilities to 0>>
<<set $Pregnancy = { Race:"", Term:0, Sex:"", Duration:25, Dad:"" }>>
<<say 'Susane' 'characters/portraits/susane.png' 'left' '#D02090' '#D02090'>>
Thank you so much, <<print $Player.Name>>! With those supplies, we can finally reopen the orphanage.
Please accept <<print $Mission.Orphanage[2]>>$ as a token of our gratitude.
<</say>>
<div class="event-row">
<div class="event-chip">
Handed over: 10 × <<print $Inventory.SpiderSilk.Name>>, 25 × <<print $Inventory.Stone.Name>>,
3 × <<print $Inventory.FireCore.Name>>, 3 × <<print $Inventory.WaterCore.Name>>.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/boloyam.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Back to Boloyam->Boloyam]]</div>
</div>
</div>
</div>
<<else>>
<!-- Ingrédients manquants : checklist + boutons désactivés -->
<<say 'Susane' 'characters/portraits/susane.png' 'left' '#D02090' '#D02090'>>
We’re almost ready to reopen, but we still need a few materials. Can you help us complete the list?
<</say>>
<div class="event-row">
<div class="event-chip">
Missing items:
<ul style="margin:6px 0 0 18px">
<<if _needSilk gt 0>><li><<print _needSilk>> × <<print $Inventory.SpiderSilk.Name>></li><</if>>
<<if _needStone gt 0>><li><<print _needStone>> × <<print $Inventory.Stone.Name>></li><</if>>
<<if _needFire gt 0>><li><<print _needFire>> × <<print $Inventory.FireCore.Name>></li><</if>>
<<if _needWater gt 0>><li><<print _needWater>> × <<print $Inventory.WaterCore.Name>></li><</if>>
</ul>
</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" width="18" height="18" alt="">
<div class="nav-item__label">Turn in materials</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
</div>
<</if>>
<<elseif $Mission.Orphanage[1] eq false>>
<!-- Quête non commencée / lieu fermé -->
<div class="event-row">
<div class="event-chip">The orphanage is closed for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/orphanage.png" width="18" height="18" alt="">
<div class="nav-item__label">Closed</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
</div>
<<else>>
<!-- Orphelinat réouvert -->
<<if $DisplayOprhenagePossibilities eq 1>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/receptionist.png" "Talk to Susane" "Susane">>
<<Go "images/common/icons/birth.png" "Birthing room" "BirthRoom">>
<<Go "images/common/icons/babyroom.png" "Children room" "ChildRoom">>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/boloyam.png" "Boloyam" "Boloyam">>
<<set $DisplayOprhenagePossibilities to 1>>
<</GoSet>>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<<if ndef $CaveMap>>
<<set $CaveMap = {
"MonbourgMountainsPassage": {
coords: {x: 50, y: 0},
exits: { south: "Cave1" },
discovered: true
},
"MonsterVillageEntrance": {
coords: {x: 250, y: 0},
exits: { south: "Cave14" },
discovered: false
},
"Cave1": {
coords: {x: 50, y: 50},
exits: { north: "MonbourgMountainsPassage", south: "Cave2" },
discovered: false
},
"Cave13": {
coords: {x: 200, y: 50},
exits: { south: "Cave23", east: "Cave14" },
discovered: false
},
"Cave14": {
coords: {x: 250, y: 50},
exits: { north: "MonsterVillageEntrance", west: "Cave13", east: "Cave15" },
discovered: false
},
"Cave15": {
coords: {x: 300, y: 50},
exits: { west: "Cave14", south: "Cave25" },
discovered: false
},
"Cave2": {
coords: {x: 50, y: 100},
exits: { north: "Cave1", south: "Cave3" },
discovered: false
},
"Cave22": {
coords: {x: 150, y: 100},
exits: { east: "Cave23", south: "Cave32" },
discovered: false
},
"Cave23": {
coords: {x: 200, y: 100},
exits: { west: "Cave22", north: "Cave13", east: "Cave24" },
discovered: false
},
"Cave24": {
coords: {x: 250, y: 100},
exits: { west: "Cave23", south: "Cave34" },
discovered: false
},
"Cave25": {
coords: {x: 300, y: 100},
exits: { north: "Cave15", south: "Cave35" },
discovered: false
},
"Cave3": {
coords: {x: 50, y: 150},
exits: { north: "Cave2", south: "Cave4", east: "Cave31" },
discovered: false
},
"Cave31": {
coords: {x: 100, y: 150},
exits: { west: "Cave3", east: "Cave32" },
discovered: false
},
"Cave32": {
coords: {x: 150, y: 150},
exits: { west: "Cave31", north: "Cave22", south: "Cave42" },
discovered: false
},
"Cave33": {
coords: {x: 200, y: 150},
exits: { south: "Cave43" },
discovered: false
},
"Cave34": {
coords: {x: 250, y: 150},
exits: { north: "Cave24", south: "Cave44", east: "Cave35" },
discovered: false
},
"Cave35": {
coords: {x: 300, y: 150},
exits: { west: "Cave34", north: "Cave25", south: "Cave45" },
discovered: false
},
"Cave36": {
coords: {x: 350, y: 150},
exits: { south: "Cave46", east: "Cave37" },
discovered: false
},
"Cave37": {
coords: {x: 400, y: 150},
exits: { west: "Cave36", east: "Cave38" },
discovered: false
},
"Cave38": {
coords: {x: 450, y: 150},
exits: { west: "Cave37" },
discovered: false
},
"Cave4": {
coords: {x: 50, y: 200},
exits: { north: "Cave3", south: "Cave5" },
discovered: false
},
"Cave42": {
coords: {x: 150, y: 200},
exits: { north: "Cave32", east: "Cave43" },
discovered: false
},
"Cave43": {
coords: {x: 200, y: 200},
exits: { west: "Cave42", north: "Cave33", south: "Cave53", east: "Cave44" },
discovered: false
},
"Cave44": {
coords: {x: 250, y: 200},
exits: { west: "Cave43", north: "Cave34", south: "Cave54" },
discovered: false
},
"Cave45": {
coords: {x: 300, y: 200},
exits: { north: "Cave35", south: "Cave55", east: "Cave46" },
discovered: false
},
"Cave46": {
coords: {x: 350, y: 200},
exits: { west: "Cave45", north: "Cave36", east: "Cave47" },
discovered: false
},
"Cave47": {
coords: {x: 400, y: 200},
exits: { west: "Cave46" },
discovered: false
},
"Cave5": {
coords: {x: 50, y: 250},
exits: { north: "Cave4", east: "Cave51" },
discovered: false
},
"Cave51": {
coords: {x: 100, y: 250},
exits: { west: "Cave5", east: "Cave52" },
discovered: false
},
"Cave52": {
coords: {x: 150, y: 250},
exits: { west: "Cave51", east: "Cave53" },
discovered: false
},
"Cave53": {
coords: {x: 200, y: 250},
exits: { west: "Cave52", north: "Cave43", east: "Cave54" },
discovered: false
},
"Cave54": {
coords: {x: 250, y: 250},
exits: { west: "Cave53", north: "Cave44" },
discovered: false
},
"Cave55": {
coords: {x: 300, y: 250},
exits: { north: "Cave45", south: "MoryaMountainsPassage" },
discovered: false
},
"MoryaMountainsPassage": {
coords: {x: 300, y: 300},
exits: { north: "Cave55" },
discovered: false
}
}>>
<</if>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_light_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="MonbourgMountainsPassage" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave2" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<div class="event-chip">You can see natural light to the north.</div>
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<<elseif $Inventory.CaveMap.Quantity eq 0>>
<div class="event-chip">A wooden board suggest to buy a cave map.</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "MonbourgMountainsPassage">>
</div>
<br>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave2">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave14" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave23" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "East" "Cave14">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave23">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_light_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="MonsterVillageEntrance" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave15" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave13" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<div class="event-chip">You can see natural light to the north.</div>
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "MonsterVillageEntrance">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave13">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "East" "Cave15">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave14" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave25" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave14">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave25">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave1" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave3" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave1">>
</div>
<br><br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave3">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave23" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave32" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave32">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave32">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave13" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave24" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave22" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave13">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave22">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "East" "Cave24">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave23" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave34" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave23">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave34">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave15" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave35" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave15">>
</div>
<br>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave35">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave2" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave31" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave4" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave2">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "East" "Cave31">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave4">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave32" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave3" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave3">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "East" "Cave32">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave22" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave31" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave42" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave22">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave31">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave42">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<<set $CurrentPlace to passage()>>
<<set $CaveMap.Cave33.discovered = true>>
<h1 class="stats-header">Monbourg's cave room</h1>
<<set _layers = [
{file: "minotaurroom.png"}
]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>>
<<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<!-- Première rencontre ou retour du Minotaure -->
<<if ndef $CaveFight or $CaveFight eq 0>>
<<set $CaveFight to 1>>
<<set $RandomMonster to "Cave minotaur">>
<div class="event-row">
<div class="event-chip">
You enter a sordid chamber filled with bones.
A Minotaur leaps from the shadows!
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<else>>
<<if random(1,20) eq 20>>
<<set $CaveFight to 1>>
<<set $RandomMonster to "Cave minotaur">>
<div class="event-row">
<div class="event-chip">
The Minotaur has returned, ready for revenge!
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Fight again->Fight]]</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">
The Minotaur is gone and has not returned yet.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/south.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Go south->Cave43]]</div>
</div>
</div>
</div>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave24" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave35" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave44" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave24">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "East" "Cave35">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave44">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave25" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave34" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave45" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave25">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave34">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave45">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave37" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave46" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "East" "Cave37">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave46">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave38" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave36" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave36">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "Cave dungeon" "Cave38">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dungeon_door.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave37" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveDonjonKey.Quantity gte 1>>
<div class="event-chip">You can see a door leading to a dungeon.</div>
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavekey.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Use a key to enter the dungeon->CaveDonjonIn]]</div>
</div>
<<else>>
<div class="event-chip">You can see a door leading to a dungeon.</div>
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/cavekey.png" alt="" width="18" height="18">
<div class="nav-item__label">You don't have the dongeon key.</div>
</div>
<</if>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave37">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave3" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave5" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave3">>
</div>
<br>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave5">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave32" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave43" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave32">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "East" "Cave42">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_door_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave33" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave44" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave42" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave53" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave33">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave42">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "East" "Cave44">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave53">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave34" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave43" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
<a data-passage="Cave54" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave34">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave43">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave54">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave35" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave46" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave55" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave35">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "East" "Cave46">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "Cave55">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave36" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave47" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave45" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave36">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave45">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "East" "Cave47">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave46" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave46">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave4" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave51" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave4">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/east.png" "East" "Cave51">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave52" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave5" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave5">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "East" "Cave52">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave53" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave51" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave51">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "East" "Cave53">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_east.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave43" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave54" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 220px; top: 130px; width: 60px">
</a>
<a data-passage="Cave52" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave43">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave52">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "East" "Cave54">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_west.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave44" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="Cave53" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 10px; top: 130px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave44">>
</div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/west.png" "West" "Cave53">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg's cave">>
<h1 class="stats-header">Monbourg's cave</h1>
<<set $Monsters = [ "Bat", "Slime", "Goblin", "Ogre", "Spider", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = $Monsters.random()>>
<<set $CurrentPlace to passage()>>
<center>
<<switch $IllustrationStyle>>
<<case "v1">>
<div style="position: relative; width: 300px; height: 300px; padding: 5px">
<img
src="images/world/cave/background.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_dark.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_room_north.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<img
src="images/world/cave/layer_light_south.png"
style="position: absolute; left: 0; top: 0; width: 300px; height: 300px">
<a data-passage="Cave45" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 20px; width: 60px">
</a>
<a data-passage="MoryaMountainsPassage" class="link-internal link-image">
<img
src="images/world/cave/link.png"
style="position: absolute; left: 120px; top: 240px; width: 60px">
</a>
</div>
<<default>>
<<miniCaveMap>>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<set _rollFight = random(1,10)>>
<<if _rollFight eq 10>>
<<goto Fight>>
<<else>>
<!-- Signal / ambiance de la salle -->
<div class="event-row">
<div class="event-chip">You can see natural light to the south.</div>
<<if $Inventory.CaveMap.Quantity eq 0 and $IllustrationStyle is "v1">>
<div class="event-chip">You unfold your cave map.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/cavemap.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Open the map">>
<<set _layers = [ {file: "cave_map.png"} ]>>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">> <<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
<</linkreplace>>
</div>
</div>
</div>
<<elseif $Inventory.CaveMap.Quantity eq 0>>
<div class="event-chip">A wooden board suggest to buy a cave map.</div>
<</if>>
</div>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/north.png" "North" "Cave45">>
</div>
<br>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "South" "MoryaMountainsPassage">>
</div>
<</if>>
<</nobr>><<set $Inventory.CaveDonjonKey.Quantity -= 1>>
<<set $DonjonRoom to 0>>
<<set $DonjonLevelUp to false>>
<<set $CurrentZone to "Cave dungeon">>
<<goto CaveDonjonRoom>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $DonjonRoom += 1>>
<<set $CurrentZone to "Cave dungeon">>
<h1 class="stats-header">Monbourg's cave dungeon</h1>
<<set _layers = [
{file: "donjonroom.png"}
]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/monbourg/cave" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/monbourg/cave" "900px">>
<<default>>
<<showLayeredImage _layers "world/monbourg/cave" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<!-- Salle en fonction du numéro -->
<<switch $DonjonRoom>>
<<case 1>>
<<set $RandomMonster to "Bat">><<goto Fight>>
<<case 2>>
<<set $RandomMonster to "Slime">><<goto Fight>>
<<case 3>>
<<set $RandomMonster to "Spider">><<goto Fight>>
<<case 4>>
<<set $RandomMonster to "Earth Elemental">><<goto Fight>>
<<case 5>>
<<set $RandomMonster to "Goblin">><<goto Fight>>
<<case 6>>
<<set $RandomMonster to "Hogoblin">><<goto Fight>>
<<case 7>>
<<set $RandomMonster to "Ogre">><<goto Fight>>
<</switch>>
<!-- Fin du donjon -->
<<if $DonjonRoom gte 8>>
<<if $DonjonLevelUp eq false>>
<<set $Player.Experience += 50>>
<<if $Player.Experience gte $Player.Level * 10>>
<<set $DonjonRoom -= 1>>
<<set $DonjonLevelUp to true>>
<<LevelUp>>
<div class="event-chip">
You gained a level! You are now level <<print $Player.Level>>.
Exp till next level: <<print $Player.Level * 10>>
</div>
<</if>>
<</if>>
<<if $DonjonRoom eq 8>>
<div class="event-row">
<div class="event-chip">
You defeated all the monsters of this dungeon, including the Ogre boss.
You earned 50 experience points.
A chest lies ahead. Do you want to open it?
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/casino.png" alt="" width="18" height="18">
<div class="nav-item__label"><<linkreplace "Open the chest">>
<<set _j = random(1,6)>>
<<switch _j>>
<<case 1>>You found nothing.
<<case 2>>You found a small health potion. <<set $Inventory.SmallHealthPotion.Quantity += 1>>
<<case 3>>You found a medium health potion. <<set $Inventory.MediumHealthPotion.Quantity += 1>>
<<case 4>><<set $DonjonMoney = random(10,30)>>You found <<print $DonjonMoney>>$. <<WinMoney $DonjonMoney>>
<<case 5>><<set $DonjonMoney = random(60,120)>>You found <<print $DonjonMoney>>$. <<WinMoney $DonjonMoney>>
<<case 6>><<set $RandomMonster = "Mimic">><<goto Fight>>
<</switch>>
<</linkreplace>></div>
</div>
</div>
</div>
<!-- Succès première fois -->
<<if $CaveDonjonTime eq 0>>
<<set _now = new Date()>>
<<set $Year = _now.getFullYear()>>
<<set $Month = _now.getMonth()>>
<<set $Day = _now.getDate()>>
<<set _NewAchievment = "<<print $Year>>/<<print $Month>>/<<print $Day>> - First time raiding the cave dungeon">>
<<set $Achievments.push(_NewAchievment)>>
<</if>>
<<set $CaveDonjonTime += 1>>
<<if def $DunjonCaveQuest and $DunjonCaveQuest eq 1>>
<<set $DunjonCaveQuest = 2>>
<</if>>
<</if>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/south.png" "Leave the dungeon" "Cave38">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<h1 class="stats-header">Monbourg hospital</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<div class="event-row">
<div class="event-chip">
Your entry is denied. Only authorized patients may enter right now.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/heal.png" alt="" width="18" height="18">
<div class="nav-item__label">Closed</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<h1 class="stats-header">Monbourg</h1>
<center>
<div style="position: relative; width: 600px; height: 300px; padding: 5px">
<<switch $period>>
<<case 0>>
<img
src="images/world/monbourg/City/map_asleep.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 1>>
<img
src="images/world/monbourg/City/map_morning.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 2>>
<img
src="images/world/monbourg/City/map_noon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 3>>
<img
src="images/world/monbourg/City/map_afternoon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 4>>
<img
src="images/world/monbourg/City/map_evening.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<case 5>>
<img
src="images/world/monbourg/City/map_night.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<<default>>
<img
src="images/world/monbourg/City/map_afternoon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</switch>>
<<switch $Period>>
<<case 0>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 1>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 2>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 3>>
<<if $day % 3 eq 2 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 4>>
<<if $day % 3 eq 2 or $day % 5 eq 0>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<case 5>>
<<if $day % 3 eq 2>>
<img
src="images/world/monbourg/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 300px">
<</if>>
<<default>>
<</switch>>
<<if $Story.Progression gt 12 or $Story.Werewolf eq true or $Mission.Werewolf[0] eq true>>
<a data-passage="MonbourgCaravan" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_caravan.png"
style="position: absolute; left: 235px; top: 200px; width: 40px; height: 34px">
</a>
<</if>>
<a data-passage="MonbourgGuild" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_guild.png"
style="position: absolute; left: 192px; top: 88px; width: 29px">
</a>
<a data-passage="EnterMonbourgHospital" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_hospital.png"
style="position: absolute; left: 145px; top: 141px; width: 30px">
</a>
<<if $Mission.FirstShopping[0] eq true>>
<a data-passage="MonbourgShop" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_shop.png"
style="position: absolute; left: 200px; top: 150px; width: 28px">
</a>
<</if>>
<a data-passage="MonbourgMountains" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_signage.png"
style="position: absolute; left: 140px; top: 250px; width: 34px">
</a>
<<if $Mission.Horse[0] eq true>>
<a data-passage="MonbourgFarm" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_farm.png"
style="position: absolute; left: 125px; top: 58px; width: 40px">
</a>
<</if>>
<a data-passage="MonbourgForest" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_signage.png"
style="position: absolute; left: 455px; top: 218px; width: 34px">
</a>
<a data-passage="MonbourgPlains" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_signage.png"
style="position: absolute; left: 480px; top: 130px; width: 34px">
</a>
<a data-passage="MonbourgSea" class="link-internal link-image">
<img
src="images/world/monbourg/City/icon_signage.png"
style="position: absolute; left: 300px; top: 23px; width: 34px">
</a>
</div>
</center>
<h1 class="stats-header"></h1>
<<if $Mission.FirstShopping[0] neq true>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/guild1.png" "Guild" "MonbourgGuild">>
<<Go "images/world/monbourg/City/icon_hospital.png" "Hospital" "EnterMonbourgHospital">>
</div>
<<elseif $Mission.Horse[0] neq true>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/guild1.png" "Guild" "MonbourgGuild">>
<<Go "images/world/monbourg/City/icon_hospital.png" "Hospital" "EnterMonbourgHospital">>
<<Go "images/common/icons/shop1.png" "Shop" "MonbourgShop">>
</div>
<<elseif $Story.Progression lte 12 and $Story.Werewolf neq true and $Mission.Werewolf[0] neq true>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/guild1.png" "Guild" "MonbourgGuild">>
<<Go "images/world/monbourg/City/icon_hospital.png" "Hospital" "EnterMonbourgHospital">>
<<Go "images/common/icons/shop1.png" "Shop" "MonbourgShop">>
<<Go "images/common/icons/farm1.png" "Farm" "MonbourgFarm">>
</div>
<<else>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/guild1.png" "Guild" "MonbourgGuild">>
<<Go "images/world/monbourg/City/icon_hospital.png" "Hospital" "EnterMonbourgHospital">>
<<Go "images/common/icons/shop1.png" "Shop" "MonbourgShop">>
<<Go "images/common/icons/farm1.png" "Farm" "MonbourgFarm">>
<<Go "images/common/icons/caravan1.png" "Caravan" "MonbourgCaravan">>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/seaborder1.png" "Sea borders" "MonbourgSea">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
<<Go "images/common/icons/mountains1.png" "Mountains" "MonbourgMountains">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<h1 class="stats-header">Monbourg caravan</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<if $Player.Money gte 15>>
<div class="nav-grid">
<<GoSet "images/common/icons/travel.png" "Fast travel to Morya (15$)" "MoryaCaravan">>
<<Pay 15>>
<</GoSet>>
<<if $OpenBoloyamQuest gte 2>>
<<GoSet "images/common/icons/travel.png" "Fast travel to Boloyam (15$)" "BoloyamCaravan">>
<<Pay 15>>
<</GoSet>>
<</if>>
</div>
<<else>>
<div class="event-row" style="margin-top:6px">
<div class="event-chip">You don't have enough money to fast travel.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/travel.png" alt="" width="18" height="18">
<div class="nav-item__label">Unavailable</div>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<h1 class="stats-header">Monbourg's farm</h1>
<<set _layers = [{file:"farm.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period eq 5 or $period eq 0>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/ed.png" alt="" width="18" height="18">
<div class="nav-item__label">Closed</div>
</div>
</div>
</div>
<<else>>
<<if $Mission.Stable[1] neq true>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/ed.png" "Ed" "MonbourgFarmer">>
</div>
<<elseif $Mission.Farm[1] neq true>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/ed.png" "Ed" "MonbourgFarmer">>
<<Go "images/common/icons/stables.png" "Stables" "MonbourgStables">>
</div>
<<else>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/ed.png" "Ed" "MonbourgFarmer">>
<<Go "images/common/icons/stables.png" "Stables" "MonbourgStables">>
<<Go "images/common/icons/fields.png" "Fields" "MonbourgFields">>
</div>
<</if>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Monbourg's farm</h1>
<<set _layers = [{file:"farm.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<say 'Ed' 'characters/portraits/ed.png' 'left' '#235af1ff' '#235af1ff'>>
Hello <<print $Player.Name>>!
<<if $Mission.Horse[0] eq true and $Mission.Horse[1] eq false>>
<<if $Horse.Captured lt 1>>
I heard you took the guild quest. I hope you can capture a horse soon!
<<else>>
<<set $Mission.Horse[1] to true>>
<<set $Story.Progression += 1>>
<<set $Horse.Captured -= 1>>
<<WinMoney $Mission.Horse[2]>>
<<set $Player.Experience += $Mission.Horse[3]>>
Oh! You got the horse! Thank you so much—here are <<= $Mission.Horse[2] >>$.
<</if>>
<<elseif $Mission.Farm[0] eq true and $Mission.Farm[1] eq false>>
I need help harvesting carrots and cucumbers. Payment is <<= $Mission.Farm[2] >>$, plus some veggies for you.
<br>
<<if $period neq 1>>
We begin in the morning. Please come back tomorrow morning.
<<else>>
If you're ready, let's start! [[Go to the fields->MonbourgFields]]
<</if>>
<<elseif $Mission.Stable[0] eq true and $Mission.Stable[1] eq false>>
I also need help cleaning the stables—I'm ashamed of the current state…
<br>
<<if $period gt 2>>
Come back tomorrow morning or noon; it might take some time.
<<else>>
If you're ready, you can start with <<= $Centaur.Name >> now! [[Go to the stables->MonbourgStables]]
<</if>>
<<elseif $Mission.Horse[1] eq true>>
I'm buying horses again—80$ each if you bring some.
<</if>>
<</say>>
<<if $Mission.Horse[1] eq true>>
<div class="section-sep"></div>
<<set _q = $Horse.Captured>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/ed.png" alt="Horse" class="shop-card__icon">
<div>
<div class="shop-card__title">Horse</div>
<div class="shop-card__price">Unit price: 80$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Sell 1">>
<<WinMoney 80>>
<<set $Horse.Captured -= 1>>
<<goto "MonbourgFarmer">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 1</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Sell 2">>
<<WinMoney 160>>
<<set $Horse.Captured -= 2>>
<<goto "MonbourgFarmer">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Sell 2</span>
<</if>>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/farm1.png" "Back to the farm" "MonbourgFarm">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Monbourg's farm fields</h1>
<<set _layers = [{file:"fields.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $Mission.Farm[1] eq false>>
<<if $period lt 3>>
<div class="nav-grid">
<<GoSet "images/common/icons/carrot.png" "Harvest carrots" "MonbourgFields">>
<<set $Inventory.Carrot.Quantity += random(51,80)>>
<<AdvancePeriod>>
<<goto "MonbourgFields">>
<</GoSet>>
</div>
<<elseif $period eq 3>>
<div class="log-box">
<div class="log-entry">While harvesting, a stray thought crosses your mind—maybe experiment later tonight?
Your ideas leave you flushed, but there’s still work to do. Time to move to cucumbers.</div>
</div>
<<set $Player.Corruption += 5>>
<<set $Player.Arousal to 100>>
<div class="nav-grid">
<<GoSet "images/common/icons/cucumber.png" "Harvest cucumbers" "MonbourgFields">>
<<set $Inventory.Cucumber.Quantity += random(31,50)>>
<<AdvancePeriod>>
<<goto "MonbourgFields">>
<</GoSet>>
</div>
<<elseif $period eq 4>>
<div class="nav-grid">
<<GoSet "images/common/icons/cucumber.png" "Harvest cucumbers" "MonbourgFields">>
<<set $Inventory.Cucumber.Quantity += random(31,50)>>
<<AdvancePeriod>>
<<goto "MonbourgFields">>
<</GoSet>>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">
End of day: Ed checks your work and seems pleased.
<div class="event-muted" style="margin-top:4px">
You earned <<= $Mission.Farm[2] >>$. Harvests were handed in; you kept a small share.
</div>
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/farm1.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<link "Go back">>
<<set $Mission.Farm[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.Farm[2]>>
<<set $Player.Experience += $Mission.Farm[3]>>
<<set $Inventory.Carrot.Quantity to 0>>
<<set $Inventory.Cucumber.Quantity to 0>>
<<goto MonbourgFarm>>
<</link>>
</div>
</div>
</div>
</div>
<<set $Inventory.Carrot.Quantity to random(6,10)>>
<<set $Inventory.Cucumber.Quantity to random(3,6)>>
<div class="log-box">
<div class="log-entry">You got <<= $Inventory.Cucumber.Quantity >> cucumbers and <<= $Inventory.Carrot.Quantity >> carrots.</div>
</div>
<</if>>
<<else>>
<<if $period gt 0 and $period lt 5>>
<div class="event-row">
<div class="event-chip">You help a bit more in the fields.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fields.png" alt="" width="18" height="18">
<div class="nav-item__label">
<<linkreplace "Harvest a little">>
<<set _random1 = random(2,5)>>
<<set _random2 = random(2,3)>>
<<set $Inventory.Carrot.Quantity += _random1>>
<<set $Inventory.Cucumber.Quantity += _random2>>
<<AdvancePeriod>>
You got <<= _random1 >> carrots and <<= _random2 >> cucumbers.
<div style="margin-top:6px">[[Continue->MonbourgFields]]</div>
<</linkreplace>>
</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You help a bit more in the fields.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fields.png" alt="" width="18" height="18">
<div class="nav-item__label">It is too late</div>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/farm1.png" "Back to the farm" "MonbourgFarm">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Forest of Monbourg">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Forest of Monbourg</h1>
<<set _layers = [{file:"forest.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
<<set $Monsters = [ "Slime", "Goblin", "Bandit", "Wolf", "Rabbit" ]>>
<<set $RandomFight = random(1,20)>>
<<set $RandomMonster = $Monsters.random()>>
<<if def $SlimeRaid and $SlimeRaid gt 0 and $SlimeRaid lt 4>>
<<if $SlimeRaidNumber lte 20>>
<<set $RandomMonster to "Slime">>
<div class="event-row">
<div class="event-chip">An unusual number of slimes gather nearby.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Fight->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgForest">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgForest">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
<<Go "images/common/icons/mountains1.png" "Mountains" "MonbourgMountains">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">The slime population seems back to normal during the day.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/info.png" alt="" width="18" height="18">
<div class="nav-item__label">Info</div>
</div>
</div>
</div>
<<if $RandomFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<= $RandomMonster >>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<elseif $RandomFight eq 20>>
<div class="event-row">
<div class="event-chip">The forest is quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgForest">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgForest">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
<<Go "images/common/icons/mountains1.png" "Mountains" "MonbourgMountains">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<= $RandomMonster >>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgForest">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgForest">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
<<Go "images/common/icons/mountains1.png" "Mountains" "MonbourgMountains">>
</div>
<</if>>
<</if>>
<<else>>
<<if $RandomFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<= $RandomMonster >>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<elseif $RandomFight eq 20>>
<div class="event-row">
<div class="event-chip">The forest is quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgForest">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgForest">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
<<Go "images/common/icons/mountains1.png" "Mountains" "MonbourgMountains">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<= $RandomMonster >>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgForest">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgForest">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
<<Go "images/common/icons/mountains1.png" "Mountains" "MonbourgMountains">>
</div>
<</if>>
<</if>>
<<elseif $Story.Progression gt 10>>
<div class="event-row">
<div class="event-chip">It is too late to wander the forest.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
<<Go "images/common/icons/mountains1.png" "Mountains" "MonbourgMountains">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late to wander the forest.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/night.png" alt="" width="18" height="18">
<div class="nav-item__label">Closed</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
<<Go "images/common/icons/mountains1.png" "Mountains" "MonbourgMountains">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Monbourg guild hall</h1>
<<set _layers = [{file:"guild.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/receptionist.png" "Receptionist" "GuildReceptionist">>
<<Go "images/common/icons/missionboard.png" "Mission board" "GuildMission">>
<<Go "images/common/icons/bedroom1.png" "Bedroom" "GlobalBedroom">>
<<Go "images/common/icons/prison.png" "Prison" "MonbourgPrison">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<h1 class="stats-header">Monbourg's hospital</h1>
<<set $Player.CurrentLP = $Player.MaxLP>>
<<set $Centaur.CurrentLP = $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP = $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP = $Werewolf.MaxLP>>
<<set $Octopog.CurrentLP = $Octopog.MaxLP>>
<<set $Slime.CurrentLP = $Slime.MaxLP>>
<<set $HospitalBill to random($Player.Money / 10, $Player.Money / 10)>>
<<if $Player.Money lt 50>>
<<set $HospitalBill to 5>>
<</if>>
<<Pay $HospitalBill>>
<div class="log-box">
<div class="log-entry">Your party has been fully restored. You paid <<= $HospitalBill >>$ and have <<= $Player.Money >>$ left.</div>
</div>
<div class="section-sep"></div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Mountains of Monbourg">>
<h1 class="stats-header">Mountains of Monbourg</h1>
<<set _layers = [{file:"mountains.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
<<set $Monsters = [ "Rabbit", "Bandit"]>>
<<set $RandomFight = random(1,20)>>
<<set $RandomMonster = $Monsters.random()>>
<<if $RandomFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<= $RandomMonster >>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<elseif $RandomFight eq 20>>
<div class="event-row">
<div class="event-chip">The mountains are quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgMountains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgMountains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
<<Go "images/common/icons/mountainroad1.png" "Mountain road" "MonbourgMountainsPassage">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<= $RandomMonster >>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgMountains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgMountains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
<<Go "images/common/icons/mountainroad1.png" "Mountain road" "MonbourgMountainsPassage">>
</div>
<</if>>
<<elseif $Story.Progression gt 10>>
<div class="event-row">
<div class="event-chip">It is too late to cross the mountains.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
<<Go "images/common/icons/mountainroad1.png" "Mountain road" "MonbourgMountainsPassage">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late to cross the muontains.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/night.png" alt="" width="18" height="18">
<div class="nav-item__label">Closed</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
<<Go "images/common/icons/mountainroad1.png" "Mountain road" "MonbourgMountainsPassage">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Passage through Monbourg and Morya mountains">>
<h1 class="stats-header">Mountains passage</h1>
<<set _layers = [{file:"mountainpassage.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $Story.Progression lt 12>>
<div class="event-row">
<div class="event-chip">The passage is blocked. You can’t go further for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/blocked.png" alt="" width="18" height="18">
<div class="nav-item__label">Blocked</div>
</div>
</div>
</div>
<<else>>
<div class="nav-grid">
<<Go "images/common/icons/cave1.png" "Morya's passage through the cave" "Cave1">>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/mountains1.png" "Monbourg's Mountains" "MonbourgMountains">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Plains of Monbourg">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Monbourg's plains</h1>
<<set _layers = [{file:"plains.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
<<set $Monsters = [ "Slime", "Horse", "Rabbit" ]>>
<<set $RandomFight = random(1,20)>>
<<set $RandomMonster = $Monsters.random()>>
<<if def $SlimeRaid and $SlimeRaid gt 0 and $SlimeRaid lt 4>>
<<if $SlimeRaidNumber lte 20>>
<<set $RandomMonster to "Slime">>
<div class="event-row">
<div class="event-chip">Slimes are swarming the fields.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Fight->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgPlains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgPlains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/seaborder1.png" "Sea borders" "MonbourgSea">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">The slime population seems back to normal during the day.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/info.png" alt="" width="18" height="18">
<div class="nav-item__label">Info</div>
</div>
</div>
</div>
<<if $RandomFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<= $RandomMonster >>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<elseif $RandomFight eq 20>>
<div class="event-row">
<div class="event-chip">The plains are quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgPlains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgPlains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/seaborder1.png" "Sea borders" "MonbourgSea">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<= $RandomMonster >>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgPlains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgPlains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/seaborder1.png" "Sea borders" "MonbourgSea">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
</div>
<</if>>
<</if>>
<<else>>
<<if $RandomFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<= $RandomMonster >>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<elseif $RandomFight eq 20>>
<div class="event-row">
<div class="event-chip">The plains are quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgPlains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgPlains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/seaborder1.png" "Sea borders" "MonbourgSea">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<= $RandomMonster >>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgPlains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgPlains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/seaborder1.png" "Sea borders" "MonbourgSea">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
</div>
<</if>>
<</if>>
<<elseif $Story.Progression gt 10>>
<div class="event-row">
<div class="event-chip">It is too late to explore the plains.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/seaborder1.png" "Sea borders" "MonbourgSea">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late to wander the plains.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/night.png" alt="" width="18" height="18">
<div class="nav-item__label">Closed</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/seaborder1.png" "Sea borders" "MonbourgSea">>
<<Go "images/common/icons/forest1.png" "Forest" "MonbourgForest">>
</div>
<</if>>
<</nobr>><<nobr>>
<h1 class="stats-header">Monbourg's prison</h1>
<<set _layers = [{file:"prison.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $Mission.Bandits[1] eq true>>
<div class="section-sep"></div>
<<set _q = $Bandit.Killed>>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/prison.png" alt="Bandit" class="shop-card__icon">
<div>
<div class="shop-card__title">Bandit</div>
<div class="shop-card__price">Reward per bandit: 20$</div>
</div>
</div>
<div class="shop-card__stock">You have: <<print _q>></div>
<div class="shop-card__actions">
<<if _q gt 0>>
<span class="btn-shop">
<<link "Hand over 1">>
<<WinMoney 20>>
<<set $Bandit.Killed -= 1>>
<<goto "MonbourgPrison">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Hand over 1</span>
<</if>>
<<if _q gt 1>>
<span class="btn-shop">
<<link "Hand over 2">>
<<WinMoney 160>>
<<set $Bandit.Killed -= 2>>
<<goto "MonbourgPrison">>
<</link>>
</span>
<<else>>
<span class="btn-shop is-disabled">Hand over 2</span>
<</if>>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/guild1.png" "Guild" "MonbourgGuild">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Sea of Monbourg">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Sea of Monbourg</h1>
<<set _layers = [{file:"seaborder.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
<<set $Monsters = [ "Crab", "Demonic fish", "Mermaid", "Octopog", "Slime" ]>>
<<set $RandomFight = random(1,20)>>
<<set $RandomMonster = $Monsters.random()>>
<<if def $SlimeRaid and $SlimeRaid gt 0 and $SlimeRaid lt 4>>
<<if $SlimeRaidNumber lte 20>>
<<set $RandomMonster to "Slime">>
<div class="event-row">
<div class="event-chip">Slimes drift along the shoreline in unusual numbers.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Fight->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgSea">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgSea">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">The shoreline seems calmer now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/info.png" alt="" width="18" height="18">
<div class="nav-item__label">Info</div>
</div>
</div>
</div>
<<if $RandomFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<= $RandomMonster >>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<elseif $RandomFight eq 20>>
<div class="event-row">
<div class="event-chip">The shore is quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgSea">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgSea">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<<elseif def $MonbourgSeaQuest and $MonbourgSeaQuest eq 1>>
<div class="event-row">
<div class="event-chip">You hear distant howlings carried by the wind.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Investigate->OctopogQuest]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgSea">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgSea">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<= $RandomMonster >>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgSea">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgSea">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<</if>>
<</if>>
<<else>>
<<if $RandomFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<= $RandomMonster >>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<elseif $RandomFight eq 20>>
<div class="event-row">
<div class="event-chip">The shore is quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgSea">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgSea">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<<elseif def $MonbourgSeaQuest and $MonbourgSeaQuest eq 1>>
<div class="event-row">
<div class="event-chip">You hear distant howlings carried by the wind.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Investigate->OctopogQuest]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgSea">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgSea">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<= $RandomMonster >>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MonbourgSea">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MonbourgSea">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<</if>>
<</if>>
<<elseif $Story.Progression gt 10>>
<div class="event-row">
<div class="event-chip">It is too late to explore the shore.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late to explore the shore.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/night.png" alt="" width="18" height="18">
<div class="nav-item__label">Closed</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
<<Go "images/common/icons/plains1.png" "Plains" "MonbourgPlains">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Monbourg">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Shop of Monbourg</h1>
<<say 'Marie' 'characters/portraits/marie.png' 'left' '#D02090' '#D02090'>>
Welcome to the shop.
<</say>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/buy.png" "Buy" "ShopBuy">>
<<Go "images/common/icons/sell.png" "Sell" "ShopSell">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/monbourg1.png" "Monbourg" "Monbourg">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Monbourg stables</h1>
<<set _layers = [{file:"stables.png"}]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monbourg" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monbourg" "900px">>
<<default>><<showLayeredImage _layers "world/monbourg" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $Mission.Stable[1] eq false>>
<<goto Stables>>
<</if>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/clean.png" "Clean the stables" "MonbourgStablesAction">>
</div>
<div class="section-sep"></div>
<div class="nav-grid">
<<Go "images/common/icons/farm1.png" "Back to the farm" "MonbourgFarm">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<if def $CaveMap>>
<<set $CaveMap.MonsterVillageEntrance.discovered = true>>
<</if>>
/* --------- Titre / Zone dynamiques --------- */
<<if def $OctopogDiscussion>>
<<switch $OctopogDiscussion>>
<<case 0 1 2>>
<<set $CurrentZone to "Empty plains">>
<h1 class="stats-header">Empty plains</h1>
<<case 3>>
<<set $CurrentZone to "Safe shelter">>
<h1 class="stats-header">Safe shelter</h1>
<<case 4>>
<<set $CurrentZone to "Monster village">>
<h1 class="stats-header">Monster village</h1>
<<default>>
<<set $CurrentZone to "Monster village">>
<h1 class="stats-header">Monster village</h1>
<</switch>>
<<else>>
<<set $CurrentZone to "Empty plains">>
<h1 class="stats-header">Empty plains</h1>
<</if>>
/* --------- Illustration --------- */
<<set _layers = [
{file: "emptyplains.png", show: $OctopogDiscussion <= 2},
{file: "MonsterVillage_State2.png", show: $OctopogDiscussion == 3 and $GoblinCampQuest == 10},
{file: "emptyplains.png", show: $OctopogDiscussion == 3 and $GoblinCampQuest != 10},
{file: "MonsterVillage_State3.png", show: $OctopogDiscussion == 4},
{file: "MonsterVillage_State4.png", show: $OctopogDiscussion > 4 and $period > 0 and $period < 5},
{file: "MonsterVillage_State4_Night.png", show: $OctopogDiscussion > 4 and ($period == 0 or $period == 5)}
]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/monstervillage" "600px">>
<<case "Big">><<showLayeredImage _layers "world/monstervillage" "900px">>
<<default>><<showLayeredImage _layers "world/monstervillage" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
/* --------- Contenu --------- */
<<if def $OctopogDiscussion>>
<<switch $OctopogDiscussion>>
/* 0 & 1 : pas d’événement spécifique requis par l’original */
<<case 0 1>>
<div class="event-row">
<div class="event-chip">There’s nothing of note here yet.</div>
</div>
/* 2 : scène narrative + progression */
<<case 2>>
<div class="event-row">
<div class="event-chip">
As you emerge from the cave, a vast stretch of empty plains opens before you—fresh air, untouched ground. It matches perfectly what you discussed with Poulpy: space, water, forest, and mountains for cover.
</div>
</div>
<div class="section-compact"></div>
<<if $Story.Octopog eq true>>
<<SayMC "Remember the place we discussed on the beach? This spot looks ideal—no humans, no demons, no battle marks. Lots of space, fresh water, nearby forest, and mountain shelter.">>
<br>
<<say $Octopog.Name 'characters/portraits/octopog.png' 'left' '#D02090' '#D02090'>>
This truly is perfect! Now we just need more hands to raise a few shelters.
<</say>>
<br>
<<SayMC "If we meet anyone lost like you once were, we can invite them and build together.">>
<br>
<<say $Octopog.Name 'characters/portraits/octopog.png' 'left' '#D02090' '#D02090'>>
Thank you, <<= $Player.Name >>. You give me hope. I love you.
<</say>>
<<set $OctopogDiscussion += 1>>
<<else>>
<div class="event-row" style="margin-top:8px">
<div class="event-chip">You should bring Poulpy here before making any plans.</div>
</div>
<</if>>
/* 3+ : village/abri ; afficher les invités avec des boutons dédiés */
<<default>>
<<set _hasGuests = false>>
<<if def $HorsemanQuest and $HorsemanQuest eq 10>>
<<set _hasGuests = true>>
<div class="event-row">
<div class="event-chip">A weary horseman is resting near a half-built shelter.</div>
</div>
<</if>>
<<if def $SlimeRaid and $SlimeRaid eq 10>>
<<set _hasGuests = true>>
<div class="event-row">
<div class="event-chip">A slime girl notices you and waves cheerfully.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/talk.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Talk to the slime girl->MonsterVillageDiscussionSlime]]</div>
</div>
</div>
</div>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 10>>
<<set _hasGuests = true>>
<div class="event-row">
<div class="event-chip">A small group of goblins is setting up cooking fires.</div>
</div>
<</if>>
<<if not _hasGuests>>
<div class="event-row">
<div class="event-chip">
The area is quiet, and no one is around yet.
</div>
</div>
<</if>>
<</switch>>
<<else>>
<div class="event-row">
<div class="event-chip">There’s nothing of note here yet.</div>
</div>
<</if>>
<div class="section-sep"></div>
<!-- Navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/cave1.png" "Go to the cave" "Cave14">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Monster village</h1>
<div class="event-row">
<div class="event-chip">
The slime girl tilts her head, curious about your offer.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/party.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Ask her to join your party->SlimeGirlInitVillage]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/monstervillage.png" "Back to the entrance" "MonsterVillageEntrance">>
</div>
<</nobr>>[[Go back->MoryaBrothel]]<<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "High plains of Morya">>
<h1 class="stats-header">High plains of Morya</h1>
<<set _layers = [ {file: "plains.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
/* ------ Tirage combat/rencontre simple à chaque affichage ------ */
<<set _pool = ["Rabbit","Horse"]>>
<<set $RandomMonster = _pool.random()>>
<<set _rollFight = random(1,20)>>
<<if _rollFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<print $RandomMonster>>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<else>>
<<if _rollFight eq 20>>
<div class="event-row">
<div class="event-chip">The plains are quiet for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<print $RandomMonster>>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<</if>>
/* ------ Foraging simple (auto pass-time au 4e clic) ------ */
<div class="section-compact"></div>
<<SimpleForage "HighPlains" $ForageTables.HighPlains 3>>
<div class="section-sep"></div>
/* ------ Pass time + Wait for the night (sur la même rangée) ------ */
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "High plains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "High plains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/lake.png" "Lake" "MoryaLake">>
<<Go "images/common/icons/forest1.png" "Forest" "MoryaForest">>
</div>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/moryagate.png" "Morya's east gate" "MoryaEastGate">>
</div>
<</if>>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/lake.png" "Lake" "MoryaLake">>
<<Go "images/common/icons/forest1.png" "Forest" "MoryaForest">>
</div>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/moryagate.png" "Morya's east gate" "MoryaEastGate">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">High plains of Morya</h1>
<center>
<div style="position: relative; width: 600px; height: 400px; padding: 5px">
<<switch $period>>
<<case 0>>
<img
src="images/world/morya/City/map_asleep.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 1>>
<img
src="images/world/morya/City/map_morning.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 2>>
<img
src="images/world/morya/City/map_noon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 3>>
<img
src="images/world/morya/City/map_afternoon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 4>>
<img
src="images/world/morya/City/map_evening.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<case 5>>
<img
src="images/world/morya/City/map_night.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<<default>>
<img
src="images/world/morya/City/map_afternoon.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</switch>>
<<switch $Period>>
<<case 0>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 1>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 2>>
<<if $day % 3 eq 0 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 3>>
<<if $day % 3 eq 1 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 4>>
<<if $day % 3 eq 1 or $day % 5 eq 0>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<case 5>>
<<if $day % 3 eq 1>>
<img
src="images/world/morya/City/layer_rain.png"
style="position: absolute; left: 0; top: 0; width: 600px; height: 400px">
<</if>>
<<default>>
<</switch>>
<a data-passage="MoryaCaravan" class="link-internal link-image">
<img
src="images/world/morya/City/icon_caravan.png"
style="position: absolute; left: 392px; top: 187px; width: 40px">
</a>
<a data-passage="MoryaGuild" class="link-internal link-image">
<img
src="images/world/morya/City/icon_guild.png"
style="position: absolute; left: 300px; top: 180px; width: 29px">
</a>
<a data-passage="MoryaShop" class="link-internal link-image">
<img
src="images/world/morya/City/icon_shop.png"
style="position: absolute; left: 230px; top: 200px; width: 28px">
</a>
<a data-passage="MoryaSmith" class="link-internal link-image">
<img
src="images/world/morya/City/icon_blacksmith.png"
style="position: absolute; left: 410px; top: 250px; width: 40px">
</a>
<a data-passage="MoryaBrothel" class="link-internal link-image">
<img
src="images/world/morya/City/icon_brothel.png"
style="position: absolute; left: 230px; top: 265px; width: 40px">
</a>
<a data-passage="MoryaSlaveMarket" class="link-internal link-image">
<img
src="images/world/morya/City/icon_slave.png"
style="position: absolute; left: 215px; top: 310px; width: 40px">
</a>
<a data-passage="MoryaSorcererTower" class="link-internal link-image">
<img
src="images/world/morya/City/icon_sorcerertower.png"
style="position: absolute; left: 255px; top: 109px; width: 40px">
</a>
<a data-passage="MoryaAlchimist" class="link-internal link-image">
<img
src="images/world/morya/City/icon_alchemist.png"
style="position: absolute; left: 190px; top: 115px; width: 40px">
</a>
<a data-passage="MoryaTavern" class="link-internal link-image">
<img
src="images/world/morya/City/icon_tavern.png"
style="position: absolute; left: 290px; top: 245px; width: 40px">
</a>
<a data-passage="MoryaNorthGate" class="link-internal link-image">
<img
src="images/world/morya/City/icon_gate.png"
style="position: absolute; left: 350px; top: 42px; width: 40px">
</a>
<a data-passage="MoryaEastGate" class="link-internal link-image">
<img
src="images/world/morya/City/icon_gate.png"
style="position: absolute; left: 438px; top: 146px; width: 40px">
</a>
<a data-passage="MoryaWestGate" class="link-internal link-image">
<img
src="images/world/morya/City/icon_gate.png"
style="position: absolute; left: 147px; top: 60px; width: 40px">
</a>
<a data-passage="MoryaSouthGate" class="link-internal link-image">
<img
src="images/world/morya/City/icon_gate.png"
style="position: absolute; left: 420px; top: 310px; width: 40px">
</a>
<a data-passage="Hairdresser" class="link-internal link-image">
<img
src="images/world/morya/City/icon_hairdresser.png"
style="position: absolute; left: 365px; top: 132px; width: 40px">
</a>
</div>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid">
<<Go "images/common/icons/shop1.png" "Shop" "MoryaShop">>
<<Go "images/common/icons/guild1.png" "Guild" "MoryaGuild">>
<<Go "images/common/icons/tavern.png" "Tavern" "MoryaTavern">>
<<Go "images/common/icons/blacksmith.png" "Blacksmith" "MoryaSmith">>
<<Go "images/common/icons/alchemist.png" "Alchemist" "MoryaAlchimist">>
<<Go "images/common/icons/sorcerertower.png" "Sorcerer's tower" "MoryaSorcererTower">>
<<Go "images/common/icons/slavemarket.png" "Slave market" "MoryaSlaveMarket">>
<<Go "images/common/icons/brothel.png" "Brothel" "MoryaBrothel">>
<<Go "images/common/icons/hairdresser.png" "Hairdresser" "Hairdresser">>
<<Go "images/common/icons/caravan1.png" "Caravan" "MoryaCaravan">>
</div>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/moryagate.png" "North gate" "MoryaNorthGate">>
<<Go "images/common/icons/moryagate.png" "East gate" "MoryaEastGate">>
<<Go "images/common/icons/moryagate.png" "West gate" "MoryaWestGate">>
<<Go "images/common/icons/moryagate.png" "South gate" "MoryaSouthGate">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<h1 class="stats-header">Morya alchemist workshop</h1>
<center></center>
<h1 class="stats-header"></h1>
<<if $Story.Progression eq 13 and $Mission.Cure[0] eq true>>
<<if $period eq 1>>
<!-- Démarrer la quête de prélèvements -->
<div class="event-row">
<div class="event-chip">
Paul is ready to start collecting samples this morning.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Start field sampling->CureQuest]]</div>
</div>
</div>
</div>
<<else>>
<!-- Trop tard aujourd’hui -->
<div class="event-row">
<div class="event-chip">
It is too late for Paul to go callecting samples. Come back in the morning.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/quest.png" alt="" width="18" height="18">
<div class="nav-item__label">Closed</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</if>>
<<elseif $Story.Progression eq 18 and $Mission.Herbs[0] eq true>>
<!-- Rendu d’herbes -->
<<if $Inventory.Aphrodyte.Quantity gte 4 and $Inventory.Mycelium.Quantity gte 1 and $Inventory.Tanfouguite.Quantity gte 2 and $Inventory.Chlorobitus.Quantity gte 1>>
<<set $Mission.Herbs[1] to true>>
<<set $Story.Progression += 1>>
<<WinMoney $Mission.Herbs[2]>>
<<set $Player.Experience += $Mission.Herbs[3]>>
<<set $Inventory.Aphrodyte.Quantity -= 4>>
<<set $Inventory.Mycelium.Quantity -= 1>>
<<set $Inventory.Tanfouguite.Quantity -= 2>>
<<set $Inventory.Chlorobitus.Quantity -= 1>>
<<say 'Paul' 'characters/portraits/paul.png' 'left' '#235af1ff' '#235af1ff'>>
Thank you, <<print $Player.Name>>! Here is your reward: <<print $Mission.Herbs[2]>>$.
<</say>>
<div class="event-row">
<div class="event-chip">
You handed over: 4 <<print $Inventory.Aphrodyte.Name>>, 1 <<print $Inventory.Mycelium.Name>>, 2 <<print $Inventory.Tanfouguite.Name>>, 1 <<print $Inventory.Chlorobitus.Name>>.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/morya.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Back to Morya->Morya]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/buy.png" "Buy potions" "MoryaPotionBuy">>
<<Go "images/common/icons/sell.png" "Sell herbs" "MoryaHerbSell">>
</div>
<<else>>
<!-- Manque des composants -->
<<say 'Paul' 'characters/portraits/paul.png' 'left' '#235af1ff' '#235af1ff'>>
Have you finished collecting my herbs? I need them for a new potion you might like.
You can find them near the lake and the forest.
<</say>>
<div class="log-box">
<div class="log-entry">
You’re still missing:
<ul style="margin:6px 0 0 18px">
<<if $Inventory.Aphrodyte.Quantity lt 4>>
<li><<print 4 - $Inventory.Aphrodyte.Quantity>> × <<print $Inventory.Aphrodyte.Name>></li>
<</if>>
<<if $Inventory.Mycelium.Quantity lt 1>>
<li><<print 1 - $Inventory.Mycelium.Quantity>> × <<print $Inventory.Mycelium.Name>></li>
<</if>>
<<if $Inventory.Tanfouguite.Quantity lt 2>>
<li><<print 2 - $Inventory.Tanfouguite.Quantity>> × <<print $Inventory.Tanfouguite.Name>></li>
<</if>>
<<if $Inventory.Chlorobitus.Quantity lt 1>>
<li><<print 1 - $Inventory.Chlorobitus.Quantity>> × <<print $Inventory.Chlorobitus.Name>></li>
<</if>>
</ul>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</if>>
<<else>>
<!-- Accueil général + boutique -->
<<if $Story.Progression gt 13>>
<<say 'Paul' 'characters/portraits/paul.png' 'left' '#235af1ff' '#235af1ff'>>Hello my friends! What can I do for you today?<</say>>
<<else>>
<<say 'Paul' 'characters/portraits/paul.png' 'left' '#235af1ff' '#235af1ff'>>Hello, what can I do for you?<</say>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/buy.png" "Buy potions" "MoryaPotionBuy">>
<<Go "images/common/icons/sell.png" "Sell herbs" "MoryaHerbSell">>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<h1 class="stats-header">Morya's tavern</h1>
<center></center>
<h1 class="stats-header"></h1>
<<say 'Fred' 'characters/portraits/fred.png' 'left' '#235af1ff' '#235af1ff'>>
Welcome to the tavern.
<</say>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Black forest of Morya">>
<h1 class="stats-header">Black forest of Morya</h1>
<<set _layers = [ {file: "blackforests.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
/* ------ Rencontre/Combat tiré à chaque affichage ------ */
<<set _pool = ["Goblin","Goblin","Wolf","Wolf","Wolf","Hogoblin","Orc","Ogre"]>>
<<set $RandomMonster = _pool.random()>>
<<set _rollFight = random(1,20)>>
<<if _rollFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<print $RandomMonster>>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<else>>
<<if _rollFight eq 20>>
<div class="event-row">
<div class="event-chip">The forest is eerily quiet.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<print $RandomMonster>>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<</if>>
/* ------ Foraging (auto pass-time au 4e clic) ------ */
<<if $Story.Progression gt 17 and $Mission.Herbs[0] eq true>>
<div class="section-compact"></div>
<<SimpleForage "BlackForest" $ForageTables.BlackForest 3>>
<</if>>
<<if def $GoblinCampQuest and $GoblinCampQuest eq 1>>
<div class="event-row" style="margin-top:8px">
<div class="event-chip">You spotted a goblin camp.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/forest1.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Approach->MoryaGoblinCamp]]</div>
</div>
</div>
</div>
<</if>>
<<if $Mission.Werewolf[0] eq true and $Mission.Werewolf[1] eq false>>
<div class="event-row">
<div class="event-chip">
You find traces of combat.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Check them->WerewolfMeeting]]</div>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
/* ------ Pass time + Wait for the night (même rangée) ------ */
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MoryaBlackForest">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MoryaBlackForest">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
/* ------ Navigation ------ */
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/forest1.png" "Morya's forest" "MoryaForest">>
<<if $Mission.ElfVillage[0] eq true>>
<<Go "images/common/icons/elfcamp.png" "Elf camp" "MoryaElfCamp">>
<</if>>
</div>
<</if>>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/forest1.png" "Morya's forest" "MoryaForest">>
<<if $Mission.ElfVillage[0] eq true>>
<<Go "images/common/icons/elfcamp.png" "Elf camp" "MoryaElfCamp">>
<</if>>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Morya's brothel</h1>
<center></center>
<h1 class="stats-header"></h1>
<<say 'Penny' 'characters/portraits/penny.png' 'left' '#D02090' '#D02090'>>
The brothel is closed for now. You can still browse the shop.
<</say>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/sextoy.png" "Check the sextoys" "MoryaSexShop">>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<h1 class="stats-header">Morya caravan</h1>
<center></center>
<h1 class="stats-header"></h1>
<<if $Player.Money gte 15>>
<div class="nav-grid">
<<GoSet "images/common/icons/travel.png" "Fast travel to Monbourg (15$)" "MonbourgCaravan">>
<<Pay 15>>
<</GoSet>>
<<if $OpenBoloyamQuest gte 2>>
<<GoSet "images/common/icons/travel.png" "Fast travel to Boloyam (15$)" "BoloyamCaravan">>
<<Pay 15>>
<</GoSet>>
<</if>>
</div>
<<else>>
<div class="event-row" style="margin-top:6px">
<div class="event-chip">You don't have enough money to fast travel.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/travel.png" alt="" width="18" height="18">
<div class="nav-item__label">Unavailable</div>
</div>
</div>
</div>
<</if>>
<div class="section-sep"></div>
<!-- Retour / autres liens de navigation -->
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<h1 class="stats-header">Morya's east gate</h1>
<<set _layers = [ {file: "eastgate.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
<<Go "images/common/icons/highplain.png" "High plains" "High plains">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Black forest of Morya">>
<<if $Story.Progression eq 16>>
<<goto ElfCampQuest>>
<</if>>
<h1 class="stats-header">Elf village</h1>
<<set _layers = [ {file: "elfvillage.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/blackforest.png" "Visit the World tree" "world tree">>
<<Go "images/common/icons/blackforest.png" "Talk to Isa" "Isa">>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/blackforest.png" "Black forest" "MoryaBlackForest">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Morya farmlands">>
<h1 class="stats-header">Morya farmlands</h1>
<center></center>
<h1 class="stats-header"></h1>
<<if $Mission.DefendFarm[0] neq true>>
<<say 'Joe' 'characters/portraits/joe.png' 'left' '#235af1ff' '#235af1ff'>>
You are not welcome here.
<</say>>
<<elseif $Story.Progression eq 17 and $Farm1QuestFight neq 1>>
<<set $RandomMonster to "3 farm bandits">>
<<set $CurFarm to "Farm1">>
<<say 'Joe' 'characters/portraits/joe.png' 'left' '#235af1ff' '#235af1ff'>>
Hello! I head from the guild you took on the mission to help us fight those cowards. [[Please follow me->Fight][$Farm1QuestFight = 1]]!
<</say>>
<<elseif $Story.Progression eq 17 and $Farm1QuestFight eq 1>>
<<say 'Joe' 'characters/portraits/joe.png' 'left' '#235af1ff' '#235af1ff'>>
Thank you very much for your help! I should be fine now.
<</say>>
<<else>>
<<say 'Joe' 'characters/portraits/joe.png' 'left' '#235af1ff' '#235af1ff'>>
Hello <<print $Player.Name >>, how are you?
<</say>>
<<if $MoryaFarmQuest gt 0 and $MoryaFarmQuest lt 4>>
<<if $period gt 3>>
<div class="event-row">
<div class="event-chip">Help Joe</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/clean.png" alt="" width="18" height="18">
<div class="nav-item__label">It is too late to help Joe for your quest.</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">Help Joe</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/clean.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Ask for some farm work->MoryaFarmerQuest_part1]]</div>
</div>
</div>
</div>
<</if>>
<</if>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/farmland.png" "Farm lands" "MoryaFarmLand">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Morya farmlands">>
<h1 class="stats-header">Morya farmlands</h1>
<center></center>
<h1 class="stats-header"></h1>
<<if $Mission.DefendFarm[0] neq true>>
<<say 'Johnattan' 'characters/portraits/johnattan.png' 'left' '#235af1ff' '#235af1ff'>>
You are not welcome here.
<</say>>
<<elseif $Story.Progression eq 17 and $Farm2QuestFight neq 1>>
<<set $RandomMonster to "2 farm bandits">>
<<set $CurFarm to "Farm2">>
<<say 'Johnattan' 'characters/portraits/johnattan.png' 'left' '#235af1ff' '#235af1ff'>>
You are the one who took on the quest at the guild? What took you so long?! [[Come with me, now->Fight][$Farm2QuestFight = 1]]!
<</say>>
<<elseif $Story.Progression eq 17 and $Farm2QuestFight eq 1>>
<<say 'Johnattan' 'characters/portraits/johnattan.png' 'left' '#235af1ff' '#235af1ff'>>
Thank you, you're a life savior!
<</say>>
<<else>>
<<say 'Johnattan' 'characters/portraits/johnattan.png' 'left' '#235af1ff' '#235af1ff'>>
Hello, what can I help you with?
<</say>>
<<if $MoryaFarmQuest gt 0 and $MoryaFarmQuest lt 4>>
<<if $period gt 3>>
<div class="event-row">
<div class="event-chip">Help Johnattan</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/clean.png" alt="" width="18" height="18">
<div class="nav-item__label">It is too late to help Johnattan for your quest.</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">Help Johnattan</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/clean.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Ask for some farm work->MoryaFarmerQuest_part1]]</div>
</div>
</div>
</div>
<</if>>
<</if>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/farmland.png" "Farm lands" "MoryaFarmLand">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Morya farmlands">>
<h1 class="stats-header">Morya farmlands</h1>
<center></center>
<h1 class="stats-header"></h1>
<<if $Mission.DefendFarm[0] neq true>>
<<say 'Melo' 'characters/portraits/melo.png' 'left' '#235af1ff' '#235af1ff'>>
You are not welcome here.
<</say>>
<<elseif $Story.Progression eq 17 and $Farm3QuestFight neq 1>>
<<set $RandomMonster to "4 farm bandits">>
<<set $CurFarm to "Farm3">>
<<say 'Melo' 'characters/portraits/melo.png' 'left' '#235af1ff' '#235af1ff'>>
No time for introductions, bandits are at my land borders, come with me, quick! [[Follow him->Fight][$Farm3QuestFight = 1]].
<</say>>
<<elseif $Story.Progression eq 17 and $Farm3QuestFight eq 1>>
<<say 'Melo' 'characters/portraits/melo.png' 'left' '#235af1ff' '#235af1ff'>>
My ranch wouldn't be up if it were not for you, thank you...
<</say>>
<<else>>
<<say 'Melo' 'characters/portraits/melo.png' 'left' '#235af1ff' '#235af1ff'>>
Hey! Would you like to come inside for a coffee?
<</say>>
<<if $MoryaFarmQuest gt 0 and $MoryaFarmQuest lt 4>>
<<if $period gt 3>>
<div class="event-row">
<div class="event-chip">Help Melo</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/clean.png" alt="" width="18" height="18">
<div class="nav-item__label">It is too late to help Melo for your quest.</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">Help Melo</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/clean.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Ask for some farm work->MoryaFarmerQuest_part1]]</div>
</div>
</div>
</div>
<</if>>
<</if>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/farmland.png" "Farm lands" "MoryaFarmLand">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurFarm to "">>
<<set $CurrentZone to "Morya farmlands">>
<h1 class="stats-header">Morya farmlands</h1>
<<set _layers = [ {file: "farmland.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if def $HorsemanQuest and $HorsemanQuest eq 1>>
<div class="event-row">
<div class="event-chip">You can see a Horseman resting in the fields.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Check on him->MoryaHorseman]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<</if>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/moryafarm1.png" "Joe's plantation" "MoryaFarm1">>
<<Go "images/common/icons/moryafarm2.png" "The Kent's farm" "MoryaFarm2">>
<<Go "images/common/icons/moryafarm3.png" "Melo's ranch" "MoryaFarm3">>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/moryagate.png" "Morya West gate" "MoryaWestGate">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Forest of Morya">>
<h1 class="stats-header">Forest of Morya</h1>
<<set _layers = [ {file: "forests.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">>
<<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">>
<<showLayeredImage _layers "world/morya" "900px">>
<<default>>
<<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
/* ------ Rencontre/Combat tiré à chaque affichage ------ */
<<set _pool = [ "Goblin", "Goblin", "Bandit", "Wolf", "Wolf", "Wolf", "Hogoblin" ]>>
<<set $RandomMonster = _pool.random()>>
<<set _rollFight = random(1,20)>>
<<if _rollFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<print $RandomMonster>>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<else>>
<<if _rollFight eq 20>>
<div class="event-row">
<div class="event-chip">The forest is eerily quiet.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<print $RandomMonster>>.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<</if>>
/* ------ Foraging (auto pass-time au 4e clic) ------ */
<<if $Story.Progression gt 17 and $Mission.Herbs[0] eq true>>
<<if $Story.Progression eq 18 and $Mission.Herbs[0] eq true and $Inventory.Aphrodyte.Quantity eq 0>>
<div class="event-row">
<div class="event-chip">Look for anything of value.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/search.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Search->HerbQuest]]</div>
</div>
</div>
</div>
<<else>>
<div class="section-compact"></div>
<<SimpleForage "Forest" $ForageTables.Forest 3>>
<</if>>
<</if>>
<div class="section-sep"></div>
/* ------ Pass time + Wait for the night (même rangée) ------ */
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MoryaForest">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MoryaForest">>
<<set $period = 5>>
<</GoSet>>
</div>
<<if $Story.Progression gt 12>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/blackforest.png" "Black forest" "MoryaBlackForest">>
<<Go "images/common/icons/highplain.png" "High plains" "High plains">>
<<Go "images/common/icons/lake.png" "Lake" "MoryaLake">>
</div>
<<elseif $Mission.Werewolf[0] eq true>>
<div class="section-sep"></div>
<div class="event-row" style="margin-top:8px">
<div class="event-chip">You found traces from what looked like humans and wolf footprints. It goes deep into the forest.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/forest1.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Follow those footprints->MoryaBlackForest]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/highplain.png" "High plains" "High plains">>
<<Go "images/common/icons/lake.png" "Lake" "MoryaLake">>
</div>
<</if>>
<</if>>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/highplain.png" "High plains" "High plains">>
<<Go "images/common/icons/lake.png" "Lake" "MoryaLake">>
</div>
<<if $Story.Progression gt 12>>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/blackforest.png" "Black forest" "MoryaBlackForest">>
</div>
<</if>>
<</if>>
<</nobr>><<if ndef $GoblinFriend>>
<<set $GoblinFriend to 0>>
<</if>>
<<nobr>>
<<set $CurrentZone to "Black forest of Morya">>
<</nobr>>
<<if $PartyNumber eq 1>>
<<goto MoryaGoblinCampSolo>>
<<else>>
<<goto MoryaGoblinCampTeam>>
<</if>><<nobr>>
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Morya guild hall</h1>
<<set _layers = [ {file: "guild.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/receptionist.png" "Guild receptionist" "GuildReceptionist">>
<<Go "images/common/icons/book.png" "Mission board" "GuildMission">>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Morya's lake">>
<h1 class="stats-header">Morya's lake</h1>
<<set _layers = [ {file: "lake.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
/* --- Rencontre / combat (même logique que les autres lieux) --- */
<<set _pool = [ "Slime", "Fish", "Rabbit", "Octopog" ]>>
<<set $RandomMonster = _pool.random()>>
<<set _rollFight = random(1,20)>>
<<if _rollFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<print $RandomMonster>>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<else>>
<<if _rollFight eq 20>>
<div class="event-row">
<div class="event-chip">The lakeside is calm for now.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<print $RandomMonster>> near the shore.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<</if>>
/* --- Foraging (auto pass-time au 4e clic) --- */
<<if $Story.Progression gt 13>>
<div class="section-compact"></div>
<<SimpleForage "Lake" $ForageTables.Lake 3>>
<</if>>
<div class="section-sep"></div>
/* --- Pass time + Wait for the night --- */
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MoryaLake">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MoryaLake">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/highplain.png" "High plains" "High plains">>
<<Go "images/common/icons/forest1.png" "Morya's forest" "MoryaForest">>
</div>
<</if>>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/highplain.png" "High plains" "High plains">>
<<Go "images/common/icons/forest1.png" "Morya's forest" "MoryaForest">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Mountains of Morya">>
<h1 class="stats-header">Mountains of Morya</h1>
<<set _layers = [ {file: "mountains.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $period gt 0 and $period lt 5>>
/* --- Rencontre / combat --- */
<<set _pool = [ "Goblin", "Bandit", "EarthElemental", "Hogoblin" ]>>
<<set $RandomMonster = _pool.random()>>
<<set _rollFight = random(1,20)>>
<<if _rollFight eq 1>>
<div class="event-row">
<div class="event-chip">You are ambushed by a <<print $RandomMonster>>!</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Defend yourself->Fight]]</div>
</div>
</div>
</div>
<<else>>
<<if _rollFight eq 20>>
<div class="event-row">
<div class="event-chip">Nothing moves between the jagged rocks.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">No target</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You spot a <<print $RandomMonster>> on a ridge.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/fight.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Engage in combat->Fight]]</div>
</div>
</div>
</div>
<</if>>
/* --- Foraging (auto pass-time au 4e clic) --- */
<<if $Story.Progression gt 13>>
<div class="section-compact"></div>
<<SimpleForage "Mountains" $ForageTables.Mountains 3>>
<</if>>
<div class="section-sep"></div>
/* --- Pass time + Wait for the night --- */
<div class="nav-grid" style="margin-top:6px">
<<GoSet "images/common/icons/passtime.png" "Pass time" "MoryaMountains">>
<<set $period += 1>>
<</GoSet>>
<<GoSet "images/common/icons/passtime.png" "Wait for the night" "MoryaMountains">>
<<set $period = 5>>
<</GoSet>>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/mountainroad1.png" "Monbourg's road" "MoryaMountainsPassage">>
<<Go "images/common/icons/moryagate.png" "Morya north gate" "MoryaNorthGate">>
</div>
<</if>>
<<else>>
<div class="event-row">
<div class="event-chip">It is too late.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/campingset.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Camp->Camping]]</div>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/mountainroad1.png" "Monbourg's road" "MoryaMountainsPassage">>
<<Go "images/common/icons/moryagate.png" "Morya north gate" "MoryaNorthGate">>
</div>
<</if>>
<</nobr>><<nobr>>
<<set $CurrentZone to "Passage through Monbourg and Morya mountains">>
<<if def $CaveMap>>
<<set $CaveMap.MoryaMountainsPassage.discovered = true>>
<</if>>
<h1 class="stats-header">Mountains passage</h1>
<<set _layers = [ {file: "mountainpassage.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/cave1.png" "Monbourg's way through the cave" "Cave55">>
<<Go "images/common/icons/mountains1.png" "Morya's Mountains" "MoryaMountains">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<h1 class="stats-header">Morya's north gate</h1>
<<set _layers = [ {file: "northgate.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/mountains1.png" "Go to Morya's Mountains" "MoryaMountains">>
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Morya's brothel</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<div class="shop-grid">
<!-- ====== CLASSIC ====== -->
<div class="shop-group-title" style="grid-column:1/-1; margin:4px 0 6px; font-weight:700; letter-spacing:.3px; opacity:.9;">Classic</div>
/* Small dildo — 100$ */
<<set _qty = $Inventory.SmallDildo.Quantity>>
<<set _desc = (typeof $Inventory.SmallDildo.Description === 'string' && $Inventory.SmallDildo.Description.length > 0)
? $Inventory.SmallDildo.Description
: "Compact, beginner-friendly toy. Soft touch, discreet and easy to clean.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/sextoy.png" alt="small dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Small dildo</div>
<div class="shop-card__price"><b>100$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 100>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.SmallDildo.Quantity += 1>>
<<Pay 100>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Standard dildo — 150$ */
<<set _qty = $Inventory.Dildo.Quantity>>
<<set _desc = (typeof $Inventory.Dildo.Description === 'string' && $Inventory.Dildo.Description.length > 0)
? $Inventory.Dildo.Description
: "Versatile shape for daily play. Balanced size, smooth and durable.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/sextoy.png" alt="standard dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Standard dildo</div>
<div class="shop-card__price"><b>150$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 150>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.Dildo.Quantity += 1>>
<<Pay 150>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Big dildo — 600$ */
<<set _qty = $Inventory.BigDildo.Quantity>>
<<set _desc = (typeof $Inventory.BigDildo.Description === 'string' && $Inventory.BigDildo.Description.length > 0)
? $Inventory.BigDildo.Description
: "Larger girth for advanced users. Firm core, silky surface finish.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/sextoy.png" alt="big dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Big dildo</div>
<div class="shop-card__price"><b>600$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 600>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.BigDildo.Quantity += 1>>
<<Pay 600>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Extra large dildo — 2000$ */
<<set _qty = $Inventory.ExtraLargeDildo.Quantity>>
<<set _desc = (typeof $Inventory.ExtraLargeDildo.Description === 'string' && $Inventory.ExtraLargeDildo.Description.length > 0)
? $Inventory.ExtraLargeDildo.Description
: "Massive size for expert play. Weighted feel, premium silicone build.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/sextoy.png" alt="extra large dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Extra large dildo</div>
<div class="shop-card__price"><b>2000$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 2000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.ExtraLargeDildo.Quantity += 1>>
<<Pay 2000>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
<!-- ====== KNOTTED ====== -->
<div class="shop-group-title" style="grid-column:1/-1; margin:10px 0 6px; font-weight:700; letter-spacing:.3px; opacity:.9;">Knotted</div>
/* Small knotted — 300$ */
<<set _qty = $Inventory.SmallKnotDildo.Quantity>>
<<set _desc = (typeof $Inventory.SmallKnotDildo.Description === 'string' && $Inventory.SmallKnotDildo.Description.length > 0)
? $Inventory.SmallKnotDildo.Description
: "Gentle knot profile. Flexible shaft for playful, safe exploration.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/knotdildo.webp" alt="small knotted dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Small knotted</div>
<div class="shop-card__price"><b>300$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 300>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.SmallKnotDildo.Quantity += 1>>
<<Pay 300>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Knotted dildo — 600$ */
<<set _qty = $Inventory.KnotDildo.Quantity>>
<<set _desc = (typeof $Inventory.KnotDildo.Description === 'string' && $Inventory.KnotDildo.Description.length > 0)
? $Inventory.KnotDildo.Description
: "Pronounced knot for satisfying stretch. Smooth base and sturdy feel.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/knotdildo.webp" alt="knotted dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Knotted dildo</div>
<div class="shop-card__price"><b>600$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 600>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.KnotDildo.Quantity += 1>>
<<Pay 600>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Big knotted — 2000$ */
<<set _qty = $Inventory.BigKnotDildo.Quantity>>
<<set _desc = (typeof $Inventory.BigKnotDildo.Description === 'string' && $Inventory.BigKnotDildo.Description.length > 0)
? $Inventory.BigKnotDildo.Description
: "Large knot, firm body. Intense fullness for seasoned players.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/knotdildo.webp" alt="big knotted dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Big knotted</div>
<div class="shop-card__price"><b>2000$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 2000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.BigKnotDildo.Quantity += 1>>
<<Pay 2000>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Extra large knotted — 4000$ */
<<set _qty = $Inventory.ExtraLargeKnotDildo.Quantity>>
<<set _desc = (typeof $Inventory.ExtraLargeKnotDildo.Description === 'string' && $Inventory.ExtraLargeKnotDildo.Description.length > 0)
? $Inventory.ExtraLargeKnotDildo.Description
: "Huge knot and thick shaft. Demanding fit, expert-only sensations.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/knotdildo.webp" alt="extra large knotted dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Extra large knotted</div>
<div class="shop-card__price"><b>4000$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 4000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.ExtraLargeKnotDildo.Quantity += 1>>
<<Pay 4000>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
<!-- ====== HORSE ====== -->
<div class="shop-group-title" style="grid-column:1/-1; margin:10px 0 6px; font-weight:700; letter-spacing:.3px; opacity:.9;">Horse</div>
/* Small horse dildo — 800$ */
<<set _qty = $Inventory.SmallHorseDildo.Quantity>>
<<set _desc = (typeof $Inventory.SmallHorseDildo.Description === 'string' && $Inventory.SmallHorseDildo.Description.length > 0)
? $Inventory.SmallHorseDildo.Description
: "Flared tip inspired by tack. Progressive girth, flexible and safe.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/horsedildo.webp" alt="small horse dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Small horse dildo</div>
<div class="shop-card__price"><b>800$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 800>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.SmallHorseDildo.Quantity += 1>>
<<Pay 800>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Horse dildo — 2000$ */
<<set _qty = $Inventory.HorseDildo.Quantity>>
<<set _desc = (typeof $Inventory.HorseDildo.Description === 'string' && $Inventory.HorseDildo.Description.length > 0)
? $Inventory.HorseDildo.Description
: "Iconic equine shape. Wide flare, thick shaft, premium silicone.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/horsedildo.webp" alt="horse dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Horse dildo</div>
<div class="shop-card__price"><b>2000$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 2000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.HorseDildo.Quantity += 1>>
<<Pay 2000>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Big horse dildo — 4000$ */
<<set _qty = $Inventory.BigHorseDildo.Quantity>>
<<set _desc = (typeof $Inventory.BigHorseDildo.Description === 'string' && $Inventory.BigHorseDildo.Description.length > 0)
? $Inventory.BigHorseDildo.Description
: "Very wide flare and girth. Heavy, stable base for confident use.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/horsedildo.webp" alt="big horse dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Big horse dildo</div>
<div class="shop-card__price"><b>4000$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 4000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.BigHorseDildo.Quantity += 1>>
<<Pay 4000>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Extra large horse dildo — 10000$ */
<<set _qty = $Inventory.ExtraLargeHorseDildo.Quantity>>
<<set _desc = (typeof $Inventory.ExtraLargeHorseDildo.Description === 'string' && $Inventory.ExtraLargeHorseDildo.Description.length > 0)
? $Inventory.ExtraLargeHorseDildo.Description
: "Colossal flare and thickness. For experts seeking ultimate challenge.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/horsedildo.webp" alt="extra large horse dildo" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Extra large horse dildo</div>
<div class="shop-card__price"><b>10000$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 10000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.ExtraLargeHorseDildo.Quantity += 1>>
<<Pay 10000>>
<<goto "MoryaSexShop">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
</div>
<div class="cheat-buttons">
[[↩ Go back|MoryaBrothel]]
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Shop of Morya</h1>
<center></center>
<h1 class="stats-header"></h1>
<<say 'Astrid' 'characters/portraits/astrid.png' 'left' '#D02090' '#D02090'>>
Welcome to the shop.
<</say>>
<br>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/buy.png" "Buy" "ShopBuy">>
<<Go "images/common/icons/sell.png" "Sell" "ShopSell">>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<h1 class="stats-header">Slave market of Morya</h1>
<center></center>
<h1 class="stats-header"></h1>
Your entry is denied.
<br>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<h1 class="stats-header">Morya blacksmith workshop</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<say 'Guillaume' 'characters/portraits/guillaume.png' 'left' '#235af1ff' '#235af1ff'>>
Hello.
<</say>>
<br>
/* ===================== */
/* SHOP (refonte UI) */
/* ===================== */
<div class="shop-grid">
<!-- ====== ARMORS ====== -->
<div class="shop-group-title" style="grid-column:1/-1; margin:4px 0 6px; font-weight:700; letter-spacing:.3px; opacity:.9;">Armors</div>
/* Leather armor — 200$ (unique) */
<<set _qty = $Inventory.LeatherArmor.Quantity>>
<<set _desc = (typeof $Inventory.LeatherArmor.Description === 'string' && $Inventory.LeatherArmor.Description.length > 0)
? $Inventory.LeatherArmor.Description
: "Gives 2 defense points.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/leatherarmor.png" alt="leather armor" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Leather armor</div>
<div class="shop-card__price"><b>200$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 200>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.LeatherArmor.Quantity += 1>>
<<Pay 200>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Sexy armor — 200$ (unique) */
<<set _qty = $Inventory.SexyArmor.Quantity>>
<<set _desc = (typeof $Inventory.SexyArmor.Description === 'string' && $Inventory.SexyArmor.Description.length > 0)
? $Inventory.SexyArmor.Description
: "Gives 1 defense and 1 agility points.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/sexyarmor.png" alt="sexy armor" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Sexy armor</div>
<div class="shop-card__price"><b>200$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 200>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.SexyArmor.Quantity += 1>>
<<Pay 200>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Adventurer armor — 500$ (unique) */
<<set _qty = $Inventory.AdventurerArmor.Quantity>>
<<set _desc = (typeof $Inventory.AdventurerArmor.Description === 'string' && $Inventory.AdventurerArmor.Description.length > 0)
? $Inventory.AdventurerArmor.Description
: "Gives 3 defense points.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/adventurerarmor.png" alt="adventurer armor" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Adventurer armor</div>
<div class="shop-card__price"><b>500$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 500>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.AdventurerArmor.Quantity += 1>>
<<Pay 500>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Runic armor — 4000$ (unique) */
<<set _qty = $Inventory.RunicArmor.Quantity>>
<<set _desc = (typeof $Inventory.RunicArmor.Description === 'string' && $Inventory.RunicArmor.Description.length > 0)
? $Inventory.RunicArmor.Description
: "Gives 5 defense, 2 agility and 4 magic points.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/runicarmor.png" alt="runic armor" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Runic armor</div>
<div class="shop-card__price"><b>4000$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 4000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.RunicArmor.Quantity += 1>>
<<Pay 4000>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
<!-- ====== WEAPONS ====== -->
<div class="shop-group-title" style="grid-column:1/-1; margin:10px 0 6px; font-weight:700; letter-spacing:.3px; opacity:.9;">Weapons</div>
/* Wooden sword — 100$ (unique) */
<<set _qty = $Inventory.WoodenSword.Quantity>>
<<set _desc = (typeof $Inventory.WoodenSword.Description === 'string' && $Inventory.WoodenSword.Description.length > 0)
? $Inventory.WoodenSword.Description
: "Gives 1 attack point.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/woodensword.png" alt="wooden sword" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Wooden sword</div>
<div class="shop-card__price"><b>100$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 100>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.WoodenSword.Quantity += 1>>
<<Pay 100>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Rusty sword — 250$ (unique) */
<<set _price = 250>>
<<set _qty = $Inventory.RustySword.Quantity>>
<<set _desc = (typeof $Inventory.RustySword.Description === 'string' && $Inventory.RustySword.Description.length > 0)
? $Inventory.RustySword.Description
: "Gives 2 attack points.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/rustysword.png" alt="rusty sword" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Rusty sword</div>
<div class="shop-card__price"><b>250$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 250>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.RustySword.Quantity += 1>>
<<Pay 250>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Iron sword — 600$ (unique) */
<<set _qty = $Inventory.IronSword.Quantity>>
<<set _desc = (typeof $Inventory.IronSword.Description === 'string' && $Inventory.IronSword.Description.length > 0)
? $Inventory.IronSword.Description
: "Gives 3 attack and 1 defense points.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/ironsword.png" alt="iron sword" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Iron sword</div>
<div class="shop-card__price"><b>600$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 600>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.IronSword.Quantity += 1>>
<<Pay 600>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Long sword — 1000$ (unique) */
<<set _qty = $Inventory.LongSword.Quantity>>
<<set _desc = (typeof $Inventory.LongSword.Description === 'string' && $Inventory.LongSword.Description.length > 0)
? $Inventory.LongSword.Description
: "Gives 8 attack and makes you lose 2 agility points.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/longsword.png" alt="long sword" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Long sword</div>
<div class="shop-card__price"><b>1000$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 1000>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.LongSword.Quantity += 1>>
<<Pay 1000>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
/* Wooden staff — 750$ (unique) */
<<set _qty = $Inventory.WoodenStaff.Quantity>>
<<set _desc = (typeof $Inventory.WoodenStaff.Description === 'string' && $Inventory.WoodenStaff.Description.length > 0)
? $Inventory.WoodenStaff.Description
: "Gives 1 attack and 4 magic points.">>
<div class="shop-card">
<div class="shop-card__head">
<img src="images/common/icons/woodenstaff.png" alt="wooden staff" class="shop-card__icon">
<div class="shop-card__title">
<div class="shop-card__name">Wooden staff</div>
<div class="shop-card__price"><b>750$</b></div>
</div>
</div>
<div class="shop-card__body">
<div class="shop-card__desc-box"><<print _desc>></div>
<<if _qty eq 0>>
<<if $Player.Money gte 750>>
<div class="btn-shop">
<<link 'Buy 1'>>
<<set $Inventory.WoodenStaff.Quantity += 1>>
<<Pay 750>>
<<goto "MoryaSmith">>
<</link>>
</div>
<<else>>
<span class="btn-shop is-disabled">Buy 1</span>
<</if>>
<<else>>
<span class="btn-shop is-disabled">Owned</span>
<</if>>
</div>
</div>
</div>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower classroom</h1>
<center></center>
<h1 class="stats-header"></h1>
<<switch $Player.SorcererLevel>>
<<case "Apprentice">>
<<if $Spell.Thunder and $Spell.Heal and $Spell.CurseAttack>>
You finished undertaking all apprentice lesson. Whenever you are ready, you can undergo the [[promotion test->SorcererPromotion]].
<<else>>
<<if $period eq 1 and $day %5 eq 0>>
<<if $Spell.Thunder>>
You already took the thunder lesson. Come back another day for another lesson.
<<else>>
<<say 'Albus' 'characters/portraits/albus.png' 'left' '#235af1ff' '#235af1ff'>>
Hello everyone. Today, we will learn the Thunder spell.
To learn it, you first have to build up your magic power to at least 10.
[[Follow me->ApprenticeCheckMagic]] to check your magic power.
<</say>>
<</if>>
<<elseif $period eq 1 and $day %5 eq 1>>
<<if $Spell.Heal>>
You already took the heal lesson. Come back another day for another lesson.
<<else>>
<<say 'Albus' 'characters/portraits/albus.png' 'left' '#235af1ff' '#235af1ff'>>
Hello everyone. Today, we will learn the Heal spell.
To learn it, you first have to build up your magic power to at least 15.
[[Follow me->ApprenticeCheckMagic]] to check your magic power.
<</say>>
<</if>>
<<elseif $period eq 1 and $day %5 eq 2>>
<<if $Spell.CurseAttack>>
You already took the curse of attack lesson. Come back another day for another lesson.
<<else>>
<<say 'Albus' 'characters/portraits/albus.png' 'left' '#235af1ff' '#235af1ff'>>
Hello everyone. Today, we will learn the Curse of Attack.
To learn it, you first have to build up your magic power to at least 20.
[[Follow me->ApprenticeCheckMagic]] to check your magic power.
<</say>>
<</if>>
<<elseif $day %5 eq 3>>
Classrooms are closed for today.
<<elseif $day %5 eq 4>>
Classrooms are closed for today.
<<else>>
Classrooms for apprentice only take place in the morning.
<</if>>
<</if>>
<<case "Initiate">>
<<if false>>
You finished undertaking all initiate lesson. Whenever you are ready, you can undergo the [[promotion test->SorcererPromotion]].
<<else>>
<<if $period eq 3 and $day %5 eq 0>>
<<if $Spell.CurseDefense>>
You already took the thunder lesson. Come back another day for another lesson.
<<else>>
<<say 'Lynn' 'characters/portraits/lynn.png' 'left' '#D02090' '#D02090'>>
Hello everyone. Today, we will learn the curse of defense spell.
To learn it, you first have to build up your magic power to at least 35.
[[Follow me->InitiateCheckMagic]] to check your magic power.
<</say>>
<</if>>
<<elseif $period eq 3 and $day %5 eq 1>>
<<if $Spell.PartyHeal>>
You already took the party heal lesson. Come back another day for another lesson.
<<else>>
<<say 'Lynn' 'characters/portraits/lynn.png' 'left' '#D02090' '#D02090'>>
Hello everyone. Today, we will learn the Party Heal spell.
To learn it, you first have to build up your magic power to at least 75.
[[Follow me->InitiateCheckMagic]] to check your magic power.
<</say>>
<</if>>
<<elseif $period eq 3 and $day %5 eq 2>>
<<if $Spell.Ventus>>
You already took the ventus lesson. Come back another day for another lesson.
<<else>>
<<say 'Lynn' 'characters/portraits/lynn.png' 'left' '#D02090' '#D02090'>>
Hello everyone. Today, we will learn the Ventus spell.
To learn it, you first have to build up your magic power to at least 50.
[[Follow me->InitiateCheckMagic]] to check your magic power.
<</say>>
<</if>>
<<elseif $day %5 eq 3>>
Classrooms are closed for today.
<<elseif $day %5 eq 4>>
Classrooms are closed for today.
<<else>>
Classrooms for initiate only take place in the afternoon.
<</if>>
<</if>>
<</switch>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/sorcerertower.png" "Back to the tower" "MoryaSorcererTower">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower receptionist</h1>
<center></center>
<h1 class="stats-header"></h1>
<<say 'Emily' 'characters/portraits/emily.png' 'left' '#D02090' '#D02090'>>
Hello, what can I do for you?
<</say>>
<br>
<<if $Story.Progression eq 14 and $Mission.Spell[0] eq true>>
<div class="section-sep"></div>
<div class="event-row">
<div class="event-chip">You can inform the receptionist you took the quest for helping the tournament preparations.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/emily.png" width="18" height="18" alt="">
<div class="nav-item__label">[[Inform her->SpellQuest]]</div>
</div>
</div>
</div>
<</if>>
<<if $Story.Progression gt 14 and $Player.SorcererLevel is "None">>
<div class="section-sep"></div>
<<if $period gte 1 and $period lte 3>>
<div class="event-row">
<div class="event-chip">The library is currently open for the public.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/book.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Enter the library->MoryaSorcererLibrary]]</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">The library is closed. It is open to the public from morning to afternoon only.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/book.png" alt="" width="18" height="18">
<div class="nav-item__label">You can't enter the library</div>
</div>
</div>
</div>
<</if>>
<</if>>
<<if $Story.Progression gt 18 and $Player.SorcererLevel is "None">>
<div class="section-sep"></div>
<<if $Player.Money gte 250>>
<div class="event-row">
<div class="event-chip">You can enroll as a sorcerer for 250$.</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/book.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Pay the fee to enroll->SorcererRegistration]]</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">You can enroll as a sorcerer for 250$.</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/book.png" alt="" width="18" height="18">
<div class="nav-item__label">You don't have enough money to pay the fee</div>
</div>
</div>
</div>
<</if>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/sorcerertower.png" "Back to the tower" "MoryaSorcererTower">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Sorcerer Tower hall</h1>
<<set _layers = [ {file: "sorcerertower.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if ndef $Player.SorcererLevel>>
<<set $Player.SorcererLevel to "None">>
<</if>>
<<if $Player.SorcererLevel isnot "None">>
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/emily.png" "Tower receptionist" "MoryaSorcererReceptionist">>
<<Go "images/common/icons/book.png" "Tower library" "MoryaSorcererLibrary">>
<<Go "images/common/icons/classroom.png" "Classrooms" "MoryaSorcererClassRooms">>
<<Go "images/common/icons/spell.png" "Manage your spells" "ManageSpell">>
</div>
<<else>>
<div class="nav-grid" style="margin-top:8px">
<<Go "images/common/icons/emily.png" "Tower receptionist" "MoryaSorcererReceptionist">>
</div>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<<if $OpenBoloyamQuest eq 1 and $period eq 1>>
<<goto EscortBoloyam>>
<</if>>
<h1 class="stats-header">Morya's south gate</h1>
<<set _layers = [ {file: "southgate.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/roadboloyam.png" "Road to Boloyam" "RoadMoryaBoloyam">>
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Tavern of Morya</h1>
<<set _layers = [ {file: "tavern.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if $Story.Progression gt 18>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/bedroom1.png" "Bedroom" "GlobalBedroom">>
<<Go "images/common/icons/fred.png" "Bartender" "MoryaBartender">>
<<Go "images/common/icons/party.png" "Party management" "PartyManagement">>
</div>
<<else>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/bedroom1.png" "Bedroom" "GlobalBedroom">>
<<Go "images/common/icons/fred.png" "Bartender" "MoryaBartender">>
</div>
<</if>>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Morya">>
<h1 class="stats-header">Morya's west gate</h1>
<<set _layers = [ {file: "westgate.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/farmland.png" "Farm lands" "MoryaFarmLand">>
</div>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/morya.png" "Morya" "Morya">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "Road between Morya and Boloyam">>
<<set $CurrentPlace to passage()>>
<h1 class="stats-header">Morya - Boloyam's road</h1>
<<set _layers = [ {file: "boloyamroad.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/boloyam" "600px">>
<<case "Big">><<showLayeredImage _layers "world/boloyam" "900px">>
<<default>><<showLayeredImage _layers "world/boloyam" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<switch $OpenBoloyamQuest>>
<<case 10 11>>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/plains1.png" "Boloyam fields" "BoloyamFields">>
</div>
<<default>>
<<say 'Morya city guard' 'characters/portraits/moryaguardsouth.png' 'left' '#235af1ff' '#235af1ff'>>
Hello, the road to Boloyam is blocked.
<</say>>
<h1 class="stats-header"></h1>
<</switch>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/sorcerertower.png" "Tower of Gods" "TowerOfGodsStart">>
<<Go "images/common/icons/moryagate.png" "Morya south gate" "MoryaSouthGate">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower's library</h1>
<center></center>
<h1 class="stats-header"></h1>
You found interesting books about:
<li>Races</li>
<li>
<<linkreplace "Statistics">> Statistics:
There are different kind of statistics in this world. The fight stats and the hidden stats.
Fight stats:
<li>Attack: The more attack you have, the more physical dammage you will do against enemies.
<li>Defense: The more defense you have, the less damage you will take from getting attacked by enemies. 10 points in defense allow you to reduce by half the incoming damage, 20 points in defense reduce by two third the damages, and so on.</li>
<li>Agility: The more agility you have, the more chances you have to escape from dangerous situations. It also help to attack faster than your enemies.</li>
<li>Magic: The more magic you have, the more powerful your spell are.</li>
<br>
Hidden stats:
<li>Corruption: The more corrupted someone is, the more deviant his ideas might be.</li>
<li>Arousal: Being aroused and lustful might affect you. It can prevent you from sleeping if it is too high, and diminsh your fighting stats.</li>
<li>Pussy states: It increased everytime you use your pussy (sex, masturbation). The higher it is, the wider your pussy can stretch without issue.</li>
<li>Ass state: It increased everytime you use your ass (sex, masturbation). The higher it is, the wider your anus can stretch without issue.</li>
<</linkreplace>>
</li>
<li>Quests
<li>Dungeon
<li>Ranks
<li>
<<linkreplace "Spells">>Spells
Three types of spells exist: damaging spells, buffs, and curses. While most common ones are taught in sorcerer's academies, the rarest one depends can only be found and learned through luck and potential.
Their effectiveness depend of the magic power of the caster.
<br><br>
The lists below might not be exhaustives but you will find there the most commonly known spells to mankind.
<br><br>
Damaging spells:
<li>Fireball: Do fire damage</li>
<li>Thunder: Deal electric damage. The amount of damage varies based on your level of arousal, but be cautious because excessive lust may hinder your ability to deal damage.</li>
<li>Ventus: Deal wind damage, depending of the target life points. The less it has, the more the damage.</li>
<br>
Buffs:
<li>Heal: Heal yourself of a percentage of your missing health</li>
<li>Party heal: Heal the party members of a percentage of their missing health. Deal small damage to the caster.</li>
<li>Buff of attack: Augment an ally attack damage</li>
<li>Buff of defense: Augment en ally defense</li>
<br>
Curses:
<li>Curse of attack</li>
<li>Curse of defense</li>
<li>Curse of agility</li>
<</linkreplace>>
</li>
<li>Fights</li>
<li>Jobs</li>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/book.png" "Back" "MoryaSorcererLibrary">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower's library</h1>
<center>
</center>
<h1 class="stats-header"></h1>
You found interesting books about:
<li>Crab</li>
<li>Fish</li>
<li>Horse</li>
<li>Wolf</li>
<li>Rabbit</li>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/book.png" "Back" "MoryaSorcererLibrary">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower's library</h1>
<center>
</center>
<h1 class="stats-header"></h1>
You found interesting books about:
<li>Centaurs</li>
<li>Mermaids</li>
<li>Fairies</li>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/book.png" "Back" "MoryaSorcererLibrary">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower's library</h1>
<center>
</center>
<h1 class="stats-header"></h1>
You found interesting books about:
<li>Slimes</li>
<li>Goblins & Hogoblins</li>
<li>Elementals</li>
<li>Orcs</li>
<li>Ogres</li>
<li>Octopogs</li>
<li>Mimic</li>
<li>Minotaurs</li>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/book.png" "Back" "MoryaSorcererLibrary">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower's library</h1>
<center>
</center>
<h1 class="stats-header"></h1>
You found interesting books about:
<li>Werewolves</li>
<li>Gryfons</li>
<li>Dragons</li>
<li>Cyclopes</li>
<li>World trees</li>
<li>Licorns</li>
<li>Pegases</li>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/book.png" "Back" "MoryaSorcererLibrary">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower's library</h1>
<center>
</center>
<h1 class="stats-header"></h1>
You found interesting books about:
<li>
<<linkreplace "History of the world">>History of the world
The earliest signs of humanity date back over 4000 years ago, a time when monsters posed a threat of extinction. Despite facing hardships and relying on faith, humanity managed to survive. It was through research and divine inspiration that five great scientists discovered the art of manipulating magic two millennia ago.
<br><br>
These individuals, known as humanity's greatest heroes, bravely confronted waves of monsters and demons, ultimately bringing an end to the chaos era. Subsequently, human lands largely transitioned into realms of peace. The construction of the Sorcerer Tower marked an initiative to preserve and enhance the knowledge passed down by these pioneers, enabling humanity to strengthen its capabilities.
<br><br>
As magic became increasingly integrated into society, the first adventurer guilds were established 1800 years ago. Their objective was to motivate civilians to continually strive for improvement by providing opportunities to earn a living through missions of varying difficulty.
<br><br>
Over the centuries, these systems were refined and evolved into what exists today.
<</linkreplace>>
</li>
<li>Geography of the continents</li>
<li>
<<linkreplace "World major cities">>World major cities
In Zuria, our current continent, there are seven major cities:
<li>Morya</li>
<li>Boloyam</li>
<li>Alaryem</li>
<li>Eywood</li>
<li>Bline</li>
<li>Lutece</li>
<li>Famgas, the capital</li>
<br>
Minor cities and villages are counted more than a hundred.
<</linkreplace>>
</li>
<li>Major historic disasters</li>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/book.png" "Back" "MoryaSorcererLibrary">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower's library</h1>
<<set _layers = [ {file: "library.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/book.png" "Myths" "LibraryMyths">>
<<Go "images/common/icons/book.png" "Monsters" "LibraryMonsters">>
<<Go "images/common/icons/book.png" "Animals" "LibraryAnimals">>
<<Go "images/common/icons/book.png" "Humanoids" "LibraryHumanoids">>
<<Go "images/common/icons/book.png" "Adventurers" "LibraryAdventurers">>
<<Go "images/common/icons/book.png" "The world" "LibraryWorld">>
<<Go "images/common/icons/book.png" "Religions" "Religions">>
</div>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:10px">
<<Go "images/common/icons/sorcerertower.png" "Exit the library" "MoryaSorcererTower">>
</div>
<</nobr>><<nobr>>
<h1 class="stats-header">Sorcerer Tower's library</h1>
<center>
</center>
<h1 class="stats-header"></h1>
You found interesting books about:
<li>Gods</li>
<li>Temples</li>
<li>Demons</li>
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/book.png" "Back" "MoryaSorcererLibrary">>
</div>
<</nobr>><<nobr>>
<<set $CurrentZone to "World tree">>
<h1 class="stats-header">World tree</h1>
<<set _layers = [ {file: "worldtree2.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/morya" "600px">>
<<case "Big">><<showLayeredImage _layers "world/morya" "900px">>
<<default>><<showLayeredImage _layers "world/morya" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
You went to the world tree but there was nothing to see for now.
<h1 class="stats-header"></h1>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/elfcamp.png" "Head back" "MoryaElfCamp">>
</div>
<</nobr>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $TowerRoom += 1>>
<<set $CurrentZone to "Tower of gods dungeon">>
<<set $TowerFightUndress to 0>>
<<ResetFightVariables>>
<h1 class="stats-header">Tower of gods</h1>
<center>
</center>
<h1 class="stats-header"></h1>
<<switch $TowerRoom>>
<<case 1>>
<<set $RandomMonster to "Earth Elemental">>
<<goto Fight>>
<<case 2>>
<<set $RandomMonster to "Water Elemental">>
<<goto Fight>>
<<case 3>>
<<set $RandomMonster to "Fire Elemental">>
<<goto Fight>>
<<case 4>>
<<set $RandomMonster to "Thunder Elemental">>
<<goto Fight>>
<<case 6>>
<<set $RandomMonster to "Anaconda">>
<<goto Fight>>
<<case 7>>
<<set $RandomMonster to "Hogoblin">>
<<goto Fight>>
<<case 8>>
<<set $RandomMonster to "Werewolf">>
<<goto Fight>>
<<case 9>>
<<set $RandomMonster to "Horseman">>
<<goto Fight>>
<<case 11>>
<<set $RandomMonster to "Orc">>
<<goto Fight>>
<<case 12>>
<<set $RandomMonster to "Ogre">>
<<goto Fight>>
<<case 13>>
<<set $RandomMonster to "Minotaur">>
<<goto Fight>>
<<case 14>>
<<set $RandomMonster to "Wyvern">>
<<goto Fight>>
<<case 16>>
<<set $RandomMonster to "Giant octopog">>
<<goto Fight>>
<<case 17>>
<<set $RandomMonster to "Hypnoster">>
<<goto Fight>>
<<case 18>>
<<set $RandomMonster to "Dryad">>
<<goto Fight>>
<<case 19>>
<<set $RandomMonster to "Living toy">>
<<goto Fight>>
<<case 21>>
<<set $RandomMonster to "Elder fairy">>
<<goto Fight>>
<<case 22>>
<<set $RandomMonster to "TBD">>
<<goto Fight>>
<<case 61>>
<<set $RandomMonster to "Anubis">>
<<goto Fight>>
<<case 62>>
<<set $RandomMonster to "Kraken">>
<<goto Fight>>
<<case 96>>
<<set $RandomMonster to "TBD">>
<<goto Fight>>
<<case 97>>
<<set $RandomMonster to "Archangel Mickael">>
<<goto Fight>>
<<case 98>>
<<set $RandomMonster to "Demon God">>
<<goto Fight>>
<<case 99>>
<<set $RandomMonster to "Dragon God">>
<<goto Fight>>
<<case 100>>
<<set $RandomMonster to "Creator">>
<<goto Fight>>
<</switch>>
<<if $TowerRoom eq 101>>
<<goto TowerOfGodsEnd>>
<</if>>
You are in the <<print $TowerRoom>> floor of the tower. This is a no fight floor. The tower has just healed your party.
<div class="section-sep"></div>
<<if $TowerRoom gte 19>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/sorcerertower.png" "Leave the tower" "TowerOfGodsExit">>
</div>
<<else>>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/sorcerertower.png" "Leave the tower" "TowerOfGodsExit">>
<<GoSet "images/common/icons/sorcerertower.png" "Continue climbing the tower" "TowerOfGods">>
<<set $TowerRoom += 1>>
<</GoSet>>
</div>
<<if $TowerRoom % 5 eq 0>>
<<set $Player.CurrentLP to $Player.MaxLP>>
<<set $Centaur.CurrentLP to $Centaur.MaxLP>>
<<set $Werewolf.CurrentLP to $Werewolf.MaxLP>>
<<set $Dragon.CurrentLP to $Werewolf.MaxLP>>
<<set $Octopog.CurrentLP to $Octopog.MaxLP>>
<<set $Slime.CurrentLP to $Slime.MaxLP>>
<</if>>
<</if>>
<</nobr>>todo<<if ndef $TowerRank or $TowerRank lt $TowerRoom>>
<<set $TowerRank = $TowerRoom>>
<</if>>
<<goto TowerOfGodsStart>><<set $TowerRoom to 0>>
<<set $TowerFuck to 0>>
<<set $CurrentZone to "Tower of gods dungeon">>
<<goto TowerOfGods>><<nobr>>
<<set $CurrentPlace to passage()>>
<<set $CurrentZone to "Tower of gods front door">>
<h1 class="stats-header">Tower of gods front door</h1>
<<set _layers = [ {file: "door.png"} ]>>
<center>
<<switch $IllustrationSize>>
<<case "Average">><<showLayeredImage _layers "world/tower" "600px">>
<<case "Big">><<showLayeredImage _layers "world/tower" "900px">>
<<default>><<showLayeredImage _layers "world/tower" "300px">>
<</switch>>
</center>
<h1 class="stats-header"></h1>
<<if ndef $Player.AdventurerRank>>
<<say 'Tower of Gods guard' 'characters/portraits/towerguard.png' 'left' '#235af1ff' '#235af1ff'>>
Hello, I'm sorry, but you are unable to access the tower. You will need an adventurer badge of at least E rank to demonstrate your strength, given the challenging nature of this dungeon. Please inquire at the guild for them to provide one for you!
<</say>>
<<elseif $Player.AdventurerRank is "F">>
<<say 'Tower of Gods guard' 'characters/portraits/towerguard.png' 'left' '#235af1ff' '#235af1ff'>>
Hello, I'm sorry, but as an F-rank adventurer, you are not able to access the tower. Only adventurers of E rank or higher are allowed in there due to the difficulty of this dungeon.
<</say>>
<<else>>
<!-- Rang suffisant -->
<<if $Inventory.GodsTowerKey.Quantity gte 1>>
<div class="event-row">
<div class="event-chip">
You can see the huge door leading into the tower.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt">
<img class="nav-item__icon" src="images/common/icons/towerkey.png" alt="" width="18" height="18">
<div class="nav-item__label">[[Enter the tower->TowerOfGodsIn]]</div>
</div>
</div>
</div>
<<else>>
<div class="event-row">
<div class="event-chip">
You can see the huge door leading into the tower.
</div>
<div class="event-action">
<div class="nav-item nav-item--alt is-disabled">
<img class="nav-item__icon" src="images/common/icons/towerkey.png" alt="" width="18" height="18">
<div class="nav-item__label">You are missing the key.</div>
</div>
</div>
</div>
<</if>>
<</if>>
<div class="section-sep"></div>
<div class="nav-grid" style="margin-top:6px">
<<Go "images/common/icons/roadboloyam.png" "Back to the road" "RoadMoryaBoloyam">>
</div>
<</nobr>>